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GEEE Man
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Posted - 2007.09.11 19:42:00 -
[1]
Edited by: GEEE Man on 11/09/2007 19:48:20 please o please tell me why the hell you put these ingame :)?
what happend to "beat the blob" - the only way to kill one is with a massive BS gang? (as u cant cyno in ur capitals)
It means u can take space and never have to defend it cos you could just put a cyno jammer down and your sorted....... way to go ccp
/me considers cancelling all accounts because of this complete and utter failure by CCP 
EDIT: They are like 7mil, If you wanted rid of capitals CCP u coulda just pressed your red button :)
FAIL! Thanks
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2007.09.11 21:02:00 -
[2]
It's called get a bs gang and blow the jammer up.
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Dark Hunterj
Gallente CodeManiaxx Ltd Sempiternus
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Posted - 2007.09.11 21:10:00 -
[3]
Long leave need for speed then
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GEEE Man
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Posted - 2007.09.11 22:06:00 -
[4]
Edited by: GEEE Man on 11/09/2007 22:11:25
Originally by: Gaogan It's called get a bs gang and blow the jammer up.
with 15mil HP? BS gang isnt the word Blob is.
Point is, there too easy to setup and to easy to keep alive for what they acheive
7.2mil and all u need is Sov3 afaik? thats shocking, its a completely screwed balance, if they are so easy to setup, they should be so easy to kill imo :)
EDIT: Oh and also Gaogan, If they are so easy to setup, killing one will only mean that within a few minutes of it being destroyed, it could be easilly setup, wheres the fun in that?
REMOVE IT would be the optional choice. Its going back like a little while when pos warfare was only able to be done in BS. Capitals were brought in to aid with pos warfare, now, the use of capitals vs a POS with a cyno jammer is non exsistant, and a well armed POS would be pretty hard to kill with only battleships. Wouldnt you agree? :)
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Andreya
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Posted - 2007.09.12 05:48:00 -
[5]
i dont like em, but instead of removing them,. make em have an insane amount of fuel requirement,,, and in 'reality' they probably would,,, seeing as they are powerful enough to effect an entire solar system
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GEEE Man
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Posted - 2007.09.12 10:23:00 -
[6]
I could agree with that, also, the price has to be radically increased - so as to make them not defend small and lets say "useless" pos's, they have to be so expensive that you have to think about if setting one up would be actually worth it, rather than just being able to say:
"Hey, there 7.2mil, stop capfleets getting to my pos and means I dont have to defend my POS as much as I would if they COULD drop capitals on it... Brilliant. Lets stop all capitals in 0.0 with these" And Then run ur evil plan.
CCP DO SOMTHING, its incredible how stupid this was implemented even for you guys 
TY
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Hir0 Nakamura
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Posted - 2007.09.12 10:35:00 -
[7]
Cyno Jammers ftw!!!
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Dark Hunterj
Gallente CodeManiaxx Ltd Sempiternus
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Posted - 2007.09.12 17:51:00 -
[8]
To increase price for a npc sell order is a crime.
Why? Because everyone will buy millions of thouse items and then sell them lower then npc sells.
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GEEE Man
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Posted - 2007.09.12 19:39:00 -
[9]
Edited by: GEEE Man on 12/09/2007 19:42:17 Erm, so say the price was 200mil, and they could buy them at 200mil, and sell them lower.
What would the point be in that?
EDIT: If you wanted to lose/give away money like that mate you could just send me some isk  :
And i've got no care in the world about selling/buying of this item, my point IS that they are way to cheap and easy to setup/run for the job they do.
please dont derail this mate 
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.09.12 19:45:00 -
[10]
In simple, nerf theyr hp so 10bs can take it down in 10 minutes. ---
Battlecarriers ! |

GEEE Man
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Posted - 2007.09.12 19:46:00 -
[11]
Nice to see some have sense!
FIX CCP plz 
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Partacz
Amarr Imperial Academy
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Posted - 2007.09.12 20:15:00 -
[12]
I think the best solution fixing cyno jammers would be giving them a purpose. Atm they have only 1 stupid role. Jam, jam, jam... You can spam it where you want if u have the sov lvl. And with time there will be alot of alliances with this sov lvl. So i would suggest give them a role. Like to defend a system with an outpost. So you can only setup them in a system with an outpost. Problem solved. No cyno jammer spam.
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.09.13 02:17:00 -
[13]
Originally by: Dark Hunterj To increase price for a npc sell order is a crime.
Why? Because everyone will buy millions of thouse items and then sell them lower then npc sells.
Originally by: GEEE Man Edited by: GEEE Man on 12/09/2007 19:42:17 Erm, so say the price was 200mil, and they could buy them at 200mil, and sell them lower.
What would the point be in that?
EDIT: If you wanted to lose/give away money like that mate you could just send me some isk  :
And i've got no care in the world about selling/buying of this item, my point IS that they are way to cheap and easy to setup/run for the job they do.
please dont derail this mate 
The man means buy 200 of them when they're 7.2m NPC and then selling the damn things at 150m once the NPC price becomes 200m.
I think at one point they had in the patch notes that they would greatly increase the price of Tractor Beam BPOs. The spike in purchases of those BPOs immediately after (until they removed that error from the patch notes) was rather large. . .
Originally by: Valandril In simple, nerf theyr hp so 10bs can take it down in 10 minutes.
10 BS can take one down in 10 minutes? Okay, I'll bring 100 BS and take it down in 1 minute, before any defenders can respond. Or 200+ Tempests and just alpha it and call in the dreads. Anything a small gang can kill, a blob can kill faster (particularly if it's a stationary target). -------------------------------------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |

GEEE Man
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Posted - 2007.09.13 06:25:00 -
[14]
Not admitting the price would be increased could be a good start, though I would have to agree people would abuse the price increase.
-------------
Alot of alliances will be getting Sov3/have it, that means alot of them will consider implementing cyno jammers to their pos systems, and with them being so easy to setup, they will go up in every system with a pos and with sov3, thats almost certain.
So what happends to capital warfare...
Well it doesnt, does it? capitals become redered useless unless you want to gank a small gate camp in 0.0. Alliances with cyno jammers are surely not going to engage you outside of their cyno field jammer system, where they could use capitals, but you cannot. The game shouldnt be all about POS warfare, about 60%+ of eve thinks POS warfare is boring, but its becoming part of the game, and to increase the strength of POS's (which infact is what has happend) is ludicris.
Somthing HAS to be done about the strenghth/price/role of the jammers.
It's like the 8x heatsink geddon back in the day' 
So please CCP, ive asked nicely 
Thanks for all replys G
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Sfatia
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Posted - 2007.09.13 07:44:00 -
[15]
whats with the 50+ dread/carrier gang that can simply jump in then and start killing towers?
maybe decrease cyno jammers HP is the right way to go?
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Una D
Ex Coelis Hydra Alliance
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Posted - 2007.09.13 11:40:00 -
[16]
You do understand that cyno jammers jam friendly caps as well? if you jamm everything you are grounding your own cap fleet as well. Besides it's easy enough to get in and kill that thing. you need to kill the shield and armour. Structure (where most of the HP is) is non issue. Incapacitate it, pop a cyno, drop in dreads/carriers/titans/whatever and blast the crap out of the POS. You will need a BS fleet anyway as a support and for locking down the system while the caps do their thing.
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Markousa
Minmatar Pator Tech School
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Posted - 2007.09.13 14:01:00 -
[17]
ask all the alliances that have taken space since the latest patch how they did it eg smashkill and friends Vs Mad pact i think was one of the later thing ive been reading in the alliance forums
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GEEE Man
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Posted - 2007.09.17 10:40:00 -
[18]
All been said, I still dont agree with them.
its effectivly going to remove capital fleet fights from the game if they are so easy to be installed.
Though, i've got very little faith in CCP that they will see the light and fix it.
But i've been wrong in the past 
o/
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.09.17 11:01:00 -
[19]
Originally by: Jurgen Cartis
Originally by: Valandril In simple, nerf theyr hp so 10bs can take it down in 10 minutes.
10 BS can take one down in 10 minutes? Okay, I'll bring 100 BS and take it down in 1 minute, before any defenders can respond. Or 200+ Tempests and just alpha it and call in the dreads. Anything a small gang can kill, a blob can kill faster (particularly if it's a stationary target).
And whats wrong with it ? In this case at least it will be killable with 10 ppl. ---
Battlecarriers ! |

fire 59
Destructive Influence Band of Brothers
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Posted - 2007.09.17 11:09:00 -
[20]
Originally by: Gaogan It's called get a bs gang and blow the jammer up.
This. You don't need a blob, you need bs. Simple no?
Allied forces strike coalition fleet, wrecking for toys thrown out of pram damage ^^ |

Tradezac
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Posted - 2007.09.17 11:29:00 -
[21]
You do need quite a few people to kill a cyno jammer. Firstly you need quite a few BS to shoot the jammer, a small support fleet to camp the gate and provide support if hostiles show up, a "pit crew" of logistics ships to repair armor, shield and regen cap for the BS to keep fighting (you do realise that a POS with a cyno jammer will have guns and warp scrams on it?).
Good luck doing it without a "blob".
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Blazing Fire
Interstellar Operations Incorporated
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Posted - 2007.09.17 13:08:00 -
[22]
Stealth Bombers ftw.
Something like Anti Cyno Jammer bomb.
Uncloak, deploy, cloak before locked by the POS. Repeat enought times, so it is not an "I win" button.
Atm, you realy need a blob to kill a Cyno Jammer.
Blazing Fire CEO Interstellar Operations Incorporated Corp web site
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fire 59
Destructive Influence Band of Brothers
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Posted - 2007.09.17 13:47:00 -
[23]
Tbh, you only need a blob if the defending fleet fields a blob and as more than likely you will be striking to put the jammer down before they assemble, you don't need a blob at all.
Folks need to get out of the waddling blob mentality
Allied forces strike coalition fleet, wrecking for toys thrown out of pram damage ^^ |

jade ronin
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Posted - 2007.09.17 15:52:00 -
[24]
why not make it so it can only jam one or two feilds at a time. then you have to move in a few **** (sitting ducks) to jump in your fleet.
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Senator Martin'Lefouret
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Posted - 2007.09.17 15:56:00 -
[25]
cyno jammers are easy enough to take down, and they only need to be down for a minute to get you're caps in once they're in it doesn't matter.
Not to mention it prevents the defender from cynoing in caps too(ok jumpbridges can have them come in, dissable it too)
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Kataclismo
Gallente The Dragon Consortium SYSTEM SHOCK INITIATIVE
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Posted - 2007.09.17 17:30:00 -
[26]
they are easy to be incapacitated...you need just a few BS's gang... ALSO... if you want to put down a POS, WHY would you not have a 150 BS gang? all attacks to POS i was in had 100+ BS's, just 2 to 6 dreads and around 4 to 8 carriers... every POS we attacked and destroyed had NO BACKUP from its alliance, and i killed more then 8 POS's... if a POS is going down, the best to do is run away with the valuable things and let it go down. IF THERE IS NO FUN, THERES NO NEED TO BE DONE PLAY ΞνΞ ΘΠLІΠΞ
"Info: It is much more efficient to talk to yourself in person than via the chat system." |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.09.17 18:40:00 -
[27]
On my point of view, they should be vastly changed. Make it possible to filed as many as you want in a system (1 per POS). But make them have < 1 M hp. So small fast action raids are possible, but system will not be completely vulnerable by an attack at the 30 minutes when everyone in alliance is sleeping.
LOTS of SMALL objectives is the way to avoid BLOB CCP. Never ever FEW of HUGE. Huge objectives always lead to blobage.
If brute force doesn't solve your problem... you are not using enough |

GEEE Man
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Posted - 2007.09.17 18:49:00 -
[28]
Edited by: GEEE Man on 17/09/2007 18:49:13 16mil hp for a 7.2mil module is ott as it is anyway.
And for those who think you can take it down with a "small Bs gang"..
sitting for a few hours with a small bs gang killing a 7.2mil module is NOT my idea of fun, in ANY way.
by that time a gang twice your size will be there and have killed you, or you'll get reinforcements, then they will want more, then you will want more, than they, then you and then........ how the hell will that not turn into a BLOB, please explain that 
edit: spelling error
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CweerHawk
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Posted - 2007.09.17 18:55:00 -
[29]
Originally by: fire 59
Originally by: Gaogan It's called get a bs gang and blow the jammer up.
This. You don't need a blob, you need bs. Simple no?
you would consider that the POS has actually got some guns scram and stuff eh...
maybe not?
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Tradezac
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Posted - 2007.09.18 10:34:00 -
[30]
You do realise that the amount of HP that needs to be chewed through means that the only way to kill it in a time frame before enemies can begin to filter in requires 50+ BSes.
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