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Highwayman Bob
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Posted - 2007.09.08 01:50:00 -
[1]
new content is great, we all like.
but the MAJOR issue with eve now is lag. that's it. |

Tarminic
Black Flame Industries
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Posted - 2007.09.08 01:53:00 -
[2]
If only there was a dev blog detailing - for Revelations III - exactly what CCP was doing to fix the lag. This blog, if it was extra neat, would make sure to point out that much added content like factional warfare is being delayed so additional personnel could work on that very thing. That'd be nifty. ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |

Nanfoodle
Kissaki Confederation Slammer's Republic
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Posted - 2007.09.08 01:55:00 -
[3]
Completely agree, I'd rather they fixed all the issue's long before giving us anything new.
But why fix what's broken when it's easier to just paper over the *****s? In this case though the *****s are gaping chasms. 
---------------------------- Bug, Lag and De-synch fixes should come before anything else. |

An Anarchyyt
Gallente Federal Navy Academy
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Posted - 2007.09.08 02:05:00 -
[4]
CCP is going to tear down the internet internet and build a new one. That will fix lag forever.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Aeryn Scorpius
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Posted - 2007.09.08 02:10:00 -
[5]
Edited by: Aeryn Scorpius on 08/09/2007 02:10:07 clicky clicky directly under the headline called "GIMMEH!"
I'm realistic and not optimistic with this. In my opinion we will still have to fight with lags but if they do it "right" it should reduce them a lot. Start reading the whole dev blogs, discuss them, wait for the patch and then (if necessary) start yelling ;) |

James Swindle
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Posted - 2007.09.08 02:39:00 -
[6]
I remember reading somewhere that the new engine will help with the lag problem, dont ask for a quote though because i cant remember for the life of me where it was.
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Chainsaw Plankton
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Posted - 2007.09.08 03:11:00 -
[7]
i think that it is supposed to fix with client side hardware lag, aka putting more load on the gpu rather than the cpu.
unsure of what they are doing about serverside lag
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Highwayman Bob
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Posted - 2007.09.08 08:59:00 -
[8]
Ive been lagged for 30 mins now as i type this..
Fix your server issues before you waste people's time and money on extra content that will add more bugs and lag to your servers.
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Kw4h
Dragon's Rage Intrepid Crossing
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Posted - 2007.09.08 09:46:00 -
[9]
Originally by: Highwayman Bob Edited by: Highwayman Bob on 08/09/2007 09:25:25 Ive been lagged for 30 mins now as i type this..
Fix your server issues before you waste people's time and money on extra content that will add more bugs and lag to your servers.
Edit: 60 minutes of lag now. Thanks ccp for all your hard work with the servers.
1st: When you're in Jita, you're just asking for it.
2nd: did you even read the dev blog at all? The new client coming with rev 3 will resolve a LOT of client lag (low fps and stuff) because of using newer techniques (parallel loading of models, instead of serial. Using the GPU for rendering instead of the CPU)
Also, a new network layer will be implemented. This means that probably the server would need less time to send packets to the thousands of clients connected, meaning more cpu time for doing the rest of the stuff you're complaining about.
The new client isn't just new content, its improvements that we'll all love. _ Planet Sight Wallpaper - EvE map |

Ciphero
The Wild Hunt FATAL Alliance
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Posted - 2007.09.08 11:00:00 -
[10]
Originally by: Kw4h 1st: When you're in Jita, you're just asking for it.
Come on, this has to stop being an answer.
If CCP allows the Jita situation to occur, then they should be able to support it. End of. They let the silly numbers of people pile in there - if they can't support it then they should simply stop letting it happen. It's their game, we play by their rules.
--
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Andrue
Amarr
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Posted - 2007.09.08 11:03:00 -
[11]
Edited by: Andrue on 08/09/2007 11:03:50
Originally by: Ciphero
Originally by: Kw4h 1st: When you're in Jita, you're just asking for it.
Come on, this has to stop being an answer.
If CCP allows the Jita situation to occur, then they should be able to support it. End of. They let the silly numbers of people pile in there - if they can't support it then they should simply stop letting it happen. It's their game, we play by their rules.
Lol! If they put a limit on the numbers allowed in people would just whine about it. In fact they have imposed a limit. More than 600 people and the system starts get badly lagged. People whine about it :-/
Here's an idea:Don't go to Jita. Every time you go there you become part of the problem. Instead, sell your stuff elsewhere. Buy it elsewhere if you can. If you have no choice but to buy at Jita use a courier contract to get the stuff out.
I use couriers from Jita a lot and they all get completed within an hour for only a 10% reward.
I sell stuff in nearby systems for about the same price and it shifts nicely. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Helison
Gallente Times of Ancar Pure.
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Posted - 2007.09.08 11:07:00 -
[12]
Originally by: Ciphero
Originally by: Kw4h 1st: When you're in Jita, you're just asking for it.
Come on, this has to stop being an answer.
If CCP allows the Jita situation to occur, then they should be able to support it. End of. They let the silly numbers of people pile in there - if they can't support it then they should simply stop letting it happen. It's their game, we play by their rules.
So what is your solution for Jita? Cap it at 500? Have fun with waiting at the gates for jumping in...
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Basileus
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Posted - 2007.09.08 11:15:00 -
[13]
Fix the lag? Don't be silly. The lag has not been fixed for mor than 3 years now. What makes you think it ever will??
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Jenny Spitfire
Caldari
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Posted - 2007.09.08 11:28:00 -
[14]
I do not wish to play the Devil's advocate but I am a realist. :)
1) Which servers in the world do not lag except maybe the one running "hello kitty" program?
2) My Pentium with Windows 3.1 runs faster than my CoreDuo with Vista.
3) More features is actually more lag.
My point? Upgrades is always associated with more lag. If you want more features, you will have to accept more lag. You are asking for a mutually exclusive wish. :) --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Ferrosa
Gallente Shadows of the Dead Aftermath Alliance
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Posted - 2007.09.08 11:37:00 -
[15]
Originally by: Helison
Originally by: Ciphero
Originally by: Kw4h 1st: When you're in Jita, you're just asking for it.
Come on, this has to stop being an answer.
If CCP allows the Jita situation to occur, then they should be able to support it. End of. They let the silly numbers of people pile in there - if they can't support it then they should simply stop letting it happen. It's their game, we play by their rules.
So what is your solution for Jita? Cap it at 500? Have fun with waiting at the gates for jumping in...
All of this is CCP's fault...
They have never looked into the future properly... They could have anticipated that there would be many occasions when a single system would be severely stressed, such as: 1) Big trading hubs (jita, oursulaert,...) 2) Big roaming gangs 3) Huge fleet battles (everyone starts turning on/off every module on their ship, much movement, etc...)
CCP should have anticipated for this kind of things and design their architecture accordingly... Biggest design flaw ever: allow only 1 computer unit to manage a single node... They should have made everything parallellizable (or how do you call it) so that multiple computer units (multiple servers) could take over the processing on one node, when it gets too stressed...
That, my friends, is the single biggest flaw in the EvE engine's design... If they solve this, they have solved lag...
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Gorthauran
Amarr Throne of Tragedy
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Posted - 2007.09.08 11:46:00 -
[16]
Lag in EVE is consentual, you agree to it when you login..or so i have heard.
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Colin Farrell
Caldari Film Actors Guild
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Posted - 2007.09.08 11:47:00 -
[17]
Originally by: Gorthauran Lag in EVE is consentual, you agree to it when you login..or so i have heard.
Yes, it's in the EULA!
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Reem Fairchild
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Posted - 2007.09.08 12:06:00 -
[18]
Edited by: Reem Fairchild on 08/09/2007 12:05:59
Originally by: Highwayman Bob Edited by: Highwayman Bob on 08/09/2007 09:25:25 Ive been lagged for 30 mins now as i type this..
Fix your server issues before you waste people's time and money on extra content that will add more bugs and lag to your servers.
Edit: 60 minutes of lag now. Thanks ccp for all your hard work with the servers.
Send a 'stuck' petition asking to be moved out of Jita, and then go there at a different time. Works a hell of a lot better than whining on forums.
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Mr Broker
Station Gremlings
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Posted - 2007.09.08 12:14:00 -
[19]
rev 4
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JADE DRAG0NESS
Dark Scorpions Fate Weavers
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Posted - 2007.09.08 12:23:00 -
[20]
Originally by: Ferrosa
Originally by: Helison
Originally by: Ciphero
Originally by: Kw4h 1st: When you're in Jita, you're just asking for it.
Come on, this has to stop being an answer.
If CCP allows the Jita situation to occur, then they should be able to support it. End of. They let the silly numbers of people pile in there - if they can't support it then they should simply stop letting it happen. It's their game, we play by their rules.
So what is your solution for Jita? Cap it at 500? Have fun with waiting at the gates for jumping in...
All of this is CCP's fault...
They have never looked into the future properly... They could have anticipated that there would be many occasions when a single system would be severely stressed, such as: 1) Big trading hubs (jita, oursulaert,...) 2) Big roaming gangs 3) Huge fleet battles (everyone starts turning on/off every module on their ship, much movement, etc...)
CCP should have anticipated for this kind of things and design their architecture accordingly... Biggest design flaw ever: allow only 1 computer unit to manage a single node... They should have made everything parallellizable (or how do you call it) so that multiple computer units (multiple servers) could take over the processing on one node, when it gets too stressed...
That, my friends, is the single biggest flaw in the EvE engine's design... If they solve this, they have solved lag...
Err this is how the server works already?
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Steini OFSI
Gallente Minigame
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Posted - 2007.09.08 12:33:00 -
[21]
If we were still running the Castor client and they had only focused on bug-fixing these last years EVE and network lag reducing solutions I doubt we'd have lag, but what we would have was a game in BETA with no features.
I like extra features, they do bit by bit reduce lag, it's the people flocking to the game due to the new features that create lag, not the code, and they need to find solutions for that.
I doubt we would lag if we were still with the peak concurrent users of 7.8k as it stood once.
LAG is not a byproduct of content and improvements, it's a byproduct of players who join the game due to it beeing more interesting because of content and improvements.
There is a limit to everything, CCP is trying to improve, but hardware is another issue as well, write your complaints on the IBM server forums and tell them their infrastructure and hardware sucks.
Oooh, and if you're in Jita you ask for it, sure they could move some of the agents, it would move the problem, not solve it.
However what might solve it is degrading rewards of agents or limit of missions per hour ^^ (c'mon how many thousands of Serpentis pirates can infiltrate each system without them noticing beforehand and then they have to ask podpilots to save their arse).
I'll however say one thing, POS warfare is bad, I think they need to revisit how to tackle POS's with something else then a big blob. BlackOps battleships with hackers disabling aspects of a POS would be cool.
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.08 12:34:00 -
[22]
Originally by: JADE DRAG0NESS
Err this is how the server works already?
No. Currently, each instance (a solar system) can only run on a single node maximum. Less busy systems can share a node with other systems (10 systems might all be on 1 single node), but 1 system = 1 node is the maximum.
That means that a busy system (like Jita or a fleet battle system) can only ever run as fast as the fastest single node. And since the numbers are always (and have always been) consistently more than a single node can handle, we get crippling lag.
If EVE could theoretically run single systems on multiple nodes, lag would be a lot better. ------
Originally by: CCP Prism X There's no such thing as playing too much EvE! You all obviously need more accounts!
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hhdfhfghfg
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Posted - 2007.09.08 12:36:00 -
[23]
Originally by: Jenny Spitfire I do not wish to play the Devil's advocate but I am a realist. :)
1) Which servers in the world do not lag except maybe the one running "hello kitty" program?
2) My Pentium with Windows 3.1 runs faster than my CoreDuo with Vista.
3) More features is actually more lag.
My point? Upgrades is always associated with more lag. If you want more features, you will have to accept more lag. You are asking for a mutually exclusive wish. :)
<3 hello kitty adventure island.
CCP hello kitty pirate Eve land minigame pl0x.
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Iota Belisarius
Imperium Forces
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Posted - 2007.09.08 13:25:00 -
[24]
Originally by: Steini OFSI If we were still running the Castor client and they had only focused on bug-fixing these last years EVE and network lag reducing solutions I doubt we'd have lag, but what we would have was a game in BETA with no features.
Content designers don't work on network administration. Network administrators don't create content. --------------------- Your sig is inappropriate. Please read the forum rules before reposting. -Tirg Sig jacked and nerfed in one day, just my luck. |

Price Watcher
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Posted - 2007.09.08 15:50:00 -
[25]
Originally by: Iota Belisarius
Content designers don't work on network administration. Network administrators don't create content.
I've heard that excuse before. I wish that CCP would fire two-thirds of the Devs and hire that many more bug and lag fixers.
CCP says it cares about lag but lag gets worse all the time. It's real easy to say that you care about something. The results prove otherwise.
CCP does not care about lag. They want more shiny stuff so they can get more awards.
Shiny new garbage that does not work is not much compensation for a game that is sometimes downright unplayable.
If there was another space MMORG with less lag I'd move there in a second, giving my stuff to those who never asked for it. So don't bother asking. 
POST WITH YOUR ALT! |

Tarminic
Black Flame Industries
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Posted - 2007.09.08 15:57:00 -
[26]
Originally by: Price Watcher
Originally by: Iota Belisarius
Content designers don't work on network administration. Network administrators don't create content.
I've heard that excuse before. I wish that CCP would fire two-thirds of the Devs and hire that many more bug and lag fixers.
And I don't want to have to wait three times as long for new content.
Quote: CCP says it cares about lag but lag gets worse all the time. It's real easy to say that you care about something. The results prove otherwise.
Some people in America care about the poor, but unfortunately there are still poor people in the world. The results say otherwise.
I'm having a firesale on Clues, it's obvious that there's a high demand for it in this thread.
 ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |

Cpt Branko
The Bloody Red
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Posted - 2007.09.08 16:13:00 -
[27]
Originally by: Iota Belisarius
Content designers don't work on network administration. Network administrators don't create content.
This is true. If content designers did work on network administration, we'd see all hell break loose. You know, it doesn't work the same way putting a programmer to design ship models doesn't work. Unless it's for Caldari 
Anyway, I want new stuff. I live in low-sec, no lag for me. Fixing client-side lag is going to be nice, though.
Originally by: Ferrosa Biggest design flaw ever: allow only 1 computer unit to manage a single node... They should have made everything parallellizable (or how do you call it) so that multiple computer units (multiple servers) could take over the processing on one node, when it gets too stressed...
That, my friends, is the single biggest flaw in the EvE engine's design... If they solve this, they have solved lag...
This can actually lead to worse problems sometimes, because you could very well get extra lag due to things being moved around from server A to server B, and server A and server B actually having to communicate in order you to preform any actions. If you want as close to real-time as possible, parallelisation has its own set of problems. It's perfect for bulk data processing, especially when mutual syncronisation isn't needed, but in this case, well.. you could run into serious problems.
Originally by: Price Watcher
Shiny new garbage that does not work is not much compensation for a game that is sometimes downright unplayable.
Well, wether it is unplayable or not really depends on what you do. With a name like 'Price Watcher' I assume you're sitting in Jita. Well, duh, the system can't handle 600 players in one place, and while it will gradually improve regarding capacity, it will never to be able to hold an infinite amount of people in one location.
Big blobs and huge hubs lag out. You knew that when you got into that kind of gameplay. It's operating on the border of the system's capabilities. They could easily solve lag by hard-capping it to a 100-150 people per system, and everything would go smooth, except your personal connection problems. Now that would be nice, right?
I find EvE to be perfectly playable and nearly lagless. So?
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Tarminic
Black Flame Industries
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Posted - 2007.09.08 16:16:00 -
[28]
Originally by: Cpt Branko This can actually lead to worse problems sometimes, because you could very well get extra lag due to things being moved around from server A to server B, and server A and server B actually having to communicate in order you to preform any actions. If you want as close to real-time as possible, parallelisation has its own set of problems. It's perfect for bulk data processing, especially when mutual syncronisation isn't needed, but in this case, well.. you could run into serious problems.
Ssssh! Stay out of this thread with your "knowledge," and "programming," and "facts."
Thank you for saying that so I didn't have to explain it for the thousandth time.  ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |

Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.09.08 16:22:00 -
[29]
You cannot 'fix' the lag with hardware. If anything you need to change the design of the game so that blobs are not as encouraged as they are now. I can think of a few ways, but it would require a complete redesign of sovereignty away from POS, and towards actual use and control.
Alternatively, they would need to nerf warp to 0 and jumpbridges. Its only becoming easier and easier to assemble mega-blobs.
If you combine a situation where you can force people to defend, and make travel slower, the blobs will grow smaller.
------------------------------------------------ Murphy's Golden Rule: Whoever has the gold, makes the rules.
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fuze
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Posted - 2007.09.08 17:00:00 -
[30]
CCP will rename the upcoming upgrade to 'rabblelations III'. |
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