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Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
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Posted - 2012.01.22 18:43:00 -
[1] - Quote
To add some intrigue to the game, I'd like to see planets actually rotate on these otherwise useless rings they sit on which are supposed to represent their orbital path.
Now, my assumption is that it would be too much strain to move them frequently, but how about at the end of each month? Or every half a year if thats too much? As often as possible would be great, but again I dont know howmuch that would drag out down time, or what kind of algorithm they could come up with and how efficient it would be to move the planets X distance around their orbital path and to re-locate the customs offices and other items anchored to the planet/moon.
It would make for more interesting game play though, bubbles would have to be re-positioned, certain gates would be great tactical areas to camp certain times of month/year depending on what lines up with what and howmany AU shorter or longer the warp becomes, putting people on or off directional scan. Im sure there's a ton of other things it would subtly affect, but those were the first to come to mind.
Any game breaking effects anyone can think of? |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
23
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Posted - 2012.01.23 14:25:00 -
[2] - Quote
Droxlyn wrote:Bookmarks within 5000 km of a station would need to rotate with the station facing (for Undock Instant bookmarks to work.) Bookmarks within say 1 AU of planets, moons, etc would need to rotate with the solar body facing. Bookmarks beyond these limits would need to rotate at a rate equal to a planet at that range around the star. (The Up/Down axis would be ignored for bookmark movements beyond being dragged up or down with planets, moons, asteroid belts, etc.)
The problem with making them move in real-time is that our ships would be left behind without having a speed equal to the nearest body and our engines varying that.
Well that was part of the intrigue to me, not being able to have age-old bookmarks for things like insta warps and gate camp spots in line with certain planets/stations.
Maybe for the pos bookmarks, they could change it so that if you bookmark a structure like a station, pos or ship maint array, you will warp to that specific structure ID wherever it's current XYZ location is, rather than fixed co-ordinates.
Furthermore, what about floating ships in a pos? they aren't really anchored. A decision would have to be made as to whether they get left behind or not. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
24
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Posted - 2012.01.24 00:06:00 -
[3] - Quote
True, moving the whole grid would be the best idea. Keeps all your short distance bookmarks the same and allows the angle of approach to change with the orbit when going from one orbiting grid to another. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
36
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Posted - 2012.01.25 16:50:00 -
[4] - Quote
Well gravity would keep you next to "mars" a little and reduce the need to move so fast. But you guys are straying from the, or my, original idea, which was to move these planets at downtime only and maybe not even every day but every week or month. This would make all your concerns go away and wouldnt be full on realism but it would atleast make it so that the orbital bodies arent always in the same place, forever. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
36
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Posted - 2012.01.25 17:47:00 -
[5] - Quote
Nova Fox wrote:Hadez411 wrote:Well gravity would keep you next to "mars" a little and reduce the need to move so fast. But you guys are straying from the, or my, original idea, which was to move these planets at downtime only and maybe not even every day but every week or month. This would make all your concerns go away and wouldnt be full on realism but it would atleast make it so that the orbital bodies arent always in the same place, forever. But we dont want downtime moves, we want live moves, tied into the server's clock I want to see sunsets in space! (I guess it would technically be an eclisp from orbit.)
That, as someone argued previously, is way too much strain on the servers. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
36
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Posted - 2012.01.25 17:54:00 -
[6] - Quote
And besides, the distance from earth to sun is 1AU and we take 365 days to rotate. So doing it live would be kinda useless anyways, the movement would be barely noticeable, if at all. Some planets move faster, yes, but still unless its a planet less than 1au from the sun that moves retardedly fast somehow without falling into a farther orbit, you wouldnt notice it within a day. For us, Mercury has the shortest "year" or revolution around the sun and that is 88 days. So throughout a day you will see 1/88th of a revolution on a tiny orbital path. There really is no need to do it live and it would cause too much strain. It should just be done at downtime. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
37
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Posted - 2012.01.25 21:08:00 -
[7] - Quote
Sure the programming isnt that complex as I can well understand, but sending that information to all the clients is going to add load. And as it WAS argued, by Mary Mercer, more server load during active run-time for, as I said, an imperceivable movement throughout one day, is a bad idea.
Moons move faster, but Earth's for example, is 29.5 days to orbit. You think it's really going to make any kind of difference to have it in real time rather than the (as you state, very simple calculation) done only one time and very briefly, during downtime (not adding much to downtime). A real-time movement would also introduce the possibility of people de-syncing with this moon/planet movement. 1/30th of 360 degrees is still only 12 degrees of movement. Not very significant. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
37
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Posted - 2012.01.25 21:16:00 -
[8] - Quote
Nariya Kentaya wrote:Hadez411 wrote:Sure the programming isnt that complex as I can well understand, but sending that information to all the clients is going to add load. And as it WAS argued, by Mary Mercer, more server load during active run-time for, as I said, an imperceivable movement throughout one day, is a bad idea.
Moons move faster, but Earth's for example, is 29.5 days to orbit. You think it's really going to make any kind of difference to have it in real time rather than the (as you state, very simple calculation) done only one time and very briefly, during downtime. 1/30th of 360 degrees is still only 12 degrees of movement. Not very significant. actually, depending on the moon's distance from its center of motion, the perceived distance of that 12 degrees can vary greatly, as to move 12 degrees its moving 12 degrees through ITS ORBIT, and the longer the orbit the more distance it must travel for every degree it moves.
If its further out and has a longer orbital path, the math wont be the same nor will the orbiting time likely be the same. Thus the angle wont be the same. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
37
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Posted - 2012.01.25 21:20:00 -
[9] - Quote
http://en.wikipedia.org/wiki/Moons_of_Uranus
As you can see in the chart there about the moons around uranus. The greater the mass of the moon the further out it orbits and the longer it takes to orbit as it has further to travel. That and generally speaking, the further out moons with more mass, arent moving any quicker, if not more slowly or at the same pace but with more distance to cover. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
37
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Posted - 2012.01.26 02:42:00 -
[10] - Quote
Sure. Anyways... Im just for the concept of planets and moons that move, no matter how often. However CCP implements it is up to them. They obviously hold the final say on what their servers are capable of and how often they'd want to do it. |
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