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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.09.19 22:45:00 -
[91]
Originally by: Ruciza
Originally by: Deschenus Maximus
Originally by: Ruciza Edited by: Ruciza on 19/09/2007 20:25:36 "OMG get skillz n00b" Still see no tactics.
There is a tactic to avoid it... it's called using your MWD to stay out of range...
HOWEVER...
Amarr using so much damned cap that this is not somethign you can do long enough to actually kill anything (unless the other guy doesn't have his own MWD in which case omglolnoob).
So, yeah... tactics, shmactics. Fix Amarr!
Try again. You don't need an mwd to stay out of range. You have to forego any propulsion mod. Amarr are slow and lumbering. You though try to fly like Minmatar. If you want to do that, use either a Minmatar ship, or stop complaining.
Seriously, effective range of non-mwd amarr ship is 2-3j around your home and when you exactly know what you're hunting.
No mwd = t3h dead.
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kill0rbunny
Alpha-Hirogen Phoenix Allianz
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Posted - 2007.09.19 22:47:00 -
[92]
Edited by: kill0rbunny on 19/09/2007 22:51:40 Edited by: kill0rbunny on 19/09/2007 22:51:07 Do any form of pvp before telling people not to fit one. It's one of the most essential module for people to stay alive.
And no, sitting like a brick at gatecamps is not the only form of pvp.
Btw. MWD and Ammarr works nice if you know how to fit it. You have to put some serious fitting skills into amarr ships but then they are mighty fine ships. And I think the apoc has a role as a cheaper fleet ship than the baddon. It's just nearly impossible to fit 8 Tachyons without rigs, but i think it works pretty well with seven. Still dishing out a good amount of damage and cap bonus is really nice, i would change the megas tracking bonus for it any time.
//EDIT: What teh bobbit sayz.
I pew therefore I am.
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Xequecal
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Posted - 2007.09.19 22:57:00 -
[93]
Originally by: Ruciza Edited by: Ruciza on 19/09/2007 20:25:36 "OMG get skillz n00b" Still see no tactics.
Maybe try reading the whole post before spouting off a worthless one liner?
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Methuselar
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Posted - 2007.09.20 07:32:00 -
[94]
Cruiser Laser sux, not ships.
Op could try a Maller with blasters, as I know 50% Amarr cruiser don't use laser
================================================ Holier Than Thou |
Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.09.20 11:37:00 -
[95]
Originally by: LUKEC
Try again. You don't need an mwd to stay out of range. You have to forego any propulsion mod. Amarr are slow and lumbering. You though try to fly like Minmatar. If you want to do that, use either a Minmatar ship, or stop complaining.
Seriously, effective range of non-mwd amarr ship is 2-3j around your home and when you exactly know what you're hunting.
No mwd = t3h dead.
This.
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.20 13:58:00 -
[96]
Originally by: Kataclismo -> A Megathron or Hyperion can fit a full fleet setup with a full rack of the biggest guns, 173km optimal, AND plates with ZERO fitting mods.
FULL FLEET SETUP?! HAVE YOU EVER FLYED ONE OF'EM?! I have enough skills to do a full t2 Mega, sniper or blaster, strong cap and PG/CPU skills and almost best gunnery skills for gall's, ATM the MAX i did was a 7x best rails + ANCILARY RIG (the ****ING RIG which gives +10% PG), you can fit a LAR and some rolleds, the 3x tracker+mags + 1x tracking computer and the MWD + CAPS cand make you ship shoot for something longer then 1-2 recharges... and the damage STINKS! you can do something like 60 DAMAGE POINTS in a single hit with 7 425mm Railgins t2 in a NOT TANKED SHIP! ¼¼
i have not much time here... maybe layter i pass by and say someting more
Have you ever flown that ship anywhere outside quickfit or EFT? A repper on a fleet ship is about as useful as a glass of water in a firestorm. You fit an 1600mm plate and a DC there if you have slots free. Which, btw, amarr fleet BS don't.
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shinsushi
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Posted - 2007.09.30 09:59:00 -
[97]
yes
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Liet Traep
Minmatar Black Lance Interstellar Alcohol Conglomerate
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Posted - 2007.09.30 12:57:00 -
[98]
The best amarrian ships are the ones that don't use lasers. The arbitrator for example and all the khanid variants like the curse, sacrilege and vengeance. They combine a sick armor tank with a weapons that don't use cap and aren't affected by tracking.
Amarr weaknesses include.
1. lack of midslots. 2. Lasers. They're not bad but EAN 2 based omni tanks are very hard on lasers. Also they're vulnerable to tracking disruptors and to your ship being nossed/neuted. They're good weapons but they have drawbacks. 3. Lack of speed. Amarr ships aren't the heaviest or slowest ships by far. But because of tracking issues you don't see a lot of speed tanked amarrian ships. If you move too fast your lasers can't hit your target. So in the current speed craze amarrian ships are being left out. Also they don't have the top speed of minmatar ships for example. You might see a speed fitted curse or some other khanid variant but in general amarr ships aren't speed demons.
Amarr are a little weaker I'd say overall with some really spectacular ships. And a few of the laser boats really shine. Crusader, Retri, Harbinger, Absolution, Geddon and Abbaddon in particular. But the new Khanid ships really help boost Amarr's profile I think.
My .02 isk
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Koryvarn
Amarr Liberty Rogues
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Posted - 2007.09.30 13:38:00 -
[99]
None of the Amarr T1 ships really shine. The best of the lot is in the not bad category, such as the Arbitrator, Geddon and the Harbinger.
When your best T1 ships are "not bad", there are issues. Especially with the rest of the ships, since Amarr have more than 3 T1 ships to my knowledge.
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Jack Jombardo
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Posted - 2007.09.30 13:41:00 -
[100]
Edited by: Jack Jombardo on 30/09/2007 13:46:09 the real problem may be the design of Armor-Tank + Waeponupgrades for Lasers and Amorrep + Laser cap-use.
- Shield-tanks kann easily fitt shield-reps + weapon-dam-upgrades. Amarr can't becouse both need low slots. - Amarr are suposed to armor-tank so they need hugh caps for armor-rappers AND with laser need much more cap to fire
with the first aspect the "hugh-defens-Amarr" fitt well theoretical - if other races woundn't tank so much better (EM/THERM shieldtanks) AND don't need cap for reppers + dam (passivetank missile boats) AND do much more dam as they can use there low slots for weapon-upgrades.
and then: how can you active-armor-tank if all your cap is needed to fire your lasers??
and: the balance between incomming-DPS and tankeble-DPS is broken as it's easy to fitt ships with several hundret DPS setups but close to imposible to fitt ships with close to that tankable-DPS.
so: - you can't do as much dam as other races - you are stick with EM/Therm-dam so that other can very well anti-fitt with EM/Therm-resitences - you can't tank there damage as you need the cap to fire (if you have cap after 10 shots) - you can't upgrade your weapons DPS as you need the low-slots for defens (or visa-versa)
maybe a simple change to Heatsinks would help. Make them medium-slot and instead of +range let them have -cap.
and crystals with exposive/therm-dam could work as thinks tend to explode if they get to hot ;). (ever put a fresh coke-bottle into the sun? *g*. realy cool effekt ^^. light->heat->thinks go BOOM!).
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.09.30 13:48:00 -
[101]
I'm just going to say this. A well-piloted Abaddon will be the last thing you ever see. Amarr ships are not as bad as reputation makes them. Awesome tank, awesome DPS (and many fit kin/therm/explo hards, leaving an EM hole), and a cap injector should allow them to hold for a while. ------------------------------ One more soldier off to war... And one Velator in my hangars. |
Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.09.30 14:03:00 -
[102]
Originally by: Ruciza
Originally by: Deschenus Maximus
Originally by: Ruciza Edited by: Ruciza on 19/09/2007 20:25:36 "OMG get skillz n00b" Still see no tactics.
There is a tactic to avoid it... it's called using your MWD to stay out of range...
HOWEVER...
Amarr using so much damned cap that this is not somethign you can do long enough to actually kill anything (unless the other guy doesn't have his own MWD in which case omglolnoob).
So, yeah... tactics, shmactics. Fix Amarr!
Try again. You don't need an mwd to stay out of range. You have to forego any propulsion mod. Amarr are slow and lumbering. You though try to fly like Minmatar. If you want to do that, use either a Minmatar ship, or stop complaining.
I would argue that Amarr are the second fastest race in eve..
But tell me without MWD how do you keep something at range while still firing at it? Warp out?
Quote: I'm just going to say this. A well-piloted Abaddon will be the last thing you ever see. Amarr ships are not as bad as reputation makes them. Awesome tank, awesome DPS (and many fit kin/therm/explo hards, leaving an EM hole), and a cap injector should allow them to hold for a while.
Show me a high DPS high tank abbadon that can hold it's own against a megathron short range and another fit at long range.
Oh wait... It doesn't exist.
--- -The only real drug problem is scoring real good drugs
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Trishan
Green Men Incorporated
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Posted - 2007.09.30 14:09:00 -
[103]
Originally by: Aferah
great capitals ? archon is nice solo pvp cause of tank but who use tham for that ? no1 ? always in ss just assinging fighters, thanny is way better, then revelation wow better cause dont use ammo ? so thats all but gallente is better cause it can self defend, phonix can blow bses with torps, where r amarr capitals better ?
Khanid ? yeah im 22m sp only amarr specialized pilot i need to waste almost 2 moths to be able to fly 1/2 of my t2 ships tnx and train rockets with ammar ? i wish they will make u train lasers 1 day ......
battleship for fleet ? artylerry is best so we r at least 2nd but gallete isnt running out of cap after 30 seconds of shooting so ? hehe even caldri rokh is better, abbadon setup includes 3 x ccc rigs ? wow
arbi best cruiser ? looksl ike u never fly 1, with noses before neft was good, but would get eaten by any caldari or minmatar crusier ro even thorax if he can get on ur a*s ....
logistics - that 1 u may be right, i think best in game, but its not pvp ship is support ship i never seen 1 in roaming gang, every1 wanna kill .....
*Ships built around a single tanking system - u forgot to add, most enery wasting and slowest system, cap issueas etc
*Ships with drone bays that are overall the equal of Mini making it more a less a tie for 2nd - some ships but some ..... zealot 0 drones. prophecy or abso 25m3 !!!!
*The best short range missile / rocket boats - amarr isnt missle nation.
*Some of the best long range weapons *The only ships that still have an advantage in regards to NOS & Neut
rails r better, arty too
and nos and neuts r worst weapon against armarr excludin khanid
dude fly aramm then talk, tnx
One can only hope that this post has composed under the influence.
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Lisento Slaven
Amarr BAD ATTITUDES
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Posted - 2007.09.30 14:29:00 -
[104]
Originally by: Shevar
Show me a high DPS high tank abbadon that can hold it's own against a megathron short range and another fit at long range.
Oh wait... It doesn't exist.
Did you ever see that video of the abaddon with 35 - 40k armor and t2 pulse which would just sit on a station undock point, *****people, then dock? I'm willing to bet that setup could kill the short range one granted it undocked from the station, and then just dock and repair before it's too late. ---
Put in space whales!
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ReePeR McAllem
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Posted - 2007.09.30 15:07:00 -
[105]
Originally by: Shevar
Show me a high DPS high tank abbadon that can hold it's own against a megathron short range and another fit at long range.
Oh wait... It doesn't exist.
Posts like this annoy me
Abaddon, with 7 mega pulse and one heavy neut. with a plated + trimark'd tank. Consisting of 50k tanked armor HP with 1k dps.
Can un the weapons and neut constantly without the need for reppers, using an injector.
The mega runs out of cap, cannot dual rep. And cannot take out the abaddons armor.
The result one very dead mega.
Thus concludes you dont know wtf your talking about.
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Corbon Hydrashock
Repo Industries
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Posted - 2007.09.30 15:19:00 -
[106]
Edited by: Corbon Hydrashock on 30/09/2007 15:19:55 I'm going to be honest - they aren't as bad as they used to be.
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NiiKleagh
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Posted - 2007.09.30 15:21:00 -
[107]
The most recent changes to the ships did nerf a few Amarr ships and set-ups, but we got a few others to work with.
If you're chasing a PVP training goal, and have Gallente covered (possibly the most superb PVO race), I would train Caldari next.
Amarr has very little, now, a PVP'er or a mission runner would want save for the challenge and, possibly, the low-expense to ammo for missions (big deal, give me a Caldari navy Raven and T1 cruise missiles any day to get the missions over with - used with judgment, and collecting the loot to refine for more missiles, Cadlari is quite economical).
Amarr's lasers counter Caldari shields, but there aren't tons of people using Caldari for PVP as they have the issue of using mid slots for a tackle - which reduces a shield tanker's tank.
Also, with the range of weapons that I feel forced to use on Amarr ships (I don't always go with the lasers), it's a bit like training up Minmatar in the numbers of skills needed to fly them well. There remain many Amarr ships I can't ever imagine flying, but for the few I choose, it's working OK for me.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.09.30 15:34:00 -
[108]
Edited by: LUKEC on 30/09/2007 15:35:28
Originally by: ReePeR McAllem
Originally by: Shevar
Show me a high DPS high tank abbadon that can hold it's own against a megathron short range and another fit at long range.
Oh wait... It doesn't exist.
Posts like this annoy me
Abaddon, with 7 mega pulse and one heavy neut. with a plated + trimark'd tank. Consisting of 50k tanked armor HP with 1k dps.
Can un the weapons and neut constantly without the need for reppers, using an injector.
The mega runs out of cap, cannot dual rep. And cannot take out the abaddons armor.
The result one very dead mega.
Thus concludes you dont know wtf your talking about.
Blah blah blah, you can fit 3 plates and trimarks on thron as well and outdamage abaddon big time,especially after you take 5 heavy drones and much better dmg type into consideration. Also 1000 dps on abaddon is quite too high for monstertank.
Oh did I mention that dual rep throns are soo last year. And early last year at that.
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ReePeR McAllem
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Posted - 2007.09.30 15:43:00 -
[109]
Originally by: LUKEC Edited by: LUKEC on 30/09/2007 15:35:28
Originally by: ReePeR McAllem
Originally by: Shevar
Show me a high DPS high tank abbadon that can hold it's own against a megathron short range and another fit at long range.
Oh wait... It doesn't exist.
Posts like this annoy me
Abaddon, with 7 mega pulse and one heavy neut. with a plated + trimark'd tank. Consisting of 50k tanked armor HP with 1k dps.
Can un the weapons and neut constantly without the need for reppers, using an injector.
The mega runs out of cap, cannot dual rep. And cannot take out the abaddons armor.
The result one very dead mega.
Thus concludes you dont know wtf your talking about.
Blah blah blah, you can fit 3 plates and trimarks on thron as well and outdamage abaddon big time,especially after you take 5 heavy drones and much better dmg type into consideration. Also 1000 dps on abaddon is quite too high for monstertank.
Oh did I mention that dual rep throns are soo last year. And early last year at that.
1000dps on an abaddon with plated set-up and heat sink, including drones, is not difficult to obtain. And it would still have 'monstertank'
Ofc, if the mega was fit with the HP buffer, not needing the reps it would be close. The mega could win.
The I got uber heavy drones comment has no merit, the abaddons medium's can pop the heavy's, then focus on the mega after. Which should leave plenty of time for the dps to catch up.
I think what we need to agree on here, is that its not hard to beat a ship, in a 1v1 environment when you know what you'll be facing, But when your on the server, it can be quite different to pen and paper.
It literally all depends on 'how' the ships are fit, you can always get the upper hand. Just need to work out how.
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Lisento Slaven
Amarr BAD ATTITUDES
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Posted - 2007.09.30 16:04:00 -
[110]
Originally by: LUKEC
Blah blah blah, you can fit 3 plates and trimarks on thron as well and outdamage abaddon big time,especially after you take 5 heavy drones and much better dmg type into consideration. Also 1000 dps on abaddon is quite too high for monstertank.
Oh did I mention that dual rep throns are soo last year. And early last year at that.
And your thron couldn't kill the abaddon in my situation and the abaddon in my situation couldn't kill the thron. But the Abaddon would be able to dictate range for a majority of the fight because the mega would be webbed as soon as he pushes any button after undocking.
Then again that's why EVE is about tactics =P ---
Put in space whales!
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Arana Tellen
Gallente The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.09.30 16:55:00 -
[111]
Originally by: Rialtor Edited by: Rialtor on 18/09/2007 03:32:37
Originally by: Depp Knight If you speak to old school players you will find out that the history of eve is known to have nerf amarr alot. Though some amarr ships have fitting problems, some have dps - tank issues, while the rest have cap issues. However the main problem is how eve is being played these days that is not helping amarr. Because 1 on 1 has been nerfed and small gangs has been encourage through even the most recent patches, EW and drones is how to play the game.
Amarr lack of Mid slots is evident to this. Thats why Gallente is considered the best pvpers. Good dmg with drones, good mid slot layouts, decent to good tanks. Not only that amarr has known cap issues and with the lack of mid slots, using a injector sometimes wasnt the option. It relied on Nos and if you look at the amarr ships you will find that often and most amarr ships had an extra high slot. With the nos nerf amarr has yet again been nerfed.
Where Minmie shines is low cap usage and speed, something that amarr doesnt have.
Caladri ships are known for great sniping ability and high about of mid slots for ew support. There poor dps and sometimes poor tanking ability is often ignored in the way they fight.
Amarr pilots are stuck, they dont know how to use their ship because they are limited to either good dmg or good tanking and never multiple ways.
Not that I'm an old school player, but my perception of this through reading old posts and such is that it's more about the game changing around Amarr than Amarr being nerfed directly.
Amarr was balanced for a time when stacking penalities didn't exist. So nano, heatsink setups could be used to great effect by Amarr since they packed the most low slots. In a world without stacking penalities I can see how a ship like the Zealot could be a monster. But compare it to today's Eve, the zealot is lacking. It lost it's dmg it once had from unstacked sinks, and the speed from unstacked nanos. The ship wasn't updated when these changes took place as far as I know. And this seems to be the case with a few ships, so Amarr ships are "dated."
Like Depp said the game moved from low slot dominance to mid slot dominance. You'd think Caldari may have the edge, but no, they need their mids to tank. So you're left with Gallente a race that armor tanks but have alot of open midslots.
Caldari and Amarr suffer from the same problem, low effective mid slots.
Minnie and Gallente have it a bit better in that department, although some minnie ships shield tank, so they're 50/50. This is why Gallente are so tough, they virtually get drones for free and have 3-5 open mids, while Amarr pay for lasers which are no good.
As far as the nos nerf hurting amarr, I'm not sure it did really. It hurt the recons yes, but it opened up better Abaddon builds and Harbinger builds. Without the fear of nossing all the time you're more free to use your lasers more. Other races ended up using Nos way better than the Amarrians ever did.
For Amarr to be on top again, Lows or highs have to become more dominant than mids. Amarrians have alot of highs and lows.
You recon they were balanced when they had no stacking penalties? Battleships one shotting battleships? ---------------------------------
Core 2 Duo E4300 1.8ghz @ 3ghz, 2GB Gskill DDR2 5400 @ 800mhh 4-4-4-12, Abit fatality mATX F-I90HD @ 334mhz, 8800GTS 320mb 2x250GB 7200.10s Raid 0, Vista 64 Home. |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.30 18:47:00 -
[112]
Originally by: Lisento Slaven
Originally by: LUKEC
Blah blah blah, you can fit 3 plates and trimarks on thron as well and outdamage abaddon big time,especially after you take 5 heavy drones and much better dmg type into consideration. Also 1000 dps on abaddon is quite too high for monstertank.
Oh did I mention that dual rep throns are soo last year. And early last year at that.
And your thron couldn't kill the abaddon in my situation and the abaddon in my situation couldn't kill the thron. But the Abaddon would be able to dictate range for a majority of the fight because the mega would be webbed as soon as he pushes any button after undocking.
Then again that's why EVE is about tactics =P
web, scram, sensor booster, injector?
I would put even money on the thron, same DPS, slightly lower effective hit points, but a lot better resistances than the Geddon.
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Lisento Slaven
Amarr BAD ATTITUDES
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Posted - 2007.09.30 19:07:00 -
[113]
Originally by: Goumindong
web, scram, sensor booster, injector?
I would put even money on the thron, same DPS, slightly lower effective hit points, but a lot better resistances to the abaddon than the baddon has to the thron.
You misread my situation. Abaddon 10 - 15km away from the undock point. Megathron undocks. Both ships are within docking range. Abaddon has 40k+ armor. If both pilots are smart and the thron is plated up to hell just like the Abaddon they can both de-agress and dock whenever they want. Abaddon is scram web + 2x cap injector btw or injector scram web sensor booster like you said. I prefer the 2x injector if a large group of people is silly enough to engage =P ---
Put in space whales!
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Yarlan Zey
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Posted - 2007.09.30 19:46:00 -
[114]
Edited by: Yarlan Zey on 30/09/2007 19:49:06 Edited by: Yarlan Zey on 30/09/2007 19:46:38 Ok..just some stats. http://myeve.eve-online.com/devblog.asp?a=blog&bid=505
If amarr are that good.. why they are the most unused race ? just check the stats. we lose in every category. Everythign are empty words. Who is bad or better it can be decided only by the players usage.
(hmm looks like the link don`t work.. then just copy and paste it in the browser)
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Lisento Slaven
Amarr BAD ATTITUDES
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Posted - 2007.09.30 19:49:00 -
[115]
Originally by: Yarlan Zey Edited by: Yarlan Zey on 30/09/2007 19:46:38 Ok..just some stats. http://myeve.eve-online.com/devblog.asp?a=blog&bid=505
If amarr are that good.. why they are the most unused race ? just check the stats. we lose in every category. Everythign are empty words. Who is bad or better it can be decided only by the players usage.
Link isn't working but do you mean most unused STARTING race or most unused SHIPS? ---
Put in space whales!
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Yarlan Zey
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Posted - 2007.09.30 20:00:00 -
[116]
Edited by: Yarlan Zey on 30/09/2007 20:03:25 *************************************************** The Tech 1 category includes a long list of spaceships. Many of these spaceships are of no particular interest, such as shuttles, but they still account for large percentage of the total number in the category. Hence we will focus on the most popular Tech 1 fighting units. The table below gives an overview of total spaceships by race and category. **************************************************** amarr - caldari - gallente - minnmatar - total battlecruiser 11,246 - 36,688 - 20,902 - 13,981 - 82,817 battleship 18,440 - 40,183 - 31,317 - 14,719 - 104,659 cruiser 26,394 - 96,072 - 70,447 - 35,775 - 228,688 destroyer 11,488 - 26,812 - 23,744 - 16,899 - 78,943 frigate 94,489 - 219,977 - 150,477 - 170,625 - 635,568 grand total 162,057 - 419,732 - 296,887 - 251,999 - 1,130,679 (ofcource it don`t looks good in this way. but still you can make some comparisons)
http://myeve.eve-online.com/devblog.asp?a=blog&bid=505
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.30 20:03:00 -
[117]
Originally by: Lisento Slaven
Originally by: Goumindong
web, scram, sensor booster, injector?
I would put even money on the thron, same DPS, slightly lower effective hit points, but a lot better resistances to the abaddon than the baddon has to the thron.
You misread my situation. Abaddon 10 - 15km away from the undock point. Megathron undocks. Both ships are within docking range. Abaddon has 40k+ armor. If both pilots are smart and the thron is plated up to hell just like the Abaddon they can both de-agress and dock whenever they want. Abaddon is scram web + 2x cap injector btw or injector scram web sensor booster like you said. I prefer the 2x injector if a large group of people is silly enough to engage =P
Megathron simply closes the 15km as the Abaddon locks him. 5 second lock puts the Mega halfway to its peak speed and by its peak speed by the time it hits web range. Then its the same battle i mentioned, except the Mega has a lot better tracking
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Lisento Slaven
Amarr BAD ATTITUDES
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Posted - 2007.09.30 21:41:00 -
[118]
Originally by: Goumindong
Megathron simply closes the 15km as the Abaddon locks him. 5 second lock puts the Mega halfway to its peak speed and by its peak speed by the time it hits web range. Then its the same battle i mentioned, except the Mega has a lot better tracking
I still don't see how either of them would die if they're competent pilots. Unless one of them forgets about drones and fails to wait out the aggression timer because of them (and thus can't dock). Thron gets webbed as soon as it gets locked too...not sure how long it would take for him to get into optimal with that on him. ---
Put in space whales!
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.30 22:37:00 -
[119]
15km web on the abaddon with 0 second lock time?
No, the thron gets close, possibly gets a good bump as well.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.09.30 23:29:00 -
[120]
Edited by: LUKEC on 30/09/2007 23:29:45
Originally by: Lisento Slaven
Originally by: Goumindong
web, scram, sensor booster, injector?
I would put even money on the thron, same DPS, slightly lower effective hit points, but a lot better resistances to the abaddon than the baddon has to the thron.
You misread my situation. Abaddon 10 - 15km away from the undock point. Megathron undocks. Both ships are within docking range. Abaddon has 40k+ armor. If both pilots are smart and the thron is plated up to hell just like the Abaddon they can both de-agress and dock whenever they want. Abaddon is scram web + 2x cap injector btw or injector scram web sensor booster like you said. I prefer the 2x injector if a large group of people is silly enough to engage =P
Only problem is ... your abaddon is only good for camping station at some specific range against specific ship for specific purpose when fighting pretty much standard ghetto thron setup. Great eh? What if thron decides to camp you straight at undock point :P
P.s. Stop talking crap. hp buffer tanks only work with really badass dps, abaddon has good dps, but for 1000 dps you need 3 hs. And for 40k armor you need 2 plates with 3 trimarks t1 and someone in gang with armor mindlink(basicly, for solo you need 3 plates, that's why your posts don't make sense). That leaves you with almighty resists of 2 lowslots for resists. Ofc, you can calculate hp when in gang, but then all it takes is cyno on thron :P
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