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Lady Aja
15
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Posted - 2012.01.17 22:38:00 -
[31] - Quote
Trinkets friend wrote:Why not EOM? Or Rogue Drone? Or space weasels?
we got more chances of getting EoM pirate ship bpc's than we do of gettign rogue drone bpc's
tonnes of flavour could be added to eve if npc's were allowed.
EoM SOCT ships ( friends of the joves ) Merc ships mainly frigates and cruisers
i would like me a shield boosting blaster amarr shaped boat :) |
Guillame Herschel
NME1
33
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Posted - 2012.01.17 22:41:00 -
[32] - Quote
Mavnas wrote:I still want a viable passive shield tank on a laser ship.
Myrmidon.
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Aamrr
231
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Posted - 2012.01.17 22:44:00 -
[33] - Quote
Guillame Herschel wrote:Mavnas wrote:I still want a viable passive shield tank on a laser ship. Myrmidon.
Eve Online wrote:Battlecruiser Skill Bonus: 10% increase to drone hitpoints and damage dealt by drones, and 7.5% increase to armor repair amount per level
...um.... |
Nalha Saldana
Eternity INC. Goonswarm Federation
98
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Posted - 2012.01.17 23:06:00 -
[34] - Quote
Mavnas wrote:I still want a viable passive shield tank on a laser ship.
Passive shield tank and weapons that use cap is simply not a viable combo. |
Khrage
60
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Posted - 2012.01.17 23:54:00 -
[35] - Quote
http://www.eveonline.com/devblog.asp?a=blog&nbid=1782
Quote:Q: Why are Rogue Drones not offering me ships? GùªA: Rogue Drones do not care about politics, marketing or profit and as such you can't have their stuff, no matter how cool they may look. More accurately, they literally are the ship they infest, so any cohabitation with a pod-pilot would be short at best.
Q: Can we have ships from mini-factions like the Equilibrium of Mankind? GùªA: Offering EoM ships to players would either mean having them drop through loot somehow, which is not really acceptable, or require them to be a fully fledged pirate organization, with territory, asteroid belt infestation, LP stores, agents and complexes. Doing so is a tremendous task which is not planned or even considered at the time being.
note that this was posted a while ago, but still.
EoM with missiles/armor bonuses & caldari/amarr skills needed would be awesome on so many different levels. though they already exsist at the frigate, dessy, and cruiser levels with the khanid ships, a bc and non-phoon bs would be cool. and if they create the whole race that fits the khanid style, it will just conflict with the khanid ships. better shot of just getting a faction khanid bs, that has unfortunately already been passed up (should have made the geddon navy a khanid boat...). i won't discuss all the points of pro and cons to this whole situation since it's been discussed many times before. safe to say if you want more reading on a big missile/armor boat, continue here: https://forums.eveonline.com/default.aspx?g=posts&t=41219
as for a ecm pirate ships, good luck with that. ecm is already disliked by a majority of players, even if CCP were to add more that weren't as good as the dedicated ecm boats, more ecm is would be rage inducing.
keep up dicussionof new pirate races though! just remember, pirate ships/races are all about a niche, just like explained in the very first link i posted. so gotta be something that isn't already taken up by the empires or pirate factions. |
river Zateki
The Elysian Agoge Elysian Empire
10
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Posted - 2012.01.18 01:05:00 -
[36] - Quote
Nalha Saldana wrote:I can see it fitting something like this with pretty much no cpu/pg over
[Black Gurista Battleship] 1600mm Reinforced Rolled Tungsten Plates I Armor Explosive Hardener II Armor Kinetic Hardener II Energized Adaptive Nano Membrane II Damage Control II Signal Distortion Amplifier II Signal Distortion Amplifier II
ECM - White Noise Generator II ECM - White Noise Generator II ECM - Phase Inverter II Medium Electrochemical Capacitor Booster I, Cap Booster 800 Quad LiF Fueled I Booster Rockets
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Energy Discharge Elutriation II
So if you want more range you can fit dual heavy beam lasers or use some PG rigs/mods to fit bigger. Also this cap wont last very long, standard crystals to save cap can be quite common. I believe that if you are going to be jamming that you should have atleast 4 slots dedicated for jamming -- 1 for each racial. Id propose you drop 1 low for 1 mid. Or just give the thing a huge dronebay unbonused
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Nalha Saldana
Eternity INC. Goonswarm Federation
98
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Posted - 2012.01.18 01:13:00 -
[37] - Quote
river Zateki wrote: I believe that if you are going to be jamming that you should have atleast 4 slots dedicated for jamming -- 1 for each racial. Id propose you drop 1 low for 1 mid. Or just give the thing a huge dronebay unbonused
Who would ever fit all 4 different jammers? Most scorpions use 2-4 jammers and you fit according to what you are facing, not against everything. Large drone bay is not a good idea, thats something for gallente ships and would give this one a bit too much. |
Mechael
Team Pizza Viro Mors Non Est
34
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Posted - 2012.01.18 18:53:00 -
[38] - Quote
I've always wanted to see both caldari/minmatar pirate ships and amarr/gallente pirate ships. Caldari/Minmatar boats could have shield resistance and projectile bonuses, and the Amarr/Gallente boats could have armor resistance and drone bonuses. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |
Khrage
62
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Posted - 2012.01.18 21:01:00 -
[39] - Quote
Mechael wrote:I've always wanted to see both caldari/minmatar pirate ships and amarr/gallente pirate ships. Caldari/Minmatar boats could have shield resistance and projectile bonuses, and the Amarr/Gallente boats could have armor resistance and drone bonuses.
too similar to what minmater and gallente already are. plus no more projectile boats are needed. there is enough winmatar out there already, you're welcome Goose. same with drones though too, guristas and gallente already are primary drone users, you don't need a third option. |
Alistair Cononach
The Legion of Spoon Curatores Veritatis Alliance
118
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Posted - 2012.01.18 21:22:00 -
[40] - Quote
Trinkets friend wrote:Why not EOM?
Exactly, +1
Hulls already exist in-game (and are drop dead sexy).
Just needs some space allotted to them (New Nullsec NPC Regions sounds like a good addition to the game).
Rails + Armor + Decent Speed
Caldari and Amarr Skills Required.
Done and Done. |
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Nalha Saldana
Eternity INC. Goonswarm Federation
98
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Posted - 2012.01.18 22:49:00 -
[41] - Quote
Mechael wrote:Caldari/Minmatar boats could have shield resistance and projectile bonuses.
So a mix of a vaga and a drake? Because that wouldnt be OP :P |
Forroden
Halcyon Front
1
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Posted - 2012.01.19 04:58:00 -
[42] - Quote
I think the reason they haven't added EoM is because they don't like adding ships that fit a niche they already have, and EoM is basically the same idea as the T2 Khanid ships with slightly different (ie. more) skins. Though it would still be freaking awesome to have them, god those ships are amazing looking.
Also I was always confused by that weird fact that there are two gallente/minmatar factions but someone pointed out a long time ago its actually one Gallente/Minmatar and one Minmatar/Gallente. Not a huge distinction overall, but when it comes to how the ships were designed it makes a difference. Keep it in mind if you're going to theorycraft some new ideas that they already have Calari/Gallente, to "balance it" you'd need to cook up a Gallente/Caldari which would mean something like an armor tanking ecm boat. |
Umega
Solis Mensa
41
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Posted - 2012.01.19 05:20:00 -
[43] - Quote
Gallente options - Serps, Angels, ebil bunnies Matar - Serps, Angels, Bloods Amarr - Bloods, Sansha Caldari - Sansha, ebil bunnies
3 - 3 - 2 - 2
Personally.. when I see EoM.. I see Caldari, not gallente. Rail using shield tankers (they use shields? memory feeling fuzzy here) sounds like Caldari to me. In Amarr vessels.
Why not introduce some EoM.. Caldari/Amarr and balance it out to 3 factions a piece. Matar-Gall have two seperate roads together. I'm just not sure how to make EoM unique. I think that's CCPs problem too perhaps. Ingame EoM rats.. they are Rail/shields.. sounds like Caldari already, just with different ships. Eh. Change that and perhaps..
Make a dedicated missile/armor tanking lineup. Open mids for webs n TPs instead of tank.. or instead of an ECM boat..
A missile spitting, TD (tracking disrupters - Amarr style like sent/arbi/recons) bonused boat. Not being effected by transversal, and then gimping your enemy that is.. I'd say that sounds more interesting to me rather than another ecm boat plugged in new skin.. especially when the generally thought is that TD is fairly balanced ok, and ecm is not. Adjust ECM to make more ppl content with it before slapping it on a new ship.
Oh.. and give all factions pirate BCs and/or dessies, please. |
Umega
Solis Mensa
43
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Posted - 2012.01.20 00:19:00 -
[44] - Quote
So after finally getting a Gone Berserk mission, so I could see with my eyes and refresh my memory on EoM.
They do use shield boosters (change the lore of this), rails, and.. missiles. In Amarr hulls. Kin type dmg dealt.
Any thoughts on implementing EoM for Caldari/Amarr to balance out each race having 3 potential options.. and making them missile/armor tank spitters with either 1 or all 3 having bonused TDs? Yes.. could argue that is sorta like amarr recons.. minus the T2 resists, neut/nos bonuses, and drone bonus. Instead EoM ones sacrifice the neut/nos ability (and not step on bloods toes too) for more dps.
For a ROUGH example.. an EoM cruiser could be..
Special ability: 25% hml, ham, aml RoF bonus Caldari rank: 5% kin missile dmg (or velocity) Amarr rank: 5% tracking disruptor bonus
5-4-6 H-M-L slot layout with 4 launcher points.
Idk.. I don't even have a toon with Amarr skilled up well, anywhere. I just think it would be cool to balance this out and be fair for all races. And EoM, yes Khanid skin.. look kickass and be fun to see. Thought I had a very rare, somewhat good idea on my part here! Rip it apart, add, approve, disapprove.. help blanket the thought of a pirate ecm boat.. |
Khrage
63
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Posted - 2012.01.20 07:26:00 -
[45] - Quote
Umega wrote:...EoM.
They do use shield boosters (change the lore of this), rails, and.. missiles. In Amarr hulls. Kin type dmg dealt.
Any thoughts on implementing EoM for Caldari/Amarr to balance out each race having 3 potential options.. and making them missile/armor tank spitters with either 1 or all 3 having bonused TDs? Yes.. could argue that is sorta like amarr recons.. minus the T2 resists, neut/nos bonuses, and drone bonus. Instead EoM ones sacrifice the neut/nos ability (and not step on bloods toes too) for more dps.
since when do gurista rats use drones? or the last time you saw a cruor or ashimnu hull blood raider rat? or tracking bonuses on sansha player flyable hulls? or tp bonuses on the dram, cyn, or mach? and i'm sure there is a difference for the serp too, i've never seen the rats/missions before (probably damps on rats and not crazy webs?).
the pirate faction ships for players don't have really anything to do with the rats themselves. so by all means if the missile/armor role was a niche CCP wanted a race of flyable pirate ships to have, it wouldn't be an issue using EoM. unfortunately, it is a role already taken by khanid ships. and there really is a nice selection of these ships cruiser and below. the out cry for a pirate/EoM missile/armor pirate faction would be nearly silenced if there was a khanid battleship (t1, t2, or navy). i still think they should have made the navy geddon a khanid navy ship, imo. the pirate faction ships all have unique roll to play out... halfway thru this statement i reallized how not different serp and angel ships from gal and minmatar ships. while amarr has bloods very similar, but the wierd shield thing for sansha. caldari has since gotten screwed since they changed gurista ships into drone boats (don't even mention their missile velocity bonus as a benefit for caldari pilots...).
all weapon types have a pirate faction who specialize in them, except missiles... i really believe it's time for EoM to happen. or even if it's not EoM or Amarr/caldari - since amarr already has 2 pirate factions that use lasers, they don't have it that bad off. though i might hesitate a lil to give either minmatar or gallente 4 pirate factions using their skills, a pirate faction with caldari skills and missiles as their specialization should be a reality. |
Mfume Apocal
Origin. Black Legion.
274
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Posted - 2012.01.20 07:45:00 -
[46] - Quote
Nalha Saldana wrote:Mechael wrote:Caldari/Minmatar boats could have shield resistance and projectile bonuses. So a mix of a vaga and a drake? Because that wouldnt be OP :P
**** that, speed bonus and HMLs, with an assload of mids.
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Vaine Amarr
Upright Citizens Brigade
1
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Posted - 2012.01.21 00:26:00 -
[47] - Quote
Alistair Cononach wrote:Trinkets friend wrote:Why not EOM? Exactly, +1 Hulls already exist in-game (and are drop dead sexy). Just needs some space allotted to them (New Nullsec NPC Regions sounds like a good addition to the game). Rails + Armor + Decent Speed Caldari and Amarr Skills Required. Done and Done.
Signed with a million dollar pen. Do want. |
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