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Thread Statistics | Show CCP posts - 1 post(s) |

Adis
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Posted - 2004.02.16 05:57:00 -
[61]
Trails still bugged...did anyone notice it?
When you right click and look at a ship...no matter what engine color the ship has, the trails are coming out blue. Plus the Trails on/off button in options doesn't work.
Instinct is something you never learnàyou have to be born with it. --Adis |

NaZguL
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Posted - 2004.02.16 20:00:00 -
[62]
Edited by: NaZguL on 16/02/2004 20:02:57 Space and Combat
you get no warning when NPC pirates start to Webify you also there is no entry in the log about pirates webifying you alltough the grafic is there
if you put energy transfer module on autorepeat the grafic of you transfering cap will only show when you activate it and not when it repeats (wich is a shame since its cool gfx)
when you warp away the ship have to align then get 50% max speed before it warps if you activate warp and enable MWD while it is aligning you wont start warping until the MWD is deactivated because your ships max speed will get so high that you wont get to 50% of max speed dont know if it is bug or intended but MWD used to be a tool to get into warp faster, now its a tool to delay warp 
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Helison
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Posted - 2004.02.17 12:13:00 -
[63]
Medium and Large Nosferatus don¦t add any cap to your ship.
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Dotar Sojat
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Posted - 2004.02.17 19:56:00 -
[64]
Frequent Crash to desktop...
System Information report written at: 02/16/2004 10:37:17 PM [System Summary]
Item Value OS Name Microsoft Windows 2000 Professional Version 5.0.2195 Service Pack 4 Build 2195 OS Manufacturer Microsoft Corporation System Name System Manufacturer VIA Technologies, Inc. System Model VT8363 System Type X86-based PC Processor x86 Family 6 Model 4 Stepping 4 AuthenticAMD ~1400 Mhz BIOS Version Award Modular BIOS v6.00PG Total Physical Memory 523,760 KB Available Physical Memory 346,248 KB Total Virtual Memory 1,800,744 KB Available Virtual Memory 1,432,248 KB Page File Space 1,276,984 KB
Radeon 9700 pro SB Live AMD T-Bird 1400
Random Crash to desktop, frequent and annoying, only since build 1389:
File created 2004.02.16 02:54:37
4 : triui.UIWindow: Window subicon (5220A750) destructor called before being Closed 3 : triui.UIWindow: Window shadow (521487C8) destructor called before being Closed 2 : triui.UIWindow: Window name (51CF2368) destructor called before being Closed 1 : triui.UIWindow: Window pic (0E8F2208) destructor called before being Closed 0 : triui.UIWindow: Window dot (0E43C240) destructor called before being Closed An exception has occurred. It has been logged in the log server as exception #58
File created 2004.02.16 20:41:21
1 : blue.ResFile: Trying to startup ResFile twice. Did we instantiate a ResFile early?
6 : triui.UIWindow: Window subicon (0E0CA648) destructor called before being Closed 5 : triui.UIWindow: Window shadow (40BC6210) destructor called before being Closed 4 : triui.UIWindow: Window name (0E0C0AD0) destructor called before being Closed 3 : triui.UIWindow: Window pic (40D9EE58) destructor called before being Closed 2 : triui.UIWindow: Window dot (0F5E78D0) destructor called before being Closed An exception has occurred. It has been logged in the log server as exception #102 An exception has occurred. It has been logged in the log server as exception #103 An exception has occurred. It has been logged in the log server as exception #104
File created 2004.02.17 02:37:18
0 : blue.ResFile: Trying to startup ResFile twice. Did we instantiate a ResFile early?
File created 2004.02.16 02:02:27 Traceback (most recent call last): A major @^#$%! occurred in the LogException function.
661 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) Failed to reset the device. 660 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) "unnamed", RotUrl:"tri:/dev", CurrentArea:"", CurrentShader:"(null)", RotUrl "res:/UI/Shader/tex_alpha_oneone.blue", : Falied to set transform sate 659 : [Unknown] in triui.UIWindow: HRES:D3DERR_INVALIDCALL(Invalid call) PrepareCursor: CreateOffscreenPlainSurface(32, 32, ...)
663 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) Failed to reset the device. 662 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) "unnamed", RotUrl:"tri:/dev", CurrentArea:"", CurrentShader:"(null)", RotUrl "res:/UI/Shader/tex_alpha_oneone.blue", : Falied to set transform sate
665 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) Failed to reset the device. 664 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) "unnamed", RotUrl:"tri:/dev", CurrentArea:"", CurrentShader:"(null)", RotUrl "res:/UI/Shader/tex_alpha_oneone.blue", : Falied to set transform sate
667 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) Failed to reset the device. 666 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) "unnamed", RotUrl:"tri:/dev", CurrentArea:"", CurrentShader:"(null)", RotUrl "res:/UI/Shader/tex_alpha_oneone.blue", : Falied to set transform sate
669 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) Failed to reset the device. 668 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) "unnamed", RotUrl:"tri:/dev", CurrentArea:"", CurrentShader:"(null)", RotUrl "res:/UI/Shader/tex_alpha_oneone.blue", : Falied to set transform sate
671 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) Failed to reset the device. 670 : [Unknown] in trinity.TriDevice: HRES:D3DERR_INVALIDCALL(Invalid call) "unnamed", RotUrl:"tri:/dev", CurrentArea:"", CurrentShader:"(null)", RotUrl "res:/UI/Shader/tex_alpha_oneone.blue", : Falied to set transform sate |

Mining Maxx
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Posted - 2004.02.17 22:28:00 -
[65]
User Interface -> Other
- Display/calculation bug: error message when you try to place a blueprint in a FULL cargo, stating "putting blueprint into cargo requires 0 units, but only 0 units are free"
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Denathis Arabar
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Posted - 2004.02.18 01:34:00 -
[66]
Select all does not work on space cans from destroyed ships. When you select all from a can in space and drag them to your cargo only the one you clicked on moves, meaning you have to drag and drop them all seperately.
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Severus Trajan
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Posted - 2004.02.19 13:25:00 -
[67]
Graphics/Visual Some ship models still have offset contrails - Omen for example.
User Interface->People and Places Agent list displays "false" available agents, that in fact require higher standing to be available.
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Cain Calzon
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Posted - 2004.02.22 02:11:00 -
[68]
Quote: Graphics/Visual Some ship models still have offset contrails - Omen for example.
they shift on their axis when engaging warp. when undocking they are aligned properly theres 3 ships so far ive seen misaligned engine trails on and thats
Griffin Omen Scorpion
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SSJ2VEGETA
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Posted - 2004.02.22 04:49:00 -
[69]
hello i got the demo of eve from PC GAMER and once the time ran out i went got the game but i have been laying for less then 2weeks but im getting CMD.exe corrupt and eve.exe corrupt i scaned my computer and it says all is ok i reinstalled 3 times and it still dose the same think and when in game it gives me system error's it gives me system error when i try and communicate with a friend and so on can some one pls help me pls....pls....pls....pls i want to get as much done on this great game i just got a crusier 
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SSJ2VEGETA
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Posted - 2004.02.22 04:56:00 -
[70]
i ment lpayed and same thing and so on so on    
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Cool dude
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Posted - 2004.02.22 12:41:00 -
[71]
Missing sound effects on warp, weapons firing, and jumpgates |

PhamNuwen
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Posted - 2004.02.22 16:39:00 -
[72]
IMPORTENT Missions for two of my level 3 agent are missing in transaction log for the agent (also missing the the standing increase for the agent).
The mission is counted as IMPORTENT for the corporation (also in the log). I receive the reward and bonus. The mission is correct listet in Wallet/Journal.
The level 2 Agents are working well.
--- FSR in EVE
Other Characters: EVE: PhamDaCowa EVE: SmilingMurder Mankind: [FSR]Lord BuilderOne (retired)
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Lomex
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Posted - 2004.02.23 08:53:00 -
[73]
Cosmetic / People & places / bookmarks
It might be in other places like set name on cans/ships but I've not tried. When naming a bookmark, control characters are converted into vb-code. (eg & turns to &). This happens when re-naming a bookmark with a control character. ___________________________________________ Join in the NEW Sci-Fi Quiz |

ShadowHawk
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Posted - 2004.02.23 15:41:00 -
[74]
Missiles are barely visible anymore right until they are next to you. This makes it quite hard to time the Smart Bombs accordingly. Please make sure that either the icon is always drawn for missiles or that you can see them even if you are zoomed out enough to actually see about 30km around you. This is rather annoying specially if you're hunting Guristas.
Also, I think this was already mentioned: Medium and Large Nosferatus don't add cap to your own ship.
Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenger, wrecking for 264.3 damage.
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Mr nStuff
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Posted - 2004.02.24 09:25:00 -
[75]
Look <HERE>... A bug that is unique to my setup. Most people wouldn't even notice this one. Really decreases my chances of getting a fix. 
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Andrue
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Posted - 2004.02.24 14:06:00 -
[76]
1.Group invite issues confirmed. 2.New bug (to this list) Set name hardly ever seems to update the scanner. Clicking [name] then [auto] is required to force a refresh. 3.Pin colour When a new window is added to a tabbed set that is pinned the window contents and tab are not shown pinned - ie;not transparant. 4.Getting useful context menu in space Sometimes when you are close to a planet (I think). You have to flail around until you can find somewhere to click that doesn't bring up the planet's menu. I added "(I think)" because I'm a noob and have never knowingly flown close to a planet. This has happened when mining a belt. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Zelfor
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Posted - 2004.02.24 20:57:00 -
[77]
Tac Range
using 2 tracking enhacers does not give the correct optimal range bonus, only 60km total instead of 90km total "we all have the power to change the world. but few know how to utilize it"
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GreyMana
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Posted - 2004.02.25 00:00:00 -
[78]
Edited by: GreyMana on 26/02/2004 13:58:38 This is an old one, but anoying: Survey scanners show dusted asteroids (if once scanned before dusting and then after dusting) with the last ore amount. You can even warp away from the belt and do a survey scan in front of the station. This also shows the dusted asteroids
I can't insure my bestower at 50%, there is always a message saying that the price is more than calculated. Even if I restart even. 60% works fine. (In Akkilen - Lai Dai Corp).
The bug with the Floating container / Itemwindow seems to be fixed. Maybe there was some waste in my cachefolder. (I deleted it once).
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Mongo Peck
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Posted - 2004.02.27 13:40:00 -
[79]
**********************************************************************************************************
Large Nosferatus don't add cap to your own ship.
**********************************************************************************************************
Mongo speaks !!
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Mr Popov
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Posted - 2004.02.28 15:10:00 -
[80]
Edited by: Mr Popov on 28/02/2004 15:11:57 nm, guess I should read previous posts before running my "keyboard"
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DREAMWORKS
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Posted - 2004.03.01 07:42:00 -
[81]
Station 3 caldari type has a bug where you in a bestower undock and in the narrow part you get tossed around from left to right.
Drones create lag again, specially in combination with missles.
The node boost in systems with a station cannot prevent the above described lag: When releasing missles on a station your framerate will be FPS 5 and when releasing drones this is 1FPS.
The map of shown pilots does not update correctly, when we had over 60 people in d87 the actual number on the map was 14, same goes for reports we received from stain in o5y with fleet size of over 30 local but on the map this showed 14-15. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Siobhan
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Posted - 2004.03.01 13:20:00 -
[82]
IN STATION
When refitting ship some modules that show as red (offline) are actually online. Othe modules which show as green (online) are actually offline.
Often have to close and open FITTING window a few times and then play around/experiment to actually make sure everything is switched on as it is supposed to be before I undock. --------- PIE Inc Avenging Angel www.pie-online.co.uk --------- |

Tomcat
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Posted - 2004.03.02 21:03:00 -
[83]
Graphical effect of shield hardeners doesn't disappear after turning the modules off, if turning the shield hardeners on again a new graphical effect is added to the first and doesn't disappear aswell when turning the module off again.
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Kudikai
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Posted - 2004.03.02 21:05:00 -
[84]
Issue regarding CTD when adding people to address book.
http://oldforums.eveonline.com/?a=topic&threadID=63435&page=1
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McFly
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Posted - 2004.03.03 00:34:00 -
[85]
Quote: Station 3 caldari type has a bug where you in a bestower undock and in the narrow part you get tossed around from left to right.
I have this same problem with Bestowers and Mammoths
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Illion
Amarr BIG Ka-Tet
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Posted - 2007.12.08 11:52:00 -
[86]
MAP
The star map has a grey back ground, and now stars show the only text are the stars names within 1 jump and the 'Points of interest' (eve gate etc)
Otherwise it works fine, zooms, spins etc. Changing any of the display options appears to have little effect.
Ill.
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Galliana Foresta
Fleeting Moments of Insanity
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Posted - 2007.12.08 12:05:00 -
[87]
This.
Utter nightmare.
Here is a link to an example .avi file for those to lazy to read it all 27mb or so download.
This really needs fixing asap.
Regards,
Galliana. ---------------
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Blind Man
Angel Deep Corporation
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Posted - 2007.12.08 12:47:00 -
[88]
yay for almost 4 year necros!
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nardaq
Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2007.12.08 19:22:00 -
[89]
Edited by: nardaq on 08/12/2007 19:24:43 PPL 3 YEAR TOPIC KICK _______________________________________________
whining to CCP, whining to CCP,whining to CCP, Yarrrr!!111 until EVE is working proper =] will it? |
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