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XpoHoc
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Posted - 2004.02.18 02:04:00 -
[31]
The best damage mod in matter of damage is still the Counterbalanced I, the Gyrostabilzer II just got better fitting requirements.
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Beseb
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Posted - 2004.02.18 03:07:00 -
[32]
I think rather then 15-20% dmg mod, he meant 15-20% DPS add, which would be accurate.
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Pojo
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Posted - 2004.02.18 03:39:00 -
[33]
You righ jose I pulled that number from memory with c5-l xlarge and amp. I am not following the rest of your calculations tho. Bah ill I know is that stock tra setup on chaos is near unbeatable no matter how many damage mods they have. 
"Caldari capacity for good is only exceeded by our capacity for evil"
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XpoHoc
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Posted - 2004.02.18 03:39:00 -
[34]
Quote: I think rather then 15-20% dmg mod, he meant 15-20% DPS add, which would be accurate.
DOT, DPS both is right, but he = she ;)
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XpoHoc
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Posted - 2004.02.18 03:47:00 -
[35]
Pojo, she is counting drones damage in. People usually don't use drones on chaos.
But math is only right as long as you fight on the paper, it doesn't really reflect a real battle.
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j0sephine
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Posted - 2004.02.18 03:50:00 -
[36]
"But math is only right as long as you fight on the paper, it doesn't really reflect a real battle."
Too true, when lag gets in all calculations go to hell. ;)
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Teeny
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Posted - 2004.02.18 16:36:00 -
[37]
How do you armor tank the typhoon? As in what kind of setup is it. I have trouble considering that because I always think of tanking as having lots of cap relays etc. I don't really see how you can armor tank effectivley since it'll end up replacing the cap relays. If you could fill me in on how that works it'd be great. |

Arthur Eld
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Posted - 2004.02.18 19:48:00 -
[38]
Quote: How do you armor tank the typhoon? As in what kind of setup is it. I have trouble considering that because I always think of tanking as having lots of cap relays etc. I don't really see how you can armor tank effectivley since it'll end up replacing the cap relays. If you could fill me in on how that works it'd be great.
And you have hit on the root of the Amarr Laser+Armour Tank problem. Armour tanking in its self is not very cap intensive as iirc a large armour repairer fixes 600 armour for 400 cap over 15 seconds. While an XL booster will fix 1200 shield for 1200 cap in around about the same time. BUT...if you are Amarr and try to use lasers at the same time you find that your cap regen is not sufficient to keep up without all the cap relays.
____________________ First comes smiles, then lies. Last is gunfire. We deal in lead.
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Dirus
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Posted - 2004.02.19 06:50:00 -
[39]
Tempest setup 1: 4x 1400mms (range!) 2x heavy launchers (less CPU need, rare ones are cheap) 2x heavy pulse lasers (close range goodness, or swap for 2 more launchers) - 1x large shield booster 1x sensor booster 3x anything you want - 1x damage mod 1x tracking mod 4x cap relays
********** Everyone deserves to die. You go first.
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Jash Illian
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Posted - 2004.02.19 07:01:00 -
[40]
Quote: How do you armor tank the typhoon? As in what kind of setup is it. I have trouble considering that because I always think of tanking as having lots of cap relays etc. I don't really see how you can armor tank effectivley since it'll end up replacing the cap relays. If you could fill me in on how that works it'd be great.
Trust me, it can be done. Both with the Typhoon and with an Amarr battleship. And a decent armor tank setup can hold off the fire from 2 battleships long enough to destroy one and escape.
Just that Tachyons and 1400mm aren't necessarily the best guns in the game.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |
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Coreantes
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Posted - 2004.02.19 09:00:00 -
[41]
Quote: Best tempest setup is to get a typhoon...
And what is your fitting? (You could also EVE-mail me if you dont want to spit it on forum! :) ) ---------------------------------------------- ...Good is only skin deep, but evil is dead down to the bone... |

Bobbeh
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Posted - 2004.02.19 10:21:00 -
[42]
my fitting =
4x 1400mm with emp 4x h-50 with cruise 1x large shield booster 1x shield boost amp 1x em hardener 1x thermal hardener 4x power diag 3x cap relay Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

Coreantes
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Posted - 2004.02.19 12:24:00 -
[43]
Bobbeh...
Why no weaponmods? I have 1 PCU, 4 CapRelay and 2 Damage Mods... ---------------------------------------------- ...Good is only skin deep, but evil is dead down to the bone... |

Bobbeh
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Posted - 2004.02.19 13:51:00 -
[44]
tbh i dont see the need for them, i wont be able to boost for as long and i might not have the cpu for it. Skills are more important than this, i have crappy skills so i might aswell get them up instead of wasting a low slot Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

Coreantes
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Posted - 2004.02.19 14:15:00 -
[45]
So... choosing full shield tanking? Does it work a bit? ---------------------------------------------- ...Good is only skin deep, but evil is dead down to the bone... |

Bobbeh
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Posted - 2004.02.19 14:35:00 -
[46]
well, it depends. against a scorp(2x 425 and cruise missiles), i dont think its shield will go below 80% with cap at 50% constant. Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

PirateShampoo
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Posted - 2004.02.19 20:12:00 -
[47]
Hi,
I currently own a tempest but have not been flying it much.. I am curious as to what I should put on it.. Right now I have
4 1400's 4 heavy launchers with torps
I only have eng 3 and elec 3 so I may be limited in the things I can put on it for now.. Would you all suggest I wait to fly it until I get hardeners on it to even bring it out?
Any input will be appreciated.
Do you like movies about Gladiators? |

Teeny
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Posted - 2004.02.19 20:47:00 -
[48]
LOL I believe it works Jash, I was just curious as to what that setup would look like. Since it seems like you don't want it on the forums I'll just do some research into it. Playing with setups is fun anyway.
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Eneroth
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Posted - 2004.02.19 23:50:00 -
[49]
Edited by: Eneroth on 19/02/2004 23:51:26 on my typhoon i had: high: 4x 1400 4x Xr-3200 Med: 1x L SB 1x Em ward 1x thermal 1x f-90 Low: 1x powerdiag 1x reactor core 1x dmg mod 1x warpcorestab (saved me sometimes) 3x cap relays (dont need much cap at gatecamping)
not a very good setup for fleet but it was ok for gatecamping.
-Any fool can pull a trigger.- |

Bobbeh
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Posted - 2004.02.20 08:57:00 -
[50]
aye, thats a decent setup eneroth. might try it sometime Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |
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WildCard
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Posted - 2004.02.20 11:08:00 -
[51]
Well depends what u want run or fight Here a pvp setup for med range (Orbit 15) Mostly used in group battels.
High: 5x 1400 mm 3x Malkuth
MED: 1x XL Neutron Boost 1x Amp. 1x Em ward 1x Warp Disruptor 1x F90-Sensor Boost
Low: 2x powerdiag 3x cap relays 1x Counter Balanced -------------------------------------------------------------------------- Short Range: (Fitting if u are waiting at 15m from the Gate, otherwise u need a speed boost)
High: 6x 425 mm AutoCannon 2x Launcher or 1x Launcer and 1 x Smartbomb
MED: 1x XL Neutron Boost 1x Amp. 1x Em ward 1x Thermal or Kinetic 1x Warp Scrambler
Low: 4x cap relays 1x Warp Core (i the case u aren't at u close range) 1x Counter Balanced
-WildCard CEO SteelVipers- --- We break for nobody-- |

Chai N'Dorr
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Posted - 2004.02.20 13:13:00 -
[52]
Quote: |Rob Mattacks:| I am another minmatar pilot confused as to whether to go for typhoon or tempest. Can any typhoon pilots tell me how they successfully combine the large amount of drones and 4 launcher hardpoints ? or are the drones for last resort ? It just seems to me that they are a strange mix and they are also big parts of the advantages of a typhoon as a BS.
Cheers
Rob
Well, I did the long range approach with the Typhoon, but after long months of Frigates and shorter months of my Rupture I've come to adore the somewhat close range combat.
I've got 3x 1400mm's fitter, one with EMP and two with Phased Plasma. This effectively get's my optimum range around 35km and that's also the range from which my drones can be ordered to attack.
Gonna try something different this weekend, trying more close combat options, 425mm and up to 800mm, to see what deals good damage and what fits my style of fighting best.
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Siddy
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Posted - 2004.02.20 13:17:00 -
[53]
all i can say its that Typhoon is exelent Lone wolf ! it can stand its own in 1 vs 1 against everything that flyes in space
Tempest reqaiers a litle bit of support on other hand.. but it DEAL some SERIOS damage -------------------------------------------
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Balman Weissach
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Posted - 2004.02.21 11:08:00 -
[54]
All this post are very interesting... Getting some idea of what will my BS be....
Continu! ;)
(bump) :D
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Nathaniel X
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Posted - 2004.02.21 16:47:00 -
[55]
Edited by: Nathaniel X on 21/02/2004 16:48:21 I currently fly a Typhoon but have been thinking about moving up to a Tempest. My main use for the Tempest will be hunting NPC's.
Is there anyone out there that uses either the Typhoon or Tempest for solo NPC hunting? If so, what do you fit and why?
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Lee Iacocca
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Posted - 2004.02.21 19:23:00 -
[56]
Our CEO solo NPC hunts in a Tempest. I've seen him take out those 8 cruisers, 8 high frigate spawns and barley touch his shield booster.
pretty sure he uses a typical build out, 6 big guns, 2 counter balanced, lots of shield hardners.
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Pojo
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Posted - 2004.02.21 22:34:00 -
[57]
The two ships are very similar but tempest without a doubt can dish out more damage, but it gives up some of that protection to do so. Typhoon can be tanked really well but it gives up some of its damage output to do so. In most cases a tanked typhoon will be able to withstand a tempest setup for full damage. The rest is all about getting lucky, no one setup is perfect and your opponent may have something you didnt expect. I used to setup up my typhoon for balance between tanking/damage but then decided to just tank it all out. As I said before even fully tanked you gonna loose very little dmg output so in my view tanking is much better then going for full out damage. Of course this is all for 1/2 on 1 not for fleet battles where you want max damage fast.
"Caldari capacity for good is only exceeded by our capacity for evil"
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MoLeH
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Posted - 2004.02.22 00:52:00 -
[58]
where r all teh 6 x 1400mm setups ?? i mean if you can half an Apocs sheild in 1 volley and by teh time the sconed 1 hits hes about to go into armour the Apoc isnt gonna hang around for the tempest to run out of cap, so he cant boost his sheild no more, hes gonne peg it before his sheild is in peices. if you can deal that much dmg in 1 volley you dont need your XL sheild booster to run for 2-3 mins continues. your oponent has ran once youve boosted your sheild once or twice.
-------------------------------------- Do you see people in real life whining that their enjoyment was ruined by a shark when they went swimming in dangerous waters? - Viceroy |
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