| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Amarria Black
Clan Anthraxx
|
Posted - 2007.09.20 10:47:00 -
[1]
Discuss.
|

Cornucopian
Gallente Orias Fringe Enterprises United Freemen Alliance
|
Posted - 2007.09.20 10:49:00 -
[2]
/signed
would give inventors something to look forward to.
Slim would be like 2.5% though. ----------------------------------------------- "post with your main. delete your alt, you sad little exploiting metagamer."
Originally by: Royaldo
complete win by Cornucopian!
|

Kyoto Rose
|
Posted - 2007.09.20 10:51:00 -
[3]
Edited by: Kyoto Rose on 20/09/2007 11:01:31 Wow, you just brought back the lottery, except people who work harder don't have a larger stake, unless you count running multiple invention jobs.
|

Sheriff Jones
Amarr Please Enter Password
|
Posted - 2007.09.20 10:57:00 -
[4]
Originally by: Cornucopian /signed
would give inventors something to look forward to.
Slim would be like 2.5% though.
Slim would be like 0.5% max 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Amarria Black
Clan Anthraxx
|
Posted - 2007.09.20 11:01:00 -
[5]
Originally by: Kyoto Rose Way to bring back the lottery. :)
Except for the part where you would be able to pick your resulting BPO based upon your initial BPC.
And Sheriff's right. It'd be in the neighborhood of 1% or below.
|

UGWidowmaker
Caldari The Ankou The Reckoning.
|
Posted - 2007.09.20 11:08:00 -
[6]
ye make bpo happend and ill go invent OMFG
I am the widowmaker stay tuned.
|

Rashmika Clavain
Gallente Revelation Space
|
Posted - 2007.09.20 11:10:00 -
[7]
Edited by: Rashmika Clavain on 20/09/2007 11:11:16 Ummm slim in this situation, for me, should be 0.0000000001 
Bear in mind the total amount of invention jobs running, I wouldn't want to see a situation where someone somewhere gets t2 BPO every day.
|

Saint Luka
The Illuminati. Triumvirate.
|
Posted - 2007.09.20 11:12:00 -
[8]
Originally by: Cornucopian /signed
would give inventors something to look forward to.
Slim would be like 2.5% though.
Hardly a slim chance that, 5 bpos per 200 inventions, heh.
slim would be something like 0.000001 and i dont think thats unreasonable. -
|

RaTTuS
BIG Ka-Tet
|
Posted - 2007.09.20 11:17:00 -
[9]
Umm - I'd like ccp to publish the amount of researchg jobs that where ongoing at teh end of the Lottery -- BIG Lottery, BIG Deal, InEve & RaTTuS Home
|

Amaron Ghant
Caldari b00's Crew
|
Posted - 2007.09.20 11:27:00 -
[10]
Edited by: Amaron Ghant on 20/09/2007 11:27:34 Now.
If it cost 100k RP to set up a t2 bpo invention job, AND whether or not the job succeeded you lost the RP, AND if the chance of success was small THEN it might work.
It's more research orientated that way.
Thats my 10 pence worth at least. |

Admiral Nova
Strike Team Nova
|
Posted - 2007.09.20 11:29:00 -
[11]
1% is not slim. Slim is like 1/1,000,000 or lower. If it was 1% there would be hundreds of BPOs for each T2 item in just a couple of weeks.
|

Amerame
Section XIII
|
Posted - 2007.09.20 11:31:00 -
[12]
Edited by: Amerame on 20/09/2007 11:31:26 Horrible idea, would be a huge nerf to invention in the long run.
|

Fester Addams
Minmatar
|
Posted - 2007.09.20 11:35:00 -
[13]
Not a wise idea.
No matter how slim the chance we will soon have plenty of winners.
Lets say there is a 2.5% chance (as suggested above) to get an original.
2.5% is not alot but we have to remember here that this meens that on average more than 1 in 50 will be a BPO, even if this BPO chance is only possible among the successfull invention runs this would still give alot of BPO's fast.
I would not be suprised if a high profit T2 BP would over the whole server spawn 20-30 BPO's per day if this was implemented, if the chance was dropped down to 0.5% then naturally the number of BPO's spawned per day would drop but it would in all probability be more than one per day.
Thus in order to not completely flood the market (wich may or may not be a good idea) there would have to be a max limit of how many BPO's can spawn wich like posted above would land us back on a lottery (lottery = BAD).
In reality there not being any T2 originals is not a problem in itself, personally I am much looking forward to seeing how any new T2 ships and modules will be priced when there are no T2 originals.
True there will be no base steady output of thise however as its a level playing field. For this reason I expect more people will get in on thise invention runs something that will show in their prices.
If the no T2 BPO items works out like I hope then CCP should set in motion the 2+ year timer to remove all T2 BPO's.
At the very least I hope CCP has lerned not to include more BPO's for such potent items and that we only see T3+ BPC's.
|

Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2007.09.20 11:35:00 -
[14]
Maybe if the BPOs had much worse ME/PE stats than the invented BPCs we currently get, to compensate for not requiring datacores, BPCs & decryptors, and couldn't be researched. But I'd still say that this isn't a good idea. My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Splagada
Minmatar Tides of Silence Hydra Alliance
|
Posted - 2007.09.20 11:38:00 -
[15]
sounds a lot a door opened to "bpo farming" ------
Proud Janitor of Tides of Silence
|

Kylar Renpurs
Dusk Blade
|
Posted - 2007.09.20 11:39:00 -
[16]
Edited by: Kylar Renpurs on 20/09/2007 11:45:39
Originally by: Cornucopian /signed
would give inventors something to look forward to.
Slim would be like 2.5% though.
I *really* hope you're joking,,,,
100 people, run,, oh,,, 100 invention jobs each in a day,, congratulations,, 250 BPO's just entered the world.
Now,,, there's how many people in EVE?
Improve Market Competition!
|

Deva Blackfire
D00M. Triumvirate.
|
Posted - 2007.09.20 11:54:00 -
[17]
Originally by: Sheriff Jones
Originally by: Cornucopian /signed
would give inventors something to look forward to.
Slim would be like 2.5% though.
Slim would be like 0.5% max 
So give me my 10 BPOs please.
|

Malcanis
High4Life SMASH Alliance
|
Posted - 2007.09.20 12:01:00 -
[18]
Originally by: Amarria Black Discuss.
A bad idea. This is just the return of the BPO lottery in a barely different form, and would negate the whole point of invention.
A (very) small chance of a 50- or 100-run BPC would be sufficient jackpot tbh.
Even better would be the (very, very) small chance to invent something unique, something like (but maybe not quite as powerful as) an officer item. How cool would it be to have something named after you? And once you've invented it, you're the only one who can do a unique version of that item, with a merely very small chance of getting more runs of that item in future. That would be a much more interesting jackpot than just getting a money-fountain IMO.
CONCORD provide consequences, not safety; only you can do that. |

marry K
|
Posted - 2007.09.20 12:47:00 -
[19]
Originally by: Saint Luka
Originally by: Cornucopian /signed
would give inventors something to look forward to.
Slim would be like 2.5% though.
Hardly a slim chance that, 5 bpos per 200 inventions, heh.
slim would be something like 0.000001 and i dont think thats unreasonable.
I think 0.00000000% would be the best number.
|

Carlisle Perera
Karwal Heavy Industries
|
Posted - 2007.09.20 13:03:00 -
[20]
Maybe not an BPO, but maybe a high run bpc .. make the results more random and less predictable ...
|

Amarria Black
Clan Anthraxx
|
Posted - 2007.09.20 13:57:00 -
[21]
Edited by: Amarria Black on 20/09/2007 14:01:47
Originally by: Malcanis
Originally by: Amarria Black Discuss.
A bad idea. This is just the return of the BPO lottery in a barely different form, and would negate the whole point of invention.
A (very) small chance of a 50- or 100-run BPC would be sufficient jackpot tbh.
Even better would be the (very, very) small chance to invent something unique, something like (but maybe not quite as powerful as) an officer item. How cool would it be to have something named after you? And once you've invented it, you're the only one who can do a unique version of that item, with a merely very small chance of getting more runs of that item in future. That would be a much more interesting jackpot than just getting a money-fountain IMO.
I like this idea. I'll take a rack of Chribba's Strip Miners (+20% yield to veldspar).
I originally posed this idea with the thought in mind that one run in, say, ten thousand would yield better results. A high run BPC would be one option. A one-shot faction mod (based upon your character standings?) would be another one. A BPO would be a third. Possibly all three in varying amounts, with a BPO being the most coveted and most rare.
I like the way you think. Do you have any thoughts on how to break up the T2 BPO cartels? B/c invention's clearly not cutting it ATM. It's like whizzing on a forest fire.
|

Venkul Mul
Gallente
|
Posted - 2007.09.20 14:18:00 -
[22]
Originally by: Amarria Black Edited by: Amarria Black on 20/09/2007 14:01:47
Originally by: Malcanis
Originally by: Amarria Black Discuss.
A bad idea. This is just the return of the BPO lottery in a barely different form, and would negate the whole point of invention.
A (very) small chance of a 50- or 100-run BPC would be sufficient jackpot tbh.
Even better would be the (very, very) small chance to invent something unique, something like (but maybe not quite as powerful as) an officer item. How cool would it be to have something named after you? And once you've invented it, you're the only one who can do a unique version of that item, with a merely very small chance of getting more runs of that item in future. That would be a much more interesting jackpot than just getting a money-fountain IMO.
I like this idea. I'll take a rack of Chribba's Strip Miners (+20% yield to veldspar).
I originally posed this idea with the thought in mind that one run in, say, ten thousand would yield better results. A high run BPC would be one option. A one-shot faction mod (based upon your character standings?) would be another one. A BPO would be a third. Possibly all three in varying amounts, with a BPO being the most coveted and most rare.
I like the way you think. Do you have any thoughts on how to break up the T2 BPO cartels? B/c invention's clearly not cutting it ATM. It's like whizzing on a forest fire.
Really you think there are still T2 cartels? And what are the sign of the activity of the cartels?
Usually the sign is inflated price, but inflated price would attract inventors in swarm, so what it is?
|

Amarria Black
Clan Anthraxx
|
Posted - 2007.09.20 14:24:00 -
[23]
Originally by: Venkul Mul Really you think there are still T2 cartels? And what are the sign of the activity of the cartels?
Usually the sign is inflated price, but inflated price would attract inventors in swarm, so what it is?
Not T2 cartels in the original sense of the word. I'm talking about the multiple T2 BPO holders who either got theirs for little to no cost or long ago paid theirs off, and who are willing to make slim profits over time by keeping prices at or below the threshold of profitability when the same object is created via invention. I'm talking about the permanent and nigh-unbreakable market dominance of someone who has a T2 BPO in their hangar.
|

Trask Kilraen
The Older Gamers R0ADKILL
|
Posted - 2007.09.20 14:43:00 -
[24]
Well, one option would be to permit invention using T2 BPC's to result in a T2 BPO. But chance of success would have to be MUCH lower.
Maybe some like T2 BPC + need to use something like 10x the number of Data Cores, and reduce chance of success significantly. Maybe require a skill of 5 in each engineering area to attempt. Or something.
|

Zenst
Gallente Aliastra
|
Posted - 2007.09.20 14:58:00 -
[25]
Yes totaly agree as alot of Items will never have T2 BPO's and basicly that means sheild tankers get advantage as they got remote T2 sheild transfers into game unlike armour remotes :(.
But seriously I agree but a real low percentage like 1 in 1000 or even higher. There is alot of people doing lab work, lets make the odd's realistic.
|

Amarria Black
Clan Anthraxx
|
Posted - 2007.09.20 17:48:00 -
[26]
Originally by: Trask Kilraen Well, one option would be to permit invention using T2 BPC's to result in a T2 BPO. But chance of success would have to be MUCH lower.
Maybe some like T2 BPC + need to use something like 10x the number of Data Cores, and reduce chance of success significantly. Maybe require a skill of 5 in each engineering area to attempt. Or something.
This is another good idea. T2 BPC + research = slim chance of T2 BPO. Perhaps require some sort of rare and/or disgustingly expensive decoder + an asston of datacores.
|

Alrich
|
Posted - 2007.09.20 18:12:00 -
[27]
NOOOOOO!!!!
do not ad more t2 bpo's!
better to hava a chanse at a higher run bpc.
a 100 run bpc (for a ship) is a much better option in my eyes than a bpo.
|

Amarria Black
Clan Anthraxx
|
Posted - 2007.09.20 18:20:00 -
[28]
Originally by: Alrich NOOOOOO!!!!
do not ad more t2 bpo's!
better to hava a chanse at a higher run bpc.
a 100 run bpc (for a ship) is a much better option in my eyes than a bpo.
A good quantity of the opposition to this idea seems centered on the idea of seeding more T2 BPOs. T3 is on the horizon. Assuming the progression is linear, inventing T3 will require a T2 BPO. Should this be limited to only current T2 BPO holders?
|

War Fairy
|
Posted - 2007.09.20 18:24:00 -
[29]
Speaking as an inventor.
The only way to release T2 BPOs would be to put them on the market. Sold by the same NPCs in the same locations as the T1 versions.
Any releae of T2 BPO via invention would effectly kill invention except for BPO farmers.
It would be easier and quicker to run missions or rat and buy the T2 BPO from the BPO farmers than it would be to deal with invention.
As for the %s that are being thrown around, please keep this in mind. For modules I can do 190 invention jobs a day if I kept the lines running 24/7. With training I could do more.
|

Jimi Tetro
|
Posted - 2007.09.20 18:25:00 -
[30]
Originally by: Amarria Black . I'm talking about the permanent and nigh-unbreakable market dominance of someone who has a T2 BPO in their hangar.
A producer with a single t2 bpo has nil market dominance, the volume they can build is insignificant in the bigger picture.
i.e. a previously very lucrative bpo was the cap recharger II, now a single bpo can produce ~25-35 units in a day depending on skills/research and is totally insignificant to the total sales of that unit per day across the universe.
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |