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Dylan Rhade
Caldari UK Corp FATAL Alliance
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Posted - 2007.09.09 19:55:00 -
[1]
Well what a nice little setup we had, FATAL and allies had just spent the day on ops in K-8, when a call comes in that almost 200 hostiles are heading inbound, so we organise on the C-4 gate in K-8 and waited, at the same time we had a reserve fleet heading from BKG, hostile count in C-4 reached approximately 200, so the word was given. We jumped in with both our fleets, and lo and behold, lag AGAIN, the entire system lags, the people jumping in get emergency warped off and back to gate in 1's and 2's getting annihilated as we still could not see any hostiles. Triumvirate held the field, killing the opportunity for a space battle that was close to being as epic as anything George Lucas dreamed off.
CCP WAKE UP, GET DOWN OF YOUR HIGH HORSES AND WALK AMONGST THE PEOPLE WHO PLAY THIS AMAZING GAME.
Imho, you are killing your own creation.
Enough said
D
If my views represent the views of my corporation and alliance, then your face looks like a constipated elephant sat on it. |

DeTox MinRohim
Madhatters Inc. M. PIRE
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Posted - 2007.09.09 19:57:00 -
[2]
First and yes... don't like to say it but got killed again by an invisible fleet !
------ This sig space is Read-only ! omgalink - Online Skillsheet |

Venec
Rave Technologies Inc. Fallen Souls
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Posted - 2007.09.09 19:58:00 -
[3]
Things like this make me wanna go back to the low sec and pirate.
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Martin Mckenna
D00M. Triumvirate.
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Posted - 2007.09.09 19:59:00 -
[4]
I went to eat a sunday dinner for 1 hour and came back to still be in the process or jumping.
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Wei Xiao
STK Scientific M. PIRE
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Posted - 2007.09.09 20:00:00 -
[5]
Seriously could anyone recommand me another space mmorpg? I'm thinkg of quiting this stupid game, why the **** should I pay $20.00 for this garbage? Oh and before you ask me "can I have your stuff?" **** off.
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Steve Holt
D00M. Triumvirate.
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Posted - 2007.09.09 20:00:00 -
[6]
A+ fight would turkey shoot again
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Super Twinkey69
D00M. Triumvirate.
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Posted - 2007.09.09 20:00:00 -
[7]
tbh go to hell man
u all complain when we jump into you that the jumpers get the favor and u always lose because we jump in;today you guys jumped and-from your own admission you got killed.
LAG EFFECTS EVERYONE-get over it,we have to deal with it so should you
gf tho-evry1 i loaded was alrdy dead
hurray!!111!1! |

Hammerfall Ceo
Caldari Hammerfall Industries
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Posted - 2007.09.09 20:00:00 -
[8]
Yea, those big fleet battles are pretty pointless. I will come and fight with Condor next time. What's the point of losing 300mil without a single shot!?!!
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LeviUK
hirr Morsus Mihi
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Posted - 2007.09.09 20:01:00 -
[9]
Was pretty awful, heard a few people call targets but I was only showing friendlies. Then my shields went.. then my armor started going. I clicked warp out, not expecting much but before I hit hull, the ship did warp out. Or so I thought, was showing me several AU from gate but could still see gate activations and was still taking damage. Managed to rep back and whoever was shooting me, stopped or died or something.
Wonder why we do this to ourselves sometimes. Well, all the time 
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schwar2ss
Madhatters Inc. M. PIRE
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Posted - 2007.09.09 20:01:00 -
[10]
qft. the worst thing is imho that "no pvp-related reimbursement" policy even when the node crashes...
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Myz Toyou
Rionnag Alba Triumvirate.
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Posted - 2007.09.09 20:02:00 -
[11]
We hax again 
no.
On a serious note: I never loaded a single ship at that gate. -------------------------------------------------------------------------------- Your signature image exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected])
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Hammerfall Ceo
Caldari Hammerfall Industries
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Posted - 2007.09.09 20:02:00 -
[12]
Originally by: Super Twinkey69 tbh go to hell man LAG EFFECTS EVERYONE-get over it,we have to deal with it so should you gf tho-evry1 i loaded was alrdy dead
IT doesn't seem to affect you...
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DevelDraic
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Posted - 2007.09.09 20:04:00 -
[13]
I was hoping to be pard in a epic fite but LAGE bustid this dream foor bofe sids
CCP pleaz get the lage sortid so wee all can get in to the epic end give us all a chanse to do BIG fleet fits whit tactics end lage fry 
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badbull
Quam Singulari M. PIRE
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Posted - 2007.09.09 20:04:00 -
[14]
gf guys sorry i miss it all was setup to pwn the lot of ya ,oh well lagg got the best of me 
lagg
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DeTox MinRohim
Madhatters Inc. M. PIRE
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Posted - 2007.09.09 20:05:00 -
[15]
Please keep it on topic. It's not that TRI had it loaded or not, was lagged or not. It's a fleet being wiped out while they see nothing.
Hostile or friendly, at one point, one or both get hit by it.
------ This sig space is Read-only ! omgalink - Online Skillsheet |

Super Twinkey69
D00M. Triumvirate.
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Posted - 2007.09.09 20:07:00 -
[16]
Originally by: Hammerfall Ceo
Originally by: Super Twinkey69 tbh go to hell man LAG EFFECTS EVERYONE-get over it,we have to deal with it so should you gf tho-evry1 i loaded was alrdy dead
IT doesn't seem to affect you...
seeing as how i clearly stated every target i loaded was already dead 5mins before im sure that it does
btw-i hear if you complain about everything all the time it makes it better
hurray!!111!1! |

IceDk
Minmatar FireStar Inc FATAL Alliance
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Posted - 2007.09.09 20:08:00 -
[17]
Would have been fun to get a fight.... but i never loaded c-4 or any ship modules :( but un the upside i got podded again good work ccp. http://www.newedenlibrary.net/sigs/FS/ma04%20-%20IceDk.jpg |

Twilight Moon
Minmatar Malicious Intentions Cult of War
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Posted - 2007.09.09 20:09:00 -
[18]
If I log in will you promise not to shoot me? 
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xBlood
Exanimo Inc Triumvirate.
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Posted - 2007.09.09 20:09:00 -
[19]
I agree it sucks. I loaded 5 people that entire 'fight'. Not so fun.
CCP sort it out. All I saw/heard was a hell of a lot of you logging off! Whether this was due to game mechanics or...well, whatever...logging off in that situation doesn't help. When we jumped into BKG, we were told under no circumstances to log off. Just to wait for it to load (which it never did). Just a tip 
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LoganFire
Quam Singulari M. PIRE
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Posted - 2007.09.09 20:10:00 -
[20]
Originally by: Dylan Rhade Well what a nice little setup we had, FATAL and allies had just spent the day on ops in K-8, when a call comes in that almost 200 hostiles are heading inbound, so we organise on the C-4 gate in K-8 and waited, at the same time we had a reserve fleet heading from BKG, hostile count in C-4 reached approximately 200, so the word was given. We jumped in with both our fleets, and lo and behold, lag AGAIN, the entire system lags, the people jumping in get emergency warped off and back to gate in 1's and 2's getting annihilated as we still could not see any hostiles. Triumvirate held the field, killing the opportunity for a space battle that was close to being as epic as anything George Lucas dreamed off.
CCP WAKE UP, GET DOWN OF YOUR HIGH HORSES AND WALK AMONGST THE PEOPLE WHO PLAY THIS AMAZING GAME.
Imho, you are killing your own creation.
Enough said
D
Sorry to say this will never happen they are now more borthered about their new game they will be launching soon, rather than sprend time and isk on Lagg issues.
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Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.09.09 20:13:00 -
[21]
Meh, im watching the tourny damnit.
Originally by: consider telos ..then we had a fight and he was so dead and then I like became champion of eve and then ccp gave me a medal and a t-shirt and asked me to go out with him on a date to mcD'
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Solasta Kovacs
FireStar Inc FATAL Alliance
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Posted - 2007.09.09 20:16:00 -
[22]
Originally by: xBlood I agree it sucks. I loaded 5 people that entire 'fight'. Not so fun.
CCP sort it out. All I saw/heard was a hell of a lot of you logging off! Whether this was due to game mechanics or...well, whatever...logging off in that situation doesn't help. When we jumped into BKG, we were told under no circumstances to log off. Just to wait for it to load (which it never did). Just a tip 
I can understand why people would want to avoid being killed whilst staring at a black screen. When they hear that they are being picked off one by one by a hostile fleet with a loaded grid, what else are they going to do?
I have no idea why the lag has favoured Tri / RZR twice now- pot luck perhaps. What I do know is that this fight (which was only 200 v 200 ) was utterly unplayable and a joke. Makes the whole thing pretty pointless. CCP really need to start working out how they are going to sort this out because it will drive players away. Hours of planning and anticipation and yet again- a total non event that makes you want to put your fist through the screen.
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Mr Broker
Station Gremlings
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Posted - 2007.09.09 20:19:00 -
[23]
Every major war theatre has its battle decided by lag in one way or another at the moment.
Everyone is forced to find allies in order to have a presence in all time zones. Allies they don't necessarily like. Basically, everyone is forced to blob.
It's a vicious cycle that can't stop because of the POS mechanics.
Think about it, are you really going to delude yourself into relishing your victory over your enemies because they simply made the intelligent call that their time was worth more than wasting countless hours trapped in lag or shooting the gazillion health points off POS structures? Unable to make use of their honed skills and fancy ships as intended?
This game is dead; we just don't want to accept it yet. No amount of features is going to save it from being unplayable in the first place.
We're only still here because we have hope. Will CPP bring it?
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heheheh
Singularity. Fallen Souls
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Posted - 2007.09.09 20:30:00 -
[24]
200+ memebers jumped, 100+ never loaded up. Was looking forward to a fight. Bet Tri loved the turkey shoot, nothing we could do about it either. We all know fleet combet has never been a playable game, yet here we are in the same situation again. Lets hope theres another decent space game out soon eh.
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heheheh
Singularity. Fallen Souls
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Posted - 2007.09.09 20:32:00 -
[25]
Originally by: Super Twinkey69
LAG EFFECTS EVERYONE-get over it,we have to deal with it so should you
Tell that to the 79 corpses that never loaded up. We are prepared to deal with it, we have to, posting a whine has to be done for a lot of us that are week in week out killed without even seeing the enemy. And no, i didnt get popped i made it out.
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Naomi Wildfire
Amarr Stardust Heavy Industries
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Posted - 2007.09.09 20:32:00 -
[26]
In BKG you told us to stop whining and now you whine about that too...
a lot of support missed the fight whilest jumping into K-8s. We were ordered to jump in and the next on comms was "do not jump anymore, they are jumping into us".
But i agree .. thats no fun.
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xBlood
Exanimo Inc Triumvirate.
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Posted - 2007.09.09 20:35:00 -
[27]
Originally by: Solasta Kovacs
Originally by: xBlood I agree it sucks. I loaded 5 people that entire 'fight'. Not so fun.
CCP sort it out. All I saw/heard was a hell of a lot of you logging off! Whether this was due to game mechanics or...well, whatever...logging off in that situation doesn't help. When we jumped into BKG, we were told under no circumstances to log off. Just to wait for it to load (which it never did). Just a tip 
I can understand why people would want to avoid being killed whilst staring at a black screen. When they hear that they are being picked off one by one by a hostile fleet with a loaded grid, what else are they going to do?
I have no idea why the lag has favoured Tri / RZR twice now- pot luck perhaps. What I do know is that this fight (which was only 200 v 200 ) was utterly unplayable and a joke. Makes the whole thing pretty pointless. CCP really need to start working out how they are going to sort this out because it will drive players away. Hours of planning and anticipation and yet again- a total non event that makes you want to put your fist through the screen.
Aye mate. I hear ya. I wasn't criticising, I was just stating what I saw and heard. But what I didn't know...is that you had 200 I thought you had about 50 
To whoever said we don't receive the lag...just shut up please. It's not needed. Next thing you're going to say is we have devs giving us free items.
In other news: We just killed two dreads in BKG at a pos 
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Angor
The JORG Corporation FATAL Alliance
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Posted - 2007.09.09 20:44:00 -
[28]
Yup, i gota say eve is well on the road to self-destruct.. every single fight now has a post complaining about lag and unplayability. I cant see the hard core player base putting up with this forever and with no fix in sight, unless something drastic happens or we all just stick to low sec empire, this game is dead. Just an unfortunate victim of its own success. _______________________________ [ 2007.06.07 21:07:22 ] FrankyWave > ransom me guys I am joining XElas !!! |

Fry Fortune
Ultrapolite Socialites GoonSwarm
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Posted - 2007.09.09 20:44:00 -
[29]
you guys should really learn how to config your clients to reduce lag pretty noobish
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Naomi Wildfire
Amarr Stardust Heavy Industries
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Posted - 2007.09.09 20:47:00 -
[30]
The lag starts as we (support) engaged a small support gang at the K-8 gate i C-4z. Was about 30 vs 20 or so and i didnt manage to lock anyone in my ceptor.
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Zuberi
Minmatar M. Corp M. PIRE
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Posted - 2007.09.09 20:47:00 -
[31]
Please refrain from pointing the 'we have lag and they never do' finger. In my experience it affects everyone, I think we have all been in plenty of fights where we win and the enemy claims that we were lag free yet many of us were not able to activate a single module.
ccp has things set up so that you have to bring a sizable number of attackers to take on a system, which requires a sizable defensive fleet to combat, which the game can not handle.
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Hei'di
D00M. Triumvirate.
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Posted - 2007.09.09 20:53:00 -
[32]
Ridiculous again!
All I saw during the "fight" were a few ships appearing on the overview which were not lockable, after that a huge lag hit and around 60 wrecks appeared around me.
I'll sell my guns and go mining!
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Butter Dog
The Littlest Hobos Betrayal Under Mayhem
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Posted - 2007.09.09 21:04:00 -
[33]
I really have no idea why someone would jump into a 200 strong camp and then complain about lag.
What did you expect?
----------
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Fry Fortune
Ultrapolite Socialites GoonSwarm
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Posted - 2007.09.09 21:05:00 -
[34]
Originally by: Butter Dog I really have no idea why someone would jump into a 200 strong camp and then complain about lag.
What did you expect?
Maybe they were afraid bob would call them vagina's...
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Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.09.09 21:05:00 -
[35]
Originally by: Butter Dog I really have no idea why someone would jump into a 200 strong camp and then complain about lag.
What did you expect?
We jumped into 350 last time and won \o/ go us.
Originally by: consider telos ..then we had a fight and he was so dead and then I like became champion of eve and then ccp gave me a medal and a t-shirt and asked me to go out with him on a date to mcD'
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Spaced Skunk
D00M. Triumvirate.
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Posted - 2007.09.09 21:12:00 -
[36]
Originally by: badbull gf guys sorry i miss it all was setup to pwn the lot of ya ,oh well lagg got the best of me 
lagg
- Disable damage messages. - Close overview.
It helps 
But none the less you were all sitting ducks from what I can see.
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eViLek
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Posted - 2007.09.09 21:14:00 -
[37]
Originally by: Spaced Skunk
- Disable damage messages. - Close overview.
And lock in space where is nothing yeah ?
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Ogodai John
The Bakhunov Family
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Posted - 2007.09.09 21:16:00 -
[38]
Originally by: eViLek
Originally by: Spaced Skunk
- Disable damage messages. - Close overview.
And lock in space where is nothing yeah ?
He didn't say who it will help.
 |

Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.09.09 21:29:00 -
[39]
The funniest part was hanging on our POS in K-8, seeing it going into RF, then popping that Abaddon that fell asleep when the POS was already into RF (and that's one more reason why people shouldn't fly amarr) and then popping inties in BS at point blank range (and I mean 200m, yes meters), because they weren't moving (and then our BS squeezed back into the shields again)...
that was fun
... and then came the lag part, but what would you expect when 200 clash into 200...
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Dominixa
Slacker Industries Exuro Mortis
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Posted - 2007.09.09 21:32:00 -
[40]
Boggle weren't Tri red with Razor and Co just yesterday?! Sounds like a sucky fight up there in the North you guys had. I wonder how much lag they are getting in 25S with 500ish locals?
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Beshta
New Balkan Mafia Circle 0f Two
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Posted - 2007.09.09 21:36:00 -
[41]
maybe you should reconsider is owning space right move for you, if it is stop freacking whining and get used to it, its a curtoasy that comes with your position
and yes pls tell us how would you fix it, cause you obviously dont know a lot about problem itself but you sugest ccp should wave with magic stick and make it all better
it isnt easy fixable problem mate
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Kombat PL
Virtual Democracy Fallen Souls
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Posted - 2007.09.09 21:41:00 -
[42]
Originally by: Spaced Skunk
- Disable damage messages. - Close overview.
It helps 
But none the less you were all sitting ducks from what I can see.
- Disable sound - Disable graphics - Close all chats - Close eve client - Open excel - Make a spreadsheet calculating outcome of this battle - Post result here
Great f***ing game!
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Sebo Darrens
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.09.09 21:42:00 -
[43]
Originally by: Dominixa Boggle weren't Tri red with Razor and Co just yesterday?! Sounds like a sucky fight up there in the North you guys had. I wonder how much lag they are getting in 25S with 500ish locals?
Yes TRI and rzr/MM seem to be red against each other except when large battles come together, and then they work together
as for those not involved coming in and talking smack, go mind your own fights, the OP was complaining about server failures not epeen
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Wennandra
DRUCKWELLE Fallen Souls
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Posted - 2007.09.09 21:53:00 -
[44]
GF Tri & Rzr
There is lag desync an all this bullcrap for all of us... sometimes one gets lucky, but today we prooved that not the ones who jump in is always in firstposition ;)
Tri hold the field ( well tbh they just blown us away as far is could see =)
See you soon on the battlefield i guess
Cheers
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Fry Fortune
Ultrapolite Socialites GoonSwarm
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Posted - 2007.09.09 22:11:00 -
[45]
from the screenshots, it looks like FS/M-PIRE/F4T4L are in big fights for the first time, all their clients are configged pretty badly to jump into hostiles...
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Flinx Evenstar
Minmatar Spartan Industries Cruel Intentions
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Posted - 2007.09.09 22:20:00 -
[46]
Originally by: Dylan Rhade
CCP WAKE UP, GET DOWN OF YOUR HIGH HORSES AND WALK AMONGST THE PEOPLE WHO PLAY THIS AMAZING GAME.
Imho, you are killing your own creation.
Enough said
D
Dylan wtf!! Give the guys a break, they have priorities you know.
Most of the GM's were in the off license buying booze, and the rest were out getting pizza. Do you think they have time for you silly paying customers, get a grip 
I, erm, like kill things and stuff |

Fray
Octavian Vanguard RAZOR Alliance
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Posted - 2007.09.09 22:39:00 -
[47]
When Fatal an co jumped in there seemed to be a drip feed of one-two, then a group of five, then another one - then BAM the whole fleet. Then everyone that I targetted was a pod, 9 pod killmails in a BS, ya kind of think something went wrong.
But ya, I finda felt sorry for the poor fatal+ guys, but then I remembered the BKG thread where everything pre node reset was apparantly completely fine. 
Hohmm, it goes on - least the tourny was on.
- <@Cf'DigitalCommunist> D2, if you go to za'ha'delve, you will die. - |

Ramlir
0.0 Corp
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Posted - 2007.09.09 22:44:00 -
[48]
Originally by: Fry Fortune from the screenshots, it looks like FS/M-PIRE/F4T4L are in big fights for the first time, all their clients are configged pretty badly to jump into hostiles...
No one's biting, duder.
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viper zulu
Omega Enterprises Mostly Harmless
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Posted - 2007.09.09 22:44:00 -
[49]
Hey, add 20 more new ships please. We don't need the lagged fixed. Those 20 new ships are very important. If I were CCP, I would work on the lag; so people are enjoying thier new ships. Other than that, keep the same old ships cause we don't see them blow up anyway. These are my views and dont reflect on my corp and alliance in anyway.
Proud Member of Omega Enterprises |

Onyx Wrathbringer
Vendetta Underground Rule of Three
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Posted - 2007.09.09 22:49:00 -
[50]
What about having a good ole' slug fest instead of this node busting fish in a barrel, maybe ill be alive, maybe i wont turkey shoot. The fleet commanders come to the center of the field and give terms. The defending fleet hold their fire until the attacking fleet jumps in, while holding their position (not moving), no one targets, once everyone loads the grid, then the word is given in local by the designated person on the attacking fleet says 'Begin' then its business as usual. I think that this would present a temporary solution to the "lag killed me" response/excuse from either side. Just a thought.
Overview Awesomeness!!! Read and Reply! |
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Flinx Evenstar
Minmatar Spartan Industries Cruel Intentions
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Posted - 2007.09.09 22:53:00 -
[51]
Originally by: Onyx Wrathbringer What about having a good ole' slug fest instead of this node busting fish in a barrel, maybe ill be alive, maybe i wont turkey shoot. The fleet commanders come to the center of the field and give terms. The defending fleet hold their fire until the attacking fleet jumps in, while holding their position (not moving), no one targets, once everyone loads the grid, then the word is given in local by the designated person on the attacking fleet says 'Begin' then its business as usual. I think that this would present a temporary solution to the "lag killed me" response/excuse from either side. Just a thought.
Nice idea, but lets face it, most fleets are quite happy to shoot lagged out pilots. War is about winning, not about fairness etc
Plus...It may take several hours for all pilots to load grid and log in And that is no fun for anyone 
I, erm, like kill things and stuff |

soulkiller3
Exanimo Inc Triumvirate.
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Posted - 2007.09.09 22:53:00 -
[52]
Do you lot read the blogs CCP post, there doing everthing there can to help lag but the main problem is there is not the hardware on the market atm to cope with the strain 200 v 200 puts on the severs, and if you want to quit and look of another game that will let you play 200 v 200 0n the same node, good luck and can i have your stuff??
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Flinx Evenstar
Minmatar Spartan Industries Cruel Intentions
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Posted - 2007.09.09 23:28:00 -
[53]
Originally by: soulkiller3 Do you lot read the blogs CCP post, there doing everthing there can to help lag but the main problem is there is not the hardware on the market atm to cope with the strain 200 v 200 puts on the severs, and if you want to quit and look of another game that will let you play 200 v 200 0n the same node, good luck and can i have your stuff??
FYI..I was fighting 300 vs 300 quite happily and so were many others before the "need for speed" patch
Nice CCP reach around, but do some homework on figures next time you feel the need to pat CCP on the back for making their game worse
I, erm, like kill things and stuff |

busta nut
Exanimo Inc Triumvirate.
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Posted - 2007.09.10 00:02:00 -
[54]
omg...tri dot get lag!!!11one one eleven...blah blah.....
we all lagged pretty badly too tbh, i saw 4 ships decloak, of which i managed to actually target 2, out of 200 or so
yes lag sucks, yes it affects us all, and yes ccp are working on it. if you have a magic solution to it all, im fairly sure theres a "technical" forum section where you can post that sort thing
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Sacul
Wreckless Abandon Triumvirate.
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Posted - 2007.09.10 01:21:00 -
[55]
Originally by: Fry Fortune from the screenshots, it looks like FS/M-PIRE/F4T4L are in big fights for the first time, all their clients are configged pretty badly to jump into hostiles...
You Sir are a G00n and are not suposed to say sensible things!
For the guy who posted the screenshot yeah u need some lessons for fleet fights and from chatbox it looks like u were trying to turn effects off after u lagged out....doesnt work mate.
Anyhow i missed it and cant say im sorry.....there are lag reducing methods tho and they do work. I dont like these fights tbh, its not skill and its not tactics, its random chance and we seem to be lucky lately.
The stone age didn't end because we ran out of stones!
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Ramireza
Caldari Asgard Schiffswerften Ev0ke
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Posted - 2007.09.10 01:38:00 -
[56]
400+ ppl in lokal and you wonder that the fight wasnt playable? 
Stopt thinking that CCP can make such battle possible.
Only the playerbase can change this :
- Smaller Alliances - No "OMG we loose, lets nap everyone"
Stop expecting "cool" and "funny" wars if 3000 vs 3000 ppl "fighting" for every side.
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Packe
Minmatar Wayward Brewing Fallen Souls
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Posted - 2007.09.10 02:33:00 -
[57]
Originally by: Butter Dog I really have no idea why someone would jump into a 200 strong camp and then complain about lag.
What did you expect?
The game to work as advertised.
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Chib
Rampage Eternal Ka-Tet
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Posted - 2007.09.10 03:09:00 -
[58]
i believe as stated today on eve tv with the New Client coming and the need for speed initiative they are currently working on reducing lag, optimising and improving both server and client Stability
as also stated today the code for the graphics engine is 7/8 years old so while groundbreaking back then it is insufficient now and it is currently being re-written
patience is all thats required because its not exactly unknown that 200 v 200 fights are impossible to play the lag either falls on the defender OR the attacker and u got the short straw
mebbe next time it will be different ---------------------------------------------
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Garok Nor
Caldari Blueprint Haus Hydra Alliance
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Posted - 2007.09.10 03:54:00 -
[59]
I saw the first 5 hostiles... then I dropped to 1fpm or even worse... couldn't do a durn thing, then I was surrounded by pods wrecks and cans.
I doubt I'm on a single killmail... of course I guess it could be worse, I could have been on the receiving end. Good on ya for bringing it guys, shame it couldn't have been a tad more fun than it was.
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Sooshie
Exanimo Inc Triumvirate.
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Posted - 2007.09.10 03:58:00 -
[60]
Originally by: Sebo Darrens
Originally by: Dominixa Boggle weren't Tri red with Razor and Co just yesterday?! Sounds like a sucky fight up there in the North you guys had. I wonder how much lag they are getting in 25S with 500ish locals?
Yes TRI and rzr/MM seem to be red against each other except when large battles come together, and then they work together
as for those not involved coming in and talking smack, go mind your own fights, the OP was complaining about server failures not epeen
You guys should just admitt defeat to the wrath of Tri as did your buddies in Fallen (And now evicted) Souls. Your up next! Please give us some good fights.
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Graph ro
Aquilae Stellaris Fallen Souls
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Posted - 2007.09.10 04:25:00 -
[61]
Can't say good fight, because there was no fight. The problem is not the hardware, it's the game that forces you to get as many as you can in your fleet. We had a plan for that fight, could have worked but the people could not do anything because of lag, many didn't even load and ended up dead.
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INZi
coracao ardente Triumvirate.
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Posted - 2007.09.10 04:27:00 -
[62]
Originally by: Graph ro Can't say good fight, because there was no fight. The problem is not the hardware, it's the game that forces you to get as many as you can in your fleet. We had a plan for that fight, could have worked but the people could not do anything because of lag, many didn't even load and ended up dead.
 guess the game forced you to recruit about 1000 players in 2 weeks
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Scav Silver
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.09.10 05:37:00 -
[63]
Edited by: Scav Silver on 10/09/2007 05:36:53 Bitter sweet victory, if ask me.. I'll take it, as would the enemy, if it was in my shoes.. -------------------------------------------------------------
"Scav est procul Porta!!" -=Pimary=- "Tonight you dine in....BKG?" -=Ashemi Darkhold=- |

Solasta Kovacs
FireStar Inc FATAL Alliance
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Posted - 2007.09.10 06:12:00 -
[64]
Originally by: Sacul
Originally by: Fry Fortune from the screenshots, it looks like FS/M-PIRE/F4T4L are in big fights for the first time, all their clients are configged pretty badly to jump into hostiles...
You Sir are a G00n and are not suposed to say sensible things!
For the guy who posted the screenshot yeah u need some lessons for fleet fights and from chatbox it looks like u were trying to turn effects off after u lagged out....doesnt work mate.
Anyhow i missed it and cant say im sorry.....there are lag reducing methods tho and they do work. I dont like these fights tbh, its not skill and its not tactics, its random chance and we seem to be lucky lately.
I cant speak for others, but I certainly didnt load and am no stranger to large fights or UI optimisations. Have been in far bigger battles which have been just about playable. I can cope happily with three minute module lag... But if nothing loads at all...
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soulkiller3
Exanimo Inc Triumvirate.
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Posted - 2007.09.10 07:19:00 -
[65]
Edited by: soulkiller3 on 10/09/2007 07:20:46 ops
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soulkiller3
Exanimo Inc Triumvirate.
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Posted - 2007.09.10 07:19:00 -
[66]
Edited by: soulkiller3 on 10/09/2007 07:20:09
Originally by: Flinx Evenstar
Originally by: soulkiller3 Do you lot read the blogs CCP post, there doing everthing there can to help lag but the main problem is there is not the hardware on the market atm to cope with the strain 200 v 200 puts on the severs, and if you want to quit and look of another game that will let you play 200 v 200 0n the same node, good luck and can i have your stuff??
FYI..I was fighting 300 vs 300 quite happily and so were many others before the "need for speed" patch
Nice CCP reach around, but do some homework on figures next time you feel the need to pat CCP on the back for making their game worse
The more the game develops the more data thatÆs being sent per player in the game which is why it seems less can play in a fighter before lag starts. And i dont think there has ever been a 300 v 300 without lag.
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Stoffl
Free Mercenaries Union FATAL Alliance
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Posted - 2007.09.10 07:54:00 -
[67]
I came. I saw. I clicked jump. ... ... ... 20 minutes later Still no grid whatsover, heavy rant's on TS of ppl with no grid or even still "jumping" receiving kill&podmail (mind you still in space with no grid, just the mail is in your inbox to keep you happy)
Looked at my Logitech Momo Force Racing settling dust, built up and had some good time with a friend in Fern Bay Rallycross. LFS > Eve. 
Ps: To the whizkids saying us we need to learn setting up our client.... A all effects disabled, all-blinkey-button-disabled, logs-disabled, overview & fleet minimzed & in Solarysystem-Map playing podpilot gets stuck in jumpin for
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Gal'tashec
Gallente Raptus Regaliter
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Posted - 2007.09.10 07:58:00 -
[68]
Originally by: Flinx Evenstar
Originally by: soulkiller3 Do you lot read the blogs CCP post, there doing everthing there can to help lag but the main problem is there is not the hardware on the market atm to cope with the strain 200 v 200 puts on the severs, and if you want to quit and look of another game that will let you play 200 v 200 0n the same node, good luck and can i have your stuff??
FYI..I was fighting 300 vs 300 quite happily and so were many others before the "need for speed" patch
Nice CCP reach around, but do some homework on figures next time you feel the need to pat CCP on the back for making their game worse
Well CCP has stated that they are working on solving this problem. They have also stated that it is a difficult thing to do. The current proprietary load balancing protocols developed by CCP are outdates and needs to be changed (being worked on), the code that handels node allocation needs fixing so it can do dynamic resource delegation, the UI is being rewritten from the ground up (a lot of lag is generated from all of the information that's sent between all clients when the grid load) and so on.
Anyone with decent knowledge about software engineering also knows this isn't something you develop over night nor do you test and debug it overnight either. I'm confident CCP are working hard on this and it does take time. Nothing to do about that.
About the new graphics and ships *sigh* New shipes arent being developed by the same people that do either Client or Server programming and the new graphics engine won't add to the lag (it really shouldn't) but reduce it a bit since the GPU and shaders are being used for effects and such and the strain on the cpu will be reduced.
Devs aren't interchangeable between departments. FFS stop whining about CCP not doing anything when you obiously don't know crap about software engineering nor do you read the dev comments.
This wasnt specifically directed towards any of the quoted pilots but a general reply on the side-topic
--- Vice CEO of Raptus Regaliter Always in the lookout for good pilots and corporations. |

ElrondMD
The Arrow Project Morsus Mihi
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Posted - 2007.09.10 08:07:00 -
[69]
The entire area was lagging well before the fleet fight even started. It really comes down to who is willing to lose the most to lag to achieve their objective, i dont really understand the logic of you jumping into us in those conditions given you we outnumbered heavily BS wise anyway. Not the point i know but you have to play with the cards you are dealt, its not like lag is new.
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Groox
Cult of War
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Posted - 2007.09.10 08:34:00 -
[70]
Edited by: Groox on 10/09/2007 08:36:32 I think you guys are putting to many hopes on new grphics engine. I have new high end Intel CPU and upper end NVIDIA GPU. I have been in all large northern fleetfights over last months and I have never had FPS related client lag. I'm pretty sure main problem is server and/or communication related. Rev 3 will not solve that that. They probably need to rewrite server code from scratch and even then I'm not 100% sure it's possible to solve speed problems with todays hardware without losing current game functionality.
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Faith Black
Minmatar Rolls Roids
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Posted - 2007.09.10 09:13:00 -
[71]
Edited by: Faith Black on 10/09/2007 09:14:21
Originally by: ElrondMD The entire area was lagging well before the fleet fight even started. It really comes down to who is willing to lose the most to lag to achieve their objective, i dont really understand the logic of you jumping into us in those conditions given you we outnumbered heavily BS wise anyway. Not the point i know but you have to play with the cards you are dealt, its not like lag is new.
Think you have answered it yourself. There are important objectives that need to be achieved, no matter under which conditions. If alliances gave up defending, just because they are afraid of dying in lag, then they can go right back to empire, when the first coalition of alliances knocks on their door. Personally you wouldn't see me joining any 200vs200 man battles, if it wasn't to defend our space. I do it only, because I don't want to relocate to empire and because I see it as a duty to help my alliances. If it wasn't to protect space, I'd say: 'Ok guys, that will be too laggy for me, I'm not joining this.'
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Hei'di
D00M. Triumvirate.
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Posted - 2007.09.10 09:18:00 -
[72]
Originally by: ElrondMD The entire area was lagging well before the fleet fight even started. It really comes down to who is willing to lose the most to lag to achieve their objective, i dont really understand the logic of you jumping into us in those conditions given you we outnumbered heavily BS wise anyway. Not the point i know but you have to play with the cards you are dealt, its not like lag is new.
The decission was made because of the experience we all made in BKG when TRI/RZR/MM jumped in and were on the lucky side. Our opponents thought the same would happen again and tried to use this advantage. Obviously it doesn't work this way and the lag appears randomly and again the dice rolled in our favour.
What about throwing a coin in order to decide who wins a battle in the future? The loser fraction self-destructs their ships and goes home...
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Solasta Kovacs
FireStar Inc FATAL Alliance
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Posted - 2007.09.10 09:49:00 -
[73]
Edited by: Solasta Kovacs on 10/09/2007 09:51:21
Originally by: Hei'di
Originally by: ElrondMD The entire area was lagging well before the fleet fight even started. It really comes down to who is willing to lose the most to lag to achieve their objective, i dont really understand the logic of you jumping into us in those conditions given you we outnumbered heavily BS wise anyway. Not the point i know but you have to play with the cards you are dealt, its not like lag is new.
The decission was made because of the experience we all made in BKG when TRI/RZR/MM jumped in and were on the lucky side. Our opponents thought the same would happen again and tried to use this advantage. Obviously it doesn't work this way and the lag appears randomly and again the dice rolled in our favour.
What about throwing a coin in order to decide who wins a battle in the future? The loser fraction self-destructs their ships and goes home...
You have the point precisely! It does seem to be random, and massively frustrating for one side or the other. Unfortunately, it was about defending the space so wasnt an "optional" fight for those involved.
Lag isnt the issue so much- as a complete lack of function for many pilots who are then sitting ducks for the lucky ones who are able to see something. I wonder whether the system could or should be set up so that no one is able to act until the worst of the jumping / grid loading lag has dissipated? Probably impossible but we can hope 
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Splagada
Minmatar Tides of Silence Hydra Alliance
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Posted - 2007.09.10 10:04:00 -
[74]
had a good time. we discussed cooking with a hostile on one screen while my alt was in jump wait :p
a good time indeed! ------
Proud Janitor of Tides of Silence
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Turiya Flesharrower
coracao ardente Triumvirate.
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Posted - 2007.09.10 10:09:00 -
[75]
You made the mistake of jumping into us, into a non-station system which almost certainly had a lower priority on its node than K-8 did. The fight may have turned out differently if you'd just waited a few more minutes for us to jump into you, as was our plan, instead you threw away your advantage and your ships. I hope your FCs learn from last night because that was probably one of the most stupid tactical errors that I've ever seen; you deprived yourselves of a possible victory and us of a possibly manageable fight.
Remember kids, don't conduct fleet battles in systems with an obviously low node priority. If you have to, fight in station systems. -----
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Elenor
Tri Optimum Ev0ke
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Posted - 2007.09.10 10:30:00 -
[76]
While you had a lag fest, ill had two fun fights, with absolut no importance to any great war.
Serious guys, reduce the numbers and youll see how smooth eve runs when it comes to fighting.
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heheheh
Singularity. Fallen Souls
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Posted - 2007.09.10 10:55:00 -
[77]
Originally by: Elenor While you had a lag fest, ill had two fun fights, with absolut no importance to any great war.
Serious guys, reduce the numbers and youll see how smooth eve runs when it comes to fighting.
Dont be stupid. How can we defend against 200-300 by reducing the numbers ?
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sophisticatedlimabean
Gallente The Illuminati.
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Posted - 2007.09.10 11:18:00 -
[78]
Unless things have changed a lot since i left FATAL will be using the same combat settings on there overview and graphics/sound as every other fleet fighter in eve. I cannot say what cow/mpire are doing but i doubt they will be doing anything wrong in that area either.
As far as i could see from yesterdays fight the decision to jump in to us without us being bubbled and with no node reinforcment in that system was what caused the one sided fight. All we did was warp to a dude 170-180 off the gate load long range ammo if we needed to and waited til one of the hostiles loaded on screen.
I personaly saw 4-5 ships during the entire battle and managed to shoot at 2 or 3 of them i think. Jumping into us may have worked if we had been bubbled and if the system we had been in had been reinforced but with neither having been done it was suicide and a bad tactical error.
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Inosin
Caldari Stardust Heavy Industries
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Posted - 2007.09.10 11:24:00 -
[79]
Edited by: Inosin on 10/09/2007 11:26:31 You cant gather a 100-200 people fleet and than complain about lag because you are the cause not CCP.
Back in the days when i played wow there i saw it two times, big hostile army (about 120 people) entered our Capital City for fun. The result was freezing to framerate of 1 or 2 Fps and shortly after complete Serverbreakdown so its seems nowadays its simply not possible for any Serverhardware.
Dont blame CCP if you gather such big fleets to atack or defend systems. Life with the lag or dont join or gather this big fleets its that simple.
If the Serverperformace is increased lets say about 50% the result will be the fleetsize will grow aggain to a level where it does lag again. I think the right way is to look for weapons and gamemechanics that enforce people to avoid too big fleets. Bombs may be a good start for this.
Main Problem is that todays Powerblocs can gather easylie 200 People and sometimes 500 or even 1000 if nessesary. And this is the best way to overpower or to steamroll the opponent so the fleets will never become smaller only bigger and bigger (with more people on server and this much allys forced working together like atm)
So only way to get fleets smaller is to force them to divede and fight on differnt locations at the same time (maybe this can be reached with chanching some Poswarfaremechanics but dont ask what i have no Idea). Fleets will only divide if its more efficient to fly with 3 or 4 small fleets that with a big one.
Second way is to make hanging arround with a big feet dangerous. So Bombs are a good way. Titans are a good way too if youhave some risk for this might given to you. And yes even the lag is good because it forced many people to stop fleetwarfare and thsi people arnt there to make the fleets even bigger than they are so lag have made the fleets bit smaller overall too.
After all bring Ideas only blame CCP about lag while attending a 200 People fleet is just boring and stupid.
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.10 11:24:00 -
[80]
Not entirely sure why you're bickering with each other, the game is borked and its no players fault. Is there an answer though? I'm beginning to think that with current hardware limitations there is no answer that wouldn't send CCP to the bank with a declaration of bankcruptcy.
I know nothing about hardware on this scale though.
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Dylan Rhade
Caldari UK Corp FATAL Alliance
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Posted - 2007.09.10 13:01:00 -
[81]
Quote: Well CCP has stated that they are working on solving this problem. They have also stated that it is a difficult thing to do. The current proprietary load balancing protocols developed by CCP are outdates and needs to be changed (being worked on), the code that handels node allocation needs fixing so it can do dynamic resource delegation, the UI is being rewritten from the ground up (a lot of lag is generated from all of the information that's sent between all clients when the grid load) and so on.
No i dont have any idea about software mechanics, as of yet.
The main gripe i have is that during these fights, there logs contain about as much useful information as a bottle of liquidised sushi, the current reimbursement policy does nothing to stop us blaming CCP, they say they know theres a problem and they say they are fixing it, and they also say that they wont reimburse lagged out losses because their logs show nothing, a fact they hide behind for every petition about unfair losses.
Instead ofletting us stew with little to no informaton about so-called fixing of the lag and desync, they could at least make their customer service more human by reimbursing for losses under situations COMPLETELY beyond player control, instead of letting us sit here having to yell and shout and moan because of the injustice of it all, they could just reimburse losses for everybody, and then we'd start again, or try another objective.
Giving us a cookie and telling us to wait is a helluva lot more viable for keeping the masses apeased than the usual comments of " No it wasnt our fault, u cant have ur stuff back, now go away and stfu or we'll consider it escalation"
D
If my views represent the views of my corporation and alliance, then your face looks like a constipated elephant sat on it. |

Elenor
Tri Optimum Ev0ke
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Posted - 2007.09.10 13:12:00 -
[82]
Originally by: heheheh
Originally by: Elenor While you had a lag fest, ill had two fun fights, with absolut no importance to any great war.
Serious guys, reduce the numbers and youll see how smooth eve runs when it comes to fighting.
Dont be stupid. How can we defend against 200-300 by reducing the numbers ?
quiet simple less nappage. when all ppl would do that, nobody would face a 300+ men blob. But ppl are still putting their ingame assets over fun.
or you could send some of your allis towards a fleet before it merges with the other enemy fleet.
the game isnt borked, its not ment to be a 300 vs 300 lag free experience, cause there is no hardware on the planet which could make that happen.
eve server is fine as long as you dont try to things that are impossible with the current state of hardware.
on the other hand i giggle quiet a bit everytime such threads come up.
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Hei'di
D00M. Triumvirate.
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Posted - 2007.09.10 13:38:00 -
[83]
Edited by: Hei''di on 10/09/2007 13:42:18
Originally by: EvOke
...some ingenious ideas...
epic fail!
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Fred0
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.09.10 14:16:00 -
[84]
Originally by: Elenor quiet simple less nappage. when all ppl would do that, nobody would face a 300+ men blob. But ppl are still putting their ingame assets over fun.
or you could send some of your allis towards a fleet before it merges with the other enemy fleet.
the game isnt borked, its not ment to be a 300 vs 300 lag free experience, cause there is no hardware on the planet which could make that happen.
eve server is fine as long as you dont try to things that are impossible with the current state of hardware.
on the other hand i giggle quiet a bit everytime such threads come up.
EVE was created with an open end and we're seeing natural progression. Trying to reverse this as a single alliance will MOST probably only mean one thing. Loosing/forfeiting the territorial alliance game.
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.09.10 14:30:00 -
[85]
If CCP wants to reduce numbers, they need to change gameplay. With the current way the game models sovereignty and encourages/requires huge fleets to achieve certain objectives, there is noone to blame for blobs but CCP.
------------------------------------------------ Murphy's Golden Rule: Whoever has the gold, makes the rules.
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Fray
Octavian Vanguard RAZOR Alliance
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Posted - 2007.09.10 14:49:00 -
[86]
Originally by: Malachon Draco If CCP wants to reduce numbers, they need to change gameplay. With the current way the game models sovereignty and encourages/requires huge fleets to achieve certain objectives, there is noone to blame for blobs but CCP.
To be fair that still wouldnt work, as if you made certain objectives that only required 10 people to do (say some sort of dimishing fire system) - you'd just get the other 190 people defending the 10 people.
You could do some sort of 4 out of 5 system marker sov thing so you'd have to split your fleet between at least 4 points to take a system - but I have no idea how that'd work, and you'd probably just get 100-200 ship fleets on each anyway.
Bleh
- <@Cf'DigitalCommunist> D2, if you go to za'ha'delve, you will die. - |

DALE0404
Blue Star Brotherhood
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Posted - 2007.09.10 15:07:00 -
[87]
Originally by: Packe
Originally by: Butter Dog I really have no idea why someone would jump into a 200 strong camp and then complain about lag.
What did you expect?
The game to work as advertised.
Fair Point Blue Star Brotherhood
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Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.09.10 15:24:00 -
[88]
Well all I can say is that Lag was chronic, I think it was about the same lag as when we attacked the bob shipyards in F-T and that engagement was much larger. Never the less lag won us the fight which isnt fun but hey crap happends, if the shoe was on the other foot you people wouldnt have complained.
Lets see what happends next time....
Originally by: Karanth Wimps play empire. Real men play in 0.0. Hardcore masochists live out in drone space.
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Velios
M. Corp M. PIRE
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Posted - 2007.09.10 15:24:00 -
[89]
0.0 warfare is broken.
The POS mechanics are great from a defenders point of view - they give you a punchers chance to defend your system against superior numbers.
However, it's no fun if we can't actually fight toe to toe and it's frankly making a mockery of all the talented skilled pilots that belong out in 0.0 atm - they just can't get a decent fight that determines in the expected way, the outcome of territorial dispute.
0.0 is broken. It's no fun looking at a blank overview night after night as you and your men are going down without chance to load. The options for someone like me who has played this game since day one are limited - the people who I hang with and fight against belong in 0.0, they want 0.0 but it's just not enjoyable right now - we have had over 1 year of constant disappointment in the way the server is handling large scale conflicts, even when lag has favoured us on occasion, victories seem hollow and worthless.
People like me, who have seen all there is to see in EVE have to stay in 0.0 - moving back to empire while the game get's fixed is simply not an option - I would rather play something else (and cancel all my accounts while I'm waiting)
EVE politics such as it is has pitted one side of EVE against the other - you are either on that side or you are not - there are few grey areas these days and as such conflicts are just getting bigger and more unplayable.
I don't see an answer to this problem apart from removing the features of the game that necessitate huge-scale warfare. But then of course we will be back to the ping-pong like existence that we had a few years ago with territory changing hands each week.
This game needs radically fixing or me and many people I know just wont suffer it's "quirks" for much longer.
M.Corp Capital Blueprint Facility |

Elenor
Tri Optimum Ev0ke
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Posted - 2007.09.10 15:35:00 -
[90]
Originally by: Fred0
Originally by: Elenor quiet simple less nappage. when all ppl would do that, nobody would face a 300+ men blob. But ppl are still putting their ingame assets over fun.
or you could send some of your allis towards a fleet before it merges with the other enemy fleet.
the game isnt borked, its not ment to be a 300 vs 300 lag free experience, cause there is no hardware on the planet which could make that happen.
eve server is fine as long as you dont try to things that are impossible with the current state of hardware.
on the other hand i giggle quiet a bit everytime such threads come up.
EVE was created with an open end and we're seeing natural progression. Trying to reverse this as a single alliance will MOST probably only mean one thing. Loosing/forfeiting the territorial alliance game.
Eve has advancded a lot in the last years, when ppl talk about epic battles from 3 years ago numbers where probally 60 vs 60, these days it becomes epic when the local reaches 500 and more. But this also has the problem of lag. So when ppl start complaing again and again about lag in such battles i dont see any point for blaiming ccp, its a problem that could be dodged by simply doing it "survival of the fittest" - not "survival of the most", or in other words ppl puttin their ingame value (assets) over fun.
Anyhow I have been in a few of those epic 500 ppl battles, and after a decent amount of time i just logged of and did something else cause its and uber waste of time.
A simple solution would be that an alliance shoudnt hold three regions but only one and is able to defend that one region against an enemie with the same size, but quiet a few alliance that are marked on the map simply dont deserve to be in this map as their are not able to defend their regions, the simple regions why those alliance have their space is because they having friends that are doing the dirty work for them.
IMO the whole claiming this is a bit borked as its benefits the blob and not small alliances, when you are a small aliance at this point in the game, you can just get out slaughter someone till he refuses to fight and then move on to someone else, ofc you can wave around your kd epeen but in the end it counts which name appears at the top left cornet and not who lost x bs in the last two weeks.
so keep doing your battles and every monday ive got something to giggle about.
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Hank Showbo
Neyi Industries
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Posted - 2007.09.10 16:05:00 -
[91]
Edited by: Hank Showbo on 10/09/2007 16:04:55 I can understand why M. Pire might have no posted losses from the Tri/Razor & co engagement, but what happened here?
You lost a Naglar and Revelation outside your own POS to Triumvirate? What was going on there and why arent they posted on your killboard?
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Scatharch
Quam Singulari M. PIRE
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Posted - 2007.09.10 16:41:00 -
[92]
I too have played eve from day one and was in beta 2, I have several accounts and have been in many battles including the great northern war where 200 v 200 battles happened and the lag was never as bad as it is now, perhaps a single cluster can no longer handle the number of players and a sharded system like other online games use may be an option to spread the load and prevent the lag problems.
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Gumpy Nighthawk
Amarr Octavian Vanguard RAZOR Alliance
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Posted - 2007.09.10 17:00:00 -
[93]
Originally by: Packe
Originally by: Butter Dog I really have no idea why someone would jump into a 200 strong camp and then complain about lag.
What did you expect?
The game to work as advertised.
Even though thats a fair comment, with some comon knowledge you should have also known that the game won't allow it, so this lag shouldn't come as a big surprise to you, if it did then you are a very ignorant person or have never experienced big fleet battles.
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Hyakuchan
Hyakucorp
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Posted - 2007.09.10 17:06:00 -
[94]
Edited by: Hyakuchan on 10/09/2007 17:28:44
Originally by: Packe The game to work as advertised.
You're playing a game with a very high percentage of foreign players, with the infrastructure in Iceland.
Latency increases EXPONENTIALLY when you hit the international lines. There are only so many fiber lines across the Atlantic, you know, and the NSA tampers with every last one.
http://www.bwpartner.nl/images/TGI-Cable-Map-2004.gif
Most MMOs cope with international latency issues by having region targeted realms. Serenity exists because Tranquility would be unplayable in China due to extensive monitoring, packet scanning and logging, outright blocking and legal demands.
If EVE players have a problem with the lag they should complain to their Reps and Senators to mandate a "federal online entertainment service level standard" on international online gaming companies that would be so steep in its demands that CCP would have no choice but to online a third server situated on the North American network or stop accepting US customers. -------------------------------------------------- FRIGATS Coalition FREGE-Red-IAC-Goon-AAA-Tau-Southerncross
"We gonna beat you with frigats." |

Stilgaron
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Posted - 2007.09.10 17:37:00 -
[95]
Edited by: Stilgaron on 10/09/2007 17:37:46 lol did you just try to blame the NSA and the govt for lag?
"HEY lets e-mail our senators b/c we have lag in this game we play!!!"
That's the best laugh i've had in awhile you moron.
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Hyakuchan
Hyakucorp
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Posted - 2007.09.10 17:53:00 -
[96]
Edited by: Hyakuchan on 10/09/2007 17:55:55
Originally by: Stilgaron lol did you just try to blame the NSA and the govt for lag?
Not seriously no. But I was serious when I pointed out that latency on the international lines is much higher then on domestic lines. Which is entirely true.
There is some validity to the notion that if enough people complained and said "We need a law that says companies selling online games to Americans must operate datacenters within America in order to do business here", that such a law could lawfully be passed without being struck down as unconstitutional.
Nothing of the sort will ever occur, of course, but it does fall within the authority of congress to regulate international commerce should the people ever demand it. In other words, no law that applies to the US Government says we can't pass such a law, although whether CCP and other companies would comply or pack it in is another question entirely.
So, it's not facetious to suggest the notion. It's just unlikely anything will come of it.
-------------------------------------------------- FRIGATS Coalition FREGE-Red-IAC-Goon-AAA-Tau-Southerncross
"We gonna beat you with frigats." |

Tritosohr
Minmatar Pator Tech School
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Posted - 2007.09.10 17:55:00 -
[97]
Originally by: Dylan Rhade Well what a nice little setup we had, FATAL and allies had just spent the day on ops in K-8, when a call comes in that almost 200 hostiles are heading inbound, so we organise on the C-4 gate in K-8 and waited, at the same time we had a reserve fleet heading from BKG, hostile count in C-4 reached approximately 200, so the word was given. We jumped in with both our fleets, and lo and behold, lag AGAIN, the entire system lags, the people jumping in get emergency warped off and back to gate in 1's and 2's getting annihilated as we still could not see any hostiles. Triumvirate held the field, killing the opportunity for a space battle that was close to being as epic as anything George Lucas dreamed off.
CCP WAKE UP, GET DOWN OF YOUR HIGH HORSES AND WALK AMONGST THE PEOPLE WHO PLAY THIS AMAZING GAME.
Imho, you are killing your own creation.
Enough said
D
why is this thread in COAD? Dylan, dude, pls stop trolling here with posts like this. this is a thread for gernal forum ..
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DeTox MinRohim
Madhatters Inc. M. PIRE
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Posted - 2007.09.10 18:50:00 -
[98]
Originally by: Hank Showbo Edited by: Hank Showbo on 10/09/2007 16:04:55 I can understand why M. Pire might have no posted losses from the Tri/Razor & co engagement, but what happened here?
You lost a Naglar and Revelation outside your own POS to Triumvirate? What was going on there and why arent they posted on your killboard?
TRI killboard was down last night - so sync was unavailable. As to why the 2 victims didn't post their own mail, not my concern except for saying that we had a really really ****ty day yesterday. 
------ This sig space is Read-only ! omgalink - Online Skillsheet |

Spaced Skunk
D00M. Triumvirate.
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Posted - 2007.09.10 19:59:00 -
[99]
Originally by: DeTox MinRohim
Originally by: Hank Showbo Edited by: Hank Showbo on 10/09/2007 16:04:55 I can understand why M. Pire might have no posted losses from the Tri/Razor & co engagement, but what happened here?
You lost a Naglar and Revelation outside your own POS to Triumvirate? What was going on there and why arent they posted on your killboard?
TRI killboard was down last night - so sync was unavailable. As to why the 2 victims didn't post their own mail, not my concern except for saying that we had a really really ****ty day yesterday. 
I clarify there wasnt any lag on the dread kills, so if they say that they are lying. My purifier got truncated off both mails despite me having the godly-est of Dps.
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