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Ralitge boyter
Minmatar
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Posted - 2007.09.24 17:22:00 -
[1]
Dear CCP,
For four years now ships have been lost due to warpscramblers preventing them from leaving the danger zone. In and of it self this makes a warp scrambler a very good tool, but there is one issue I have with this system and that is this.
Being warp scrambled and being aware of this depends fully on graphical effects. This makes it very hard for people to notice this in the heat of battle specialy since the best gameplay in larger groups is had when zooming out all the way in order to prevent the frame rates from dropping to a unaceptable level. On top of this should you notice that you are being warp scramled you then have to figure out which of the ships around you is caussing this effect in order to disable them from doing so.
In short, the disadvantage for the one being warp scrambled is very big where the one doing the warp scrambeling has no real drawbacks other then having to make the decission to sacrifise a single slot.
I would there for like to ask you as developers of this game to please create a way for a player to in the overview see that a warp scramble effect is in effect and which ship(s) is/are causing this effect. This is a very simple change and would take minimal effort from the development team with a very big gain for all players.
I fully understand the PvP nature of this game but I also hope you as developers understand that there is nothing more frustrating than seeing that you are locked down and spending a lot of precious time trying to figure out which ship is causing this instead of being able to attack this ship.
This suggestion goes for the other types of electronic warfare as well of course.
With kind regards,
Ralitge Boyter
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Ralitge boyter
Minmatar
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Posted - 2007.09.24 17:23:00 -
[2]
No I did not loose a ship, for all you form trolls... I am just unhappy seeing that such simple improvements have still not been made to this great game.
------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2007.09.24 17:25:00 -
[3]
Agreed, it could be as simple as changing the red blinking square that signals aggression, to another color, blue for example.
Looking for queue-free research slots? Click here!
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Aeran Hermas
Caldari State War Academy
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Posted - 2007.09.24 17:30:00 -
[4]
/signed
I would propose a minor change to the "Dashboard" part of the UI: something like a blinking red (or any color, really) outline around the velocity indicator when you're scrammed.
Yes, there is a "Notify" message when someone starts scramming you, but it flashes up and is gone in a second even if you have combat messages turned off, and a pilot in combat has ten thousand things other things to worry about to waste time digging through the message logs. We know we're being scrammed, we get a message about it. So, have it set off a persistent alarm on the HUD. -- Aeran Hermas
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2007.09.24 17:37:00 -
[5]
Originally by: Aeran Hermas /signed
I would propose a minor change to the "Dashboard" part of the UI: something like a blinking red (or any color, really) outline around the velocity indicator when you're scrammed.
Yes, there is a "Notify" message when someone starts scramming you, but it flashes up and is gone in a second even if you have combat messages turned off, and a pilot in combat has ten thousand things other things to worry about to waste time digging through the message logs. We know we're being scrammed, we get a message about it. So, have it set off a persistent alarm on the HUD.
While that could prove useful, it still doesn't say who is doing the scramling, and that's what the OP is discussing, if i interpreted it correctly.
Looking for queue-free research slots? Click here!
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Kazuma Saruwatari
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Posted - 2007.09.24 17:45:00 -
[6]
a graphical effect to show who is scrambling you helps loads, especially for those pesky multi-scram rats in missions, let alone in PvP.
This has been requested before so many times CCP, and I again put my /sign on this in support of it. -
Odd Pod Out, a blog of EVE Online |

James King
Minmatar
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Posted - 2007.09.24 17:45:00 -
[7]
There is actually an animation, a small blue ray that fires from the scramblers ship to yours. It is however, rather hard to spot when you're in the heat of battle.
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Stakhanov
Katana's Edge
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Posted - 2007.09.24 17:51:00 -
[8]
As a gallente recon pilot , I can't support that suggestion. Sorry 
Originally by: F'nog One does not simply log into Jita.
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Ezekiel Sulastin
Gallente Eve University
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Posted - 2007.09.24 18:16:00 -
[9]
Originally by: James King There is actually an animation, a small blue ray that fires from the scramblers ship to yours. It is however, rather hard to spot when you're in the heat of battle.
Unfortunately, if you have effects turned off/are zoomed all the way out for the sake of framerate, you cannot see the animation.
ALl the other EWAR types let you at least know you're ewar'd and tell you who is doing it; there is no reason scramblers shouldn't do the same.
/signed
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Grendelsbane
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Posted - 2007.09.24 18:32:00 -
[10]
A simple, unobtrusive yet hard-to-miss bar of warning lights would be handy. Like, say, for when you're locked, scrammed/bubbled, being fired at. There is too much crap in the overview list to be using it for that, and the icons don't stand out anyways.
This is an obvious solution, but CCP seems to have a knack for missing things like that, and making stuff not work well by design. Defender missiles anyone? .75mm wide overload buttons? Electronic warfare designed by a bunch of hippies pulled out of a Starbucks? They need more military techno-geeks.
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Kale Kold
Cry Of Death
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Posted - 2007.09.24 19:02:00 -
[11]
trying to find out who has you scrambled is a major pain!
/Signed!
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schurem
Silver Snake Enterprise Interstellar Starbase Syndicate
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Posted - 2007.09.24 19:05:00 -
[12]
How's about a sound queue? like how in a modern fighter jet you can hear all kinds of beeps and growls indicating the electronic warfare environment as well as pertinent warnings on the health of your jet. A simple thing such as a growl to indicate you're being scrammed should be doable. This doesn't obviate the need for something of a visual HUD queue too tho. However, I still think EvE needs more and better tactical warning sounds.
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2007.09.24 19:13:00 -
[13]
Originally by: schurem How's about a sound queue? like how in a modern fighter jet you can hear all kinds of beeps and growls indicating the electronic warfare environment as well as pertinent warnings on the health of your jet. A simple thing such as a growl to indicate you're being scrammed should be doable. This doesn't obviate the need for something of a visual HUD queue too tho.
Considering that most people i've met in-game play with sound off, i'm not sure if that would be a good addition. Maybe yes if they make a sound engine that doesn't halve your framerate.
Looking for queue-free research slots? Click here!
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.09.24 19:16:00 -
[14]
I've suggested a bar of warning symbols before.
But here's a thought.
You've got the overview right, and a bunch of columns, well how about a status effect column to add. The icons would be no bigger than the one for the ship box, and only one would be displayed at any time. You configure this column like you configure standings icons -- you select which ones you want to be displayed, and you select the ranking order of that icon so the one which is displayed is the one you're most concerned about.
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Allestin Villimar
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Posted - 2007.09.24 19:40:00 -
[15]
I personally think scramblers are a bit overpowered. Yes, they're cancelled out by warp core stabs, but those have huge drawbacks given the 100% effective nature of scramblers. I think there ought to be some downside to using scramblers, such as you yourself cannot warp while activated due to interference or something similar.
Basically, there needs to be some drawback besides power drain, since you have to fit 2+ stabs to have any certainty of avoiding them.
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Konjiro
RED SQUAD Veritas Immortalis
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Posted - 2007.09.24 19:45:00 -
[16]
Edited by: Konjiro on 24/09/2007 19:46:39
Originally by: Allestin Villimar I personally think scramblers are a bit overpowered. Yes, they're cancelled out by warp core stabs, but those have huge drawbacks given the 100% effective nature of scramblers. I think there ought to be some downside to using scramblers, such as you yourself cannot warp while activated due to interference or something similar.
Basically, there needs to be some drawback besides power drain, since you have to fit 2+ stabs to have any certainty of avoiding them.
WTF you are talking about dude ????? Seriosly have you even read the OP's post ???
So back to topic yeah I agree there should something thats shows you that you're scrambled an by whom... some overview stuff maybe. /signed
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Aeran Hermas
Caldari State War Academy
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Posted - 2007.09.24 19:53:00 -
[17]
Originally by: Tamia Clant
Originally by: Aeran Hermas /signed
I would propose a minor change to the "Dashboard" part of the UI: something like a blinking red (or any color, really) outline around the velocity indicator when you're scrammed.
Yes, there is a "Notify" message when someone starts scramming you, but it flashes up and is gone in a second even if you have combat messages turned off, and a pilot in combat has ten thousand things other things to worry about to waste time digging through the message logs. We know we're being scrammed, we get a message about it. So, have it set off a persistent alarm on the HUD.
While that could prove useful, it still doesn't say who is doing the scramling, and that's what the OP is discussing, if i interpreted it correctly.
Eh, true, needs more thought to make it work really well. Still, for PvE, you can use intuition (rats with special names tend to be intys/AFs/other nasty tacklers, on average). For PvP, maybe a text readout (like a persistent version of the notify message), or better yet, combining the blinky highlight with another highlight on the ship in question. So you can see "Oh crap, I'm scrammed!" Then look up and figure out who the culprit is. (Yes, I'm an engineer, and an aspiring naval officer. I believe in redundancy But this might complicate things a little too much.) -- Aeran Hermas
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DroneBay Diva
Black Velvet Allegience
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Posted - 2007.09.24 19:56:00 -
[18]
Originally by: Allestin Villimar I personally think scramblers are a bit overpowered. Yes, they're cancelled out by warp core stabs, but those have huge drawbacks given the 100% effective nature of scramblers. I think there ought to be some downside to using scramblers, such as you yourself cannot warp while activated due to interference or something similar.
Basically, there needs to be some drawback besides power drain, since you have to fit 2+ stabs to have any certainty of avoiding them.
LOL!! Warp scramblers are overpowered??lmao
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Surfin's PlunderBunny
Minmatar mUfFiN fAcToRy
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Posted - 2007.09.24 19:59:00 -
[19]
It not his fault, dronebay... you can only be ganked so many times over and over again before you start losing your mind 
Originally by: Liz Kali Tic Toc Tic Toc , time is ticking
Originally by: TheDagda *click* For the love of the jovians stops necroing
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Ehranavaar
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Posted - 2007.09.24 20:14:00 -
[20]
i've lost a number of ravens to not knowing i was warp scrambled. it would be lovely if there was some kind of UI marker on the ship(s) scrambling you. it would be jessica alba kind of lovely to just have a marker saying you were warp scrambled.
the existing effects are virtually identical to the invuln fields running hence invisible to the player.
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Anton March
Mortis Angelus The Church.
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Posted - 2007.09.24 20:17:00 -
[21]
It's me. I'm the one scrambling you.
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Alora Venoda
Caldari GalTech
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Posted - 2007.09.24 20:17:00 -
[22]
there should at least be an indicator similar to other EWAR that says what is being done, and who is doing it to you. and it should NOT just say "misc" for being warp scrambled.
also, due to the tactical impact of this effect, the speedometer should also blink red while being scrambled. it would be nice if it also had some effected if you are being webbed.
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |

Some Caldari
Caldari Shadow Warrioz
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Posted - 2007.09.24 20:23:00 -
[23]
Originally by: Ehranavaar i've lost a number of ravens to not knowing i was warp scrambled. it would be lovely if there was some kind of UI marker on the ship(s) scrambling you. it would be jessica alba kind of lovely to just have a marker saying you were warp scrambled.
the existing effects are virtually identical to the invuln fields running hence invisible to the player.
Urgh Jessica Alba is a dog, pick someone nicer then that! ------------
Originally by: Banana Torres Gurls are overrated, they nick your money and hurt your ears. Just so you can have limited access to their soft and squishy bits.
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Frug
Zenithal Harvest 101010 Alliance
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Posted - 2007.09.24 20:24:00 -
[24]
Just a hint. You can have turret effects turned off and still see the warp scramble effect. I leave turret effects off but keep all others on mostly for this.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

kimish
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Posted - 2007.09.24 20:34:00 -
[25]
don't exspect ccp to make a usefull interface _____ _____ "When the moderators are gone, the trolls dances on the table." |

Cpt Branko
The Bloody Red
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Posted - 2007.09.24 21:04:00 -
[26]
I don't like this, I have to say. The uncertainity is fun ;)
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Sanzorz
Amarr EVEfan.dk
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Posted - 2007.09.24 21:15:00 -
[27]
I guess the change on scramblers could be nice, but why bother? I'd say by now when doing lvl 3 and 4 missions, then you outta know the golden rule "Check the 15k+ bounty" frigates...they CAN have the module and I don't find it hard just to use look on each of the frigs and then bbq them with drones. --- Member of the Danish Evefan.DK corp |

Frug
Zenithal Harvest 101010 Alliance
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Posted - 2007.09.24 21:38:00 -
[28]
Originally by: Sanzorz I guess the change on scramblers could be nice, but why bother? I'd say by now when doing lvl 3 and 4 missions, then you outta know the golden rule "Check the 15k+ bounty" frigates...they CAN have the module and I don't find it hard just to use look on each of the frigs and then bbq them with drones.
Uhmm. I think the problem is more about pvp than pve.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Militis Kolosok
Caldari Praetorian BlackGuard PURGE.
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Posted - 2007.09.24 21:49:00 -
[29]
It'd be nice to have like a column for stuff being used against you (or at least a bar like the EW bar that turns on when you are being jammed).
[.XBG.] RECRUITING! |

Gavriel Black
Amarr Pandaemonium's Children
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Posted - 2007.09.24 22:03:00 -
[30]
Originally by: Surfin's PlunderBunny How about CCP just does the Diablo 2 thing witht he big floating text above the guy's head in big block letters, preferably brightly colored saying "THIS IS THE GUY AND HE IS SCRAMBLING YOUR WARP DRIVE! YOU NEED # OF POINTS IN STABS TO GET AWAY! FYI, THERE IS A CAMP ON 'insert gate' AND YOU WON'T BE ABLE TO GET AWAY! THERE IS ALSO A MOTHERSHIP # OF JUMPS AWAY AND HE'S HEADED TO 'gate name.' RECCOMEND CTRL Q" 
Well said.. good man!
"eve is a brutal, harsh universe where nobody loves you" |

Ralitge boyter
Minmatar
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Posted - 2007.09.25 08:41:00 -
[31]
Edited by: Ralitge boyter on 25/09/2007 08:45:33
Originally by: Surfin's PlunderBunny How about CCP just does the Diablo 2 thing witht he big floating text above the guy's head in big block letters, preferably brightly colored saying "THIS IS THE GUY AND HE IS SCRAMBLING YOUR WARP DRIVE! YOU NEED # OF POINTS IN STABS TO GET AWAY! FYI, THERE IS A CAMP ON 'insert gate' AND YOU WON'T BE ABLE TO GET AWAY! THERE IS ALSO A MOTHERSHIP # OF JUMPS AWAY AND HE'S HEADED TO 'gate name.' RECCOMEND CTRL Q" 
You could just have provided a reason for not supporting this suggestion. 
Anyway I am not asking for a safe escape just a slightly better chance for the one under attack. A lot of players that do the attacking seem to forget that being attacked means you usualy are already at a disadvantage. Adding a slightly better chance for the one under attack to know who is holding him down means you have an option to first take out the big guy landing the punches or first kick the other one that is making it easy for the big guy to hit you. This does not mean you will certainly get away it means you might just be able to use your firepower better and you might just be able to get away in a small percentage of the cases. In most cases there will be more then one person holdign you down and you will not have the time to kill them all before your shield/armor/hull are all gone. Anyone playing EVE for a few weeks will have encountered situations where they knew they might have made it (to that next camped gate) if only they would have seen that warp scrambeling effect.
edit for my own stupidity and fat fingers ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Primnproper
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Posted - 2007.09.25 09:54:00 -
[32]
All they need to do is to add warp scrambled to the other ewar bar that already exists.... |

Agor Dirdonen
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Posted - 2007.09.25 10:17:00 -
[33]
Edited by: Agor Dirdonen on 25/09/2007 10:17:20 I'd rather have the ewar bar removed and replaced by some graphical effect on the ship that's jamming me.
The current effect for warp scrambling gives much, much more information to everyone then only having a color indication on the overview of the guy being scrambled.
When you are in a gang, everyone in the gang currently can a) see which enemies have an active scrambler b) to who they're pointing it
When you replace this with a color indication in the UI of the guy that's scrambled, no-one else from your gang will know that you are being scrambled.
Right now, if you have jammers in your gang, they could decide to jam all the warp scramblers and they can figure out themselves which targets to go for. (just one example).
Having a jamming effect will give the same information. Now you just hear "I'm jammed, I'm jammed" from a gangmate and when that guy doesn't relay information on who's jamming him, it's impossible to figure it out (unless there's only one ewar ship present in the enemy gang ofcourse). I also think it's quite unrealistic that I can see when HIS jamming cycle will end on MY ship.
On another note, when you are being attacked in pvp, you KNOW you are being scrambled, it's a given. How many times have you been attacked in a pvp gang where NOBODY was scrambling you? I don't think you need a graphical notification around your speedometer to tell you that you are scrambled when 4 ships are up close and personal and destroying your ship.
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Delichon
Caldari
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Posted - 2007.09.25 11:27:00 -
[34]
OK, this thread is not about "Give me something that I don't have" but rather about "Make what I already have a bit more user-friendly" OP has nothing to do with balancing issues, it is a pure technical matter.
I can see who is scrambling me. Thus I can pick him out among other enemies and BBQ his rearside or get killed trying. But currently to indentify the scrambler I have to look really hard into my monitor (and track the blue shperes hitting me) OR scribble his name on a sheet of paper after the message appears. This has NOTHING to do with my personal skill, or my character's skills. It is all about GUI.
The only thing OP asks for is to make the whole thing more user-friendly, not for some insane "Quicksave" button for all carebears to rejoice.
But Surfin's PlunderBunny still wins the thread with
Originally by: Surfin's PlunderBunny How about CCP just does the Diablo 2 thing witht he big floating text above the guy's head in big block letters, preferably brightly colored saying "THIS IS THE GUY AND HE IS SCRAMBLING YOUR WARP DRIVE! YOU NEED # OF POINTS IN STABS TO GET AWAY! FYI, THERE IS A CAMP ON 'insert gate' AND YOU WON'T BE ABLE TO GET AWAY! THERE IS ALSO A MOTHERSHIP # OF JUMPS AWAY AND HE'S HEADED TO 'gate name.' RECCOMEND CTRL Q" 
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Cruthensis
Gallente Farmer Killers United Corporations Against Macros
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Posted - 2007.09.25 12:07:00 -
[35]
/signed (in some way or other)
There's a whole chunk of unused space on the left of the sheild/armor/cap meters. Why not have modules (mid only?) appear over there when that module type is active against you. Mouse-over the module and the ship doing it to you is highlighted in the overview in some distinct way and a line is drawn on main view from your ship to that ship. Ctrl+click on that 'module' (it's not yours afterall) and the ship is targetted (if possible, of course).
Now, in a big battle or when really out numbered, we might envisage running out of space, but that could be solved by grouping modules together. If three ships are warp-scrambling you, one scram module appears, but all three ships become pointed to and highlighted on mouse-over. I don't think there are enough types of e-war to run out of space if it were implemented like that.
I realise that the bottom left of the screen is currently used by many players for chat windows/cargo bay etc, etc, but these can easily be moved around.
Sound alright?
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Stork DK
Synthetic Frontiers
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Posted - 2007.09.25 12:09:00 -
[36]
Make the velocity bar turn from Blue to red?
-------------- Who dares to mod my sig?! |

Grunanca
Fusion Mercenaries
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Posted - 2007.09.25 12:16:00 -
[37]
It would be as simple as putting 1 blue flashing square around the red flashing square. Thats all ccp have to do, cant take more than a day to code a square thats a bit wider and and flashes to anyone you got scrambled.
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Braineater
Minmatar BINFORD
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Posted - 2007.09.25 12:22:00 -
[38]
/signed for an indicator that shows whether you're scrambled or not. Having the actual person(s) scrambling you marked in the overview would be a bit too much IMHO ______
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Damian Vilsalant
Minmatar
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Posted - 2007.09.25 12:36:00 -
[39]
/signed
Been saying this for ages and ages... all CCP has to do with Scrams is to give us a progress bar in the middle of the screen like for ECM, painting, dampening etc.
I doubt this is more then a tiny addition to the game code.
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Agor Dirdonen
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Posted - 2007.09.25 15:25:00 -
[40]
Originally by: Grunanca It would be as simple as putting 1 blue flashing square around the red flashing square. Thats all ccp have to do, cant take more than a day to code a square thats a bit wider and and flashes to anyone you got scrambled.
Why stop there? Take a green one when he's scanning you an orange for small guns a dark orange for medium guns a red one for large guns light blue for web dark blue for scram purple for damp white for sensor boost pink for turret disruption dark pink for nos light pink for neut ....
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Xarax
Reikoku Band of Brothers
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Posted - 2007.09.25 15:53:00 -
[41]
Here's the deal. If you are in a PvP combat situation, and you are being agressed by multiple cruiser/frigate sized ships....they are all scrambling your warp drive. Seriously, go look at the recommended fittings for every PvP ship that is smaller than a BC. Every single one of them has a warp scram/disruptor fitted. What make you think that only one of them has you scrambled. If it is a situation where your getting ganked by a small gang, and you are in fact scrambled by only one pilot...if you cannot take an educated guess to determine who the culprit is, then you should go shoot some Veldspar and leave the PvP to the thinkers. _______
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Occara
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Posted - 2007.09.25 16:45:00 -
[42]
Originally by: Surfin's PlunderBunny How about CCP just does the Diablo 2 thing witht he big floating text above the guy's head in big block letters, preferably brightly colored saying "THIS IS THE GUY AND HE IS SCRAMBLING YOUR WARP DRIVE! YOU NEED # OF POINTS IN STABS TO GET AWAY! FYI, THERE IS A CAMP ON 'insert gate' AND YOU WON'T BE ABLE TO GET AWAY! THERE IS ALSO A MOTHERSHIP # OF JUMPS AWAY AND HE'S HEADED TO 'gate name.' RECCOMEND CTRL Q" 
do you honestly have a real reason why it should be a secret who is scrambling you beyond your desire to be able to scramble with impunity without anyone know which you are?
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Occara
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Posted - 2007.09.25 16:45:00 -
[43]
Originally by: Xarax Here's the deal. If you are in a PvP combat situation, and you are being agressed by multiple cruiser/frigate sized ships....they are all scrambling your warp drive. Seriously, go look at the recommended fittings for every PvP ship that is smaller than a BC. Every single one of them has a warp scram/disruptor fitted. What make you think that only one of them has you scrambled. If it is a situation where your getting ganked by a small gang, and you are in fact scrambled by only one pilot...if you cannot take an educated guess to determine who the culprit is, then you should go shoot some Veldspar and leave the PvP to the thinkers.
if it is as you say, then what is the negative to seeing it? :)
it would only be a negative if it weren't as you say....
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2007.09.25 16:50:00 -
[44]
Ok people MIGHT(as if...) flame me for this, but this whole warp scrambly thingy(which i do endorse) was discussed with a friend of mine.
ECM is time limited, what, 30 secs before there's a "pause".
Jamming in general i believe has it.
Damping i think has it too?
Why not, and here's the thing i need the flame proof outfit for, warp scrambling be timebased too, and not constant *runs*
*looks from behind the asbestos couch*
Seriously! This would give you the possibility, even if a small window, to get the flarn out of the battle.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

John McFly
Ganja Labs Pure.
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Posted - 2007.09.25 17:31:00 -
[45]
The semicircle below the capacitor readout (created by the addition of the heat graphs) should turn red when you're scrammed. Minigin says I'm not allowed to post in limegreen. :-( |

Dubious Drewski
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Posted - 2007.09.25 17:41:00 -
[46]
Yes! All I would like is some sort of Gui indication that you are being scrambled. Letting me know who is scrambling would just be a plus.
Sometimes, during battle, I'll sacrifice cap and initiate warp, then cancel it just to find out if I'm scrambled. This is obviously something that needs fixing.
/signed
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Sgt Napalm
Synergy Evolved Daisho Syndicate
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Posted - 2007.09.25 18:23:00 -
[47]
/signed
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Xaen
Caldari Caldari Provisions
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Posted - 2007.09.25 19:07:00 -
[48]
Originally by: Ralitge boyter No I did not loose a ship, for all you form trolls... I am just unhappy seeing that such simple improvements have still not been made to this great game.
How about the lack of a skill training queue?
The abysmal state of the client UI?
There are plenty of things that CCP has inexplicably never fixed/improved/implemented. They keep adding stupid **** like heat and ambulation instead. It's infuriating and unfathomable. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Agor Dirdonen
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Posted - 2007.09.26 11:25:00 -
[49]
Originally by: Sheriff Jones Ok people MIGHT(as if...) flame me for this, but this whole warp scrambly thingy(which i do endorse) was discussed with a friend of mine.
ECM is time limited, what, 30 secs before there's a "pause".
Jamming in general i believe has it.
Damping i think has it too?
Why not, and here's the thing i need the flame proof outfit for, warp scrambling be timebased too, and not constant *runs*
*looks from behind the asbestos couch*
Seriously! This would give you the possibility, even if a small window, to get the flarn out of the battle.
There's no 'pause' for jamming. Each cycle requires some internal dice to be thrown. Depending on the outcome, you either jam or you don't jam. If you're lucky and have good skills/ship/setup, you can permajam a ship.
Damping doesn't have it.
Warp Scrambling doesn't have it either. This was however almost implemented by CCP as they started to introduce 4 different types of propulsion where each ship had a certain propulsion strength. Next step would be to have racial scramblers and have a dice calculate the outcome of a scrambler run. Forums turned ugly and CCP decided rather quickly to thrash the idea.
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343conspiracy43345
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Posted - 2007.09.26 15:01:00 -
[50]
Originally by: Ralitge boyter Dear CCP,
For four years now ships have been lost due to warpscramblers preventing them from leaving the danger zone. In and of it self this makes a warp scrambler a very good tool, but there is one issue I have with this system and that is this.
Being warp scrambled and being aware of this depends fully on graphical effects. This makes it very hard for people to notice this in the heat of battle specialy since the best gameplay in larger groups is had when zooming out all the way in order to prevent the frame rates from dropping to a unaceptable level. On top of this should you notice that you are being warp scramled you then have to figure out which of the ships around you is caussing this effect in order to disable them from doing so.
In short, the disadvantage for the one being warp scrambled is very big where the one doing the warp scrambeling has no real drawbacks other then having to make the decission to sacrifise a single slot.
I would there for like to ask you as developers of this game to please create a way for a player to in the overview see that a warp scramble effect is in effect and which ship(s) is/are causing this effect. This is a very simple change and would take minimal effort from the development team with a very big gain for all players.
I fully understand the PvP nature of this game but I also hope you as developers understand that there is nothing more frustrating than seeing that you are locked down and spending a lot of precious time trying to figure out which ship is causing this instead of being able to attack this ship.
This suggestion goes for the other types of electronic warfare as well of course.
With kind regards,
Ralitge Boyter
My full support for this. Any real pvp gang will have multiple warm scramblers on you before you even target the warp disrupt using tackler.
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oodin
0utbreak
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Posted - 2007.09.26 15:07:00 -
[51]
Originally by: Anton March It's me. I'm the one scrambling you.

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Asmosis
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Posted - 2007.09.26 15:07:00 -
[52]
All that needs to happen is make the existing animation easier to spot.
Its rediculously hard to see even when you already know your being scrambled.
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Deison
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Posted - 2007.09.26 15:32:00 -
[53]
Too many people are suggesting additional displays or changes to the jamming bar or something down near your modules/velocity/ship hud or colors flashing all over the place. This is excessive, distracting, and unnecessary, as there is already a display that would support this perfectly.
Allow me to explain:
When you have a target locked, the moment you enable a module that interacts with that target, a new display is shown with the module's icon to the right-hand side of the locked ship icon at the top of your screen.
A simple solution to all these issues with being unaware of what is being done to your ship could be resolved by adding an additional display to the LEFT hand side of the ship icon.
So basically, right now, you have a display showing locked ships, and all your modules appear to the right-hand side, showing who you're shooting or assisting or whatever it is you may be doing.
I'm proposing an additional display on the opposite side of the locked ship icon, made EXACTLY the same as the existing display, but rather used to show any modules that the TARGET has activated on you. This could even include weapons and all modules, the same way the existing system works.
Thoughts?
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Agor Dirdonen
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Posted - 2007.09.27 22:03:00 -
[54]
Edited by: Agor Dirdonen on 27/09/2007 22:04:20
Originally by: Deison Too many people are suggesting additional displays or changes to the jamming bar or something down near your modules/velocity/ship hud or colors flashing all over the place. This is excessive, distracting, and unnecessary, as there is already a display that would support this perfectly.
Allow me to explain:
When you have a target locked, the moment you enable a module that interacts with that target, a new display is shown with the module's icon to the right-hand side of the locked ship icon at the top of your screen.
A simple solution to all these issues with being unaware of what is being done to your ship could be resolved by adding an additional display to the LEFT hand side of the ship icon.
So basically, right now, you have a display showing locked ships, and all your modules appear to the right-hand side, showing who you're shooting or assisting or whatever it is you may be doing.
I'm proposing an additional display on the opposite side of the locked ship icon, made EXACTLY the same as the existing display, but rather used to show any modules that the TARGET has activated on you. This could even include weapons and all modules, the same way the existing system works.
Thoughts?
This gives less information that what you have now. Everyone in the gang can see the warp scramblers in the enemy gang. With your system, only you see who's scrambling you.
Plus, your method requires targets to be locked. It's very well possible that the one that's scrambling you is the one you don't have targeted and can't target either.
I do think the animation in space should be more clearer.
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SoftRevolution
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Posted - 2007.09.28 02:23:00 -
[55]
Seems like most things have a graphical effect. Your engines crapping sparks and some sort of "ray" effect from the ship doing the scrambling doesn't seem an unreasonable request.
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Maximada
Minmatar Brutor tribe
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Posted - 2007.09.28 03:42:00 -
[56]
the whole point of this post is that the op wants effects enhanced to tell if he is scrambled or not isnt it?
there will never be a better way to tell than actually trying to warp! isnt the lack of warp and even a voice telling you that you cant warp enough?
i mean come on? you know when your being neutralized because your caps going down, you know when your jammed because you cant lock. Its the same story for when your scrambled you cant warp.
My advice to you is to play the game zoomed in so that you can see whats going on. If your having to zoom out its your pc setup thats the problem not server lag.
You should either get a better pc or fight in fights where you get the inteded gaming experience the devs want to put across in the first place.
definateley not signed.
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Deison
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Posted - 2007.09.28 04:53:00 -
[57]
Originally by: Agor Dirdonen Edited by: Agor Dirdonen on 27/09/2007 22:04:20 This gives less information that what you have now. Everyone in the gang can see the warp scramblers in the enemy gang. With your system, only you see who's scrambling you.
Plus, your method requires targets to be locked. It's very well possible that the one that's scrambling you is the one you don't have targeted and can't target either.
I do think the animation in space should be more clearer.
You're terribly mistaken. In no way whatsoever does this reduce information. Nothing that exists has to be taken out or changed. This is in addition to both audible and visual effects that currently exist.
And yes, targets do have to be locked, but it makes sense--you have to lock a target to assess their shield/armor/hull damage, right? (obviously you can see gang members, but not enemies)
So why not lock them to assess their current module activity, it could be described as a "scan" of their ship's current activated modules.
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Bariina Tizhaan
Amarr Origin Corp
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Posted - 2007.09.28 10:50:00 -
[58]
I would agree a non-graphical effect is needed. Whatever is added it must take into account that not everyone plays with a top notch system and will thus have both graphical effects and detail turned down. It's one reason why so many play without sound also.
Rather than adding anything you could always grey out or remove the warp option when scrambled, at least then you'll find out without sitting around for ages trying to figure whether you're lagging or scrambled.
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Izo Azlion
Veto. Veto Corp
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Posted - 2007.09.28 10:52:00 -
[59]
Seeing which person is scrambling you? thats free intel.
Seeing that you are scrambled? /signed.
Izo Azlion.
---
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Xilian
Caldari Imperium Forces
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Posted - 2007.09.28 10:57:00 -
[60]
Yes i agree, i have seen a lot of stupid ideas on how to improve the pvp aspect of this game, but this one makes a lot of sense.
/SIGNED!
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Cpt Branko
The Bloody Red
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Posted - 2007.09.28 11:01:00 -
[61]
Edited by: Cpt Branko on 28/09/2007 11:02:56 Edited by: Cpt Branko on 28/09/2007 11:02:45
Originally by: Xarax Here's the deal. If you are in a PvP combat situation, and you are being agressed by multiple cruiser/frigate sized ships....they are all scrambling your warp drive. Seriously, go look at the recommended fittings for every PvP ship that is smaller than a BC. Every single one of them has a warp scram/disruptor fitted. What make you think that only one of them has you scrambled. If it is a situation where your getting ganked by a small gang, and you are in fact scrambled by only one pilot...if you cannot take an educated guess to determine who the culprit is, then you should go shoot some Veldspar and leave the PvP to the thinkers.
This is 100% correct. In any gang =< 5 people I fly in, everyone (or nearly everyone) will fit a scram. Even then, Caldari ships sometimes escape .
You already have an indication when you're scrambled. 'You cannot warp because you're being warp scrambled.' is preety clear, and you can also see the graphical effect (which is useful sometimes, because you can see who is scrambling your gangmate) ;P
Basically, the uncertainity is fun and good for PvP, as is not knowing wether you're damped, jammed, TP-ed, etc...). Also, I'm against extra cluttering on the UI.
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Spaceman Jack
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Posted - 2007.09.28 13:32:00 -
[62]
I completely Endorse this.
Its easy enough to see that you are being jammed or target painted.. why not warp scramed?
Something similar needs to be implemented.
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Khan Soriano
Beyond Divinity Inc Terra Incognita.
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Posted - 2007.09.28 17:35:00 -
[63]
I just hope this will be implemented with the new UBER-UI.
This being 'ability to see what effects are projected on your ship and who is responsible for what', I mean WoW has something like that already
Don't just stop at warp scramblers, I want to see who is webbing me (ability to target this guy by right-clicking on this information would be very helpful), tracking disrupts me, dampens me and maybe even who is giving me bonuses. ----- Arbitrator - Life & Death |

Rhaegor Stormborn
Pestilent Industries Amalgamated
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Posted - 2007.09.28 18:15:00 -
[64]
People have been asking for this for a long time now as it is all but impossible to tell you are warp scrambled because of the terrible combat log and hardly any noticable graphical effect when being scrambled. I am all for a change that allows people be able to actually tell what affects they are under.
The little bars that show the duration of what EW is affecting you still say "Misc" instead of atually letting you know what EW affect is on you, it should say what it actually is and add scambling and webbing to the list.
Rhaegor Stormborn Fleet Admiral - Pestilent Industries Amalgamated [PIA] Recruitment Thread |

Sm0kE
Ganja Labs Pure.
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Posted - 2007.09.28 18:52:00 -
[65]
Simple.
You are being warp scrambled! ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |

Kale Kold
Deep Core Mining Inc.
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Posted - 2007.09.28 20:22:00 -
[66]
Originally by: Sm0kE Simple. You are being warp scrambled!
And how does that tell you whos doing it? 
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Sm0kE
Ganja Labs Pure.
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Posted - 2007.09.28 20:26:00 -
[67]
Originally by: Kale Kold
Originally by: Sm0kE Simple. You are being warp scrambled!
And how does that tell you whos doing it? 
Very seldom do I find myself wondering which of the 2, 3, 10, or 30 other pilots are scrambling me. I just get the heck away from them. ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |

Haradgrim
Caldari The Wild Bunch INTERDICTION
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Posted - 2007.09.28 20:37:00 -
[68]
I'd just like to see a "buff bar" as many other MMOs have (if anyone complains that eq1 wasn't as "hardcore" as eve I'll laugh), simple graphic icons that apear in a box when a positive or negative effect is applied to you. In eve's case, it would be nice if you could mouse-over the icons and see who (or a list of people) is doing what to you.
This would not effect game play as any intelligent player can already make the same determinations (and does sucessfully if they intend to survive), this would just be a matter of convenience. --
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Thanos Draicon
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Posted - 2007.09.28 20:46:00 -
[69]
Did I sign this already? Either way...signed.  ---------------
Originally by: CCP Prism X Hey I have an idea: "Let's not endure any more of your spam for the weekend!"
Enjoy your time away from our forums.
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Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2007.09.29 06:26:00 -
[70]
Edited by: Drizit on 29/09/2007 06:27:15
/signed
Eve if the notification of which ship is scrambling you is only available in missions, although many would prefer it to say who is scrambling you.
Having a persistant warning is still a great idea though.
It's not the first time I have been scrambled in a mission and only knew when I tried to bug out. I had to pray that the ship I guessed it might be was correct so I could get out before my hull disappeared as well.
--
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Atius Tirawa
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.09.29 07:23:00 -
[71]
The ECM 'Jammed' bar should have a red bar that indicates you are scrammed and by whom, if there are multiple scrammers, then multiple bars should appear.
In addition to this, your speed bar should blink red.
So you
1) Know who is scramming you 2) know that you are scrammed 3) can do something about killing the people who are scramming you.
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Irma Bondis
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Posted - 2007.09.29 08:52:00 -
[72]
I believe that the OP is not refering to PvP situations as such, at least not in the way some people might think.
I believe that the op is simply asking for the graphical representation of a for your ship very dangarous situation. When in your car the oil level is to low a light blinks, just like when your computer finds a memory module to be damaged the computer beeps. But when your warp core (quite a fundamental bit of gear is disabled there is nothing.
I think that the OP is mainly asking for an indication. As for the who is scrambeling I think it would be good to see for the folowing reasons.
I have a old computer and as such I need to zoom out pretty much all the way to have a decent frame rate. This means I have far less of a chance of seeing who is scrambeling me then someone that has just bought a new computer. This seems like a unreasonable advantage to me and as such I would have to agree with the OP that it would be good to see who is scrambeling me.
Also to people who suggest that a request like this is caused by a lack of brain power, I would like to ask you if you would be so kind as to get down from your ivory throne and use that very impresive brain of yours before you post silly replies to good suggestions.
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Jacque DeCoure
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Posted - 2007.09.29 11:19:00 -
[73]
Originally by: Izo Azlion Seeing which person is scrambling you? thats free intel.
Seeing that you are scrambled? /signed.
I agree with this.
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