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tikktokk tokkzikk
Glorious Revolution The 99 Percent
8
|
Posted - 2012.01.18 17:55:00 -
[1] - Quote
"Cloak Hunters: CCP brought up the possibility of a future cloak-hunting ship or mechanic as a hypothetical; this was described as GÇÿmore like finding a submarine than pulling a blanket offGÇÖ a cloaked ship. The CSM was cautiously positive about the idea of a cloak-hunting vessel of some kind."
The whole point of cloakes is psychological warfare and/or catching your enemies with their pants down. And as I assume this cloak hunter will also be viable for combat (to fight those pesky cloakers), my fear is that every gatecamp and fleet over 5 will have one, thus being aware that there is a cloaked ship around them. This would most likely render stealth bombers (even more) useless, as all ships would either be ready to jump/warp or ready to burn toward anything that decloakes.
My friend and I recently killed a tornado just 100km away from a claw and a daredevil. We went in, used some time to get a nice spot and bombed, pointed, and torped him to death. If they were aware that we were there, the claw and/or daredevil would have been ontop of us in just a few seconds. We used stealth, which we are about to lose, to catch and kill that tornado.
I don't care how weak or powerfull this cloak hunter will be, the only thing that matter is that they know we're there. If CCP make this ship and don't also somehow buff bombers, bombers will only be usefull for POS bashing due to low amount of solo t3 battlecruiser and battleships without small drones.
"Don't fix what isn't broken." If you NEED to find a counter to AFK cloaking, find something else.
P.S.: Bombers = stealth bombers. |

Rel'k Bloodlor
Mecha Enterprises Fleet
83
|
Posted - 2012.01.18 17:56:00 -
[2] - Quote
Hopefully its some thing that lets you know if there on grid with you, maybe see were they are. But doesn't decloak. |

ElQuirko
The Demonfuge Malevolent Fan Club
318
|
Posted - 2012.01.18 17:57:00 -
[3] - Quote
Don't break what doesn't need fixing. |

Melangell
Ancient Motorboats
1
|
Posted - 2012.01.18 17:59:00 -
[4] - Quote
absolutely brilliant - you've made up your own new feature based on a phrase and then made an angry post about it! |

Soulpirate
State War Academy Caldari State
68
|
Posted - 2012.01.18 18:02:00 -
[5] - Quote
I still dont understand why anyone gives a **** if someone is afk and cloaked.
Is it because they can't scan down an easy afk kill to grow their epeen? |

Rel'k Bloodlor
Mecha Enterprises Fleet
83
|
Posted - 2012.01.18 18:02:00 -
[6] - Quote
Well I for one would like away to shave time off fleets moving, as is its always 10 mins of trying to find 2 people then poking around and guess witch gate their on. Besides I've suggested a way of having a spool up and large visual cue so cloakers could run. |

tikktokk tokkzikk
Glorious Revolution The 99 Percent
8
|
Posted - 2012.01.18 18:04:00 -
[7] - Quote
Rel'k Bloodlor wrote:Hopefully its some thing that lets you know if there on grid with you, maybe see were they are. But doesn't decloak.
First of all, I doubt that. This is a anti-AFK cloaking move anyways.
But let's assume you're right: I jump to that gatecamp with my friend, start to get a good position (this is where they would most likely know we're there) on the tornado, and start bombing. Seconds later we got a claw and a daredevil untop of us.
This change would destroy those invaluable few seconds of confusion that cloaks cause. |

FeralShadow
CenGen Armament
45
|
Posted - 2012.01.18 18:10:00 -
[8] - Quote
This is definitely not a "activate module, ship is decloaked" thing. I'm assuming when they said "like finding a submarine" that it will give your ship some direction that it detected the cloak ship in, as long as it's on grid. Eventually, if you're afk, it will find you. If you aren't afk, then you would have to be stupid to stick around long enough for it to find you and decloak you.
Those who think AFK cloaking in a system doesn't have any detrimental effects.. well, you're a moron and if you don't get it by now, then me stating what 30000 other people have already stated isn't going to get through to you. Nuff said. |

Mag's
the united Negative Ten.
5171
|
Posted - 2012.01.18 18:11:00 -
[9] - Quote
It's a hypothetical idea the may happen in the future. They also know that local needs looking at. It's far too early to judge what may, or may not happen tbh.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

tikktokk tokkzikk
Glorious Revolution The 99 Percent
8
|
Posted - 2012.01.18 18:14:00 -
[10] - Quote
FeralShadow wrote:This is definitely not a "activate module, ship is decloaked" thing. I'm assuming when they said "like finding a submarine" that it will give your ship some direction that it detected the cloak ship in, as long as it's on grid. Eventually, if you're afk, it will find you. If you aren't afk, then you would have to be stupid to stick around long enough for it to find you and decloak you.
Those who think AFK cloaking in a system doesn't have any detrimental effects.. well, you're a moron and if you don't get it by now, then me stating what 30000 other people have already stated isn't going to get through to you. Nuff said.
All serious AFK cloakers make a safespot by the way.
The problem is not that they can find us. The problem is that they know we're there. We no longer have that WTF?! moment. |

Rel'k Bloodlor
Mecha Enterprises Fleet
83
|
Posted - 2012.01.18 18:15:00 -
[11] - Quote
tikktokk tokkzikk wrote:Rel'k Bloodlor wrote:Hopefully its some thing that lets you know if there on grid with you, maybe see were they are. But doesn't decloak. First of all, I doubt that. This is a anti-AFK cloaking move anyways. But let's assume you're right: I jump to that gatecamp with my friend, start to get a good position (this is where they would most likely know we're there) on the tornado, and start bombing. Seconds later we got a claw and a daredevil untop of us. This change would destroy those invaluable few seconds of confusion that cloaks cause. See me seeing you if I have to have a hard to fit module or a T2 hull to do it realy wont help that claw as longe as just the user can spot you for a sec or two. Also it will probly be ping based and take time so it may acule get you kills as some one goes off of the group trying to ping you down |

Mag's
the united Negative Ten.
5171
|
Posted - 2012.01.18 18:15:00 -
[12] - Quote
FeralShadow wrote:This is definitely not a "activate module, ship is decloaked" thing. I'm assuming when they said "like finding a submarine" that it will give your ship some direction that it detected the cloak ship in, as long as it's on grid. Eventually, if you're afk, it will find you. If you aren't afk, then you would have to be stupid to stick around long enough for it to find you and decloak you.
Those who think AFK cloaking in a system doesn't have any detrimental effects.. well, you're a moron and if you don't get it by now, then me stating what 30000 other people have already stated isn't going to get through to you. Nuff said. AFking requires the same input, that local intel gathering requires. The difference is that local intel is a guarantee, but any psychological effect from AFKing is not.
oh yea I need to add figures.... 60,000 people know this.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

FeralShadow
CenGen Armament
45
|
Posted - 2012.01.18 18:21:00 -
[13] - Quote
Yes, good afk cloakers get a safe spot. Will these ships be able to find people that are off grid? Who knows. It's really all conjecture at this point, and it just seems to me that the analogy they used "like finding a submarine" would be more of a "radar signature in a certain direction" thing. I could be completely wrong though and it could have a module that when detonated decloaks all ships within a 400km radius around it ;) |

Othran
Brutor Tribe Minmatar Republic
138
|
Posted - 2012.01.18 18:25:00 -
[14] - Quote
Looks like the nullbears win then. They obviously need more reliable ISK fountains 
Risk vs reward. Uhuh and I have a bridge to sell you.
This one goes through then no need for tinfoil hats...... |

Rel'k Bloodlor
Mecha Enterprises Fleet
83
|
Posted - 2012.01.18 18:25:00 -
[15] - Quote
My random crack pot guess is- a new type of fighter that can and will only engage cloaked ships in sov space that is not yours on the 1st and 15th on any month. |

TR4D3R4LT
Pator Tech School Minmatar Republic
14
|
Posted - 2012.01.18 18:35:00 -
[16] - Quote
I would more be for hunting ship that allows you to see position that the cloaker was in last x mins ago. That way it doesnt completely kill out current in-grid cloaky happenings, as people who actively pilot their cloakers can still zigzag around to create mess for the catcher to follow. However it would allow dedicated people to nuke afk cloakers after they spent time working, multiple hits to get supposed "afk route" that it's moving, either straight line/orbiting something and then using the current decloak mechanism to bring it out. It might take half-hour to hour to purge that afk cloaker but it would work. It wouldnt do jack nor **** for active cloakers harassing people as they could move in unpredictable patterns or warp between SS's.
However knowing CCP's track record they will implement this in a way that totally kills players actively playing their cloaky ship but fails to solve the afk cloaker problem. Aka limiting the range to spot something on the grid etc.
Give us ability to pinpoint where the cloaker was ~5 minutes ago and we'll work with that ourself. The non-afk cloaker with speed of 100m/s has been able to move 30 km total distance, putting him well out of the "land and auto-decloak" range. Multiple hits provide players points A-B-C and if they're unable to figure out where D etc is then tbh they deserve that afk cloaker. |

tikktokk tokkzikk
Glorious Revolution The 99 Percent
8
|
Posted - 2012.01.18 18:41:00 -
[17] - Quote
TR4D3R4LT wrote:I would more be for hunting ship that allows you to see position that the cloaker was in last x mins ago. That way it doesnt completely kill out current in-grid cloaky happenings, as people who actively pilot their cloakers can still zigzag around to create mess for the catcher to follow. However it would allow dedicated people to nuke afk cloakers after they spent time working, multiple hits to get supposed "afk route" that it's moving, either straight line/orbiting something and then using the current decloak mechanism to bring it out. It might take half-hour to hour to purge that afk cloaker but it would work. It wouldnt do jack nor **** for active cloakers harassing people as they could move in unpredictable patterns or warp between SS's.
However knowing CCP's track record they will implement this in a way that totally kills players actively playing their cloaky ship but fails to solve the afk cloaker problem. Aka limiting the range to spot something on the grid etc.
Give us ability to pinpoint where the cloaker was ~5 minutes ago and we'll work with that ourself. The non-afk cloaker with speed of 100m/s has been able to move 30 km total distance, putting him well out of the "land and auto-decloak" range. Multiple hits provide players points A-B-C and if they're unable to figure out where D etc is then tbh they deserve that afk cloaker.
We used more than 5 minutes going from warpin to a fitting spot for attack. They would know we were there and ruin our chances to attack AND survive (suicide bombing will still work).
Other than that, it sounds like an amazing idea! |

Ursula LeGuinn
65
|
Posted - 2012.01.18 18:44:00 -
[18] - Quote
TR4D3R4LT wrote:I would more be for hunting ship that allows you to see position that the cloaker was in last x mins ago. That way it doesnt completely kill out current in-grid cloaky happenings....
I could get behind such a mechanic. I'm far from a nullsec space lord myself, and I love my CovOps, so my own agenda should be pretty obvious. Some method to weed out those who're just camping or sitting still in space seems fair enough, though. That being said, f that's all your proposed new mechanic would do, I don't think a dedicated ship type would be necessary. A new set of modules and a skill or two (or even existing skills) should suffice.
That being said, at the same time I'd like to see local and other intel-gathering methods examined. "The EVE forums are intended to provide a warm, friendly atmosphere for the EVE community."-áGÇö-áEVElopedia |

Ursula LeGuinn
65
|
Posted - 2012.01.18 18:50:00 -
[19] - Quote
tikktokk tokkzikk wrote:We used more than 5 minutes going from warpin to a fitting spot for attack. They would know we were there and ruin our chances to attack AND survive (suicide bombing will still work).
Other than that, it sounds like an amazing idea!
Hmmm, good point... I wouldn't want to see stealth bombing gameplay ruined. Perhaps a module that ONLY detects cloakers if they've been cloaked and motionless for some time would be more appropriate. Say there's this "residual signature" that builds up around a cloaked ship that isn't moving, and the longer you sit, the easier and faster someone can detect you. If you move, this signature quickly dissipates.
'Course, people could set their speed to 5m/sec and slowly drift out of their safe spot while they're AFK to counter such a mechanic, so there'd have to be more to it than that. "The EVE forums are intended to provide a warm, friendly atmosphere for the EVE community."-áGÇö-áEVElopedia |

Herold Oldtimer
Caldari Provisions Caldari State
7
|
Posted - 2012.01.18 18:52:00 -
[20] - Quote
It will be interresting to see what they come up with |

Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
365
|
Posted - 2012.01.18 18:55:00 -
[21] - Quote
Remove local already!
|

Mr Kidd
Center for Advanced Studies Gallente Federation
355
|
Posted - 2012.01.18 19:04:00 -
[22] - Quote
Either cloak or cloak hunter will be required to be more or less useless.
It can literally take hours for a cloaky to maneuver, position, reposition, collect intel to get a kill. Stealth, for the most part, does not quickly accomplish any goal. As such, a cloaky-hunter would need to also suffer this time commitment to achieve its goal. Otherwise, you relegate cloaky ships to quick ambush tactics effectively rendering them useless for anything else.
If a cloaked ship can be found in any reasonable amount of time a large portion of what cloaked ships do will be removed from the game. Personally, I love stalking an unsuspecting victim, waiting for the right moment. And yes, that CAN take hours.
Initially, I didn't oppose the concept but, the more I think about it, yeah, I'd have to say NO. Cloaked ships already make some pretty substantial trade offs to achieve the purpose for which they exist. We want breast augmentations and sluttier clothing in the NeX! |

Soulpirate
State War Academy Caldari State
71
|
Posted - 2012.01.18 19:04:00 -
[23] - Quote
This sounds a lot more complicated than just removing local. |

cpu939
OffBeat Creations
13
|
Posted - 2012.01.18 19:17:00 -
[24] - Quote
your in space i should be able to find you even if it takes time then kill you.
the word here is time 1-2 hours of scaning |

TR4D3R4LT
Pator Tech School Minmatar Republic
14
|
Posted - 2012.01.18 19:42:00 -
[25] - Quote
tikktokk tokkzikk wrote:We used more than 5 minutes going from warpin to a fitting spot for attack. They would know we were there and ruin our chances to attack AND survive (suicide bombing will still work).
Other than that, it sounds like an amazing idea!
I wrote long and mathematical post, then forum ate it.
Long story short;
300 m/s covop bomber creates 3 mil km3 sphere from point a (pinpoint location). Decloaker has sphere of 65 km3 where he decloaks peeps. Likelihood of success? Nil unless the covop was stationary.
In same scenario, the covop moves 70 km towards target, 20 km in 90 degree angle from that trajectory. All that in the first 5 minutes, being in a spot where enemy who lands at the spot the sb started and burns directly at target would still not decloak the sbomber.
Further in said scenario, the enemy has pinpointed the 70 km worth of direct burn and the 20 km degree turn. However active sbomber pilot has again had 90 km worth of traveling to use to throw off the tracker who again has 3 mil km3 of area where the sbomber "might be." Ofc if the sbomber warps to SS midway and spends time there, things get even more interesting.
So for active sbomber pilots the only negative impact is that after 5 minutes of being "in grid" enemy will know that you were in said grid 5 minutes ago.
But the benefits for AFK cloakers? Two types, those who orbit and those who move in straight line, the ones who sit still die to direct pinpoint warpins.
AFK cloaker who moves in orbit can be determined by 3 "pinpoints" that seem to form a circle, with that it's easy to either check the distance to object the person is orbiting and take ceptor/just sit and wait for the afker to finish his orbit as he will return to spot a.
Direct line moving afk cloaker? Once you have a, b and c as locations "where the ship was" you can just take faster ship and burn in direct line determined by those spots, you'll catch him.
Cloaking macros without covop cloaks that move slowly? Will die horribly, truly horribly unless they logoff/start to warp between SS's.
This ofc requires eve to start keeping score where cloaking ships were x minutes ago, which increases server db load, hence CCP will most likely implement something that will be more horrible (provides direct warpin to cloaked ship/makes it targetable in grid.) |

Mr Kidd
Center for Advanced Studies Gallente Federation
356
|
Posted - 2012.01.18 19:43:00 -
[26] - Quote
Here are some concepts I've just thought of:
Cloak-hunter
[1] Is it able to cloak or not?
[a] If it can't cloak then the cloaky only need move away from it.
[b]If it can cloak then how does it uncloak a cloaky? Or does it just call in a blob. Do we really want more blob warfare? See #4
[2] Can it find ships on-grid or both off/on grid?
[a] Doesn't really matter here. Any cloaker worth their salt is just going to macro up their movements if they're wanting to be afk anyway.
[3] Will the cloak-hunter have the DPS to successfully attack a cloaker?
[a] If so and assuming it can cloak then we have a new class of more capable cloakies that will become everyone's preferred cloaky ship. After all, the pilot will now be able to see and avoid other cloaky cloak-hunters more easily and have the same or more DPS.
[b] If so and assuming it can't cloak then the cloaker just moves to avoid the cloak-hunter effectively rendering it useless at worst, mostly ineffective at best.
[4] Can it decloak a cloaker?
[a] If yes then I assume it'll be able to grab and hold a cloaker before he can get away.
[b] If yes, assuming the above, does it have the firepower and tank to defend itself?
[c] If yes, then see 3a.
[d] If no, then what's the point? Maybe it'll just call in a blob? Do we need more blob warfare?
[5] Can cloak hunters see other cloak hunters?
[a] If yes, then see 3a.
[b] If no, then see 3a and we have a stalemate that effectively renders this entire exercise moot.
Not really seeing, with current mechanics, a place for a cloak-hunter. Of course, to make it useful CCP will have to re-work current cloaking mechanics which means breaking it to make the hunter work. We want breast augmentations and sluttier clothing in the NeX! |

tikktokk tokkzikk
Glorious Revolution The 99 Percent
8
|
Posted - 2012.01.18 19:49:00 -
[27] - Quote
TR4D3R4LT wrote:tikktokk tokkzikk wrote:We used more than 5 minutes going from warpin to a fitting spot for attack. They would know we were there and ruin our chances to attack AND survive (suicide bombing will still work).
Other than that, it sounds like an amazing idea! I wrote long and mathematical post, then forum ate it. Long story short; 300 m/s covop bomber creates 3 mil km3 sphere from point a (pinpoint location). Decloaker has sphere of 65 km3 where he decloaks peeps. Likelihood of success? Nil unless the covop was stationary. In same scenario, the covop moves 70 km towards target, 20 km in 90 degree angle from that trajectory. All that in the first 5 minutes, being in a spot where enemy who lands at the spot the sb started and burns directly at target would still not decloak the sbomber. Further in said scenario, the enemy has pinpointed the 70 km worth of direct burn and the 20 km degree turn. However active sbomber pilot has again had 90 km worth of traveling to use to throw off the tracker who again has 3 mil km3 of area where the sbomber "might be." Ofc if the sbomber warps to SS midway and spends time there, things get even more interesting. So for active sbomber pilots the only negative impact is that after 5 minutes of being "in grid" enemy will know that you were in said grid 5 minutes ago. But the benefits for AFK cloakers? Two types, those who orbit and those who move in straight line, the ones who sit still die to direct pinpoint warpins. AFK cloaker who moves in orbit can be determined by 3 "pinpoints" that seem to form a circle, with that it's easy to either check the distance to object the person is orbiting and take ceptor/just sit and wait for the afker to finish his orbit as he will return to spot a. Direct line moving afk cloaker? Once you have a, b and c as locations "where the ship was" you can just take faster ship and burn in direct line determined by those spots, you'll catch him. Cloaking macros without covop cloaks that move slowly? Will die horribly, truly horribly unless they logoff/start to warp between SS's. This ofc requires eve to start keeping score where cloaking ships were x minutes ago, which increases server db load, hence CCP will most likely implement something that will be more horrible (provides direct warpin to cloaked ship/makes it targetable in grid.)
They don't need to know where on grid we are, just that we are there. The moment they see the cloaked ship was here 5 min ago message, they'll reorganize their fleet to easily tackle and kill any bombers that decloaks.
What a bomber do is wait for the enemies to relax and do some kind of error. If they get remainded every 5th minute that someone is there hunting them, that will never happend.
Also highlight + ctrl c your post before posting ^^ |

Mai Khumm
Apple Construction Inc Northern Associates.
153
|
Posted - 2012.01.18 20:03:00 -
[28] - Quote
It took them long enough in my opinion...
Even though I was saying his before the CSM meeting...(by 1 day!)
https://forums.eveonline.com/default.aspx?g=posts&m=498441#post498441 James Hetfield, can you please hit the bottle again and make good music? |

TR4D3R4LT
Pator Tech School Minmatar Republic
14
|
Posted - 2012.01.18 20:06:00 -
[29] - Quote
tikktokk tokkzikk wrote:They don't need to know where on grid we are, just that we are there. The moment they see the cloaked ship was here 5 min ago message, they'll reorganize their fleet to easily tackle and kill any bombers that decloaks.
What a bomber do is wait for the enemies to relax and do some kind of error. If they get remainded every 5th minute that someone is there hunting them, that will never happend.
Also highlight + ctrl c your post before posting ^^
I would tbh prefer CCP to fix their forums so that they wont eat forum posts.
As for enemy changing it's composition, then you've achieved one point, you've managed to change enemy into posture that you'll be able to field effective counter against. Yes, it requires you to not be solo and instead have friends who will come in ships designed to kill fleets that have prepared to snatch the sbomber.
Sure, it will somewhat nerf to solo bomber action against gate blobs but in a same way if the change is done via scan probes instead of dedicated new ship, the solo bombers will have ton of new targets when they can start probing down to the SS jumping, cloaking ratters in null sec. Lose some gain some kinda deal.
The trouble lies in envisioning system that prevents afk cloaking being 100% foolproof(as they are now) but still keeps non-afk cloaking as viable as it is now. |

Alara IonStorm
1447
|
Posted - 2012.01.18 20:10:00 -
[30] - Quote
Mag's wrote:FeralShadow wrote:then me stating what 30000 other people have already stated isn't going to get through to you. oh yea I need to add figures.... 60,000 people know this. The other 210000 just don't care. |
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