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TomB
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Posted - 2004.02.15 14:36:00 -
[1]
Linkage
So you wanted to test out some boosters? |

Tituan
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Posted - 2004.02.15 14:48:00 -
[2]
Looks great. A lot better than the current system at least 
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zincol
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Posted - 2004.02.15 14:50:00 -
[3]
Does this make scorps pretty much usless as they dont have firepower?
w00t!
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Tituan
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Posted - 2004.02.15 14:56:00 -
[4]
I don't know how these changes would make any EW ships 'useless' as you put it. EW just wouldn't be 100% anymore.
So you'll jam them, next tick you might not jam so they get a shot or two off, third tick you get the jam again...
No more Jam = Win
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Joshua Calvert
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Posted - 2004.02.15 15:07:00 -
[5]
Ranged EW = teh suck.
Fights take place at 60-80km so there'll be no jamming - everyone will just use RSD's.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Valeria
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Posted - 2004.02.15 15:07:00 -
[6]
Will warp core stabilizers reduce the chance of being warp jammed then? The way I read it was that you are 100% warp jammed if the warp scrambler succeeds.
I think this can be good if the numbers are right. But IMO you should do something about drones and FoF missiles in the process, cause frigates can't do **** about that at the moment. 8 Heavy drones chews through a frigate in a couple of seconds (and seem to have unlimited tracking speed), and 2 FoF cruise missiles does the trick aswell. Maybe add in a 20% chance to hit modifier for heavy drones against frigates, and triple the size of FoF missiles or something (though that wouldn't really do much).
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Joshua Calvert
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Posted - 2004.02.15 15:08:00 -
[7]
You'd need to make them hi-slot too - there's no way I'm getting in range for EW if I'm having to use a crapload of mid-slots to "maybe" jam someone.
Hi-slot EW would give me a nice ability to defend myself.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.02.15 15:09:00 -
[8]
FOF's suck - they don't work beyond 60km and don't react to sensor dampening.
Drones are a BS' only decent defence against frigs so leave them alone.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Bizarre
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Posted - 2004.02.15 15:17:00 -
[9]
Quote: You'd need to make them hi-slot too - there's no way I'm getting in range for EW if I'm having to use a crapload of mid-slots to "maybe" jam someone.
Hi-slot EW would give me a nice ability to defend myself.
If you make it Hi-slot we'll be seeing lots of Apocs jamming ppl and we can put Caldari ships in the trashcan. -------------------------------------------------
Deathwing > U LIKE THOSE NUTS ON YA CHIN?
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Admiral IceBlock
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Posted - 2004.02.15 15:19:00 -
[10]
Amarr Battleships could use Jammers yes, but due to their Low CPU its not always likely...
"We brake for nobody"
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Valeria
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Posted - 2004.02.15 15:19:00 -
[11]
Joshua, I think it's time you realize there's more than 60km fleet battles in this game. If 20 frigates lock down a Raven (not from 60km but withing comfortable warp and web range, that is 5km) they deserve the kill, but right now the cloud of heavy drones and 6x FoF's will vaporize them in no-time.
I estimate about 2% of the combat in this game takes place at 60km between fleets, so weither FoF's don't work at that range or not is irrelevant.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Discorporation
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Posted - 2004.02.15 15:42:00 -
[12]
Sensor dampers are included in the ECM thing, though, Josh.
I'll like this change, methinks
[Heterocephalus glaber]
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j0sephine
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Posted - 2004.02.15 15:51:00 -
[13]
"You'd need to make them hi-slot too - there's no way I'm getting in range for EW if I'm having to use a crapload of mid-slots to "maybe" jam someone."
... Note with 'tis new system you will be in theory able to use less EW modules than nowadays -- each module gives you equal chance to jam the enemy, so with say 3 multispectrals you will have 3 'rolls' to jam any battleship at say 20% every 10 seconds (numbers drawn from the magic hat) And since battleship takes its sweet time to lock on anything, getting all her locks broken every few seconds might be even more annoying than getting jammed for good under the current system. o.o
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Joshua Calvert
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Posted - 2004.02.15 15:51:00 -
[14]
I'm pretty sure these changes will mean everyone goes into a fight tanked up - these changes don't even make sense from a Gallente point of view.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.02.15 15:54:00 -
[15]
True, jo.
I just hope the skills that improve all this are of sufficient high rank and have other high level requirements 'cause this means it's not just BB's we'll need to watch out for.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Parallax Error
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Posted - 2004.02.15 15:54:00 -
[16]
I think a move away from the all or nothing system that is currently used is a good thing. i don't know how feasable it would be to have a system where there are various stages of being jammed depending on the amount of interferance being directed at you.
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Jarjar
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Posted - 2004.02.15 15:58:00 -
[17]
Sounds pretty weird right now. Guess we'll have to wait and see.

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Joshua Calvert
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Posted - 2004.02.15 16:03:00 -
[18]
Quote: I think a move away from the all or nothing system that is currently used is a good thing. i don't know how feasable it would be to have a system where there are various stages of being jammed depending on the amount of interferance being directed at you.
I dislike it - why are EW modules penalized with a "maybe" factor. Shields don't. Tracking computers don't. Shield hardeners don't.
EW as it is is a sufficient penalty in fleet engagements - as soon as the message "Josh is trying to target jam" etc comes up you could guarentee you'd get 3 more ships locking you. Isn't that penalty enough?
I KNOW Caldari weren't meant to be EW Kings but that was the one role it could fill perfectly. It can't even fit the shield tank/missile boat as perfectly and THAT's its intended role 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Discorporation
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Posted - 2004.02.15 16:09:00 -
[19]
Quote:
I KNOW Caldari weren't meant to be EW Kings but that was the one role it could fill perfectly. It can't even fit the shield tank/missile boat as perfectly and THAT's its intended role 
Caldari's utter crappyness in battles is completely irrelevant to thinking this systems, though, as it's already been recognised that there is a problem with their ships and those problems are going to be adressed.
[Heterocephalus glaber]
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Joshua Calvert
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Posted - 2004.02.15 16:11:00 -
[20]
Well, it better!
Anyway, as usual, I'm getting annoyed before all the true facts have been revealed so I'll just go do.....something.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

j0sephine
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Posted - 2004.02.15 16:12:00 -
[21]
"I dislike it - why are EW modules penalized with a "maybe" factor. Shields don't. Tracking computers don't. Shield hardeners don't."
... Because they are offensive modules, and the other offensive modules like turrets and missiles have their respective "i might hit" factors? ^^;
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Joshua Calvert
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Posted - 2004.02.15 16:19:00 -
[22]
The "maybe" factor isn't as harsh with guns, though, surely?
Neither do I agree ECM are offensive units - the only reason they ARE is to stop abuse/griefing in high sex. space.
That's for another discussion though.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Discorporation
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Posted - 2004.02.15 16:26:00 -
[23]
You do realise the numbers are completely fabricated? 
[Heterocephalus glaber]
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Joshua Calvert
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Posted - 2004.02.15 16:29:00 -
[24]
Quote: You do realise the numbers are completely fabricated? 
Yeah but it just...argh! I just couldn't stand it if it turns out to be crap!

/me leaves the thread alone
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

j0sephine
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Posted - 2004.02.15 16:36:00 -
[25]
"The "maybe" factor isn't as harsh with guns, though, surely?"
Quote: [ 2004.02.15 11:39:12 ] xxxxxxxxx lightly hits you, doing 1.8 damage. [ 2004.02.15 11:39:19 ] xxxxxxxxx lands a hit on you which glances off, causing no real damage. [ 2004.02.15 11:39:21 ] xxxxxxxxx barely misses you. [ 2004.02.15 11:39:26 ] xxxxxxxxx barely scratches you, causing 21.1 damage. [ 2004.02.15 11:39:27 ] xxxxxxxxx hits you, doing 72.0 damage. [ 2004.02.15 11:39:29 ] xxxxxxxxx hits you, doing 67.9 damage. [ 2004.02.15 11:39:33 ] xxxxxxxxx lands a hit on you which glances off, causing no real damage. [ 2004.02.15 11:39:35 ] xxxxxxxxx barely misses you. [ 2004.02.15 11:39:37 ] xxxxxxxxx hits you, doing 90.3 damage. [ 2004.02.15 11:39:40 ] xxxxxxxxx lands a hit on you which glances off, causing no real damage. [ 2004.02.15 11:39:41 ] xxxxxxxxx lands a hit on you which glances off, causing no real damage. [ 2004.02.15 11:39:47 ] xxxxxxxxx lightly hits you, doing 2.8 damage. [ 2004.02.15 11:39:49 ] xxxxxxxxx barely misses you. [ 2004.02.15 11:39:54 ] xxxxxxxxx barely misses you. [ 2004.02.15 11:39:56 ] xxxxxxxxx lightly hits you, doing 1.4 damage. [ 2004.02.15 11:40:02 ] xxxxxxxxx lightly hits you, doing 5.0 damage. [ 2004.02.15 11:40:03 ] xxxxxxxxx lightly hits you, doing 20.3 damage. [ 2004.02.15 11:40:08 ] xxxxxxxxx misses you completely.
(no, i wasn't flying a frigate, and it was all well within the guns' optimal ;)
"Neither do I agree ECM are offensive units - the only reason they ARE is to stop abuse/griefing in high sex. space."
Nice freudian slip, there. :s
As for ECM being offensive or not... well, it's aimed at someone else. It's action that isn't supporting that person, au contraire. It's supposed to stop the enemy from fighting back while you are shooting them, and preventing them from escaping so you can actually kill them. You can at best argue that offense is justified, but being it's equivalent of tying someone down so they become easy prey.... as opposed to consentual play with piece of rope... it's still offense, isn't it?
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Joshua Calvert
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Posted - 2004.02.15 16:44:00 -
[26]

I meant high sec.!!!!!
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

MaiLina KaTar
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Posted - 2004.02.15 17:37:00 -
[27]
One thing for sure:
4 Griffins will be one hell of a threat to any fleet of up to 12 ships after this.
Mai's Idealog |

TomB
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Posted - 2004.02.15 17:39:00 -
[28]
I'll make this system good Joshua and it it's not a nerf for Caldari at all. Going to combat in Scorpion as a tank might still leave your med slots open to 1-2 jammers, they are offensive but still defensive for you and your entire team.
Example:
Joshua is in an Armageddon getting heavy fire from Discorporation who is in a Megathron with heavy blasters.
Joshua yells: help me j0sephine my best friend! discorporation is killing me!
j0sephine only has one multi-jammer and is at 50KM range, but still goes for it and successfully jams Discorporation with 40% of jamming and makes Discorp jammed for 15 seconds.
Joshua now starts repairing mad and tries to get out of range.
But then TomB comes and kills them all.
Discorporation: blaaa i almost had u Joshua: no way i was to back to full armor j0sephine: gg anyway...
So you wanted to test out some boosters? |

Joshua Calvert
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Posted - 2004.02.15 17:41:00 -
[29]

OK, it sounds really good that way.
Although, in truth, I'd probably kill them both and hide at a safespot when you turned up.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

TomB
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Posted - 2004.02.15 17:44:00 -
[30]
Quote:

OK, it sounds really good that way.
Although, in truth, I'd probably kill them both and hide at a safespot when you turned up.
What you see: /me activates his tractor beam on Joshua Calvert What you don't see: /transfer Joshua Calvert to me

Also don't forget that j0sephine is your best friend...
So you wanted to test out some boosters? |
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