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Nalha Saldana
Eternity INC. Goonswarm Federation
97
|
Posted - 2012.01.17 08:55:00 -
[1] - Quote
CooganV3 wrote:Might just be me but the pirate faction ships are unbalanced in the sense that Gallente/Minmatar have 2 ships to choose from with pirate factions in each class of ship.
I was just reading this other thread and didnt want to go too much off topic. This guy kinda is right, we should have another line of caldari and amarr pirate ship so i started thinking what this game needs and came up with this:
Black Gurista Frigate
Special Ability: 125% bonus to ECM Target Jammer strength
Caldari Frigate Skill Bonus: 20% bonus to ECM Target Jammer optimal and falloff range per level Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret optimal range per level
3 low 3 mid 4 high 4 turret harpoints
---
Black Gurista Cruiser
Special Ability: 125% bonus to ECM Target Jammer strength
Caldari Cruiser Skill Bonus: 20% bonus to ECM Target Jammer optimal and falloff range per level Amarr Cruiser Skill Bonus: 10% bonus to Medium Energy Turret optimal range per level
6 low 4 mid 6 high 6 turret hardpoints
---
Black Gurista Battleship
Special Ability: 125% bonus to ECM Target Jammer strength
Caldari Battleship Skill Bonus: 20% bonus to ECM Target Jammer optimal and falloff range per level Amarr Battleship Skill Bonus: 10% bonus to Large Energy Turret optimal range per level
7 low 5 mid 8 high 8 turret hardpoints
Guristas uses ECM but there is no pirate ECM ship out there, this one would add that while still not being overpowered.
It adds armor tanked ECM to the game, for a expensive ship it does this with a nice buffer tank which makes it useful in fleet fights.
It uses turrets and it has a range bonus which makes it able to dictate range like any ECM ship usually wants.
Its ECM strength is between that of a scorp and a caldari recon but with many lows to have signal distortion amps in if you want to sacrifice some tank.
With no damage bonus (but a nice amount of turret slots) it can bring a bit of dps while still not being totally overpowered.
So would you fly this? Is it overpowered in your eyes? (more then just ECM hate) |

Trinkets friend
Obstergo NEM3SIS.
95
|
Posted - 2012.01.17 09:31:00 -
[2] - Quote
Why not EOM? Or Rogue Drone? Or space weasels? The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu
|

Anya Ohaya
School of Applied Knowledge Caldari State
84
|
Posted - 2012.01.17 09:41:00 -
[3] - Quote
Sansha are Amarr/Caldari. Guristas are Gallente/Caldari, and they are shield tanking / drone+missile boats (and elite Guristas are called Dread Guristas, not black Guristas).
|

Nalha Saldana
Eternity INC. Goonswarm Federation
97
|
Posted - 2012.01.17 09:49:00 -
[4] - Quote
Anya Ohaya wrote:Sansha are Amarr/Caldari. Guristas are Gallente/Caldari, and they are shield tanking / drone+missile boats (and elite Guristas are called Dread Guristas, not black Guristas).
Yes, this would be some rogue part of guristas gone mad and slept with amarr :P Didnt really bother with the lore right now. |

Trinkets friend
Obstergo NEM3SIS.
95
|
Posted - 2012.01.17 10:11:00 -
[5] - Quote
Mordus. The word you are looking for is Mordus. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu
|

Nalha Saldana
Eternity INC. Goonswarm Federation
97
|
Posted - 2012.01.17 10:15:00 -
[6] - Quote
Trinkets friend wrote:Mordus. The word you are looking for is Mordus.
They also seems to have more ties to gallente but it probably fits better, anyhow this is not why i made the thread xD |

ChromeStriker
The Riot Formation
49
|
Posted - 2012.01.17 10:31:00 -
[7] - Quote
Theres a large scope for new ships including new pirate factions, empire factions, and corperate (quafe ships!!). Thats not including adding to existing ideas...
Howerver making an end all super ecm pirate ship with a huge buffer and dmg progection... how about no - Nulla Curas |

Rel'k Bloodlor
Mecha Enterprises Fleet
79
|
Posted - 2012.01.17 10:37:00 -
[8] - Quote
Would rather rouge drone or Eom or The seven fro a amarr/gallente pie faction Would rather mercenaries or new faction or change angels to caldari/minnie (at the time or the angle cartels formation the calldari and gallente were one big federation any way so redoing it to caldari wouldn't be as strange as it sounds. buy alacounts they may very well have funded them to put presh on the gallente so they could separate from them ect ect)
not just more caldari amarr ships |

carbomb
Super Team Munkey
2
|
Posted - 2012.01.17 10:41:00 -
[9] - Quote
yes exactly what this game needs, moar ecm g@yness! Serpentis use damps I don't see you campaigning to get a damp bonus on the vindi!?
move along, nothing to see here...... |

Nalha Saldana
Eternity INC. Goonswarm Federation
97
|
Posted - 2012.01.17 10:42:00 -
[10] - Quote
ChromeStriker wrote:Theres a large scope for new ships including new pirate factions, empire factions, and corperate (quafe ships!!). Thats not including adding to existing ideas...
Howerver making an end all super ecm pirate ship with a huge buffer and dmg progection... how about no
Remember that this battleship probably will cost over 900m and wont bring better dps then any t1 amarr battleship |

Nalha Saldana
Eternity INC. Goonswarm Federation
97
|
Posted - 2012.01.17 10:45:00 -
[11] - Quote
carbomb wrote:yes exactly what this game needs, moar ecm g@yness!  Serpentis use damps I don't see you campaigning to get a damp bonus on the vindi!? move along, nothing to see here......
No I wouldnt want to see any of the current faction ships redesigned into a ewar ship but i can see a possibility for a faction damp ship too (wouldnt be very popular tho) |

Rel'k Bloodlor
Mecha Enterprises Fleet
79
|
Posted - 2012.01.17 10:54:00 -
[12] - Quote
T1 is all-around T2 is roll specific Navy(T1.3)is boosted combat/all-around Pirate(T1.6) is style based(fast or passive or max damage or no escape)
A line of 2 ECM bonus ships is kinda more T2 than pie. Now an ECM bonus and other stuff that fits a style would be different. |

Nalha Saldana
Eternity INC. Goonswarm Federation
97
|
Posted - 2012.01.17 11:19:00 -
[13] - Quote
Rel'k Bloodlor wrote:T1 is all-around T2 is roll specific Navy(T1.3)is boosted combat/all-around Pirate(T1.6) is style based(fast or passive or max damage or no escape)
A line of 3 ECM bonus ships is kinda more T2 than pie. Now an ECM bonus and other stuff that fits a style would be different.
Have you taken a look at the current pirate ships? They are all made in a line of similar ships and have special roles just like mine to fill. cruor, ahimmu, bhaalgorn - neut, webs, some laser dps worm, gila, rattlesnake - drones, missiles, tank succubus, phantasm, nightmare - high damage + tracking lasers, spare highs daredevil, vigilant, vindicator - 90% webs, high dps dramiel, cynabal, machariel - speed, falloff range
So my line of ships would be like the Blood Raider ships but with ecm and range |

Rel'k Bloodlor
Mecha Enterprises Fleet
79
|
Posted - 2012.01.17 11:26:00 -
[14] - Quote
Neut+web is "no escape", the web bonus is wasted buy the neut one after time in a fight. Its redundant and 2 different Ewar from 2 Different races. That would be like yours being "crippling" and having both ECM and turret disruptors. So one ECM fails they still take a penalty to hit. |

Squatdog
State Protectorate Caldari State
10
|
Posted - 2012.01.17 11:27:00 -
[15] - Quote
Sanshas got the Giant Space Turd.
They don't need any more ships. |

Nalha Saldana
Eternity INC. Goonswarm Federation
97
|
Posted - 2012.01.17 11:39:00 -
[16] - Quote
Rel'k Bloodlor wrote:Neut+web is "no escape", the web bonus is wasted buy the neut one after time in a fight. Its redundant and 2 different Ewar from 2 Different races. That would be like yours being "crippling" and having both ECM and turret disruptors. So one ECM fails they still take a penalty to hit.
Blood Raiders- no escape Gurista-pasive Sansha's/Serpentis-max damage Angels-speed
They all match the feel of the faction they belong to.
So mine would be damage evasion, small sig + range + ecm, those rats would be annoying as hell to fight ^^ |

Rel'k Bloodlor
Mecha Enterprises Fleet
79
|
Posted - 2012.01.17 12:00:00 -
[17] - Quote
Aside from the fact that ECM and an armour tank is just better ECM( your-ECM+ECM+RANGE Vs. T1 caldari hulls-ECM+ECMorRANGE). Your Pairing a Multiplyer like Ewar with no drawback at all. Just not T2 level bounes to tank and ECM but tons of mids and lows. Your simply removing the weakness of caldari ECM boats. Also most pie ships have a redundcy/overlap/underutilized bonus. All of your bonuses are good the whole fight and the ship takes full advantage of them all at once. |

Private Ramierez
Gallente Federation
0
|
Posted - 2012.01.17 12:20:00 -
[18] - Quote
+1 for gurista super-ecm. If we can't compete with angels, at least we can jam them.  |

Nalha Saldana
Eternity INC. Goonswarm Federation
98
|
Posted - 2012.01.17 14:46:00 -
[19] - Quote
Rel'k Bloodlor wrote:Aside from the fact that ECM and an armour tank is just better ECM( your-ECM+ECM+RANGE Vs. T1 caldari hulls-ECM+ECMorRANGE). Your Pairing a Multiplyer like Ewar with no drawback at all. Just not T2 level bounes to tank and ECM but tons of mids and lows. Your simply removing the weakness of caldari ECM boats. Also most pie ships have a redundcy/overlap/underutilized bonus. All of your bonuses are good the whole fight and the ship takes full advantage of them all at once.
It should be lacking in both PG and capacitor, should be really hard to make them cap stable with a AB and impossible to active tank.
The cruiser will be able to fit 2-3 ECM when its got a prop mod and chooses between cap booster or not. The BS will have 3-4, which will be about same as a shield scorp.
The low PG stops it from fitting big guns, multiple plates, mwd and cap booster. It should be tight so you have a lot of options here but you cant get it all. |

Noisrevbus
66
|
Posted - 2012.01.17 14:54:00 -
[20] - Quote
A fun, and pretty hot topic.
There's two sides to the argument, on one side the lack of armor-tanked options for players with predominant Caldari skillsets (no Caldari or Amarr BS with either enough slots for sufficient tank or Missile bonuses; Scorpion offering the tiebreaking example, and likely the base of Saldana's suggestion).
On the other hand you have the question of wether we need "more ECM", which is better exemplified wether we need ECM at that level of gameplay. The pirate-faction BS, as mentioned, cost a great deal and usually only see the light of day in very specific situations and a certain level of high-resource, well-composed, medium-scale gameplay. In that small frame the other pirate faction BS already have exceptionally strong EW and conceptual roles (Bhaalgorns, Vindicators - to some extent Machariels). Something as powerful as suggested could shake things up there, and is at least worth discussing (even if there's grounds to be sceptical as well). |

Nalha Saldana
Eternity INC. Goonswarm Federation
98
|
Posted - 2012.01.17 15:00:00 -
[21] - Quote
Noisrevbus wrote:A fun, and pretty hot topic.
There's two sides to the argument, on one side the lack of armor-tanked options for players with predominant Caldari skillsets (no Caldari or Amarr BS with either enough slots for sufficient tank or Missile bonuses; Scorpion offering the tiebreaking example, and likely the base of Saldana's suggestion).
On the other hand you have the question of wether we need "more ECM", which is better exemplified wether we need ECM at that level of gameplay. The pirate-faction BS, as mentioned, cost a great deal and usually only see the light of day in very specific situations and a certain level of high-resource, well-composed, medium-scale gameplay. In that small frame the other pirate faction BS already have exceptionally strong EW and conceptual roles (Bhaalgorns, Vindicators - to some extent Machariels). Something as powerful as suggested could shake things up there, and is at least worth discussing (even if there's grounds to be sceptical as well).
I completely agree with you but there is one difference between what already exists and this, these ship are actually useful in fleets of all sizes. There is a reason why ecm and not neuts are used in bigger fleets for example. I think this adds a really interesting way for people who want to use ecm in armor fleets and have spare isk to have fun. |

Roosterton
Shattered Star Exiles SpaceMonkey's Alliance
244
|
Posted - 2012.01.17 15:01:00 -
[22] - Quote
Hurp.
I agree that the pirate factions should be balanced out. However, currently, the main weakness of ECM is that most ECM ships have no extremely minimal fighting or tanking abilities. Introducing a line of ships which has the best ECM strength in the game on top of having actual fighting abilities screams OP, unless they give it 1 low slot or something. |

Nalha Saldana
Eternity INC. Goonswarm Federation
98
|
Posted - 2012.01.17 15:02:00 -
[23] - Quote
Roosterton wrote:Hurp.
I agree that the pirate factions should be balanced out. However, currently, the main weakness of ECM is that most ECM ships have no extremely minimal fighting or tanking abilities. Introducing a line of ships which has the best ECM strength in the game on top of having actual fighting abilities screams OP, unless they give it 1 low slot or something.
They are actually below the caldari recons in ECM strength, only by using 3-4 of your lows for signal distortion amps would give you more then them. |

Roosterton
Shattered Star Exiles SpaceMonkey's Alliance
244
|
Posted - 2012.01.17 15:07:00 -
[24] - Quote
Quote:They are actually below the caldari recons in ECM strength, only by using 3-4 of your lows for signal amps would give you more then them.
Oh, nvm, I read that 125% ECM strength bonus as a +125% ECM strength bonus, which gives it entirely different meaning... |

Nalha Saldana
Eternity INC. Goonswarm Federation
98
|
Posted - 2012.01.17 15:10:00 -
[25] - Quote
Roosterton wrote:Quote:They are actually below the caldari recons in ECM strength, only by using 3-4 of your lows for signal amps would give you more then them. Oh, nvm, I read that 125% ECM strength bonus as a +125% ECM strength bonus, which gives it entirely different meaning...
It is a 125% increase but the caldari recons get 30% per level which ends up being 150% at level 5. The Scorpion have a 20% per level with a max of 100%, i thought it was fitting to have these ones in between. |

Roosterton
Shattered Star Exiles SpaceMonkey's Alliance
247
|
Posted - 2012.01.17 15:20:00 -
[26] - Quote
Nalha Saldana wrote:Roosterton wrote:Quote:They are actually below the caldari recons in ECM strength, only by using 3-4 of your lows for signal amps would give you more then them. Oh, nvm, I read that 125% ECM strength bonus as a +125% ECM strength bonus, which gives it entirely different meaning... It is a 125% increase but the caldari recons get 30% per level which ends up being 150% at level 5. The Scorpion have a 20% per level with a max of 100%, i thought it was fitting to have these ones in between.
I should actually look at ECM ship bonuses some time. 
So it IS a +125% bonus... Okay...
Hmm. Looking back at the OP, it doesn't actually seem too bad with the slot layouts you gave. They avoid stepping on the toes of the specialized caldari ecm ships (Rooks/Falcons/Scorpions) but actually combine a minor jamming ability with a bit of punch. It's not as bad as the Angel lineup of ships, which does ******* everything better than their Minnie counterparts. >_>
This would mean creating a whole new pirate faction, though. 
I've kinda always wanted to see EoM ships introduced to players as armor-tanked missile spammers. Amarr skill increases armor resists, Caldari skill increases missile damage, special ability increases missile range. Meh.
I think everyone agrees that there should be another pirate faction added for ~balance~, though. |

Nalha Saldana
Eternity INC. Goonswarm Federation
98
|
Posted - 2012.01.17 15:48:00 -
[27] - Quote
I can see it fitting something like this with pretty much no cpu/pg over
[Black Gurista Battleship] 1600mm Reinforced Rolled Tungsten Plates I Armor Explosive Hardener II Armor Kinetic Hardener II Energized Adaptive Nano Membrane II Damage Control II Signal Distortion Amplifier II Signal Distortion Amplifier II
ECM - White Noise Generator II ECM - White Noise Generator II ECM - Phase Inverter II Medium Electrochemical Capacitor Booster I, Cap Booster 800 Quad LiF Fueled I Booster Rockets
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Energy Discharge Elutriation II
So if you want more range you can fit dual heavy beam lasers or use some PG rigs/mods to fit bigger. Also this cap wont last very long, standard crystals to save cap can be quite common. |

Mavnas
The Scope Gallente Federation
16
|
Posted - 2012.01.17 17:58:00 -
[28] - Quote
I still want a viable passive shield tank on a laser ship. |

Exploited Engineer
Caldari Provisions Caldari State
14
|
Posted - 2012.01.17 18:33:00 -
[29] - Quote
Nalha Saldana wrote:dramiel, cynabal, machariel - speed, falloff range
They're essentially Winmatar ships that for some completely unknown reason also require Gallente ship skills. I mean, what exactly is Gallente about fast, shield-tanking, projectile-toting ships? |

Mavnas
The Scope Gallente Federation
16
|
Posted - 2012.01.17 22:13:00 -
[30] - Quote
Exploited Engineer wrote:Nalha Saldana wrote:dramiel, cynabal, machariel - speed, falloff range They're essentially Winmatar ships that for some completely unknown reason also require Gallente ship skills. I mean, what exactly is Gallente about fast, shield-tanking, projectile-toting ships?
Doesn't the dram have a large number of drones for a non-drone frigate? |

Lady Aja
15
|
Posted - 2012.01.17 22:38:00 -
[31] - Quote
Trinkets friend wrote:Why not EOM? Or Rogue Drone? Or space weasels?
we got more chances of getting EoM pirate ship bpc's than we do of gettign rogue drone bpc's
tonnes of flavour could be added to eve if npc's were allowed.
EoM SOCT ships ( friends of the joves ) Merc ships mainly frigates and cruisers
i would like me a shield boosting blaster amarr shaped boat :) |

Guillame Herschel
NME1
33
|
Posted - 2012.01.17 22:41:00 -
[32] - Quote
Mavnas wrote:I still want a viable passive shield tank on a laser ship.
Myrmidon.
|

Aamrr
231
|
Posted - 2012.01.17 22:44:00 -
[33] - Quote
Guillame Herschel wrote:Mavnas wrote:I still want a viable passive shield tank on a laser ship. Myrmidon.
Eve Online wrote:Battlecruiser Skill Bonus: 10% increase to drone hitpoints and damage dealt by drones, and 7.5% increase to armor repair amount per level
...um.... |

Nalha Saldana
Eternity INC. Goonswarm Federation
98
|
Posted - 2012.01.17 23:06:00 -
[34] - Quote
Mavnas wrote:I still want a viable passive shield tank on a laser ship.
Passive shield tank and weapons that use cap is simply not a viable combo. |

Khrage
60
|
Posted - 2012.01.17 23:54:00 -
[35] - Quote
http://www.eveonline.com/devblog.asp?a=blog&nbid=1782
Quote:Q: Why are Rogue Drones not offering me ships? GùªA: Rogue Drones do not care about politics, marketing or profit and as such you can't have their stuff, no matter how cool they may look. More accurately, they literally are the ship they infest, so any cohabitation with a pod-pilot would be short at best.
Q: Can we have ships from mini-factions like the Equilibrium of Mankind? GùªA: Offering EoM ships to players would either mean having them drop through loot somehow, which is not really acceptable, or require them to be a fully fledged pirate organization, with territory, asteroid belt infestation, LP stores, agents and complexes. Doing so is a tremendous task which is not planned or even considered at the time being.
note that this was posted a while ago, but still.
EoM with missiles/armor bonuses & caldari/amarr skills needed would be awesome on so many different levels. though they already exsist at the frigate, dessy, and cruiser levels with the khanid ships, a bc and non-phoon bs would be cool. and if they create the whole race that fits the khanid style, it will just conflict with the khanid ships. better shot of just getting a faction khanid bs, that has unfortunately already been passed up (should have made the geddon navy a khanid boat...). i won't discuss all the points of pro and cons to this whole situation since it's been discussed many times before. safe to say if you want more reading on a big missile/armor boat, continue here: https://forums.eveonline.com/default.aspx?g=posts&t=41219
as for a ecm pirate ships, good luck with that. ecm is already disliked by a majority of players, even if CCP were to add more that weren't as good as the dedicated ecm boats, more ecm is would be rage inducing.
keep up dicussionof new pirate races though! just remember, pirate ships/races are all about a niche, just like explained in the very first link i posted. so gotta be something that isn't already taken up by the empires or pirate factions. |

river Zateki
The Elysian Agoge Elysian Empire
10
|
Posted - 2012.01.18 01:05:00 -
[36] - Quote
Nalha Saldana wrote:I can see it fitting something like this with pretty much no cpu/pg over
[Black Gurista Battleship] 1600mm Reinforced Rolled Tungsten Plates I Armor Explosive Hardener II Armor Kinetic Hardener II Energized Adaptive Nano Membrane II Damage Control II Signal Distortion Amplifier II Signal Distortion Amplifier II
ECM - White Noise Generator II ECM - White Noise Generator II ECM - Phase Inverter II Medium Electrochemical Capacitor Booster I, Cap Booster 800 Quad LiF Fueled I Booster Rockets
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Energy Discharge Elutriation II
So if you want more range you can fit dual heavy beam lasers or use some PG rigs/mods to fit bigger. Also this cap wont last very long, standard crystals to save cap can be quite common. I believe that if you are going to be jamming that you should have atleast 4 slots dedicated for jamming -- 1 for each racial. Id propose you drop 1 low for 1 mid. Or just give the thing a huge dronebay unbonused
|

Nalha Saldana
Eternity INC. Goonswarm Federation
98
|
Posted - 2012.01.18 01:13:00 -
[37] - Quote
river Zateki wrote: I believe that if you are going to be jamming that you should have atleast 4 slots dedicated for jamming -- 1 for each racial. Id propose you drop 1 low for 1 mid. Or just give the thing a huge dronebay unbonused
Who would ever fit all 4 different jammers? Most scorpions use 2-4 jammers and you fit according to what you are facing, not against everything. Large drone bay is not a good idea, thats something for gallente ships and would give this one a bit too much. |

Mechael
Team Pizza Viro Mors Non Est
34
|
Posted - 2012.01.18 18:53:00 -
[38] - Quote
I've always wanted to see both caldari/minmatar pirate ships and amarr/gallente pirate ships. Caldari/Minmatar boats could have shield resistance and projectile bonuses, and the Amarr/Gallente boats could have armor resistance and drone bonuses. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Khrage
62
|
Posted - 2012.01.18 21:01:00 -
[39] - Quote
Mechael wrote:I've always wanted to see both caldari/minmatar pirate ships and amarr/gallente pirate ships. Caldari/Minmatar boats could have shield resistance and projectile bonuses, and the Amarr/Gallente boats could have armor resistance and drone bonuses.
too similar to what minmater and gallente already are. plus no more projectile boats are needed. there is enough winmatar out there already, you're welcome Goose. same with drones though too, guristas and gallente already are primary drone users, you don't need a third option. |

Alistair Cononach
The Legion of Spoon Curatores Veritatis Alliance
118
|
Posted - 2012.01.18 21:22:00 -
[40] - Quote
Trinkets friend wrote:Why not EOM?
Exactly, +1
Hulls already exist in-game (and are drop dead sexy).
Just needs some space allotted to them (New Nullsec NPC Regions sounds like a good addition to the game).
Rails + Armor + Decent Speed
Caldari and Amarr Skills Required.
Done and Done. |

Nalha Saldana
Eternity INC. Goonswarm Federation
98
|
Posted - 2012.01.18 22:49:00 -
[41] - Quote
Mechael wrote:Caldari/Minmatar boats could have shield resistance and projectile bonuses.
So a mix of a vaga and a drake? Because that wouldnt be OP :P |

Forroden
Halcyon Front
1
|
Posted - 2012.01.19 04:58:00 -
[42] - Quote
I think the reason they haven't added EoM is because they don't like adding ships that fit a niche they already have, and EoM is basically the same idea as the T2 Khanid ships with slightly different (ie. more) skins. Though it would still be freaking awesome to have them, god those ships are amazing looking.
Also I was always confused by that weird fact that there are two gallente/minmatar factions but someone pointed out a long time ago its actually one Gallente/Minmatar and one Minmatar/Gallente. Not a huge distinction overall, but when it comes to how the ships were designed it makes a difference. Keep it in mind if you're going to theorycraft some new ideas that they already have Calari/Gallente, to "balance it" you'd need to cook up a Gallente/Caldari which would mean something like an armor tanking ecm boat. |

Umega
Solis Mensa
41
|
Posted - 2012.01.19 05:20:00 -
[43] - Quote
Gallente options - Serps, Angels, ebil bunnies Matar - Serps, Angels, Bloods Amarr - Bloods, Sansha Caldari - Sansha, ebil bunnies
3 - 3 - 2 - 2
Personally.. when I see EoM.. I see Caldari, not gallente. Rail using shield tankers (they use shields? memory feeling fuzzy here) sounds like Caldari to me. In Amarr vessels.
Why not introduce some EoM.. Caldari/Amarr and balance it out to 3 factions a piece. Matar-Gall have two seperate roads together. I'm just not sure how to make EoM unique. I think that's CCPs problem too perhaps. Ingame EoM rats.. they are Rail/shields.. sounds like Caldari already, just with different ships. Eh. Change that and perhaps..
Make a dedicated missile/armor tanking lineup. Open mids for webs n TPs instead of tank.. or instead of an ECM boat..
A missile spitting, TD (tracking disrupters - Amarr style like sent/arbi/recons) bonused boat. Not being effected by transversal, and then gimping your enemy that is.. I'd say that sounds more interesting to me rather than another ecm boat plugged in new skin.. especially when the generally thought is that TD is fairly balanced ok, and ecm is not. Adjust ECM to make more ppl content with it before slapping it on a new ship.
Oh.. and give all factions pirate BCs and/or dessies, please. |

Umega
Solis Mensa
43
|
Posted - 2012.01.20 00:19:00 -
[44] - Quote
So after finally getting a Gone Berserk mission, so I could see with my eyes and refresh my memory on EoM.
They do use shield boosters (change the lore of this), rails, and.. missiles. In Amarr hulls. Kin type dmg dealt.
Any thoughts on implementing EoM for Caldari/Amarr to balance out each race having 3 potential options.. and making them missile/armor tank spitters with either 1 or all 3 having bonused TDs? Yes.. could argue that is sorta like amarr recons.. minus the T2 resists, neut/nos bonuses, and drone bonus. Instead EoM ones sacrifice the neut/nos ability (and not step on bloods toes too) for more dps.
For a ROUGH example.. an EoM cruiser could be..
Special ability: 25% hml, ham, aml RoF bonus Caldari rank: 5% kin missile dmg (or velocity) Amarr rank: 5% tracking disruptor bonus
5-4-6 H-M-L slot layout with 4 launcher points.
Idk.. I don't even have a toon with Amarr skilled up well, anywhere. I just think it would be cool to balance this out and be fair for all races. And EoM, yes Khanid skin.. look kickass and be fun to see. Thought I had a very rare, somewhat good idea on my part here! Rip it apart, add, approve, disapprove.. help blanket the thought of a pirate ecm boat.. |

Khrage
63
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Posted - 2012.01.20 07:26:00 -
[45] - Quote
Umega wrote:...EoM.
They do use shield boosters (change the lore of this), rails, and.. missiles. In Amarr hulls. Kin type dmg dealt.
Any thoughts on implementing EoM for Caldari/Amarr to balance out each race having 3 potential options.. and making them missile/armor tank spitters with either 1 or all 3 having bonused TDs? Yes.. could argue that is sorta like amarr recons.. minus the T2 resists, neut/nos bonuses, and drone bonus. Instead EoM ones sacrifice the neut/nos ability (and not step on bloods toes too) for more dps.
since when do gurista rats use drones? or the last time you saw a cruor or ashimnu hull blood raider rat? or tracking bonuses on sansha player flyable hulls? or tp bonuses on the dram, cyn, or mach? and i'm sure there is a difference for the serp too, i've never seen the rats/missions before (probably damps on rats and not crazy webs?).
the pirate faction ships for players don't have really anything to do with the rats themselves. so by all means if the missile/armor role was a niche CCP wanted a race of flyable pirate ships to have, it wouldn't be an issue using EoM. unfortunately, it is a role already taken by khanid ships. and there really is a nice selection of these ships cruiser and below. the out cry for a pirate/EoM missile/armor pirate faction would be nearly silenced if there was a khanid battleship (t1, t2, or navy). i still think they should have made the navy geddon a khanid navy ship, imo. the pirate faction ships all have unique roll to play out... halfway thru this statement i reallized how not different serp and angel ships from gal and minmatar ships. while amarr has bloods very similar, but the wierd shield thing for sansha. caldari has since gotten screwed since they changed gurista ships into drone boats (don't even mention their missile velocity bonus as a benefit for caldari pilots...).
all weapon types have a pirate faction who specialize in them, except missiles... i really believe it's time for EoM to happen. or even if it's not EoM or Amarr/caldari - since amarr already has 2 pirate factions that use lasers, they don't have it that bad off. though i might hesitate a lil to give either minmatar or gallente 4 pirate factions using their skills, a pirate faction with caldari skills and missiles as their specialization should be a reality. |

Mfume Apocal
Origin. Black Legion.
274
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Posted - 2012.01.20 07:45:00 -
[46] - Quote
Nalha Saldana wrote:Mechael wrote:Caldari/Minmatar boats could have shield resistance and projectile bonuses. So a mix of a vaga and a drake? Because that wouldnt be OP :P
**** that, speed bonus and HMLs, with an assload of mids.
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Vaine Amarr
Upright Citizens Brigade
1
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Posted - 2012.01.21 00:26:00 -
[47] - Quote
Alistair Cononach wrote:Trinkets friend wrote:Why not EOM? Exactly, +1 Hulls already exist in-game (and are drop dead sexy). Just needs some space allotted to them (New Nullsec NPC Regions sounds like a good addition to the game). Rails + Armor + Decent Speed Caldari and Amarr Skills Required. Done and Done.
Signed with a million dollar pen. Do want. |
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