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1. Low Sec - in Player Features and Ideas Discussion [original thread]
Everything is more rewarding as sec gets lower. Agents give better rewards, better rocks to mine, etc etc etc. The problem isn't reward side, its the fact that as soon as you leave that .5 safety you take 20,50, maybe even 100 more times the risk...
- by Tituan - at 2011.05.15 14:11:00
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2. Player driven progression of EVE - in Player Features and Ideas Discussion [original thread]
Edited by: Tituan on 15/05/2011 13:17:10 Edited by: Tituan on 15/05/2011 13:16:22 Well stores are pretty much a promise feature of down the road Incarna, Non-standardised items would make these a very important part of the economy rather t...
- by Tituan - at 2011.05.15 13:13:00
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3. Empire Transaction Taxes - in Player Features and Ideas Discussion [original thread]
Where to begin? Inflation: You know that in station trading doesn't "bring in" isk into the economy right? In fact there is already a small tax that is an isk sink the the net effect of in-station trading is that it takes isk out of the system. R...
- by Tituan - at 2011.05.15 01:39:00
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4. Player driven progression of EVE - in Player Features and Ideas Discussion [original thread]
Edited by: Tituan on 14/05/2011 17:51:40 Well I hoped that by using a system IE patenting a bp, rather than one thats openended model would significantly reduce the ammount of databasing. The hope would be to not have to have every possible mu...
- by Tituan - at 2011.05.14 17:48:00
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5. Player driven progression of EVE - in Player Features and Ideas Discussion [original thread]
Skill system revamp. I would like to see the skill sytem changed to allow pilots to be able to specialize more in the areas they want to specialize in. I think this would be best implemented by: 1. Making increments smaller: Make the reward attai...
- by Tituan - at 2011.05.14 16:18:00
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6. Player driven progression of EVE - in Player Features and Ideas Discussion [original thread]
With Incarna around the corner and the eventual release of player owned stores. I would like to eventually see the implementation of non standardized blueprints, as well as a skill system revamp that allows players further specialization. Non-St...
- by Tituan - at 2011.05.14 16:01:00
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7. Frigate Setup for "Melee" - in Ships and Modules [original thread]
Why do all these duals and league not allow the new frigs?
- by Tituan - at 2004.03.04 19:14:00
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8. WTS: tech 2 bp original - in Market Discussions [original thread]
Edited by: Tituan on 22/02/2004 04:59:08 13m
- by Tituan - at 2004.02.22 04:58:00
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9. => Concerns on Eve Economy - in EVE General Discussion [original thread]
Edited by: Tituan on 20/02/2004 01:02:28 I wouldn't worry, prices for mega used to be 6-8k so I wouldn't think of it as the market crashing, but rather than the market reverting back to its normal state. Good news is ship prices are the best ...
- by Tituan - at 2004.02.20 01:01:00
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10. PvP. Where is it? How do you get good? - in EVE General Discussion [original thread]
Like everyone else said join a pvp corp. Seeing as you're fairly new don't even try going for battleship any time soon but pick either cruiser or frig and specialize. If some of the stats for some of the ELITE frigs in EVE-DB are true (sometimes ...
- by Tituan - at 2004.02.20 00:49:00
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11. Store - in Player Features and Ideas Discussion [original thread]
I always thought some of the blizzard toys looked cool. Although I never bought any. A punisher keychains would be pretty cool.
- by Tituan - at 2004.02.19 22:32:00
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12. Gunnery and Willpower? - in Test Server Feedback [original thread]
Edited by: Tituan on 18/02/2004 19:49:58 Being Amarr this really hurts, however I don't want to see anykind of attribute respecing in EVE. EVE characters are already very flexible and can develope their characters in any way they wish too. Res...
- by Tituan - at 2004.02.18 19:45:00
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13. Gunnery and Willpower? - in Test Server Feedback [original thread]
Edited by: Tituan on 16/02/2004 18:55:15 Hmmmmm... Guess its a good thing I have all my slaves now doing the gunnery work. I keep a slaver hound leashed to each slave. If the slave doesn't perform well I give the hound a painfull shock from i...
- by Tituan - at 2004.02.16 18:44:00
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14. Candidate for EW - in Ships and Modules [original thread]
I don't know how these changes would make any EW ships 'useless' as you put it. EW just wouldn't be 100% anymore. So you'll jam them, next tick you might not jam so they get a shot or two off, third tick you get the jam again... No more Jam = Wi...
- by Tituan - at 2004.02.15 14:56:00
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15. Candidate for EW - in Ships and Modules [original thread]
Looks great. A lot better than the current system at least
- by Tituan - at 2004.02.15 14:48:00
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16. test - in EVE Forum Experiments [original thread]
this is only a test
- by Tituan - at 2004.02.14 03:56:00
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17. What to do with slaves? - in EVE General Discussion [original thread]
Or trashing em could just be beating them over the head with a blunt object in the middle of the night.... But whatever you prefer
- by Tituan - at 2003.12.18 21:16:00
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18. What to do with slaves? - in EVE General Discussion [original thread]
hmmm still not as cruel of a fate as leaving them in an password locked anchored can just outside their home world to slowly die of hunger. Perhaps they'll resort to cannabalism?
- by Tituan - at 2003.12.18 20:28:00
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19. What to do with slaves? - in EVE General Discussion [original thread]
I haven't found any use so I've just been leaving them in an anchored secure can just outside a station near their Homeworld =)
- by Tituan - at 2003.12.18 20:16:00
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20. SHIPS LOST - in EVE General Discussion [original thread]
Well I almost lost my BS in a .2 lol. Cruiser MWD in close and scrambled/webbed me. As I had Tachs and other long range wpns, there wasn't much I could do. Thankfully I had a drone bay full of heavys whom just tore the cruisers apart. Of course ...
- by Tituan - at 2003.12.17 10:59:00
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