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MaxSkywalker
x13
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Posted - 2007.08.31 11:31:00 -
[1]
Can someone put up a nice little battlereport for yesterdays big fight in BKG? Who won? is the POS still alive?
I would use the other thread if it wasnt full of unrelated spam, and useless posts..
Regards
MaxSkywalker x13
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Stamm
Amarr GALAXIAN RAZOR Alliance
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Posted - 2007.08.31 11:51:00 -
[2]
Well. Here's the best I can.
I logged on last night about half seven Eve time. We had around 100 in Local, and there were around 300 reds, give or take. We had reinforcements on the way, and we had a tempoerary deal made with Triumvirate. Triumvirate involved because of the bigger picture vs BoB.
We decided to hit the LX gate in BKG where the reds were. They had everything on that gate, even dreadnoughts. A system jammer was up so we did not have the ability to bring capitals into the system.
We used two covops to move into position, their snipers were rotating to try to prevent this, so we decided as soon as one of the covops was in a good spot we'd bring in our guys, and call in the reinforcements and Tri.
I can't remember if it was me or the other covops that got the position, but with a combination of flying towards them and warping about etc we got it. I believe M Pire/Fatals new sniper spot was near one of us.
The call went out for support to warp to me, and lock down the BS. The call went out for the reinforcements to jump, and for Trium to jump.
The game stopped at this point for most people. On my screen I saw one purple arrive and get popped. I was decloaked and got targetted, so I warped out, and arrived at the POS in armour (howzat for luck in a covops!), but the POS wasn't for loading.
This continued with us calling targets, very few people loaded and the ones that were seemingly unable to lock. We didn't know if the other side had the same problem, but logic suggested they should. Paranoia of course is the little voice in the back of your head saying "You don't know it yet, but 50% of friendlies are dead, and they're not lagged at all". It turned out that M Pire and Fatal were just as lagged, of course. I did hear a couple of the guys that jumped in saying they were able to kill some support.
At this point the node went bang. From a petition that was posted here it seems the GMs had no choice but to yank the node. I know we've all had some iffy experiences with GMs in the past, but this decision was apparently done in consultation, and with the senior GMs. So despite feeling it could never be the right time to crash a node, I have to accept the GMs had no choice.
We gave out orders on the node crash to immediately enter game, as quick as possible, and shoot anyone with a red square. It eventually became apparent that we seemed to be more successful at this - local was fluctuating, suggesting people were closing their clients and trying again, bad move. Orders were given to tackle any capitals there, and failing that just shoot the reds.
Over a long period of time we killed the first capital, after that we were able to focus fire to a greater degree and killed the others faster. The enemy capitals were at a variable state of readiness. Some appeared to be "still loading in" but showing on grid, in other words defenceless. Others were tanking, and some were in siege mode. There certainly were hostile fighters deployed, so at least some of them were able to fight back.
The gate was ours, we killed everybody, and we went to the station to regroup, while the covops got position on the enemy POS.
The cynosaural system jamer was taken out, slowly, and it was costly, M Pire were focus firing with the POS quite effectively. We had a carrier locked down by the POS so a desperate attempt to take out the scrambler was undertaken, it was successful, but for some reason the disabled scrambler still affected our carrier and he could not get out - pop. Another capital had to travel 150KM to get out of range.
We did attempt to assault the POS briefly, but it was not to be a sensible thing, so we called that off, and resorted to skirmishes, which were successful.
During this time Fatal and M pire were probing out anyone not with the gang or at a safe POS. They got a fair number of kills that way.
When I logged off at about 1am Evetime, numbers were much lower and it looked unlikely that cap ops would commence.
Galaxian Recruitment Info |

Gods Coldblood
Wreckless Abandon Triumvirate.
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Posted - 2007.08.31 11:58:00 -
[3]
A very concise evaluation there Stamm 
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MaxSkywalker
x13
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Posted - 2007.08.31 12:00:00 -
[4]
Thanks a bunch :)
Regards
MaxSkywalker x13
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Mark Starkiller
D00M. Triumvirate.
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Posted - 2007.08.31 12:08:00 -
[5]
very good description from my point of view... .
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Velios
M. Corp M. PIRE
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Posted - 2007.08.31 12:09:00 -
[6]
Just to finish off that report
1. All MPIRE towers are now fully repped. 2. All portals are operational. 3. Cyno Jammer is back online and "Shredder" POS is fully armed and restocked ready for the next attempt on it.
Good report above.
M.Corp Capital Blueprint Facility |

Arrs Grazznic
FireStar Inc FATAL Alliance
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Posted - 2007.08.31 12:12:00 -
[7]
Originally by: Stamm Refreshing, balanced and smack-free battle report.
Thanks for that breath of fresh air! I wasn't at the battle as my kids were playing up, but from chatting to corp mates and TS, this sums it up pretty well.
Hopefully see you all there tonight!
Cheers, Arrs
FireStar are now recruiting
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Kaar
Art of War Cult of War
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Posted - 2007.08.31 12:13:00 -
[8]
Thanks for the report, I logged after 20minutes of loading when the node reset.
Things had just started to load when the node went down too...
I spent the rest of the night playing Bioshock \o/
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Velios
M. Corp M. PIRE
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Posted - 2007.08.31 12:16:00 -
[9]
*snip* Can we stay on topic, please? Lots of Bioshock threads already in OOP - valorem
M.Corp Capital Blueprint Facility |

Kira Pasisson
7th Regimental Combat Team Fallen Souls
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Posted - 2007.08.31 12:21:00 -
[10]
most of our support/snipers was/were not able to relog after the node crashed, those who were able mainly couldnt see anything and do anything either....they were killed one by one....so the capitals had no support and most of them were not ready....after an hour, only around 20% of our guys were online...many of them already lost their ships...resetting the node in the battle obviously has desastrous effects...and although it was nearly not possible to lock anything at the beginning, this node reset was the worst thing that could have happened...for sure razor and friends had similar problems but obviously they took a slight advantage in being there first and killing our defenceless capitals... this could have been an epic battle, 750 players involved, unfortunately it was not :(
hope we have better fights in future, thx to our enemies for keeping our weapons hot :) and thx to all allies who fought under such annoying conditions and stayed although frustration was huge.
-this statement represents only a personal opinion-
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Kuolematon
Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.08.31 12:25:00 -
[11]
Originally by: Kaar I spent the rest of the night playing Bioshock \o/
Got working release or *****? 
Oh, hi RAZZ00R .. enuf chest beating you little turds? 
I was sworn absolute love by Pepperami
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Central Scrutinizer
RAZOR Alliance
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Posted - 2007.08.31 12:27:00 -
[12]
From what I can tell, the people on our side who loaded were people who were still in LXWN before the node crash. So, as they were entering en masse from LXWN, they were able to lock down the smaller trickle of hostiles entering grid.
From what I could tell from my own experience and from TS chatter, is that people who were in BKG already were not able to log back in.
Perhaps capitals and jumpers are given higher priority, I'm not sure.
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Fred0
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.08.31 12:31:00 -
[13]
Originally by: Kuolematon Oh, hi RAZZ00R .. enuf chest beating you little turds? 
Chestbeating, you mean trolling by you? And we never seem to get enough of that do we? :
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Kuolematon
Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.08.31 12:32:00 -
[14]
Originally by: Fred0 Chestbeating, you mean trolling by you? And we never seem to get enough of that do we? :
Me trollin'?! NOWAI! Beside, back in my days in CEI, you were a fun dude. What happened? Beside, anyone knows how you will fail *AGAIN* 
I was sworn absolute love by Pepperami
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Plutoinum
German Cyberdome Corp Cult of War
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Posted - 2007.08.31 12:41:00 -
[15]
Edited by: Plutoinum on 31/08/2007 12:42:43
Originally by: Central Scrutinizer From what I can tell, the people on our side who loaded were people who were still in LXWN before the node crash. So, as they were entering en masse from LXWN, they were able to lock down the smaller trickle of hostiles entering grid.
From what I could tell from my own experience and from TS chatter, is that people who were in BKG already were not able to log back in.
Perhaps capitals and jumpers are given higher priority, I'm not sure.
That's what I've been guessing already in the other thread. It explains, why the gate was hostile for our people, who finally managed to log back, after the node was taken down. In other words, we didn't really have any chance at that gate the minute it was decided to take the node down and move us to another node. The system filled with hostiles a lot faster than with blues and explained the 120-150 reds happily shooting at the people, who came back to the gate.
This is just an analysis. Guess now some 1-man corp alt idiots from the southern coalition comments it again, but I can live with that. 
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Splagada
Minmatar Tides of Silence Hydra Alliance
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Posted - 2007.08.31 12:44:00 -
[16]
Edited by: Splagada on 31/08/2007 12:44:46 we can see the thing from any perspective but honestly it majorly sucks that we can not play the way we want to
putting all forces together was the strategy and its a shame the game doesnt allow it
even worse, the game pretends to allow it. everyone could jump right? but then black screen and bye
cap every system population, move the node, i have no idea how but letting everyone jump then oh sorry lets crash the node is worse.
failed op is better than no eve imo ------
Proud Janitor of Tides of Silence
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Fred0
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.08.31 12:47:00 -
[17]
Originally by: Kuolematon
Originally by: Fred0 Chestbeating, you mean trolling by you? And we never seem to get enough of that do we? :
Me trollin'?! NOWAI! Beside, back in my days in CEI, you were a fun dude. What happened? Beside, anyone knows how you will fail *AGAIN* 
I haven't changed. But these cow yawns I get all the time with emo-razor, razor chestbeating etc is something I'd like to keep you guys honest about. You and some others from COW really low to just throw out random and baseless statements to belittle your enemies, I'd like to keep you honest when it comes to how you do that about rzr.
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xBlood
Exanimo Inc Triumvirate.
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Posted - 2007.08.31 12:48:00 -
[18]
Very good report there Stamm, and pretty much perfect detail wise.
This is from a TRI members perspective.
We left VFK to BKG at around 18:00 eve time. The journey was relatively lagless, and we made the trip relatively fast. We arrived in LXWN without much delay. We had regrouped with a smaller MM/RZR/friends gang a few jumps before. By this time the TRI gang was 170ish, and the friends at around 50. TRI alone had 100 sniping battleships.
We were given the order to hold on the BKG gate in LXWN while our FC's spoke with the rzr gang leaders to form a plan. As a grunt, I had no clue what was on the other side of the gate apart from 'a lot including capitals'.
After around 30 minutes, order was given for support to jump in, and a couple of minutes after the battleships to jump in. This is where the game went disasterous.
Those that loaded and decloaked either died or killed some and miraculously got out. However nearly the entirity of our 100 sniping battleships were still in LXWN after 30 minutes of spamming jump. However we slowly got moved into BKG, although not loading, but being in the 'between' space. After a further 30 minutes of being in 'there' the node reset.
We were given the command to log in as soon as possible and to remove the bubble and hostile presence. I was lucky enough to get in suprisingly fast compared to the others. It was obvious that a large number of TRI/RZR pilots were able to get to the field first, as there were very few hostiles on overview even though there were a large number of ships present.
One by one, the hostile capitals and a few battleships logged in. We called primaries, hostiles died. It can barely be called a fight, more of a turkey shoot 
After an hour on the gate, we heard of a hostile naglfar on the 8-4 gate. We moved our fleet there and promptly killed it. There was then reports of a chimera on station within docking range. Whether the pilot was afk after warping to the station thinking he was docking, or *shrugs*, he went down extremely fast.
After that the TRI fleet moved home, with a portion of it staying in BKG to help out the rzr fleet.
If the nodes had performed last night would have been epic. Numbers were relatively even, although Mpire/fatal had capital support. Unlucky to the hostiles, and props for using capitals on the field where they should be used, rather than hiding at a pos.
Entire fight was frapsed (around 50 minutes) until my hard drive ran out of space, so I missed the fraps of 3 capital kills 
-X
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Solasta Kovacs
FireStar Inc FATAL Alliance
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Posted - 2007.08.31 12:49:00 -
[19]
I guess you cant cap system numbers, because then defenders would just park X amount of afk characters and alts in a system, and make it 100% secure any time an attack was expected (and vice versa- make a surprise attack with the right number and the defenders have no chance.)
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Kaar
Art of War Cult of War
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Posted - 2007.08.31 12:57:00 -
[20]
Originally by: Fred0
Originally by: Kuolematon
Originally by: Fred0 Chestbeating, you mean trolling by you? And we never seem to get enough of that do we? :
Me trollin'?! NOWAI! Beside, back in my days in CEI, you were a fun dude. What happened? Beside, anyone knows how you will fail *AGAIN* 
I haven't changed. But these cow yawns I get all the time with emo-razor, razor chestbeating etc is something I'd like to keep you guys honest about. You and some others from COW really low to just throw out random and baseless statements to belittle your enemies, I'd like to keep you honest when it comes to how you do that about rzr.
Kuole is a turd, he didnt even stay for the fight so he has no place in this thread.
Neena is talking **** in the other threads too, I'm getting my stick out when I finally log in.
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Ex0101
Malicious Intentions Cult of War
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Posted - 2007.08.31 13:10:00 -
[21]
Looks a very fair report from the little of ingame i was involved in and the ts conversations. Nice post Stamm tbh
--
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Exus
R.U.S.T. Phalanx Alliance
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Posted - 2007.08.31 13:19:00 -
[22]
Thanks for this report ! Sounds like a clash !
POSes are now really dangerous  òò
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Pepperami
Art of War Cult of War
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Posted - 2007.08.31 13:29:00 -
[23]
Report looks good stamm.
I know our pilots were given the same order (log in and wait) and afaik vast majority were following that.
I'm curious as to if the people who were next door to bkg (the 60+), were they able to jump in and be immediately loaded at the gate(ie, get to work on the people trying to log on)? Were the razor & co already in system taking the same 20min+ to get in game?
A-WAR might be Recruiting!
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Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.08.31 13:36:00 -
[24]
To clarify on the Cynojammer : By the time we had control of the system the grid of the cynojammer PoS had magically shrunk from previous days - 850km bookmarks that used to be in grid were out, the furthest I was able to get in any direction was barely 300km.
So that utterly screwed our ability to have a good preload spot that was at least remotely deep in falloff. Then we brought in the 2 Dreads (lulz) that were already in system and started shooting the jammer - only to find out that an incapacitated warp disruptor was still active. We got the jammer down with hit and runs and 2 sieged Dreads, afterwards getting them out with the help of more capitals.
One carrier was permatackled by the bugged scrambler and eventually died, as there wasn't a whole lot we could do without enough carriers to remoterep him. We covered another Chimera after that just traveled the entire range until leaving 150km. :/
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Einheriar Glad
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.08.31 14:21:00 -
[25]
Edited by: Einheriar Glad on 31/08/2007 14:22:08 Good report.
Sorry for pushing this ... but I am still bit puzzled about the reason for TRI to join RZR and co.
The big picture mentioned in the report might seem a bit different from my side, and the thing about experienced PvP pilots like TRI joining a POS battle of +700 to have "fun" do seems to be the full story.
Anyway good show up from RZR, TRI and co., also I have seen very little chest beating from the wining pilots, actually close to non 
- Glad
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Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.08.31 14:44:00 -
[26]
Originally by: Einheriar Glad Edited by: Einheriar Glad on 31/08/2007 14:22:08 Good report.
Sorry for pushing this ... but I am still bit puzzled about the reason for TRI to join RZR and co.
The big picture mentioned in the report might seem a bit different from my side, and the thing about experienced PvP pilots like TRI joining a POS battle of +700 to have "fun" do seems to be the full story.
Anyway good show up from RZR, TRI and co., also I have seen very little chest beating from the wining pilots, actually close to non 
- Glad
They wanted to even up the sides
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Hei'di
D00M. Triumvirate.
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Posted - 2007.08.31 14:53:00 -
[27]
tbh I hope everyone gets his stuff back, that was the most ridiculous I've ever come across in my short EvE career.
Fallen MPire of F4tal Cows were well prepared and it would have been a hell of a fight, but instead everything failed. Yes we managed to kill some caps, but it was as adrenalin-pushing as killing mission runners in the old privateers days (well, except for the lag ofc).
I didn't lose anything yesterday but I'll write a petition anyhow to get these stupid 2 1/2 hours back I wasted while loggin-"in".
cheers
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Gods Coldblood
Wreckless Abandon Triumvirate.
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Posted - 2007.08.31 14:59:00 -
[28]
Originally by: Einheriar Glad Edited by: Einheriar Glad on 31/08/2007 14:22:08 Good report.
Sorry for pushing this ... but I am still bit puzzled about the reason for TRI to join RZR and co.
The big picture mentioned in the report might seem a bit different from my side, and the thing about experienced PvP pilots like TRI joining a POS battle of +700 to have "fun" do seems to be the full story.
Anyway good show up from RZR, TRI and co., also I have seen very little chest beating from the wining pilots, actually close to non 
- Glad
I dont see why it matters why TRI joinned in the fight. All i will say is TRI are a strict PVP organisation, without targets we couldnt function.. There are no lone alliance too attack anywhere close to us.. So be that as it may we chose a side to fight with..
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Einheriar Glad
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.08.31 15:05:00 -
[29]
Quote: They wanted to even up the sides
Fair ... and I am personally happy to see that the new north alliances are no longer seen as something which will just fall over 
- Glad
PS. sorry for not being able to figure out that quote thing 
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Lemonx
Triumvirate.
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Posted - 2007.08.31 15:07:00 -
[30]
Just before the order to jump into bkg, lxwn local was at 270 and bkg local at 450.
Tri had 170 in lxwn (50 support 110 snipers) and the other 100 in lxwn was mostly friendlies Rzr and co.
Lxwn gate in bkg had reportedly 290 hostiles and there were another 70 friendlies already in bkg.
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