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Rialtor
Amarr Yarrrateers Mass Destruction.
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Posted - 2007.09.17 04:40:00 -
[31]
Originally by: Bodhisattvas Op needs to lay of the happy baccy.....
Stupidest thing since egg rollz got his pilots license......
I don't know if it's stupid. Could be alot of uses for a more teleportation sort of warp.
1. You can do more loading if you know the destination. You don't have to draw pieces of the map and or surroundings as you pass them. They can instead put you ship into a limbo animation, while the destination loads, and you can enter almost lag free.
2. I think many players find it ******** that you warp through solid objects, asteriods, planets, etc. At least my friends and I did.
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Reem Fairchild
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Posted - 2007.09.17 05:02:00 -
[32]
There is absolutely no problem with the current system. Why change something that is working perfectly?
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Sankaru Abu
Minmatar
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Posted - 2007.09.17 08:11:00 -
[33]
Originally by: thisismyalt Sure, why not.  Lets also add instant teleport scrolls too while your carebearifying Eve.
Just goes to show that some people have absolutely no clue what certain fuctions can do for certain games....
Instant "teleport" scrolls (Blessed Scrolls of escape.. i.e. bsoe's) were used in Lineage 1.... which enhanced both travel, hunting in groups, and PvP on Dep server. Although it is a completely different game, it didn't "carebear" the game at all... in fact it made it a heck of a lot more fun for everyone...even hardcore PvP'ers like myself who played that game.
Use another example to make your point effectively if you can. Not everything at first glance is so "black and white" as you think.
To the OP, even if you do not like the idea, at least people are trying to come up with things to either enhance realism or make the game more viable in situations where it isn't now.
Catagorizing every single idea that someone has as "this is too carebear" or "this will give Pvp'ers too much of an advantage" is not helpful in persuading others to your side. Try to give us some viable arguments instead.
My two cents....
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Serj Darek
Minmatar Mentally Unstable Enterprises
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Posted - 2007.09.17 08:14:00 -
[34]
Originally by: Naru Narussegawa First.
See link in my sig.
First!
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.17 08:21:00 -
[35]
Originally by: Serj Darek
Originally by: Naru Narussegawa First.
See link in my sig.
First! 
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Warrio
Mining Bytes Inc. Mass Destruction.
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Posted - 2007.09.17 09:48:00 -
[36]
Sure, why not. Anything that allows me to scream "I'm chargin' ma warpdrives" over vent sounds pretty cool to me.
Sig removed due to being too freaking awsome. If you would like further details please mail [email protected] - Deckard Cain |

Ash Bringer
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Posted - 2007.09.17 10:22:00 -
[37]
Such a change will utterly destroy fleet engagements, stealth bomber tactics, ECM boat aligning, aligned mining...
For a gfx effect??
Also its indeed very good idea that a carrier will need 30secs for aligning if it is going to wrong direction... As its BIG!!! 
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Cpt Branko
The Bloody Red
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Posted - 2007.09.17 10:27:00 -
[38]
Edited by: Cpt Branko on 17/09/2007 10:30:24
Originally by: Warrio Sure, why not. Anything that allows me to scream "I'm chargin' ma warpdrives" over vent sounds pretty cool to me.
Yes, but it means: - I can no longer yell 'bump him, bump him' on vent.
- I can't harass people about not being aligned on vent.
- I can't fit my ship so it warps away faster. A speedfit ship and a monstrosity with 4x1600mm plates warp away in the same time.
- I no longer have to worry about having a escape route, since it takes the same amount to warp off regardless of what direction i'm heading in.
- I can no longer have four different ships of different ship classes warp at the same time and arrive on top of something together.
- I can no longer anticipate what direction someone is warping to and try to get there before he does.
It's dumbing things down and removing possibilities which I do have now (as well as being extra work) for absolutely no valid reason at all!
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Viryana
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Posted - 2007.09.17 10:34:00 -
[39]
The biggest downside to this idea is imo what the idea tries to fix in the first place - eliminating the concept of direction from the warp procedure. Seeing which direction an enemy ship warps is essential many times.
What you really mean to achieve is some way to get rid of the ridiculous bumping tactics to keep people from warping. That's great but your sollution is overly complicated and will mostly bugger things up tbh.
Not that I have a better idea ofc 
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Twin blade
Minmatar The Triangle
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Posted - 2007.09.17 10:44:00 -
[40]
I like it a mini jumpdrive we could add fuel as well real low need's and still works if you have no fuel left but at a much slower rate.
I think a base time or like 5 second's for frigs to spin/charge up befor they can warp/jump acorss the systerm and have skills and the mass of the ship effect how long is needed.
This is gona take alot of work to balance so might be easyer to keep it as is for now. !
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fire 59
Destructive Influence Band of Brothers
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Posted - 2007.09.17 10:54:00 -
[41]
Although an interesting idea, not signed purely because i love the look of a gang warp with all the different ships in the same warp tunnel droppin out of warp into battle 
Allied forces strike coalition fleet, wrecking for toys thrown out of pram damage ^^ |

Kain De'Stroi
Epic.
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Posted - 2007.09.17 11:59:00 -
[42]
signed, and what lucek said, it could maybe screw it up for thoose invulnerable isk farmers that stay aligned at all times.
like the idea, as long as you can get an idea to where ships warped so you still could get hunted.
-------- Boost Amarr and I will conquer the Universe - you been warned |

Sirius Problem
Darkness Inc.
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Posted - 2007.09.17 12:10:00 -
[43]
Solution looking for a problem. Current mechanics are fine. ---- Some people say I have a bad attitude. Those people are stupid.
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Boonaki
Caldari Knights of Chaos Chaos Incarnate.
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Posted - 2007.09.17 13:50:00 -
[44]
I like the idea, it adds more danger to the game for all involved and removes bumping. Bumping is stupid. Fear the Ibis of doom!
113 |

CHIKA QRE
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Posted - 2007.09.17 15:09:00 -
[45]
I see all nano guys screaming as one: NO!
I dont care, it's good as it is now imo.
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Yao Shiu
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Posted - 2007.09.17 16:00:00 -
[46]
dont fix what isn't broke! 
it's a nice idea, but the current one works fine as it is, so there's no need to change it really.
perhaps adding in-system mini jump drives to covert ops ships might be fun though!
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Keijo
Hobbit Enterprises GoonSwarm
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Posted - 2007.09.17 16:14:00 -
[47]
The very first time I played Eve, I had to accept that going into warp puts you "out of phase" with the material universe, such that you can travel through solid objects, other ships, stars, or whatever, and emerge unscathed. That, and the fact that there is wind in every warp tunnel. In the end, one has to accept that Eve is just not realistic. It has a certain verisimilitude, and that is enough. Realistic space combat would be kinda lame, since there is no "pew pew" sound in a vacuum.
That said, I like the principle of the idea. About the only thing it would really rob us of is cool screenshots of fleets warping together, since each ship would be alone in its own teleport tunnel or whatever. Maybe the aligning for warp mechanic could stay as it is, but when you warp there is some kind of cool effect to let you know you are doing more than just going really fast. Maybe the warp tunnel could be a psychedelic field of glittering lights, like hyperpace in Star Wars and other scifi shows. Then we could get the grid pre-loading others have mentioned. Less lag is good!
What I think all FC's would like is a slight change to the gang warp feature. Rather than just initiating a normal warp, it should start all ships aligning, and as soon as the last ship is aligned, then kick everyone into warp. The OP's system could work this way as well; all ships in gang would start charging, and wait for the last ship to charge before going into warp.
For those saying the OP's system would make chasing down ships too hard, you could just have the warp effect end in a beam of light zipping off towards the warp destination.
I don't like the idea of making bookmarks anywhere. It is already hard enough to find safespots. I don't have a good solution for how to make safe spots with the OP's warp system tho.
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Satura
Caldari Mucho Dolor The Insomniacs
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Posted - 2007.09.17 16:15:00 -
[48]
On topic, i don't think this would be such a good idea tbh. I would love a new warp animation maybe, some cool new effects, but that's it. Only graphical changes.
Originally by: Aramendel
Originally by: Serj Darek
Originally by: Naru Narussegawa First.
See link in my sig.
First! 
You are an artist. 
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Corwain
Gallente Kamite
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Posted - 2007.09.17 16:15:00 -
[49]
It's a cool idea, the problem is this one little change would completely change how PvP works.
Safespot creation, scanning, probing, all these would be completely changed, and to be honest these are all things that make EVE be EVE.
Not to mention agility and mass modifying modules would lose a lot of their benefit/penalty stuff making fitting much more simple, linear, and boring.
It MIGHT fix some stuff like invincible 0.0 farmers/mission runners, but there's gotta be a better way to do that.
That said IMO watching the BSG fleet jump is MUCH cooler than either subcap fleets warping OR capital fleets jumping. -- A Solo Arbitrator vid, Distortion by Corwain |

Red Harvest
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Posted - 2007.09.17 16:34:00 -
[50]
Nice idea but:
CHANGING A RUNNING SYSTEM IS BAD!!
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DayVV4lkEr
Liga Freier Terraner Star Buccaneers
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Posted - 2007.09.17 17:13:00 -
[51]
Seems someone lost his MOM in Empire to bumping.
NOT Signed!
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Anani Degagne
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Posted - 2007.09.17 18:03:00 -
[52]
This is a huge nerf to agility ships like the vaga.
Leave it how it is!
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Sachika
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Posted - 2007.09.17 19:03:00 -
[53]
If it ain't broke, don't fix it.
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Artemis Dragmire
Deadspace Armada Lost Children of Eve
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Posted - 2007.09.17 19:22:00 -
[54]
Leave the warp system as is... it's fine.
Your idea is creative however, and has merit, but I don't think the game needs an overhaul to one of it's core systems just yet.
I would like to see them change the graphical effect while warping though... do something to it so you can't see yourself warping "through" planets. That's always been one of my major gripes about the graphical look of this game as well.
Other than that, the system is fine.
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Tzrailasa
Destructive Influence Band of Brothers
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Posted - 2007.09.18 07:43:00 -
[55]
This is a terrible idea.
Currently, if you align for warp, you're safer since you can warp instantly. This rewards player skill (not = skill points), where your suggestion would just take that aspect completely away, replacing it with a non-skilled mechanic. In essence, you'll be 'dumbing down' the game.
It'll make POS attacks more or less suicide...
My views are my own. They do not represent the views of my corporation or alliance. |

Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2007.09.18 09:36:00 -
[56]
Now if you would change warp scrams to only increase the warp core charge time, this might be something worth considering.
The stupid thing about aligning is that you have to double-click in space because there is no button for it.
And the bumping thing... well... if you want to have an influence on another ship's movement, you should have to fit a module for that task, imho.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Rudy Metallo
The Bastards
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Posted - 2007.09.18 10:46:00 -
[57]
So basically this is a whine cause you lost you're t2 transport with a +2 bonus and 5x WCS in the lows, and still got caught, right?
Get over it. No. Say what? |

Law Enforcer
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Posted - 2007.09.18 11:14:00 -
[58]
I like this idea but the warp times would have to be greatly increased to balance it because you would no longer be able to see which "direction" a ship warps off in so you'd need to have a greater chance of stopping said ship before it entered warp. 
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Xzar Fyrarr
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Posted - 2007.09.18 11:45:00 -
[59]
First of all:don't ruin what isn't broken. The warp system is already good. Second of all this sounds like something to make the game easier ,can we here some one say WoW? Aligning is ESSENTIAL for half of the game, maybe more. Your basically saying ,imho, "O... Didnt align properly.Need an insta align/warp system" Gangs and fleets ,if well organized, CAN all -=ALL=- warp to a destination at the same time. But if it doesnt it helps to have smalller ships arrive first ie:3 crows arrives befor 2 rokhs, they scram and web whatever they need to. One:what GOOD thing will come out of this? Isnt this game SUPPOSED to be complicated? Aligning to warp and getting up to speed is important. I ALWAYS know what speed I hit warp at. It depends on my fitting h eavily and if I'm already aligned.
Bumping:Valid tactic. CCP hasnt said "O....... bumping is ruining warp for other BIGGER ships... we need to stop that instantly." I dont think CCP intended "bumping" to be used in the game. That what WE ,the players, figured out how to do. Bumping: one: saves a mid slot for a scrambler. two: is VERY effective against ships 10x bigger than you :carrier:. three: a creative idea to give you one extra mid.
Knowing where one warps to in low sec and 0.0 or in high sec ,at war, IS a good thing. It adds the "chase" to the fight. If they get away the game doesnt magically tellls you what direction they went off to in there warp. WE have to figure it out for ourselves.
And on a side note. Its interesting seeing other ships in warp with you in gangs,fleets,ect. Sometimes in high sec its just fun to see yourself in warp with a megathron that doesnt know you, but you guys warp at the same time in a random stroke of luck.
Basically....... fix something that needs fixing,lag for one, and not something that doesnt need fixing , warp systems.
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Yoinx
Caldari Caldari Provisions
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Posted - 2007.09.18 11:51:00 -
[60]
If you're problem is with the graphics when you pass through a planet, maybe you should just request they dont show you passing through the planet? Thats about the only thing I can agree with in this since you're basically looking for them to use the same system, with a different interface.
My arguments:
-Different sized ships already take different amounts of time to warp through align times, and their speeds. You want them to not align or move, and simple charge depending on the ship's size. These accomplish nearly the same thing.
-Bumping can cause longer align times. You want concentrated fire to do this. Again. Accomplishing nearly the same thing.
-You want a passive wormhole to suck you in and spit you out with no care of which way you're facing. This would cause a fixed warp speed for all ships regardless of the size (a wormhole wouldnt care). Removing quite a few tactics resulting from having ships that align faster, and have faster warp speeds. Think Star Trek more so than Battlestar Gallactica as I believe thats the warp effect they were going for, though even they had a bright flash, then stars shooting by the windows.
I will agree some with the bumping though. A smaller ship should really not have quite the effect that it does on a larger ship. You can hit a frig against a bs, and they both deflect. Really that bs should only move slightly, if at all in that scenario. Thats the only thing I would suggest fixing. Some sort of ratio where the mass of each ship affects how much they deflect from bumping.
- I wish I had something witty to put in a signature. - |
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