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Ralitge boyter
Minmatar
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Posted - 2007.09.25 08:41:00 -
[31]
Edited by: Ralitge boyter on 25/09/2007 08:45:33
Originally by: Surfin's PlunderBunny How about CCP just does the Diablo 2 thing witht he big floating text above the guy's head in big block letters, preferably brightly colored saying "THIS IS THE GUY AND HE IS SCRAMBLING YOUR WARP DRIVE! YOU NEED # OF POINTS IN STABS TO GET AWAY! FYI, THERE IS A CAMP ON 'insert gate' AND YOU WON'T BE ABLE TO GET AWAY! THERE IS ALSO A MOTHERSHIP # OF JUMPS AWAY AND HE'S HEADED TO 'gate name.' RECCOMEND CTRL Q" 
You could just have provided a reason for not supporting this suggestion. 
Anyway I am not asking for a safe escape just a slightly better chance for the one under attack. A lot of players that do the attacking seem to forget that being attacked means you usualy are already at a disadvantage. Adding a slightly better chance for the one under attack to know who is holding him down means you have an option to first take out the big guy landing the punches or first kick the other one that is making it easy for the big guy to hit you. This does not mean you will certainly get away it means you might just be able to use your firepower better and you might just be able to get away in a small percentage of the cases. In most cases there will be more then one person holdign you down and you will not have the time to kill them all before your shield/armor/hull are all gone. Anyone playing EVE for a few weeks will have encountered situations where they knew they might have made it (to that next camped gate) if only they would have seen that warp scrambeling effect.
edit for my own stupidity and fat fingers ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Primnproper
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Posted - 2007.09.25 09:54:00 -
[32]
All they need to do is to add warp scrambled to the other ewar bar that already exists.... |

Agor Dirdonen
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Posted - 2007.09.25 10:17:00 -
[33]
Edited by: Agor Dirdonen on 25/09/2007 10:17:20 I'd rather have the ewar bar removed and replaced by some graphical effect on the ship that's jamming me.
The current effect for warp scrambling gives much, much more information to everyone then only having a color indication on the overview of the guy being scrambled.
When you are in a gang, everyone in the gang currently can a) see which enemies have an active scrambler b) to who they're pointing it
When you replace this with a color indication in the UI of the guy that's scrambled, no-one else from your gang will know that you are being scrambled.
Right now, if you have jammers in your gang, they could decide to jam all the warp scramblers and they can figure out themselves which targets to go for. (just one example).
Having a jamming effect will give the same information. Now you just hear "I'm jammed, I'm jammed" from a gangmate and when that guy doesn't relay information on who's jamming him, it's impossible to figure it out (unless there's only one ewar ship present in the enemy gang ofcourse). I also think it's quite unrealistic that I can see when HIS jamming cycle will end on MY ship.
On another note, when you are being attacked in pvp, you KNOW you are being scrambled, it's a given. How many times have you been attacked in a pvp gang where NOBODY was scrambling you? I don't think you need a graphical notification around your speedometer to tell you that you are scrambled when 4 ships are up close and personal and destroying your ship.
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Delichon
Caldari
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Posted - 2007.09.25 11:27:00 -
[34]
OK, this thread is not about "Give me something that I don't have" but rather about "Make what I already have a bit more user-friendly" OP has nothing to do with balancing issues, it is a pure technical matter.
I can see who is scrambling me. Thus I can pick him out among other enemies and BBQ his rearside or get killed trying. But currently to indentify the scrambler I have to look really hard into my monitor (and track the blue shperes hitting me) OR scribble his name on a sheet of paper after the message appears. This has NOTHING to do with my personal skill, or my character's skills. It is all about GUI.
The only thing OP asks for is to make the whole thing more user-friendly, not for some insane "Quicksave" button for all carebears to rejoice.
But Surfin's PlunderBunny still wins the thread with
Originally by: Surfin's PlunderBunny How about CCP just does the Diablo 2 thing witht he big floating text above the guy's head in big block letters, preferably brightly colored saying "THIS IS THE GUY AND HE IS SCRAMBLING YOUR WARP DRIVE! YOU NEED # OF POINTS IN STABS TO GET AWAY! FYI, THERE IS A CAMP ON 'insert gate' AND YOU WON'T BE ABLE TO GET AWAY! THERE IS ALSO A MOTHERSHIP # OF JUMPS AWAY AND HE'S HEADED TO 'gate name.' RECCOMEND CTRL Q" 
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Cruthensis
Gallente Farmer Killers United Corporations Against Macros
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Posted - 2007.09.25 12:07:00 -
[35]
/signed (in some way or other)
There's a whole chunk of unused space on the left of the sheild/armor/cap meters. Why not have modules (mid only?) appear over there when that module type is active against you. Mouse-over the module and the ship doing it to you is highlighted in the overview in some distinct way and a line is drawn on main view from your ship to that ship. Ctrl+click on that 'module' (it's not yours afterall) and the ship is targetted (if possible, of course).
Now, in a big battle or when really out numbered, we might envisage running out of space, but that could be solved by grouping modules together. If three ships are warp-scrambling you, one scram module appears, but all three ships become pointed to and highlighted on mouse-over. I don't think there are enough types of e-war to run out of space if it were implemented like that.
I realise that the bottom left of the screen is currently used by many players for chat windows/cargo bay etc, etc, but these can easily be moved around.
Sound alright?
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Stork DK
Synthetic Frontiers
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Posted - 2007.09.25 12:09:00 -
[36]
Make the velocity bar turn from Blue to red?
-------------- Who dares to mod my sig?! |

Grunanca
Fusion Mercenaries
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Posted - 2007.09.25 12:16:00 -
[37]
It would be as simple as putting 1 blue flashing square around the red flashing square. Thats all ccp have to do, cant take more than a day to code a square thats a bit wider and and flashes to anyone you got scrambled.
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Braineater
Minmatar BINFORD
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Posted - 2007.09.25 12:22:00 -
[38]
/signed for an indicator that shows whether you're scrambled or not. Having the actual person(s) scrambling you marked in the overview would be a bit too much IMHO ______
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Damian Vilsalant
Minmatar
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Posted - 2007.09.25 12:36:00 -
[39]
/signed
Been saying this for ages and ages... all CCP has to do with Scrams is to give us a progress bar in the middle of the screen like for ECM, painting, dampening etc.
I doubt this is more then a tiny addition to the game code.
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Agor Dirdonen
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Posted - 2007.09.25 15:25:00 -
[40]
Originally by: Grunanca It would be as simple as putting 1 blue flashing square around the red flashing square. Thats all ccp have to do, cant take more than a day to code a square thats a bit wider and and flashes to anyone you got scrambled.
Why stop there? Take a green one when he's scanning you an orange for small guns a dark orange for medium guns a red one for large guns light blue for web dark blue for scram purple for damp white for sensor boost pink for turret disruption dark pink for nos light pink for neut ....
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Xarax
Reikoku Band of Brothers
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Posted - 2007.09.25 15:53:00 -
[41]
Here's the deal. If you are in a PvP combat situation, and you are being agressed by multiple cruiser/frigate sized ships....they are all scrambling your warp drive. Seriously, go look at the recommended fittings for every PvP ship that is smaller than a BC. Every single one of them has a warp scram/disruptor fitted. What make you think that only one of them has you scrambled. If it is a situation where your getting ganked by a small gang, and you are in fact scrambled by only one pilot...if you cannot take an educated guess to determine who the culprit is, then you should go shoot some Veldspar and leave the PvP to the thinkers. _______
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Occara
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Posted - 2007.09.25 16:45:00 -
[42]
Originally by: Surfin's PlunderBunny How about CCP just does the Diablo 2 thing witht he big floating text above the guy's head in big block letters, preferably brightly colored saying "THIS IS THE GUY AND HE IS SCRAMBLING YOUR WARP DRIVE! YOU NEED # OF POINTS IN STABS TO GET AWAY! FYI, THERE IS A CAMP ON 'insert gate' AND YOU WON'T BE ABLE TO GET AWAY! THERE IS ALSO A MOTHERSHIP # OF JUMPS AWAY AND HE'S HEADED TO 'gate name.' RECCOMEND CTRL Q" 
do you honestly have a real reason why it should be a secret who is scrambling you beyond your desire to be able to scramble with impunity without anyone know which you are?
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Occara
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Posted - 2007.09.25 16:45:00 -
[43]
Originally by: Xarax Here's the deal. If you are in a PvP combat situation, and you are being agressed by multiple cruiser/frigate sized ships....they are all scrambling your warp drive. Seriously, go look at the recommended fittings for every PvP ship that is smaller than a BC. Every single one of them has a warp scram/disruptor fitted. What make you think that only one of them has you scrambled. If it is a situation where your getting ganked by a small gang, and you are in fact scrambled by only one pilot...if you cannot take an educated guess to determine who the culprit is, then you should go shoot some Veldspar and leave the PvP to the thinkers.
if it is as you say, then what is the negative to seeing it? :)
it would only be a negative if it weren't as you say....
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2007.09.25 16:50:00 -
[44]
Ok people MIGHT(as if...) flame me for this, but this whole warp scrambly thingy(which i do endorse) was discussed with a friend of mine.
ECM is time limited, what, 30 secs before there's a "pause".
Jamming in general i believe has it.
Damping i think has it too?
Why not, and here's the thing i need the flame proof outfit for, warp scrambling be timebased too, and not constant *runs*
*looks from behind the asbestos couch*
Seriously! This would give you the possibility, even if a small window, to get the flarn out of the battle.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

John McFly
Ganja Labs Pure.
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Posted - 2007.09.25 17:31:00 -
[45]
The semicircle below the capacitor readout (created by the addition of the heat graphs) should turn red when you're scrammed. Minigin says I'm not allowed to post in limegreen. :-( |

Dubious Drewski
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Posted - 2007.09.25 17:41:00 -
[46]
Yes! All I would like is some sort of Gui indication that you are being scrambled. Letting me know who is scrambling would just be a plus.
Sometimes, during battle, I'll sacrifice cap and initiate warp, then cancel it just to find out if I'm scrambled. This is obviously something that needs fixing.
/signed
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Sgt Napalm
Synergy Evolved Daisho Syndicate
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Posted - 2007.09.25 18:23:00 -
[47]
/signed
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Xaen
Caldari Caldari Provisions
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Posted - 2007.09.25 19:07:00 -
[48]
Originally by: Ralitge boyter No I did not loose a ship, for all you form trolls... I am just unhappy seeing that such simple improvements have still not been made to this great game.
How about the lack of a skill training queue?
The abysmal state of the client UI?
There are plenty of things that CCP has inexplicably never fixed/improved/implemented. They keep adding stupid **** like heat and ambulation instead. It's infuriating and unfathomable. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Agor Dirdonen
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Posted - 2007.09.26 11:25:00 -
[49]
Originally by: Sheriff Jones Ok people MIGHT(as if...) flame me for this, but this whole warp scrambly thingy(which i do endorse) was discussed with a friend of mine.
ECM is time limited, what, 30 secs before there's a "pause".
Jamming in general i believe has it.
Damping i think has it too?
Why not, and here's the thing i need the flame proof outfit for, warp scrambling be timebased too, and not constant *runs*
*looks from behind the asbestos couch*
Seriously! This would give you the possibility, even if a small window, to get the flarn out of the battle.
There's no 'pause' for jamming. Each cycle requires some internal dice to be thrown. Depending on the outcome, you either jam or you don't jam. If you're lucky and have good skills/ship/setup, you can permajam a ship.
Damping doesn't have it.
Warp Scrambling doesn't have it either. This was however almost implemented by CCP as they started to introduce 4 different types of propulsion where each ship had a certain propulsion strength. Next step would be to have racial scramblers and have a dice calculate the outcome of a scrambler run. Forums turned ugly and CCP decided rather quickly to thrash the idea.
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343conspiracy43345
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Posted - 2007.09.26 15:01:00 -
[50]
Originally by: Ralitge boyter Dear CCP,
For four years now ships have been lost due to warpscramblers preventing them from leaving the danger zone. In and of it self this makes a warp scrambler a very good tool, but there is one issue I have with this system and that is this.
Being warp scrambled and being aware of this depends fully on graphical effects. This makes it very hard for people to notice this in the heat of battle specialy since the best gameplay in larger groups is had when zooming out all the way in order to prevent the frame rates from dropping to a unaceptable level. On top of this should you notice that you are being warp scramled you then have to figure out which of the ships around you is caussing this effect in order to disable them from doing so.
In short, the disadvantage for the one being warp scrambled is very big where the one doing the warp scrambeling has no real drawbacks other then having to make the decission to sacrifise a single slot.
I would there for like to ask you as developers of this game to please create a way for a player to in the overview see that a warp scramble effect is in effect and which ship(s) is/are causing this effect. This is a very simple change and would take minimal effort from the development team with a very big gain for all players.
I fully understand the PvP nature of this game but I also hope you as developers understand that there is nothing more frustrating than seeing that you are locked down and spending a lot of precious time trying to figure out which ship is causing this instead of being able to attack this ship.
This suggestion goes for the other types of electronic warfare as well of course.
With kind regards,
Ralitge Boyter
My full support for this. Any real pvp gang will have multiple warm scramblers on you before you even target the warp disrupt using tackler.
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oodin
0utbreak
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Posted - 2007.09.26 15:07:00 -
[51]
Originally by: Anton March It's me. I'm the one scrambling you.

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Asmosis
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Posted - 2007.09.26 15:07:00 -
[52]
All that needs to happen is make the existing animation easier to spot.
Its rediculously hard to see even when you already know your being scrambled.
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Deison
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Posted - 2007.09.26 15:32:00 -
[53]
Too many people are suggesting additional displays or changes to the jamming bar or something down near your modules/velocity/ship hud or colors flashing all over the place. This is excessive, distracting, and unnecessary, as there is already a display that would support this perfectly.
Allow me to explain:
When you have a target locked, the moment you enable a module that interacts with that target, a new display is shown with the module's icon to the right-hand side of the locked ship icon at the top of your screen.
A simple solution to all these issues with being unaware of what is being done to your ship could be resolved by adding an additional display to the LEFT hand side of the ship icon.
So basically, right now, you have a display showing locked ships, and all your modules appear to the right-hand side, showing who you're shooting or assisting or whatever it is you may be doing.
I'm proposing an additional display on the opposite side of the locked ship icon, made EXACTLY the same as the existing display, but rather used to show any modules that the TARGET has activated on you. This could even include weapons and all modules, the same way the existing system works.
Thoughts?
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Agor Dirdonen
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Posted - 2007.09.27 22:03:00 -
[54]
Edited by: Agor Dirdonen on 27/09/2007 22:04:20
Originally by: Deison Too many people are suggesting additional displays or changes to the jamming bar or something down near your modules/velocity/ship hud or colors flashing all over the place. This is excessive, distracting, and unnecessary, as there is already a display that would support this perfectly.
Allow me to explain:
When you have a target locked, the moment you enable a module that interacts with that target, a new display is shown with the module's icon to the right-hand side of the locked ship icon at the top of your screen.
A simple solution to all these issues with being unaware of what is being done to your ship could be resolved by adding an additional display to the LEFT hand side of the ship icon.
So basically, right now, you have a display showing locked ships, and all your modules appear to the right-hand side, showing who you're shooting or assisting or whatever it is you may be doing.
I'm proposing an additional display on the opposite side of the locked ship icon, made EXACTLY the same as the existing display, but rather used to show any modules that the TARGET has activated on you. This could even include weapons and all modules, the same way the existing system works.
Thoughts?
This gives less information that what you have now. Everyone in the gang can see the warp scramblers in the enemy gang. With your system, only you see who's scrambling you.
Plus, your method requires targets to be locked. It's very well possible that the one that's scrambling you is the one you don't have targeted and can't target either.
I do think the animation in space should be more clearer.
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SoftRevolution
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Posted - 2007.09.28 02:23:00 -
[55]
Seems like most things have a graphical effect. Your engines crapping sparks and some sort of "ray" effect from the ship doing the scrambling doesn't seem an unreasonable request.
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Maximada
Minmatar Brutor tribe
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Posted - 2007.09.28 03:42:00 -
[56]
the whole point of this post is that the op wants effects enhanced to tell if he is scrambled or not isnt it?
there will never be a better way to tell than actually trying to warp! isnt the lack of warp and even a voice telling you that you cant warp enough?
i mean come on? you know when your being neutralized because your caps going down, you know when your jammed because you cant lock. Its the same story for when your scrambled you cant warp.
My advice to you is to play the game zoomed in so that you can see whats going on. If your having to zoom out its your pc setup thats the problem not server lag.
You should either get a better pc or fight in fights where you get the inteded gaming experience the devs want to put across in the first place.
definateley not signed.
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Deison
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Posted - 2007.09.28 04:53:00 -
[57]
Originally by: Agor Dirdonen Edited by: Agor Dirdonen on 27/09/2007 22:04:20 This gives less information that what you have now. Everyone in the gang can see the warp scramblers in the enemy gang. With your system, only you see who's scrambling you.
Plus, your method requires targets to be locked. It's very well possible that the one that's scrambling you is the one you don't have targeted and can't target either.
I do think the animation in space should be more clearer.
You're terribly mistaken. In no way whatsoever does this reduce information. Nothing that exists has to be taken out or changed. This is in addition to both audible and visual effects that currently exist.
And yes, targets do have to be locked, but it makes sense--you have to lock a target to assess their shield/armor/hull damage, right? (obviously you can see gang members, but not enemies)
So why not lock them to assess their current module activity, it could be described as a "scan" of their ship's current activated modules.
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Bariina Tizhaan
Amarr Origin Corp
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Posted - 2007.09.28 10:50:00 -
[58]
I would agree a non-graphical effect is needed. Whatever is added it must take into account that not everyone plays with a top notch system and will thus have both graphical effects and detail turned down. It's one reason why so many play without sound also.
Rather than adding anything you could always grey out or remove the warp option when scrambled, at least then you'll find out without sitting around for ages trying to figure whether you're lagging or scrambled.
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Izo Azlion
Veto. Veto Corp
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Posted - 2007.09.28 10:52:00 -
[59]
Seeing which person is scrambling you? thats free intel.
Seeing that you are scrambled? /signed.
Izo Azlion.
---
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Xilian
Caldari Imperium Forces
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Posted - 2007.09.28 10:57:00 -
[60]
Yes i agree, i have seen a lot of stupid ideas on how to improve the pvp aspect of this game, but this one makes a lot of sense.
/SIGNED!
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