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Partacz
Amarr Imperial Academy
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Posted - 2007.09.12 17:37:00 -
[1]
Originally by: Complex Potential DPS of one launcher is found by taking the missile damage and dividing by the ROF right? How exactly does the distance travelled effect this? The actually TIME between missile hits will not change.
This is simple. Lets do a little bit of math. DPS is Damage per Second. When Secound means time.
D = Damage T = Time Ft = Flight time (its the time missile takes to hit target)
DPS = D : T + Ft where for turrent Ft is "0" becouse its insta damage.
So u will get max dps with missiles when your missiles FT will be "0", you will only get it when you will be 0m from your target
Ft = Distance / Velocity of the missile
Cheers
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Partacz
Amarr Imperial Academy
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Posted - 2007.09.12 17:48:00 -
[2]
Originally by: NoNah
Haha, good one. Made my day. =)
That would mean... a standard torp Raven... 6 launchers, 4 BCU II's, max skills. Would do a hefty sum of:
964 * 6 / (7.35 + 45) = 110 dps =) Strange, I would've guessed its more like 964 * 6 / 7.35 = 786 dps, with an initial 45 second delay.
All at max range of course.
Yea you will get 786 dps at 0 range m8 Thats why Insta dmg 4tw.
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Partacz
Amarr Imperial Academy
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Posted - 2007.09.12 17:53:00 -
[3]
Originally by: Terianna Eri now an interesting question would be... if you, as a missile ship, are having trouble breaking a tank, does it make sense to start flying towards your target in an attempt to get closer?
much in the same way that the old cavalry ravens worked.
Yea it will help. Closer to your target = Closer to your full dps
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Partacz
Amarr Imperial Academy
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Posted - 2007.09.12 18:02:00 -
[4]
Originally by: NoNah Indeed, an effective increase in dps - something the turretboats can't do. It's normally not a huge increase of course, but...
Well it depends what do you mean by saying huge For example. Two ships. At 60km range shooting missiles will do less dps that the same ships at 0km. Cos there will be no flight time delay between hits. So if you are doing more dps than the target can repair per second his tank will fall and you win 
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Partacz
Amarr Imperial Academy
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Posted - 2007.09.12 18:07:00 -
[5]
Well yea. If you stop moving closer the dps will stop rising. If you reach 0km from the target the dps increas will stop cos it reached its maximum.
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Partacz
Amarr Imperial Academy
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Posted - 2007.09.12 18:46:00 -
[6]
Edited by: Partacz on 12/09/2007 18:54:30
Originally by: Complex Potential As stated above, if you work out the dps from the instant you fire then the distance effects the overall dps. But if you are talking about dps from the moment the first missile hits then distance makes no difference.
Well i think counting DPS from them moment when the first missile hit is just false. To clarify we should ask what is DPS? Its an amount for numbers (charge) that reach a target on a time period (make it 1 secound).
Lets start counting it from the missile impact as you sugested. Missile charge - 100 Rof - 5s Distance - 0 (makes a difference and im going to prove it: D ) Missile velocity - matters but im to lazy to calculate it
1s - 100 dmg 2s - 0 dmg 3s - 0 dmg 4s - 0 dmg 5s - 100 dmg 6s - 0 7s - and so on.
But you are forgeting that missiles arent doing insta dmg. Even if you count it from the missile hit. The time between hits will change if the targets will change the amount of km from each other. This distance will affect the amout of time between hits any way. It doesnt matter if you start counting the dps from the missile hit or from the missile launch. So if a target is closer the time amount between hits will decreas. So it will increas the DPS. Cos DPS is damage amount dealed per second. For example i will take lasers. The laser beam travels the space with a constant amount of speed. It also has to travel a distance. Its the same like with missile. The difference is the missiles will never get close to that speed. Thats why we dont bother and call it insta dmg. Cos its traveling with the speed of light. On big distances (some AU's) it would be an issue. Cos we have light speed and huge distance. So we would count it like we do it for missiles. But at so close ranges like 0-250km it doesnt matter. Thats why we are counting the traveling time of light as "0". And dont forget this is a game 
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Partacz
Amarr Imperial Academy
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Posted - 2007.09.12 18:56:00 -
[7]
Originally by: NoNah True - and because of that fact - lasers deal damage instantly.
And yes, it matters if the opponent is moving or not, if the distance is increasing - the dps will be lower, if its getting lower - the dps will be higher. As such it's neither a boon nor a curse. If you can exploit it - its great, if you can't its bad.
Love
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Partacz
Amarr Imperial Academy
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Posted - 2007.09.12 23:27:00 -
[8]
So we have:
DPS - Damage Per Second DPM - Damage Per Missile
DPS - Affected by range DPM - Not affected by range
[End of story]
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Partacz
Amarr Imperial Academy
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Posted - 2007.09.12 23:48:00 -
[9]
Edited by: Partacz on 12/09/2007 23:54:12 Edited by: Partacz on 12/09/2007 23:49:19 No. Its still DPS. DPM is something else. Its the velocity of target and its signature radius. So again.
DPS - range DPM - sig radius, explosion velocity (almost forgot about that)
And range is affected by missile flight time and its speed
Is that simple enough ?
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Partacz
Amarr Imperial Academy
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Posted - 2007.09.13 00:16:00 -
[10]
Edited by: Partacz on 13/09/2007 00:22:42 Edited by: Partacz on 13/09/2007 00:19:22 I added some things to my last post. Well we can do a test if you want on SISI. We will check if there will be a difference between you shooting me with missiles at 70km, and you shooting me at 0km 
Oh and i know. You will shoot at me 10 missiles from different range. We will count the dmg and divide it by time. Mmmk?
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Partacz
Amarr Imperial Academy
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Posted - 2007.09.13 00:34:00 -
[11]
Or if you want you can do a test your self. Launch 2 ship in space. For example battle cruisers of the same type. Destroy one of them from 70km. And the second from 0km. Guess which one will be destroyed faster?
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Partacz
Amarr Imperial Academy
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Posted - 2007.09.15 01:25:00 -
[12]
OMG OMG OMG...
It is so simple but i see many people here didnt participate in the science lessons at school     
And even more people cant even imagine what Damage Per Second is about. OMG. I have a tip for u all. Buy a basic physics book. Read it and be ashamed of your self.
Range affects your DPS! DPS is damage per SECOND!!!!!!!!!! And yes, flight time affects your DPS cos it has alot to do with time. And yes range affects your DPS cos it has alot to do with your missile fligt time.
But still people without proper education can talk what ever they want without any mathematic evidence proving their theory. You are just useless 
Here is a link you should watch:
http://youtube.com/watch?v=fJuNgBkloFE
Enjoy
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Partacz
Amarr Imperial Academy
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Posted - 2007.09.15 01:35:00 -
[13]
Originally by: Ogul
Originally by: Partacz Even though this is about missiles, it's not rocket science. 
Its even more simple 
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