| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Buyerr
|
Posted - 2007.09.08 19:09:00 -
[1]
Was just thinking with all the ew and counter ew, why isnĘt it that there havenĘt been made a anti webber module? Simply a module that removes 90% of the effect of the Webbers that is on you. Would be taking up one med slot, be seized in req to small,med,large, taking up around the same as the lowest req for the small,med,large nos.
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.09.08 19:35:00 -
[2]
Edited by: Valandril on 08/09/2007 19:36:01 mwd ab nanos
Not every module should be countered with 1 slot. ---
Battlecarriers ! |

Captian Internet
Lead Bricks
|
Posted - 2007.09.09 03:04:00 -
[3]
Originally by: Valandril Edited by: Valandril on 08/09/2007 19:36:01 mwd ab nanos
Not every module should be countered with 1 slot.
Actually turning on the mwd when webbed will result in a world of hurt as it makes you easier to hit.
Afterburners effects are greatly neutralized by a stasis webifier.
Nanos effects in combination with a propulsion mod still result in a world of hurt while traveling at sluggish speeds
the only effective counter against webs is to stay out of range ecm or sensor damps. Local Thread 107-b,War without a victor penalties,Navigation Shortcuts |

Buyerr
|
Posted - 2007.09.09 10:25:00 -
[4]
Originally by: Captian Internet
Originally by: Valandril Edited by: Valandril on 08/09/2007 19:36:01 mwd ab nanos
Not every module should be countered with 1 slot.
Actually turning on the mwd when webbed will result in a world of hurt as it makes you easier to hit.
Afterburners effects are greatly neutralized by a stasis webifier.
Nanos effects in combination with a propulsion mod still result in a world of hurt while traveling at sluggish speeds
the only effective counter against webs is to stay out of range ecm or sensor damps.
i would like to see you sensor damp the bs to under those 10-5 km he will be on VERY fast:P ecm is the "i would like to die" mods, since they leave you with a very "dice roll" kind of win/dead.
fact is there is NO counter to the exstreme overpowerness of taking 90% of your max speed.
your going 2k, well now your at 200m/s and your speed is now useless.
no other module have the same kind of PWNESS and no counter to it
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.09.09 10:50:00 -
[5]
Edited by: Valandril on 09/09/2007 10:53:20
Originally by: Buyerr
Originally by: Captian Internet
Originally by: Valandril Edited by: Valandril on 08/09/2007 19:36:01 mwd ab nanos
Not every module should be countered with 1 slot.
Actually turning on the mwd when webbed will result in a world of hurt as it makes you easier to hit.
Afterburners effects are greatly neutralized by a stasis webifier.
Nanos effects in combination with a propulsion mod still result in a world of hurt while traveling at sluggish speeds
the only effective counter against webs is to stay out of range ecm or sensor damps.
i would like to see you sensor damp the bs to under those 10-5 km he will be on VERY fast:P ecm is the "i would like to die" mods, since they leave you with a very "dice roll" kind of win/dead.
fact is there is NO counter to the exstreme overpowerness of taking 90% of your max speed.
your going 2k, well now your at 200m/s and your speed is now useless.
no other module have the same kind of PWNESS and no counter to it
Do it stop u from shooting ? Do it stop you from tanking ? Do it stop u from doing whatever ? Do it have awesome range ?
Nope
All it do is pin you down, so if u wanna speedtank xx ppl, watch out. ---
Battlecarriers ! |

LeGlt
Caldari
|
Posted - 2007.09.09 11:17:00 -
[6]
Originally by: Valandril Edited by: Valandril on 09/09/2007 10:53:20 Do it stop u from shooting ? Do it stop you from tanking ? Do it stop u from doing whatever ? Do it have awesome range ?
Nope
All it do is pin you down, so if u wanna speedtank xx ppl, watch out.
1. No 2. Yes! People that build for speed can't really build to tank, so when they're webbed they can't really do much to survive it. 3. mm yeah :P 4. It doesn't need range if the other ppl are fast enough to get close & web you
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.09.09 11:21:00 -
[7]
Originally by: LeGlt
Originally by: Valandril Edited by: Valandril on 09/09/2007 10:53:20 Do it stop u from shooting ? Do it stop you from tanking ? Do it stop u from doing whatever ? Do it have awesome range ?
Nope
All it do is pin you down, so if u wanna speedtank xx ppl, watch out.
1. No 2. Yes! People that build for speed can't really build to tank, so when they're webbed they can't really do much to survive it. 3. mm yeah :P 4. It doesn't need range if the other ppl are fast enough to get close & web you
Wait... So if multiple ppl are vs ur inty/vagabond they should get any chance to kill u if u fit 1 midslot... ?
Right ---
Battlecarriers ! |

LeGlt
Caldari
|
Posted - 2007.09.09 11:28:00 -
[8]
I never said they should lose chance to not kill it because of 1 mid slot ;) But there should be another alternative.
|

i take
|
Posted - 2007.09.10 10:30:00 -
[9]
Originally by: Valandril
Originally by: LeGlt
Originally by: Valandril Edited by: Valandril on 09/09/2007 10:53:20 Do it stop u from shooting ? Do it stop you from tanking ? Do it stop u from doing whatever ? Do it have awesome range ?
Nope
All it do is pin you down, so if u wanna speedtank xx ppl, watch out.
1. No 2. Yes! People that build for speed can't really build to tank, so when they're webbed they can't really do much to survive it. 3. mm yeah :P 4. It doesn't need range if the other ppl are fast enough to get close & web you
Wait... So if multiple ppl are vs ur inty/vagabond they should get any chance to kill u if u fit 1 midslot... ?
Right
thats an unfair thing to say, speed tanking was primary meand for inty's, but as it is now the speed is ****** up because it adds the % to active speed not base speed. besides, YER! hell it should. if you are trying to kill it with just ONE! webber, then for sure his one med should be able to counter some of the effect. if your multiple people around him, he would still go down 10% speed for each webber on him. just have 5 webber on him and he is done for it...
to have ONE module that is one siezed that instant destroy any speed tank is like making one, one siezed module that removes 90% of ALL active resistance on the enemy.
|

Shinris
|
Posted - 2007.09.10 19:10:00 -
[10]
i really like some kind of way to counter webbers. as it is now they are way overpowered, which destroy the fun for any reasonable speedtanking ship.
the main problem is the insain speeds, but that can be dealt with in several ways,
|

Mr Cleann
|
Posted - 2007.09.10 21:11:00 -
[11]
there is. There called missiles. they work great on those dam anti warp generators. Who came out with that idea anyways? That was evil lol. But yeah it would be nice to be able to counter a webber. You can even call it either the Fly or a spider.
|

Tobias Sjodin
Ore Mongers R0ADKILL
|
Posted - 2007.09.10 21:37:00 -
[12]
ECM. Dampeners. Nos. Neutralizers. Or the good old blowing the enemy ship to pieces.
- Recruitment open again-
|

Shinris
|
Posted - 2007.09.11 17:38:00 -
[13]
Originally by: Tobias Sjodin ECM. Dampeners. Nos. Neutralizers. Or the good old blowing the enemy ship to pieces.
damps doesn't do anything when you are webbed (since they will be right beside you)
nos LOLED         you wish :P (with the changes comming, NO chance;) )
neut... ehh.. well unless your in a ship designed for it, you will be as bad of as him if not worse.
|

8 D
|
Posted - 2007.09.11 18:08:00 -
[14]
Edited by: 8 D on 11/09/2007 18:08:43 the nanos! they do nAthing!
disapproved, remove wcs and we will have propulsion jamming with no counter.
webbing and scrambling and holding down targets is hard enough as it is.
|

Salpad
|
Posted - 2007.09.11 22:44:00 -
[15]
Originally by: Buyerr Was just thinking with all the ew and counter ew, why isnĘt it that there havenĘt been made a anti webber module? Simply a module that removes 90% of the effect of the Webbers that is on you. Would be taking up one med slot, be seized in req to small,med,large, taking up around the same as the lowest req for the small,med,large nos.
I think your basic idea could be quite sound, but 90% is extremely overpowered. How about removing 50% of web effect for t1, and 67% for t2?
|

Reaper gI
The .Conspiracy
|
Posted - 2007.09.11 23:43:00 -
[16]
90% on a speed tank still leaves you at at least 2x (if your speed tank is awful) as fast as non speed boosted t1 ship of your class and you should be able to get out of lock range before they can activate enough webs on you anyway.
|

Kittamaru
Gallente TARDZ Gods of Night and Day
|
Posted - 2007.09.12 00:26:00 -
[17]
Put it this way...
if you are SOLO in an INTY...
you probably weren't trying to kill anything above destroyers anyway...
so, in essence, that argument is MOOT.
Speed tanking cruisers , same deal... if you get webbed, and you are solo, well then your fitting didn't best his, now use tactics...
Speed tanking battleships... is stupid. no. I dont' care, just no.
|

i take
|
Posted - 2007.09.12 00:55:00 -
[18]
Originally by: Reaper gI 90% on a speed tank still leaves you at at least 2x (if your speed tank is awful) as fast as non speed boosted t1 ship of your class and you should be able to get out of lock range before they can activate enough webs on you anyway.
sure, if your only hit by one then you will be able to move outside range with a little.. ow WAIT, almost NO pvp ships goes around without a mwd if they have a webber, which means your slower then any ship. EVEN if you have a very good speed tank (normally a speed tank that goes above 1,4-2,5k is immune to large weaponry, (ab on frig sieze) but one webber on it and it is down to 140-250m/s which means you will hit quite well almost every time.
ofcause people uses mwd, which just makes it worse to be webbed, if your webbed you better turn that crusom increase in sig right of or get instant popped against a large ship.
fact of the matter is, long ting short, webber in pvp is like nos was "a MOST HAVE" which is the reason nos got nerfed and the reason any other most have module have been nerfed.
anything that gets hit by a webber might as well stand still, since they will get hit alot and the speed they where set up for is useless.
letting webbers take X% of your speed is insane, and letting them take up to 90% of the speed is totally lunecy.
|

i take
|
Posted - 2007.09.12 00:58:00 -
[19]
Originally by: Kittamaru
Speed tanking cruisers , same deal... if you get webbed, and you are solo, well then your fitting didn't best his, now use tactics...
since you have NO way of telling what he will be equepped with, and your setup almost always only allow one type of movement and attack "mode", it have very little to do with tactical abilities. actually, almost nothing to do with tactical abilities.
two factors are importent. 1:knowing what is overpowered currently and equep vs. that. 2:mathematics, beeing able to find the optimal stats whoring setup.
everything else is just luck (if you have your head on the right way
|

i take
|
Posted - 2007.09.12 01:01:00 -
[20]
Originally by: 8 D Edited by: 8 D on 11/09/2007 18:08:43 the nanos! they do nAthing!
disapproved, remove wcs and we will have propulsion jamming with no counter.
webbing and scrambling and holding down targets is hard enough as it is.
where is it hard again?! unless your coming soloing, it is VERY.. actually extremely easy to hold some one down. 2-3 modules and your ALWAYS 100% sure of holding the enemy ship down
|

Kittamaru
Gallente TARDZ Gods of Night and Day
|
Posted - 2007.09.12 01:01:00 -
[21]
Then I contend that sensor damps are overpowered because even with boosters 3 damps = no lock range
I contend that warp core stabs are overpowered because you can still run
I contend that cloaks are overpowered because you can't find them
see what I mean? Each has a tactical advantage and disadvantage... each their own.
Webbers do as well - that is a mid slot you COULD use for a cap recharger or a shield module or another ECM / EWar mod...
|

i take
|
Posted - 2007.09.12 15:32:00 -
[22]
Originally by: Kittamaru Then I contend that sensor damps are overpowered because even with boosters 3 damps = no lock range
I contend that warp core stabs are overpowered because you can still run
I contend that cloaks are overpowered because you can't find them
see what I mean? Each has a tactical advantage and disadvantage... each their own.
Webbers do as well - that is a mid slot you COULD use for a cap recharger or a shield module or another ECM / EWar mod...
ehh no... because with ONE ... i said ONE!!!!!!!!! modules you can totally eutralise another ships prima tank. THAT is overpowered.
3 damps will remove most of the lock range, but there IS A COUNTER THAT IS GIVING ALOT HIGHER + THEN DAMPS GIVE IN MINUS! sensor boosters.
same with any balanced EW. there is a counter that gives a higher boost per module then the module that is used against it.
|

Tobias Sjodin
Ore Mongers R0ADKILL
|
Posted - 2007.09.12 16:15:00 -
[23]
Originally by: Shinris
Originally by: Tobias Sjodin ECM. Dampeners. Nos. Neutralizers. Or the good old blowing the enemy ship to pieces.
damps doesn't do anything when you are webbed (since they will be right beside you)
nos LOLED         you wish :P (with the changes comming, NO chance;) )
neut... ehh.. well unless your in a ship designed for it, you will be as bad of as him if not worse.
Damps can take my enemy down to a lock range of 7km. NOS helps drain down the hostiles cap to your level, and then you use neuts to get the extra.
- Recruitment open again-
|

BalderDK
|
Posted - 2007.09.12 18:15:00 -
[24]
I would just like to reming the dev team that there is only 2-3 guys complaining about there not being an anti - web and the rest of eve is happy as it is.
Im sorry but the idea is stupid it would be an insta i win for nano-lovers, first off if your in a vaga and get close enough to get webbed by anything other than a rapier or huggin then you are a fool, and tbh let there be at least 1 or 2 ships in game able to counter nano ships.
To address the inty, my into goes about 5000m/sec if i'm webbed with a 90% web i still go 500m/sec more than enough to keep transversal up long enough to get out of web range and remember it's not like as soon as someone slaps a web on you that your down to the end speed, you slowly slow down.
|

angrygallente
|
Posted - 2007.09.12 18:32:00 -
[25]
This section never ceases to amaze me...
Webs have a range of 10km. If the ship is so reliant upon speed, then it can stay out of range.
Brains.
You do realize how much of an advantage speed gives a person, right? Not only are they increasingly immune to all attacks, they can decide the range at which the fight takes place.
It takes some really fancy warping around or a really fast Int just to counter some of the speed boats... don't take that away.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |