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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Ginger

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Posted - 2007.09.07 17:58:00 -
[1]
Hey guys,
Were trying to amalgamate some data over here at CCP and we would be very interested to know what the largest fleet fight you have been involved in was?
Estimate of number of ships involved, which corps/allainces were involved and a bit of background to the fight and any other cool stuff you can think of would be rather spiffy.
Oh, and if your killboard supports fleet fight summaries then a link to this would give you bonus points in the new and upcoming ginger breeding program.
Cheers guys.
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Taaketa Frist
Coreli Corporation Exuro Mortis
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Posted - 2007.09.07 17:59:00 -
[2]
Edited by: Taaketa Frist on 07/09/2007 18:00:25 150 v 150 fleet or so. 300 in local a while ago up in Tenal. Very laggy. But somewhat enjoyable even if I left in my pod.
It was the 2nd incaration of the Phoenix alliance verus -5- if I remember right, the system just before the Gurista's HQ towards empire, the name escapes me at the moment. --------------
Dang nabit |

Kazuma Saruwatari
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Posted - 2007.09.07 18:04:00 -
[3]
long time ago, was a frigate on anti-drone work in a 100vs100 fight in Querios, before BoB became BoB.
Man was I a noob back then. -
Odd Pod Out, a blog of EVE Online |

Illyria Ambri
RennTech
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Posted - 2007.09.07 18:06:00 -
[4]
*points to CAOD*
Lots of battle reports there.. including estimated fleet numbers and locations for both sides.
Let your fingers do the walking. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

GandolftheWhite
Gallente The Hull Miners Union
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Posted - 2007.09.07 18:10:00 -
[5]
about 400 vs 400 in cache c-j6mt i think, coalition vs RA lag, and thier deathstar pos's. We didnt win but we tried awful hard. Tho I hear the new redswarm vs bob and friends have had encounters with over a 1000 in local. This is rumor tho as I have learned to avoid those node crashing, lag suicide fights.
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Larshus Magrus
Elite Storm Enterprises Storm Armada
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Posted - 2007.09.07 18:14:00 -
[6]
The LV fleet fight that caused the node to go up and down for 2 days. At one point there were 450 of us and 450 of them.
It was completely unplayable. IMHO fleet battles suck. Fix the nodes.
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Razen21
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Posted - 2007.09.07 18:15:00 -
[7]
test
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Tarminic
Black Flame Industries
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Posted - 2007.09.07 18:23:00 -
[8]
I once fought in a fleet battle of about 30 people on each side, it was NOS vs. Urshra Kahn if I remember correctly. My Poor Vexor didn't make it, sadly. ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |

Abyssal Angel
Caldari Solar Wind Interstellar Alcohol Conglomerate
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Posted - 2007.09.07 18:26:00 -
[9]
Definetly the Operation Abort BOB Fetus.
We faced immense lag and didn't even get to the target system, but our 300+ supportgang (which I as in, and support here being anything not capital, i.e. snipers and alot of Ewar and dictors) was playing hide and seek with the enemy's 200 and 100 man gangs 1 jump out of the BOB capital building system (will update with name when I locate my old deathmail).
The only real winner in our system was the Lag and we lost alot of ships to unknown damage that was just appearing without any ships nearby, mind you this was before we knew we were being owned by desync.
so numbers: 300 vs 300 + another 600 1 jump away and I think another 800 pilots spread out over alot of neighbouring systems.
I'll try to find the old battlereport from our Fleetcommanders but check COAD if you want :) Fixed Yay! have a cookie - Deckard
Originally by: CCP PrismX My name is Prism X and I support this message.
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Kye Do'lan
Gallente The Whitesands Consortium
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Posted - 2007.09.07 18:34:00 -
[10]
300+ in S-EVIQ
I was in the pheonix alliance when we hit -5- and the Forsaken Empire there. I think we had one of the 1st dread kills in game at the time, well we killed 2 dreads on that day.
The lag wasn't too bad either, but that was more than 18 months ago
My Skills |

Susan Acid
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Posted - 2007.09.07 18:40:00 -
[11]
Originally by: Larshus Magrus The LV fleet fight that caused the node to go up and down for 2 days. At one point there were 450 of us and 450 of them.
It was completely unplayable. IMHO fleet battles suck. Fix the nodes.
Yeah,there's a difference between how many hostiles can assemble in a system and how many actually see anything or can activate their modules.
Sure 300v300 will try to fight but there's probably less than 20% of them that actally take part.
The question in the OP can't be answered because nobody knows how many people were fighting/participating and how many were lagging/desyncing or crashing.
I sincerely hope that this question isn't being asked so it can be used in some way to promote the game.
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TrevorReznik
Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 18:42:00 -
[12]
9-9 capital fight in mid May, over 100 capitals in system and another 400 support, worst lag I've been in, and supposedly as bad as the F-T fight was.
Also was in the 9-9 & 66- fights in July where local was over 600 and we couldn't shoot each other. No capitals in these, so no fighter spam.
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.09.07 18:42:00 -
[13]
Last really big fleet fight I was "in" was probably a 100 (Goonswarm) vs. 100-130 (BoB) fight in 46DP. Ships in the fight itself on both sides were Battleships, HACs, Command Ships, Interceptors, Frigates, Battlecruisers, certain Cruisers, and probably some combat recons. BoB jumped into 46DP from 9-99 - where we had towers coming out of reinforced - to kill a Curse Alliance reinforcement fleet of 70. The Curse Alliance guys had desynced and BoB was going to try and crush them while they were helpless. One of our gangs (we had two gangs in 9-9, one was at one point at the member cap of 256, the other must have been smaller, and there were some RA gangs in there as well, I think) of I think 100 jumped into 46dp to try and save them.
Unfortunately, the entire gang that jumped into 46DP also desynced and were all killed by the enemy fleet. Literally not one single shot was fired from our side. I think they all died or disconnected.
Luckily for me, I desynced before the jump in so I didn't end up in 46DP where I would have desynced and died. And also, we saved the system, and that was cool.
There was another fight in 66- a few weeks later that was something like 350 vs. 350, and literally nobody could shoot each other. When the FC asked who could see someone on overview or who was shooting, only ten or twelve people confirmed that they were shooting or could even target anything. After a few minutes, it was decided that 12 people from each fleet shooting each other in a 350 vs. 350 fight was pretty pointless, so both sides disengaged. There were very few losses on both sides.
Also please, on the topic of fleet lag, please fix/reduce fighter spam server lag, even if it means decreasing drone counts from carriers from 10-25 down to just 5. 100-200 fighters along with actual players will make a system totally unusable and this kind of issue isn't just going to go away with time or better servers. Thanks  |

SexxxSlave
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Posted - 2007.09.07 18:43:00 -
[14]
data amalgamation....thats all youre doing there? why not trying to fix the god damn desynch?
Compiling large fleet data for kicks and giggles, as it seems from your post makes it look like you guys arent to interested in fixing whats wrong here. |

Tarminic
Black Flame Industries
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Posted - 2007.09.07 18:45:00 -
[15]
Originally by: SexxxSlave data amalgamation....thats all youre doing there? why not trying to fix the god damn desynch?
Compiling large fleet data for kicks and giggles, as it seems from your post makes it look like you guys arent to interested in fixing whats wrong here.
Yes, a forum sticky does take a lot of time out of CCP Ginger's schedule. I don't think he'll do any productive work today.  ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |

lofty29
Reikoku Band of Brothers
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Posted - 2007.09.07 19:04:00 -
[16]
300 v 300 ---
Project Mayhem 2 |

Major Stallion
Four Rings D-L
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Posted - 2007.09.07 19:06:00 -
[17]
i think the largest ever for me was 150 v 120 or so...laggy as hell, got podded before i even loaded the grid. ________________________________ High Sec PvP
Originally by: "Wylker" CCP has finally mastered stupidity
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CCP Ginger

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Posted - 2007.09.07 19:16:00 -
[18]
Originally by: Tarminic
Originally by: SexxxSlave data amalgamation....thats all youre doing there? why not trying to fix the god damn desynch?
Compiling large fleet data for kicks and giggles, as it seems from your post makes it look like you guys arent to interested in fixing whats wrong here.
Yes, a forum sticky does take a lot of time out of CCP Ginger's schedule. I don't think he'll do any productive work today. 
Im not a programmer or a database guy or anything near that so I cant im afraid. The guys who are responsible for that however are doing that.
This is just to see, basically, what the largest fleet fight in EVE has been, which might be nice to be published for the guys involved. If you would rather not pass the information over then this is fine and is purely up to you.
Thanks for the info so far, much appreciated.
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Tadehiro
Kudzu Collective Knights Of the Southerncross
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Posted - 2007.09.07 19:17:00 -
[19]
Edited by: Tadehiro on 07/09/2007 19:20:57 The Assault on JV1V iirc, the one where LV lost it's titan fetus.
Alliances involved: Lotka Voltara, Goonswarm, probably a whole lotta others that I can't remember.
Number of ships involved: There were around 450 ships staging on the assault, just as many LV defending... so around 800 or so in system.
Other notes: Node was completely nonfunctional. Largest problem initially faced when first jumping in was the sheer number of pilots trying to enter system at once, creating delays of approxmiately 1-2 hours.
2nd problem was LV's deployment of several bubbles on the gate (my best estimate would be around 15-20 warp bubble of varying size). It was speculated that LV deployed them in hopes of crashing the node on purpose however these claims were never substantiated.
3rd problem was random disconnects from he node dying. This would lead to attempts to relogin, most likely overloading the login server. All pilots who had suffered this were unable to enter system for approximately 2 hours.
4th problem was the immense module lag, leading several ships to die mostly because they were unable to disengage any modules. My weapons would not cease firing for several minutes unil I ran out of ammunition (electron).
After that I avoided ANY fleet fight at all... Small gang work picking off stragglers is a lot more perferable then waiting at a login screen for a node to load.
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TheDagda
Forum Moderator

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Posted - 2007.09.07 19:25:00 -
[20]
250 v 300 (approx)
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AlphaMeridian
Ars ex Discordia GoonSwarm
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Posted - 2007.09.07 19:36:00 -
[21]
Edited by: AlphaMeridian on 07/09/2007 19:36:57 JV1V. Goon, RA, LV, CA, KOS, Snigg/Pandemic Legion, goodness knows how many more. IIRC, there were around 1000 there or near there or trying to get in (I'm was in the trying to get in category).
-Alpha
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SexxxSlave
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Posted - 2007.09.07 19:39:00 -
[22]
Originally by: Tadehiro Edited by: Tadehiro on 07/09/2007 19:20:57 The Assault on JV1V iirc, the one where LV lost it's titan fetus.
Alliances involved: Lotka Voltara, Goonswarm, probably a whole lotta others that I can't remember.
Number of ships involved: There were around 450 ships staging on the assault, just as many LV defending... so around 800 or so in system.
Other notes: Node was completely nonfunctional. Largest problem initially faced when first jumping in was the sheer number of pilots trying to enter system at once, creating delays of approxmiately 1-2 hours.
2nd problem was LV's deployment of several bubbles on the gate (my best estimate would be around 15-20 warp bubble of varying size). It was speculated that LV deployed them in hopes of crashing the node on purpose however these claims were never substantiated.
3rd problem was random disconnects from he node dying. This would lead to attempts to relogin, most likely overloading the login server. All pilots who had suffered this were unable to enter system for approximately 2 hours.
4th problem was the immense module lag, leading several ships to die mostly because they were unable to disengage any modules. My weapons would not cease firing for several minutes unil I ran out of ammunition (electron).
After that I avoided ANY fleet fight at all... Small gang work picking off stragglers is a lot more perferable then waiting at a login screen for a node to load.
see he doesnt want to know the problems we had in these fleet battles, hes just interested in big numbers. CCP is all about the "omgwtf" impressive numbers...theyre probably just going to publish this in the next Eve Magazine or something. If CCP cared about the lag/problems created from the fights, this dev would have asked.
Theyre probably going to throw some of these figures into a new advertising campaign. "Come play eve, the only game where you can fight in battles of epic proportions, 300 men per side" What theyll conveniently leave out here is the unbearable amount of lag and the subsequent slideshow your computer will turn EvE into. |

EliteSlave
Minmatar Tau Ceti Global Production Angels Of Discord
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Posted - 2007.09.07 19:44:00 -
[23]
Originally by: CCP Ginger
Originally by: Tarminic
Originally by: SexxxSlave data amalgamation....thats all youre doing there? why not trying to fix the god damn desynch?
Compiling large fleet data for kicks and giggles, as it seems from your post makes it look like you guys arent to interested in fixing whats wrong here.
Yes, a forum sticky does take a lot of time out of CCP Ginger's schedule. I don't think he'll do any productive work today. 
Im not a programmer or a database guy or anything near that so I cant im afraid. The guys who are responsible for that however are doing that.
This is just to see, basically, what the largest fleet fight in EVE has been, which might be nice to be published for the guys involved. If you would rather not pass the information over then this is fine and is purely up to you.
Thanks for the info so far, much appreciated.
Not to be too frank... but then who / what is your role at CCP?
The Eve-O Community truly does not care bout 3/4's of the Publishments that have been released as its usually One-sided, What we care about the most is a decent gameplay experience that does not include random desync's, and server crashes every saturday at 01:30
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An Anarchyyt
Gallente Federal Navy Academy
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Posted - 2007.09.07 19:51:00 -
[24]
Originally by: EliteSlave
The Eve-O Community truly does not care bout
Soooo, are you the Lorax?
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Blind Man
Angel Deep Corporation
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Posted - 2007.09.07 19:53:00 -
[25]
its been almost a year since my last fleet fight, the biggest ive ever been in was maybe 30v40, 40v50, around there...
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thesulei
Applied Eugenics
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Posted - 2007.09.07 20:00:00 -
[26]
I was in the BoB+ASCN lockdown of EC-P8R sometime a year ago I believe. Local had 600 friendlies at almost all time and the biggest battle must have been at least 500+ pilots when the hostiles jumped in.
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XoPhyte
Black Nova Corp Band of Brothers
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Posted - 2007.09.07 20:02:00 -
[27]
Edited by: XoPhyte on 07/09/2007 20:05:28 Interesting topic.
F-T was the largest engagement I was ever in but sadly was unplayable. 580 or so in local, another 150-300 perhaps in surrounding systems.
In KOS space (cannot remember system name) we fought about 220 goonswarm at about 3:00 am eve time. Massive fleet fights at pos's, warping in and out from one fleet battle to another, dreads shooting pos's while massive fleet fight is going on in the background and all with 0 lag. Was truly an epic fight and 1 I will never forget. We had 120 friendlies (perhaps more), local peaked around 450 IIRC.
9-9 system, BOB vs RA + GOON capitals. Another truly epic fight with bearable lag. We had 30 capitals, RA + GOONs had 50 I believe (maybe more). 3 Titans + dreads + carriers all in a massive fight for over 2 hours(I was dd'd 3 times during that fight in my carrier, thanks chow, shrike and evil thug!   ). Peak was 300+ iirc.
Many other fights with the goons over the last months all through omist, but the lag was pretty bad so they dont stick out in my mind as much. The last 2 fights were simply epic and some of the most fun I have ever had.
As I have been in both ASCN and now BOB I have seen my share of massive fleet battles. I'll try to go back through the killboards and get more exact numbers and perhaps jog my memory a bit.
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Cyan Nuevo
Dudes In Crazy Killing Ships
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Posted - 2007.09.07 20:02:00 -
[28]
Biggest fight would have been during the giant BoB supercap shipyard defense in F-TE1T. I died without loading the grid in one of the chokepoints, K-6K16. Because of this, I don't know the exact local count I was in but heard it was around 500. --- Proud Amarr pilot.
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Jenna Shame
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Posted - 2007.09.07 20:06:00 -
[29]
I'm I the only one worried that CCP needs to ask this question?
I would have thought they would have such data on hand already as they work to improve server performance in said slideshows.
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.09.07 20:07:00 -
[30]
So how are you actualy going to publicize such a battle? "An immense battle of 1000vs1000 took place sometime in somesystem, sadly, none of the pilots involved actualy loaded the grid"
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