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Harisdrop
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Posted - 2003.12.17 14:59:00 -
[151]
And soo it has come to pass, Harisdrop had made the truth and now the minions see the truth. Corps are the life blood. Alliances will fall. Hear what I say. Tech II will come and the miners will unite and become wealthy. Agents will bring new meaning to the game. SHips will be like paper in a firestorm. Dont think any ship is indestructable. You play this game for adventure, live it like you would. Your character is what is paramount not your ship or mods. Care for those in your corp, cause it might come back to you. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Jacob Molari
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Posted - 2003.12.17 15:04:00 -
[152]
Tip for the npc 'rat hunters (from some people who had *great* success in hunting last night)
1) Don't go alone, 4 BS minimum.
2) Get the right kind of MWD
3) Use Rails, not Tachs.
4) Big one here, relocate after each spawn, so that you don't get spawned at 20K from your ships.
Basically, wipe a spawn, and then run to the other side of the field. Stay in one spot at your own risk, or invest heavily in smartbombs.
~Laters.
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Grizwold
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Posted - 2003.12.17 15:42:00 -
[153]
Edited by: Grizwold on 17/12/2003 15:44:28 Last nite 3 BS - 2 x Raven and 1 Apoc - went into a 0.0 belt and we easily killed 12-13 cruisers, frigs and a BS. Piece of cake. We warped in at 50k distance, put us in the rocks..lol, but no real prob, better bounties, longer fight but again not prob...feeling pretty good.
Gang warped to next belt - 4-5 bs and 10 cruises, all 20k distance or less. 1 BS down, 2nd BS down trying to warp out and 3rd escaped...
Wow, quite the wakeup call...lol.
Definitly do-able, but must be very careful. 15 rats is a lot of rats, lol.
lesson learned - don't warp gang into belt.
Use hit and run until spawn done, and only use MWD ships to check loot...and loot will only have Tech 1 stuff. All tech 2 must be manufactured or stolen (read pirated) if you want any.
Great patch, but lower rats to max 10.
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ReForMatt
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Posted - 2003.12.17 16:03:00 -
[154]
I went out with my pvp set up pretty much less the jammers and replaced them with hardeners. Also keeping in mind I was testing on the chaos server but you can not depend on that totally because chaos is one big lag of a server takes forever to get your modules working when the spawns come. We went out in force last night.
My ship has went threw many fights with bio and space invaders and others I have left flaming many times but non of the battles were like the one in a mine field last night. How you go from half shields to a pod that quick is ridiculous.
I knew the npcs were going to be harder but give me a break. I know all ships are going to be mad crazy money to replace them now because of how hard it is going to be to mine. Not sure what CCPs goal was in doing this patch are but I donĘt see it as being positive for many players I feel sorry for the players they are not in huge corps because they can forget about leaving empire. They are going to have to spend all there time mining veldspar to pay for the mega that we will be selling at mad prices to replace our ships trying to mine and farm.
I think I will be taking a break from this game for a while till some programmers can put some thought into what they are doing to this game.
GODS NUFF SAID!! |

Koda
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Posted - 2003.12.17 16:05:00 -
[155]
As luck would have it, I lost my BS just prior to Castor (to some well organized PC pirates).
So I stayed in Empire Space last night. I was in a Caracal and my mate was in an Arma. We worked through belts in a .2. The spawns were big (6-7) and came often. I had a Serp protector in a Tristan shoot holes in my shield with a newly balanced rail gun (hehe). My mate's shields got hit too when a group spawned on top of him (too close to use Tachs) and I'm like "get out of the way" as I launched a volley of torp's.
I tip my hat to the brave souls who ventured into 0.0 last night. --------------
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Cormyat Astara
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Posted - 2003.12.17 16:48:00 -
[156]
To those who say CCP doesn't know what they're doing to the Eve economy...I beg to differ. You can't create an economy as complex as the one in Eve without having at least a basic understanding of Economics 101.
They know that megacyte has been in short supply and the price rising. Now, you have two factors which, together, will raise the price of megacyte even higher:
First, nothing uses more megacyte than battleships and--surprise!--dozens have died in the last 18 hours.
Demand rises...supply diminishes. Result: More magacyte is needed to build battleships.
Secondly, the new NPCs make it virtually impossible to go out and get magacyte in large quantities. Result: Supply of megacyte decreases even further, even while the demand rises exponentially.
A fifth-grade student could tell you the result is extremely high prices on megacyte, and therefore, on battleships. I don't buy the notion that CCP doesn't know this.
Therefore, one logical conclusion remains: CCP is intentionally culling battleships from the game. I don't think the devs ever intended for 50% of the ships in the game to be battleships. I don't think they ever intended for people to be mining in battleships. And they want cruisers and frigates to be an important part of the game again. This is the way the game was originally conceived.
I think this is a temporary solution by CCP to reign the game back in. Yes, it well-and-truly sucks for those losing ships. But to me, it speaks louder than any dev-blog: The future of PvP is in cruisers and frigates, and a smaller percentage of very expensive battleships.
It wouldn't surprise me if CCP leave Castor the way it is for a couple weeks or more so the NPCs can do their work. Then they'll nerf the spawns to a more reasonable level so it will at least be possible to mine bistot and arkanor.
Three months from now, we may all look back longingly on the days when megacyte only cost 18k per unit.
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Macca
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Posted - 2003.12.17 17:00:00 -
[157]
Quote: They know that megacyte has been in short supply and the price rising. Now, you have two factors which, together, will raise the price of megacyte even higher:
First, nothing uses more megacyte than battleships and--surprise!--dozens have died in the last 18 hours.
Demand rises...supply diminishes. Result: More magacyte is needed to build battleships.
Secondly, the new NPCs make it virtually impossible to go out and get magacyte in large quantities. Result: Supply of megacyte decreases even further, even while the demand rises exponentially.
A fifth-grade student could tell you the result is extremely high prices on megacyte, and therefore, on battleships. I don't buy the notion that CCP doesn't know this.
Therefore, one logical conclusion remains: CCP is intentionally culling battleships from the game. I don't think the devs ever intended for 50% of the ships in the game to be battleships. I don't think they ever intended for people to be mining in battleships. And they want cruisers and frigates to be an important part of the game again. This is the way the game was originally conceived.
I think this is a temporary solution by CCP to reign the game back in. Yes, it well-and-truly sucks for those losing ships. But to me, it speaks louder than any dev-blog: The future of PvP is in cruisers and frigates, and a smaller percentage of very expensive battleships.
It wouldn't surprise me if CCP leave Castor the way it is for a couple weeks or more so the NPCs can do their work. Then they'll nerf the spawns to a more reasonable level so it will at least be possible to mine bistot and arkanor.
But the knockon effect stretches to other branches of construction like weapons, modules, crusiers and frigates, they need megacyte too. At least now with the swarms of NPC's we are getting now you can make a decent profit from killing and looting :) --------
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Koda
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Posted - 2003.12.17 17:01:00 -
[158]
I agree ^^^
If there was a recurring theme to the dev interviews leading up to Castor, it was this: TOO MANY BS's in-game.
It's a mistake to think CCP is stupid or have no idea what effect the beefed NPC's would have. They want to thin the herd.
--------------
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MrBinary
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Posted - 2003.12.17 17:02:00 -
[159]
The NPCs are most certainly not "out of control".
People just need to adapt to the new reality. Find a new way of doing the things you need to do.
Tough npcs are so welcome. Maybe people won't be so careless with their battleships any more.
And for those saying solo hunting is not possible...thats way too general a statement. Last night I spent a short time hunting alone. This was in 0.0 space, and the spawns I attacked were on average 5 or 6 marauders with a 75k boss. I did not attemt to chain...but hunting is definately do-able. It just requires alittle more care and attention, and new tactics.
Personaly, I like the higher risk factor in the NPC's.
Also...the spawns might seem hard now...but so did the 30, 40 and 50k spawns the first times you encountered them. But they eventually became easier for the pilots that could go after them...as will these new spawns.
My humble advice would be to enjoy these new changes, to embrace the challenges. Before you know it, you'll be bored and yearning for tech3.
Mr. Binary
"[ 2004.05.20 20:11:42 ] Hodal Xibur > Die MrBinary" |

Cormyat Astara
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Posted - 2003.12.17 17:10:00 -
[160]
Quote: But the knockon effect stretches to other branches of construction like weapons, modules, crusiers and frigates, they need megacyte too. At least now with the swarms of NPC's we are getting now you can make a decent profit from killing and looting :)
Are there really that many weapons and modules that use megacyte and zydrine? Yes there are a few, but not that many. All the other minerals will still be obtainable in empire space, and one can assume that a mass exodus of miners from 0.0 space to empire, where mining is possible, will result in ample supply of the more common minerals.
Who knows? The price on Noxcium and Isogen and the others might actually drop, making the production of 90% of the mods in the game even cheaper.
I think megacyte is the devs most valuable tool for tweaking the economy...and they're using it now.
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Drutort
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Posted - 2003.12.17 20:35:00 -
[161]
im still waiting for a mega corp to post they were successful in mining a 0.0 belt for at least 1 hour or more without losing BS because if you lose BS your hole effort for going to mine there is a waste
what does this mean? if it costs 1 BS or more to go mine.... this means everyone will be in a cruiser and not be able to touch 0.0 area's just think if the npc's are going to be that way for good.. think after 1 month... how many BS's will be in the game...
and tell me how much mega... ya some have enough for 2 bs's but hmm you know you need even more rare ore then mega for tech2... so what will happen? if frigs and cruisers blow up faster then a BS so who said frigs and cruisers are back? THERE NOT IF THERE IS NO MEGA LEFT support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Harisdrop
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Posted - 2003.12.17 20:42:00 -
[162]
CCP its great to know that once we get a ship, mod, weapons.... they dont last forever. The game is about strategy and corporation working together. Thanks its wonderful cause now it does not matter what you do its how you do it. --------------------------
Garsh ma it soo cool killing people in there space thingies |

SwitchBl4d3
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Posted - 2003.12.17 21:19:00 -
[163]
guys your having a laugh right .
I used to spank 5x50k's in a rupture at the end of the galzxy in a dead end sys.
2x720mm and 1x650 proto and a tac hardner and ab was my set up. they died so damn easy the liquidaters died from 55km to 45 km and never got past 30 unless i hit some poo shots or went afk came back and had to reload.
now they put a challenge into the game and everyone moans?.
ok so spawning is BS at the moment but take that away and people will only moan they cant farm.. The logical solution is of course to have them warp in from surrounding belts but CCP wont code the AI, tbh they released castor far too early without looking into AI closer.
ok so its the random spawning that i can see that most is effecting the balance and spawn timing.
But you cant moan that a belts full with 20 hostiles, its like warping into alliance territory and saying "Can a few of you log off please kthnkx"
so do not moan about the power of the ships or he numbers just the spawning "Teh lord of Nonni"
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Ruffio Sepico
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Posted - 2003.12.17 21:34:00 -
[164]
Quote: guys your having a laugh right .
I used to spank 5x50k's in a rupture at the end of the galzxy in a dead end sys.
2x720mm and 1x650 proto and a tac hardner and ab was my set up. they died so damn easy the liquidaters died from 55km to 45 km and never got past 30 unless i hit some poo shots or went afk came back and had to reload.
now they put a challenge into the game and everyone moans?.
ok so spawning is BS at the moment but take that away and people will only moan they cant farm.. The logical solution is of course to have them warp in from surrounding belts but CCP wont code the AI, tbh they released castor far too early without looking into AI closer.
ok so its the random spawning that i can see that most is effecting the balance and spawn timing.
But you cant moan that a belts full with 20 hostiles, its like warping into alliance territory and saying "Can a few of you log off please kthnkx"
so do not moan about the power of the ships or he numbers just the spawning
You just dont get it do you...
No miners --> No mega/zyd --> No ships and a very limited production.
Its just not possible to keep a mining op in 0.0 going. Spawning on top of the miners/haulers and they are dead period, even with guards.
If you dont get it, come out into 0.0 and show us how its done as you know sooooo much better (applies to anyone who think this is just moaning).
And a big finger to CCP for making us grab our ankles.... ho ho ho ho merry xmas.
Luckily there is other games to play out there until CCP can wake up and smell the cheese. The word of the mouth is the best advertisement a game can have, and well... this doesnt bide well for xmass sales does it.
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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SS Vegito
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Posted - 2003.12.17 21:38:00 -
[165]
Quote: im still waiting for a mega corp to post they were successful in mining a 0.0 belt for at least 1 hour or more without losing BS because if you lose BS your hole effort for going to mine there is a waste
4 Battleships...we mined it last night.Wasnt hard at all really...
Btw we only used the harvesters some of us happened to have in our bays.We just did it since we could.
Prolly go back later tonight with some actual mining ships.
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SwitchBl4d3
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Posted - 2003.12.17 21:59:00 -
[166]
Quote: You just dont get it do you...
no i get it perfectly
you obvoiusly havent been looking where bistot is spawning now!
keep looking its where u least expect ti unguarded just look a little harder "Teh lord of Nonni"
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sutty
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Posted - 2003.12.17 22:03:00 -
[167]
Leshiy - calling people newbies, wait didn't you lose a battleship to a evolution newbie frig in a 0.8 system :) ?
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Mrissa Easeah
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Posted - 2003.12.17 22:11:00 -
[168]
Generally, I think the new challenges are warranted ...
But from a storyline pov. its weak. ALL the pirates, EVERYWHERE suddenly got battleships and tech II?! Who's supplying these folks? More importantly -why?!-. Concord should be -really- nervous about the increase of pirate activity to this scale on -all- fronts. Ancient's cache of weapons discovered by the Sanshas, a shadow corp that's trying to 'take over the world' with the best R&D people in EVE, -anything- to explain this sudden explosion in pirate deadliness.
BTW, has Concord gotten a tech boost as well? If not, then why not? If the players will eventually have it, the elite of the Empire's NPC's should have more resources and be better equipped well.
The other thing that's really annoying is they increased the NPC's tech across the board?! They should have had variable tech areas, where poorer pirates are still tech I (But maybe with the new spawn rates and sizes).
Anyways, I hope to see some news posts ICly trying to explain some of this in story soon.
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Brom
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Posted - 2003.12.17 22:25:00 -
[169]
Guiristas pirates are something of a special case. Most folks can handle their local new pirates, however guiristas are based upon caldari ships (mostly the Moa and Raven), and thus have a lot of missile hardpoints. This tends to make guristas pirates considerably more powerful than other types of pirates, since, after all, it's the missiles that hurt, not the guns. I lost my scorp to a pack of battleships this morning - not unexpected, but their guns were barely tickling. When the missiles arrived, though, I felt real pain. CCP really could stand to turn down the guristas just a tad. It wouldn't take much (maybe slow their missile rate down a bit), to make them manageable and on-par with some of the southern pirates. I hear sanchas are a cinch.
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Stepping Razor
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Posted - 2003.12.17 23:01:00 -
[170]
Quote: Only ships lossed this far is all the Sansha ships we've killed. Some battleships. Only 250k and 500k ones though.
Well, we had heard from Chaos that Gurristas were by far the nastiest. Guess we heard right.
Razor
Originally by: Bonaventure Phaidon CCP is the best at at least three things: 1. Really, really fun gameplay 2. Good forum presence 3. Inventing new and exciting ways to bring about in-game catacly
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Slithereen
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Posted - 2003.12.18 00:33:00 -
[171]
Quote: But the knockon effect stretches to other branches of construction like weapons, modules, crusiers and frigates, they need megacyte too. At least now with the swarms of NPC's we are getting now you can make a decent profit from killing and looting :)
The tech 2 stuff and many of the newer modules are removing the use of Zyd and Mega from their ingredients list. This will make them easier to manufacture. A good example are the new afterburners and MWDs.
Here's an example. Basic Overdrive vs. Overdrive Injector 1. Guess which actually uses megacyte?
Also given the quantities of recycled loot from NPC rats within empire space, it's enough to manufacture frigates, cruisers and weapons. Not enough for battleships though.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Czar Marcus
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Posted - 2003.12.18 01:07:00 -
[172]
Quote: im still waiting for a mega corp to post they were successful in mining a 0.0 belt for at least 1 hour or more without losing BS because if you lose BS your hole effort for going to mine there is a waste
what does this mean? if it costs 1 BS or more to go mine.... this means everyone will be in a cruiser and not be able to touch 0.0 area's just think if the npc's are going to be that way for good.. think after 1 month... how many BS's will be in the game...
and tell me how much mega... ya some have enough for 2 bs's but hmm you know you need even more rare ore then mega for tech2... so what will happen? if frigs and cruisers blow up faster then a BS so who said frigs and cruisers are back? THERE NOT IF THERE IS NO MEGA LEFT
It's not joke, Drutort is completely correct. It is not worth the struggle if this pirate situation continues. Many corporations will see things the same once they begin losing a ship everyday in 0.0 space.
If you think deep core mining will save your production, keep dreaming. Only trace particles of rare minerals will appear from deep core mining. Because the astrology lvl 5 requirement is 15 days of training, many people will not be using this mining technique.
It is not in the interest of my corporation to mine megacyte and zydrine. We are sure if there is no changes to the NPC pirate system, we will migrate to safer space to mine minerals of lower value. We are temporarily diverting our mining to hunting pirates with large bounties.
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Frakture
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Posted - 2003.12.18 01:11:00 -
[173]
yay this patch is awesome.
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Cormyat Astara
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Posted - 2003.12.18 01:20:00 -
[174]
Well, I've been trying out configs on the NPCs in my Raven and I must say...it's possible to kill NPCs and make great money...even Guristas...but man...you make any little mistake and the spawns are very, VERY unforgiving.
I warped into a belt on the 50km option and came out right next to a roid. Saw about 15 rats (including 4 Silencers) 45 km in front of me and decided "this belt is not for me."
So I double clicked in the direction of moon, and found myself stuck in roid gravity and unable to warp since I couldn't get up to half speed. 
Anyway...I did get clear of the roid and warp out before I got warp-scrambled, but I also took pretty heavy armor damage. And despite that, I came out a million ISK ahead from killing one of the silencers.
Just don't CTD or get distracted if you're going to hunt them alone. Like I said...VERY unforgiving.
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dalman
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Posted - 2003.12.18 01:20:00 -
[175]
Quote: im still waiting for a mega corp to post they were successful in mining a 0.0 belt for at least 1 hour or more without losing BS because if you lose BS your hole effort for going to mine there is a waste
what does this mean? if it costs 1 BS or more to go mine.... this means everyone will be in a cruiser and not be able to touch 0.0 area's just think if the npc's are going to be that way for good.. think after 1 month... how many BS's will be in the game...
and tell me how much mega... ya some have enough for 2 bs's but hmm you know you need even more rare ore then mega for tech2... so what will happen? if frigs and cruisers blow up faster then a BS so who said frigs and cruisers are back? THERE NOT IF THERE IS NO MEGA LEFT
MASS has just finnished an 8 hour mining op in a 0.0 system, where the hardest spawn consists of 1x 1M battleship + 2x 750k battleship +4x 85k cruisers + 6x 65k cruiser.
No ship losses at all.
Got a good amount of Mercoxit and Bistot.
Though I can not say anything else than that it was very difficult, but also very fun. And of course, the ammount of ore we gathered is much smaller than pre-patch.
Sitting as part of the guarding battleships, just waiting to see what NPCs will spawn 10 km away from you certainly makes you nervous...
   
M.I.A. since 2004-07-30 |

Saelek
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Posted - 2003.12.18 01:26:00 -
[176]
my corp(and others in our gang) lost: my tempest, a geddon, scorp all within 5mins of me warping to abelt ontop of 8 75+85 k thorax and 3 dominix and going AAAAAAAAH OWOWOW HELP HELP, shame ppl didnt react fast enough i went under in 30secs-1min and the others followed one by one
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Skillz
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Posted - 2003.12.18 01:26:00 -
[177]
No ships lost... yet
Keep on flaming, lamers.
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Alan Bell
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Posted - 2003.12.18 01:31:00 -
[178]
Edited by: Alan Bell on 18/12/2003 01:33:04 one thign for sure, when ccp said they want frigs and cruisers used more tehy werent kidding......look how many BS`s have been destroyed i this patch so far.........hehe http://coldfusion.online-guild.com |

dalman
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Posted - 2003.12.18 01:35:00 -
[179]
Quote: look how many BS`s have been destroyed i this patch so far.........hehe
Yea, that is a good thing
Battleships are far too common.
M.I.A. since 2004-07-30 |

Alan Bell
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Posted - 2003.12.18 01:38:00 -
[180]
if they keep it thsi way, is ccp still gonna be called carebears? i think they did it for u guys that started callin them that........lol http://coldfusion.online-guild.com |
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