| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Lily Miner
|
Posted - 2007.08.30 01:25:00 -
[1]
Ive regret training up a certain races ships. WIll the GMs remove the sertain skills if i ask nicely?
|

ArchMckato
|
Posted - 2007.08.30 01:26:00 -
[2]
Uhm, no.
|

Tamia Clant
New Dawn Corp New Eden Research
|
Posted - 2007.08.30 01:26:00 -
[3]
No they won't, but there is no disavantage to have the skills trained except maybe for skill sheet aesthetics.
Looking for queue-free research slots? Click here!
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.08.30 01:27:00 -
[4]
Why would you lose skills? Because of the clone? But you can upgrade to a better clone that can hold more skill points so don't be afraid, and let me tell you that learning different races ship is a smart move .
|

Grawshellar
|
Posted - 2007.08.30 01:28:00 -
[5]
I'd pay good ISK to remove skills that I've trained that destroy the flow of my skillsheet.
Seriously, lvl 1 Amarr frigates destroys my mind's feng shui.
|

Lily Miner
|
Posted - 2007.08.30 01:34:00 -
[6]
To the people who have said no: did you all petition it?
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.08.30 01:37:00 -
[7]
Edited by: Falbala on 30/08/2007 01:43:35 If you can find a single good reason for it maybe they would after all :).
You should read this carefully
|

ArchMckato
|
Posted - 2007.08.30 01:49:00 -
[8]
Edited by: ArchMckato on 30/08/2007 01:53:27
Originally by: Lily Miner To the people who have said no: did you all petition it?
No, but that's a bit like saying ''How do you know jumping off a bridge kills you, have you ever tried it?''
What's the use in removing a skill though? I mean, you've trained it, you might as well have it, since there's no advantage to deleting it?
|

Captian Internet
|
Posted - 2007.08.30 02:04:00 -
[9]
only if you got them from 0.0 skill farmers
Local Thread 107-b |

Alty MacAlterson
Alt Corporation Derek Knows Us
|
Posted - 2007.08.30 02:17:00 -
[10]
Why would you want them untrained?
|

Feng Schui
Minmatar The Ninja Coalition
|
Posted - 2007.08.30 02:40:00 -
[11]
i regret training my capacitor related skills.. can i get them removed completely?
this will let me get to a lower % of cap faster than with the skills so i can use my pilgrim again 
The Beginning <-- crap quality, need to redo, sorry :( |

Kage Getsu
Confederation of Red Moon Red Moon Federation
|
Posted - 2007.08.30 02:43:00 -
[12]
Originally by: Tamia Clant No they won't, but there is no disavantage to have the skills trained except maybe for skill sheet aesthetics.
And let me tell you, if you go around training every skill you find, your sheet will become ugly fast. The only solution is to find even more skills! _________________________________________________________
|

An Anarchyyt
Gallente Federal Navy Academy
|
Posted - 2007.08.30 02:52:00 -
[13]
Please try petitioning them to remove the skill "Forum Posting Level 1".
Originally by: CCP Wrangler Second, a gentile is a non jewish person
|

Gridcrash
Redline Industries
|
Posted - 2007.08.30 03:06:00 -
[14]
There is no such thing as training the "wrong" skills in EVE. You just trained them a bit early. :)
-Grid
|

Janice Forge
House Ordos
|
Posted - 2007.08.30 03:08:00 -
[15]
why the hell would you want to do that?
|

Empire marketslave
|
Posted - 2007.08.30 03:10:00 -
[16]
think of it this way if you ever become a skill collector you have that skill ready already
|

Arkios Odymei
D00M. Triumvirate.
|
Posted - 2007.08.30 03:10:00 -
[17]
My guess is that this person is whining about the amarr recons, and implying they want to untrain the skills required for them... ------------------------------------------------------------------
|

Jack Forge
Gallente Wolverine Solutions Interstellar Alcohol Conglomerate
|
Posted - 2007.08.30 03:11:00 -
[18]
gotta have 'em all __________________________________________________ Stupid is as stupid does... |

Sheriff Jones
Amarr Viziam
|
Posted - 2007.08.30 06:09:00 -
[19]
Edited by: Sheriff Jones on 30/08/2007 06:09:24 Any Amarr would love a chance to wipe out their memory of the past 4 years and just start over as a happy, drooling, new guy in space, with no knowledge of lasers or Amarr ships.
Then train lasers and Amarr ships again and silently go...d'oh? 
So yeah, i have a problem with being serious, but it's the almost smallest problem i have. |

cal nereus
Bounty Hunter - Dark Legion Curse Alliance
|
Posted - 2007.08.30 06:16:00 -
[20]
Technically, there is a disadvantage in some cases to training up a skill too high. It is a rare occurrence though. Anywho, ADD and perfectionism aside, there is usually no benefit to untraining a skill. Just pretend it doesn't exist. Like whenever I pilot a Dominix. I have to black out the middle of my screen or zoom out to pretend I'm not actually in a Dominix. Ugly poo-ship...
|

Niccolado Starwalker
Shadow Templars
|
Posted - 2007.08.30 06:23:00 -
[21]
Originally by: Lily Miner To the people who have said no: did you all petition it?
You know, this is insane. We hear lot of people coming to the forums complaining that it takes forever to get an answer to questions from the GMs. And my answer all the time have been, its not a big suprise, since so many people petition stupid things! Everything really between heaven and hearth, which ofcource takes up valuable time for the GMs. This post of yours - asking GMs to remove skills you dont "feel for having" in your skill list proves what I have been saying a long time.
I seriously hope that you dont come to the forums one day complaining why it takes "ages" to get an answer from the GMs...
Originally by: Splagada you're on eve-o, just go for blunt insults and random crap, please!
|

Apertotes
Deep Core Mining Inc.
|
Posted - 2007.08.30 09:36:00 -
[22]
i would love to get rid of those 500 points on industrial skills that i got on character creation. they just spoil my beautiful character sheet.
|

Slithysss
|
Posted - 2007.08.30 12:13:00 -
[23]
Why ? I`d love to lose theremodynamics, only ever overheat stuff by accident anyway  Rapid Firing might be another one, but just for laser users, can`t think of anything else.
|

Kazuma Saruwatari
|
Posted - 2007.08.30 12:25:00 -
[24]
Originally by: Captian Internet only if you got them from 0.0 skill farmers
this I have to agree with. -
Odd Pod Out, a blog of EVE Online |
|

Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2007.08.30 13:31:00 -
[25]
tbh losing skills could be good sometime, for example if you trained Afterburner high and only want to use it to get slow boats into warp faster then you'd want a lower ab level since each level increases the duration.
Help me help you. |
|

Adonis 4174
|
Posted - 2007.08.30 13:34:00 -
[26]
Now you mention it, if I could get rid of Mining 1...
----- I'll be in my pod |

fire 59
Destructive Influence Band of Brothers
|
Posted - 2007.08.30 13:40:00 -
[27]
Must admit, there is some skills i'd like to remove that i put on when i first started becasue i didn't understand which direction i was going etc 
50+ Capitals well fitted = 150 Billion Day's of prep and planning = 3 Hours of hellish lag Look on coalition faces when they realize their fleet evaporated for............nothing = Priceless |

Lily Miner
|
Posted - 2007.08.30 13:55:00 -
[28]
Originally by: Niccolado Starwalker
Originally by: Lily Miner To the people who have said no: did you all petition it?
You know, this is insane. We hear lot of people coming to the forums complaining that it takes forever to get an answer to questions from the GMs. And my answer all the time have been, its not a big suprise, since so many people petition stupid things! Everything really between heaven and hearth, which ofcource takes up valuable time for the GMs. This post of yours - asking GMs to remove skills you dont "feel for having" in your skill list proves what I have been saying a long time.
I seriously hope that you dont come to the forums one day complaining why it takes "ages" to get an answer from the GMs...
Please dont Troll...
|
|

CCP Wrangler

|
Posted - 2007.08.30 14:22:00 -
[29]
No, we will not remove skills on request.
Wrangler Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads - Knowledge Base Player Guide - Policies - Join ISD - Fan Submissions - DevFinder LiteÖ |
|

Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2007.08.30 14:41:00 -
[30]
Edited by: Kazuo Ishiguro on 30/08/2007 14:44:03
Originally by: Chribba tbh losing skills could be good sometime, for example if you trained Afterburner high and only want to use it to get slow boats into warp faster then you'd want a lower ab level since each level increases the duration.
Not a valid example; the afterburner shuts off when you go to warp. Also, it adds mass, causing your ship to accelerate more slowly, and when you turn it on the increase in max speed means it takes you longer to reach 75% of top speed and go to warp.
The reduction per Interdictors skill level on the duration of warp disrupt probes is a better example, because it means you get through more of them if you just want to keep one spot locked down.
P.S. The GMs will add skillpoints under certain circumstances; if you had to train the same level twice without being podded, for example.
My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Shinhan
Phoenix Knights Dark Nebula Galactic Empire
|
Posted - 2007.08.30 14:49:00 -
[31]
Originally by: Slithysss Why ? I`d love to lose theremodynamics, only ever overheat stuff by accident anyway 
To the right of your speedometer is a small triangle. Click it and select "lock overload status". Problem solved.
-- Selling apples, 1 signature each. ѼѼѼѼѼѼѼ |
|

Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2007.08.30 14:59:00 -
[32]
Originally by: Kazuo Ishiguro Edited by: Kazuo Ishiguro on 30/08/2007 14:44:03
Originally by: Chribba tbh losing skills could be good sometime, for example if you trained Afterburner high and only want to use it to get slow boats into warp faster then you'd want a lower ab level since each level increases the duration.
Not a valid example; the afterburner shuts off when you go to warp. Also, it adds mass, causing your ship to accelerate more slowly, and when you turn it on the increase in max speed means it takes you longer to reach 75% of top speed and go to warp.
The reduction per Interdictors skill level on the duration of warp disrupt probes is a better example, because it means you get through more of them if you just want to keep one spot locked down.
P.S. The GMs will add skillpoints under certain circumstances; if you had to train the same level twice without being podded, for example.
ofc I should have mentioned that you would only cycle the AB, not have it on constant, as the "max" speed would be lower when it turns off and you would most likely have reached the 75% needed to go into warp.
Help me help you. |
|

Steve Hawkings
|
Posted - 2007.08.30 15:06:00 -
[33]
Edited by: Steve Hawkings on 30/08/2007 15:06:13
Originally by: Lily Miner
Originally by: Niccolado Starwalker
Originally by: Lily Miner To the people who have said no: did you all petition it?
You know, this is insane. We hear lot of people coming to the forums complaining that it takes forever to get an answer to questions from the GMs. And my answer all the time have been, its not a big suprise, since so many people petition stupid things! Everything really between heaven and hearth, which ofcource takes up valuable time for the GMs. This post of yours - asking GMs to remove skills you dont "feel for having" in your skill list proves what I have been saying a long time.
I seriously hope that you dont come to the forums one day complaining why it takes "ages" to get an answer from the GMs...
Please dont Troll...
same goes to you. the question you asked is so ridiculous that it must be a troll post.
|

Sakura Nihil
Tabula Rasa Systems The Star Fraction
|
Posted - 2007.08.30 16:27:00 -
[34]
/facepalm
|

Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2007.08.30 16:50:00 -
[35]
Originally by: Chribba ofc I should have mentioned that you would only cycle the AB, not have it on constant, as the "max" speed would be lower when it turns off and you would most likely have reached the 75% needed to go into warp.
The numbers actually get quite complicated. I think an example is needed.
Suppose you have a 100m kg battleship, agility 0.155, with a T1 100mn afterburner, giving a 126% speed boost with AC IV. You only need to reach 80%/(1+126%) = 35.3% of your max speed with the afterburner on in order to go to warp immediately when the afterburner deactivates, and then you're just waiting for the AB to switch off; minimum delay 11 seconds. It only takes 10.12 seconds to reach that speed, so this works. Bravo Chribba!
If you hadn't fitted the afterburner in the first place, you'd have reached warp in 25 seconds (without skills). If you left the afterburner on and waited to reach warp, you'd have had to wait 37 seconds; this was what I was worried about. For heavier ships, lesser skills and plates, you might need a second cycle of the AB to reach the cut-off point, but it still might be quicker your way  My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Pilk
Axiom Empire
|
Posted - 2007.08.30 17:39:00 -
[36]
Skills you might not want trained up: Afterburner (to get into warp faster, as above) Energy Management (more-quickly neut down your own cap so you can nos theirs) Tactical Shield Manipulation (makes your shield tank worse) Drone Navigation (your drones will go so fast that they exceed their own ability to track targets) Drone Durability (if you need to kill off your own sentry drones a lot) (CCP, please add an "abandon drones" command!) Repair Systems (at V, it means you have to buy faction cap injectors to keep up with your LAR II cycles) Warp Drive Operation (makes it harder to cap out when trying to make safespots and snoopspots)
That's all I can think of at the moment. You could also complain about Rapid Firing and certain ship skills, because they make your guns fire more often and thus consume more cap, but that one seems like a bit too much of a stretch, even for this list.
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. |
|

Deckard Bishop
Forum Moderator Interstellar Services Department

|
Posted - 2007.08.30 17:40:00 -
[37]
Originally by: CCP Wrangler No, we will not remove skills on request.
the OP has their answer...
time to stop the rot 
clicky!
forum rules | [email protected] | Our Website
Contact Support - Report Bug - Join ISD - Watch EVE TV
|
|
| |
|
| Pages: 1 2 :: [one page] |