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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.13 15:40:00 -
[1]
Edited by: Elmicker on 13/09/2007 15:40:44 Spending 8 hours searching for targets every day? No thanks.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.13 15:43:00 -
[2]
Originally by: Xoria Krint So you can't use the scanner? To complicated for you?
That 14AU scanner that can't differentiate between piloted ships and ships in space?
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.13 16:43:00 -
[3]
Originally by: Frug I can think of a dozen alternatives to the current system
Go on, then 
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.13 17:14:00 -
[4]
Originally by: Frug The obvious answer is to fix the scanner so it auto updates when people enter scan range (so you don't have to click the button), and also so that it shows who is in the ships you scan down. I would say give certain ship types better scan ranges. A scout class ship could scan a whole system for people, say.
Not practical. It'd give different ships different levels of effectiveness and safety in different systems.
Quote: A ping system, where if you want to know who is in a system, you have to do a ping (like sonar type of thing). It could have limited range based on ship type or effectively cover a whole system. It would tell everyone that someone is pinging and perhaps give the location of the pinger and give him the location of other people.
A nice idea, but would never work. The hunted are limited to static locations such as belts, the hunters can go anywhere in a system and have no need to show themselves via this intel system, yet can still find their targets. Swings the balance massively in favour of the attacker.
Quote: As was mentioned earlier, adjust sovereignty so that people who own systems can set up scanners that identify everyone in the system. Taking out their scanners would suddenly be a worthwhile target. Scanners in a constellation could show them right on the map everyone in the whole constellation.
Again, a nice idea but what about lowsec? What about NPC 0.0? What about raiding parties into sovereign 0.0? Provides waay too much of a safety net. NPC 0.0 ratters (read: farmers) would be invulnerable, and 0.0 residents could rat and mine in 100% safety.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.13 17:44:00 -
[5]
Edited by: Elmicker on 13/09/2007 17:44:36
Originally by: Frug Then don't give them different levels of effectiveness. Or make a module for it.
So, we end up with a new must-fit module, or an automatic, system-wide scanning system. Wait. Doesn't local do that already?
Quote: I think you're being a bit of a wimp.
I was looking at it from the attacker's PoV, actually. I haven't shot a 0.0 rat in over 8 months.
Quote: I also think it would be easier to hide and belt rat if people had to make a noisy ping to find me. Or they can hunt the slow way
Who says they have to ping? Any gang worth their salt will carry a prober who can track down any ship (not cloaked/docked) in any location in under a minute. The only way to combat this, as the defender, is to sit there, intentionally giving away your position every 30 seconds or so. Again, an unbalanced solution.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.13 23:57:00 -
[6]
Ok, so it could work if enough changes were made.
Is that a reason to do it?
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.14 00:20:00 -
[7]
Originally by: Frug I have some (I hate to say this) RP or immersionist reasons for wanting it, along with the other stuff mentioned.
So you want one of the core game mechanics changed based on "oveur said so" and "it's not immersionalist"?
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Elmicker
The Scope
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Posted - 2007.11.23 21:19:00 -
[8]
No local means boredom and/or timesinks.
No.
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