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Woda Hszan
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Posted - 2004.02.12 06:48:00 -
[1]
OK, we may be called Carebears, dont care. But since CCP drop security in 0.1-0.4 systems, missions have taken a turn for the worse. PC Pies now camp the gates and blow anything that fly through. Even though it is MEANT to be random locations now. If it keeps up no one will do missions in system out side of Empire space. BRING BACK SECURITY TO 0.1-0.4 systems. Let the PC pies moan thier heads off, they have stations to go try attack now.
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Shia Dai
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Posted - 2004.02.12 07:10:00 -
[2]
Edited by: Shia Dai on 12/02/2004 07:10:54
Umm ... I don't think there ever was security in empire space < 0.5 At least I don't recall any. In fact, from what I gather, they added sentry guns at stations and stargates, which provides more security.
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Angel Alita
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Posted - 2004.02.12 09:33:00 -
[3]
You could always just decline the missions in low security space, and avoid all the popular camp sites.
The map can be helpful for this.
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Xailia
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Posted - 2004.02.12 10:07:00 -
[4]
I would agree that agent missions need to have reward based on the sec status of the system you have to go through with the 'safest route option' - If you choose the shortest route, and it goes through a pirate blockade... Then it's really your fault, not the agent's.
Risk vs Reward for agent missions I think is still going to be tweaked some more, after they can get the mission system to be aware of the sec rating of the system they are sending you to, which they currently are not.
As for increasing security... that's just silly. 
"The sky above the port was the color of a television, tuned to a dead channel." |

Grey Area
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Posted - 2004.02.12 10:15:00 -
[5]
Xailia, sorry but you're misunderstanding the problem.
Some of the missions given are at spawn points (quite often points of interest) and these are not random. The Player Pirates have figured this out and are camping either the spawn point itself or the gates INTO that system.
Effectively then, there is no "safest route" that will avoid these pirates, as they are IN the destination system. ========================================= * I'm ALLOWED to cheat. I'm a STARSHIP. * ========================================= |

Astrid Tron
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Posted - 2004.02.12 10:19:00 -
[6]
There has not been police i .4 and below (or at least not for such a long time that I have forgotten about it). But that is not really the point...
The point is that some areas of the galaxy are dangerous. If you cant handle it, dont go there. There are agents in other parts of the galaxy, ready to give you work. If you want an agent in low-sec, you have to deal with low-sec.
This is so obvious, that I cannot believe that anyone would want to raise the subject.
If you generally want to be without player pirates, there is always chess (ludo has this pirate-problem too, you know). --------------------------------------------- When you have to kill a man, it takes nothing to be polite |

Arleonenis
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Posted - 2004.02.12 11:08:00 -
[7]
Quote: The point is that some areas of the galaxy are dangerous. If you cant handle it, dont go there.
I`m sorry could you tell me for all gods sake what could handle 10 battleships sitting on gate? I`m sorry pal but the titans aren`t in game yet and if they will be i don`t think they will survive this, becouse they will be jammed, webed and warp scrambled in no time
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Astrid Tron
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Posted - 2004.02.12 11:25:00 -
[8]
Learn to use your map - it can show you where people are getting shot down.
Watch the local channel - you can see if there are pirates in the same system.
Dont fly anything you cant afford to loose - will prevent whining
Dont fly in low-sec if you are not ready for the challenge - same as above
'Handle' does not only mean 'overcome', but also refers to a person ability to understand that danger means danger of loosing something. in low-sec you are more likely to loose - this is danger, and that is why the rewards are greater out there. Pirates roam in low-sec, and if you cannot handle that danger, dont go there.
I fly cruisers, and have a full set of implants, and I fly (also missions) in low-sec. I have been shot down a few times. I can handle it. I can take the loss, if all goes wrong. I accept that there are elements of danger in a game. That is why I like EVE and ludo. --------------------------------------------- When you have to kill a man, it takes nothing to be polite |

Damajink
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Posted - 2004.02.12 13:49:00 -
[9]
I don't get how they can camp the gates and attack people coming through without getting chewed up by the sentry guns....even if they were sitting out of the range, surely you could have warped away before being destroyed? Warp scramblers don't have a range of 55km+ - do they?
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Astrid Tron
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Posted - 2004.02.12 13:53:00 -
[10]
Edited by: Astrid Tron on 12/02/2004 13:54:07 They dont scramble - they shoot you down with longrange weaponry. Thats how they avoid the sentry guns.
and you cannot warp away, if they do enough damage in a short enough timespan. --------------------------------------------- When you have to kill a man, it takes nothing to be polite |

slothe
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Posted - 2004.02.12 13:53:00 -
[11]
the risk is the fun
0.4-0.1 arent safe
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

Busko Moonwalker
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Posted - 2004.02.12 14:16:00 -
[12]
well there is lot of empire space that is 0.5 or under like EGG that was a higher sec status before.
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Chai N'Dorr
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Posted - 2004.02.12 14:34:00 -
[13]
Quote: |Astrid Tron:| The point is that some areas of the galaxy are dangerous. If you cant handle it, dont go there. There are agents in other parts of the galaxy, ready to give you work. If you want an agent in low-sec, you have to deal with low-sec.
This is so obvious, that I cannot believe that anyone would want to raise the subject.
Did you ever do missions? My Agents, even those in 1.0, often send me to and through <.4 and their spawn sites.
For the record, I am not complaining. I like the odd adrenaline rush when there's real bogies at a site or gate. Just felt the need to point out that your statement is based on assumptions that are wrong.
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Matanga
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Posted - 2004.02.12 14:45:00 -
[14]
Well actually matching the reward of the mission with the risk is a good idea Anyone knows if they are actually implementing that??? On the other side.....my agents live on 0.1 and even though is a quiet area (I've only had 1 encounter with a pirate so far from wich I scaped without a scratch) I always carry my beloved MWDs and never fly afk. Guess you should always be prepared for the worst. "ÆIn accordance with the principles of double-think it does not matter if the war is not real. For when it is, victory is not possible. The war is not meant to be won, but it is meant to be continuous.Æö George Orwell ô1984ö |

Astrid Tron
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Posted - 2004.02.12 14:52:00 -
[15]
Quote: Just felt the need to point out that your statement is based on assumptions that are wrong.
So do I, suddenly. I have been doing missions for months - more than 2/3 of my time in EVE (which is 9 months or so). I have had agents that never send me beyond .5 - and others that did. Some agents do it so rarely, that if you are scared of low-sec, you can just decline the mission.
Train another level in 'Assumptions', Chai 
It is possible for those who are not up to the challenges of low-sec, to avoid going there. --------------------------------------------- When you have to kill a man, it takes nothing to be polite |

Chai N'Dorr
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Posted - 2004.02.12 15:12:00 -
[16]
I stand corrected then Perhaps I misread what you typed (English not being my first language) and thought you meant that taking an Agent in 1.0 was a guarantee for never leaving the cozy systems of 5.0+
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Cirle
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Posted - 2004.02.13 02:03:00 -
[17]
Quote: Learn to use your map - it can show you where people are getting shot down.
So long as you are not the first to go through the system... or second... or third... and so long as the pirates are not being good pirates and charging you to live...
<ducks>
Cirle |

Astrid Tron
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Posted - 2004.02.13 08:53:00 -
[18]
Edited by: Astrid Tron on 13/02/2004 08:54:45 Yeah - it's not foolproof. But when that rule does not hold, this one kicks in:
Dont fly in low-sec if you cant handle the challene/danger
But you're right, it is not entirely safe to fly there, no matter what you do.
I wonder why the security rating is so low, then... AHA! It just occurs to me, how utterly absurd it is when people start threads saying things like:
Quote: BRING BACK SECURITY TO 0.1-0.4 systems.
Why, one must wonder, do we have SECURITY RATING at all? To let us now where there is more or less danger of travel? Play the game, goddammit - too many whine and die, instead of adapt and succeed.
PS: sorry about the rant - it was not directed at you Cirle :D --------------------------------------------- When you have to kill a man, it takes nothing to be polite |

Naal Morno
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Posted - 2004.02.13 15:47:00 -
[19]
The problem lies in Sentry Guns range...just up it to 150km and problem solved  Your Heavy Neutron Blaster II perfectly strikes Serpentis Chief Sentinel, wrecking for 660.4 damage.
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Marabeth
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Posted - 2004.02.13 16:11:00 -
[20]
Why not have warp jumps end 1km from the gate, that way you'd autowarp (and travel would be far less boring).
This would only bother pirates too lazy to put a warp jammer at the place they are camping 
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Kudikai
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Posted - 2004.02.14 04:50:00 -
[21]
Quote: I don't get how they can camp the gates and attack people coming through without getting chewed up by the sentry guns....even if they were sitting out of the range, surely you could have warped away before being destroyed? Warp scramblers don't have a range of 55km+ - do they?
Nope, they can target-lock and kill a cruiser within 5 seconds. We warp in near the gate, de-cloak, and POOF... you're dead. It's a stupid system. And TomB says there are no risks doing agent missions. My ARSE!
Whatever happened to jumping in at a random point? Why am I jumping in at the stargate location?
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Hellek
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Posted - 2004.02.14 13:04:00 -
[22]
I think rewards should be worth the risk. So I think they should take into account the poddings/ ships destroyed in the last 24hrs, the sec.-rating of the system, etc. and then either don't give the mission at all or give a big reward. With the current rewards its simply not worth the risk. I have 5 implants so I always use a BS to minimize the risk of getting podded, and risking a BS just for a reward of something like 50k and +0.01 corp standing is not worth it. I therefore (after loosing a Tempest in a blockade while doing missions) now decline all risky missions unless the reward is worth the risk (well, now that zor is out and I never get any other implant missions, there are no missions which are worth the risk any more)
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Tirren
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Posted - 2004.02.15 12:33:00 -
[23]
Bigger ships are supposed to have a longer target time due to mass, or something, even more so when targetting smaller ships. I have seen BS's that can target any size ship (shuttle included) in 1 second flat. This makes it nearly impossible to escape a gate that is camped by pirates. They move to 60km from the gate and are effectively safe from the turrets and can blow otherships apart quite quickly and effectively.
Personally I think they need to increase target time also by distance, that and increase the max range of turrets. Perhaps the higher the sec status, the farther the turrets can shoot. I also think turrets should automatically attack any pirate in that system that has prior pirated there. IE: I pirate sits at 60km and kills a frig. After destruction of said frigate it warps to another gate to leave, when approaching that gate no matte if 5 minutes or an hour later, the turrets there should identify and attack. IMO.
Best bet is to create "Insta Jump" BM's and check pirate activity in the systems you are going through. This way when you are in a system that one of the gates are camped at you can warp right on top of the gate and jump to the next system before they can right click and attack you.
Pirates still get away with way too much in empire space, even in low sec, they should be policed a little better. "I can only take so much before I'll blow up my own ship. Hey isn't that what insurance is for?"
EVE Agent Info Guide v1.21 |
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