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Sara Kerrigan
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Posted - 2004.02.09 21:35:00 -
[1]
Edited by: Sara Kerrigan on 01/03/2004 22:11:01 Please post any bugs you experience in build 1389+. Confirmation by more than one person is helpful. Please no complaints/suggestions about features that don't work the way you'd want them to, only factual info on features that are not working as they are meant to. Some of these have carried on from the last patch and need confirmation as to whether or not they are still a problem. These are marked with red.
Build: 1389+ (will be updated for hotfixes and optional patches)
Map and Navigation
- Map display settings/Stars: 'Jumps in the last hour' does not work. (Fixed serverside 1389)
- Map display settings/Animation: 'Auto Zoom to selection' zooms in too far when initially clicked so that nothing can be seen.(Fixed serverside 1389)
- Undocking from a station while something is blocking your exit causes your ship to launch out over 100,000km/sec instead of finding an alternate path. (Unconfirmed 1389)
- Map not showing correct number of pilots in space; cap at about 20.
Factions/Standings
NPCs and Agents
- Journal - Mission Details Window. Recognizes each mission type as a different window, and thus only saves the window size and positioning for missions of the same type.
Station Services->Market
- Sensor Subsystems on the market are misplaced. The items are listed in blueprints, and the blueprints are listed in items.
- Blueprints recently added to market such as warp disruption fields, ECM, etc: show info is not displaying any attributes; locks up with a grey window.
- Missing tech1 blueprints and skillbooks (Remote Sensor Booster I)
Station Services->Missions
- Escrow: Confirmation message states "PLEASE NOTE THAT ONCE ITEMS ENTER ESCROW THEY CANNOT LEAVE ESCROW UNLESS CLAIMED OR EXPIRED". However, this is not true because there is an option to manually close the escrow.
- Escrow: Show All seems only to list a fraction of the available escrow deals.
- If target's name is also the beginning letters of another person/corp, target cant see escrow.(Unconfirmed)
Corporation Management
(Continued Below) ______________
The Kerrigan Chronicles |

Sara Kerrigan
|
Posted - 2004.02.09 21:36:00 -
[2]
Edited by: Sara Kerrigan on 01/03/2004 21:52:30 Modules / Fitting
- Tech1 125mm Railgun displays tech2 skill requirements. (Fixed 1401)
- Fitting a module from the cargo hold leaves the module offline until manually toggled online.
- Fitting multiple Power Diagnostic Systems causes ill effects on the ship's shields such as dropping below the maximum hp
- Medium and Large Nosferatus don't add cap to your own ship.
Skills and Attributes
- Drone Interfacing lvl 2 should allow control over 7 drones, however it seems 8 can actually be controlled. Likewise with Drone Interfacing lvl 3, 8 should be controlled but players are controlling as many as 10.
Graphics/Visual
- Going into warp from a cloaked state (after a jump) turns off the engine effect (not the trails), until either you dock or activate a module that changes the effect (MWD/AB).
- If u have a Typhoon and move the front so it is pointing up and the engine exaust down and watch on the lower parts on the screen where it goes out from the main body, the texture is inverted so u can see through parts of the body.
Space and Combat
- Ship bracket colors based on standings are not working correctly. Only player to player -5 standing works to show a yellow bracket. Broken features are: player to player +5 (should be blue), player to corp +5 and -5, corp to player +5 and -5, corp to corp +5 and -5
- Select all > drag from a container to ship's cargo in space does not move all items, just the one that is clicked on.
- Gang invite may be lost during a session change. Gang leader can not send another invite because player "has already been sent an invite". Requires disbanding and reforming the entire gang to get a new invite sent.
- Secure container in ship's cargo: does not update contents when items are added.
- Select All drones> Launch: only drones of the type that was clicked over are launched.
- Jettisoned containers have the size+position of the "items" window in the station hangar, or of corp hangar's window size. Often requires resizing since users often prefer different sizes on each window.
User Interface->People and Places
User Interface->Chat and Trade
- Chat windows--when a message is pasted and entered into chat and contains blank lines, it will cause several messages after it to become invisible and unreadable. Large messages that go beyond the user's window height also cause this problem.
- Chat window does not initially scroll down, scrollbar remains at the top until manually dragged down
- Bookmarks in trade window cause the trade window to repeatedly refresh, which also clears the "Accepted" state.
- Chat window order is not saved, thus chat windows will open up out of order at every log in.
- Tabs in chat window may be drawn beyond the border
- Cut/Copy and Paste do not work properly. It happens to copy not the text you want to mark, but seems to have a certain offset of several lines to the top (e.g. you mark a line, but the line you paste was located much higher). You can see theres something wrong with the mark "shadow", it does not correspond to the actual line lengths. Highlight also does not disappear.
- Switching between different chat windows causes the windows with many text lines (i.e. many more than visible lines) to "eat" the downmost 2-3 lines. These can't be shown by scrolling. Workaround: resize the window, type something in the window or wait until someone else writes something.
(Continued Below) ______________
The Kerrigan Chronicles |

Sara Kerrigan
|
Posted - 2004.02.09 21:36:00 -
[3]
Edited by: Sara Kerrigan on 18/02/2004 06:38:53 User Interface->Other
- Inbox: When left column is sorted by 'Unread', and an item in that column is selected, the left column refreshes and is no longer sorted by 'Unread'.
- Right align neocom: in expanded view, it is hidden by the F11 map.
- Active factories/labs no longer appear in Assets
- Cone representing angle of scan in F11 Map Browser does not show correct angle when you take your cursor away from the angle change button on the scanner.
- Multiple selected items dragged and dropped over existing items of the same type in hangar/items windows causes it to display the added amount on the original item, as well as the added amount as a separate item. Example: Omber and Scordite dragged and dropped atop an existing Scordite pile in hangar will result in the Scordite pile increasing in quantity as well as the new scordite pile being displayed below. A display bug; refreshing content fixes this.
- Drone window size is not saved; resets to minimum dimension each time it is opened
- Display bug: error message when you try to place a 0.01m3 volume item into a FULL cargo, states "cargo requires 0 units, but only 0 units are free". This is because cargo only lists to 1/10 as opposed to 1/100.
Login and Settings
- Shortcuts reset when client is restarted (Unconfirmed 1389)
- Character Sheet neocom icon highlights with a tooltip to indicate that no skill is training; after a new skill is started, the icon remains highlighted until char sheet is reopened and closed.
Lag related problems
- "Load station environment" generic option causes excessive lag/choppyness outside the client in window mode, even while undocked. Unchecking this option results in no lag.
- Client locks up for upwards of 30 seconds when opening the NPC standings tab.
- Lag when targeting a conquerable station
- Drones: lagging much more in comparison to the previous fix
Sound
- Stuttering of looping sounds with some sound cards
Conquerable Stations
- Trying to set a new name will give you an error message saying " You can't label other people's stuff." even if you're the CEO and conquerer of the station.
- Station ask you to pay the docking fee even if you just claimed it (thus is yours)
- Can not put service restrictions (based on standing) on reprocessing plant
- When someone refines in your station, you cannot pick the hangar to which you want the "we take part" of refining/recycling to go to, nor does it have a default hangar.
______________
The Kerrigan Chronicles |

Hellmar
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Posted - 2004.02.09 22:26:00 -
[4]
Thank you for the list Sara, we are on the mofo.
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Mr nStuff
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Posted - 2004.02.09 23:44:00 -
[5]
Edited by: Mr nStuff on 24/02/2004 09:32:08
Modules
User Interface->Other
- "Select All" not working.. You Select All the items in your cargo hold.. But can only drag one at a time. - Intermittent
- Pressing Ctrl+TAB to tab through your active windows. This used to have the channel names in order from top to bottom followed by all remaining active windows.. Order is now randomly dispersed..
NPCs and Agents
- Journal - Mission Details Window. Still does not save the size and position of the window. Recognizes each mission name as a different window.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Psychic Sue
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Posted - 2004.02.10 00:03:00 -
[6]
Market
section İtems -> sensor subsystems: blueprints are added here which they shouldnt
section blueprints -> sensor subsystems: item is added here instead of blueprint
basically, its all mixed around 
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Halo Jones
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Posted - 2004.02.10 00:25:00 -
[7]
In Space
When u eject from a ship, you eject into a noob ship, not a pod, thus can easily clutter an area with named noobships.
Chatwindows
Chat bug where previous lines of text is still clearly aparent, even when not related to copy-pasting.
Windows don't scroll always, mouse button only works for scroll sometimes, and windows appear to sticky and align to top of text (oldest) instead of bottom of scroll area (newest).
Oberon Incorporated. |

Mining Maxx
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Posted - 2004.02.10 00:25:00 -
[8]
Edited by: Mining Maxx on 10/02/2004 16:33:50
User Interface->Chat Windows, also Trade/Convo etc.
- Cut/Copy and Paste do not work properly for quite a long time already. it happens to copy not the text you want to mark, but seems to have a certain offset of several lines to the top (e.g. you mark a line, but the line you paste was located much higher). You can see theres something wrong with the mark "shadow", it does not correspond to the actual line lengths.
- Cut/Copy+Paste should get some indicator, showing that the text has been pasted. When pasting text off the chat backlog u might actually not see the difference between pasted lines and lines written manually when you are neither using avatars or timestamps in chat. This way you can paste a passage of text including lines from other people and you might think they just wrote it.
This also works perfectly for prewritten text, u can create text for pasting which contains names and the greater sign and make people think someone else wrote it. Everyone without avatars or timestamps enabled might get fooled this way. Addition: with some practise one could even fake the timestamp, so in fact only ppl using avatars might notice the fake lines immediately!
- The new chatbug introduced with 1378 is still there: switching between different chat window tabs (corp, gang, local etc.) causes the windows with many text lines (i.e. many more than visible lines) to "eat" the downmost 2-3 lines. these cant be shown by scrolling! The only ways to readjust the view is to resize the window, type something in the window or wait until someone else writes something.
User Interface->Windows, general
- also apparent for a long time:
stacking 3 windows on top of each other and moving the topmost window away makes the other 2 "jump" up automaticly (stacking enabled, detailed settings upon request).
- introduced a couple of patches ago and never removed:
Corp Hangar window seems to share size and position with jettisoned floating cargo window(s). having the chat, ship cargo and floating cargo window stacked while mining will cause the hangar window to appear at the position where the floating cargo window was after you dock on a station. once you reposition/resize the hangar window, exactly the oppostite happens when you open a floating cargo window (self created cargo can). According to other reports this is also happening with the Items window in station if you dont have them merged into station frame. It would be very, very nice to see these two window not share their position/size anymore with an upcoming patch.
as usual, confirmation screenshots upon request whenever you want some...
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Sara Kerrigan
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Posted - 2004.02.10 01:06:00 -
[9]
Quote: In Space
When u eject from a ship, you eject into a noob ship, not a pod, thus can easily clutter an area with named noobships.
I got my normal pod when I tried with a Vigil and a Blackbird; could you tell me what ship you were flying at the time you ejected and ended up in a rookie ship instead of a pod? ______________
The Kerrigan Chronicles |

Ortt
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Posted - 2004.02.10 06:02:00 -
[10]
Edited by: Ortt on 10/02/2004 06:11:15
1) Partial Hull Conversion Cargo Expander bonus went from 27% to 24% 
2) Multiple selection items in cargo container cannot be group dragged, only the item clicked on can be dragged.
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Leverty
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Posted - 2004.02.10 06:46:00 -
[11]
When my ship got blown up (and a computer crash as well) I login and find myself sitting in a pod. I check my character sheet only to find that I have 0 skills and 0 skillpoint. However this seem to be a visual bug only. When the current skill under training was finished all skills, skillpoint and implants appeared again. |

Morat
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Posted - 2004.02.10 07:17:00 -
[12]
Edited by: Morat on 10/02/2004 07:20:48 UI/Other
Select all and drag from cans to cargo hold not working correctly. Only one item at a time moves. Seems to be ok selecting all and dragging from cargo hold to items in station. |

Halo Jones
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Posted - 2004.02.10 07:38:00 -
[13]
Quote:
Quote: In Space
When u eject from a ship, you eject into a noob ship, not a pod, thus can easily clutter an area with named noobships.
I got my normal pod when I tried with a Vigil and a Blackbird; could you tell me what ship you were flying at the time you ejected and ended up in a rookie ship instead of a pod?
It was in an.... Incursus, A corp m8 did it in his kestral. Worked after leaving my vessel for another using the board command directly, then ejected form the seocnd vessel to find I was still inside a noobship. Funnily enough, I can do it at my current location. So I'll travel back to where i was and see if I can reproduce it there.
Oberon Incorporated. |

sokkusu
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Posted - 2004.02.10 07:58:00 -
[14]
It's not a bug, but it's not easy when you look for a station. Navigation : in the scanner window, in "name" section. Type name for station is sometime : "<race> station" (example amarrian industrial Station). It's better to have "Station <race>". like that, when we order by Type we have all station at the same place in the list. It's easy to look for a station that way.
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Thero 'Deidorian
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Posted - 2004.02.10 08:45:00 -
[15]
Missing Blueprints:
Expanded Cargohold I Signal Amplifier I
P.S. The partial hull expanded cargo were always the 24% cargo expander. Local Hull Conversion are the one with 27%.
Thero 'Deidorian
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Zoriander
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Posted - 2004.02.10 09:16:00 -
[16]
Quote: Edited by: Morat on 10/02/2004 07:20:48 UI/Other
Select all and drag from cans to cargo hold not working correctly. Only one item at a time moves. Seems to be ok selecting all and dragging from cargo hold to items in station.
Concur. Multi item move only works when holding down the shift key in the process.
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Stradivarious Hawke
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Posted - 2004.02.10 09:45:00 -
[17]
Equipping modules from the cargohold causes them to be offline and require manual activation.
Bug or working as intended ?
Nemo me impune lacessit |

0mega
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Posted - 2004.02.10 11:16:00 -
[18]
The jump in last hour on the Map screen does not work at all.
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Da Chief
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Posted - 2004.02.10 11:24:00 -
[19]
Edited by: Da Chief on 10/02/2004 12:42:27 Setting Docking Permission on conquered Stations
Setting the Minimum Docking Permission to 10, will lock everyone out, even yourself. Conquering by an other Corp wont change this.
Wrong Animations when shooting at Stations
When i use Medium Shield Transporter I to boost up the shields from the Station the animations are totally wrong...Dont know how to express this in english 
PS: I dont know if this belongs here too. If not I'm sorry and you can delete it...
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Beowulf Scheafer
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Posted - 2004.02.10 11:31:00 -
[20]
Mines are still 5m¦ a pice, and don¦t fit into any launcher in game. ( Old Problem, but still unfixed in 1389)
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Lomex
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Posted - 2004.02.10 11:52:00 -
[21]
Quote: Select All drones> Launch, only the first Drone launches
I selected 7 (manually select them), 5 launched all of the same type (preators) but the two bezerkers didn't launch. I was clicking on the preators to launch. ___________________________________________ Join in the NEW Sci-Fi Quiz |

Ukiah
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Posted - 2004.02.10 13:32:00 -
[22]
NPC Corporation types are, again, not sync'd with the style of missions received.
ie, did Federation Navy Missions (previously 90% combat missions)last night. Of the 14 missions I did, 13 were 'courier missions' 1 was combat. Of the 13 missions, the first 6 were idential 'tourist runs' to varying stations, the next 6 were 'ammo resupply' courier missions, the 13th was 'hydrogen battery' courier mission and 14th and final mission was 'Ambush Pirate Campers' kill mission.
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Vyger
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Posted - 2004.02.10 13:39:00 -
[23]
Engine trails on the Scorpion still not aligned with the engines. This bug has been around since cloaking was put into the game.
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Asharee Intrefer
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Posted - 2004.02.10 14:09:00 -
[24]
Mission distribution by level is also broken: Have seen several occasions where new players running missions for level 1 agents have been sent on combat missions involving anything from top frigate NPCs up to cruiser class enemies with bounties in the 80K range.
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Harisdrop
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Posted - 2004.02.10 15:11:00 -
[25]
The Repair Qoute:
I could not get my ships repair qoute.
White screen:
I left a station and hit autopilot and got a white screen.
Auto pilot.
It takes too long for my ship to align and warp to next jumpgate. It was faster before the patch.
Docking.
If I am microwarping to dock I pass threw the station.
Map:
If I want to see any qty items of jumps it does not show qty on mouse pass over. --------------------------
Garsh ma it soo cool killing people in there space thingies |

JP Beauregard
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Posted - 2004.02.10 15:26:00 -
[26]
NPCs and Agents
- Journal - Mission Details Window. Does not save the size and position of the window. Recognizes each mission name as a different window.
This one is actually much more nefarious. Window size and position are saved PER MISSION TYPE. As soon as the type is given again, the window pops up in the position where the last mission description for the same mission type appeared.
Curious...
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GreyMana
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Posted - 2004.02.10 16:17:00 -
[27]
Edited by: GreyMana on 10/02/2004 16:36:44 Edited by: GreyMana on 10/02/2004 16:29:55 NPCs and Agents
- "Delivery of Hydrogen Batteries" - Mission
The mission text still includes "..you have 1 hour to complete this mission", but actually you got 24h
- The locations should be in the same order as in the Solarsystem menu. Since 1389 they are stated in the solarsystem menu as:
[Stationname] - [Planet] - [Moon] in the Missions they are still refered as: [Planet] - [Moon] - [Stationname]
Space and Combat
- Jettisoned containers have the size+position of the "items" window in the hangar. This causes that you need to resize/move the window everytime you pick up loot, drop somthing in the container and comming back to station.
User Interface
- On windows with many tabs (stacked windows) the last tab may overlap the "sticky" button of the window, in this case you need to click at the very top of the window, where no tab is, else you select the tab (same with the minimize window button)
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Mining Maxx
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Posted - 2004.02.10 16:43:00 -
[28]
Hi,
@Sara: i accidently edited my old post rather than writing new ones, so the updated text might not be in your list. would be very kind if you could re-check that.
User Interface->Other
- draggin items (e.g. ore) over existing items of the same kind in hangar/items windows causes to display the added amount to be shown with the item that was in the destination window and also the amount you just added as a separate item. refresh->content fixes the display (the dragged item disappears again).
regards...
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Mining Maxx
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Posted - 2004.02.10 16:46:00 -
[29]
User Interface->Other
- Names of tabbed windows might be drawn beyond the actual boundary of the window in some cases. Examples are chat windows as well as corp hangar windows if the actual window size is rather small.
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Mining Maxx
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Posted - 2004.02.10 16:54:00 -
[30]
Space and Navigation
- starting afterburners, micrwowarpdrives or setting any automatic course (bookmark, autopilot) while you are still not fully undocked from a station causes the ship to speed up and change direction. this might cause your ship to "bump" back and forth in tight station exits and also exit the hangar by flying through the stations hull sideways. in most cases it is combined with a massive speedincrease of the ship even if no accellerators have been activated.
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Mining Maxx
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Posted - 2004.02.10 17:02:00 -
[31]
Edited by: Mining Maxx on 10/02/2004 17:04:42 Drones CONFIRMATION
- The number of drones you can launch randomly is increased by 1. this results in 9 drones being launched/controlled even though a char can only control 8 and so on. this seems purely random everytime you select all+launch drones and has been confirmed by people using mining drones as well as combat drones.
User Interface->Drones
- The (launched) drones windows position is saved, but not the size. the size always resets to minimum dimension when you scoop/relaunch drones.
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KrapYl
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Posted - 2004.02.10 22:01:00 -
[32]
Space & Combat
Quote: Activating afterburners, mwd or setting any automatic course (bookmark, autopilot) while you are still not fully undocked from a station causes the ship to speed up and change direction, often several times faster than the ship is capable of.
let me try to give my 2 cents on this, when u undock from a station, if i try to navigate (dobbel click in space), activate a module, or do anything else than let the ship "flow" out of the station, u will emediatly be pushed out of the stations "entity space".
And even if u dont activate any modules, at most minmatar stations, ull still get a little push, if ur too slow (160~ m/s).
You have to set the timer to 30 seconds atleast, the timer where ur "invisible" ? not invisible, but not affected by other ships / things in space. And further more, let us navigate/activate/autopilot and STILL be "invisible"
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Celt Eireson
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Posted - 2004.02.10 22:07:00 -
[33]
Sound
Sound bug (stuttering of looping sounds) introduced by previous patch still not fixed.
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Sara Kerrigan
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Posted - 2004.02.10 22:16:00 -
[34]
Quote: NPC Corporation types are, again, not sync'd with the style of missions received.
ie, did Federation Navy Missions (previously 90% combat missions)last night. Of the 14 missions I did, 13 were 'courier missions' 1 was combat. Of the 13 missions, the first 6 were idential 'tourist runs' to varying stations, the next 6 were 'ammo resupply' courier missions, the 13th was 'hydrogen battery' courier mission and 14th and final mission was 'Ambush Pirate Campers' kill mission.
Could you check on your agent type? Methinks the mission types aren't related so much to the corp, but rather the agent's role in the corp--for instance Security, Administration, Trade, etc. ______________
The Kerrigan Chronicles |

Gilgamoth
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Posted - 2004.02.10 22:23:00 -
[35]
Missing Torp BP's (all)
When trying to Print Screen get : -
EXCEPTION #52 logged at 10/02/2004 22:22:13 Traceback (most recent call last): File "e:/builds/files/script/ui/uisvc.py", line 429, in OnTriuiEvent File "e:/builds/files/script/ui/uisvc.py", line 651, in CheckKeyUp File "e:/builds/files/script/sys/service.py", line 148, in __call__ File "e:/builds/files/script/ui/commandsvc.py", line 945, in PrintScreen error: 0 : [Unknown] in trinity.TriSurface: HRES:D3DERR_INVALIDCALL(Invalid call) Failed to SaveSurfaceToFile
This function was called with arguments:
self : <svc.CommandSvc instance at 0x0CC82BC0> wr : <BlueWraper: <Instance of 'TriRect' (left=-4 top=-25 right=1282 bottom=1031)>TriRect>
Barring function arguments, the local namespace looked like this:
rr : <BlueWraper: <Instance of 'TriRect' (left=-1 top=4 right=1279 bottom=1028)>TriRect> dev : <BlueWraper: TriDevice> triapp : <BlueWraper: App> sur : <BlueWraper: TriSurface> date : '2004.02.10.22.22.13' cr : <BlueWraper: <Instance of 'TriRect' (left=3 top=29 right=1283 bottom=1053)>TriRect> rot : <BlueWraper: Rot> size : (1280, 1024)
eve.session was <Session: (sid:18, clientID:0, mutating:0, userid:145330, regionid:10000030, constellationid:20000373, role:0x3, charid:591823198, corpid:475980627, corprole:4398046510977, gangrole:0, shipid:409946031, stationid:60010054, locrole:57, solarsystemid2:30002545, address:82.38.216.67:23399)>
-oOo- Captain Gilgamoth Head of Research & Development - Hadean Drive Yards
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Toastmaster
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Posted - 2004.02.11 02:25:00 -
[36]
Well the mission journal got fixed so you can scroll and it doesnt appear in the upper left corner but
Now its appear in a small box in the middle of the screen and are only saved for that particular mission and when you get a new mission a new window opens in the tiny little window...
I would like to have one mission window / agent and that the agents window possition saves so it allways appear where i put it... In my case in the same window as i got my chat windows...
"viper zulu > toast has killed our whole corporation ships at least once"
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Mr nStuff
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Posted - 2004.02.11 02:30:00 -
[37]
Lag related problems
- 30 sec lock ups now when trying to access the Standings TAB for an NPC Faction.
Open your Character Sheet and go to the Standings TAB.. Click on the "Liked By" TAB and then click on the Info button for the Amarr Empire
Now on the new info window for the Amarr Empire (any NPC faction will do).. Click the Standings TAB..
This causes the game to just LOCK UP until it's finished accessing all the standing information.
NOTE: I don't care to see every single player made corp and it's standings towards an NPC faction.
When I check standing info for an NPC faction. It's only to see where me and the corp i'm in stand (Relationships). I could care less about the other 5000 player made corps in the lists and what the Amarr Empires thinks about them.
Suggestion: Only display NPC to NPC and NPC to Me and My Corp info in the default list. And make a button for accessing the rest.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Ukiah
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Posted - 2004.02.11 02:31:00 -
[38]
Quote:
Quote: NPC Corporation types are, again, not sync'd with the style of missions received.
ie, did Federation Navy Missions (previously 90% combat missions)last night. Of the 14 missions I did, 13 were 'courier missions' 1 was combat. Of the 13 missions, the first 6 were idential 'tourist runs' to varying stations, the next 6 were 'ammo resupply' courier missions, the 13th was 'hydrogen battery' courier mission and 14th and final mission was 'Ambush Pirate Campers' kill mission.
Could you check on your agent type? Methinks the mission types aren't related so much to the corp, but rather the agent's role in the corp--for instance Security, Administration, Trade, etc.
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Ukiah
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Posted - 2004.02.11 02:31:00 -
[39]
Quote:
Quote: NPC Corporation types are, again, not sync'd with the style of missions received.
ie, did Federation Navy Missions (previously 90% combat missions)last night. Of the 14 missions I did, 13 were 'courier missions' 1 was combat. Of the 13 missions, the first 6 were idential 'tourist runs' to varying stations, the next 6 were 'ammo resupply' courier missions, the 13th was 'hydrogen battery' courier mission and 14th and final mission was 'Ambush Pirate Campers' kill mission.
Could you check on your agent type? Methinks the mission types aren't related so much to the corp, but rather the agent's role in the corp--for instance Security, Administration, Trade, etc.
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Ukiah
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Posted - 2004.02.11 02:31:00 -
[40]
Quote:
Quote: NPC Corporation types are, again, not sync'd with the style of missions received.
ie, did Federation Navy Missions (previously 90% combat missions)last night. Of the 14 missions I did, 13 were 'courier missions' 1 was combat. Of the 13 missions, the first 6 were idential 'tourist runs' to varying stations, the next 6 were 'ammo resupply' courier missions, the 13th was 'hydrogen battery' courier mission and 14th and final mission was 'Ambush Pirate Campers' kill mission.
Could you check on your agent type? Methinks the mission types aren't related so much to the corp, but rather the agent's role in the corp--for instance Security, Administration, Trade, etc.
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Ukiah
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Posted - 2004.02.11 02:32:00 -
[41]
Quote:
Quote: NPC Corporation types are, again, not sync'd with the style of missions received.
ie, did Federation Navy Missions (previously 90% combat missions)last night. Of the 14 missions I did, 13 were 'courier missions' 1 was combat. Of the 13 missions, the first 6 were idential 'tourist runs' to varying stations, the next 6 were 'ammo resupply' courier missions, the 13th was 'hydrogen battery' courier mission and 14th and final mission was 'Ambush Pirate Campers' kill mission.
Could you check on your agent type? Methinks the mission types aren't related so much to the corp, but rather the agent's role in the corp--for instance Security, Administration, Trade, etc.
I'm using the highest quality Command division agent for Federation Navy.
It was my understanding, per a devblog or CSM chat that TomB had NOT introduced the code that would delineate different divisions, that we're still operating on a 'global' NPC corporation type still.
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Mr nStuff
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Posted - 2004.02.11 02:43:00 -
[42]
User Interface->People and Places
- Rightclick-Menu for Bookmarks. (Remove Waypoint #) option missing.
Lag related problems
- 30 sec lock up trying to access the Standings TAB on an NPC Faction info window.
- - - - - - Delete your duplicate posts Ukiah.. Click Edit and then Delete..
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Sylia Masters
|
Posted - 2004.02.11 03:57:00 -
[43]
"Suns" is no longer listed in the system menu. One can still manually warp to it however.
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Voltaire Leriel
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Posted - 2004.02.11 10:09:00 -
[44]
I found that defender missles don't really work, or don't work very well anymore.
I had 2 launchers spamming defenders, and it didn't seem to stop practically any of the missles coming at me.
anyone else notice this?
Voltaire's EVE Online Desktop Wallpapers http://www.big-eve.com |

Mitchman
|
Posted - 2004.02.11 12:18:00 -
[45]
Shield bug (serious):
- Fit multiple power diagnostics and undock - Dock again, and remove them - Undock, and the shield level is below maximum and won't move - Try the shield booster and the shield will DECREASE.
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VoxDei
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Posted - 2004.02.11 14:50:00 -
[46]
Quote: Sound
Sound bug (stuttering of looping sounds) introduced by previous patch still not fixed.
Confirmed. From the people I've seen talking about it on here, it seems to be related to older SoundBlaster cards. I'd think it was a DirectX incompatibility (old card, and if you turn hardware acceleration down to the point where Eve won't use it in the control panel, the bug goes away) except that all sound was working fine prior to 1378.
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Celt Eireson
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Posted - 2004.02.12 00:25:00 -
[47]
Quote:
Quote: Sound
Sound bug (stuttering of looping sounds) introduced by previous patch still not fixed.
Confirmed. From the people I've seen talking about it on here, it seems to be related to older SoundBlaster cards. I'd think it was a DirectX incompatibility (old card, and if you turn hardware acceleration down to the point where Eve won't use it in the control panel, the bug goes away) except that all sound was working fine prior to 1378.
Not that old a sound card :-) Live 5.1, not the most recent but hardly obsolete, running on Windows 98 Se in case that has any bearing. The problem did happen prior to 1378, but it was just fairly rare and restarting the programme cleared it. Now it happens 95% of the time.
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MacLagavulin
|
Posted - 2004.02.12 11:20:00 -
[48]
Edited by: MacLagavulin on 12/02/2004 11:21:06
Quote: Shield bug (serious):
- Fit multiple power diagnostics and undock - Dock again, and remove them - Undock, and the shield level is below maximum and won't move - Try the shield booster and the shield will DECREASE.
I know this bug very well, also some components are shown as online, but if you want to use them in space, you'll get an error message (not enough power ...) so, every time I change the ship config, I remove everything and fit it again
if you don't show some respect, don't expect it from me |

Silverlancer
|
Posted - 2004.02.12 11:43:00 -
[49]
Edited by: Silverlancer on 12/02/2004 11:44:33 --If I alt-tab while my ship is undocking, EVE will crash (I alttab back and the screen won't come up, the buttons are there as I hear their clicking when my mouse moves over them, then it just shuts down).
--If I alt-tab while my ship is docking, the same thing happens.
EDIT: I found this:
Quote:
Undocking from a station while something is blocking your exit causes your ship to launch out over 100,000km/sec instead of finding an alternate path. (Unconfirmed 1389)
Never seen it go that fast, but I've seen 1000m/s or so on an indy bouncing out...
BTW, CCP, Thanks for fixing the CTDs... after this patch I got basically no crashes compared to the usual 3-5 an hour.
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Acks
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Posted - 2004.02.12 16:40:00 -
[50]
Lag related problems
targetting a conquerable station and being the only one in said system causes extreme amounts of lagg better explanation is it hiccups the system in question is the k-8sqs and there is only one station in that system.
how to reproduce: target the station wait 10 seconds and it will occure, unlock target lagg goes away.

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Lomex
|
Posted - 2004.02.13 13:41:00 -
[51]
Quote: Shield bug (serious):
- Fit multiple power diagnostics and undock - Dock again, and remove them - Undock, and the shield level is below maximum and won't move - Try the shield booster and the shield will DECREASE.
Nice one mitch, I had this but couldn't figure out how to replicate it. Workaround is to re-log (not a great workaround though). ___________________________________________ Join in the NEW Sci-Fi Quiz |

Lomex
|
Posted - 2004.02.13 13:43:00 -
[52]
Agent missions: Mission Details Window still does not have a minimize button. ___________________________________________ Join in the NEW Sci-Fi Quiz |

Chai N'Dorr
|
Posted - 2004.02.13 16:40:00 -
[53]
Quote: Could you check on your agent type? Methinks the mission types aren't related so much to the corp, but rather the agent's role in the corp--for instance Security, Administration, Trade, etc.
Can't quite confirm this, but when changing between Personnel and Internal Security of FedNay, I get mostly Couriers from Personnel and Kill from Security.
Could be a fluke...
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sokkusu
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Posted - 2004.02.13 19:07:00 -
[54]
Quote:
Quote:
Quote: Sound
Sound bug (stuttering of looping sounds) introduced by previous patch still not fixed.
Confirmed. From the people I've seen talking about it on here, it seems to be related to older SoundBlaster cards. I'd think it was a DirectX incompatibility (old card, and if you turn hardware acceleration down to the point where Eve won't use it in the control panel, the bug goes away) except that all sound was working fine prior to 1378.
Not that old a sound card :-) Live 5.1, not the most recent but hardly obsolete, running on Windows 98 Se in case that has any bearing. The problem did happen prior to 1378, but it was just fairly rare and restarting the programme cleared it. Now it happens 95% of the time.
i have the same problem, And i have a creative SB live! with the latest drivers.
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Systemlord
|
Posted - 2004.02.14 03:45:00 -
[55]
Saw a Kestrel shooting short range small rockets .. They were labelled "Torpedo" in space 
My defenders refuses to shoot. Standard Arbalest launcher (used to be M-12 Arbalest) with defender missiles on a Raven. "standard arbalest have no suitable targets" and therefore doesn't launch defender missile, even with "a million" incoming missiles from npc's at all ranges. 
As mentioned above several times, selecting all and dragging, you only drag a single item...
Cruise missiles takes too long to make (not a bug I know, but please fix, over 14 hours to make only 500 is too much)
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Keila Meriel
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Posted - 2004.02.14 04:46:00 -
[56]
Often, drone hitpoints aren't being updated. I've lost way too many drones this way :(
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Lomex
|
Posted - 2004.02.14 14:15:00 -
[57]
Space and combat / agent missions:
Sometimes npc ships are mislabeled as 'missile' in both space (tooltip) and targeted icon. Look at function still displays the right info.
Only had this happen on agent kill missions. ___________________________________________ Join in the NEW Sci-Fi Quiz |

Mr Popov
|
Posted - 2004.02.15 00:25:00 -
[58]
Blueprints for Inertial Stabilizers, and Overdrive Injuectors are in Propulsion Upgrades category, but items themselves are in hull upgrades category in market.
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DREAMWORKS
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Posted - 2004.02.15 13:01:00 -
[59]
Alot CTD's, during alt tab, changing screen size.
__________________________
http://www.nin.com/visuals/thtf_hi.html |

rewozz
|
Posted - 2004.02.16 03:39:00 -
[60]
Edited by: rewozz on 16/02/2004 03:40:41 Please take a look at my thread, maybe you find something useful there.
http://oldforums.eveonline.com/?a=topic&threadID=59546
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Adis
|
Posted - 2004.02.16 05:57:00 -
[61]
Trails still bugged...did anyone notice it?
When you right click and look at a ship...no matter what engine color the ship has, the trails are coming out blue. Plus the Trails on/off button in options doesn't work.
Instinct is something you never learnàyou have to be born with it. --Adis |

NaZguL
|
Posted - 2004.02.16 20:00:00 -
[62]
Edited by: NaZguL on 16/02/2004 20:02:57 Space and Combat
you get no warning when NPC pirates start to Webify you also there is no entry in the log about pirates webifying you alltough the grafic is there
if you put energy transfer module on autorepeat the grafic of you transfering cap will only show when you activate it and not when it repeats (wich is a shame since its cool gfx)
when you warp away the ship have to align then get 50% max speed before it warps if you activate warp and enable MWD while it is aligning you wont start warping until the MWD is deactivated because your ships max speed will get so high that you wont get to 50% of max speed dont know if it is bug or intended but MWD used to be a tool to get into warp faster, now its a tool to delay warp 
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Helison
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Posted - 2004.02.17 12:13:00 -
[63]
Medium and Large Nosferatus don¦t add any cap to your ship.
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Dotar Sojat
|
Posted - 2004.02.17 19:56:00 -
[64]
Frequent Crash to desktop...
System Information report written at: 02/16/2004 10:37:17 PM [System Summary]
Item Value OS Name Microsoft Windows 2000 Professional Version 5.0.2195 Service Pack 4 Build 2195 OS Manufacturer Microsoft Corporation System Name System Manufacturer VIA Technologies, Inc. System Model VT8363 System Type X86-based PC Processor x86 Family 6 Model 4 Stepping 4 AuthenticAMD ~1400 Mhz BIOS Version Award Modular BIOS v6.00PG Total Physical Memory 523,760 KB Available Physical Memory 346,248 KB Total Virtual Memory 1,800,744 KB Available Virtual Memory 1,432,248 KB Page File Space 1,276,984 KB
Radeon 9700 pro SB Live AMD T-Bird 1400
Random Crash to desktop, frequent and annoying, only since build 1389:
File created 2004.02.16 02:54:37
4 : triui.UIWindow: Window subicon (5220A750) destructor called before being Closed 3 : triui.UIWindow: Window shadow (521487C8) destructor called before being Closed 2 : triui.UIWindow: Window name (51CF2368) destructor called before being Closed 1 : triui.UIWindow: Window pic (0E8F2208) destructor called before being Closed 0 : triui.UIWindow: Window dot (0E43C240) destructor called before being Closed An exception has occurred. It has been logged in the log server as exception #58
File created 2004.02.16 20:41:21
1 : blue.ResFile: Trying to startup ResFile twice. Did we instantiate a ResFile early?
6 : triui.UIWindow: Window subicon (0E0CA648) destructor called before being Closed 5 : triui.UIWindow: Window shadow (40BC6210) destructor called before being Closed 4 : triui.UIWindow: Window name (0E0C0AD0) destructor called before being Closed 3 : triui.UIWindow: Window pic (40D9EE58) destructor called before being Closed 2 : triui.UIWindow: Window dot (0F5E78D0) destructor called before being Closed An exception has occurred. It has been logged in the log server as exception #102 An exception has occurred. It has been logged in the log server as exception #103 An exception has occurred. It has been logged in the log server as exception #104
File created 2004.02.17 02:37:18
0 : blue.ResFile: Trying to startup ResFile twice. Did we instantiate a ResFile early?
File created 2004.02.16 02:02:27 Traceback (most recent call last): A major @^#$%! occurred in the LogException function.
661 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) Failed to reset the device. 660 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) "unnamed", RotUrl:"tri:/dev", CurrentArea:"", CurrentShader:"(null)", RotUrl "res:/UI/Shader/tex_alpha_oneone.blue", : Falied to set transform sate 659 : [Unknown] in triui.UIWindow: HRES:D3DERR_INVALIDCALL(Invalid call) PrepareCursor: CreateOffscreenPlainSurface(32, 32, ...)
663 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) Failed to reset the device. 662 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) "unnamed", RotUrl:"tri:/dev", CurrentArea:"", CurrentShader:"(null)", RotUrl "res:/UI/Shader/tex_alpha_oneone.blue", : Falied to set transform sate
665 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) Failed to reset the device. 664 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) "unnamed", RotUrl:"tri:/dev", CurrentArea:"", CurrentShader:"(null)", RotUrl "res:/UI/Shader/tex_alpha_oneone.blue", : Falied to set transform sate
667 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) Failed to reset the device. 666 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) "unnamed", RotUrl:"tri:/dev", CurrentArea:"", CurrentShader:"(null)", RotUrl "res:/UI/Shader/tex_alpha_oneone.blue", : Falied to set transform sate
669 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) Failed to reset the device. 668 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) "unnamed", RotUrl:"tri:/dev", CurrentArea:"", CurrentShader:"(null)", RotUrl "res:/UI/Shader/tex_alpha_oneone.blue", : Falied to set transform sate
671 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) Failed to reset the device. 670 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) "unnamed", RotUrl:"tri:/dev", CurrentArea:"", CurrentShader:"(null)", RotUrl "res:/UI/Shader/tex_alpha_oneone.blue", : Falied to set transform sate |

Mining Maxx
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Posted - 2004.02.17 22:28:00 -
[65]
User Interface -> Other
- Display/calculation bug: error message when you try to place a blueprint in a FULL cargo, stating "putting blueprint into cargo requires 0 units, but only 0 units are free"
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Denathis Arabar
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Posted - 2004.02.18 01:34:00 -
[66]
Select all does not work on space cans from destroyed ships. When you select all from a can in space and drag them to your cargo only the one you clicked on moves, meaning you have to drag and drop them all seperately.
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Severus Trajan
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Posted - 2004.02.19 13:25:00 -
[67]
Graphics/Visual Some ship models still have offset contrails - Omen for example.
User Interface->People and Places Agent list displays "false" available agents, that in fact require higher standing to be available.
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Cain Calzon
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Posted - 2004.02.22 02:11:00 -
[68]
Quote: Graphics/Visual Some ship models still have offset contrails - Omen for example.
they shift on their axis when engaging warp. when undocking they are aligned properly theres 3 ships so far ive seen misaligned engine trails on and thats
Griffin Omen Scorpion
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SSJ2VEGETA
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Posted - 2004.02.22 04:49:00 -
[69]
hello i got the demo of eve from PC GAMER and once the time ran out i went got the game but i have been laying for less then 2weeks but im getting CMD.exe corrupt and eve.exe corrupt i scaned my computer and it says all is ok i reinstalled 3 times and it still dose the same think and when in game it gives me system error's it gives me system error when i try and communicate with a friend and so on can some one pls help me pls....pls....pls....pls i want to get as much done on this great game i just got a crusier 
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SSJ2VEGETA
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Posted - 2004.02.22 04:56:00 -
[70]
i ment lpayed and same thing and so on so on    
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Cool dude
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Posted - 2004.02.22 12:41:00 -
[71]
Missing sound effects on warp, weapons firing, and jumpgates |

PhamNuwen
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Posted - 2004.02.22 16:39:00 -
[72]
IMPORTENT Missions for two of my level 3 agent are missing in transaction log for the agent (also missing the the standing increase for the agent).
The mission is counted as IMPORTENT for the corporation (also in the log). I receive the reward and bonus. The mission is correct listet in Wallet/Journal.
The level 2 Agents are working well.
--- FSR in EVE
Other Characters: EVE: PhamDaCowa EVE: SmilingMurder Mankind: [FSR]Lord BuilderOne (retired)
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Lomex
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Posted - 2004.02.23 08:53:00 -
[73]
Cosmetic / People & places / bookmarks
It might be in other places like set name on cans/ships but I've not tried. When naming a bookmark, control characters are converted into vb-code. (eg & turns to &). This happens when re-naming a bookmark with a control character. ___________________________________________ Join in the NEW Sci-Fi Quiz |

ShadowHawk
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Posted - 2004.02.23 15:41:00 -
[74]
Missiles are barely visible anymore right until they are next to you. This makes it quite hard to time the Smart Bombs accordingly. Please make sure that either the icon is always drawn for missiles or that you can see them even if you are zoomed out enough to actually see about 30km around you. This is rather annoying specially if you're hunting Guristas.
Also, I think this was already mentioned: Medium and Large Nosferatus don't add cap to your own ship.
Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenger, wrecking for 264.3 damage.
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Mr nStuff
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Posted - 2004.02.24 09:25:00 -
[75]
Look <HERE>... A bug that is unique to my setup. Most people wouldn't even notice this one. Really decreases my chances of getting a fix. 
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Andrue
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Posted - 2004.02.24 14:06:00 -
[76]
1.Group invite issues confirmed. 2.New bug (to this list) Set name hardly ever seems to update the scanner. Clicking [name] then [auto] is required to force a refresh. 3.Pin colour When a new window is added to a tabbed set that is pinned the window contents and tab are not shown pinned - ie;not transparant. 4.Getting useful context menu in space Sometimes when you are close to a planet (I think). You have to flail around until you can find somewhere to click that doesn't bring up the planet's menu. I added "(I think)" because I'm a noob and have never knowingly flown close to a planet. This has happened when mining a belt. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Zelfor
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Posted - 2004.02.24 20:57:00 -
[77]
Tac Range
using 2 tracking enhacers does not give the correct optimal range bonus, only 60km total instead of 90km total "we all have the power to change the world. but few know how to utilize it"
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GreyMana
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Posted - 2004.02.25 00:00:00 -
[78]
Edited by: GreyMana on 26/02/2004 13:58:38 This is an old one, but anoying: Survey scanners show dusted asteroids (if once scanned before dusting and then after dusting) with the last ore amount. You can even warp away from the belt and do a survey scan in front of the station. This also shows the dusted asteroids
I can't insure my bestower at 50%, there is always a message saying that the price is more than calculated. Even if I restart even. 60% works fine. (In Akkilen - Lai Dai Corp).
The bug with the Floating container / Itemwindow seems to be fixed. Maybe there was some waste in my cachefolder. (I deleted it once).
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Mongo Peck
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Posted - 2004.02.27 13:40:00 -
[79]
**********************************************************************************************************
Large Nosferatus don't add cap to your own ship.
**********************************************************************************************************
Mongo speaks !!
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Mr Popov
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Posted - 2004.02.28 15:10:00 -
[80]
Edited by: Mr Popov on 28/02/2004 15:11:57 nm, guess I should read previous posts before running my "keyboard"
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DREAMWORKS
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Posted - 2004.03.01 07:42:00 -
[81]
Station 3 caldari type has a bug where you in a bestower undock and in the narrow part you get tossed around from left to right.
Drones create lag again, specially in combination with missles.
The node boost in systems with a station cannot prevent the above described lag: When releasing missles on a station your framerate will be FPS 5 and when releasing drones this is 1FPS.
The map of shown pilots does not update correctly, when we had over 60 people in d87 the actual number on the map was 14, same goes for reports we received from stain in o5y with fleet size of over 30 local but on the map this showed 14-15. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Siobhan
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Posted - 2004.03.01 13:20:00 -
[82]
IN STATION
When refitting ship some modules that show as red (offline) are actually online. Othe modules which show as green (online) are actually offline.
Often have to close and open FITTING window a few times and then play around/experiment to actually make sure everything is switched on as it is supposed to be before I undock. --------- PIE Inc Avenging Angel www.pie-online.co.uk --------- |

Tomcat
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Posted - 2004.03.02 21:03:00 -
[83]
Graphical effect of shield hardeners doesn't disappear after turning the modules off, if turning the shield hardeners on again a new graphical effect is added to the first and doesn't disappear aswell when turning the module off again.
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Kudikai
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Posted - 2004.03.02 21:05:00 -
[84]
Issue regarding CTD when adding people to address book.
http://oldforums.eveonline.com/?a=topic&threadID=63435&page=1
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McFly
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Posted - 2004.03.03 00:34:00 -
[85]
Quote: Station 3 caldari type has a bug where you in a bestower undock and in the narrow part you get tossed around from left to right.
I have this same problem with Bestowers and Mammoths
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Illion
Amarr BIG Ka-Tet
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Posted - 2007.12.08 11:52:00 -
[86]
MAP
The star map has a grey back ground, and now stars show the only text are the stars names within 1 jump and the 'Points of interest' (eve gate etc)
Otherwise it works fine, zooms, spins etc. Changing any of the display options appears to have little effect.
Ill.
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Galliana Foresta
Fleeting Moments of Insanity
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Posted - 2007.12.08 12:05:00 -
[87]
This.
Utter nightmare.
Here is a link to an example .avi file for those to lazy to read it all 27mb or so download.
This really needs fixing asap.
Regards,
Galliana. ---------------
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Blind Man
Angel Deep Corporation
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Posted - 2007.12.08 12:47:00 -
[88]
yay for almost 4 year necros!
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nardaq
Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2007.12.08 19:22:00 -
[89]
Edited by: nardaq on 08/12/2007 19:24:43 PPL 3 YEAR TOPIC KICK _______________________________________________
whining to CCP, whining to CCP,whining to CCP, Yarrrr!!111 until EVE is working proper =] will it? |
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