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Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
21
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Posted - 2012.01.22 18:43:00 -
[1] - Quote
To add some intrigue to the game, I'd like to see planets actually rotate on these otherwise useless rings they sit on which are supposed to represent their orbital path.
Now, my assumption is that it would be too much strain to move them frequently, but how about at the end of each month? Or every half a year if thats too much? As often as possible would be great, but again I dont know howmuch that would drag out down time, or what kind of algorithm they could come up with and how efficient it would be to move the planets X distance around their orbital path and to re-locate the customs offices and other items anchored to the planet/moon.
It would make for more interesting game play though, bubbles would have to be re-positioned, certain gates would be great tactical areas to camp certain times of month/year depending on what lines up with what and howmany AU shorter or longer the warp becomes, putting people on or off directional scan. Im sure there's a ton of other things it would subtly affect, but those were the first to come to mind.
Any game breaking effects anyone can think of? |

Atticus Fynch
378
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Posted - 2012.01.22 19:51:00 -
[2] - Quote
Hadez411 wrote:To add some intrigue to the game, I'd like to see planets actually rotate on these otherwise useless rings they sit on which are supposed to represent their orbital path.
Now, my assumption is that it would be too much strain to move them frequently, but how about at the end of each month? Or every half a year if thats too much? As often as possible would be great, but again I dont know howmuch that would drag out down time, or what kind of algorithm they could come up with and how efficient it would be to move the planets X distance around their orbital path and to re-locate the customs offices and other items anchored to the planet/moon.
It would make for more interesting game play though, bubbles would have to be re-positioned, certain gates would be great tactical areas to camp certain times of month/year depending on what lines up with what and howmany AU shorter or longer the warp becomes, putting people on or off directional scan. Im sure there's a ton of other things it would subtly affect, but those were the first to come to mind.
Any game breaking effects anyone can think of?
That would give a nice element of reality and randomness to the game. "Didnt I leave my pos here orbiting this moon? Oh wait, that was 6 months ago. Now where is it?"
G’ąG’ąG’ąCargo Pilots Unite!!!G’ąG’ąG’ą https://forums.eveonline.com/default.aspx?g=posts&m=668132&#post668132 |

Vizvayu Koga
36
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Posted - 2012.01.22 20:24:00 -
[3] - Quote
It's an interesting idea, I like it. The movement could be made daily during downtime I guess... that'd be less drastic. It would affect bookmarks though... so they'll have to rethink the bookmark system.
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FlinchingNinja Kishunuba
Bellum Esca
84
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Posted - 2012.01.22 20:45:00 -
[4] - Quote
Link it to exploration so that certain things happen when planets align. |

Nova Fox
Novafox Shipyards
2886
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Posted - 2012.01.22 20:58:00 -
[5] - Quote
If they did it realistically it onl only add small value,
However I did wished they did give it though but there are the tecnical issues with the bookmarks.
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Anasthasius Focht
Blue Republic RvB - BLUE Republic
0
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Posted - 2012.01.23 01:02:00 -
[6] - Quote
As a space fan, I thought of this already and appreciate the suggestion. However i think this is a rather big thing to implement :/ |

Nova Fox
Novafox Shipyards
2886
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Posted - 2012.01.23 01:40:00 -
[7] - Quote
Anasthasius Focht wrote:As a space fan, I thought of this already and appreciate the suggestion. However i think this is a rather big thing to implement :/
Meh biggest part would be the bookmarks what appens if a planet runs into a bookmark in space? what about the bookmarks already near the station? and from the looks of it they're shoving the book
its easy to marry a 'clock' to a circle though so having planets orbit thier stars and moons orbit is not imposisble or hard in eve.
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Droxlyn
TOHA Heavy Industries TOHA Conglomerate
48
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Posted - 2012.01.23 02:20:00 -
[8] - Quote
Bookmarks within 5000 km of a station would need to rotate with the station facing (for Undock Instant bookmarks to work.) Bookmarks within say 1 AU of planets, moons, etc would need to rotate with the solar body facing. Bookmarks beyond these limits would need to rotate at a rate equal to a planet at that range around the star. (The Up/Down axis would be ignored for bookmark movements beyond being dragged up or down with planets, moons, asteroid belts, etc.)
The problem with making them move in real-time is that our ships would be left behind without having a speed equal to the nearest body and our engines varying that. |

Bienator II
madmen of the skies
530
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Posted - 2012.01.23 02:26:00 -
[9] - Quote
the issue with the bookmarks could be solved relatively easy. To create a new bookmark you would have to add a "point of reference" which must be a celestial or a station. Default reference point is the sun.
(converting old locations shouldn't be that difficult to automate) a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Nova Fox
Novafox Shipyards
2886
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Posted - 2012.01.23 02:48:00 -
[10] - Quote
Bienator may have created the most elegant solution its math based the databases should be able to handle that probably much better than the current xyz system.
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Vizvayu Koga
36
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Posted - 2012.01.23 03:17:00 -
[11] - Quote
Bienator II wrote:the issue with the bookmarks could be solved relatively easy. To create a new bookmark you would have to add a "point of reference" which must be a celestial or a station. Default reference point is the sun.
(converting old locations shouldn't be that difficult to automate)
That may work... but IMO the default point of reference should be the nearest celestial, gate or station. Same for the auto-conversion, because if we take the sun as the default point of reference we could end with a lot of broken bookmarks and very angry mobs.
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Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
23
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Posted - 2012.01.23 14:25:00 -
[12] - Quote
Droxlyn wrote:Bookmarks within 5000 km of a station would need to rotate with the station facing (for Undock Instant bookmarks to work.) Bookmarks within say 1 AU of planets, moons, etc would need to rotate with the solar body facing. Bookmarks beyond these limits would need to rotate at a rate equal to a planet at that range around the star. (The Up/Down axis would be ignored for bookmark movements beyond being dragged up or down with planets, moons, asteroid belts, etc.)
The problem with making them move in real-time is that our ships would be left behind without having a speed equal to the nearest body and our engines varying that.
Well that was part of the intrigue to me, not being able to have age-old bookmarks for things like insta warps and gate camp spots in line with certain planets/stations.
Maybe for the pos bookmarks, they could change it so that if you bookmark a structure like a station, pos or ship maint array, you will warp to that specific structure ID wherever it's current XYZ location is, rather than fixed co-ordinates.
Furthermore, what about floating ships in a pos? they aren't really anchored. A decision would have to be made as to whether they get left behind or not. |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
48
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Posted - 2012.01.23 16:55:00 -
[13] - Quote
Hadez411 wrote:Droxlyn wrote:Bookmarks within 5000 km of a station would need to rotate with the station facing (for Undock Instant bookmarks to work.) Bookmarks within say 1 AU of planets, moons, etc would need to rotate with the solar body facing. Bookmarks beyond these limits would need to rotate at a rate equal to a planet at that range around the star. (The Up/Down axis would be ignored for bookmark movements beyond being dragged up or down with planets, moons, asteroid belts, etc.)
The problem with making them move in real-time is that our ships would be left behind without having a speed equal to the nearest body and our engines varying that. Well that was part of the intrigue to me, not being able to have age-old bookmarks for things like insta warps and gate camp spots in line with certain planets/stations. Maybe for the pos bookmarks, they could change it so that if you bookmark a structure like a station, pos or ship maint array, you will warp to that specific structure ID wherever it's current XYZ location is, rather than fixed co-ordinates. Furthermore, what about floating ships in a pos? they aren't really anchored. A decision would have to be made as to whether they get left behind or not.
Making new bookmarks for a day would be tedious and boring. Low-sec survival rewards the prepared, and undock instant warp bookmarks are a critical part of this survival.
Bookmarks need to move with the system, they're "gravity signatures" in in-game lore.
Ships floating in a POS have the same velocity as the POS itself, so it would make sense that they would maintain their relative positions. Besides, there are crews on the ships that you left behind that can manage thrusters to maintain their relative position in your absence. |

Nova Fox
Novafox Shipyards
2890
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Posted - 2012.01.23 17:01:00 -
[14] - Quote
The point of reference bookmarks yeilds another advantage You can clock all the bookmarks with thier points of reference allowing them to 'obit' as well.
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Nova Fox
Novafox Shipyards
2890
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Posted - 2012.01.23 17:02:00 -
[15] - Quote
Hadez411 wrote:Droxlyn wrote:Bookmarks within 5000 km of a station would need to rotate with the station facing (for Undock Instant bookmarks to work.) Bookmarks within say 1 AU of planets, moons, etc would need to rotate with the solar body facing. Bookmarks beyond these limits would need to rotate at a rate equal to a planet at that range around the star. (The Up/Down axis would be ignored for bookmark movements beyond being dragged up or down with planets, moons, asteroid belts, etc.)
The problem with making them move in real-time is that our ships would be left behind without having a speed equal to the nearest body and our engines varying that. Well that was part of the intrigue to me, not being able to have age-old bookmarks for things like insta warps and gate camp spots in line with certain planets/stations. Maybe for the pos bookmarks, they could change it so that if you bookmark a structure like a station, pos or ship maint array, you will warp to that specific structure ID wherever it's current XYZ location is, rather than fixed co-ordinates. Furthermore, what about floating ships in a pos? they aren't really anchored. A decision would have to be made as to whether they get left behind or not.
You make the entire grid orbit not the object within.
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Lucjan
R-E-D
11
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Posted - 2012.01.23 21:27:00 -
[16] - Quote
Very good idea, yet an old one. Was shot down by the devs a few years ago when they asked the speaker during a QA somewhere "Why?" and he didn't have a good answer. The answer is simply, immersion.
The effect of this can already be predicted by the new introduced nebula. It may still just be a novelty effect but I love them and everyone would love orbiting solar systems with the gameplay changes it would bring.
One side effect to watch out for would be distant bookmarks on some grid that could orbit into another grid and u may end up in a celestial body or something.
Less importantly , I'm from Duripant. Our stupid station is in perpetual darkness yet receives sunlight magically from the stars direction. This would finally fix this minor issue. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
24
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Posted - 2012.01.24 00:06:00 -
[17] - Quote
True, moving the whole grid would be the best idea. Keeps all your short distance bookmarks the same and allows the angle of approach to change with the orbit when going from one orbiting grid to another. |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
49
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Posted - 2012.01.25 02:24:00 -
[18] - Quote
If the planets moved in real time and you found Mars, then to follow Mars, your ship would need to fly at 47.9 km just to chase it. If you warped to where your bookmark is at one moment near Mars, and it took you 10 seconds to get into warp and 10 seconds of flying, you would be 500km away from your bookmark when you landed.
(Pretending that things moved in game) Clearly, the computer has to figure out where you need to go before you go into warp and aim ahead of the moving target, and when you land, the warp drive kicks you out going in the direction of the local frame of reference when landing. Which is pretty cool when you fly to an incoming celestial. (IE, you get kicked going 50km/s backwards upon landing.) And all speeds are then based upon the local frame of reference (the nearest celestial). Which makes that label telling you what the closest thing at the top left under the system name really important.
It would be an amazing feat of math to move the Eve Universe. It would be cool to watch too. |

Vizvayu Koga
39
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Posted - 2012.01.25 02:31:00 -
[19] - Quote
Droxlyn wrote:If the planets moved in real time and you found Mars, then to follow Mars, your ship would need to fly at 47.9 km just to chase it. If you warped to where your bookmark is at one moment near Mars, and it took you 10 seconds to get into warp and 10 seconds of flying, you would be 500km away from your bookmark when you landed.
(Pretending that things moved in game) Clearly, the computer has to figure out where you need to go before you go into warp and aim ahead of the moving target, and when you land, the warp drive kicks you out going in the direction of the local frame of reference when landing. Which is pretty cool when you fly to an incoming celestial. (IE, you get kicked going 50km/s backwards upon landing.) And all speeds are then based upon the local frame of reference (the nearest celestial). Which makes that label telling you what the closest thing at the top left under the system name really important.
It would be an amazing feat of math to move the Eve Universe. It would be cool to watch too.
And all that is without taking into account gravity force, right?
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Droxlyn
TOHA Heavy Industries TOHA Conglomerate
49
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Posted - 2012.01.25 02:48:00 -
[20] - Quote
Vizvayu Koga wrote:And all that is without taking into account gravity force, right?
Gravity is Acceleration and has nothing to do with instantaneous velocity.
I'm not sure why the Eve sub-warp drive system is sticky to the local orbiting path. For some reason, you can only slow your orbit or speed it up by the same amount, or even go perpendicular to it by the same magnitude. I'm guessing there is something the drive grips into from local gravity wells.
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Nova Fox
Novafox Shipyards
2948
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Posted - 2012.01.25 03:33:00 -
[21] - Quote
Well eve ships uses gravity drives as well hence sumbarine mechancis. So it may be that the reason why we stop isntead of hurdeling out of control the gravity drive is compensating for the orbital forces influencing it.
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Nariya Kentaya
Celestial Ascension
112
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Posted - 2012.01.25 03:37:00 -
[22] - Quote
Vizvayu Koga wrote:It's an interesting idea, I like it. The movement could be made daily during downtime I guess... that'd be less drastic. It would affect bookmarks though... so they'll have to rethink the bookmark system.
it would help immersion, why if i drop a coordinate in the XYZ plane of a system, should it still be in the exact spot relative to surrounding landmarks 500 eyars from now?
it would give a purpose to active movement, people would only keep bookmarks in areas they frequent, and they would travel often, as they would need to maintain the accuracy of their coordinates.
honestly i would love the ability to just create an XYZ bookmark for the system im in without actually ahving to go there, would make sense since im just putting in coordinates in space regardless of where i amke the bookmark.
but in all honesty, as far as eeping track of POS's and other important things that peopel use bookmakrs for, i just keep a 300-page journal off all moon-scans adn POS's (mine and hostile) ive ever encountered. and update them monthly through the sue of grunt-scanners in my corp. its not that ahrd and way more reliable. |

Mary Mercer
King Wholesaling
52
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Posted - 2012.01.25 03:58:00 -
[23] - Quote
-1
I don't want system resources devoted to moving objects in space that could be better spent in other places. Yes I agree it would be very cool, and more realistic, but in reality it is going to use system resources to calculate the movements even if it's marginal and I'd much rather see that spent on other things.
The ONLY way I'd agree to this being a good idea is if it was setup so that the crap was only calculated to move once a day or once a week (say at downtime)
I get sick of seeing games impliment meaningless stuff as a way to add eye candy to games... Like trees waving in the non-existant breeze in various other mmo's.
As I said, It would be a cool addition, roid fields, etc.. but I hate the idea that it comes at the expense of system resources. So if it's done at a reboot time, with just a chance in database and draw points at system load, then I'd go for it, but a constant update of planet position every hour or so I wouldn't like it a bit. especially since it'd be hardly noticeable. |

Nova Fox
Novafox Shipyards
2948
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Posted - 2012.01.25 04:23:00 -
[24] - Quote
Who said you needed a down time?
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Bienator II
madmen of the skies
544
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Posted - 2012.01.25 16:06:00 -
[25] - Quote
Mary Mercer wrote: I get sick of seeing games impliment meaningless stuff as a way to add eye candy to games... Like trees waving in the non-existant breeze in various other mmo's.
well, having trees and making them randomly move goes hand in hand. And (properly) implementing trees in the first place is more difficult than creating a fake breeze (a few random params in the vertex shader).
Honestly i fear this kind of attitude. Why? Because thats why proper games die, all we get are toon shaded crap trying to get rid of any detail (e.g. SWOTOR). Just compare the art style of diablo 1 with 3 and have another example. If nobody pays attention why should we implement it?
all those little things add up. The first time i played eve i really couldn't believe why everything is static, NOTHING moves. You don't have to catch/evade asteroids while mining, moons are static, planets, cosmic signatures, WHs etc..
thats boring. Making some of the stuff above move might not be so much work as you think and it could be implemented incrementally.
(edit: but later i noticed its all about submarines...) a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
36
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Posted - 2012.01.25 16:50:00 -
[26] - Quote
Well gravity would keep you next to "mars" a little and reduce the need to move so fast. But you guys are straying from the, or my, original idea, which was to move these planets at downtime only and maybe not even every day but every week or month. This would make all your concerns go away and wouldnt be full on realism but it would atleast make it so that the orbital bodies arent always in the same place, forever. |

Nova Fox
Novafox Shipyards
2949
|
Posted - 2012.01.25 16:51:00 -
[27] - Quote
Eve need more life and this is ALOT simpler to impliment than forcing NPC traffic.
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Nova Fox
Novafox Shipyards
2949
|
Posted - 2012.01.25 16:52:00 -
[28] - Quote
Hadez411 wrote:Well gravity would keep you next to "mars" a little and reduce the need to move so fast. But you guys are straying from the, or my, original idea, which was to move these planets at downtime only and maybe not even every day but every week or month. This would make all your concerns go away and wouldnt be full on realism but it would atleast make it so that the orbital bodies arent always in the same place, forever.
But we dont want downtime moves, we want live moves, tied into the server's clock I want to see sunsets in space! (I guess it would technically be an eclisp from orbit.)
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Ager Agemo
X-Factor Industries Synthetic Existence
33
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Posted - 2012.01.25 17:31:00 -
[29] - Quote
as stated before, if bookmarks are created with Reference points, being the closest celestial plus said celestial vector, and grids move along with their celestials, this is math wise actually pretty easy to do. bookmarks for example can be stored as:
Pseudocode:
Get_celestial get_Relative_Cordinates=X:X:X
that simple.
Now since the Grid is the one moving itself ships wont have to compensate for the celestials movement.
and last the Warping issue of landing out of position, is a simple formula too. something like:
Get_target_speed (as +X,+Y,+Z) Get_warp_time
Warp_target= (target_speed*Time) + target X_Y_Z
doing it on real time can be programmed on an additional core as to not cause lag on systems, so it would not affect perfomance wise. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
36
|
Posted - 2012.01.25 17:47:00 -
[30] - Quote
Nova Fox wrote:Hadez411 wrote:Well gravity would keep you next to "mars" a little and reduce the need to move so fast. But you guys are straying from the, or my, original idea, which was to move these planets at downtime only and maybe not even every day but every week or month. This would make all your concerns go away and wouldnt be full on realism but it would atleast make it so that the orbital bodies arent always in the same place, forever. But we dont want downtime moves, we want live moves, tied into the server's clock I want to see sunsets in space! (I guess it would technically be an eclisp from orbit.)
That, as someone argued previously, is way too much strain on the servers. |
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