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Hobo Roughsleeper
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Posted - 2007.10.03 17:51:00 -
[1]
Edited by: Hobo Roughsleeper on 03/10/2007 17:56:40 Edited by: Hobo Roughsleeper on 03/10/2007 17:52:04 topic says it all. Wish both sides gl.
edit 640..
edit 660.
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Gabrielle Ariela
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Posted - 2007.10.03 18:00:00 -
[2]
You know it takes a DT to allocate a node to a system as far as i know :)
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Tarminic
Black Flame Industries
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Posted - 2007.10.03 18:00:00 -
[3]
You do realize that the only time CCP can "put hardware" on any system is during downtime, and it requires that they rewrite part of their code to do so? They only do this for Jita. ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |

Moon Kitten
GoonFleet
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Posted - 2007.10.03 18:02:00 -
[4]
It's a sign
                                         
I don't know what it's like in BoB and, frankly, the more I work with them directly the less I am starting to care. -Seleene, [BDCI] <MC> |

Hobo Roughsleeper
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Posted - 2007.10.03 18:02:00 -
[5]
I guess the fight won't be over for a few weeks, they got plenty of time, but just imagine the laggfest if eveyone in Jita was shoosting eachother.
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Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
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Posted - 2007.10.03 18:03:00 -
[6]
Originally by: Tarminic You do realize that the only time CCP can "put hardware" on any system is during downtime, and it requires that they rewrite part of their code to do so? They only do this for Jita.
No it does not.
In several situations that was done. For example on the LV babt titan kill. The node crashed a few times. Then DB administrators placed the NOS in a syngle dedicated node. That took only a few monents after the node crashed.
If brute force doesn't solve your problem... you are not using enough |

Charlie Crocodile
Imperium Technologies Firmus Ixion
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Posted - 2007.10.03 18:23:00 -
[7]
So this explains why I can't logon :( Signature inappropriate for Teen rated forum. Mail us at [email protected] if you require further information - Valorem |

Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.10.03 18:26:00 -
[8]
Originally by: Kagura Nikon
Originally by: Tarminic You do realize that the only time CCP can "put hardware" on any system is during downtime, and it requires that they rewrite part of their code to do so? They only do this for Jita.
No it does not.
In several situations that was done. For example on the LV babt titan kill. The node crashed a few times. Then DB administrators placed the NOS in a syngle dedicated node. That took only a few monents after the node crashed.
That still involves taking a node offline and starting it again, which involves some downtime, even if the rest of the cluster is unaffected. My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Tarminic
Black Flame Industries
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Posted - 2007.10.03 18:27:00 -
[9]
Originally by: Kagura Nikon
Originally by: Tarminic You do realize that the only time CCP can "put hardware" on any system is during downtime, and it requires that they rewrite part of their code to do so? They only do this for Jita.
No it does not.
In several situations that was done. For example on the LV babt titan kill. The node crashed a few times. Then DB administrators placed the NOS in a syngle dedicated node. That took only a few monents after the node crashed.
In that case I stand corrected. I do believe, however, that it requires bringing the node offline and re-arranging some code. It may happen if the node crashes, but certainly not before. ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |

Mad Ilya
Soldiers Of Darkness Interstellar Alcohol Conglomerate
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Posted - 2007.10.03 18:34:00 -
[10]
So that's why I can't login in FAT ;(
What's going on there apart from the lagfest?
P.S. fix it so I can log in! 
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Tisha Ylvanna
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Posted - 2007.10.03 18:37:00 -
[11]
You guys should read dev blogs and forms before whining. I know everything sucks with more then about 200 in local. But the problem is known and will be fixed. First start is an annonced new netcode for rev3 (coming november) and another problem. 1 CPU can't handle such fleets. System can't spread load over multiple CPU's. Will be fixed in 2008.
That sucks but for now sadly we have to live with it since getting new hardware and making new server code takes time that's why we got the soon(tm)
:D |

Moon Kitten
GoonFleet
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Posted - 2007.10.03 18:41:00 -
[12]
How can we whine if there is no lag.
I don't know what it's like in BoB and, frankly, the more I work with them directly the less I am starting to care. -Seleene, [BDCI] <MC> |

Tarminic
Black Flame Industries
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Posted - 2007.10.03 18:46:00 -
[13]
Originally by: Tisha Ylvanna Edited by: Tisha Ylvanna on 03/10/2007 18:38:13 You guys should read dev blogs and forms before whining. I know everything sucks with more then about 200 in local. But the problem is known and will be fixed. First start is an annonced new netcode for rev3 (coming november) and another problem. 1 CPU can't handle such fleets. System can't spread load over multiple CPU's. Will be fixed in 2008.
That sucks but for now sadly we have to live with it since getting new hardware and making new server code takes time that's why we got the soon(tm)
So stop whining about known problems that will be fixed in the future. It makes me sick to read all these whines 20 times a day :D
You, you there! You're using logic in a lag whine thread, aren't you? GET OUT! ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |

Murukan
Minmatar Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.10.03 18:48:00 -
[14]
I'm in stain and not FAT and i can't even log in :(
Manlove by Zaphod Jones
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Skarvl Mandoo
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.10.03 19:10:00 -
[15]
Originally by: Tisha Ylvanna Edited by: Tisha Ylvanna on 03/10/2007 18:38:13 You guys should read dev blogs and forms before whining. I know everything sucks with more then about 200 in local. But the problem is known and will be fixed. First start is an annonced new netcode for rev3 (coming november) and another problem. 1 CPU can't handle such fleets. System can't spread load over multiple CPU's. Will be fixed in 2008.
That sucks but for now sadly we have to live with it since getting new hardware and making new server code takes time that's why we got the soon(tm)
So stop whining about known problems that will be fixed in the future. It makes me sick to read all these whines 20 times a day :D
The squeaky wheel gets the grease. The more we cry about it, the more pressure is put upon the devs to fix it. Keep the whining up, lads!!
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Tarminic
Black Flame Industries
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Posted - 2007.10.03 19:15:00 -
[16]
Originally by: Skarvl Mandoo
Originally by: Tisha Ylvanna So stop whining about known problems that will be fixed in the future. It makes me sick to read all these whines 20 times a day :D
The squeaky wheel gets the grease. The more we cry about it, the more pressure is put upon the devs to fix it. Keep the whining up, lads!!
Except when all of their available manpower is already on it. A squeaky wheel gets the grease, but no matter how much is squeaks it won't make oil sprout from the ground.  ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |

Sophie Rebecca
British Aerospace Inc
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Posted - 2007.10.03 19:17:00 -
[17]
And Goons there in noob ships I wonder what they are trying to do!
Tis a joke |

Skarvl Mandoo
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.10.03 19:22:00 -
[18]
Originally by: Tarminic
Originally by: Skarvl Mandoo
Originally by: Tisha Ylvanna So stop whining about known problems that will be fixed in the future. It makes me sick to read all these whines 20 times a day :D
The squeaky wheel gets the grease. The more we cry about it, the more pressure is put upon the devs to fix it. Keep the whining up, lads!!
Except when all of their available manpower is already on it. A squeaky wheel gets the grease, but no matter how much is squeaks it won't make oil sprout from the ground. 
So, the squeaky wheel just stops squeaking? In order for that to happen, it would need some grease...we can do this all day. 
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Tarminic
Black Flame Industries
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Posted - 2007.10.03 19:25:00 -
[19]
Originally by: Skarvl Mandoo So, the squeaky wheel just stops squeaking? In order for that to happen, it would need some grease...we can do this all day. 
In that case I'll cut to the chase - Based on the dev blogs, dev responses, and recent patch notes, I'm willing to bet that all available manpower is being put toward reducing lag and eliminating desync. Trying to get their attention on the forums is therefore a waste of time because they're already aware of the problem and are doing everything they can to fix it. ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |

Lea Re
Dirty Labs
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Posted - 2007.10.03 21:02:00 -
[20]
Originally by: Tarminic
Originally by: Skarvl Mandoo So, the squeaky wheel just stops squeaking? In order for that to happen, it would need some grease...we can do this all day. 
In that case I'll cut to the chase - Based on the dev blogs, dev responses, and recent patch notes, I'm willing to bet that all available manpower is being put toward reducing lag and eliminating desync. Trying to get their attention on the forums is therefore a waste of time because they're already aware of the problem and are doing everything they can to fix it.
Agreed. They surely know that if they don't reduce lag they will start losing player base. So they must be working on it as hard as they can.
So if the wheel stops squeaking but the driver knows its broken, he'll fix it cause he's gonna be too scared to lose the whole cart/wagon/car... It just takes time.
Also, a lot of people whining about lag should actually look at their rigs, not CCPs. I know for fact that MY lag decreased when i finally purchased an up to date computer. But do not worry if you don't have top notch machine. Trinity 2 is actually supposed to work faster.
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fire 59
Destructive Influence Band of Brothers
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Posted - 2007.10.03 21:37:00 -
[21]
It looked like you were trying to stuff so many in local that we wouldn't siege and you would win without a fight tbh. Lagging up a system to win by default is all well and good but it will bite you in the ass from time to time.
We could have had a good fight when local was slightly in your favour and cap fleets where fairly even but you got trapped in the more more more mentality.
Shouldn't need 400+ to fight against 200 really, and then blaming the smaller force on the lag is just....... well 
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Jim Lovell
Gallente Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.10.04 01:04:00 -
[22]
Originally by: Murukan I'm in stain and not FAT and i can't even log in :(
Buwahahahaha!
Sometimes you just gotta laugh!
 
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Jim Lovell
Gallente Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.10.04 01:06:00 -
[23]
Originally by: fire 59 It looked like you were trying to stuff so many in local that we wouldn't siege and you would win without a fight tbh. Lagging up a system to win by default is all well and good but it will bite you in the ass from time to time.
We could have had a good fight when local was slightly in your favour and cap fleets where fairly even but you got trapped in the more more more mentality.
Shouldn't need 400+ to fight against 200 really, and then blaming the smaller force on the lag is just....... well 
I thought the idea was to give you guys a royal whipping?
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Taedrin
Gallente Magellan Exploration and Survey Rare Faction
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Posted - 2007.10.04 01:11:00 -
[24]
FAT-6? Sounds like someone should upgrade to FAT-32!
lolololololololololol
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Bodhisattvas
mUfFiN fAcToRy
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Posted - 2007.10.04 01:43:00 -
[25]
3/4 of you peeps right click then self destruct, go make a coffee. At least making the coffee comes close to being productive.
Please keep your 0.0 blob fests to yourself, its a pain having to read about it on forums.
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Sir JoJo
Minmatar Destructive Influence Band of Brothers
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Posted - 2007.10.04 01:54:00 -
[26]
Originally by: Bodhisattvas 3/4 of you peeps right click then self destruct, go make a coffee. At least making the coffee comes close to being productive.
Please keep your 0.0 blob fests to yourself, its a pain having to read about it on forums.
who forced u to read it?
none so blame uself and get over it,
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Bodhisattvas
mUfFiN fAcToRy
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Posted - 2007.10.04 02:23:00 -
[27]
Edited by: Bodhisattvas on 04/10/2007 02:25:59
Originally by: Sir JoJo
Originally by: Bodhisattvas 3/4 of you peeps right click then self destruct, go make a coffee. At least making the coffee comes close to being productive.
Please keep your 0.0 blob fests to yourself, its a pain having to read about it on forums.
who forced u to read it?
none so blame uself and get over it,
Look getting serious here!!!
You know how many hamsters you guys kill when you overload clusters !!!!!!!!!!
Man for the love of field mice (close relatives of said hamsters) leave em be!!
Hamster abuse
BTW band of brothers ? is that some kind of Brotherly love circle jerk wow guild or something ?
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Wigglytuff
Vale Heavy Industries Molotov Coalition
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Posted - 2007.10.04 02:29:00 -
[28]
"Dear CCP, our 650+ people are lagging FAT, please give us a node so the other 650 guys wanting to fight can try to come in and make it worse."
If FAT had zero lag with 650 people, we'd see 1650 people there and whines about it. 650 people in jita is likely not nealy as CPU intensive as 650 people fighting.
I often wonder how much CPU is wasted on minor things like DPS tracking for KMs. I could only imagine if it had to factor in the landscape for blocking turrets and missiles.
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lofty29
Reikoku Band of Brothers
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Posted - 2007.10.04 02:48:00 -
[29]
Originally by: Wigglytuff If FAT had zero lag with 650 people, we'd see 1650 people there and whines about it. 650 people in jita is likely not nealy as CPU intensive as 650 people fighting.
Not true actually. At the current moment, 3 - 400 people is about the max any alliance can / will field on a...semi-regular basis. In a year, we'll look back and go 'Phht, 500 vs 500? That's child's-play'  ---
Project Mayhem 2 |

Vorok
Silver Aria
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Posted - 2007.10.04 02:59:00 -
[30]
Originally by: Taedrin FAT-6? Sounds like someone should upgrade to FAT-32!
lolololololololololol
I'm hanging out in NTFS. Pretty nice over here.
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Imhotep Khem
Minmatar Madhatters Inc. M. PIRE
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Posted - 2007.10.04 03:15:00 -
[31]
More power is the way to keep the veterans around. Instead they give us more ships and skills.
I wonder when CCP will wakeup and realize they have a unique playerbase and not treat us this way. _________ If your not dyin' your not tryin'. |

General StarScream
Cybertronic Decepticons
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Posted - 2007.10.04 05:03:00 -
[32]
Dude thats tottaly unfair to say.
CCP know very well about the lag problems and are working hard on fixing it.
read the dev blogg its like listed at the top.
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fire 59
Destructive Influence Band of Brothers
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Posted - 2007.10.04 06:08:00 -
[33]
Originally by: Jim Lovell
Originally by: fire 59 It looked like you were trying to stuff so many in local that we wouldn't siege and you would win without a fight tbh. Lagging up a system to win by default is all well and good but it will bite you in the ass from time to time.
We could have had a good fight when local was slightly in your favour and cap fleets where fairly even but you got trapped in the more more more mentality.
Shouldn't need 400+ to fight against 200 really, and then blaming the smaller force on the lag is just....... well 
I thought the idea was to give you guys a royal whipping?
But instead you got to do nothing but watch your ships float in space crippled with lag. Missed out on a great chance for an epic battle but instead, you got a lagfest. Great planning right there 
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hellsknights
Hells Angels Inc.
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Posted - 2007.10.04 06:39:00 -
[34]
Wow blob warfare is fun..............not really
recruitment thread Join channel Hells Angels Inc
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Frug
Zenithal Harvest 101010 Alliance
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Posted - 2007.10.04 06:43:00 -
[35]
when did this turn into caod.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

hellsknights
Hells Angels Inc.
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Posted - 2007.10.04 06:45:00 -
[36]
CAOD??? meaning please your lingo is to jive for me.
recruitment thread Join channel Hells Angels Inc
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zibelthurdos
Archron Dusyfe Industries Pandemic Legion
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Posted - 2007.10.04 06:51:00 -
[37]
Edited by: zibelthurdos on 04/10/2007 06:51:05 CAOD ----------------------------------------------- I have come here to chew bubble gum and kick ass, and I'm all out of bubble gum" |

hellsknights
Hells Angels Inc.
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Posted - 2007.10.04 06:54:00 -
[38]
Originally by: zibelthurdos Edited by: zibelthurdos on 04/10/2007 06:51:05 CAOD
Agreed.
recruitment thread Join channel Hells Angels Inc
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codex0069
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2007.10.04 07:09:00 -
[39]
Originally by: Tisha Ylvanna Edited by: Tisha Ylvanna on 03/10/2007 18:38:13 You guys should read dev blogs and forms before whining.
That sucks but for now sadly we have to live with it since getting new hardware and making new server code takes time that's why we got the soon(tm)
So stop whining about known problems that will be fixed in the future. It makes me sick to read all these whines 20 times a day :D
Its more than obvious that you are not a part of this war, and I don't see this as a whine I see it as people asking for something that CCP claim they can already do (big Fleet Battles that is)
You know people carry on about not being able to sit in Jita doing nothing but waiting to prey on weak noobs because of the lag, yet when people ask for something that would really help to promote the game we get the same people telling them to stop whinging.
Personally I can't wait till the day when battles with more than a hand full of ships can be had without having to put up with horrible amounts of lag. Hopefully it will be at the end of the year, but I am not going to hold my breath.
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Del369
Caldari Office linebackers Interstellar Alcohol Conglomerate
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Posted - 2007.10.04 07:40:00 -
[40]
Originally by: fire 59 It looked like you were trying to stuff so many in local that we wouldn't siege and you would win without a fight tbh. Lagging up a system to win by default is all well and good but it will bite you in the ass from time to time.
We could have had a good fight when local was slightly in your favour and cap fleets where fairly even but you got trapped in the more more more mentality.
Shouldn't need 400+ to fight against 200 really, and then blaming the smaller force on the lag is just....... well 
Strange, let's see, who was it who decided to consolidate the whole war in one place ? IAC ? nope, BOB ? oh yes, something about a steam roller ? and then you whine when the war you abandonned elsewhere comes to you ? to funny, really. Also being there yesterday Euro afternoon well before the Goons and TCF showed up the system was already lagging with all the people YOU had tried to stuff in the system. Just because you can type crap doesn't make said crap any less crap m8 
CCP since BOB have decided it's all or nothing in one place, do those of us a favour who have to be there and sort the place out for todays battles will you ? and the coming weeks, because we ain't leaving any time soon  
Originally by: Saladin Edit: I never post disclaimers in any of my more contrversial posts because I think anyone who thinks I am speaking for anyone other than myself is a muppet anyways.
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Kerfira
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Posted - 2007.10.04 07:42:00 -
[41]
Edited by: Kerfira on 04/10/2007 07:42:46
Originally by: fire 59
Originally by: Jim Lovell
Originally by: fire 59 It looked like you were trying to stuff so many in local that we wouldn't siege and you would win without a fight tbh. Lagging up a system to win by default is all well and good but it will bite you in the ass from time to time.
We could have had a good fight when local was slightly in your favour and cap fleets where fairly even but you got trapped in the more more more mentality.
Shouldn't need 400+ to fight against 200 really, and then blaming the smaller force on the lag is just....... well 
I thought the idea was to give you guys a royal whipping?
But instead you got to do nothing but watch your ships float in space crippled with lag. Missed out on a great chance for an epic battle but instead, you got a lagfest. Great planning right there 
I for one love it when people get their own cowardice showed down their throat 
If IAC really did bring 400 to fight 200 as you say, then them getting a right whupping when their blob tactics boomeranged on them is just what they deserved tbh.
Actually, I don't think the cryalition favorite tactic of 'lag-the-system-to-hell-and-we-win' works anymore. It worked well when you could crash the server by doing so, but since CCP seems to have fixed the bugs that made that possible, it seems that lagged fights are just like normal ones (though unbearably slow), i.e. the best pilots win.
This is how it should be tbh (the 'win' part, not the 'slow' part)....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Cakeshop Cindy
Caldari Science and Trade Institute
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Posted - 2007.10.04 07:57:00 -
[42]
Edited by: Cakeshop Cindy on 04/10/2007 08:03:40
Originally by: Kerfira Edited by: Kerfira on 04/10/2007 07:42:46
Originally by: fire 59
Originally by: Jim Lovell
Originally by: fire 59 It looked like you were trying to stuff so many in local that we wouldn't siege and you would win without a fight tbh. Lagging up a system to win by default is all well and good but it will bite you in the ass from time to time.
We could have had a good fight when local was slightly in your favour and cap fleets where fairly even but you got trapped in the more more more mentality.
Shouldn't need 400+ to fight against 200 really, and then blaming the smaller force on the lag is just....... well 
I thought the idea was to give you guys a royal whipping?
But instead you got to do nothing but watch your ships float in space crippled with lag. Missed out on a great chance for an epic battle but instead, you got a lagfest. Great planning right there 
I for one love it when people get their own cowardice showed down their throat 
If IAC really did bring 400 to fight 200 as you say, then them getting a right whupping when their blob tactics boomeranged on them is just what they deserved tbh.
Actually, I don't think the cryalition favorite tactic of 'lag-the-system-to-hell-and-we-win' works anymore. It worked well when you could crash the server by doing so, but since CCP seems to have fixed the bugs that made that possible, it seems that lagged fights are just like normal ones (though unbearably slow), i.e. the best pilots win.
This is how it should be tbh (the 'win' part, not the 'slow' part)....
sadly you fail, since it's clear from the post above yours that it was BOB's tactics of taking the whole game to one place that has caused this, and yes it is actually quite hilarious when peoples cowardice is shoved down their throats isn't it, d'oh 
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2007.10.04 08:28:00 -
[43]
This topic is funny.
600+ in FAT?
What about the other 25-30k players active that really don't care? All should share your blob?
Perhaps stop blobbing on behalf of a few meglomaniacs? Free yourselves from Alliance slavery...let anarchy reign in EvE  .
And please stop posting selfish threads .
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
 |

Tharrn
Amarr Epitoth Fleetyards Vigilia Valeria
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Posted - 2007.10.04 09:08:00 -
[44]
Originally by: fire 59
We could have had a good fight when local was slightly in your favour and cap fleets where fairly even but you got trapped in the more more more mentality.
Epic - a blob alliance whining about a blob. You gotta love the super alliances 
Amarr Mineral Index
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benzss
The Knights Of Camelot Praesidium Libertatis
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Posted - 2007.10.04 09:24:00 -
[45]
Originally by: Tharrn
Originally by: fire 59
We could have had a good fight when local was slightly in your favour and cap fleets where fairly even but you got trapped in the more more more mentality.
Epic - a blob alliance whining about a blob. You gotta love the super alliances 
heh
it'll always be a whine-fest no matter who's fighting.
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Norwood Franskly
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Posted - 2007.10.04 09:42:00 -
[46]
Edited by: Norwood Franskly on 04/10/2007 09:43:06
Originally by: Vorok
Originally by: Taedrin FAT-6? Sounds like someone should upgrade to FAT-32!
lolololololololololol
I'm hanging out in NTFS. Pretty nice over here.
Noone cares about NTFS
ZFS is the new cool system to be into these days
Though once Apple jumps into it the lag is bound to increase...
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Kerfira
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Posted - 2007.10.04 09:45:00 -
[47]
Originally by: Cakeshop Cindy
Originally by: Kerfira My stuff...
sadly you fail, since it's clear from the post above yours that it was BOB's tactics of taking the whole game to one place that has caused this, and yes it is actually quite hilarious when peoples cowardice is shoved down their throats isn't it, d'oh 
Some people may call taking 200 into battle against 400 cowardice (probably 'some people' are limited to 'you').... Most would call it something else.... 
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Norwood Franskly
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Posted - 2007.10.04 10:20:00 -
[48]
Originally by: Kerfira Edited by: Kerfira on 04/10/2007 10:04:09
Some people may call taking 200 into battle against 400 cowardice (probably 'some people' are limited to 'you').... Most would call it something else.... 
If the numbers had been reversed, the cryalition wouldn't even have fought! In this case, they tried to lag-blob, and it turned right around and bit them in the a** 
On a more serious note, given the amount of whine threads lately about lag-blobbing not having the desired effect (i.e. not being an I-Win button), I think either people have learned to counter it, or the servers have become so stable (as in 'not crashing') that lag-blobbing has lost its effectiveness. Everything else aside, this is a good thing!
Lag is still annoying as hell though, but at least deliberately creating it doesn't seem to give as many advantages anymore....
I'm not sure what your argument is but bringing larger numbers then the enemy to a fight is a good tactic and seems like common sense to me, I'm a relative noob (been playing about 5 months now, mainly hang out in empire and low sec) I've never fought in big fleet battles so can't comment on the lag implications, but look at it this way if your enemy is more skilled then you and has more ISK (My impression is that BOB are some uber elite squad that are rich from forcing people to pay them for 0.0 access). Then it makes sense to bring more numbers when your up against them. I wouldn't expect people to be able to beat them 1v1. From my own experience with people attacking my corp 1 cruiser on it's own won't kill an enemy in a BS but 15 will .
One of the reason I like Goonswarm is they don't seem to be afraid of going toe to toe with the so called elite players, most other alliances seem to just bow down and pay them (doesn't make sense to me). you can whine about the tactic but I see nothing wrong with it. if it's really affecting you try changing tactics to something that will counter the enemies numbers, I think there are weapons on titans that kill multiple ships at once Bob could try using those.
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Kerfira
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Posted - 2007.10.04 10:34:00 -
[49]
Originally by: Norwood Franskly
Originally by: Kerfira My stuff
I'm not sure what your argument is but bringing larger numbers then the enemy to a fight is a good tactic and seems like common sense to me...
It is good tactics, but if you take an unskilled 20 into a battle with 10 skilled players, chances are the 20 will loose. By 'skilled' I don't mean having lots of skill points, but how good they are at the game...
However, at least until recently, if you brought so many people (hundreds) that the node would crash (or just lag the hell out), you were able to control the fights through that. This is what I hope is getting controlled, the ability to use lag to gain an advantage.
And lets face it... from what I see on the various KB's for this battle, the cryalition force were primarily AAA (for whom I have a healthy respect) and RA. These are NOT unskilled players! They shouldn't need to bring 400 against 200 to fight.
I still think that complaining over lag when bringing 400 to the fight against 200 just shows how pathetic and laughable those people really are 
Take it like a man! Yes, we know the server is laggy at those numbers. Deal with it!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Norwood Franskly
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Posted - 2007.10.04 10:42:00 -
[50]
ahh cool, i mis-understood I get what you mean about skilled people, maybe talented is a better word but I know form my experience playing FPS's back when I had dial-up (the good old days :) ) when it's very laggy luck tends to have more of an effect on things then talent. I can understand peoples frustration when the servers get in the way of enjoying the game. What causes the lag is it a computation issue or is it a bandwidth issue or a combination of both.
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Kerfira
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Posted - 2007.10.04 10:55:00 -
[51]
Edited by: Kerfira on 04/10/2007 10:56:06
Originally by: Norwood Franskly What causes the lag is it a computation issue or is it a bandwidth issue or a combination of both.
There are different kinds of lag in EVE....
First off is the client lag. This usually happens because the client needs to render a lot of stuff on the screen, and does this in the CPU, not the graphics card (the client is quite old, and due to get replaced with a brand new one in 1-2 months). This is what causes the 'slide'show' effect that many people talk about.
Secondly there is load-lag. This happens when you warp/jump into any new location. There'll always be load-lag when you do that, but if there are hundreds of ships/wrecks/corpses where you warp to, the server has to send you all information about that before you're shown any of it on screen. This is the cause when you can see you're getting shot at (bars going down), but aren't seeing any ships.
Third is update lag. Updates of what happens at your location are sent to you regularly. If they lag out, the information you have (even though you have loaded) may not be accurate.
Fourth is module lag. This is when the server doesn't process the actions you perform within a reasonable timeframe. You'll see this as you for example activating a weapon/module, and it activates many seconds or minutes later.
Of those, #2 is the worst one, followed by #4... Network bandwidth is normally not an issue. It's simply the servers that can't keep up with too many people doing lots of stuff....
Another issue that seems to have been minimised (though not eliminated) is the dreaded desync. This is when your client and the server have different ideas about what is going on. Your client might think you're safely away from the battle, but the server thinks you're still in the thick of it so weapons continue to hit you.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Hobo Roughsleeper
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Posted - 2007.10.04 10:59:00 -
[52]
Comon guys stick to the hardware topic and not the tactics, I am sure that both sides were looking forward to the greatest fight in eve up to date with ca:100 capitals and droves of bs/support. Perhaps they should create something like "dynamic node allocation" . And everybody please keep whining, and we might just get rid of some lag.
/Yes I am a jita trading alt, but still objective ;)
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Norwood Franskly
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Posted - 2007.10.04 11:05:00 -
[53]
Ahh ok thanks for that I've experienced the 2nd and 4th myself, was mainly curious as to what the cause was. I've been thinking if it is due to computational limits with CCP's hardware causing the lag. Have CCP considered using some kind of distributed algorithm maybe allowing connected clients to use free cycles to do some of the crunching for them (kind of the folding at home type effect). So someones computer sitting many system away with an idle CPU could be crunching the data for the big battles happening in 0.0. This would probably lead to network bandwidth issues but maybe it could be workable, just a thought I had anyway.
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Kerfira
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Posted - 2007.10.04 11:22:00 -
[54]
Edited by: Kerfira on 04/10/2007 11:23:26
Originally by: Norwood Franskly Ahh ok thanks for that I've experienced the 2nd and 4th myself, was mainly curious as to what the cause was. I've been thinking if it is due to computational limits with CCP's hardware causing the lag. Have CCP considered using some kind of distributed algorithm maybe allowing connected clients to use free cycles to do some of the crunching for them (kind of the folding at home type effect). So someones computer sitting many system away with an idle CPU could be crunching the data for the big battles happening in 0.0. This would probably lead to network bandwidth issues but maybe it could be workable, just a thought I had anyway.
I think the main problem they have is that since everything atm happens serially, there's no need to lock any data (which is an expensive operation), so in relative terms the current architecture is 'simple', but has a performance limit.
If moving the processing to some parallel architecture, you get that extra processing overhead of data locking without any real gains from it. If in addition the processing is distributed too, you add a networking overhead.... Not to mention the fact that writing code for something this complex on a parallel architecture is...... non-trivial 
I.e., significant improvements require that they move from a simple implementation to a (very) complex one.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Kaaii
Caldari Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.10.04 11:40:00 -
[55]
Originally by: Moon Kitten It's a sign
                                         
yea...
"Going out of business"....
According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
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IKEELYOU
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Posted - 2007.10.04 12:06:00 -
[56]
Originally by: RuleoftheBone This topic is funny.
600+ in FAT?
What about the other 25-30k players active that really don't care? All should share your blob?
Perhaps stop blobbing on behalf of a few meglomaniacs? Free yourselves from Alliance slavery...let anarchy reign in EvE  .
And please stop posting selfish threads .
QFT.
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fire 59
Destructive Influence Band of Brothers
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Posted - 2007.10.04 14:40:00 -
[57]
Originally by: Tharrn
Originally by: fire 59
We could have had a good fight when local was slightly in your favour and cap fleets where fairly even but you got trapped in the more more more mentality.
Epic - a blob alliance whining about a blob. You gotta love the super alliances 
Reading 4tw? Why would i whine that there blob tactics backfired and they died, idiot
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Tarminic
Black Flame Industries
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Posted - 2007.10.04 14:45:00 -
[58]
Originally by: codex0069
Its more than obvious that you are not a part of this war, and I don't see this as a whine I see it as people asking for something that CCP claim they can already do (big Fleet Battles that is)
You can claim that "Big" fleet battles exist with 100 people duking it out. CCP never claimed "300 vs. 300 lag free battles!" anywhere, you're interpreting it as such. ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |

Jenna Shame
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Posted - 2007.10.04 15:28:00 -
[59]
Quit pretending this lag isn't wanted by the defenders.
Its been their SOP for a long time.
The fact that CCP is somehow unable to prevent lag being used as a weapon doesn't bode well for players who want to sick with eve more than a year.
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