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1. BULSH 7.0 - in Market Discussions [original thread]
I'd like to reserve 15 shares (150M)
- by Finestaut - at 2009.05.03 03:21:00
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2. Why don't you just simply and easily fix the battleships? - in Player Features and Ideas Discussion [original thread]
Edited by: Finestaut on 18/04/2004 00:33:00 Quote: Funny you should say that, as that's exactly what we did last night. A gang of about 8 frigs and 3 cruisers took out 2 megathrons and made a 3rd enemy bship run for it. I'm legitimat...
- by Finestaut - at 2004.04.18 00:31:00
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3. What are 2 things you find annoying right now about gameplay - in Test Server Feedback [original thread]
1:Missiles: Have they ever really worked "right?" They were supposed to be the ultimate long range bombardment solution, instead, due to warp away and instant turret damage, they're all but worthless that far out. I personally think that firing la...
- by Finestaut - at 2004.04.17 07:30:00
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4. Why don't you just simply and easily fix the battleships? - in Player Features and Ideas Discussion [original thread]
Quote: You seem to be saying the 500k Frigate should be able to go toe to toe with the 100m BS hhhmmmmmmmmmm, that doesnt seem right to me, if anything frigates are over powered, brining the turret nerf into game will only make frigates eve...
- by Finestaut - at 2004.04.17 07:08:00
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5. Why don't you just simply and easily fix the battleships? - in Player Features and Ideas Discussion [original thread]
there's so many things wrong with this idea I can barely begin. Increased production times would just be a pain, it wouldn't reduce battleship popularity at all. Battleship pilots would still have a huge, unfair advantage over frigate pilots in th...
- by Finestaut - at 2004.04.14 04:29:00
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6. Non-interceptor elite frigs - in Ships and Modules [original thread]
Yeah, I know it's going slow, I just recently took my claw out for it's first spin, and it's just so damn pretty I want to see more stuff like that.
- by Finestaut - at 2004.03.26 08:58:00
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7. Non-interceptor elite frigs - in Ships and Modules [original thread]
Any idea on the ETA for the other elite frigates? Interceptors are all well and good, but I'm ACHING to fly an elite breacher, for no other reason than to see how pretty it is.
- by Finestaut - at 2004.03.26 08:24:00
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8. Elite Cruisers - in Ships and Modules [original thread]
Quote: guys... in ur eyes... what would be the best 'battlecruiser' to set my sighs and training towads... im all Caldari and Minmatar... all ship skills at 4and5 so it doesnt matter what race i choose... just what ships do u think would be...
- by Finestaut - at 2004.03.18 02:53:00
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9. Two armor repairers lag - in Test Server Feedback [original thread]
Quote: Edited by: Titan AE on 16/03/2004 12:08:43 Yep, since the new change where hull is not hit until 75% armour damage went in it has finally made sence to armour tank my amarr ships. Unfortunatly it takes 3 large armour repairers to ...
- by Finestaut - at 2004.03.18 02:04:00
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10. DO NOT NERF THIS MODULE!! - in Ships and Modules [original thread]
Quote: The Cap reley's are not to powerful.. that is bull****. Actually, they really are too powerful. They give obscene cap recharge rates with no penalty.
- by Finestaut - at 2004.03.18 01:59:00
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11. Armor tankking - in Ships and Modules [original thread]
1 repairer should be enough, armor tanking isn't about recharge in the same way shield tanking is. No matter how you slice it, you won't be able to regain hp as fast as a shield-tanker. Also, the high powergrid requirements makes it awful hard to ...
- by Finestaut - at 2004.03.16 04:29:00
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12. Minmatar sentry guns - in Test Server Feedback [original thread]
it's because the minmatar sentry guns are just disembodied turrets, while the other races get sentry guns that have bodies.
- by Finestaut - at 2004.03.16 01:02:00
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13. "Krendig" Fix for Shield Booster / Cap Relay Issues - in Ships and Modules [original thread]
Quote: It does seem like armor tanks would get a lot more popular then though :-/ I think the only reason shield tanking is so popular atm is because it's possible to devote all your medium slots, and all your low slots to it. If cap rel...
- by Finestaut - at 2004.03.01 07:44:00
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14. Cap Power Relay chnges on chaos - in Ships and Modules [original thread]
Like Cao Cao said, cap power relays are vastly overpowered. They give you a free 25% bonus to cap. That's equal to having level 5 in cap recharge skill. Ships with many low slots can abuse this to get hugely over-the-top cap recharge rates, and th...
- by Finestaut - at 2004.02.28 22:49:00
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15. TOMB!! Fix the Cap Batteies already PLEASE! - in Ships and Modules [original thread]
Quote: Why is it they get penalized by MWD and other cap size reducing devices?? They are added as a seperate unit that takes up CPU, Powergrid AND a Med slot already, why should they be penalized?? They need to be excluded from the reductio...
- by Finestaut - at 2004.02.28 22:39:00
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16. Armor Tanking is Retarded. - in Ships and Modules [original thread]
Why not use armor as the primary defense? The two systems don't make the other obsolete, they complement each other. The amarrans have shields because they can, it provides an extra degree of protection. As for realism, even with a liberal interp...
- by Finestaut - at 2004.02.28 22:34:00
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17. Stargate scrambling (a necessary territorial control tool) - in Ships and Modules [original thread]
I would argue that some of the deployables proposed in shiva would make fortifying a gate much, much easier and may make the idea of gate jamming obsolete. After all, you deploy a big warp scrambler, a force field, and 3 or 4 sentry guns over a ga...
- by Finestaut - at 2004.02.27 13:43:00
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18. modules missing from the game - in Ships and Modules [original thread]
Quote: I'm not sure about the flares/chaff idea. You have defenders already (which need a smack with the tweak-hammer) and smartbombs, which should help in regards to anti-missile defense. There is no such defense against turrets, so I think...
- by Finestaut - at 2004.02.27 13:40:00
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19. Big guns VS tiny frigs idea - in Ships and Modules [original thread]
A few BS gun ideas have cropped up in this thread and threads like it, so I'm just gonna do my screaming and moaning here and be done with it: 1: "hull mounted" or "spine mounted" battleship guns that only face forward and don't track. Would be c...
- by Finestaut - at 2004.02.27 13:25:00
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20. Race bonuses - please read. - in Ships and Modules [original thread]
Quote: Well u still be ABLE to fly the other ship but not take advantage of the special Race bonuse. Whats the dame problem, I read this forums and all i see is powergamed carebears. The problem is that it goes against the basic philos...
- by Finestaut - at 2004.02.27 13:11:00
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