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CCP Ginger

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Posted - 2007.09.07 17:58:00 -
[1]
Hey guys,
Were trying to amalgamate some data over here at CCP and we would be very interested to know what the largest fleet fight you have been involved in was?
Estimate of number of ships involved, which corps/allainces were involved and a bit of background to the fight and any other cool stuff you can think of would be rather spiffy.
Oh, and if your killboard supports fleet fight summaries then a link to this would give you bonus points in the new and upcoming ginger breeding program.
Cheers guys.
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Taaketa Frist
Coreli Corporation Exuro Mortis
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Posted - 2007.09.07 17:59:00 -
[2]
Edited by: Taaketa Frist on 07/09/2007 18:00:25 150 v 150 fleet or so. 300 in local a while ago up in Tenal. Very laggy. But somewhat enjoyable even if I left in my pod.
It was the 2nd incaration of the Phoenix alliance verus -5- if I remember right, the system just before the Gurista's HQ towards empire, the name escapes me at the moment. --------------
Dang nabit |

Kazuma Saruwatari
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Posted - 2007.09.07 18:04:00 -
[3]
long time ago, was a frigate on anti-drone work in a 100vs100 fight in Querios, before BoB became BoB.
Man was I a noob back then. -
Odd Pod Out, a blog of EVE Online |

Illyria Ambri
RennTech
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Posted - 2007.09.07 18:06:00 -
[4]
*points to CAOD*
Lots of battle reports there.. including estimated fleet numbers and locations for both sides.
Let your fingers do the walking. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

GandolftheWhite
Gallente The Hull Miners Union
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Posted - 2007.09.07 18:10:00 -
[5]
about 400 vs 400 in cache c-j6mt i think, coalition vs RA lag, and thier deathstar pos's. We didnt win but we tried awful hard. Tho I hear the new redswarm vs bob and friends have had encounters with over a 1000 in local. This is rumor tho as I have learned to avoid those node crashing, lag suicide fights.
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Larshus Magrus
Elite Storm Enterprises Storm Armada
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Posted - 2007.09.07 18:14:00 -
[6]
The LV fleet fight that caused the node to go up and down for 2 days. At one point there were 450 of us and 450 of them.
It was completely unplayable. IMHO fleet battles suck. Fix the nodes.
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Razen21
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Posted - 2007.09.07 18:15:00 -
[7]
test
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Tarminic
Black Flame Industries
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Posted - 2007.09.07 18:23:00 -
[8]
I once fought in a fleet battle of about 30 people on each side, it was NOS vs. Urshra Kahn if I remember correctly. My Poor Vexor didn't make it, sadly. ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |

Abyssal Angel
Caldari Solar Wind Interstellar Alcohol Conglomerate
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Posted - 2007.09.07 18:26:00 -
[9]
Definetly the Operation Abort BOB Fetus.
We faced immense lag and didn't even get to the target system, but our 300+ supportgang (which I as in, and support here being anything not capital, i.e. snipers and alot of Ewar and dictors) was playing hide and seek with the enemy's 200 and 100 man gangs 1 jump out of the BOB capital building system (will update with name when I locate my old deathmail).
The only real winner in our system was the Lag and we lost alot of ships to unknown damage that was just appearing without any ships nearby, mind you this was before we knew we were being owned by desync.
so numbers: 300 vs 300 + another 600 1 jump away and I think another 800 pilots spread out over alot of neighbouring systems.
I'll try to find the old battlereport from our Fleetcommanders but check COAD if you want :) Fixed Yay! have a cookie - Deckard
Originally by: CCP PrismX My name is Prism X and I support this message.
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Kye Do'lan
Gallente The Whitesands Consortium
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Posted - 2007.09.07 18:34:00 -
[10]
300+ in S-EVIQ
I was in the pheonix alliance when we hit -5- and the Forsaken Empire there. I think we had one of the 1st dread kills in game at the time, well we killed 2 dreads on that day.
The lag wasn't too bad either, but that was more than 18 months ago
My Skills |

Susan Acid
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Posted - 2007.09.07 18:40:00 -
[11]
Originally by: Larshus Magrus The LV fleet fight that caused the node to go up and down for 2 days. At one point there were 450 of us and 450 of them.
It was completely unplayable. IMHO fleet battles suck. Fix the nodes.
Yeah,there's a difference between how many hostiles can assemble in a system and how many actually see anything or can activate their modules.
Sure 300v300 will try to fight but there's probably less than 20% of them that actally take part.
The question in the OP can't be answered because nobody knows how many people were fighting/participating and how many were lagging/desyncing or crashing.
I sincerely hope that this question isn't being asked so it can be used in some way to promote the game.
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TrevorReznik
Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 18:42:00 -
[12]
9-9 capital fight in mid May, over 100 capitals in system and another 400 support, worst lag I've been in, and supposedly as bad as the F-T fight was.
Also was in the 9-9 & 66- fights in July where local was over 600 and we couldn't shoot each other. No capitals in these, so no fighter spam.
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.09.07 18:42:00 -
[13]
Last really big fleet fight I was "in" was probably a 100 (Goonswarm) vs. 100-130 (BoB) fight in 46DP. Ships in the fight itself on both sides were Battleships, HACs, Command Ships, Interceptors, Frigates, Battlecruisers, certain Cruisers, and probably some combat recons. BoB jumped into 46DP from 9-99 - where we had towers coming out of reinforced - to kill a Curse Alliance reinforcement fleet of 70. The Curse Alliance guys had desynced and BoB was going to try and crush them while they were helpless. One of our gangs (we had two gangs in 9-9, one was at one point at the member cap of 256, the other must have been smaller, and there were some RA gangs in there as well, I think) of I think 100 jumped into 46dp to try and save them.
Unfortunately, the entire gang that jumped into 46DP also desynced and were all killed by the enemy fleet. Literally not one single shot was fired from our side. I think they all died or disconnected.
Luckily for me, I desynced before the jump in so I didn't end up in 46DP where I would have desynced and died. And also, we saved the system, and that was cool.
There was another fight in 66- a few weeks later that was something like 350 vs. 350, and literally nobody could shoot each other. When the FC asked who could see someone on overview or who was shooting, only ten or twelve people confirmed that they were shooting or could even target anything. After a few minutes, it was decided that 12 people from each fleet shooting each other in a 350 vs. 350 fight was pretty pointless, so both sides disengaged. There were very few losses on both sides.
Also please, on the topic of fleet lag, please fix/reduce fighter spam server lag, even if it means decreasing drone counts from carriers from 10-25 down to just 5. 100-200 fighters along with actual players will make a system totally unusable and this kind of issue isn't just going to go away with time or better servers. Thanks  |

SexxxSlave
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Posted - 2007.09.07 18:43:00 -
[14]
data amalgamation....thats all youre doing there? why not trying to fix the god damn desynch?
Compiling large fleet data for kicks and giggles, as it seems from your post makes it look like you guys arent to interested in fixing whats wrong here. |

Tarminic
Black Flame Industries
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Posted - 2007.09.07 18:45:00 -
[15]
Originally by: SexxxSlave data amalgamation....thats all youre doing there? why not trying to fix the god damn desynch?
Compiling large fleet data for kicks and giggles, as it seems from your post makes it look like you guys arent to interested in fixing whats wrong here.
Yes, a forum sticky does take a lot of time out of CCP Ginger's schedule. I don't think he'll do any productive work today.  ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |

lofty29
Reikoku Band of Brothers
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Posted - 2007.09.07 19:04:00 -
[16]
300 v 300 ---
Project Mayhem 2 |

Major Stallion
Four Rings D-L
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Posted - 2007.09.07 19:06:00 -
[17]
i think the largest ever for me was 150 v 120 or so...laggy as hell, got podded before i even loaded the grid. ________________________________ High Sec PvP
Originally by: "Wylker" CCP has finally mastered stupidity
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CCP Ginger

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Posted - 2007.09.07 19:16:00 -
[18]
Originally by: Tarminic
Originally by: SexxxSlave data amalgamation....thats all youre doing there? why not trying to fix the god damn desynch?
Compiling large fleet data for kicks and giggles, as it seems from your post makes it look like you guys arent to interested in fixing whats wrong here.
Yes, a forum sticky does take a lot of time out of CCP Ginger's schedule. I don't think he'll do any productive work today. 
Im not a programmer or a database guy or anything near that so I cant im afraid. The guys who are responsible for that however are doing that.
This is just to see, basically, what the largest fleet fight in EVE has been, which might be nice to be published for the guys involved. If you would rather not pass the information over then this is fine and is purely up to you.
Thanks for the info so far, much appreciated.
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Tadehiro
Kudzu Collective Knights Of the Southerncross
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Posted - 2007.09.07 19:17:00 -
[19]
Edited by: Tadehiro on 07/09/2007 19:20:57 The Assault on JV1V iirc, the one where LV lost it's titan fetus.
Alliances involved: Lotka Voltara, Goonswarm, probably a whole lotta others that I can't remember.
Number of ships involved: There were around 450 ships staging on the assault, just as many LV defending... so around 800 or so in system.
Other notes: Node was completely nonfunctional. Largest problem initially faced when first jumping in was the sheer number of pilots trying to enter system at once, creating delays of approxmiately 1-2 hours.
2nd problem was LV's deployment of several bubbles on the gate (my best estimate would be around 15-20 warp bubble of varying size). It was speculated that LV deployed them in hopes of crashing the node on purpose however these claims were never substantiated.
3rd problem was random disconnects from he node dying. This would lead to attempts to relogin, most likely overloading the login server. All pilots who had suffered this were unable to enter system for approximately 2 hours.
4th problem was the immense module lag, leading several ships to die mostly because they were unable to disengage any modules. My weapons would not cease firing for several minutes unil I ran out of ammunition (electron).
After that I avoided ANY fleet fight at all... Small gang work picking off stragglers is a lot more perferable then waiting at a login screen for a node to load.
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TheDagda
Forum Moderator

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Posted - 2007.09.07 19:25:00 -
[20]
250 v 300 (approx)
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AlphaMeridian
Ars ex Discordia GoonSwarm
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Posted - 2007.09.07 19:36:00 -
[21]
Edited by: AlphaMeridian on 07/09/2007 19:36:57 JV1V. Goon, RA, LV, CA, KOS, Snigg/Pandemic Legion, goodness knows how many more. IIRC, there were around 1000 there or near there or trying to get in (I'm was in the trying to get in category).
-Alpha
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SexxxSlave
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Posted - 2007.09.07 19:39:00 -
[22]
Originally by: Tadehiro Edited by: Tadehiro on 07/09/2007 19:20:57 The Assault on JV1V iirc, the one where LV lost it's titan fetus.
Alliances involved: Lotka Voltara, Goonswarm, probably a whole lotta others that I can't remember.
Number of ships involved: There were around 450 ships staging on the assault, just as many LV defending... so around 800 or so in system.
Other notes: Node was completely nonfunctional. Largest problem initially faced when first jumping in was the sheer number of pilots trying to enter system at once, creating delays of approxmiately 1-2 hours.
2nd problem was LV's deployment of several bubbles on the gate (my best estimate would be around 15-20 warp bubble of varying size). It was speculated that LV deployed them in hopes of crashing the node on purpose however these claims were never substantiated.
3rd problem was random disconnects from he node dying. This would lead to attempts to relogin, most likely overloading the login server. All pilots who had suffered this were unable to enter system for approximately 2 hours.
4th problem was the immense module lag, leading several ships to die mostly because they were unable to disengage any modules. My weapons would not cease firing for several minutes unil I ran out of ammunition (electron).
After that I avoided ANY fleet fight at all... Small gang work picking off stragglers is a lot more perferable then waiting at a login screen for a node to load.
see he doesnt want to know the problems we had in these fleet battles, hes just interested in big numbers. CCP is all about the "omgwtf" impressive numbers...theyre probably just going to publish this in the next Eve Magazine or something. If CCP cared about the lag/problems created from the fights, this dev would have asked.
Theyre probably going to throw some of these figures into a new advertising campaign. "Come play eve, the only game where you can fight in battles of epic proportions, 300 men per side" What theyll conveniently leave out here is the unbearable amount of lag and the subsequent slideshow your computer will turn EvE into. |

EliteSlave
Minmatar Tau Ceti Global Production Angels Of Discord
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Posted - 2007.09.07 19:44:00 -
[23]
Originally by: CCP Ginger
Originally by: Tarminic
Originally by: SexxxSlave data amalgamation....thats all youre doing there? why not trying to fix the god damn desynch?
Compiling large fleet data for kicks and giggles, as it seems from your post makes it look like you guys arent to interested in fixing whats wrong here.
Yes, a forum sticky does take a lot of time out of CCP Ginger's schedule. I don't think he'll do any productive work today. 
Im not a programmer or a database guy or anything near that so I cant im afraid. The guys who are responsible for that however are doing that.
This is just to see, basically, what the largest fleet fight in EVE has been, which might be nice to be published for the guys involved. If you would rather not pass the information over then this is fine and is purely up to you.
Thanks for the info so far, much appreciated.
Not to be too frank... but then who / what is your role at CCP?
The Eve-O Community truly does not care bout 3/4's of the Publishments that have been released as its usually One-sided, What we care about the most is a decent gameplay experience that does not include random desync's, and server crashes every saturday at 01:30
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An Anarchyyt
Gallente Federal Navy Academy
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Posted - 2007.09.07 19:51:00 -
[24]
Originally by: EliteSlave
The Eve-O Community truly does not care bout
Soooo, are you the Lorax?
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Blind Man
Angel Deep Corporation
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Posted - 2007.09.07 19:53:00 -
[25]
its been almost a year since my last fleet fight, the biggest ive ever been in was maybe 30v40, 40v50, around there...
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thesulei
Applied Eugenics
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Posted - 2007.09.07 20:00:00 -
[26]
I was in the BoB+ASCN lockdown of EC-P8R sometime a year ago I believe. Local had 600 friendlies at almost all time and the biggest battle must have been at least 500+ pilots when the hostiles jumped in.
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XoPhyte
Black Nova Corp Band of Brothers
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Posted - 2007.09.07 20:02:00 -
[27]
Edited by: XoPhyte on 07/09/2007 20:05:28 Interesting topic.
F-T was the largest engagement I was ever in but sadly was unplayable. 580 or so in local, another 150-300 perhaps in surrounding systems.
In KOS space (cannot remember system name) we fought about 220 goonswarm at about 3:00 am eve time. Massive fleet fights at pos's, warping in and out from one fleet battle to another, dreads shooting pos's while massive fleet fight is going on in the background and all with 0 lag. Was truly an epic fight and 1 I will never forget. We had 120 friendlies (perhaps more), local peaked around 450 IIRC.
9-9 system, BOB vs RA + GOON capitals. Another truly epic fight with bearable lag. We had 30 capitals, RA + GOONs had 50 I believe (maybe more). 3 Titans + dreads + carriers all in a massive fight for over 2 hours(I was dd'd 3 times during that fight in my carrier, thanks chow, shrike and evil thug!   ). Peak was 300+ iirc.
Many other fights with the goons over the last months all through omist, but the lag was pretty bad so they dont stick out in my mind as much. The last 2 fights were simply epic and some of the most fun I have ever had.
As I have been in both ASCN and now BOB I have seen my share of massive fleet battles. I'll try to go back through the killboards and get more exact numbers and perhaps jog my memory a bit.
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Cyan Nuevo
Dudes In Crazy Killing Ships
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Posted - 2007.09.07 20:02:00 -
[28]
Biggest fight would have been during the giant BoB supercap shipyard defense in F-TE1T. I died without loading the grid in one of the chokepoints, K-6K16. Because of this, I don't know the exact local count I was in but heard it was around 500. --- Proud Amarr pilot.
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Jenna Shame
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Posted - 2007.09.07 20:06:00 -
[29]
I'm I the only one worried that CCP needs to ask this question?
I would have thought they would have such data on hand already as they work to improve server performance in said slideshows.
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.09.07 20:07:00 -
[30]
So how are you actualy going to publicize such a battle? "An immense battle of 1000vs1000 took place sometime in somesystem, sadly, none of the pilots involved actualy loaded the grid"
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.09.07 20:11:00 -
[31]
We had a 150 vs 130 man fight in RIT a few weeks ago. People with grid loaded and on gate completely lagged out yet the Bob fleet jumping in seemed to have no problems. I distinctly remeber being on the gate when the only thing I could see was about 8 Bob jump in and all launch their fighters at me like we were the only ones in system. The other 150 of us saw nothing...and the 150 man fleet was slaughtered.
Yesterday, in Mj-5f9, we had 185 jump into a 175 man camp. Some fighting occurred, but the result was a slaughter for the jumpining-in side this time.
I also agree with several of the posters...if you just want this info for promotional purposes, then we all need to say 'Largest was 5 on 7', cuz the last thing we need is more people trying to do 400 vs 400 man fights. To me, the complete unplayability of the current fleet fights is ruining the game.
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SexxxSlave
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Posted - 2007.09.07 20:18:00 -
[32]
Originally by: ElCoCo So how are you actualy going to publicize such a battle? "An immense battle of 1000vs1000 took place sometime in somesystem, sadly, none of the pilots involved actualy loaded the grid"
rofl QFT...btw i see how this has been unstickied....someones in trouble over there in the CCP offices. |

Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.09.07 20:29:00 -
[33]
Edited by: Lord WarATron on 07/09/2007 20:32:23 Edited by: Lord WarATron on 07/09/2007 20:31:32 Although I am in big fleet battles all the time, the two truely epic fleet fights I have been in eve were the f-t fleet fight which we all know about and the 9-9 fleet fight a few months back.
Both of these fleet fights were epic and unique in that capital ships were fighting capital ships alongside conventional fleet. The 9-9 capfleet fight was also unique in being perhaps the only battle where all shiptypes from titans etc down to frigs were on the same grid at one time dukeing it out. My abaddon was lucky in having a fast grid load and lock time while most people were lagged for minutes, and I spent the vast majority of this 2 hour battle sitting waiting for cap to recharge .
Who knows, with a bit of luck there may be a third truely epic battle later today. Perhaps it has already started and I am awaiting the grid to load  --
Billion Isk Mission |

JoDirt
Minmatar Tides of Silence Hydra Alliance
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Posted - 2007.09.07 20:48:00 -
[34]
the big LV fight that was about 1k that crashed the node. Never did load, just crashed out after waiting about 45min.
About a month ago S-E about 300-300 took 20 min for the overview to load then about 5min a lag for mods to activate.
Worst eve experiences ever! brought a friend i had turned onto the game and was very embarrassed. he said he never wanted to do that again and I can't blame him. |

Mike Yass
GoonFleet GoonSwarm
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Posted - 2007.09.07 20:50:00 -
[35]
Battle of JV1V, where we aborted the Titan. I spent probably 3-4hrs in a log in queue, finally got into the game, and then once I was in, I waited probably 30minutes while grid loaded and during that time a tower died.
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belzebub1
Gallente The Funkalistic SMASH Alliance
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Posted - 2007.09.07 20:59:00 -
[36]
Watch MJ-5 tonight for a large fleet battle Ginger    Rgds
Belz
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.07 21:08:00 -
[37]
Edited by: Alski on 07/09/2007 21:11:55
Originally by: belzebub1 Watch MJ-5 tonight for a large fleet battle Ginger   
Yup MJ has been the largest fleet fight i've been in recentley at roughley 300+ in local, sadley i wasent in it for long as some fool game me quite possabley the worst intel i have ever seen
me: "is the XXX gate in MJ- clear?" intel noob: "yes clear"
This is what he ment by "yes clear"
Also notice my guns dident survive loading the jump, so i couldent even go down fighting 
Before that, largest fleet battle was over a year ago in KOS alliance vs. RA and goons, about 430 in local at one point, and it was a hellofa lot less laggy than a 300 local fight is now... ah well. 
-
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Torquemanda Corteaz
Gallente Infinite Improbability Inc Mostly Harmless
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Posted - 2007.09.07 21:12:00 -
[38]
the bob fetus operation in FT that had about 750 in system and about 1400 other pilots 1 or 2 jumps fron the system
recently, bkg got to about 400v400 but died horribly :(
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2007.09.07 21:17:00 -
[39]
Originally by: Abyssal Angel Definetly the Operation Abort BOB Fetus.
We faced immense lag and didn't even get to the target system, but our 300+ supportgang (which I as in, and support here being anything not capital, i.e. snipers and alot of Ewar and dictors) was playing hide and seek with the enemy's 200 and 100 man gangs 1 jump out of the BOB capital building system (will update with name when I locate my old deathmail).
The only real winner in our system was the Lag and we lost alot of ships to unknown damage that was just appearing without any ships nearby, mind you this was before we knew we were being owned by desync.
so numbers: 300 vs 300 + another 600 1 jump away and I think another 800 pilots spread out over alot of neighbouring systems.
I'll try to find the old battlereport from our Fleetcommanders but check COAD if you want :)
This one but I was not in F-T, just next to it. 2isk
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Virida
Mindstar Technology United Confederation of Corporations
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Posted - 2007.09.07 21:20:00 -
[40]
Edited by: Virida on 07/09/2007 21:24:38 I think Ginger and ccp in general will be disapointed with mine, to be honest.
Mine was the 2005 august-sept and later attacks on bob in Imperium alliance. The largest corps was Mindstar, mine, RONA, who was providing all funding of the war(and pulled it off), and VOTF, and xirtVotf in Vengance of the fallen who was the grand leader.
I had fun, mainly i met and fought Reikoku, for some reason, but all was wrong.
- We lost all funds. A thief stole all means to fund a war. - BOB was able to warp at will trough the POSes, they was buggy as nuts, nothing worked, and fleets blew up. Also sitting in a huge pack and release 10 drones per ship and let all Imp's lag to death was done.
Our fleet was mostly a mix of all races, all types, but skilled. We a brilliant fleet commander, the game engine could not handle it, and worked then as now, and bob simply was best at coping with a bad engine.
My first though after it ended, and MNDS left Imp, was bob generally seeming nice, and a lot of members id fly with if given a chance(maybe as allies), or against at any time, but selected ppl was, and is the worst scum ive seen. They derived fun from ridiculing us, both within their corp, and without, for us. Typical "end game guild" mentality, where the end justify any means.
we later has been allies with bob's allies, the main reason i atm has not had much fleet activity, is my alliance atm is been branded traitors by bob(we basically got on bad terms, when we offered fighting for them, without anything in return at all), and since the only ra/goon block side we got any potential relations in, is guys we've no realtions to for years, and small scale fights is more fun, anyway, than 200 battleship blobs lagging each other, and cries the game dont work.
Now, if you got no realtions to Red Alliance or Goonswarm(i love both's style, unusual fighters, and fun oponents), or Band of Brothers (also a side id fly with if given a chance, and id think id happily meet them in RL given a chance, as if we become friendlies again, and Molle really do invite tenants and allies to BBQ's), you got no acces to equal sided fleet fight. And need to fight assymetric warfare, or go elsewhere to fight.
Ive seen, and received all dung and garbage this game offers, and still is mature enough to see past it, most i remember was REALLY angry at bob, ccp for failing, bob fueled the anger by teasing and acting childish, then my corp left, confused, most dont want to ever see any of our old imp alliance buddies again.
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Ex0101
Malicious Intentions Cult of War
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Posted - 2007.09.07 21:27:00 -
[41]
Edited by: Ex0101 on 07/09/2007 21:26:50 BKG over the last fortnight, highest being around 400vs400 but the node went/was taken down just after local hit 770+ at highest report. Involved Tri, RZR, MM, CoW, FATAL, M.Pire, and many others i cant remember off the top of my head :)
Grid would not load for at estimate over half of the pilots involved, some waiting in excess of 3 hours with no joy, a lot not being able to get back ingame until the following day when the conflict calmed down.
--
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Zubenelgenubi
Interstellar eXodus R0ADKILL
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Posted - 2007.09.07 21:28:00 -
[42]
There are 400 in mj- right now in the drone regions.. It is unplayable.
id check alliances but nothing responds to clicks... You Improvise. You Adapt. You overcome!
Have a plan, Execute it violently Do it now. ~General Douglas MacArthur |

Jennai
The Silent Rage R0ADKILL
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Posted - 2007.09.07 21:28:00 -
[43]
V7-MID last month was like 300v300, but 1/3 of the fleet crashed, many of the people who didn't crash were desynced, and the people who weren't crashed or desynced had lag measured in minutes. I crashed on jump and couldn't log back in until it was all over, but I heard them calling the same primary for five minutes on teamspeak.
the largest fleet fight that I haven't been stuck out of game the whole time was MJ-5F9 yesterday, which was 165v171 according to our killboard. lag was quite bad, many of our guys couldn't see any hostiles on overview, and I desynced and had to relog but that only took five minutes and I was able to get on some mails before it ended. http://interexodus.com/RKAlliance/?a=kill_related&kll_id=36699
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Packe
Minmatar Wayward Brewing Fallen Souls
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Posted - 2007.09.07 21:30:00 -
[44]
The recent BKG battle had 750 in local (for me) when the node died. Only had 1 red on screen at that time.
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Tryptic Photon
Gallente Asgard Protectorate Betrayal Under Mayhem
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Posted - 2007.09.07 21:36:00 -
[45]
Edited by: Tryptic Photon on 07/09/2007 21:36:58 JV1V battle - 02.16.07 - 04:23
my last screencap before the blackness seconds later 527 LV & Allies in local roughly the same or more Reds waiting outside the gate
worst battle evar
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DeadDuck
Amarr IONSTAR Curatores Veritatis Alliance
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Posted - 2007.09.07 21:42:00 -
[46]
Edited by: DeadDuck on 07/09/2007 21:43:22 Hmmm...
F-T attack D2+GS+RA+AAA vs MC+FIX+BOB probably +1000 ships in 2/3 systems XZH - D2+YW vs Goons about 200 vs 300 ECPR - IRON+D2 1st try jump (+/-100) vs +500 (BOB +ASCN+The Five) 
In common all ended with a lag festival with alot of people being killed without even loading the grid, or node crashing...
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Jai Cee
Quam Singulari M. PIRE
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Posted - 2007.09.07 21:46:00 -
[47]
The biggest fleet fight I would have been in would have been JV1V, maybe 400 vs 400 unfortunately everyone at that battle had PC or ISP issues so most of us decided to call it off.
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Eikl
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Posted - 2007.09.07 21:46:00 -
[48]
MJ- last night, with about 150 on 150. Unfortunately, I only ever saw 5 or so enemy ships on overview because the system was lagged so badly. A friend of mine was in the fight, and this was his first big fleet fight. He was a little surprised that he never actually saw it - he was under the impression that this sort of fight happened in eve, and wasn't aware that the typical fleet fight experience consisted entirely of lagging for 10 minutes, rebooting, and finding out you were dead. He's vowed to avoid 0.0 fights at all cost now, and I can't blame him.
Wanting to know for the sake of server design is fine, but if you're going to try to advertise the game as offering things like this without mentioning that it's frustrating, utterly unplayable and downright unfun, that seems highly unethical.
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Rhaegor Stormborn
Pestilent Industries Amalgamated
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Posted - 2007.09.07 22:20:00 -
[49]
Edited by: Rhaegor Stormborn on 07/09/2007 22:23:30 200 v 300
I have been in many more though that average 50 v 50. Sometimes 100 v 50 as well. I have never been desynced. I always lag touch at the start of the of battles, sometimes for as long as a minute I have experienced a choppy frame rate affecting lag, but it usually is much shorter, like 10 to 20 seconds, and then it clears up. I have a good internet connection (8MB/Sec) and a good computer as well (e6600, 800GTX, & 2GB 800Mhz RAM).
Rhaegor Stormborn Fleet Admiral - Pestilent Industries Amalgamated |

Bellum Eternus
Gallente Blood Corsair's The Red Skull
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Posted - 2007.09.07 22:25:00 -
[50]
JV1V.
No one really has any real good idea of just exactly how many numbers were on each side, but I've heard estimates of 480+ on LVs side vs 1000+ on RA's side along with their goonswarm lackies and other misc. hangers on.
The whole fight was worthless, hundreds of ships were able to infiltrate the system by logging off in bubbles etc.
CCP changed the log off rules w/ respect to bubbles about a month afterwards. One month too late to save LV.
[Video]Blood Corsairs - Day One |

Freelancemen
Horizon.Inc Dark Matter Coalition
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Posted - 2007.09.07 22:26:00 -
[51]
MJ just now, over 500 in local but its a complete lagfest and nothing is in sync it seems. Now i'm trying to relog for allmost half an hour but i just keep stuck at entering game 
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Malarki Cheddar
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Posted - 2007.09.07 22:37:00 -
[52]
Horrible horrible lag in MJ, 520+ in local.
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belzebub1
Gallente The Funkalistic SMASH Alliance
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Posted - 2007.09.07 22:57:00 -
[53]
Edited by: belzebub1 on 07/09/2007 22:58:10 CCP just shut the node down to put MJ-5 on its own node :O) about time. we only told CCP that this fight was going to go on a few weeks ago   Rgds
Belz
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Rooker
Lysian Enterprises
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Posted - 2007.09.07 22:58:00 -
[54]
Edited by: Rooker on 07/09/2007 23:04:24 I can't for the life of me remember the name of the system (F-T?), but it was the battle where BoB massacred all those Northern dreads back in March. They were fighting over a shipyard building a supercap and it turned out the north attacked the wrong starbase anyway.
I was in a gang of 40-50 Fallen Souls, we picked up another gang on the way (LV or somebody), ran into 2 or 3 separate northern gangs of 200+ and never did get to the target system. The whole region was lagged out and people kept dropping, then we heard the fight was basically over. Across the whole region (Querious or Delve, I forget), there had to be a few thousand people running around, either trying to get into the fight or keep people out of it.
The largest battle I actually fought in was probably one night during IRON's siege of 9CG. About 40 Fallen Souls + 50 or 60 FIX vs 100-120 IRON/MM. We kept doing hit and run sniping raids against the Northerners.
At one point, one of our guys cynoed in 2 carriers and one of them loaded at the wrong moon, which just happened to have a whole IRON fleet + POS. We had to warp in the fleet to rescue the carrier.
Wish I could do killboard links, but Dark-Rising disbanded and the new Fallen Souls site didn't import the entire database when they moved it.
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Red Crown
Kudzu Collective
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Posted - 2007.09.07 22:58:00 -
[55]
JV1V-0, 5 billion vs. 3 billion.
More recently generally 100ish vs. 100 ish.
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PirateShampoo
Minmatar UK Corp
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Posted - 2007.09.07 23:07:00 -
[56]
Edited by: PirateShampoo on 07/09/2007 23:10:38 Edited by: PirateShampoo on 07/09/2007 23:09:39 Strangely I am in the position of being in the 3 biggest fights ever in EVE's history. Also in each and every fight I never got to fire a shot!
JV1V (1000) - In UK Corp/LV F-T (600-700+) - In UK Corp/FATAL (Did get to clean up lots of goons/d2 after the fight tho) BKG (750) - In UK Corp/FATAL
The above numbers are conservative (e.g. they only count what I saw in a single system at one time. There where many others in surrounding systems in each fight)
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Lazarus 745
Gallente Ore Mongers R0ADKILL
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Posted - 2007.09.07 23:08:00 -
[57]
the battles in mj last night and today are the worst ccp has got to fix this somehow 30 min to load ur guns? it took me 40 min to lock a target today listen up - 40 MINUNTES this is just nuts how can anyone play like this?
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Seredith
GoonFleet GoonSwarm
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Posted - 2007.09.07 23:20:00 -
[58]
JV1V without a doubt. as has been said here, estimated total forces topped a thousand players.
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Flinx Evenstar
Minmatar Spartan Industries Cruel Intentions
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Posted - 2007.09.07 23:35:00 -
[59]
Edited by: Flinx Evenstar on 07/09/2007 23:42:41
Originally by: CCP Ginger Hey guys, Estimate of number of ships involved, which corps/allainces were involved and a bit of background to the fight and any other cool stuff you can think of would be rather spiffy. Cheers guys.
F-T...
Probably about 2000 ships trying to get into system. The battle was around 400 cap ships and BS slugging it out, but the fleets that we assembled were far far larger 
Most were stuck on jump in 
http://dl.eve-files.com/media/0706/TitansBlobs.mpg
I hope your intention is to fight the desync monster and make fleet fights once again possible. Funny thing about F-T, although that is probably the most number of cap ships we will see for a long time fighting in one system, the lag was actually bearable, no desync's etc.
Check the fraps linked.
Whatever happened recently in terms of patches, has been a step backwards 
I, erm, like kill things and stuff |

Torquemanda Corteaz
Gallente Infinite Improbability Inc Mostly Harmless
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Posted - 2007.09.07 23:43:00 -
[60]
Originally by: Flinx Evenstar
F-T...
yeah there was quite a bit of lag but no desyncing... f-t was population capped which i think is what stopped the node from just keeling over and exploding too
how jump bridges did we try? 5 ? 
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mazzilliu
Caldari Sniggerdly Pandemic Legion
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Posted - 2007.09.08 00:02:00 -
[61]
the largest was the jv1v titan abortion, and i wasn't even in the system or logged in! \ /
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Sqalevon
Masuat'aa Matari
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Posted - 2007.09.08 00:03:00 -
[62]
I think my biggest fight was 100 CA vs 100 SA But that was a long time ago, and I cant recall those numbers clearly.
More recently i've been in some 50vs50's
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Bohoba
Caldari Dragons United Pure.
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Posted - 2007.09.08 00:13:00 -
[63]
have to check coad, Iwas in the collition vs bob when we tryed to take the cap ship yard there was a good 2000 or so, ccp capped the system at 700 but surounding systems had lots of support waiting to jump I know this was one of the biggest in eve I am sure nodes didn't run right for days :)
The Dark Force is strong in EvE But it will fail
Get Into the Game it makes it fun for all |

Durethia
Momentum. The Reckoning.
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Posted - 2007.09.08 00:23:00 -
[64]
I think, the largest engagement I have been involved in was while flying for BoB. We used a titan to jump into a ASCN system, and the system was like 300 or so. Anyways, massive lag, random ships showing up on overview, some how, ASCN was able to land a big blob ontop of our blob. Lag was so bad, I think most pilots on both sides got away.
I doubt all 300 of us were on grid. Because we were jumping people around the system trying to thin out our presence, and I doubt ASCN was going to give up a gate to warp everybody around from here to there.
My best guess, all factors considered, maybe 200 to 250 ships on grid.
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BigRedRockEater
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Posted - 2007.09.08 00:41:00 -
[65]
Same, that ASCN gate with the titan.
Some of the GQ2S fleets were large too.
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2007.09.08 00:49:00 -
[66]
Edited by: RuleoftheBone on 08/09/2007 00:56:20
Originally by: CCP Ginger
Originally by: Tarminic
Originally by: SexxxSlave data amalgamation....thats all youre doing there? why not trying to fix the god damn desynch?
Compiling large fleet data for kicks and giggles, as it seems from your post makes it look like you guys arent to interested in fixing whats wrong here.
Yes, a forum sticky does take a lot of time out of CCP Ginger's schedule. I don't think he'll do any productive work today. 
Im not a programmer or a database guy or anything near that so I cant im afraid. The guys who are responsible for that however are doing that.
This is just to see, basically, what the largest fleet fight in EVE has been, which might be nice to be published for the guys involved. If you would rather not pass the information over then this is fine and is purely up to you.
Thanks for the info so far, much appreciated.
JV1V....although as far as publicity goes I don't think you'll want to big that one up .
I scored two kills while making a snack for myself and changing my son's nappy....then....fade to black . Then I read a good book until calling it a day after hours of admiring the black screen .
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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JamnOne
Amarr
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Posted - 2007.09.08 00:50:00 -
[67]
Edited by: JamnOne on 08/09/2007 00:50:24
Originally by: CCP Ginger ginger breeding program.
Ginger Breeding Program? Hmmm - sounds interesting.
_________________________________________________________ "The History of every major Galactic Civilization tends to pass through three distinct and recognizable phases, those of Survival, Inquiry and Sophistication, otherwise known as the How, Why and Where |

Deva Blackfire
D00M. Triumvirate.
|
Posted - 2007.09.08 00:57:00 -
[68]
700-800 man in BKG this month
abt 400-600 man in XZH vs goons last year...
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CagedRage
BURN EDEN Terra Incognita.
|
Posted - 2007.09.08 01:13:00 -
[69]
Edited by: CagedRage on 08/09/2007 01:13:22 Other people mentioned this one already. 700 in system, over a thousand banging on the locked doors. F-T... Just enough BoB to leave enough space for our cap ships and nothing else. Certainly haven't been in a bigger fight than that!  How long will PvPers continue to play EVE Online? |

Brunswick2
coracao ardente Triumvirate.
|
Posted - 2007.09.08 01:14:00 -
[70]
Recently: BKG - 700 local, between TRI, RZR, Morsus Mihi, Mostly Harmless, Pure, and some others v. Fatal, M.Pire, CoW, Fallen Souls
http://killboard.eve-triumvirate.com/?a=kill_related&kll_id=52946
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Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.09.08 01:20:00 -
[71]
Originally by: belzebub1 Watch MJ-5 tonight for a large fleet battle Ginger   
I Ewarped 2x before I loaded grid, I ended up 3au from the gate in a pod, only things on my killmail were fighters that followed me in ewarp.
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Arngorf
Minmatar x13
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Posted - 2007.09.08 01:23:00 -
[72]
Originally by: Susan Acid
The question in the OP can't be answered because nobody knows how many people were fighting/participating and how many were lagging/desyncing or crashing.
lol  ________________________________________________ FORMER!!! I said FORMER Pirate...
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Steve Hawkings
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Posted - 2007.09.08 01:48:00 -
[73]
Every single time i join a fleet op i end up quiting 10 minutea after kick off as its always unplayable due to lag.
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CrispyKritters
Caldari GoonFleet
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Posted - 2007.09.08 01:52:00 -
[74]
I'd say JV1V was the largest for a single system because everyone actually got in the system and F-T was the largest for a consellation but everyone got stuck in the surrounding systems.
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Ademius Knortak
coracao ardente Triumvirate.
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Posted - 2007.09.08 02:11:00 -
[75]
biggest prolly BKG ~700+ local .. first time i ever lagged out that badly.(2hours of nothing) couple of fights in the 250 vs 250 area. latest one in that category was the uejx sparta MS-POS kill... no problems at all loading on jump in. And of course the usual 150 vs 150 standard fleet fights (2r/ya0 or OWT etc)
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Naomi Wildfire
Amarr Stardust Heavy Industries
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Posted - 2007.09.08 02:25:00 -
[76]
Edited by: Naomi Wildfire on 08/09/2007 02:29:55 Edited by: Naomi Wildfire on 08/09/2007 02:28:45 Edited by: Naomi Wildfire on 08/09/2007 02:26:22 300 vs 300 in BKG, no chance to give a single shot. LXWN and BKG merged to a giant blow of more than 700 players i think.
Quote: M.Pire + Fatal + Fallen Souls + COW Vs Tri + Rzr + MM + assortment of randoms.
http://razor-eve.org/killboard/?a=kill_related&kll_id=261783 where Hostile should be incomplete, also blue site (because i'm missing)
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Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.09.08 02:25:00 -
[77]
Edited by: Phrixus Zephyr on 08/09/2007 02:27:33 780 in local, BKG, 300 on gate (i think) 200ish of us jump in through said gate. Other locals warping to gate or doing other stuff.
M.Pire + Fatal + Fallen Souls + COW Vs Tri + Rzr + MM + assortment of randoms.
I lagged out of the whole fight pretty much, the node was brought down by CCP and i spent quite a while logging on. I started to be able to move when local was at around 200-300 i think.
.
Interesting thing to note. 200 V 200 man fight with bubbles and drones in Querious back in the day was playable, warping in and out etc. Had a 100 V 100 a couple of days ago on a gate, no bubbles and hardly any drones and i had 1fps and could barely lock targets.
.
Originally by: Deva Blackfire 700-800 man in BKG this month
abt 400-600 man in XZH vs goons last year...
Forgot about that. Maybe have been there too, or at least one of the smaller fight days. Remember being in XZH, cant really remember the fights.
Originally by: consider telos ..then we had a fight and he was so dead and then I like became champion of eve and then ccp gave me a medal and a t-shirt and asked me to go out with him on a date to mcD'
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Highwayman Bob
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Posted - 2007.09.08 02:26:00 -
[78]
Same stories everywhere..
Lag out, de-syncs, node crashes.
Where are your priorities ccp? |

Phrixus Zephyr
D00M. Triumvirate.
|
Posted - 2007.09.08 02:26:00 -
[79]
Edited by: Phrixus Zephyr on 08/09/2007 02:26:27 dbl post
Originally by: consider telos ..then we had a fight and he was so dead and then I like became champion of eve and then ccp gave me a medal and a t-shirt and asked me to go out with him on a date to mcD'
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Research Agents
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Posted - 2007.09.08 02:29:00 -
[80]
Is this for marketing reasons or something? I don't think anyone has any actually good or exciting "stories" about fleet fights, because they're torture for the most part. The enjoyment people get from fleet fights is through the suffering of their enemies afterwards.
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Chainsaw Plankton
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Posted - 2007.09.08 02:34:00 -
[81]
it was about 10 vs 150, the odds were low. with the help of 3 hulks and several mining battleships we attacked the roids with deadly precision, in the end there were about 50 left, the roids won, boredom is a powerful weapon.
think the biggest real fight i was in was about 5v3 doh!
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chrisreeves
Gallente Asgard Protectorate Betrayal Under Mayhem
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Posted - 2007.09.08 03:23:00 -
[82]
Edited by: chrisreeves on 08/09/2007 03:24:43 JV1V definately for me. Around 1000 people in system I believe at one point, not that we could do anything much. Second would probably be the ISS/IAC sieges involving LV, MC, ISS, IAC, etc. Then the battle of Jita. Every time I jump in there it's both a battle to get into and out of station and a battle not to go pod every idiot spamming. -----------------
Originally by: kieron The Ibis was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.09.08 03:33:00 -
[83]
Originally by: Phrixus Zephyr
Originally by: Deva Blackfire 700-800 man in BKG this month
abt 400-600 man in XZH vs goons last year...
Forgot about that. Maybe have been there too, or at least one of the smaller fight days. Remember being in XZH, cant really remember the fights.
Props to one thing tho. After XZH CCP managed to fix most of POS lag that happened. In XZH we had problems even with 40-50 ppl at POS (15+ minutes lag + active pos guns anyone?). There was lots of stress tests on sisi and seems it looks better nowadays (well at least 300 ppl is sometimes playable).
You should REALLY think how to fix initial lag/preloading when one fleet jumps into system. As it stands now when 2 fleets are INSIDE system (both loaded on same grid) even with 500 people it works. As soon as one side warps out and rewarps to grid there is HEAVY lag (reaching 5-15 minutes). So... bottleneck you are searching for?
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Zeoliter
Reikoku Band of Brothers
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Posted - 2007.09.08 09:58:00 -
[84]
They need this info because their logs don't show it. In fact their logs don't exist. The biggest and most annoying CCP lie is teh statndard "log" petition response.
And to answer your question, the biggest actual fight I've been in is around 100v100. I've been in countless systems with 600+ in local but I wouldn't call them a fight. Not loading a grid until your character is miraculously transported to another node is not a fight. Jumping into a system, waiting 10 minutes for the grid to load, another 10 minutes to lock a target, another 10 minutes to activate guns - by which time you're out of range so you initiate warp to a POS which happens of course another 10 minutes later by which time you've wasted probably 5 hours of your time. This is not a fleet battle.
Fleet battles with more than 200 in local are broken in Eve. Thanks for that.
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Turix
Interstellar eXodus R0ADKILL
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Posted - 2007.09.08 10:28:00 -
[85]
450 vs 150 in MJ- last night. So about 600-650 in local
Wasnt really a fleet battle more a lag infested brawl at a gate. Took an hour lol 
| Image Hosting | My Movies | |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.09.08 10:54:00 -
[86]
The top military op was for sure The abort BOB fetus. But that was hardly a battle adn whosle region was lagged and not working
The alrgest true battle I 've been was in 49-u THink around 120 IAC almost 100 Tripple A, with other side summing more than 250 ships form MC, FIX, D-l, Axiom , and others alliances
I must add. NOT FUN!
If brute force doesn't solve your problem... you are not using enough |

Trind2222
Amarr Celestial Pillagers Brutally Clever Empire
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Posted - 2007.09.08 10:56:00 -
[87]
Edited by: Trind2222 on 08/09/2007 10:57:08 JV1V when i in dark helped lv to defend the POS was a planed titan in most of us lagged out when the goons came and had problem logging in. The day after server clam many of us logged in we got allot of kills then from the goons was still in the system.
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.09.08 11:04:00 -
[88]
Originally by: CCP Ginger
Im not a programmer or a database guy or anything near that so I cant im afraid. The guys who are responsible for that however are doing that.
This is just to see, basically, what the largest fleet fight in EVE has been, which might be nice to be published for the guys involved. If you would rather not pass the information over then this is fine and is purely up to you.
Thanks for the info so far, much appreciated.
One thing it probably won't be appreciated in form of a press release since that would indicate zomg 400 vs 400 can run (which as you have seen from the reactions isn't the case).
--- -The only real drug problem is scoring real good drugs
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Clean
Acceptable Losses
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Posted - 2007.09.08 11:49:00 -
[89]
"Fight for C-J6 2nd try" about 400+ vs. 400+ : LV, -V-, KOS, some others VS. RA
After several days of constant unplayable lag even tho there was no fight going on most of the time in local action ended cuz leaders decided to wait for a patch to fix the lag (still)
"Fight for 1V-L" about 140+ vs. 500+: -V-, LV VS. RA (and firends), Goons, TCF, IAC, CA and KIA
LV revealed its Titan but useless lag was so bad no Cap ship killing was possible with just 140 support cuz only 30% could shoot and 450 Ragoons lagged in to make it even more impossible As allways lag was on the side of the 1 to 4 ratio ;P
"Fight in JV1V" lots a lag lots of DD saw nothing but blackscreen and a DD .. LV, BoB VS. RA, CA, TCF, IAC Goons, United legion, AAA, Ultima Ratio, xxxDeath Legionxxx, Pandemion Legion (sniggs) and KOS
Check old LV board and or current RA board for the stats since the Goon board with 100 Titan kills is probably to most stupid thing to try on ;)
In overall: Lag and tons of note crashes either the bigger blob won cuz more could shoot on that side or the one loging in the fastest after node crash to pick the enemy up solo loggin in.
If u wanne have my personal stats: I lost billions of isk to lag !!
 |

Atius Tirawa
Minmatar Wreckless Abandon Triumvirate.
|
Posted - 2007.09.08 11:50:00 -
[90]
BKG, local was 732 before the node crashed - even though different people were reading off different nuumbers. I have no idea which side had how many since it was several fleets converging.
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HaulandHaul
Gallente Caldari Deep Space Ventures Caldari Deep Space Industral
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Posted - 2007.09.08 12:13:00 -
[91]
the fight for laggystan.
- *snip* Modifying another player's signature graphic to insult them is trolling. -Rauth Kivaro ([email protected]) |

Mrsticks
Minmatar RNCGM Inc.
|
Posted - 2007.09.08 12:35:00 -
[92]
Originally by: EliteSlave
Originally by: CCP Ginger
Originally by: Tarminic
Originally by: SexxxSlave data amalgamation....thats all youre doing there? why not trying to fix the god damn desynch?
Compiling large fleet data for kicks and giggles, as it seems from your post makes it look like you guys arent to interested in fixing whats wrong here.
Yes, a forum sticky does take a lot of time out of CCP Ginger's schedule. I don't think he'll do any productive work today. 
Im not a programmer or a database guy or anything near that so I cant im afraid. The guys who are responsible for that however are doing that.
This is just to see, basically, what the largest fleet fight in EVE has been, which might be nice to be published for the guys involved. If you would rather not pass the information over then this is fine and is purely up to you.
Thanks for the info so far, much appreciated.
Not to be too frank... but then who / what is your role at CCP?
The Eve-O Community truly does not care bout 3/4's of the Publishments that have been released as its usually One-sided, What we care about the most is a decent gameplay experience that does not include random desync's, and server crashes every saturday at 01:30
And the Remaining 1/4 of us get that some people at CCP are not programers or involved with the server maintnance. The remaining 1/4 that arn't Jackholes and have some idea what goes in to programming would like to thank Ginger and the rest of the nonprogramers for ther Dedacated work and some attempt to have fun in their day.
Long Live TEXAS! Texans join the Texas channel in game plz.
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kimish
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Posted - 2007.09.08 13:04:00 -
[93]
around 300-400 peeps or so _____ _____ "When the moderators are gone, the trolls dances on the table." |
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