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Aerfen
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Posted - 2004.02.18 00:50:00 -
[1]
Edited by: Aerfen on 18/02/2004 00:52:34 Is there any reason why the 10MN AB 2 needs 10 more power grid than the the 10MN AB 1, when the 100MN AB 2 has the same as the 100MN AB 1. It just seems to me to be another atempt to screw Indy pilots out of the tiny bit of extra speed when carrying a full load, there is no other reason or else the 100MN version would have increased pg as well. It's bad enough that it feels like indys would go faster in reverse since castor, now this seems like an atempt to keep it that way.
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Lysender
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Posted - 2004.02.18 03:49:00 -
[2]
I agree
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KamiCrazy
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Posted - 2004.02.18 03:52:00 -
[3]
I can still mount 2 AB's on my badger 2...
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Ingunn AmarY
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Posted - 2004.02.18 04:55:00 -
[4]
Industrial Pilots are the best.
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Majin Buu
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Posted - 2004.02.18 07:14:00 -
[5]
rofl and how much speed gain are u expecting from a t2 ab than a t1 ab?
BoB KillBoard |
Jarjar
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Posted - 2004.02.18 07:28:00 -
[6]
T1 35%, T2 45% Should do a nice difference together with accel control if you use 2.
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Silverlancer
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Posted - 2004.02.18 08:52:00 -
[7]
You can use MWDs on indies...
with some major modification
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Sqalevon
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Posted - 2004.02.18 10:24:00 -
[8]
yes mayor modifications, is screwing cargo space.
I already feel backstabbed by CCP since i train accaleration control lvl5, cause the month seemed worth it when i could fit 4 or 5 AB's ( pre castor ) and now i can fit a maximum of 3 if i really want to.
Its really disapointing that CCP is doing this.
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Lucas De'Thal
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Posted - 2004.02.18 10:28:00 -
[9]
Quote: yes mayor modifications, is screwing cargo space.
I already feel backstabbed by CCP since i train accaleration control lvl5, cause the month seemed worth it when i could fit 4 or 5 AB's ( pre castor ) and now i can fit a maximum of 3 if i really want to.
Its really disapointing that CCP is doing this.
look at it this way, you can still fit 1 more ab2 than most can who can only fit 2 ab2 it's all relative ______________________________________________ Hellmar > sorry for the attitude, playing a n00b character through the current state just left me a bit bitter dev chat: Mar 18, 2004
hellmar> "you lot are just so clever you have a good history for out smarting us :-S " dev chat: Feb 12, 2004 |
Cirle
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Posted - 2004.02.18 13:23:00 -
[10]
Quote: You can use MWDs on indies...
with some major modification
... can you tell me how to fit one on my Badger II then? :)
Cirle |
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Gusain
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Posted - 2004.02.18 13:53:00 -
[11]
Simple:
Micro axuilery power core
tech 1 item gereral available for sale in most regions.
Low Slot - uses cpu - +10 MW to power grid each
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Ruffles
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Posted - 2004.02.18 15:01:00 -
[12]
Sadly the Micro Aux Power core's will not give most industrial ships enough power grid to fit a 10mn MWD. Only MWD's most can fit are 1mn modules.
I still doubt that maths wise you could fit a 10mn MWD on a badger mk2.
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Sqalevon
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Posted - 2004.02.18 16:03:00 -
[13]
the only ships that let u equip a 10mn MWD is the mammoth ( 2 auxilery's and 2 RCU's ) and the Iteron, 4 RCU's and one slot left. On a Badger mark II it is impossible as far as i know.
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DeathBunny
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Posted - 2004.02.18 17:13:00 -
[14]
Edited by: Death***** on 18/02/2004 17:14:03 How much power is left on that mammoth after fitting that MWD though??
In reguards to the mammoth. Fear The Bunny
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JackDonkey
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Posted - 2004.02.18 21:56:00 -
[15]
micro power cores work like this:
(powergrid + micro power cores) * your engineering skill
incase any of you out there were confused on how the hell micro power cores help. I was for a while.
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Admiral IceBlock
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Posted - 2004.02.18 22:15:00 -
[16]
Quote: Sadly the Micro Aux Power core's will not give most industrial ships enough power grid to fit a 10mn MWD. Only MWD's most can fit are 1mn modules.
I still doubt that maths wise you could fit a 10mn MWD on a badger mk2.
since its a Micro Aux, im sure we will see Small Aux, Medium Aux and even Large Aux Power Core!
"We brake for nobody"
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Trevedian
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Posted - 2004.02.18 22:22:00 -
[17]
Okay ppl lets just consider for a second how much AB's on Industrials have been nerfed... I used to be able to travel at 450 m/s prior to castor now I travel at a sluggish 200 m/s w/ my two 10MN AB's... This sucks, and I hate to tell this to CCP, but traveling sucks! It sucks! So why protract it by making Industrials slower?
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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Sqalevon
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Posted - 2004.02.18 22:52:00 -
[18]
Quote: Edited by: Death***** on 18/02/2004 17:14:03 How much power is left on that mammoth after fitting that MWD though??
In reguards to the mammoth.
I believe something like 3 of 4 :) its really REALLY tight
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Mortimus
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Posted - 2004.02.18 23:35:00 -
[19]
My iteron IV moves at 216m/s base. i can still mount 2 10NM abs on it for a total speed of ~ 400m/s. So i'm not sure what the kurfufle(sp?) is all about.
Admittedly a 100NM II AB not requiring any more power while the 10NM II AB does is a bit... silly.
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Cirle
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Posted - 2004.02.19 15:06:00 -
[20]
Edited by: Cirle on 19/02/2004 15:07:25
Quote: Sadly the Micro Aux Power core's will not give most industrial ships enough power grid to fit a 10mn MWD. Only MWD's most can fit are 1mn modules.
I still doubt that maths wise you could fit a 10mn MWD on a badger mk2.
Indeed... I suppose that (technically) I was trolling the 'you can fit mwd on indies with modifications'... my bad... <slaps wrist>
For the record, with 3 MAPC my math gives 137.5 PG... I'm not sure what level of named RCI you can get, or even if there is an RCII on the market?
Cirle |
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MaiLina KaTar
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Posted - 2004.02.19 15:18:00 -
[21]
*Looks at the 2 ABs on the badger mk2.*
I¦m satisfied. It¦s an indy, not a Rifter.
Mai's Idealog |
Cain Calzon
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Posted - 2004.02.19 23:16:00 -
[22]
Quote: the only ships that let u equip a 10mn MWD is the mammoth ( 2 auxilery's and 2 RCU's ) and the Iteron, 4 RCU's and one slot left. On a Badger mark II it is impossible as far as i know.
thats weird because i only get 145 at max, and i have engineering lvl5 base power grid on mammoth is 80, with lvl5 engineering u get 100, with 2 micro aux u get 120 in power, and the RCUs gives 10% per item and theres 2 of them, so 120*1,1^2 = 145,2.
(however if i would have tech2 items of the reactor control units it would be possible to mount a 10MN mwd on the mammoth, but i havent heard anyone selling them. if u know someone who does please point me in the right direction :) )
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Serenity Justice
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Posted - 2004.02.20 05:48:00 -
[23]
Edited by: Serenity Justice on 20/02/2004 05:50:18 with engineering 5 you get 12.5 from each Micro Aux power core (10 x 1.25) adding 25 to your 100 for 125 not 120.
Perhaps you are having a skill not updating bug. Refitting or undocking may help. |
Reaper Grim
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Posted - 2004.02.20 14:25:00 -
[24]
why all the complaints ? your in an indy, if you want to go fast use a frigate and make 1000 more trips, are cargo ships speed machines? oir do they take ages to make a long journey with a HUGE load of cargo ? the only time you would really have the need for a speedy indy is in unsecure space, in which case get your self an escort. but please stop complaining that indys are too slow, some people are saying how theyre indys used to do 450m/s thats faser than you can get some frigates to (and still have them fully eqquiped). just my opinion but i think indys should be slow as hell, and im happy for mine to be the slowest thing out there, its for hauling not racing after all. |
Sequin
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Posted - 2004.02.20 14:39:00 -
[25]
Yes were all aware that many people think indies should be slow as humanly possible, to make sure the big bad pvp'rs don't accidentally miss them in 0.0 space:P
^A Raem Civre Original EVE-Trade, for your buying and selling needs. A Voogru original. [i]Redon > evol and mass have a GM helping them with everything Redon > notice how they always get ships replaced and none of us cant <--- Hurray for teamwork! b] We are evil exploiters! |
Ruffles
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Posted - 2004.02.20 15:35:00 -
[26]
Cain it should work like this:
80 Powergrid + 2 Micro Aux Power Cores
80 + 20 = 100
Thats pre-engineering skills.
Adding two reactor control units:
100 x 1.1 x 1.1 = 121
Then multiply your engineering bonus:
121 x 1.25 = 151.25
It should indeed be possible on creatures with an 80 base power grid and 4 low slots.
I am not sure as I don't own a mammoth myself, but still theres the rough figures for you
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Aerfen
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Posted - 2004.02.20 16:57:00 -
[27]
Quote: why all the complaints ? your in an indy, if you want to go fast use a frigate and make 1000 more trips, are cargo ships speed machines? oir do they take ages to make a long journey with a HUGE load of cargo ? the only time you would really have the need for a speedy indy is in unsecure space, in which case get your self an escort. but please stop complaining that indys are too slow, some people are saying how theyre indys used to do 450m/s thats faser than you can get some frigates to (and still have them fully eqquiped). just my opinion but i think indys should be slow as hell, and im happy for mine to be the slowest thing out there, its for hauling not racing after all.
The point is not that indys should be fast, but that the 10MN AB 2 seems to be intentionly designed to prevent indies using them without loosing cargo space. It wouldn't be an issue if the 100MN AB 2 used more pg than the 100MN 1 (tho I am glad it doesn't), but it doesn't which makes it look like an atempt to keep fully loaded indies slow. I agree that indies were too fast pre castor (my bestower was doing around 500+m/s and 1100+m/s when kitted for speed) but this is just a lame atempt to keep them as slow as possible. The only people who like slow indies are the no effort no skill gate campers who consider an indy travelling 12.5km at 200+m/s too dificult to kill. Cruisers can more or less cover the extra 10pg without noticing, so at the end of the day the only ships the increased pg effects, and it seems intentionaly so, are indies.
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Finestaut
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Posted - 2004.02.20 21:22:00 -
[28]
Quote: The point is not that indys should be fast, but that the 10MN AB 2 seems to be intentionly designed to prevent indies using them without loosing cargo space. It wouldn't be an issue if the 100MN AB 2 used more pg than the 100MN 1 (tho I am glad it doesn't), but it doesn't which makes it look like an atempt to keep fully loaded indies slow.
I don't see what's the big deal? Indy's aren't getting screwed by the addition of more afterburners. Your old indy setups still will give you the same top speed, and if you're willing to sacrifice a little bit of cargo, you can squish on a much better afterburner. It give you options and trade-offs. You'll be able to now carry a smaller load much faster, or the same load the same distance. Or you can just wait for tech 2 cargo expanders?
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Cain Calzon
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Posted - 2004.02.21 00:26:00 -
[29]
Quote: Cain it should work like this:
80 Powergrid + 2 Micro Aux Power Cores
80 + 20 = 100
Thats pre-engineering skills.
Adding two reactor control units:
100 x 1.1 x 1.1 = 121
Then multiply your engineering bonus:
121 x 1.25 = 151.25
It should indeed be possible on creatures with an 80 base power grid and 4 low slots.
I am not sure as I don't own a mammoth myself, but still theres the rough figures for you
and the correct numbers i might add . have always thought that the skills would go first when it comes to cpu and powergrid.
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Minuz1
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Posted - 2004.03.11 03:13:00 -
[30]
ARGH!!!!
Try 1MN MWD's!!!!! 2-3 and 1x 10MN AB.
400-500 m/s with full expander loadouts.
-Win if you can, lose if you must, but always cheat!!!!! |
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