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Thread Statistics | Show CCP posts - 3 post(s) |

Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.09.07 20:11:00 -
[31]
We had a 150 vs 130 man fight in RIT a few weeks ago. People with grid loaded and on gate completely lagged out yet the Bob fleet jumping in seemed to have no problems. I distinctly remeber being on the gate when the only thing I could see was about 8 Bob jump in and all launch their fighters at me like we were the only ones in system. The other 150 of us saw nothing...and the 150 man fleet was slaughtered.
Yesterday, in Mj-5f9, we had 185 jump into a 175 man camp. Some fighting occurred, but the result was a slaughter for the jumpining-in side this time.
I also agree with several of the posters...if you just want this info for promotional purposes, then we all need to say 'Largest was 5 on 7', cuz the last thing we need is more people trying to do 400 vs 400 man fights. To me, the complete unplayability of the current fleet fights is ruining the game.
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SexxxSlave
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Posted - 2007.09.07 20:18:00 -
[32]
Originally by: ElCoCo So how are you actualy going to publicize such a battle? "An immense battle of 1000vs1000 took place sometime in somesystem, sadly, none of the pilots involved actualy loaded the grid"
rofl QFT...btw i see how this has been unstickied....someones in trouble over there in the CCP offices. |

Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.09.07 20:29:00 -
[33]
Edited by: Lord WarATron on 07/09/2007 20:32:23 Edited by: Lord WarATron on 07/09/2007 20:31:32 Although I am in big fleet battles all the time, the two truely epic fleet fights I have been in eve were the f-t fleet fight which we all know about and the 9-9 fleet fight a few months back.
Both of these fleet fights were epic and unique in that capital ships were fighting capital ships alongside conventional fleet. The 9-9 capfleet fight was also unique in being perhaps the only battle where all shiptypes from titans etc down to frigs were on the same grid at one time dukeing it out. My abaddon was lucky in having a fast grid load and lock time while most people were lagged for minutes, and I spent the vast majority of this 2 hour battle sitting waiting for cap to recharge .
Who knows, with a bit of luck there may be a third truely epic battle later today. Perhaps it has already started and I am awaiting the grid to load  --
Billion Isk Mission |

JoDirt
Minmatar Tides of Silence Hydra Alliance
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Posted - 2007.09.07 20:48:00 -
[34]
the big LV fight that was about 1k that crashed the node. Never did load, just crashed out after waiting about 45min.
About a month ago S-E about 300-300 took 20 min for the overview to load then about 5min a lag for mods to activate.
Worst eve experiences ever! brought a friend i had turned onto the game and was very embarrassed. he said he never wanted to do that again and I can't blame him. |

Mike Yass
GoonFleet GoonSwarm
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Posted - 2007.09.07 20:50:00 -
[35]
Battle of JV1V, where we aborted the Titan. I spent probably 3-4hrs in a log in queue, finally got into the game, and then once I was in, I waited probably 30minutes while grid loaded and during that time a tower died.
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belzebub1
Gallente The Funkalistic SMASH Alliance
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Posted - 2007.09.07 20:59:00 -
[36]
Watch MJ-5 tonight for a large fleet battle Ginger    Rgds
Belz
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.07 21:08:00 -
[37]
Edited by: Alski on 07/09/2007 21:11:55
Originally by: belzebub1 Watch MJ-5 tonight for a large fleet battle Ginger   
Yup MJ has been the largest fleet fight i've been in recentley at roughley 300+ in local, sadley i wasent in it for long as some fool game me quite possabley the worst intel i have ever seen
me: "is the XXX gate in MJ- clear?" intel noob: "yes clear"
This is what he ment by "yes clear"
Also notice my guns dident survive loading the jump, so i couldent even go down fighting 
Before that, largest fleet battle was over a year ago in KOS alliance vs. RA and goons, about 430 in local at one point, and it was a hellofa lot less laggy than a 300 local fight is now... ah well. 
-
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Torquemanda Corteaz
Gallente Infinite Improbability Inc Mostly Harmless
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Posted - 2007.09.07 21:12:00 -
[38]
the bob fetus operation in FT that had about 750 in system and about 1400 other pilots 1 or 2 jumps fron the system
recently, bkg got to about 400v400 but died horribly :(
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2007.09.07 21:17:00 -
[39]
Originally by: Abyssal Angel Definetly the Operation Abort BOB Fetus.
We faced immense lag and didn't even get to the target system, but our 300+ supportgang (which I as in, and support here being anything not capital, i.e. snipers and alot of Ewar and dictors) was playing hide and seek with the enemy's 200 and 100 man gangs 1 jump out of the BOB capital building system (will update with name when I locate my old deathmail).
The only real winner in our system was the Lag and we lost alot of ships to unknown damage that was just appearing without any ships nearby, mind you this was before we knew we were being owned by desync.
so numbers: 300 vs 300 + another 600 1 jump away and I think another 800 pilots spread out over alot of neighbouring systems.
I'll try to find the old battlereport from our Fleetcommanders but check COAD if you want :)
This one but I was not in F-T, just next to it. 2isk
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Virida
Mindstar Technology United Confederation of Corporations
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Posted - 2007.09.07 21:20:00 -
[40]
Edited by: Virida on 07/09/2007 21:24:38 I think Ginger and ccp in general will be disapointed with mine, to be honest.
Mine was the 2005 august-sept and later attacks on bob in Imperium alliance. The largest corps was Mindstar, mine, RONA, who was providing all funding of the war(and pulled it off), and VOTF, and xirtVotf in Vengance of the fallen who was the grand leader.
I had fun, mainly i met and fought Reikoku, for some reason, but all was wrong.
- We lost all funds. A thief stole all means to fund a war. - BOB was able to warp at will trough the POSes, they was buggy as nuts, nothing worked, and fleets blew up. Also sitting in a huge pack and release 10 drones per ship and let all Imp's lag to death was done.
Our fleet was mostly a mix of all races, all types, but skilled. We a brilliant fleet commander, the game engine could not handle it, and worked then as now, and bob simply was best at coping with a bad engine.
My first though after it ended, and MNDS left Imp, was bob generally seeming nice, and a lot of members id fly with if given a chance(maybe as allies), or against at any time, but selected ppl was, and is the worst scum ive seen. They derived fun from ridiculing us, both within their corp, and without, for us. Typical "end game guild" mentality, where the end justify any means.
we later has been allies with bob's allies, the main reason i atm has not had much fleet activity, is my alliance atm is been branded traitors by bob(we basically got on bad terms, when we offered fighting for them, without anything in return at all), and since the only ra/goon block side we got any potential relations in, is guys we've no realtions to for years, and small scale fights is more fun, anyway, than 200 battleship blobs lagging each other, and cries the game dont work.
Now, if you got no realtions to Red Alliance or Goonswarm(i love both's style, unusual fighters, and fun oponents), or Band of Brothers (also a side id fly with if given a chance, and id think id happily meet them in RL given a chance, as if we become friendlies again, and Molle really do invite tenants and allies to BBQ's), you got no acces to equal sided fleet fight. And need to fight assymetric warfare, or go elsewhere to fight.
Ive seen, and received all dung and garbage this game offers, and still is mature enough to see past it, most i remember was REALLY angry at bob, ccp for failing, bob fueled the anger by teasing and acting childish, then my corp left, confused, most dont want to ever see any of our old imp alliance buddies again.
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Ex0101
Malicious Intentions Cult of War
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Posted - 2007.09.07 21:27:00 -
[41]
Edited by: Ex0101 on 07/09/2007 21:26:50 BKG over the last fortnight, highest being around 400vs400 but the node went/was taken down just after local hit 770+ at highest report. Involved Tri, RZR, MM, CoW, FATAL, M.Pire, and many others i cant remember off the top of my head :)
Grid would not load for at estimate over half of the pilots involved, some waiting in excess of 3 hours with no joy, a lot not being able to get back ingame until the following day when the conflict calmed down.
--
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Zubenelgenubi
Interstellar eXodus R0ADKILL
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Posted - 2007.09.07 21:28:00 -
[42]
There are 400 in mj- right now in the drone regions.. It is unplayable.
id check alliances but nothing responds to clicks... You Improvise. You Adapt. You overcome!
Have a plan, Execute it violently Do it now. ~General Douglas MacArthur |

Jennai
The Silent Rage R0ADKILL
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Posted - 2007.09.07 21:28:00 -
[43]
V7-MID last month was like 300v300, but 1/3 of the fleet crashed, many of the people who didn't crash were desynced, and the people who weren't crashed or desynced had lag measured in minutes. I crashed on jump and couldn't log back in until it was all over, but I heard them calling the same primary for five minutes on teamspeak.
the largest fleet fight that I haven't been stuck out of game the whole time was MJ-5F9 yesterday, which was 165v171 according to our killboard. lag was quite bad, many of our guys couldn't see any hostiles on overview, and I desynced and had to relog but that only took five minutes and I was able to get on some mails before it ended. http://interexodus.com/RKAlliance/?a=kill_related&kll_id=36699
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Packe
Minmatar Wayward Brewing Fallen Souls
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Posted - 2007.09.07 21:30:00 -
[44]
The recent BKG battle had 750 in local (for me) when the node died. Only had 1 red on screen at that time.
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Tryptic Photon
Gallente Asgard Protectorate Betrayal Under Mayhem
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Posted - 2007.09.07 21:36:00 -
[45]
Edited by: Tryptic Photon on 07/09/2007 21:36:58 JV1V battle - 02.16.07 - 04:23
my last screencap before the blackness seconds later 527 LV & Allies in local roughly the same or more Reds waiting outside the gate
worst battle evar
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DeadDuck
Amarr IONSTAR Curatores Veritatis Alliance
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Posted - 2007.09.07 21:42:00 -
[46]
Edited by: DeadDuck on 07/09/2007 21:43:22 Hmmm...
F-T attack D2+GS+RA+AAA vs MC+FIX+BOB probably +1000 ships in 2/3 systems XZH - D2+YW vs Goons about 200 vs 300 ECPR - IRON+D2 1st try jump (+/-100) vs +500 (BOB +ASCN+The Five) 
In common all ended with a lag festival with alot of people being killed without even loading the grid, or node crashing...
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Jai Cee
Quam Singulari M. PIRE
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Posted - 2007.09.07 21:46:00 -
[47]
The biggest fleet fight I would have been in would have been JV1V, maybe 400 vs 400 unfortunately everyone at that battle had PC or ISP issues so most of us decided to call it off.
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Eikl
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Posted - 2007.09.07 21:46:00 -
[48]
MJ- last night, with about 150 on 150. Unfortunately, I only ever saw 5 or so enemy ships on overview because the system was lagged so badly. A friend of mine was in the fight, and this was his first big fleet fight. He was a little surprised that he never actually saw it - he was under the impression that this sort of fight happened in eve, and wasn't aware that the typical fleet fight experience consisted entirely of lagging for 10 minutes, rebooting, and finding out you were dead. He's vowed to avoid 0.0 fights at all cost now, and I can't blame him.
Wanting to know for the sake of server design is fine, but if you're going to try to advertise the game as offering things like this without mentioning that it's frustrating, utterly unplayable and downright unfun, that seems highly unethical.
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Rhaegor Stormborn
Pestilent Industries Amalgamated
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Posted - 2007.09.07 22:20:00 -
[49]
Edited by: Rhaegor Stormborn on 07/09/2007 22:23:30 200 v 300
I have been in many more though that average 50 v 50. Sometimes 100 v 50 as well. I have never been desynced. I always lag touch at the start of the of battles, sometimes for as long as a minute I have experienced a choppy frame rate affecting lag, but it usually is much shorter, like 10 to 20 seconds, and then it clears up. I have a good internet connection (8MB/Sec) and a good computer as well (e6600, 800GTX, & 2GB 800Mhz RAM).
Rhaegor Stormborn Fleet Admiral - Pestilent Industries Amalgamated |

Bellum Eternus
Gallente Blood Corsair's The Red Skull
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Posted - 2007.09.07 22:25:00 -
[50]
JV1V.
No one really has any real good idea of just exactly how many numbers were on each side, but I've heard estimates of 480+ on LVs side vs 1000+ on RA's side along with their goonswarm lackies and other misc. hangers on.
The whole fight was worthless, hundreds of ships were able to infiltrate the system by logging off in bubbles etc.
CCP changed the log off rules w/ respect to bubbles about a month afterwards. One month too late to save LV.
[Video]Blood Corsairs - Day One |

Freelancemen
Horizon.Inc Dark Matter Coalition
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Posted - 2007.09.07 22:26:00 -
[51]
MJ just now, over 500 in local but its a complete lagfest and nothing is in sync it seems. Now i'm trying to relog for allmost half an hour but i just keep stuck at entering game 
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Malarki Cheddar
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Posted - 2007.09.07 22:37:00 -
[52]
Horrible horrible lag in MJ, 520+ in local.
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belzebub1
Gallente The Funkalistic SMASH Alliance
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Posted - 2007.09.07 22:57:00 -
[53]
Edited by: belzebub1 on 07/09/2007 22:58:10 CCP just shut the node down to put MJ-5 on its own node :O) about time. we only told CCP that this fight was going to go on a few weeks ago   Rgds
Belz
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Rooker
Lysian Enterprises
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Posted - 2007.09.07 22:58:00 -
[54]
Edited by: Rooker on 07/09/2007 23:04:24 I can't for the life of me remember the name of the system (F-T?), but it was the battle where BoB massacred all those Northern dreads back in March. They were fighting over a shipyard building a supercap and it turned out the north attacked the wrong starbase anyway.
I was in a gang of 40-50 Fallen Souls, we picked up another gang on the way (LV or somebody), ran into 2 or 3 separate northern gangs of 200+ and never did get to the target system. The whole region was lagged out and people kept dropping, then we heard the fight was basically over. Across the whole region (Querious or Delve, I forget), there had to be a few thousand people running around, either trying to get into the fight or keep people out of it.
The largest battle I actually fought in was probably one night during IRON's siege of 9CG. About 40 Fallen Souls + 50 or 60 FIX vs 100-120 IRON/MM. We kept doing hit and run sniping raids against the Northerners.
At one point, one of our guys cynoed in 2 carriers and one of them loaded at the wrong moon, which just happened to have a whole IRON fleet + POS. We had to warp in the fleet to rescue the carrier.
Wish I could do killboard links, but Dark-Rising disbanded and the new Fallen Souls site didn't import the entire database when they moved it.
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Red Crown
Kudzu Collective
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Posted - 2007.09.07 22:58:00 -
[55]
JV1V-0, 5 billion vs. 3 billion.
More recently generally 100ish vs. 100 ish.
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PirateShampoo
Minmatar UK Corp
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Posted - 2007.09.07 23:07:00 -
[56]
Edited by: PirateShampoo on 07/09/2007 23:10:38 Edited by: PirateShampoo on 07/09/2007 23:09:39 Strangely I am in the position of being in the 3 biggest fights ever in EVE's history. Also in each and every fight I never got to fire a shot!
JV1V (1000) - In UK Corp/LV F-T (600-700+) - In UK Corp/FATAL (Did get to clean up lots of goons/d2 after the fight tho) BKG (750) - In UK Corp/FATAL
The above numbers are conservative (e.g. they only count what I saw in a single system at one time. There where many others in surrounding systems in each fight)
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Lazarus 745
Gallente Ore Mongers R0ADKILL
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Posted - 2007.09.07 23:08:00 -
[57]
the battles in mj last night and today are the worst ccp has got to fix this somehow 30 min to load ur guns? it took me 40 min to lock a target today listen up - 40 MINUNTES this is just nuts how can anyone play like this?
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Seredith
GoonFleet GoonSwarm
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Posted - 2007.09.07 23:20:00 -
[58]
JV1V without a doubt. as has been said here, estimated total forces topped a thousand players.
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Flinx Evenstar
Minmatar Spartan Industries Cruel Intentions
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Posted - 2007.09.07 23:35:00 -
[59]
Edited by: Flinx Evenstar on 07/09/2007 23:42:41
Originally by: CCP Ginger Hey guys, Estimate of number of ships involved, which corps/allainces were involved and a bit of background to the fight and any other cool stuff you can think of would be rather spiffy. Cheers guys.
F-T...
Probably about 2000 ships trying to get into system. The battle was around 400 cap ships and BS slugging it out, but the fleets that we assembled were far far larger 
Most were stuck on jump in 
http://dl.eve-files.com/media/0706/TitansBlobs.mpg
I hope your intention is to fight the desync monster and make fleet fights once again possible. Funny thing about F-T, although that is probably the most number of cap ships we will see for a long time fighting in one system, the lag was actually bearable, no desync's etc.
Check the fraps linked.
Whatever happened recently in terms of patches, has been a step backwards 
I, erm, like kill things and stuff |

Torquemanda Corteaz
Gallente Infinite Improbability Inc Mostly Harmless
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Posted - 2007.09.07 23:43:00 -
[60]
Originally by: Flinx Evenstar
F-T...
yeah there was quite a bit of lag but no desyncing... f-t was population capped which i think is what stopped the node from just keeling over and exploding too
how jump bridges did we try? 5 ? 
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