| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

cal nereus
Bounty Hunter - Dark Legion
|
Posted - 2007.09.04 03:36:00 -
[31]
Originally by: Illaria
Originally by: Cpt Bunny
1) From what i determined to be the Peak of Bob's conquest after capturing and breaking ascn etc, would you say they have lost ground, gained ground or other since then ?
BoB pushed deep into into Tenerifis before Rev 2, and is now being slowly pushed back out of the south east by Coalition (RA, Goons, TCF, et al.) forces. The turning point was the battle for 9-9. Atm , Bob is abondoning the Omist region to regroup with MC in Querious or something.
Quote:
2) in terms of isk and infrastructure (caps and super caps) would you say the balance has swung from a 80/20 split between the warring factions to more of a 50/50 split ?
The relation gets more even with as time goes by, but overall it's fair to say that Alliance Forces (BoB, MC, et al.) still have an adavantage over Coaltion Forces in this area
Quote:
3) in terms of motivation, would you say any of the factions are getting bored or loosing stamina for such a protracted war ?
lets keep this above the belt and an acurate analisis of where both sides are today.
I'd bet that BoB is as bored from POS war as the Goons are. If game mechanics stay the same they are now, I don't really see Goons sieging Delve or BoB sieging Scalding Pass anywhere in the foreseeable future. The Omist campaign alone was long slog for both parties. If I'd would have to make an educated guess at the further developments, I'd say that war will cool down to border skirmishes eventually, as both side will run into problems keeping up motivation for prolonged siege wars. Nerf POS.
This post has conquered CAOD.
|

Cloricus
Gallente GoonFleet GoonSwarm
|
Posted - 2007.09.04 06:01:00 -
[32]
Originally by: Iasius Then BOB and Goon can say to each other 'waaghh screw you we are going 50K star systems in the other way', And lo it was written but they still waggled thier epeens on COAD 
I thought ISK farmers knew that war was good for business, it is basic economics.
Guessing your anti-war views aren't very popular with your fellow chinese corp mates? |

Tarantelita
Ragna Rok Corp
|
Posted - 2007.09.04 09:03:00 -
[33]
1) They have lost ground, and they have a hard time against Goon/RA + friends. One indicator on how BoB is doing in combats and wars, is how much you see SirMolle on the forums.
If he posts 1-2 or more topics a month then BoB is doing fine. If not (like the past months), they are doing crapy.
2) Yes, now days most of the alliances and corps have the isk and skills to fly cap ships. Then ofcourse, one bigger alliance have more cap ship than a litle. But i would say its more even this days.
3) I think that time is not on BoB:s side. Goons/RA + friends can figth this war for ever, they have the motivation for that, because they figth to break BoB, to take BoB and MC:s space, something that not long ago was only a dream for everyone. They what to be 1st to manage to throu out BoB + MC out from there space.
BoB:s members are not used to lose, they are getting confused and frustated that the "noobs dont want to die".
Have a nice day.

|

Illaria
GoonFleet GoonSwarm
|
Posted - 2007.09.04 09:40:00 -
[34]
Originally by: Ikki Phoenix So which corporations form the coalition?
Go to this map: Political Map It's two weeks old but does a good job in color coding and listing the major political player factions in 0.0 space. There is a list of the Alliances that form the political power blocs in the upper right corner.
Everything that is blue: BoB, MC et al. Collectively just called the "Alliance".
The big red sea in the south east: RA, Goons, TCF, IAC, AAA et al. Collectively called the "Southern Coalition".
The green belt along the northern rim: Razor, Morsus Mihi, Pure et al. form the "Northern Coalition".
Both the Northern as well as the Southern Coalition fight against the Alliance, all though somewhat independently from each other.
|

heitay
|
Posted - 2007.09.04 09:48:00 -
[35]
from a personal yet distant standpoint
before rev 2 came out BOB pushed hard into goonswarms powerblocks close to OMIST, within a few weeks several goon/tcf/unl outpost systems were captured
when rev 2 came out BOB found itself in a completely new ball game with finding there titans nerfed, and pos tactics changed
BOB struggled at cutting down hostile POS's and holding there own POS's BOB fell victim to a clever plan and lost a titan at a plex gate.
basically speaking its a stalemate atm, with both RSF(redswarmFederation) and BOB& co winning and loosing systems
honestly to get a better view, study the tactical maps created, they will have a history of the maps , study the maps to view the sov movements
|

Papa Ina
GoonFleet GoonSwarm
|
Posted - 2007.09.04 10:54:00 -
[36]
Originally by: heitay
BOB fell victim to a clever plan and lost a mothership at a plex gate. BOB fell victim to their own arrogance and lost a titan trying to doomsday a small gang.
Fixed that for you. Also thanks to Goonfleets ANZAC squadron for the Memorial to the fallen titan, conveniently located in 46DP for all your viewing pleasure.
|

Gilbert Drillerson
DarkStar 1 GoonSwarm
|
Posted - 2007.09.04 11:18:00 -
[37]
Originally by: heitay from a personal yet distant standpoint
before rev 2 came out BOB pushed hard into goonswarms powerblocks close to OMIST, within a few weeks several goon/tcf/unl outpost systems were captured
when rev 2 came out BOB found itself in a completely new ball game with finding there titans nerfed, and pos tactics changed
BOB struggled at cutting down hostile POS's and holding there own POS's BOB fell victim to a clever plan and lost a titan at a plex gate.
basically speaking its a stalemate atm, with both RSF(redswarmFederation) and BOB& co winning and loosing systems
honestly to get a better view, study the tactical maps created, they will have a history of the maps , study the maps to view the sov movements
* The Titan (Shrike) was lost in 46DP (Not a plex at all) after he tried Doomsdaying a small gang, dbp (i think) lost an Aeon due to a well planned RA operation at a plex entrance * Since Revelation 2, RSF has lost no systems I know of, Bob has lost quite a few (XGH, 9-9, 66-, R97.. that i can remember) and approx 100 Pos's
It may be a stalemate still, time will show, but currently Bob is loosing space, Tenerifis and Omist is lost, next may very well be another region.
Dont get mad - Get even |

Pirokobo
Caldari Orion Academy
|
Posted - 2007.09.04 13:07:00 -
[38]
Edited by: Pirokobo on 04/09/2007 13:15:28
Originally by: Gilbert Drillerson It may be a stalemate still, time will show, but currently Bob is loosing space, Tenerifis and Omist is lost, next may very well be another region.
Once Omist is captured I think both sides will turn against CCP looking for improvements in the POS/Sov system before attempting another campaign.
-------------------------------------------------- "Never fight an enemy who shoots back." -Preface, BoB's Big Book of War |

Vile rat
GoonFleet GoonSwarm
|
Posted - 2007.09.04 13:08:00 -
[39]
Originally by: Papa Ina
Originally by: heitay
BOB fell victim to a clever plan and lost a mothership at a plex gate. BOB fell victim to their own arrogance and lost a titan trying to doomsday a small gang.
Fixed that for you. Also thanks to Goonfleets ANZAC squadron for the Memorial to the fallen titan, conveniently located in 46DP for all your viewing pleasure.
God bless Anzac. That took some cajones to build.
|

Joycalyn
UA Industry Red Alliance
|
Posted - 2007.09.04 13:41:00 -
[40]
3) The most important,
A necessity in this endeavor are available parties capable of POS Spam. Until this is found BoB&Slaves space will diminish at a much slower pace.
|

heitay
|
Posted - 2007.09.04 16:28:00 -
[41]
Originally by: Papa Ina
Originally by: heitay
BOB fell victim to a clever plan and lost a mothership at a plex gate. BOB fell victim to their own arrogance and lost a titan trying to doomsday a small gang.
Fixed that for you. Also thanks to Goonfleets ANZAC squadron for the Memorial to the fallen titan, conveniently located in 46DP for all your viewing pleasure.
thanks hehehe!
|

Sundownr
Viziam
|
Posted - 2007.09.04 20:48:00 -
[42]
Originally by: Iasius Well yer know that old computer game Elite that fit inside 32K of memory used Fibonacci sequences to generate almost unlimited star systems. So why does EVE not do the same in that someone new goes to a potential system but the changes to it are kept in state and maintained.

Anyone seen my Cobra MKIII? I know I parked it around here somewhere...
:: -------------------------------------------------
We are what we repeatedly do. Excellence, then, is not an act, but a habit. -Aristotle |

Cupdeez
Vengeance of the Fallen Curse Alliance
|
Posted - 2007.09.05 14:33:00 -
[43]
Systems should only let an alliance put up 2 POS to hold a system and the system would only allow 3 POS total in the system. If a POS goes up in that system that is not part of the alliance all POS in that system will burn 20x the fuel. (This will make it so alliances donĘt just have 2 POS up and have a 2 friendly alliance toss up a POS just to max out the system.
At this point if a hostile POS goes up everyone is getting charged the 20x fuel cost (hostile and friendly POS) This also makes it harder on the attacker. Once a hostile POS goes up in the system it takes the same number of days to lose SOV as it does to gain it unless the enemies POSes are destroyed.
This would kill POS spam. This would also make thing easier this 30 POS stuff in systems is crap.
|

Cippalippus Primus
GoonFleet GoonSwarm
|
Posted - 2007.09.05 17:10:00 -
[44]
Originally by: Cupdeez Systems should only let an alliance put up 2 POS to hold a system and the system would only allow 3 POS total in the system. If a POS goes up in that system that is not part of the alliance all POS in that system will burn 20x the fuel. (This will make it so alliances donĘt just have 2 POS up and have a 2 friendly alliance toss up a POS just to max out the system.
At this point if a hostile POS goes up everyone is getting charged the 20x fuel cost (hostile and friendly POS) This also makes it harder on the attacker. Once a hostile POS goes up in the system it takes the same number of days to lose SOV as it does to gain it unless the enemies POSes are destroyed.
This would kill POS spam. This would also make thing easier this 30 POS stuff in systems is crap.
Or you could just fix the POS hitpoints/damage. Allow the anchoring of more guns but invididually weaker both defensive and offensive wise. Reduce locking time; make POSes actually useful at killing stuff, and actually capable of being killed.
|

Nlewis
GoonFleet GoonSwarm
|
Posted - 2007.09.05 18:06:00 -
[45]
Edited by: Nlewis on 05/09/2007 18:06:21
Originally by: NO BRAKES BoB are still as solid as ever. Lately they have fleshed out their ranks with some of the finer PvPers in the game. Currently their offensives are steamrolling well on all fronts. Goon resistance is sparse and mostly the only enemy gangs can be found hugging POS shields.
Kill/Death ratios for BoB have never been higher as they enjoy fleet superiority around the clock. The BoB capital fleet has been working overtime dismantling hostile POS's and conquerable stations.
If the coalition does not receive some sort of major morale boost soon they will fold. Corps and alliances have already begun to split away and declare themselves neutral awaiting the outcome.
Uhh I think you have it backwards or my sarcasm meter is broken
|

KeratinBoy
|
Posted - 2007.09.05 19:37:00 -
[46]
Originally by: Sundownr
Originally by: Iasius Well yer know that old computer game Elite that fit inside 32K of memory used Fibonacci sequences to generate almost unlimited star systems. So why does EVE not do the same in that someone new goes to a potential system but the changes to it are kept in state and maintained.

Anyone seen my Cobra MKIII? I know I parked it around here somewhere...
::
I was testing my Military Pulse Laser and, er, PewPew.
Moo Hoo Ha Ha
|

Ikki Phoenix
Gallente Karnage Club
|
Posted - 2007.09.06 03:43:00 -
[47]
Interesting political map It sure looks like BoB is/was the conquering force to watch for Karnage Club Recruitement Thread |

Papa Ina
GoonFleet GoonSwarm
|
Posted - 2007.09.06 06:52:00 -
[48]
Originally by: Sundownr Anyone seen my Cobra MKIII? I know I parked it around here somewhere...
Sorry I accidentally landed my Panther on it.
|

Illaria
GoonFleet GoonSwarm
|
Posted - 2007.09.06 15:31:00 -
[49]
Edited by: Illaria on 06/09/2007 15:34:20 Edited by: Illaria on 06/09/2007 15:32:20
Originally by: Cippalippus Primus Or you could just fix the POS hitpoints/damage. Allow the anchoring of more guns but invididually weaker both defensive and offensive wise. Reduce locking time; make POSes actually useful at killing stuff, and actually capable of being killed.
This would actually be the most probable, because the most easy to implement way of fixing the POS game, as it just needs some entries changed in the database.
There's no sense in POS towers and modules having a bazillion hit points, that take an eternity to shoot and forever to rep. It's a time sink of the very annoying kind.
Also POS should be much more expensive to discourage POS spam.
Perhaps a better, though more complex to implement way, would be to make the POS/sovereignty in a system a game of domination.
Let's say:
1.) There a max. of 5 POS in the entire system. These POS are not destructible, you can only switch them, i.e. when you shoot down one, you can claim it as your own.
2.) These POS each generate an amount of, let's call it POS power in a non linear way. That means the more POS you control, the faster you accumulate sov. (e.g. 1 POS creates 50 POS power per hour, 2 POS 120, 3 POS 180, 4 POS 240, 5 POS 300).
3.) The alliance that has the most POS power at downtime, get's a Sov. point, that can be accumulated to up to 7 (a weeks worth of system domination). Each day you don't have system domination after downtime, you loose one of your accumulated Sov. points. The alliance with the most Sov. Points gets to control the system.
The big advantage of this system would be that it would prevent blobbing up a single grid, as you would have to defend several points in the system at once, and would generally foster more moving, quick redeployment battles instead of camping just one POS until it goes down.
|
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |