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Sara Kerrigan
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Posted - 2004.02.09 21:35:00 -
[1]
Edited by: Sara Kerrigan on 01/03/2004 22:11:01 Please post any bugs you experience in build 1389+. Confirmation by more than one person is helpful. Please no complaints/suggestions about features that don't work the way you'd want them to, only factual info on features that are not working as they are meant to. Some of these have carried on from the last patch and need confirmation as to whether or not they are still a problem. These are marked with red.
Build: 1389+ (will be updated for hotfixes and optional patches)
Map and Navigation
- Map display settings/Stars: 'Jumps in the last hour' does not work. (Fixed serverside 1389)
- Map display settings/Animation: 'Auto Zoom to selection' zooms in too far when initially clicked so that nothing can be seen.(Fixed serverside 1389)
- Undocking from a station while something is blocking your exit causes your ship to launch out over 100,000km/sec instead of finding an alternate path. (Unconfirmed 1389)
- Map not showing correct number of pilots in space; cap at about 20.
Factions/Standings
NPCs and Agents
- Journal - Mission Details Window. Recognizes each mission type as a different window, and thus only saves the window size and positioning for missions of the same type.
Station Services->Market
- Sensor Subsystems on the market are misplaced. The items are listed in blueprints, and the blueprints are listed in items.
- Blueprints recently added to market such as warp disruption fields, ECM, etc: show info is not displaying any attributes; locks up with a grey window.
- Missing tech1 blueprints and skillbooks (Remote Sensor Booster I)
Station Services->Missions
- Escrow: Confirmation message states "PLEASE NOTE THAT ONCE ITEMS ENTER ESCROW THEY CANNOT LEAVE ESCROW UNLESS CLAIMED OR EXPIRED". However, this is not true because there is an option to manually close the escrow.
- Escrow: Show All seems only to list a fraction of the available escrow deals.
- If target's name is also the beginning letters of another person/corp, target cant see escrow.(Unconfirmed)
Corporation Management
(Continued Below) ______________
The Kerrigan Chronicles |

Sara Kerrigan
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Posted - 2004.02.09 21:36:00 -
[2]
Edited by: Sara Kerrigan on 01/03/2004 21:52:30 Modules / Fitting
- Tech1 125mm Railgun displays tech2 skill requirements. (Fixed 1401)
- Fitting a module from the cargo hold leaves the module offline until manually toggled online.
- Fitting multiple Power Diagnostic Systems causes ill effects on the ship's shields such as dropping below the maximum hp
- Medium and Large Nosferatus don't add cap to your own ship.
Skills and Attributes
- Drone Interfacing lvl 2 should allow control over 7 drones, however it seems 8 can actually be controlled. Likewise with Drone Interfacing lvl 3, 8 should be controlled but players are controlling as many as 10.
Graphics/Visual
- Going into warp from a cloaked state (after a jump) turns off the engine effect (not the trails), until either you dock or activate a module that changes the effect (MWD/AB).
- If u have a Typhoon and move the front so it is pointing up and the engine exaust down and watch on the lower parts on the screen where it goes out from the main body, the texture is inverted so u can see through parts of the body.
Space and Combat
- Ship bracket colors based on standings are not working correctly. Only player to player -5 standing works to show a yellow bracket. Broken features are: player to player +5 (should be blue), player to corp +5 and -5, corp to player +5 and -5, corp to corp +5 and -5
- Select all > drag from a container to ship's cargo in space does not move all items, just the one that is clicked on.
- Gang invite may be lost during a session change. Gang leader can not send another invite because player "has already been sent an invite". Requires disbanding and reforming the entire gang to get a new invite sent.
- Secure container in ship's cargo: does not update contents when items are added.
- Select All drones> Launch: only drones of the type that was clicked over are launched.
- Jettisoned containers have the size+position of the "items" window in the station hangar, or of corp hangar's window size. Often requires resizing since users often prefer different sizes on each window.
User Interface->People and Places
User Interface->Chat and Trade
- Chat windows--when a message is pasted and entered into chat and contains blank lines, it will cause several messages after it to become invisible and unreadable. Large messages that go beyond the user's window height also cause this problem.
- Chat window does not initially scroll down, scrollbar remains at the top until manually dragged down
- Bookmarks in trade window cause the trade window to repeatedly refresh, which also clears the "Accepted" state.
- Chat window order is not saved, thus chat windows will open up out of order at every log in.
- Tabs in chat window may be drawn beyond the border
- Cut/Copy and Paste do not work properly. It happens to copy not the text you want to mark, but seems to have a certain offset of several lines to the top (e.g. you mark a line, but the line you paste was located much higher). You can see theres something wrong with the mark "shadow", it does not correspond to the actual line lengths. Highlight also does not disappear.
- Switching between different chat windows causes the windows with many text lines (i.e. many more than visible lines) to "eat" the downmost 2-3 lines. These can't be shown by scrolling. Workaround: resize the window, type something in the window or wait until someone else writes something.
(Continued Below) ______________
The Kerrigan Chronicles |

Sara Kerrigan
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Posted - 2004.02.09 21:36:00 -
[3]
Edited by: Sara Kerrigan on 18/02/2004 06:38:53 User Interface->Other
- Inbox: When left column is sorted by 'Unread', and an item in that column is selected, the left column refreshes and is no longer sorted by 'Unread'.
- Right align neocom: in expanded view, it is hidden by the F11 map.
- Active factories/labs no longer appear in Assets
- Cone representing angle of scan in F11 Map Browser does not show correct angle when you take your cursor away from the angle change button on the scanner.
- Multiple selected items dragged and dropped over existing items of the same type in hangar/items windows causes it to display the added amount on the original item, as well as the added amount as a separate item. Example: Omber and Scordite dragged and dropped atop an existing Scordite pile in hangar will result in the Scordite pile increasing in quantity as well as the new scordite pile being displayed below. A display bug; refreshing content fixes this.
- Drone window size is not saved; resets to minimum dimension each time it is opened
- Display bug: error message when you try to place a 0.01m3 volume item into a FULL cargo, states "cargo requires 0 units, but only 0 units are free". This is because cargo only lists to 1/10 as opposed to 1/100.
Login and Settings
- Shortcuts reset when client is restarted (Unconfirmed 1389)
- Character Sheet neocom icon highlights with a tooltip to indicate that no skill is training; after a new skill is started, the icon remains highlighted until char sheet is reopened and closed.
Lag related problems
- "Load station environment" generic option causes excessive lag/choppyness outside the client in window mode, even while undocked. Unchecking this option results in no lag.
- Client locks up for upwards of 30 seconds when opening the NPC standings tab.
- Lag when targeting a conquerable station
- Drones: lagging much more in comparison to the previous fix
Sound
- Stuttering of looping sounds with some sound cards
Conquerable Stations
- Trying to set a new name will give you an error message saying " You can't label other people's stuff." even if you're the CEO and conquerer of the station.
- Station ask you to pay the docking fee even if you just claimed it (thus is yours)
- Can not put service restrictions (based on standing) on reprocessing plant
- When someone refines in your station, you cannot pick the hangar to which you want the "we take part" of refining/recycling to go to, nor does it have a default hangar.
______________
The Kerrigan Chronicles |

Hellmar
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Posted - 2004.02.09 22:26:00 -
[4]
Thank you for the list Sara, we are on the mofo.
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Mr nStuff
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Posted - 2004.02.09 23:44:00 -
[5]
Edited by: Mr nStuff on 24/02/2004 09:32:08
Modules
User Interface->Other
- "Select All" not working.. You Select All the items in your cargo hold.. But can only drag one at a time. - Intermittent
- Pressing Ctrl+TAB to tab through your active windows. This used to have the channel names in order from top to bottom followed by all remaining active windows.. Order is now randomly dispersed..
NPCs and Agents
- Journal - Mission Details Window. Still does not save the size and position of the window. Recognizes each mission name as a different window.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Psychic Sue
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Posted - 2004.02.10 00:03:00 -
[6]
Market
section İtems -> sensor subsystems: blueprints are added here which they shouldnt
section blueprints -> sensor subsystems: item is added here instead of blueprint
basically, its all mixed around 
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Halo Jones
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Posted - 2004.02.10 00:25:00 -
[7]
In Space
When u eject from a ship, you eject into a noob ship, not a pod, thus can easily clutter an area with named noobships.
Chatwindows
Chat bug where previous lines of text is still clearly aparent, even when not related to copy-pasting.
Windows don't scroll always, mouse button only works for scroll sometimes, and windows appear to sticky and align to top of text (oldest) instead of bottom of scroll area (newest).
Oberon Incorporated. |

Mining Maxx
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Posted - 2004.02.10 00:25:00 -
[8]
Edited by: Mining Maxx on 10/02/2004 16:33:50
User Interface->Chat Windows, also Trade/Convo etc.
- Cut/Copy and Paste do not work properly for quite a long time already. it happens to copy not the text you want to mark, but seems to have a certain offset of several lines to the top (e.g. you mark a line, but the line you paste was located much higher). You can see theres something wrong with the mark "shadow", it does not correspond to the actual line lengths.
- Cut/Copy+Paste should get some indicator, showing that the text has been pasted. When pasting text off the chat backlog u might actually not see the difference between pasted lines and lines written manually when you are neither using avatars or timestamps in chat. This way you can paste a passage of text including lines from other people and you might think they just wrote it.
This also works perfectly for prewritten text, u can create text for pasting which contains names and the greater sign and make people think someone else wrote it. Everyone without avatars or timestamps enabled might get fooled this way. Addition: with some practise one could even fake the timestamp, so in fact only ppl using avatars might notice the fake lines immediately!
- The new chatbug introduced with 1378 is still there: switching between different chat window tabs (corp, gang, local etc.) causes the windows with many text lines (i.e. many more than visible lines) to "eat" the downmost 2-3 lines. these cant be shown by scrolling! The only ways to readjust the view is to resize the window, type something in the window or wait until someone else writes something.
User Interface->Windows, general
- also apparent for a long time:
stacking 3 windows on top of each other and moving the topmost window away makes the other 2 "jump" up automaticly (stacking enabled, detailed settings upon request).
- introduced a couple of patches ago and never removed:
Corp Hangar window seems to share size and position with jettisoned floating cargo window(s). having the chat, ship cargo and floating cargo window stacked while mining will cause the hangar window to appear at the position where the floating cargo window was after you dock on a station. once you reposition/resize the hangar window, exactly the oppostite happens when you open a floating cargo window (self created cargo can). According to other reports this is also happening with the Items window in station if you dont have them merged into station frame. It would be very, very nice to see these two window not share their position/size anymore with an upcoming patch.
as usual, confirmation screenshots upon request whenever you want some...
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Sara Kerrigan
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Posted - 2004.02.10 01:06:00 -
[9]
Quote: In Space
When u eject from a ship, you eject into a noob ship, not a pod, thus can easily clutter an area with named noobships.
I got my normal pod when I tried with a Vigil and a Blackbird; could you tell me what ship you were flying at the time you ejected and ended up in a rookie ship instead of a pod? ______________
The Kerrigan Chronicles |

Ortt
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Posted - 2004.02.10 06:02:00 -
[10]
Edited by: Ortt on 10/02/2004 06:11:15
1) Partial Hull Conversion Cargo Expander bonus went from 27% to 24% 
2) Multiple selection items in cargo container cannot be group dragged, only the item clicked on can be dragged.
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Leverty
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Posted - 2004.02.10 06:46:00 -
[11]
When my ship got blown up (and a computer crash as well) I login and find myself sitting in a pod. I check my character sheet only to find that I have 0 skills and 0 skillpoint. However this seem to be a visual bug only. When the current skill under training was finished all skills, skillpoint and implants appeared again. |

Morat
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Posted - 2004.02.10 07:17:00 -
[12]
Edited by: Morat on 10/02/2004 07:20:48 UI/Other
Select all and drag from cans to cargo hold not working correctly. Only one item at a time moves. Seems to be ok selecting all and dragging from cargo hold to items in station. |

Halo Jones
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Posted - 2004.02.10 07:38:00 -
[13]
Quote:
Quote: In Space
When u eject from a ship, you eject into a noob ship, not a pod, thus can easily clutter an area with named noobships.
I got my normal pod when I tried with a Vigil and a Blackbird; could you tell me what ship you were flying at the time you ejected and ended up in a rookie ship instead of a pod?
It was in an.... Incursus, A corp m8 did it in his kestral. Worked after leaving my vessel for another using the board command directly, then ejected form the seocnd vessel to find I was still inside a noobship. Funnily enough, I can do it at my current location. So I'll travel back to where i was and see if I can reproduce it there.
Oberon Incorporated. |

sokkusu
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Posted - 2004.02.10 07:58:00 -
[14]
It's not a bug, but it's not easy when you look for a station. Navigation : in the scanner window, in "name" section. Type name for station is sometime : "<race> station" (example amarrian industrial Station). It's better to have "Station <race>". like that, when we order by Type we have all station at the same place in the list. It's easy to look for a station that way.
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Thero 'Deidorian
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Posted - 2004.02.10 08:45:00 -
[15]
Missing Blueprints:
Expanded Cargohold I Signal Amplifier I
P.S. The partial hull expanded cargo were always the 24% cargo expander. Local Hull Conversion are the one with 27%.
Thero 'Deidorian
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Zoriander
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Posted - 2004.02.10 09:16:00 -
[16]
Quote: Edited by: Morat on 10/02/2004 07:20:48 UI/Other
Select all and drag from cans to cargo hold not working correctly. Only one item at a time moves. Seems to be ok selecting all and dragging from cargo hold to items in station.
Concur. Multi item move only works when holding down the shift key in the process.
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Stradivarious Hawke
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Posted - 2004.02.10 09:45:00 -
[17]
Equipping modules from the cargohold causes them to be offline and require manual activation.
Bug or working as intended ?
Nemo me impune lacessit |

0mega
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Posted - 2004.02.10 11:16:00 -
[18]
The jump in last hour on the Map screen does not work at all.
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Da Chief
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Posted - 2004.02.10 11:24:00 -
[19]
Edited by: Da Chief on 10/02/2004 12:42:27 Setting Docking Permission on conquered Stations
Setting the Minimum Docking Permission to 10, will lock everyone out, even yourself. Conquering by an other Corp wont change this.
Wrong Animations when shooting at Stations
When i use Medium Shield Transporter I to boost up the shields from the Station the animations are totally wrong...Dont know how to express this in english 
PS: I dont know if this belongs here too. If not I'm sorry and you can delete it...
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Beowulf Scheafer
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Posted - 2004.02.10 11:31:00 -
[20]
Mines are still 5m¦ a pice, and don¦t fit into any launcher in game. ( Old Problem, but still unfixed in 1389)
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Lomex
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Posted - 2004.02.10 11:52:00 -
[21]
Quote: Select All drones> Launch, only the first Drone launches
I selected 7 (manually select them), 5 launched all of the same type (preators) but the two bezerkers didn't launch. I was clicking on the preators to launch. ___________________________________________ Join in the NEW Sci-Fi Quiz |

Ukiah
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Posted - 2004.02.10 13:32:00 -
[22]
NPC Corporation types are, again, not sync'd with the style of missions received.
ie, did Federation Navy Missions (previously 90% combat missions)last night. Of the 14 missions I did, 13 were 'courier missions' 1 was combat. Of the 13 missions, the first 6 were idential 'tourist runs' to varying stations, the next 6 were 'ammo resupply' courier missions, the 13th was 'hydrogen battery' courier mission and 14th and final mission was 'Ambush Pirate Campers' kill mission.
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Vyger
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Posted - 2004.02.10 13:39:00 -
[23]
Engine trails on the Scorpion still not aligned with the engines. This bug has been around since cloaking was put into the game.
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Asharee Intrefer
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Posted - 2004.02.10 14:09:00 -
[24]
Mission distribution by level is also broken: Have seen several occasions where new players running missions for level 1 agents have been sent on combat missions involving anything from top frigate NPCs up to cruiser class enemies with bounties in the 80K range.
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Harisdrop
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Posted - 2004.02.10 15:11:00 -
[25]
The Repair Qoute:
I could not get my ships repair qoute.
White screen:
I left a station and hit autopilot and got a white screen.
Auto pilot.
It takes too long for my ship to align and warp to next jumpgate. It was faster before the patch.
Docking.
If I am microwarping to dock I pass threw the station.
Map:
If I want to see any qty items of jumps it does not show qty on mouse pass over. --------------------------
Garsh ma it soo cool killing people in there space thingies |

JP Beauregard
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Posted - 2004.02.10 15:26:00 -
[26]
NPCs and Agents
- Journal - Mission Details Window. Does not save the size and position of the window. Recognizes each mission name as a different window.
This one is actually much more nefarious. Window size and position are saved PER MISSION TYPE. As soon as the type is given again, the window pops up in the position where the last mission description for the same mission type appeared.
Curious...
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GreyMana
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Posted - 2004.02.10 16:17:00 -
[27]
Edited by: GreyMana on 10/02/2004 16:36:44 Edited by: GreyMana on 10/02/2004 16:29:55 NPCs and Agents
- "Delivery of Hydrogen Batteries" - Mission
The mission text still includes "..you have 1 hour to complete this mission", but actually you got 24h
- The locations should be in the same order as in the Solarsystem menu. Since 1389 they are stated in the solarsystem menu as:
[Stationname] - [Planet] - [Moon] in the Missions they are still refered as: [Planet] - [Moon] - [Stationname]
Space and Combat
- Jettisoned containers have the size+position of the "items" window in the hangar. This causes that you need to resize/move the window everytime you pick up loot, drop somthing in the container and comming back to station.
User Interface
- On windows with many tabs (stacked windows) the last tab may overlap the "sticky" button of the window, in this case you need to click at the very top of the window, where no tab is, else you select the tab (same with the minimize window button)
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Mining Maxx
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Posted - 2004.02.10 16:43:00 -
[28]
Hi,
@Sara: i accidently edited my old post rather than writing new ones, so the updated text might not be in your list. would be very kind if you could re-check that.
User Interface->Other
- draggin items (e.g. ore) over existing items of the same kind in hangar/items windows causes to display the added amount to be shown with the item that was in the destination window and also the amount you just added as a separate item. refresh->content fixes the display (the dragged item disappears again).
regards...
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Mining Maxx
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Posted - 2004.02.10 16:46:00 -
[29]
User Interface->Other
- Names of tabbed windows might be drawn beyond the actual boundary of the window in some cases. Examples are chat windows as well as corp hangar windows if the actual window size is rather small.
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Mining Maxx
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Posted - 2004.02.10 16:54:00 -
[30]
Space and Navigation
- starting afterburners, micrwowarpdrives or setting any automatic course (bookmark, autopilot) while you are still not fully undocked from a station causes the ship to speed up and change direction. this might cause your ship to "bump" back and forth in tight station exits and also exit the hangar by flying through the stations hull sideways. in most cases it is combined with a massive speedincrease of the ship even if no accellerators have been activated.
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