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Elias Riker
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Posted - 2007.09.30 14:41:00 -
[1]
Allow AP WTZ to work in 0.5 and above Only.
Or at 1.0 allow AP to WTZ, 0.9 upto 3kms, 0.8 to 6kms...etc.
Once you enter > 0.5 space the 15km rules applies.
If you agree please sign. If not, please state your reasons.
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James Swindle
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Posted - 2007.09.30 14:43:00 -
[2]
Sounds resonable enough to me.
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Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.09.30 14:55:00 -
[3]
Edited by: Tarron Sarek on 30/09/2007 14:55:48
If it would definitely stop the complaints, I'd agree.
_________________________________ - Balance is power, guard it well - |

Washell Olivaw
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Posted - 2007.09.30 15:24:00 -
[4]
Originally by: Tarron Sarek Edited by: Tarron Sarek on 30/09/2007 14:55:48
If it would definitely stop the complaints, I'd agree.
It wouldn't, they'd just continue that it makes no sense to be able to WTZ and ATZ in hi-sec but not in low sec.
Quote: Everybody has a photographic memory, some people just don't have film.
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Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.10.02 16:21:00 -
[5]
Originally by: Washell Olivaw
It wouldn't, they'd just continue that it makes no sense to be able to WTZ and ATZ in hi-sec but not in low sec.
That was my point 
People will always complain. It's an art to tell apart the qualified complaints from the rest.
_________________________________ - Balance is power, guard it well - |

Captian Internet
Lead Bricks
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Posted - 2007.10.02 16:33:00 -
[6]
Originally by: Elias Riker Allow AP WTZ to work in 0.5 and above Only.
Or at 1.0 allow AP to WTZ, 0.9 upto 3kms, 0.8 to 6kms...etc.
Once you enter > 0.5 space the 15km rules applies.
If you agree please sign. If not, please state your reasons.
I do not agree because the one place that people would use autopilot still is high sec so really you are proposing nothing different
Changes to Local,War ,Navigation Shortcuts |

TimMc
Skiddies of Doom
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Posted - 2007.10.02 18:35:00 -
[7]
Originally by: Elias Riker Allow AP WTZ to work in 0.5 and above Only.
Or at 1.0 allow AP to WTZ, 0.9 upto 3kms, 0.8 to 6kms...etc.
Once you enter > 0.5 space the 15km rules applies.
If you agree please sign. If not, please state your reasons.
As a PvP'er, sounds fairly reasonable. Except maybe if you are at war, AP always makes you warp to 15km.
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Macy Capham
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Posted - 2007.10.02 19:13:00 -
[8]
I can't see the problem with WTZ as it is now. It requires you to do exactly what you had to do with instas. When autopiloting you face the penalty of having to travel 15 km.
And from the database's performance point of view, you don't want to have instas.
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Minmatar Escapee
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Posted - 2007.10.02 19:21:00 -
[9]
Originally by: Elias Riker Allow AP WTZ to work in 0.5 and above Only.
Or at 1.0 allow AP to WTZ, 0.9 upto 3kms, 0.8 to 6kms...etc.
Once you enter > 0.5 space the 15km rules applies.
If you agree please sign. If not, please state your reasons.
/emote burns the OP's petition.
Camp the OTHER SIDE of the gate. CCP was flooded with suggestions -a couple similar to yours but much better- and came up with universally applied warp to 0km. It favors the predators more than the prey, so it works and allowed CCP to dump the thousands of bm's that lagged up the server -killed the idiots copying bm's for hours in systems too.
PVP quality was better before warp to 0 though.
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Elias Riker
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Posted - 2007.10.03 10:37:00 -
[10]
/bump
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Washell Olivaw
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Posted - 2007.10.03 12:09:00 -
[11]
Originally by: Elias Riker /bump
Looking for some more negative replies? 
Quote: Everybody has a photographic memory, some people just don't have film.
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Swatcat
xtort Rare Faction
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Posted - 2007.10.03 13:11:00 -
[12]
Edited by: Swatcat on 03/10/2007 13:11:50 I totally disagree with this - the reasons are:
1) From what the OP stated thats fine until you get into 0.0 where you are miles off the station and also you are in 0.0 and therefore making warp bubbles potentially 3 times stronger... It will just encourage 0km bookmarks to start appearing again - aka more database lag!
2) Combat takes place in 0.0 through to 1.0 and therefore you are penalising the 0.0 or low sec wars - I can see high sec becoming the place where war blobs happen!
3) There is NOTHING wrong with the current system.
Stop whining and live with it.
Swatcat
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Elias Riker
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Posted - 2007.10.03 15:11:00 -
[13]
Originally by: Swatcat Edited by: Swatcat on 03/10/2007 13:11:50 I totally disagree with this - the reasons are:
1) From what the OP stated thats fine until you get into 0.0 where you are miles off the station and also you are in 0.0 and therefore making warp bubbles potentially 3 times stronger... It will just encourage 0km bookmarks to start appearing again - aka more database lag!
2) Combat takes place in 0.0 through to 1.0 and therefore you are penalising the 0.0 or low sec wars - I can see high sec becoming the place where war blobs happen!
3) There is NOTHING wrong with the current system.
Stop whining and live with it.
Swatcat
Sorry but this one (and a couple of others) as far as I understand it doesn't make much sense in terms of reasons not to have AP WTZ in high sec systems.
The point is to allow AP WTZ ONLY in High Sec systems, not in Low sec. The other option is having the "Degraded" AP WTZ ,i.e in a 1.0 system its a perfect WTZ, while in in 0.9 system AP takes you upto 3km of the gate, 0.8 take you to 6 Km and so on, UNTIL you reach 0.5 space whereupon you are once again having the Standard 15km distance check to the gate.
here can be a number of RP explanations for this, lower security means more interference from NPC / PC gangs to navigational systems, requiring manual navigation in these systems if the capsuler wants to WTZ to the gate.
You cant autopilot to a station anyway, you have to manually command it to dock. Hell, if a degraded docking system is in place for low sec, it would give PvPers a chance to get a shot at people who try to dock quickly. (this last suggestion is purely speculative)
Since one can MANUALLY WTZ in low sec space anyway, this is actually a small concession to players who do a lot of freighter work or travel in high sec space.
It does not affect PvPers in low sec for the simple reason that current 15km penalty would still apply if the capsuler attempts to Autopilot his way through low sec space.
A valid RPG explanation why AP WTZ does nto work in low sec combined with some concession to players who have to go through the drudgery of either traveling or doing hauling, just for having to click on the context menu to WTZ to the next gate or watch their ship waste as much as 50% of their time just MOVING TO THE GATE, Is hardly going to upset the balance when it comes to PVP. Especially not in high sec.
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.03 15:31:00 -
[14]
100% definitely NO.
WTZ provides any ship witha tremendous degree of safety and severly hampers low and high sec wars simpy by merit of the fact that warp bubbles cannot be deployed there.
If you are war decced then there should be at least a degree of inconvenience by requiring a player to manually pilot his ship.
EvE is getting carebeary enough, and frankly this demand for 'easy mode' needs to go right in the bin.
There was a large % of players who vehemently argued against ANY WTZ ability, a AP WTZ would be one final kick in the teeth to these too far.
C.
- sig designer - eve mail |

Swatcat
xtort Rare Faction
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Posted - 2007.10.03 15:41:00 -
[15]
Apologies - it probably helps to read the topic properly I still disagree though, if you are AFK hauling then you should be taking a risk
Swat
Originally by: Elias Riker
Originally by: Swatcat Edited by: Swatcat on 03/10/2007 13:11:50 I totally disagree with this - the reasons are:
1) From what the OP stated thats fine until you get into 0.0 where you are miles off the station and also you are in 0.0 and therefore making warp bubbles potentially 3 times stronger... It will just encourage 0km bookmarks to start appearing again - aka more database lag!
2) Combat takes place in 0.0 through to 1.0 and therefore you are penalising the 0.0 or low sec wars - I can see high sec becoming the place where war blobs happen!
3) There is NOTHING wrong with the current system.
Stop whining and live with it.
Swatcat
Sorry but this one (and a couple of others) as far as I understand it doesn't make much sense in terms of reasons not to have AP WTZ in high sec systems.
The point is to allow AP WTZ ONLY in High Sec systems, not in Low sec. The other option is having the "Degraded" AP WTZ ,i.e in a 1.0 system its a perfect WTZ, while in in 0.9 system AP takes you upto 3km of the gate, 0.8 take you to 6 Km and so on, UNTIL you reach 0.5 space whereupon you are once again having the Standard 15km distance check to the gate.
here can be a number of RP explanations for this, lower security means more interference from NPC / PC gangs to navigational systems, requiring manual navigation in these systems if the capsuler wants to WTZ to the gate.
You cant autopilot to a station anyway, you have to manually command it to dock. Hell, if a degraded docking system is in place for low sec, it would give PvPers a chance to get a shot at people who try to dock quickly. (this last suggestion is purely speculative)
Since one can MANUALLY WTZ in low sec space anyway, this is actually a small concession to players who do a lot of freighter work or travel in high sec space.
It does not affect PvPers in low sec for the simple reason that current 15km penalty would still apply if the capsuler attempts to Autopilot his way through low sec space.
A valid RPG explanation why AP WTZ does nto work in low sec combined with some concession to players who have to go through the drudgery of either traveling or doing hauling, just for having to click on the context menu to WTZ to the next gate or watch their ship waste as much as 50% of their time just MOVING TO THE GATE, Is hardly going to upset the balance when it comes to PVP. Especially not in high sec.
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Golan
Thunderbolts
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Posted - 2007.10.07 07:33:00 -
[16]
Solutions that let you keep Warp to zero...
Station and Stargate communications Jamming field - Disrupts communication between pilots and Stations / stargates for a few seconds preventing them from docking or jumping. In empire space ( .5+) only works on corps you are at war with or aggression flags.
Warp disruption field that drops you out of warp near it's edge if you pass through it while warping.
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Ampoliros
Shadow Company FreeFall Securities
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Posted - 2007.10.07 07:45:00 -
[17]
Not at all necessary. If you'd like to move fast, be at your computer. ------------------------------------ My statements are not those of my corp or of my alliance, nor anyone else.
[Insert witty comment here] |

Sweetsecret
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Posted - 2007.10.07 12:14:00 -
[18]
I would rather see Central Warp gates, that could move you from the center of one region to the center of another close by.
For a roleplaying reason, the technology is present and used with capitol ships.
another way is to enable towers to open wormholes between them and charge a mineral fuel as payment for the use that have to be present in the cargohold. As the game world grows, so does the need of faster travel, not many play eve cause of the excitement of moving your ship 42 jumps to join your friends in the planned activity. jump clones was a nice addition, to expensive to get for many in the way of faction standing or to time consuming, now we basically need the same for ships even if we had to send them away unpiloted to do it.
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Elias Riker
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Posted - 2007.10.07 12:22:00 -
[19]
I rather like this idea.
For High sec space, a Regional cynosural gate that warps you to another nearby region and then requires that you travel to a specific system in the normal way may actually be a fair compromise.
Originally by: Sweetsecret I would rather see Central Warp gates, that could move you from the center of one region to the center of another close by.
For a roleplaying reason, the technology is present and used with capitol ships.
another way is to enable towers to open wormholes between them and charge a mineral fuel as payment for the use that have to be present in the cargohold. As the game world grows, so does the need of faster travel, not many play eve cause of the excitement of moving your ship 42 jumps to join your friends in the planned activity. jump clones was a nice addition, to expensive to get for many in the way of faction standing or to time consuming, now we basically need the same for ships even if we had to send them away unpiloted to do it.
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DrDooma
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Posted - 2007.10.07 14:49:00 -
[20]
Originally by: Sweetsecret I would rather see Central Warp gates, that could move you from the center of one region to the center of another close by.
For a roleplaying reason, the technology is present and used with capitol ships.
another way is to enable towers to open wormholes between them and charge a mineral fuel as payment for the use that have to be present in the cargohold. As the game world grows, so does the need of faster travel, not many play eve cause of the excitement of moving your ship 42 jumps to join your friends in the planned activity. jump clones was a nice addition, to expensive to get for many in the way of faction standing or to time consuming, now we basically need the same for ships even if we had to send them away unpiloted to do it.
Sounds good to me. Would be good if it charged ISK rather then fuel based on the size or weight of your ship.
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Erim Solfara
Amarr House of Solfara
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Posted - 2007.10.07 17:14:00 -
[21]
Linkage
This was my alteration to the new system after WTZ came in, it still depresses me that the 15km dash is gone : (
A new tool in the fight for balance? |

Rawr Cristina
Caldari
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Posted - 2007.10.07 17:58:00 -
[22]
I never liked WTZ or Instas to begin with, but its not like they're going anywhere, so why not - as long as it dosen't work whilst you're at War or in low-sec. People could still suicide-gank in 0.5-0.6 systems because of the increased distance, but extremely unlikely in 0.9 and not in 1.0. -----
Making NPCs more realistic |

Elias Riker
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Posted - 2007.10.11 11:16:00 -
[23]
/bump
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J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.10.11 12:05:00 -
[24]
You keep bumping your own ideas, generally that means no one really cares 
There is no valid reason for your argument. As has been stated three times (which is why I'm so shocked you still think bumping will get attention) if you introduce this, it is simply a form of what happened before, which means all you will get is people making WTZ BMs, in which case the whole idea is redundant.
The only way this would be viable was if the autopilot WTZed on its own - which it doesn't.
----------------------------- "Oh, we're sorry, you had the 'NakedAmarrChicks' bit flagged in your account somehow." "Wait, why was there even a flag for that to begin with?" "..." |

Elias Riker
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Posted - 2007.10.11 12:29:00 -
[25]
Originally by: J'Mkarr Soban You keep bumping your own ideas, generally that means no one really cares 
There is no valid reason for your argument. As has been stated three times (which is why I'm so shocked you still think bumping will get attention) if you introduce this, it is simply a form of what happened before, which means all you will get is people making WTZ BMs, in which case the whole idea is redundant.
The only way this would be viable was if the autopilot WTZed on its own - which it doesn't.
Its kind of surprising how people don't bother to even READ a post correctly before commenting on it.
As you say I have repeated it three times, that an AP-WTZ will work in HIGH SEC ONLY, and that people CAN STILL MANUALLY WTZ in Low OR High Sec AS THEY DO NOW.
The second option is to degrade the AP's ability to do a precise warp based on sector security (See above)
The Third option as highlighted by Sweetsecret is to have REGIONAL warpgates in HIGH SEC that will allow faster travel between regions (thereby shortening journeys)and NOTHING else will be changed.
Kindly read the entire post before commenting.
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J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.10.11 14:14:00 -
[26]
Edited by: J''Mkarr Soban on 11/10/2007 14:14:46
Originally by: Elias Riker
Originally by: J'Mkarr Soban You keep bumping your own ideas, generally that means no one really cares 
There is no valid reason for your argument. As has been stated three times (which is why I'm so shocked you still think bumping will get attention) if you introduce this, it is simply a form of what happened before, which means all you will get is people making WTZ BMs, in which case the whole idea is redundant.
The only way this would be viable was if the autopilot WTZed on its own - which it doesn't.
Its kind of surprising how people don't bother to even READ a post correctly before commenting on it.
As you say I have repeated it three times, that an AP-WTZ will work in HIGH SEC ONLY, and that people CAN STILL MANUALLY WTZ in Low OR High Sec AS THEY DO NOW.
The second option is to degrade the AP's ability to do a precise warp based on sector security (See above)
The Third option as highlighted by Sweetsecret is to have REGIONAL warpgates in HIGH SEC that will allow faster travel between regions (thereby shortening journeys)and NOTHING else will be changed.
Kindly read the entire post before commenting.
Ah yes, I see. However your post wasn't entirely overwhelming with information, was it? Perhaps the fact so many people have missed this was due to not elaborating enough? It's very easy to miss a two-letter acronym.
In that case, I'd have WTZ AP in all 0.5+ systems, and the 15km one in 0.4 and below. Call it a 'Concord Sponsored Navigational Accuracy Beacon' or something. Unless you're at war (in which case you should never fly AP anywhere, even in Empire) then it doesn't matter to anyone how quickly you get to a gate in high-sec.
And if you're flying AP in 0.4-, then you deserve everything you get .
So in principle I agree, not with the degrading system though - just have it a flat yes in high sec, no in low and null sec.
----------------------------- "Oh, we're sorry, you had the 'NakedAmarrChicks' bit flagged in your account somehow." "Wait, why was there even a flag for that to begin with?" "..." |

Ris Dnalor
Minmatar Union Enterprises
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Posted - 2007.10.13 04:55:00 -
[27]
just say NO to more afk players having zero risk even when at war. -- Talking in Circles is more dizzying than walking in them...
Tralala |

Elias Riker
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Posted - 2007.10.13 11:59:00 -
[28]
Originally by: Ris Dnalor just say NO to more afk players having zero risk even when at war.
Seems simple enough if you read the entire post from A to Z.
If you are war decced, AP-WTZ does not work. If you are in Low sec, AP-WTZ does not work...
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Lagar
Caldari Core Domination
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Posted - 2007.10.13 13:13:00 -
[29]
i honestly dont se the point of this feature. i mean if you want to go faster you have to manualy warp within 0km range and frankly that difference should stay beceause it should be rewarding to not using the autopilot.
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Helen Hunts
Gallente Red Dragon Mining inc
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Posted - 2007.10.13 19:20:00 -
[30]
You want an easier way to autopilot with WTZ? (without changing the game mechanics, that is) Give your kid brother/cousin/pet monkey a buck or a treat of some sort, sit him/her in front of the computer and tell him/her to keep warping to that yellow symbol there. Proceed to go make your sandwich/take a nap/whatever.
No guarantees that your ship will still be intact though. "Whadda ya mean you took my Freighter to go fight pirates with?!"
_______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |
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