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tikktokk tokkzikk
Glorious Revolution The 99 Percent
8
|
Posted - 2012.01.18 17:55:00 -
[1] - Quote
"Cloak Hunters: CCP brought up the possibility of a future cloak-hunting ship or mechanic as a hypothetical; this was described as GÇÿmore like finding a submarine than pulling a blanket offGÇÖ a cloaked ship. The CSM was cautiously positive about the idea of a cloak-hunting vessel of some kind."
The whole point of cloakes is psychological warfare and/or catching your enemies with their pants down. And as I assume this cloak hunter will also be viable for combat (to fight those pesky cloakers), my fear is that every gatecamp and fleet over 5 will have one, thus being aware that there is a cloaked ship around them. This would most likely render stealth bombers (even more) useless, as all ships would either be ready to jump/warp or ready to burn toward anything that decloakes.
My friend and I recently killed a tornado just 100km away from a claw and a daredevil. We went in, used some time to get a nice spot and bombed, pointed, and torped him to death. If they were aware that we were there, the claw and/or daredevil would have been ontop of us in just a few seconds. We used stealth, which we are about to lose, to catch and kill that tornado.
I don't care how weak or powerfull this cloak hunter will be, the only thing that matter is that they know we're there. If CCP make this ship and don't also somehow buff bombers, bombers will only be usefull for POS bashing due to low amount of solo t3 battlecruiser and battleships without small drones.
"Don't fix what isn't broken." If you NEED to find a counter to AFK cloaking, find something else.
P.S.: Bombers = stealth bombers. |

Rel'k Bloodlor
Mecha Enterprises Fleet
83
|
Posted - 2012.01.18 17:56:00 -
[2] - Quote
Hopefully its some thing that lets you know if there on grid with you, maybe see were they are. But doesn't decloak. |

ElQuirko
The Demonfuge Malevolent Fan Club
318
|
Posted - 2012.01.18 17:57:00 -
[3] - Quote
Don't break what doesn't need fixing. |

Melangell
Ancient Motorboats
1
|
Posted - 2012.01.18 17:59:00 -
[4] - Quote
absolutely brilliant - you've made up your own new feature based on a phrase and then made an angry post about it! |

Soulpirate
State War Academy Caldari State
68
|
Posted - 2012.01.18 18:02:00 -
[5] - Quote
I still dont understand why anyone gives a **** if someone is afk and cloaked.
Is it because they can't scan down an easy afk kill to grow their epeen? |

Rel'k Bloodlor
Mecha Enterprises Fleet
83
|
Posted - 2012.01.18 18:02:00 -
[6] - Quote
Well I for one would like away to shave time off fleets moving, as is its always 10 mins of trying to find 2 people then poking around and guess witch gate their on. Besides I've suggested a way of having a spool up and large visual cue so cloakers could run. |

tikktokk tokkzikk
Glorious Revolution The 99 Percent
8
|
Posted - 2012.01.18 18:04:00 -
[7] - Quote
Rel'k Bloodlor wrote:Hopefully its some thing that lets you know if there on grid with you, maybe see were they are. But doesn't decloak.
First of all, I doubt that. This is a anti-AFK cloaking move anyways.
But let's assume you're right: I jump to that gatecamp with my friend, start to get a good position (this is where they would most likely know we're there) on the tornado, and start bombing. Seconds later we got a claw and a daredevil untop of us.
This change would destroy those invaluable few seconds of confusion that cloaks cause. |

FeralShadow
CenGen Armament
45
|
Posted - 2012.01.18 18:10:00 -
[8] - Quote
This is definitely not a "activate module, ship is decloaked" thing. I'm assuming when they said "like finding a submarine" that it will give your ship some direction that it detected the cloak ship in, as long as it's on grid. Eventually, if you're afk, it will find you. If you aren't afk, then you would have to be stupid to stick around long enough for it to find you and decloak you.
Those who think AFK cloaking in a system doesn't have any detrimental effects.. well, you're a moron and if you don't get it by now, then me stating what 30000 other people have already stated isn't going to get through to you. Nuff said. |

Mag's
the united Negative Ten.
5171
|
Posted - 2012.01.18 18:11:00 -
[9] - Quote
It's a hypothetical idea the may happen in the future. They also know that local needs looking at. It's far too early to judge what may, or may not happen tbh.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

tikktokk tokkzikk
Glorious Revolution The 99 Percent
8
|
Posted - 2012.01.18 18:14:00 -
[10] - Quote
FeralShadow wrote:This is definitely not a "activate module, ship is decloaked" thing. I'm assuming when they said "like finding a submarine" that it will give your ship some direction that it detected the cloak ship in, as long as it's on grid. Eventually, if you're afk, it will find you. If you aren't afk, then you would have to be stupid to stick around long enough for it to find you and decloak you.
Those who think AFK cloaking in a system doesn't have any detrimental effects.. well, you're a moron and if you don't get it by now, then me stating what 30000 other people have already stated isn't going to get through to you. Nuff said.
All serious AFK cloakers make a safespot by the way.
The problem is not that they can find us. The problem is that they know we're there. We no longer have that WTF?! moment. |

Rel'k Bloodlor
Mecha Enterprises Fleet
83
|
Posted - 2012.01.18 18:15:00 -
[11] - Quote
tikktokk tokkzikk wrote:Rel'k Bloodlor wrote:Hopefully its some thing that lets you know if there on grid with you, maybe see were they are. But doesn't decloak. First of all, I doubt that. This is a anti-AFK cloaking move anyways. But let's assume you're right: I jump to that gatecamp with my friend, start to get a good position (this is where they would most likely know we're there) on the tornado, and start bombing. Seconds later we got a claw and a daredevil untop of us. This change would destroy those invaluable few seconds of confusion that cloaks cause. See me seeing you if I have to have a hard to fit module or a T2 hull to do it realy wont help that claw as longe as just the user can spot you for a sec or two. Also it will probly be ping based and take time so it may acule get you kills as some one goes off of the group trying to ping you down |

Mag's
the united Negative Ten.
5171
|
Posted - 2012.01.18 18:15:00 -
[12] - Quote
FeralShadow wrote:This is definitely not a "activate module, ship is decloaked" thing. I'm assuming when they said "like finding a submarine" that it will give your ship some direction that it detected the cloak ship in, as long as it's on grid. Eventually, if you're afk, it will find you. If you aren't afk, then you would have to be stupid to stick around long enough for it to find you and decloak you.
Those who think AFK cloaking in a system doesn't have any detrimental effects.. well, you're a moron and if you don't get it by now, then me stating what 30000 other people have already stated isn't going to get through to you. Nuff said. AFking requires the same input, that local intel gathering requires. The difference is that local intel is a guarantee, but any psychological effect from AFKing is not.
oh yea I need to add figures.... 60,000 people know this.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

FeralShadow
CenGen Armament
45
|
Posted - 2012.01.18 18:21:00 -
[13] - Quote
Yes, good afk cloakers get a safe spot. Will these ships be able to find people that are off grid? Who knows. It's really all conjecture at this point, and it just seems to me that the analogy they used "like finding a submarine" would be more of a "radar signature in a certain direction" thing. I could be completely wrong though and it could have a module that when detonated decloaks all ships within a 400km radius around it ;) |

Othran
Brutor Tribe Minmatar Republic
138
|
Posted - 2012.01.18 18:25:00 -
[14] - Quote
Looks like the nullbears win then. They obviously need more reliable ISK fountains 
Risk vs reward. Uhuh and I have a bridge to sell you.
This one goes through then no need for tinfoil hats...... |

Rel'k Bloodlor
Mecha Enterprises Fleet
83
|
Posted - 2012.01.18 18:25:00 -
[15] - Quote
My random crack pot guess is- a new type of fighter that can and will only engage cloaked ships in sov space that is not yours on the 1st and 15th on any month. |

TR4D3R4LT
Pator Tech School Minmatar Republic
14
|
Posted - 2012.01.18 18:35:00 -
[16] - Quote
I would more be for hunting ship that allows you to see position that the cloaker was in last x mins ago. That way it doesnt completely kill out current in-grid cloaky happenings, as people who actively pilot their cloakers can still zigzag around to create mess for the catcher to follow. However it would allow dedicated people to nuke afk cloakers after they spent time working, multiple hits to get supposed "afk route" that it's moving, either straight line/orbiting something and then using the current decloak mechanism to bring it out. It might take half-hour to hour to purge that afk cloaker but it would work. It wouldnt do jack nor **** for active cloakers harassing people as they could move in unpredictable patterns or warp between SS's.
However knowing CCP's track record they will implement this in a way that totally kills players actively playing their cloaky ship but fails to solve the afk cloaker problem. Aka limiting the range to spot something on the grid etc.
Give us ability to pinpoint where the cloaker was ~5 minutes ago and we'll work with that ourself. The non-afk cloaker with speed of 100m/s has been able to move 30 km total distance, putting him well out of the "land and auto-decloak" range. Multiple hits provide players points A-B-C and if they're unable to figure out where D etc is then tbh they deserve that afk cloaker. |

tikktokk tokkzikk
Glorious Revolution The 99 Percent
8
|
Posted - 2012.01.18 18:41:00 -
[17] - Quote
TR4D3R4LT wrote:I would more be for hunting ship that allows you to see position that the cloaker was in last x mins ago. That way it doesnt completely kill out current in-grid cloaky happenings, as people who actively pilot their cloakers can still zigzag around to create mess for the catcher to follow. However it would allow dedicated people to nuke afk cloakers after they spent time working, multiple hits to get supposed "afk route" that it's moving, either straight line/orbiting something and then using the current decloak mechanism to bring it out. It might take half-hour to hour to purge that afk cloaker but it would work. It wouldnt do jack nor **** for active cloakers harassing people as they could move in unpredictable patterns or warp between SS's.
However knowing CCP's track record they will implement this in a way that totally kills players actively playing their cloaky ship but fails to solve the afk cloaker problem. Aka limiting the range to spot something on the grid etc.
Give us ability to pinpoint where the cloaker was ~5 minutes ago and we'll work with that ourself. The non-afk cloaker with speed of 100m/s has been able to move 30 km total distance, putting him well out of the "land and auto-decloak" range. Multiple hits provide players points A-B-C and if they're unable to figure out where D etc is then tbh they deserve that afk cloaker.
We used more than 5 minutes going from warpin to a fitting spot for attack. They would know we were there and ruin our chances to attack AND survive (suicide bombing will still work).
Other than that, it sounds like an amazing idea! |

Ursula LeGuinn
65
|
Posted - 2012.01.18 18:44:00 -
[18] - Quote
TR4D3R4LT wrote:I would more be for hunting ship that allows you to see position that the cloaker was in last x mins ago. That way it doesnt completely kill out current in-grid cloaky happenings....
I could get behind such a mechanic. I'm far from a nullsec space lord myself, and I love my CovOps, so my own agenda should be pretty obvious. Some method to weed out those who're just camping or sitting still in space seems fair enough, though. That being said, f that's all your proposed new mechanic would do, I don't think a dedicated ship type would be necessary. A new set of modules and a skill or two (or even existing skills) should suffice.
That being said, at the same time I'd like to see local and other intel-gathering methods examined. "The EVE forums are intended to provide a warm, friendly atmosphere for the EVE community."-áGÇö-áEVElopedia |

Ursula LeGuinn
65
|
Posted - 2012.01.18 18:50:00 -
[19] - Quote
tikktokk tokkzikk wrote:We used more than 5 minutes going from warpin to a fitting spot for attack. They would know we were there and ruin our chances to attack AND survive (suicide bombing will still work).
Other than that, it sounds like an amazing idea!
Hmmm, good point... I wouldn't want to see stealth bombing gameplay ruined. Perhaps a module that ONLY detects cloakers if they've been cloaked and motionless for some time would be more appropriate. Say there's this "residual signature" that builds up around a cloaked ship that isn't moving, and the longer you sit, the easier and faster someone can detect you. If you move, this signature quickly dissipates.
'Course, people could set their speed to 5m/sec and slowly drift out of their safe spot while they're AFK to counter such a mechanic, so there'd have to be more to it than that. "The EVE forums are intended to provide a warm, friendly atmosphere for the EVE community."-áGÇö-áEVElopedia |

Herold Oldtimer
Caldari Provisions Caldari State
7
|
Posted - 2012.01.18 18:52:00 -
[20] - Quote
It will be interresting to see what they come up with |

Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
365
|
Posted - 2012.01.18 18:55:00 -
[21] - Quote
Remove local already!
|

Mr Kidd
Center for Advanced Studies Gallente Federation
355
|
Posted - 2012.01.18 19:04:00 -
[22] - Quote
Either cloak or cloak hunter will be required to be more or less useless.
It can literally take hours for a cloaky to maneuver, position, reposition, collect intel to get a kill. Stealth, for the most part, does not quickly accomplish any goal. As such, a cloaky-hunter would need to also suffer this time commitment to achieve its goal. Otherwise, you relegate cloaky ships to quick ambush tactics effectively rendering them useless for anything else.
If a cloaked ship can be found in any reasonable amount of time a large portion of what cloaked ships do will be removed from the game. Personally, I love stalking an unsuspecting victim, waiting for the right moment. And yes, that CAN take hours.
Initially, I didn't oppose the concept but, the more I think about it, yeah, I'd have to say NO. Cloaked ships already make some pretty substantial trade offs to achieve the purpose for which they exist. We want breast augmentations and sluttier clothing in the NeX! |

Soulpirate
State War Academy Caldari State
71
|
Posted - 2012.01.18 19:04:00 -
[23] - Quote
This sounds a lot more complicated than just removing local. |

cpu939
OffBeat Creations
13
|
Posted - 2012.01.18 19:17:00 -
[24] - Quote
your in space i should be able to find you even if it takes time then kill you.
the word here is time 1-2 hours of scaning |

TR4D3R4LT
Pator Tech School Minmatar Republic
14
|
Posted - 2012.01.18 19:42:00 -
[25] - Quote
tikktokk tokkzikk wrote:We used more than 5 minutes going from warpin to a fitting spot for attack. They would know we were there and ruin our chances to attack AND survive (suicide bombing will still work).
Other than that, it sounds like an amazing idea!
I wrote long and mathematical post, then forum ate it.
Long story short;
300 m/s covop bomber creates 3 mil km3 sphere from point a (pinpoint location). Decloaker has sphere of 65 km3 where he decloaks peeps. Likelihood of success? Nil unless the covop was stationary.
In same scenario, the covop moves 70 km towards target, 20 km in 90 degree angle from that trajectory. All that in the first 5 minutes, being in a spot where enemy who lands at the spot the sb started and burns directly at target would still not decloak the sbomber.
Further in said scenario, the enemy has pinpointed the 70 km worth of direct burn and the 20 km degree turn. However active sbomber pilot has again had 90 km worth of traveling to use to throw off the tracker who again has 3 mil km3 of area where the sbomber "might be." Ofc if the sbomber warps to SS midway and spends time there, things get even more interesting.
So for active sbomber pilots the only negative impact is that after 5 minutes of being "in grid" enemy will know that you were in said grid 5 minutes ago.
But the benefits for AFK cloakers? Two types, those who orbit and those who move in straight line, the ones who sit still die to direct pinpoint warpins.
AFK cloaker who moves in orbit can be determined by 3 "pinpoints" that seem to form a circle, with that it's easy to either check the distance to object the person is orbiting and take ceptor/just sit and wait for the afker to finish his orbit as he will return to spot a.
Direct line moving afk cloaker? Once you have a, b and c as locations "where the ship was" you can just take faster ship and burn in direct line determined by those spots, you'll catch him.
Cloaking macros without covop cloaks that move slowly? Will die horribly, truly horribly unless they logoff/start to warp between SS's.
This ofc requires eve to start keeping score where cloaking ships were x minutes ago, which increases server db load, hence CCP will most likely implement something that will be more horrible (provides direct warpin to cloaked ship/makes it targetable in grid.) |

Mr Kidd
Center for Advanced Studies Gallente Federation
356
|
Posted - 2012.01.18 19:43:00 -
[26] - Quote
Here are some concepts I've just thought of:
Cloak-hunter
[1] Is it able to cloak or not?
[a] If it can't cloak then the cloaky only need move away from it.
[b]If it can cloak then how does it uncloak a cloaky? Or does it just call in a blob. Do we really want more blob warfare? See #4
[2] Can it find ships on-grid or both off/on grid?
[a] Doesn't really matter here. Any cloaker worth their salt is just going to macro up their movements if they're wanting to be afk anyway.
[3] Will the cloak-hunter have the DPS to successfully attack a cloaker?
[a] If so and assuming it can cloak then we have a new class of more capable cloakies that will become everyone's preferred cloaky ship. After all, the pilot will now be able to see and avoid other cloaky cloak-hunters more easily and have the same or more DPS.
[b] If so and assuming it can't cloak then the cloaker just moves to avoid the cloak-hunter effectively rendering it useless at worst, mostly ineffective at best.
[4] Can it decloak a cloaker?
[a] If yes then I assume it'll be able to grab and hold a cloaker before he can get away.
[b] If yes, assuming the above, does it have the firepower and tank to defend itself?
[c] If yes, then see 3a.
[d] If no, then what's the point? Maybe it'll just call in a blob? Do we need more blob warfare?
[5] Can cloak hunters see other cloak hunters?
[a] If yes, then see 3a.
[b] If no, then see 3a and we have a stalemate that effectively renders this entire exercise moot.
Not really seeing, with current mechanics, a place for a cloak-hunter. Of course, to make it useful CCP will have to re-work current cloaking mechanics which means breaking it to make the hunter work. We want breast augmentations and sluttier clothing in the NeX! |

tikktokk tokkzikk
Glorious Revolution The 99 Percent
8
|
Posted - 2012.01.18 19:49:00 -
[27] - Quote
TR4D3R4LT wrote:tikktokk tokkzikk wrote:We used more than 5 minutes going from warpin to a fitting spot for attack. They would know we were there and ruin our chances to attack AND survive (suicide bombing will still work).
Other than that, it sounds like an amazing idea! I wrote long and mathematical post, then forum ate it. Long story short; 300 m/s covop bomber creates 3 mil km3 sphere from point a (pinpoint location). Decloaker has sphere of 65 km3 where he decloaks peeps. Likelihood of success? Nil unless the covop was stationary. In same scenario, the covop moves 70 km towards target, 20 km in 90 degree angle from that trajectory. All that in the first 5 minutes, being in a spot where enemy who lands at the spot the sb started and burns directly at target would still not decloak the sbomber. Further in said scenario, the enemy has pinpointed the 70 km worth of direct burn and the 20 km degree turn. However active sbomber pilot has again had 90 km worth of traveling to use to throw off the tracker who again has 3 mil km3 of area where the sbomber "might be." Ofc if the sbomber warps to SS midway and spends time there, things get even more interesting. So for active sbomber pilots the only negative impact is that after 5 minutes of being "in grid" enemy will know that you were in said grid 5 minutes ago. But the benefits for AFK cloakers? Two types, those who orbit and those who move in straight line, the ones who sit still die to direct pinpoint warpins. AFK cloaker who moves in orbit can be determined by 3 "pinpoints" that seem to form a circle, with that it's easy to either check the distance to object the person is orbiting and take ceptor/just sit and wait for the afker to finish his orbit as he will return to spot a. Direct line moving afk cloaker? Once you have a, b and c as locations "where the ship was" you can just take faster ship and burn in direct line determined by those spots, you'll catch him. Cloaking macros without covop cloaks that move slowly? Will die horribly, truly horribly unless they logoff/start to warp between SS's. This ofc requires eve to start keeping score where cloaking ships were x minutes ago, which increases server db load, hence CCP will most likely implement something that will be more horrible (provides direct warpin to cloaked ship/makes it targetable in grid.)
They don't need to know where on grid we are, just that we are there. The moment they see the cloaked ship was here 5 min ago message, they'll reorganize their fleet to easily tackle and kill any bombers that decloaks.
What a bomber do is wait for the enemies to relax and do some kind of error. If they get remainded every 5th minute that someone is there hunting them, that will never happend.
Also highlight + ctrl c your post before posting ^^ |

Mai Khumm
Apple Construction Inc Northern Associates.
153
|
Posted - 2012.01.18 20:03:00 -
[28] - Quote
It took them long enough in my opinion...
Even though I was saying his before the CSM meeting...(by 1 day!)
https://forums.eveonline.com/default.aspx?g=posts&m=498441#post498441 James Hetfield, can you please hit the bottle again and make good music? |

TR4D3R4LT
Pator Tech School Minmatar Republic
14
|
Posted - 2012.01.18 20:06:00 -
[29] - Quote
tikktokk tokkzikk wrote:They don't need to know where on grid we are, just that we are there. The moment they see the cloaked ship was here 5 min ago message, they'll reorganize their fleet to easily tackle and kill any bombers that decloaks.
What a bomber do is wait for the enemies to relax and do some kind of error. If they get remainded every 5th minute that someone is there hunting them, that will never happend.
Also highlight + ctrl c your post before posting ^^
I would tbh prefer CCP to fix their forums so that they wont eat forum posts.
As for enemy changing it's composition, then you've achieved one point, you've managed to change enemy into posture that you'll be able to field effective counter against. Yes, it requires you to not be solo and instead have friends who will come in ships designed to kill fleets that have prepared to snatch the sbomber.
Sure, it will somewhat nerf to solo bomber action against gate blobs but in a same way if the change is done via scan probes instead of dedicated new ship, the solo bombers will have ton of new targets when they can start probing down to the SS jumping, cloaking ratters in null sec. Lose some gain some kinda deal.
The trouble lies in envisioning system that prevents afk cloaking being 100% foolproof(as they are now) but still keeps non-afk cloaking as viable as it is now. |

Alara IonStorm
1447
|
Posted - 2012.01.18 20:10:00 -
[30] - Quote
Mag's wrote:FeralShadow wrote:then me stating what 30000 other people have already stated isn't going to get through to you. oh yea I need to add figures.... 60,000 people know this. The other 210000 just don't care. |

Hannibalx
7
|
Posted - 2012.01.18 20:22:00 -
[31] - Quote
The whole idea is stupid. AFK cloakers are only a danger to afk players i.e. bots. I suppose weak minded null bears might find the presence of an afk cloaker demoralizing, but so what? The current mechanics are not broken. Leave it alone already. |

tikktokk tokkzikk
Glorious Revolution The 99 Percent
9
|
Posted - 2012.01.18 20:29:00 -
[32] - Quote
off topic: "Yet another idea floated up, the option of buying things from the EVE Store with PLEX. While not a trivial thing to accomplish, this idea was well received by CCP."
I posted a suggestion to link aurum to the eve store (real life items) on the old forum. Sadly, people are stupid and said "lolol u st0pid ccp no give out fr33 st0f". Atleast CSM/CCP are smart enough to understand how that would work.
So we still have a chance for a MT free EVE, YAY! |

arcca jeth
Dark Alliance Dark Empire Alliance
58
|
Posted - 2012.01.18 20:38:00 -
[33] - Quote
well guess we can say that all power bocs with SOV will support this. I actually saw an item a few years back (out of game) that was like a Interdiction bubble but was designed to decloak ships within a certain radius. CCP should hold off on this change until they have a clear plan on what they want to do with low/null intel/local. AFK cloakers are great for intel and everyone has a right to said intel. Best thing about it, is everyone does with this system as it is now. What one corp can do, another can do to them (and probably does).
Covert ops are used for intel and have no other function other than gathering information.
My issue is if CCP does implement a ship or module that can do this, you will then have people complaining about how it is NOT EFFECTIVE ENOUGH and WHHAAA WHAAA its too time consuming WHAA WHAA then CCP will take those tears and make it (over time) easier and easier to find these ships, doing away completely with a ROLE that was being used as intended, intel.
someone in the feedback thread compared it to SWG/NGE and as that is an extreme comparison, that is the result when you start talking about DOING AWAY WITH ROLES in a RPG!! |

arcca jeth
Dark Alliance Dark Empire Alliance
58
|
Posted - 2012.01.18 20:40:00 -
[34] - Quote
Hannibalx wrote:The whole idea is stupid. AFK cloakers are only a danger to afk players i.e. bots. I suppose weak minded null bears might find the presence of an afk cloaker demoralizing, but so what? The current mechanics are not broken. Leave it alone already.
the AFK cloakers are there to remind people who think they are safe in blue space are in fact, not safe and should keep on their toes.
|

Klandi
Consortium of stella Technologies
42
|
Posted - 2012.01.18 21:21:00 -
[35] - Quote
Hannibalx wrote:The whole idea is stupid. AFK cloakers are only a danger to afk players i.e. bots.
So ...an AFK (person away from keyboard) in a cloaked ship is only dangerous to a piece of software automating a series of tasks in Eve ... Do you understand how stupid that statement is as I believe bots don't care or are not programmed to give a damn if they are being observed ? Next, caller we will be answering the question of a falling tree making a sound if no-one is there to hear it.
The only thing I believe we should have in Eve is a counter to a threat. Perceived or real. Something that can be used to nullify it. The AFK cloaker is one area that we do not have this and I would ask that a counter be developed. Whether that is a timer that disables the cloak after a long period of inactivity or a cloak needing a fuel - I would like to see a counter made
I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |

tikktokk tokkzikk
Glorious Revolution The 99 Percent
9
|
Posted - 2012.01.18 21:36:00 -
[36] - Quote
Klandi wrote:Hannibalx wrote:The whole idea is stupid. AFK cloakers are only a danger to afk players i.e. bots. So ...an AFK (person away from keyboard) in a cloaked ship is only dangerous to a piece of software automating a series of tasks in Eve ... Do you understand how stupid that statement is as I believe bots don't care or are not programmed to give a damn if they are being observed ? Next, caller we will be answering the question of a falling tree making a sound if no-one is there to hear it. The only thing I believe we should have in Eve is a counter to a threat. Perceived or real. Something that can be used to nullify it. The AFK cloaker is one area that we do not have this and I would ask that a counter be developed. Whether that is a timer that disables the cloak after a long period of inactivity or a cloak needing a fuel - I would like to see a counter made
Most bots are programed to log off if naut or red enters local. Thus, a 23.5/7 AFK cloaker blocks a system for bots.
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
226
|
Posted - 2012.01.18 21:36:00 -
[37] - Quote
arcca jeth wrote:Hannibalx wrote:The whole idea is stupid. AFK cloakers are only a danger to afk players i.e. bots. I suppose weak minded null bears might find the presence of an afk cloaker demoralizing, but so what? The current mechanics are not broken. Leave it alone already. the AFK cloakers are there to remind people who think they are safe in blue space are in fact, not safe and should keep on their toes. The cloak hunter is there to remind people who think they are safe with their cloak modules on are in fact, not safe and should keep on their toes. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
226
|
Posted - 2012.01.18 21:37:00 -
[38] - Quote
tikktokk tokkzikk wrote:Most bots are programed to log off if naut or red enters local. or, of course, cloak in a safe
|

Ciar Meara
Virtus Vindice
487
|
Posted - 2012.01.18 21:42:00 -
[39] - Quote
Ships (Destroyers) that are able to detect invisible predators lurking in the deep?
Sounds like the happy time is nearing its end.
risk in eve, who would have thought it!
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Montevius Williams
Eclipse Industrial Inc
201
|
Posted - 2012.01.18 21:45:00 -
[40] - Quote
I dont know how I feel about this.
On one hand, EVE doesnt need to be any safer than what it already is and this will certainly make Null sec safer.
One the other hand, it take takes no skill what so ever to warp to a safe spot in enemy territory, set cloak then be afk as you spend the next 8 hours at work or running errands and call it Psychological Warfare.
|

Bienator II
madmen of the skies
521
|
Posted - 2012.01.18 21:51:00 -
[41] - Quote
if you are a afk cloaker, cloak in a cheap frig. problem solved.
cool feature IMO, sounds like a new role for the destroyer hull to me ;) a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

MadMuppet
Kerguelen Station
85
|
Posted - 2012.01.18 21:59:00 -
[42] - Quote
Hunting submarines:
TLDR: IGÇÖm going to talk about real world mechanics because I am bored and waiting for my kidGÇÖs after school activity to end. What I am working up to is a way to actively hunt a cloaked ship, but personally I kind of like AFK cloaking, it keeps people paranoid. Yes I know features and ideas is that way --->
There are several major method and tactics for hunting submarines, some of which could be employed in some fashion in Eve. However, given the speed at which these ships can move it would be debatable just how useful they might be. Anyhow, a couple ideas.
Sound
A submarine needs to be able to limit the sounds it releases in to the environment. Such releases of sound can be detected by others. These sounds can be compared to a database of known sounds to gradually track and identify the target. In the vacuum of space this would not apply, but what could apply would be the release of heat or other radiation from the ship that can only be mitigated via the cloak.
A follow up to the computer tracking sounds from a submarine is a system that tracks all sounds in the water but is able to detect blockages of those sounds. You are not looking for the sounds themselves, but for where the sounds are being blocked by submarineGÇÖs hull being in the way. You are looking for a sound shadow. In Eve this type of system could also work if a still ship were to monitor the background radiation of the area and look for anomalies (like the Predator or the cloaked ships from Star Trek).
Tracking submarine sounds is done by a collection of sensitive microphones. A similar system in Eve could be introduced as background radiation monitors. A fixed system could be part of a SOV infrastructure(like the SOSUS line). Mobile background probes could be deployed by scanners, but would need to be fixed in place and have a warm up time (see sonobuoy) and would be disposable. Ships use fixed and towed microphones that improve their ability to detect subs; a similar system for an warship flying slowly in a straight line might be an option in Eve.
In Eve, using the GÇÿsoundsGÇÖ of background radiation could introduce a background noise problem for the hunting fleet. If there are a lot of active moving ships in the system (NPC or Pod Pilot) the results from the probes would be much poorer with enough ship movement in the system effectively blinding the hunters. This would make the hunting of cloaked ships a smaller scale event, ie reduce blobs. Things like asteroids (and hiding near them) would benefit the cloaker (and encourage him to be in those areas).
Once a ship is localized to an area, like scanning youGÇÖll eventually get a 100% hit to the grid, you will be able to use something between a radar and a smart bomb (active sonar) to pin down the ship. Yes, they can just fly away, but the radiation stamp left behind in the tracking would reduce further hit delays to grid (faster follow up acquisition). There would always be a chance of the cloaker escaping, but not without player interaction. Also looking for a background blur might be entertaining as well, but I can see that being a hack people use (replacing the file in their system so it show up as a yellow dot or something)
Also a GÇÿpingGÇÖ from and active tracker against a cloaked would fire an aggression timer, so they canGÇÖt run away until it wears off. No logoffskis. It would also apply a 30 second cool down so they canGÇÖt just jump out of system.
Magnetic fields
Another way to track a submarine is by its magnetic field. These systems are called magnetic anomaly detectors (MADs) and they can sense changes in the local magnetic field by things like submarines. In eve this would be a type of sensor to help pin down a cloaker by people running a search pattern once they are on the grid. Again, any nearby ship would alert the sensor, so large fleets would be an issue. I would add interference from asteroids as well (making asteroid fields a potential battleground?)
TLDR part 2 Maybe this is all too complex, but if you want to hunt cloakers like submarines, might as well find real world examples, and the small gang aspect of the hunt might be interesting for some of the anti-blob players. Yes, I only have a Vigil, I've had a bad bit of luck Ok? |

met worst
Federal Navy Academy Gallente Federation
64
|
Posted - 2012.01.18 22:02:00 -
[43] - Quote
Why should an AFK cloaker be worried about being scanned down?
He's AFK ffs. |

tikktokk tokkzikk
Glorious Revolution The 99 Percent
9
|
Posted - 2012.01.18 22:05:00 -
[44] - Quote
This thread is not about AFK cloakers by the way. Reread the first post if you think so. |

met worst
Federal Navy Academy Gallente Federation
64
|
Posted - 2012.01.18 22:28:00 -
[45] - Quote
tikktokk tokkzikk wrote:This thread is not about AFK cloakers by the way. Reread the first post if you think so. Which is EXACTLY my point. It seems than non-AFK cloakers are worried about some "radar" system that might detect them.
I'll betcha my Pony to your Cookie that CCP will NOT make any detriment to active cloakies - they will simply provide a way to scan down AFK cloakies.
Otherwise why bother?
Cloaking and what you can do with cloaking is not the issue and NEVER has been. |

PotatoOverdose
Royal Black Watch Highlanders Flatline.
22
|
Posted - 2012.01.18 22:36:00 -
[46] - Quote
The most likely thing that will happen is that there will be some way to gradually find the position of an on-grid cloaky.
If your safe'd up you need to be probed out, and no current probes can hit a cloaky, and I rather doubt they're going to introduce probes that can scan out cloakies.
The ships that get hurt most by this are cloaky dictors trying to camp a gate tbh. |

Borascus
Hole Diggers
25
|
Posted - 2012.01.18 23:09:00 -
[47] - Quote
I agree with this concept in principle.
One way that would limit the skillset but also allow the cloak-hunter would be by buffing the astrometrics range of skills, i.e.:
Black Ops/Titan - Jump Portal Generator requires Astrometrics level 5.
If pilot A has Astrometrics 5, pilot A can then inject [Cloaked Vessel Detection] which allows the cloak-hunting ship-type.
Once pilot A acquires the skill to hunt cloaked ships Pilot A then has a choice:
Skill to level 5 to decrease scan time to [Location in last 1sec], from [Location in last 20 seconds] if it is a role bonus.
Other options involve a ship that has a role bonus of "Can fit cloak detection array"
How a cloak detection array would work in a gate camp might cause problems, but if the ping to find the cloaker is [Location in last 1 second], the covert vessel usually aligns and engages ab, then cloaks.
If a cloaked intel ship is moving through systems:
Ship enters a system with a gate camp (nearest cloak detection ship lies within 26km sphere, and bubbles are present) cloaked ship can accelerate and cloak, meaning the tackle ships have to liaise with each other to find out where it is on grid and use normal burn towards target mechanics. This would be dependant on how long the cloak detection array takes between pings.
Only other option would be [Can fit enhanced probe launcher] which allows a probe set like Core Scanner Probe to find cloaked vessels anywhere in system, which would then be subject to a further 5-10 sec scan time. This fitted to an Electronic Attack Ship would make sense, but then again its because the Keres needs a buff soo bad. |

Cyprus Black
Tears of Redemption NEM3SIS.
126
|
Posted - 2012.01.19 00:14:00 -
[48] - Quote
tikktokk tokkzikk wrote:"Cloak Hunters: CCP brought up the possibility of a future cloak-hunting ship or mechanic as a hypothetical; this was described as GÇÿmore like finding a submarine than pulling a blanket offGÇÖ a cloaked ship. As a submariner IRL, I can assure you that finding another sub is not an easy task. Not by any stretch of the imagination.
If finding a cloaked ship is anything like finding a submerged submarine, only a small handful of players will be able to pull it off. Like my post? Made you laugh or think? Maybe even offended or nausiated you? Then give a Like. They're free and oh so easy to give. |

Anya Ohaya
School of Applied Knowledge Caldari State
84
|
Posted - 2012.01.19 00:45:00 -
[49] - Quote
Rel'k Bloodlor wrote:My random crack pot guess is- a new type of fighter that can and will only engage cloaked ships in sov space that is not yours on the 1st and 15th on any month.
Makes as much sense as most of the other proposals. |

P42ALPHA
DEAD-ON
35
|
Posted - 2012.01.19 00:50:00 -
[50] - Quote
BLA BLA BLA, I hate cloaky afk ships. Is what i gathered between the lines "All hail Wang ... the little fella in Command. When 'trouble' starts to spread, I'm sure he will rise to the occasion."
Azahni Vah'nos (Best reply ever) |

met worst
Federal Navy Academy Gallente Federation
66
|
Posted - 2012.01.19 01:00:00 -
[51] - Quote
Rel'k Bloodlor wrote:My random crack pot guess is- a new type of fighter that can and will only engage cloaked ships in sov space that is not yours on the 1st and 15th on any month. What are you. MAD!!!!!!! No ******* way!!!!!!!!!!
I'll compromise by saying I'll allow it if the 1st or 15th is a Tuesday and the month has an R in it. |

met worst
Federal Navy Academy Gallente Federation
66
|
Posted - 2012.01.19 01:07:00 -
[52] - Quote
Cyprus Black wrote:tikktokk tokkzikk wrote:"Cloak Hunters: CCP brought up the possibility of a future cloak-hunting ship or mechanic as a hypothetical; this was described as GÇÿmore like finding a submarine than pulling a blanket offGÇÖ a cloaked ship. As a submariner IRL, I can assure you that finding another sub is not an easy task. Not by any stretch of the imagination. If finding a cloaked ship is anything like finding a submerged submarine, only a small handful of players will be able to pull it off. I think the term "submarine" is being used as an analogy for a "sweep" rather than requiring uberskills.
eg: If an active cloaky "hears" the ping he needs to move and/or counter. If he doesn't move/conuter, the returns strengthen by %'s.
IMO, counter probably best option so active cloakies can stay in one spot which is fine.
|

Mr Kidd
Center for Advanced Studies Gallente Federation
358
|
Posted - 2012.01.19 01:41:00 -
[53] - Quote
met worst wrote:tikktokk tokkzikk wrote:This thread is not about AFK cloakers by the way. Reread the first post if you think so. Which is EXACTLY my point. It seems than non-AFK cloakers are worried about some "radar" system that might detect them. I'll betcha my Pony to your Cookie that CCP will NOT make any detriment to active cloakies - they will simply provide a way to scan down AFK cloakies. Otherwise why bother? Cloaking and what you can do with cloaking is not the issue and NEVER has been.
But if one can find an afk cloaker surely they can find active cloakers. If the cloak-hunter is able to out tank and out dps the cloaker then, guess what? You've got a new class of cloak ship that everyone is going to use instead.
Anyone serious about AFK cloaking is just going to macro up and warp to their next safe spot before they can ever be found.
This doesn't solve anything but, certainly has the potential to fundamentally change cloaking. We want breast augmentations and sluttier clothing in the NeX! |

arcca jeth
Dark Alliance Dark Empire Alliance
60
|
Posted - 2012.01.19 16:55:00 -
[54] - Quote
counter to the cloaky hunter is my stealth bomber torps and bombs. a destroyer or cruiser or even BC hull wont last one volley. i use my cloaking skills to hunt/recon, not to sit afk. i'll find the hunter hunting me before he will find me and if he does find me, it'll be the few seconds before impact when i voluntarily uncloaked.
as i do not AFK cloak, i think it is fair if there is a cloak hunting ship that can, over time, eventually find an afk cloaky pilot. but then again, i'm torn, because i can see how afk cloakers can help keep bots from botting and simply just make the residents of a system paranoid. and since i'm torn on the idea, i cannot support it one way or the other. |

Adeena Torcfist
Dark Underground Forces
24
|
Posted - 2012.01.20 00:09:00 -
[55] - Quote
should be like a dictor bubble of xkm range. If ur in that bubble range, you can be seen, cloaked or not.
Now, that just leaves it, to weather just that particular ship can see where the cloaker is, or, it lights them up, so everyone on grid can see them also.
" Hey guys, i found this cloaky rat-bastard. Warp to me, get ur drones out & blast him to hell! "
 |

MatrixSkye Mk2
Republic University Minmatar Republic
123
|
Posted - 2012.01.20 00:38:00 -
[56] - Quote
arcca jeth wrote:Hannibalx wrote:The whole idea is stupid. AFK cloakers are only a danger to afk players i.e. bots. I suppose weak minded null bears might find the presence of an afk cloaker demoralizing, but so what? The current mechanics are not broken. Leave it alone already. the AFK cloakers are there to remind people who think they are safe in blue space are in fact, not safe and should keep on their toes. And who's there to remind the AFK cloakers that they aren't safe themselves? And that they themselves can be killed if caught with their pants down (ie at the movies for hours and AFK in the middle of hostile space keeping everyone but themselves on their toes)?
Why shouldn't someone be able to keep AFK cloakers on their toes?
I'll just add that I have no problem with a cloaker terrorizing a system or even laying downeth psychological warfare. I DO have a problem with being able to do that with zero risk to yourself.
If you want to actively terrorize a system for days or even weeks, do it, but BE AT THE KEYBOARD for that time or get caught with your pants down.
This change is long overdue. |

ITTigerClawIK
Galactic Rangers Galactic-Rangers
65
|
Posted - 2012.01.20 00:45:00 -
[57] - Quote
just remove people in cloaked ships that are useing cov ops cloak from local chat.
|

Vespiidius
Ceptic Innovations Rebel Alliance of New Eden
0
|
Posted - 2012.01.20 00:56:00 -
[58] - Quote
I think this is overdue and a brilliant idea. As long as it takes a certain amount of time to find the cloaked ship and allows for losing accuracy as he moves it sounds like a logical response to a standing technology. Cloaking is one of the few areas in Eve where the creation of a counter has been held up. In any sci-fi universe of note cloaking technology has counters which usually are difficult, take coordination and far from 100 percent accurate. It would be great if this cloak ship gains bonuses from being fleeted with other cloak hunters, sort of a magnified detector dependent on the number of ships in the hunt.
Cloak ships have gotten sort of a free pass so far, it's time the defense industry started to catch up. |

Brujo Loco
Brujeria Teologica
325
|
Posted - 2012.01.20 01:07:00 -
[59] - Quote
Yes!!!! So many issues that still need to be looked in the game, yet you know what, lets mess with cloaking ... pffft! 
tsk, tsk CCP, tsk tsk ... Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco |

clamslayer
Aliastra Gallente Federation
17
|
Posted - 2012.01.20 01:57:00 -
[60] - Quote
This could very easily break covert operations in eve. what is needed is delayed local in a true sense. if local cant be removed than make it so that when someone jumps into a system a minute or two passes by before player names show up, or something along those lines. |

Santiago Fahahrri
Galactic Geographic
10
|
Posted - 2012.01.20 02:14:00 -
[61] - Quote
ElQuirko wrote:Don't break what doesn't need fixing.
This.
|

TR4D3R4LT
Pator Tech School Minmatar Republic
14
|
Posted - 2012.01.20 02:40:00 -
[62] - Quote
Adeena Torcfist wrote:should be like a dictor bubble of xkm range. If ur in that bubble range, you can be seen, cloaked or not. Now, that just leaves it, to weather just that particular ship can see where the cloaker is, or, it lights them up, so everyone on grid can see them also. " Hey guys, i found this cloaky rat-bastard. Warp to me, get ur drones out & blast him to hell! " 
Makes gatecamps impossible to pass for cloakers, in turn killing covop haulers. Helps to kill nearly all *at the keyboard, getting into position" cloaky action. Doesnt touch afk cloakers sitting in SS.
Brilliant suggestion! Let's have more like this. |

Mars Theran
EVE Rogues EVE Rogues Alliance
69
|
Posted - 2012.01.20 03:48:00 -
[63] - Quote
TR4D3R4LT wrote:Adeena Torcfist wrote:should be like a dictor bubble of xkm range. If ur in that bubble range, you can be seen, cloaked or not. Now, that just leaves it, to weather just that particular ship can see where the cloaker is, or, it lights them up, so everyone on grid can see them also. " Hey guys, i found this cloaky rat-bastard. Warp to me, get ur drones out & blast him to hell! "  Makes gatecamps impossible to pass for cloakers, in turn killing covop haulers. Helps to kill nearly all *at the keyboard, getting into position" cloaky action. Doesnt touch afk cloakers sitting in SS. Brilliant suggestion! Let's have more like this.
I think you're misinterpreting the suggestion intentionally, based on a biased and vested interest.
Cloaky Blockade runners are very nearly as fast as a Cov Ops; and can get in and out of systems handily. Even if they do break your cloak; you're probably already moving to warp, and well away from there. If you aren't, they likely could have caught you with current mechanics.
Basically, anything that is brought in needs to be balanced and allow for all playstyles. Even afkers.
- Removing local doesn't work. For this, you lose the ability to cloaky harass locals in Null. Not fun.
- Delaying local doesn't work. This results in afkers harassing locals in Null being able to do so for weeks without consequence, as it is now. Not a solution, but rather a buff to sneaky cloakers wanting to get through unoticed. It makes their job easier.
- Instant decloaking measures on grid don't work. This is to all-encompassing and destroys the effectiveness of the cloak entirely. Why bother using one, if you can have your cloak busted the second you activate it by someone at gate. No time to align, no time to warp, you're podded. This just makes Gate camps unbeatable.
- System or even >1 AU wide measures to quickly detect cloakers don't work. They limit the need to search, and make it relatively easy to find any cloaker. The fastest means of probing to find a cloaked ship, should be on grid with you. Gatecamp cloaky hunter drops probes, positions them for the gatecamp grid and waits. Cycle the probes every little bit to see if someone is sneaking up on you.
The range is short, so it's only really going to identify the presense of cloaked vessels in close proximity to the grid. You can keep it tight, (min. probe radius), so you can identify exactly when they are that close. At best, it should only give you a general direction though; like a hot spot-that you can technically warp to-within the probes overlapping coverage area. You always know where you are when probing; so, provided you have a good grasp of your position relative to the system when probing, you should know which direction to look for them in.
There should be nothing easy about this. It should require skill on the part of the player; and it should require Skills on the part of his Toon.
There should also be ways to counter it, and make it harder for a ship to be probed down successfully; such that rather than having a hotspot, all they may get is an inconsistent indicator, even at this level. Fitting required of course.
The probes shouldn't have the ability to detect anything but cloaked vessels either.
With regards to things that may decloak a vessel, there are already many simple possibilities existing: Drones, Smartbombs, Bombs, Bumping, etc.. Those methods and others should still be useful in the attempt. Any new device, should be either limited range or longer range directional, and have its own limitations. Like ECM, it should have limited effectiveness and be counterable. It needs also be limited to on-grid effectiveness.
A good covert Ops pilot should be able to maintain cloak against just this device; provided they are fit to resist its users attempts to decloak them. Even should they be in some new Cloak-Hunter vessel that applies bonuses to its effectiveness. New skills should cover both the use of counters, and the use of decloakers and the ships required to use them.
Any new device and 'Cloak-Hunter' ship design; should also be paired with each other. Much like Covert Ops cloaks, the decloaking device should really be required to be used with a ship intended to use it. Like cloaks, less effective and practical devices may also exist for other ships; but should be easily counterable by a Covert Ops pilot with skill and SP in the right area, without need to fit Counters for it.
/just my 10 cents. |

Probebly Afk Cloaking
No Self Esteem Blue Moon Alliance
1
|
Posted - 2012.01.20 04:31:00 -
[64] - Quote
  
  
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Rocinantae
Agony Unleashed Agony Empire
8
|
Posted - 2012.01.20 04:49:00 -
[65] - Quote
I would just make it possible to find ships that are not supposed to fit cloaks in the first place. Whether through a new ship, T3 Destroyer and/or a module, make it something that takes lots of sp and isk to do. I would tie the ability to find cloaked ships to the sig res of the ship with the cloak. Then give ships that are supposed to have a cloak a bonus to reduced sig res. |

Herzog Wolfhammer
Sigma Special Tactics Group
1134
|
Posted - 2012.01.20 05:29:00 -
[66] - Quote
Maybe they are just going to remove local.
|

Bloodpetal
Mimidae Risk Solutions
326
|
Posted - 2012.01.20 07:56:00 -
[67] - Quote
"Finding a Submarine"
So I figure you'd have to drop some kind of "Sonar" Device. This would ping the area. Maybe require special probes to get launched.
I'd say the major issue is actually waiting for them to actually change LOCAL chat so it's less obvious seeing everyone who is in local at one glance. I think that would balance out the cloak hunters more than enough (you don't know to look if you don't know if it's there).
I think the idea is intriguing and will lead to a niche type of ship that can be useful but I doubt it would overtake all other cloaky ships in its functionality. Mimidae Risk Solutions Recruiting |

Arisia Sertan
SpaceCraft Industries
0
|
Posted - 2012.01.20 08:46:00 -
[68] - Quote
they can add in cloading detection without makeing it game breaking...think of it in sci-fi terms. in most if not all sci-fi movies that involve cloaking devices theres always some kind of emission that can be detected. what if CCP were to with this new ship add a modual like the code breaker where it has a chance of detecting a cloaked ship and perhaps have battle damage influence the chance of detection or emission strength. for example you have a purifier hiding near a station your based in and you call for reinforcements. said reinforcements arrive with this cloak detector. it activates the modual and begins scanning ##range perhaps you can set the scan range with closer range having higher possibility and longer range having less chance since you are in effect changing the scanner strength and the detection chance can be modified by skill book level.
say level 1 stealth emissions detection for example grants a 10% chance of finding the cloaked ship and at level 5 it would perhaps give you 40-50% chance so your not instantly detecting them. it will make it harder and more work to find a cloaked ship since at longer range the chance of detecting anything drops while having it ranged low gives you a higher chance.
it would make players work like sub hunters in the real navy where they have to fly around using and pulsing this sensor to try and find the cloaked ship.
i would like to suggest a detection drone but i dont think that could be done without adding a search and destroy feature to drone controll. i hear fighters can do some interesting things but since i dont know much about carriers and fighters i cant realy use any kind of examples for them. but still cloak hunters shouldnt be dismissed just because you wanna go on a pee break while cloaked or have dinner with your lady friend lol. but cloak hunting shouldnt be a passive activity, it should be a fully active and immersive job like using a stealth ship for hit and run tactics, or an intercepter to get in close and lock someone down. it should force players to sweep an area and keep their eyes open...make an active effort.
our corporation has used similier tactics by having ships orbit a central ship at varying distances and moving in a direction while sweeping drones from one ship to the next via guard command in hopes of decloaking a team mate....we didnt manage to find him but we came dang close and would have found him had we not changed course.
i can see a cloak detecting ship used in a fully active role being totaly benificial to tactical operations and especially useful for fleet actions. i just dont think it should be a modual you activate and sit there for 20 minutes hopeing a ship comes into the modules say 20km range. in my opinion its boreing to sit there and hope something wanders into range. fly around sweep the area and pulse the scanner.
for the ship though i would suggest it be a high slot mod that is prefered on a specialized frigate that can get bonuses from it but i think it could be allowable for any ship so long as you have the skills to use the mod because well....we need more ships and less recolors of other ships lol. we need a bit more diversity in ships. i mean why 3 different armageddons paint jobs? why not just change the design completly know what i mean?
lol sorry got off topic there xD but yeah thats my two cents >_> cut it down if you want but i think a "sonar ship" should be a fully active role sorta like scan probe ships.....have to actualy work for your pvp reward know what i mean? |

Xuse Senna
Crytec Enterprises SRS.
156
|
Posted - 2012.01.20 09:30:00 -
[69] - Quote
...and My Manticore just started crying >.< D3 |

Lord Zim
Bat Country Goonswarm Federation
533
|
Posted - 2012.01.20 09:32:00 -
[70] - Quote
FeralShadow wrote:This is definitely not a "activate module, ship is decloaked" thing. I'm assuming when they said "like finding a submarine" that it will give your ship some direction that it detected the cloak ship in, as long as it's on grid. Eventually, if you're afk, it will find you. If you aren't afk, then you would have to be stupid to stick around long enough for it to find you and decloak you. So if it'd be off-grid in a proper safe, all you'd see was a direction, without any way to get there except for inviting them to your fleet and warping to them?
My, my. What terrible danger.
FeralShadow wrote:Those who think AFK cloaking in a system doesn't have any detrimental effects.. well, you're a moron and if you don't get it by now, then me stating what 30000 other people have already stated isn't going to get through to you. Nuff said. I, too, can pull a number out of my ass: 30001 people think you're being whiny. |

Lexmana
Imperial Stout
164
|
Posted - 2012.01.20 10:08:00 -
[71] - Quote
I like it. Everything in EVE should have a counter. And EVE should be risky if played AFK. If you suspect an AFK cloaker there should be means available to seek and destroy. It should be hard though and the "finding a submarine" metaphor seems about right.
What really bothers me is new AFK-cloak bots. How can we counter a bot that just keeps warping to random bookmarks all the time? And what happens when every EVE player needs a bot to play the game? |

Lord Zim
Bat Country Goonswarm Federation
533
|
Posted - 2012.01.20 10:17:00 -
[72] - Quote
Lexmana wrote:And what happens when every EVE player needs a bot to play the game? Everybody wins at eve. |

Rek Seven
Probe Patrol Project Wildfire
137
|
Posted - 2012.01.20 10:17:00 -
[73] - Quote
Posted this in the features and ideas forum just yesterday:
Rek Seven wrote: Cloaky hunting
Any pulse, bubble or bombing method to decloaking a ship would be unfair and susceptible to blob warfare IMO so...
The only way this could really work is if a new ship was created that had the ability to probe out the APPROXIMATE location of a cloaked ship.
Once the cloaky hunter has the approximate location he can warp to it. Once on grid this cloaked ship could be anywhere within a 30km radius.
The next stage in cloaky hunting would involve another new ship module - The Special Distortion Field Detector (SDFD). This would be the first ship module in game that can be activated while cloaked. It has a 10 second cycle timer but once the cycle timer ends, it displays a GÇ£ghost imageGÇ¥ of all cloaked ships within a 50km radius. To update the location of the ghost image, the cloaky pilot would need to re-activate the SDFD.
|

Santiago Fahahrri
Galactic Geographic
10
|
Posted - 2012.01.20 11:24:00 -
[74] - Quote
Lexmana wrote: And EVE should be risky if played AFK.
Then if cloaks get nerfed I was a special drone that will haul people out of stations and POS shields where they are sitting AFK.
|

Jint Hikaru
OffWorld Exploration Inc
48
|
Posted - 2012.01.20 11:35:00 -
[75] - Quote
Simply knowing there is a cloaked vessel in a WH would break WHs completely.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Lord Zim
Bat Country Goonswarm Federation
533
|
Posted - 2012.01.20 11:36:00 -
[76] - Quote
Santiago Fahahrri wrote:will haul people out of stations Nope.
Santiago Fahahrri wrote:and POS shields where they are sitting AFK. Get their POS password and bump them out. |

DarkAegix
Acetech Systems
813
|
Posted - 2012.01.20 11:43:00 -
[77] - Quote
Oh no, it will will now require the smallest degree of skill and actual player input in order to collect long term intel on an enemy system.
Boo hoo.
There's no counter to some dude cloaking in a system and collecting all the information he pleases, but this is set to change. |

Tanya Powers
Science and Trade Institute Caldari State
785
|
Posted - 2012.01.20 11:49:00 -
[78] - Quote
tikktokk tokkzikk wrote:"Cloak Hunters: CCP brought up the possibility of a future cloak-hunting ship or mechanic as a hypothetical; this was described as GÇÿmore like finding a submarine than pulling a blanket offGÇÖ a cloaked ship. The CSM was cautiously positive about the idea of a cloak-hunting vessel of some kind."
The whole point of cloakes is psychological warfare and/or catching your enemies with their pants down. And as I assume this cloak hunter will also be viable for combat (to fight those pesky cloakers), my fear is that every gatecamp and fleet over 5 will have one, thus being aware that there is a cloaked ship around them. This would most likely render stealth bombers (even more) useless, as all ships would either be ready to jump/warp or ready to burn toward anything that decloakes.
My friend and I recently killed a tornado just 100km away from a claw and a daredevil. We went in, used some time to get a nice spot and bombed, pointed, and torped him to death. If they were aware that we were there, the claw and/or daredevil would have been ontop of us in just a few seconds. We used stealth, which we are about to lose, to catch and kill that tornado.
I don't care how weak or powerfull this cloak hunter will be, the only thing that matter is that they know we're there. If CCP make this ship and don't also somehow buff bombers, bombers will only be usefull for POS bashing due to low amount of solo t3 battlecruiser and battleships without small drones.
"Don't fix what isn't broken." If you NEED to find a counter to AFK cloaking, find something else.
P.S.: Bombers = stealth bombers.
Yes it's a valid tactic and funny until you spend your time loosing stuff to bombers at each corner/gate/system, just because there's nothing you can do and just because it's a valid tactic.
The problem may be if we start seeing full fleets of those everywhere now that they don't uncloak themselves if in the same fleet. You know what happens next right? -nerf And they already need a nerf bat, bombs should not do 1dmg to targets smaller than BC size, actually they're so good that if you want to farm km's all you have to do is camp any JB and bomb it again and again and again.
Awesome game isn't? -very interesting
|

Tanya Powers
Science and Trade Institute Caldari State
785
|
Posted - 2012.01.20 11:57:00 -
[79] - Quote
TR4D3R4LT wrote:Adeena Torcfist wrote:should be like a dictor bubble of xkm range. If ur in that bubble range, you can be seen, cloaked or not. Now, that just leaves it, to weather just that particular ship can see where the cloaker is, or, it lights them up, so everyone on grid can see them also. " Hey guys, i found this cloaky rat-bastard. Warp to me, get ur drones out & blast him to hell! "  Makes gatecamps impossible to pass for cloakers, in turn killing covop haulers. Helps to kill nearly all *at the keyboard, getting into position" cloaky action. Doesnt touch afk cloakers sitting in SS. Brilliant suggestion! Let's have more like this.
Actually you don't want any counter to active Cloaked players right? -it's wrong. Because actually unless your Chrystal ball tells you to date your insta lock arty cane and warp at 70 from whatever point to insta kill those bombers, all it's going to happen is that you warp to you jump and ...fresh pod, you might also not be lucky enough and survive a few seconds where there's nothing you can do because the arazu just pinned you at/for 50km.
What an awesome game, I mean why there's not much more people playing it?? -it's so incredibly awesome, evolving....they can even use hybrids... But wow is still better for backstabbing, just train rogue and have real fun.  |

Arisia Sertan
SpaceCraft Industries
1
|
Posted - 2012.01.20 12:35:00 -
[80] - Quote
if you go into a wormhole and believe there is no one there then your stupid xD i ALWAYS expect there to be a cloaked ship....if its investigating or waiting to gank someone...i dun care lol i expect to get ganked or do the ganking @.@ its not good to get passive just beause your sensors and local dont see someone. |

Killer Gandry
Shadow of the Pain
26
|
Posted - 2012.01.20 12:56:00 -
[81] - Quote
Lexmana wrote: And what happens when every EVE player needs a bot to play the game?
Then we can all join a null sec alliance or start mining in high sec.
|

Mr Kidd
Center for Advanced Studies Gallente Federation
360
|
Posted - 2012.01.20 13:07:00 -
[82] - Quote
Arisia Sertan wrote:...think of it in sci-fi terms. in most if not all sci-fi movies that involve cloaking devices theres always some kind of emission that can be detected. what if...
You're comparing television and movies to Eve?!? Eve is real, mmm'kay? We want breast augmentations and sluttier clothing in the NeX! |

TR4D3R4LT
Pator Tech School Minmatar Republic
16
|
Posted - 2012.01.20 18:18:00 -
[83] - Quote
Mars Theran wrote:I think you're misinterpreting the suggestion intentionally, based on a biased and vested interest.
Why you think like that? Is it because my posts earlier in this thread? What gave me away... |

Black Dranzer
133
|
Posted - 2012.01.20 18:53:00 -
[84] - Quote
Eugh. I'm always torn with this subject, because I'm a fan of stealth stuff in online games. Always have been. Love Rogues and Ninjas and Assassins and what have you. Big Batman fan. I know this makes me biased.
That said.. compared to stealth in almost every other online game I can think of, stealth in Eve actually pretty damned weak.
No, seriously, hear me out here.
The key to stealth in almost any environment is that you're invisible. Nobody knows you're there. Nobody knows you aren't there. There is no trace of your existence unless people are actively hunting you.
In Eve, if you're cloaked and in system, people know it. If you jump into a system, people know it. If you jump out of a system, people know it. This puts the cloaker at a massive, massive disadvantage. Potential victims (if they have a brain) know to get the hell out. The locals know to step up the security. Rather than being a stealth tool, the cloaking device turns into some sort of meta-invulnerability tool, mainly used for either psychologically screwing with your enemies, or getting through lowsec gatecamps without being pasted.
In a typical environment, a stealth agent's presence is unknown, but if he is known, he's vulnerable to being hunted. In Eve, a stealth agent's presence is known, but in spite of that, he's invulnerable to being hunted.
Something is clearly very wrong here, and I somehow doubt it's the AFK cloakers.
Intel gathering in general, and stealth in particular, are in dire need of an overhaul.
IMHO. |

Tallianna Avenkarde
Beasts of Burden
246
|
Posted - 2012.01.20 19:25:00 -
[85] - Quote
these 99%ers always trying to take away our shinies!! And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell. |

Renan Ruivo
Hipernova Vera Cruz Alliance
691
|
Posted - 2012.01.20 20:01:00 -
[86] - Quote
If all the things that were proposed there were to see the light of day, AFK campers wouldn't give a crap about losing their Awefksomeness.
But i'm on the pro (as in agreeing, not as in professional) band-wagon for this one. This way everyone cries. Rated ARG for Pirates. **** you. |

Cur
Nova Australis Dark Knights of New Eden
45
|
Posted - 2012.01.20 20:05:00 -
[87] - Quote
the problem with cloaking, which is why a cloak hunting ship is required does not come from actual players at their pc's actively running around gathering intel, or setting up bombing points or what not in a cloakey.
the problem stems from players whom take the idea of cloaking alts to the next level
it's now becoming a commonly used, "good profit" investment to purchase 5 accounts, train them all into a covert ops ship with cloak, cyno and covert cyno, point and web. basic skills to pilot the ship and have everything online. Once the alts can acomplish this their training is stopped.
The 5 cloakey chars are then moved into position by the owner, an enemy system in 0.0 sov space, a 0.0 npc station system, wherever theres a good chance of catching people out as they jump in, or as they're in the system ratting.
the alts are then left in these systems with eve minimised., cloaked at a safespot, 23/7.
The owner of the alts uses their main character actively, pvp's, mines, rats, wormholes, world of tanks, whatever it is that they actualy enjoy doing in eve.
Periodicly they check the alt accounts, see who's in local, see whats on dscan, and investigate further. if theres a target that's good, batphone the friends on voice comms, light cyno, kill, cloakey alt goes afk again in its safespot, people that were dropped in go home and go back to ratting/mining.
people claim this tactic is "psyops" - and then call you pussies and say it's you're own fault for letting a single "afk cloakey" prevent you from doing what you're doing and the such...
but the simple fact that having the cloakey cyno alt, and multiple ones, with chars that have never left a NPC corp so the victims cant "retaliate" by bringing the fight to the owners of the cloakey alt (not that most of them can once they get hotdropped and realise who the owners are anyway, its generaly the much bigger alliances that use this tactic to "ease their boredom", or "for teh lulz" of it.
so my opinion - bring on the stealth hunter CCP
People actively at their pc using their cloakey toons will not be affected, they'd be aware that someone is hunting for them and be able to take defensive precautions.
The other type of AFK cloaker however, the ones that have forked outa lot of money to keep their cloakey alts active, will be hella pissed, as they rely on the fact they can leave the alts afk 90% of the time and check them only now and them at the owners leasure. A cloak hunting ship would mean they'd start getting killed/podded regularly as the people whom are in the systems where these alts are placed are active in comparison to the afk cloakey.
the tactic will become unviable and they'll be left with a heap of people unsubbing alt accounts and QQing on the forums - allways bringing up false reasons - ie "it'll prevent me from setting up a bomb point on my bomber wtf man qq?" rather than stating the real reason they're pissy.
As the fact it seems im the first person to mention Cloakey's used in this manner - it seems its still classed as a dirty lil secret yes?
|

tikktokk tokkzikk
Glorious Revolution The 99 Percent
14
|
Posted - 2012.01.20 20:11:00 -
[88] - Quote
I wouldn't have a problem with this if it weren't for the already low amount of targets bombers have. If they say, got the option to both fit cruiser missiles and torpedos, I wouldn't care wtf CCP did to them. To actually be able to find and kill something with a hound, it need to be unseen and usually AFK (removing local would fix that) while everyone in local get used to a neutral.
covert ops/covert recons/black ops doesn't need a nerf, rather a buff.
But sure, if they remove local and add a way to find AFK cloakers and only AFK cloakers, I wouldn't mind! This sounds like something impossible though. |

Renan Ruivo
Hipernova Vera Cruz Alliance
691
|
Posted - 2012.01.20 20:14:00 -
[89] - Quote
Cur wrote:the problem with cloaking, which is why a cloak hunting ship is required does not come from actual players at their pc's actively running around gathering intel, or setting up bombing points or what not in a cloakey.
the problem stems from players whom take the idea of cloaking alts to the next level
it's now becoming a commonly used, "good profit" investment to purchase 5 accounts, train them all into a covert ops ship with cloak, cyno and covert cyno, point and web. basic skills to pilot the ship and have everything online. Once the alts can acomplish this their training is stopped.
The 5 cloakey chars are then moved into position by the owner, an enemy system in 0.0 sov space, a 0.0 npc station system, wherever theres a good chance of catching people out as they jump in, or as they're in the system ratting.
the alts are then left in these systems with eve minimised., cloaked at a safespot, 23/7.
The owner of the alts uses their main character actively, pvp's, mines, rats, wormholes, world of tanks, whatever it is that they actualy enjoy doing in eve.
Periodicly they check the alt accounts, see who's in local, see whats on dscan, and investigate further. if theres a target that's good, batphone the friends on voice comms, light cyno, kill, cloakey alt goes afk again in its safespot, people that were dropped in go home and go back to ratting/mining.
people claim this tactic is "psyops" - and then call you pussies and say it's you're own fault for letting a single "afk cloakey" prevent you from doing what you're doing and the such...
but the simple fact that having the cloakey cyno alt, and multiple ones, with chars that have never left a NPC corp so the victims cant "retaliate" by bringing the fight to the owners of the cloakey alt (not that most of them can once they get hotdropped and realise who the owners are anyway, its generaly the much bigger alliances that use this tactic to "ease their boredom", or "for teh lulz" of it.
so my opinion - bring on the stealth hunter CCP
People actively at their pc using their cloakey toons will not be affected, they'd be aware that someone is hunting for them and be able to take defensive precautions.
The other type of AFK cloaker however, the ones that have forked outa lot of money to keep their cloakey alts active, will be hella pissed, as they rely on the fact they can leave the alts afk 90% of the time and check them only now and them at the owners leasure. A cloak hunting ship would mean they'd start getting killed/podded regularly as the people whom are in the systems where these alts are placed are active in comparison to the afk cloakey.
the tactic will become unviable and they'll be left with a heap of people unsubbing alt accounts and QQing on the forums - allways bringing up false reasons - ie "it'll prevent me from setting up a bomb point on my bomber wtf man qq?" rather than stating the real reason they're pissy.
As the fact it seems im the first person to mention Cloakey's used in this manner - it seems its still classed as a dirty lil secret yes?
I pity you for writing such a big wall of text...
None of that usually convinces people that there's a problem.
CCP already knows arguments from both parties and if they consider a problem or not.. thats another thing entirely. But if they proposed the idea in the first place then it would seem that they see at least one problem. And if the CSM didn't find any problems with CCP's proposition... welp Rated ARG for Pirates. **** you. |

tikktokk tokkzikk
Glorious Revolution The 99 Percent
14
|
Posted - 2012.01.20 20:15:00 -
[90] - Quote
Cur wrote:the problem with cloaking, which is why a cloak hunting ship is required does not come from actual players at their pc's actively running around gathering intel, or setting up bombing points or what not in a cloakey.
the problem stems from players whom take the idea of cloaking alts to the next level
it's now becoming a commonly used, "good profit" investment to purchase 5 accounts, train them all into a covert ops ship with cloak, cyno and covert cyno, point and web. basic skills to pilot the ship and have everything online. Once the alts can acomplish this their training is stopped.
The 5 cloakey chars are then moved into position by the owner, an enemy system in 0.0 sov space, a 0.0 npc station system, wherever theres a good chance of catching people out as they jump in, or as they're in the system ratting.
the alts are then left in these systems with eve minimised., cloaked at a safespot, 23/7.
The owner of the alts uses their main character actively, pvp's, mines, rats, wormholes, world of tanks, whatever it is that they actualy enjoy doing in eve.
Periodicly they check the alt accounts, see who's in local, see whats on dscan, and investigate further. if theres a target that's good, batphone the friends on voice comms, light cyno, kill, cloakey alt goes afk again in its safespot, people that were dropped in go home and go back to ratting/mining.
people claim this tactic is "psyops" - and then call you pussies and say it's you're own fault for letting a single "afk cloakey" prevent you from doing what you're doing and the such...
but the simple fact that having the cloakey cyno alt, and multiple ones, with chars that have never left a NPC corp so the victims cant "retaliate" by bringing the fight to the owners of the cloakey alt (not that most of them can once they get hotdropped and realise who the owners are anyway, its generaly the much bigger alliances that use this tactic to "ease their boredom", or "for teh lulz" of it.
so my opinion - bring on the stealth hunter CCP
People actively at their pc using their cloakey toons will not be affected, they'd be aware that someone is hunting for them and be able to take defensive precautions.
The other type of AFK cloaker however, the ones that have forked outa lot of money to keep their cloakey alts active, will be hella pissed, as they rely on the fact they can leave the alts afk 90% of the time and check them only now and them at the owners leasure. A cloak hunting ship would mean they'd start getting killed/podded regularly as the people whom are in the systems where these alts are placed are active in comparison to the afk cloakey.
the tactic will become unviable and they'll be left with a heap of people unsubbing alt accounts and QQing on the forums - allways bringing up false reasons - ie "it'll prevent me from setting up a bomb point on my bomber wtf man qq?" rather than stating the real reason they're pissy.
As the fact it seems im the first person to mention Cloakey's used in this manner - it seems its still classed as a dirty lil secret yes?
So basically force everyone to ditch bombers or get a bot which act defencivly once a cloak hunter is doing something? Still don't get how CCP could ever make a ship/module that saw AFK cloaker but not normal cloakers.
Will be interesting to see what happends.
Edit: and people paying for 5 extra accounts should be good enough reason for CCP to leave things as they are  |

Cur
Nova Australis Dark Knights of New Eden
45
|
Posted - 2012.01.20 21:47:00 -
[91] - Quote
tikktokk tokkzikk wrote:So basically force everyone to ditch bombers or get a bot which act defencivly once a cloak hunter is doing something? Still don't get how CCP could ever make a ship/module that saw AFK cloaker but not normal cloakers. Will be interesting to see what happends. Edit: and people paying for 5 extra accounts should be good enough reason for CCP to leave things as they are 
No, moron.
The idea of a cloak hunter isnt to destroy all forms of cloaking. IT would still permit you to cruise around in a hound as per normal. However if you choose to spend an extended period of time in a system with a cloak hunter - you're chances of being found are increased.
the same as if you jumped a non cloaked ship into a system that has someone in a prober. How long you last is completely up to you're piloting skills and what defences the enemy as setup (have they got bubbles on all the gates, all the celestials? are they guarding the customs offices? how many probes? how quick can you bounce around safes's? etc)
if you're active, at you're pc, you should have warnings to let you know someones hunting for cloakey's/ Be it a "De-Cloaker Probe" that can be seen on Dscan just as combat probes are. If your'e active at you're PC - you see it - you react, you live.
if you're afk - you dont - you die.
And by you're logic with the multiple accounts that everyone botting should be left alone and not banned too right because they're paying for an extra subscription, yeah? Tosser.
|

Sara XIII
Deep Core Mining Inc. Caldari State
41
|
Posted - 2012.01.20 21:52:00 -
[92] - Quote
Bot Hunters, ASSEMBLE!
do it |

Mag's
the united Negative Ten.
5180
|
Posted - 2012.01.20 21:53:00 -
[93] - Quote
Cur wrote:tikktokk tokkzikk wrote:So basically force everyone to ditch bombers or get a bot which act defencivly once a cloak hunter is doing something? Still don't get how CCP could ever make a ship/module that saw AFK cloaker but not normal cloakers. Will be interesting to see what happends. Edit: and people paying for 5 extra accounts should be good enough reason for CCP to leave things as they are  No, moron. Personal attacks aside, I have to disagree. Until local is changed, no change should be made to cloaking.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

tikktokk tokkzikk
Glorious Revolution The 99 Percent
15
|
Posted - 2012.01.20 21:58:00 -
[94] - Quote
Cur wrote:tikktokk tokkzikk wrote:So basically force everyone to ditch bombers or get a bot which act defencivly once a cloak hunter is doing something? Still don't get how CCP could ever make a ship/module that saw AFK cloaker but not normal cloakers. Will be interesting to see what happends. Edit: and people paying for 5 extra accounts should be good enough reason for CCP to leave things as they are  No, moron. The idea of a cloak hunter isnt to destroy all forms of cloaking. IT would still permit you to cruise around in a hound as per normal. However if you choose to spend an extended period of time in a system with a cloak hunter - you're chances of being found are increased. the same as if you jumped a non cloaked ship into a system that has someone in a prober. How long you last is completely up to you're piloting skills and what defences the enemy as setup (have they got bubbles on all the gates, all the celestials? are they guarding the customs offices? how many probes? how quick can you bounce around safes's? etc) if you're active, at you're pc, you should have warnings to let you know someones hunting for cloakey's/ Be it a "De-Cloaker Probe" that can be seen on Dscan just as combat probes are. If your'e active at you're PC - you see it - you react, you live. if you're afk - you dont - you die. And by you're logic with the multiple accounts that everyone botting should be left alone and not banned too right because they're paying for an extra subscription, yeah? Tosser.
In other words, ruin bombers completely and recons to some extent (for other use than force multiplier). Yes, it totally sounds like something CCP would do (sadly no sarcasm).
Oh well, thank god my covert ops 5 can still be usefull for the covert ops probing bonus. |

Cur
Nova Australis Dark Knights of New Eden
47
|
Posted - 2012.01.20 22:37:00 -
[95] - Quote
tikktokk tokkzikk wrote: In other words, ruin bombers completely and recons to some extent (for other use than force multiplier). Yes, that totally sounds like something CCP would do (sadly no sarcasm intended).
Oh well, thank god my covert ops 5 can still be usefull for the covert ops probing bonus.
Edit: and no, I did not mean botter should be left alone. I am saying that it would force all bomb users to use bots.
So all you want to do is jump into a system warp to a safe cloak go afk come back when it pleases you?
As you keep kicking and screaming like someone stole you're favorite toy, we're trying to tell you it's right next to you but you refuze to open you're eyes and look, as you're too buisy kicking/screaming/crying over the big bad nurf/toystealer.
i'll say it again.
If you're at you're pc actively useing the cloaked character = you'll be fine
if you use cloaker, go afk in systems regularly, expect to die lots.
but please, keep screaming at how even the proposition of a cloak hunter completely ruins everyones cloakes completely. And how little consideration CCP has put into this move considering its been demanded/requested/begged for, for years now.
CCP acknowledge cloaking is part of eve. CCP also acknowledges that going to the extent to pay for multiple subscriptions just to have hotdrop cloak chars logged all over the place is getting way out of hand also.
The solution is a balance in the middle. People at their pc's can tell they're being hunted just like a non cloakey thats being hunted by combat probes - they can react accordingly and live. AFK cloakers however will get killed/hunted more than an untanked itty 1 hauling 3bil of bpo's. And guess what - they deserve it, as they're not at their pc's to react to the fact theyre being hunted.
but yes... please cry, kick, scream at how a cloak hunter would completely ruin the game for you. ITs kind of funny that you get so passionate about it too - as you're afk 90% of the time anyway, why would you care? :) |

BeanBagKing
Terra Incognita Intrepid Crossing
98
|
Posted - 2012.01.20 22:38:00 -
[96] - Quote
tikktokk tokkzikk wrote:"Don't fix what isn't broken." If you NEED to find a counter to AFK cloaking, find something else.
I'm not going to bother reading every page of this, because it's probably more of the same old argument that's been going on for ages, but I wanted to point out my suggestion on adding a "sub hunter" to the game without destroying the kind of combat you're talking about. If you think it still has some kind of impact on your game play I'm open to constructive criticism or suggestions. |

Mag's
the united Negative Ten.
5180
|
Posted - 2012.01.20 22:42:00 -
[97] - Quote
Cur wrote:The solution is a balance in the middle. No, the solution will need to include changes to local, for a balanced approach.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Siva Surya Kshatriya
Buccaneers of New Eden The Forsaken.
35
|
Posted - 2012.01.20 22:52:00 -
[98] - Quote
Melangell wrote:absolutely brilliant - you've made up your own new feature based on a phrase and then made an angry post about it!
Exactly.
Chill dude, you have no idea how the feature would be implemented, if it was even implemented at all. Anyway, I highly doubt it'll just magically make you visible; as CCP themselves hinted it would be like finding a sub rather than just removing the cloak. |

Borascus
Hole Diggers
25
|
Posted - 2012.01.20 23:18:00 -
[99] - Quote
If you remove local channel from null-sec then the players would also need to drop from all their other chat channels except for Corp?
The local channel is a system wide field of comms, that in turn facilitates access to the New Eden information Arrays?
If null-sec local is "unsupported captain, we are in deep space" then you'd also have to lose access to women-gamers-of-EVE.
How would you give intel across a/n alliance/s?
Removing local completely in null-sec is wrong, toggling access to all channels is probably the only feasible way of "remaining invisible" to local. You can't exactly pay a CSPA charge if you are "unable to connect captain, we are in deep space"
As for the sub-hunter: Any range limitations would generally eliminate the chance to detect an AFK cloaker. Time based would surely be the correct way to detect. It excludes Gate Camp blockades at say Taisy, it prevents safe-spots at edge of grid. However, it still doesn't prevent Bot-cloaking (which is against the EULA anyway).
Worst impact a probe/modular ship could have on EVE is if the system has 4 planets and there are 6 cloak-hunters.
With CovertOps/Recon/BlackOps being avenues of skill, having the counter at equal skill-point distance from newb has to be equivalent in terms of effort to counter.
|

tikktokk tokkzikk
Glorious Revolution The 99 Percent
15
|
Posted - 2012.01.20 23:23:00 -
[100] - Quote
Borascus wrote:If you remove local channel from null-sec then the players would also need to drop from all their other chat channels except for Corp?
The local channel is a system wide field of comms, that in turn facilitates access to the New Eden information Arrays?
If null-sec local is "unsupported captain, we are in deep space" then you'd also have to lose access to women-gamers-of-EVE.
How would you give intel across a/n alliance/s?
Removing local completely in null-sec is wrong, toggling access to all channels is probably the only feasible way of "remaining invisible" to local. You can't exactly pay a CSPA charge if you are "unable to connect captain, we are in deep space"
As for the sub-hunter: Any range limitations would generally eliminate the chance to detect an AFK cloaker. Time based would surely be the correct way to detect. It excludes Gate Camp blockades at say Taisy, it prevents safe-spots at edge of grid. However, it still doesn't prevent Bot-cloaking (which is against the EULA anyway).
Worst impact a probe/modular ship could have on EVE is if the system has 4 planets and there are 6 cloak-hunters.
With CovertOps/Recon/BlackOps being avenues of skill, having the counter at equal skill-point distance from newb has to be equivalent in terms of effort to counter.
Removing local = You won't appear unless you speak (Check: wormholes). |

admiral root
Red Galaxy Important Internet Spaceship League
25
|
Posted - 2012.01.20 23:42:00 -
[101] - Quote
As a vague concept without any specifics, this sounds like a bad idea to me. Will be interesting to see what details (if any) ever make it as far as the playerbase. |

Arisia Sertan
SpaceCraft Industries
1
|
Posted - 2012.01.21 06:18:00 -
[102] - Quote
if you pay attention to the gear in EVE almost everything has a counter...such as sensor boosters and targeting enhancers as well as afterburners to offset webbers ECM and tracking disrupters and the such. cloaking in my opinion needs a counter as well. i mean not something over powered but i agree it would do somethin bout afk cloakers. a cloak hunter in my opinion would incourage emersion as well as give a counter in fleet actions to finding a bomber or other covert op ship skulking in the shadows waiting for the right moment to strike. a cloak hunter ship in any fleet formation would be invaluable. i mean look at the navy, they have sub hunters they use to sweep around them...even in lore can you tell me that every race has created a perfect cloaking device that cant be detected unless you just happen to be moving 3bil of bpos and just happen to randomly somehow magicaly with the luck of a god bump into this cloaker? O_o i think this is somethin that has needed done for years now. i mean any cloaked ship is in essence invincible and it gets kinda ******** that theres no way in hell to hope to counter a cloaked ship besides bumping into them by accident.
you know...now that i think about it how would anyone know if CCP has taken an interst in cloak hunting? O_o is there a reference link to look at? |

Mr Kidd
Center for Advanced Studies Gallente Federation
361
|
Posted - 2012.01.21 19:05:00 -
[103] - Quote
The counters to cloaky's are thus:
They're either flying wet paper bags or impotent where DPS is needed with few exceptions. They can't do anything while cloaked. In most cases, solo, if they uncloak they're quickly dispatched. They can't recloak when targeted and can be decloaked within 2km any object save other cloaked cloaky's.
Under current mechanics, adding a ship specifically designed to find and kill them will pretty much render them useless. And you can be sure that there will be 5 at each gate camp and double that in each fortress system. We want breast augmentations and sluttier clothing in the NeX! |

Siva Surya Kshatriya
Buccaneers of New Eden The Forsaken.
35
|
Posted - 2012.01.22 10:14:00 -
[104] - Quote
Mr Kidd wrote:The counters to cloaky's are thus:
They're either flying wet paper bags or impotent where DPS is needed with few exceptions. They can't do anything while cloaked. In most cases, solo, if they uncloak they're quickly dispatched. They can't recloak when targeted and can be decloaked within 2km any object save other cloaked cloaky's.
Under current mechanics, adding a ship specifically designed to find and kill them will pretty much render them useless. And you can be sure that there will be 5 at each gate camp and double that in each fortress system.
Again, CCP noted that the implementation won't be a ship that 'simply pulls the blanket off" the cloaky. I highly doubt this cloaky-hunter can just instantly de-cloak them, and from CCP's own statement I'm willing to bet this de-cloaking thing is something that will take time (after all, finding a submarine isn't an instantaneous or even quick process). If it is implemented, I think it will be similar to combat-probing down ships in that it's a relatively time consuming process and difficult to pull off successfully if the target is aware of what's going on.
Basically, I doubt these cloaky hunters are much threat to an active and alert cloaky pilot. |

Rico Minali
Sons Of 0din Fatal Ascension
272
|
Posted - 2012.01.22 10:29:00 -
[105] - Quote
The easiest way to keep claoks as powerful as they are, but to stop long term AFK cloaking (IE log in, go to enemy system, cloak and then go to work for 8 hours) is to simply have the cloak have a very long cycle time (like an hour or two or something) and not be able to auto repeat. It would need to not run the whole cycle when deactivated though, so you can still uncloak, shoot folks and recloak again in fairly short time, like a 5 second minimum reactivation delay.
This would allow for enemy system disruption, as long as you are actually playing the game and not gone to the pub.... The tactic is valid and valuable, but as I have ever said, if you want to have any effect in game (even purely psychological) you need to actually be playing the game, not away from your computer for half a day.
Its a hard thing to stop the afk abuse of claoks but still keep the power of cloaking ships.
Trust me, I almost know what I'm doing. |

Florestan Bronstein
United Highsec Front The 99 Percent
393
|
Posted - 2012.01.22 10:32:00 -
[106] - Quote
Siva Surya Kshatriya wrote: I think the only reason this is being considered is because of Falcon. fyp ;)
nobody is afraid of a manticore |

tikktokk tokkzikk
Glorious Revolution The 99 Percent
15
|
Posted - 2012.01.22 10:38:00 -
[107] - Quote
Rico Minali wrote:The easiest way to keep claoks as powerful as they are, but to stop long term AFK cloaking (IE log in, go to enemy system, cloak and then go to work for 8 hours) is to simply have the cloak have a very long cycle time (like an hour or two or something) and not be able to auto repeat. It would need to not run the whole cycle when deactivated though, so you can still uncloak, shoot folks and recloak again in fairly short time, like a 5 second minimum reactivation delay.
This would allow for enemy system disruption, as long as you are actually playing the game and not gone to the pub.... The tactic is valid and valuable, but as I have ever said, if you want to have any effect in game (even purely psychological) you need to actually be playing the game, not away from your computer for half a day.
Its a hard thing to stop the afk abuse of claoks but still keep the power of cloaking ships.
y u tink smart n no spam no cuntr or ys counter y u no has ters bot wil has fun breaking dat system tho
That does sounds like the logical solution to our non-existing problem though, kudos for for that!
Still, bombers need a buff, not nerf. |

Sebastian N Cain
Aliastra Gallente Federation
107
|
Posted - 2012.01.22 10:38:00 -
[108] - Quote
Well, cloaks can look really cool, so i can understand that some people want to go hunting for them to get some. But to satisfy everyone we probably need shoe hunters for the girls as well. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Gerrick Palivorn
Caldari Provisions Caldari State
96
|
Posted - 2012.01.22 11:59:00 -
[109] - Quote
I don't think we should change any cloaking mechanics at all, local is the problem that causes afk cloaking, not the cloaking devices themselves. I have however come up with a theory that I would not mind being in the game as a comprimise to any change in local.
Lets keep to the true nature of the cloak. When someone goes deep, it's very difficult to even detect faint signatures. Also whats all this crap about cloaks being detectable only after a certain period of time... that goes against everything that the cloak is.
TL:DR Cloaks are vulnerable when the pilot is active, and near other pilots.
Set up a system where Cloaking systems have a specific strength lets say that regular cloaks have strength 1 and covops have strength 2. The cloaking skill will add 5% per level to your cloaking strength. Ok now every action that the pilot that is cloaked takes reduces there cloak strength, I.E. d-scanning -0.1; warping -1.0; etc.
Now things that the Cloaky hunter can do, any cloak is effected by your sensor strength (thats right eccm) and it's cloaking strength is effected directly when they are with in 30 KM of your position with a falloff of 30 KM. That means that ships with high sensor strengths can see cloaked ships and target them, but the ships will not decloak until the targeting resolves.
Any value of cloaking strength between 1 and 0 will increase your signature radius directly, for example if my cloaking strength is 0.5 and my base Sig Radius is 40, my effective Sig Radius will be 20 therefore visible to d-scan but the cloak still hides me visually. If your cloaking value falls below 0 you are visible to everyone who's effects make your cloaking strength below 0.
As a final note I will say that it requires capacitor to recharge the cloaking strength, so ships can stay in close proximity without detection for a time, and if there capacitor dries up they have the potential to be decloaked, or detected.
People still should be able to cloak up in a safe and be safe, that was one of the original ideas for cloaking and it should remain. Active pilots should be aware that they can be detected when active, this alone will create a cat and mouse situation because now the cloaker will have to keep track of strength values and potential capture, while the noncloaked will be able to take steps to potentially find any ambushers.
It certainly would be more exciting for me as an afk cloaker, but I only support this idea if local is modified. |

Andrea Roche
State War Academy Caldari State
29
|
Posted - 2012.01.22 12:50:00 -
[110] - Quote
Surelly if there is gonna be a cloaking hunting ship, there also have to be an anti cloaking hunting ship aswell? Same as you have with naval destroyer and submarine or how are you expected to hunt these so called cloaking hunting ship? Prayer? So far we already have cloaking hunter ships in game. They are the ones that perma cloak in systems for like 23hours each day. But so far we have no counter to these cloakers. |

Siva Surya Kshatriya
Buccaneers of New Eden The Forsaken.
35
|
Posted - 2012.01.22 21:03:00 -
[111] - Quote
Florestan Bronstein wrote:Siva Surya Kshatriya wrote: I think the only reason this is being considered is because of Falcon. fyp ;) nobody is afraid of a manticore
You may not be afraid of a single manticore, you brave man, but you should see the nullbears run for cover as soon as one is reported in intel. A guy in my alliance parked a Manti in one of N3MESIS' ratting systems and they ended up docking all their carriers and ratting ships until he left about a day later. "Don't rat if there are neuts in local" is pretty much the mantra of every nullsec alliance. |

Mr Kidd
Center for Advanced Studies Gallente Federation
366
|
Posted - 2012.01.22 21:19:00 -
[112] - Quote
Rico Minali wrote:The easiest way to keep claoks as powerful as they are, but to stop long term AFK cloaking (IE log in, go to enemy system, cloak and then go to work for 8 hours) is to simply have the cloak have a very long cycle time (like an hour or two or something) and not be able to auto repeat. It would need to not run the whole cycle when deactivated though, so you can still uncloak, shoot folks and recloak again in fairly short time, like a 5 second minimum reactivation delay.
But this assumes that your presence is already known. Otherwise, having to decloak every hour will give away your presence. In w-space surprise is everything. Not having local means one's presence can't be known. Whereas in null and having local one's presence is known although not one's whereabouts.
This is why so many nullbears cry about afk-cloakers. They know the cloaker is there. In W-space, noone complains about afk cloakers because their presences can't be known although, it's always assumed. We, out here in w-space, go on with our lives but, don't fly around believing we're completely safe because everyone in system is known.
CCP doesn't need a cloak hunter. They just need to get rid of local. The afk-cloaking problem as stated by nullbears will go away through their adjustment in behavior by not relying on local as the crutch that it is. AFK-cloaking is a non-issue as far as I'm concerned. The fact that CCP is attempting to do something about it speaks volumes about how much they support null and even RMT activies. Removing local is the single simplest and effective solution to combating it. Yet, they don't do it. And in fact, are scheming to bolster it with a proposed mechanic to nullify the only effective deterrent to it now: afk-cloaking.
We want breast augmentations and sluttier clothing in the NeX! |

Emiko Luan
Ekchuah's Shrine Comporium
25
|
Posted - 2012.01.23 04:23:00 -
[113] - Quote
Remove local already, it worked in WH space fine, you nullbears don't need that intel.
+welcome to my world+ http://venomzer0.deviantart.com |

Nova Fox
Novafox Shipyards
2887
|
Posted - 2012.01.23 04:28:00 -
[114] - Quote
Needs to be balanced out maybe make the cloak at gates different form module generated ones.
Either way I want it in such a way that AFK cloakers will get killed and those who are at the keyboard will never get killed as easily.
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
237
|
Posted - 2012.01.23 04:45:00 -
[115] - Quote
Sounds fine. Using a cloak is far too easy.
|

Narfas Deteis
0
|
Posted - 2012.01.23 06:41:00 -
[116] - Quote
Another solution: Reintroducing POS module: System Scanning Array
Imagine: local removed in 0.0. Onlined SSA gives local back, owner can choose for whom (corp/ally/everyone or based on standings). ... BUT... this module has also a drawback. It disrupts all cloaks in entire system, so no one can use them.  |

Nachshon
Buccaneer's Brotherhood
1
|
Posted - 2012.01.23 09:47:00 -
[117] - Quote
I like this idea.
As for local, I have a simple solution: make it optional. Allow people to close the local channel. This removes themselves from being found through local... but they can't see how many people are in local. It's a tradeoff. |

Lord Zim
Bat Country Goonswarm Federation
535
|
Posted - 2012.01.23 09:51:00 -
[118] - Quote
You thinking that's an actual tradeoff is funny. |

baltec1
473
|
Posted - 2012.01.23 10:02:00 -
[119] - Quote
The thought of losing my afk advantage in my bomber disturbs me, however, all of those afk botting tengu just sitting there... |

Xuse Senna
Crytec Enterprises SRS.
157
|
Posted - 2012.01.23 16:05:00 -
[120] - Quote
WH Cloakys
If you enter our Wh without a doubt you will have 2 - 3 cloakys following you.... Then Blop by whatever ships we fancy :D
Don't Ruin our Uber smexy SB's D3 |

Andrea Roche
State War Academy Caldari State
29
|
Posted - 2012.01.23 16:39:00 -
[121] - Quote
Narfas Deteis wrote:Another solution: Reintroducing POS module: System Scanning ArrayImagine: local removed in 0.0. Onlined SSA gives local back, owner can choose for whom (corp/ally/everyone or based on standings). ... BUT... this module has also a drawback. It disrupts all cloaks in entire system, so no one can use them. 
i actually support this idea. some kind of pose module or some rule that does not allow cloaking on some system. If you want to be able to cloak then you got to attack the POS/Station or somethign like that. But you got to attack the pos/stations to disable the anti cloaking. It can also be changed that perhaps once a system reaches a certain soverently level, then you cannot cloak.... There are many varitations that can be archieve to do this. But you got to have some anti cloak. Otherwise cloaking is gonna exploited really really badly. |

Raneru
Euphoria Released 0ccupational Hazzard
30
|
Posted - 2012.01.23 16:58:00 -
[122] - Quote
I do love how a very rough idea is outlined in a sentence in the CSM minutes and immediately its all, OMG THE DEATH OF ALL COVOPS! 
I assumed the idea would be something like:
Run scan for cloaks: Found a 4au approximate location, warp to location rescan Found a 1au location... etc, until you get on grid where a scan then gives you a sphere of say 20km to search in.
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