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Thread Statistics | Show CCP posts - 2 post(s) |

Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.10.08 13:07:00 -
[1]
Originally by: Inspiration Edited by: Inspiration on 08/10/2007 11:46:35 Stop whining peeps, for once CCP listend to reason and aborted the refining nerf on compression modules. This was one of the best alternatives THE PLAYERS came up with. If you got perfect refine, you still get all the minerals back you put in, its just that the modules are now much larger and not even that out of line with other modules.
In addition to this, the plan IIRC was to change mission loot so that much less crap drops, but what does drop will be just the named meta modules. Changes like this can be expected from time to time in a evolving game as EVE is. While you can debate the metirts or insanity of the industrial capital ship (WTF is gona myne velt in it, lol), this compression nerf is basicly long overdue.
It was just plain silly, not for that it was possible, but that it worked so extremely well. And as usual, If you quit over this.....can I have your stuff?
Why fix something that isn't broken at all but has been a designed game mechanic for 5 years now? Why even consider implementing an alternative nerf instead of of a horrible nerf when there isn't an issue to begin with?
Quote: So it seems there are now two options for the nerf; lower the efficiency for refined modules or increase their volume.
Those complaining about the former should try to imagine a world with the latter.
Why are there only 2 options? What's wrong with keep it the way it currently is?
Quote: Amazing how many people just keep on whining and dont read dev responses on the test server forum (where this topic belongs).
The dev on the test forums only stated the numbers wheren't final. But I will bet my ass off that if something like this would be implemented it wouldn't be far off.
Originally by: ccp wrangler This is balancing done since modules can be manufactured that uses less space than the minerals to make them, these modules are the recycled to get the minerals back. The numbers you're seeing on the test server isn't final though, for example we will give consideration to mission runners to pick up loot etc. Smile
Why? What will be the gameplay advantage of introducing this? Who will profit from this? Noone mines veld in .0, noone will mine veld in .0 in the future. So for whom would this actually be a good addition? This feature is redudant and only causes more head aches.
--- -The only real drug problem is scoring real good drugs
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.10.08 14:09:00 -
[2]
Originally by: Kayna Eelai i know eve aint real life, but did you know that it needs several tausend of KG of mats to make ONE handy mobile phone? and that poeple uses them 6 month and throws them away, and only a few gram of stuff are actually recyclable?
so, why should we get back so many minerals out of a module anyways?
Because we can't fly internetspaceships in real life should mean that eve-online be turned into a sim in which you can "play" to be a planet side farmer?
As for why you should get so many minerals back is because it has been a fundamental gameplay mechanic for 5 years now. And quite frankly CCP will need to introduce a similar mechanic if they don't want to annihalate the .0 production lines.
And no ore compression isn't a valid replacement, if the industrial cap ship (rorqual) could enter high sec and compress minerals instead it would have but not in it's current form.
--- -The only real drug problem is scoring real good drugs
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.10.08 16:39:00 -
[3]
Originally by: Okkie2
Originally by: Elmicker
Originally by: CCP Wrangler This is balancing done since modules can be manufactured that uses less space than the minerals to make them, these modules are the recycled to get the minerals back.
You say this like it's game breaking. You seem oblivious to the fact the entirity of 0.0 is supported on this mechanic.
Because a lot of people use it doesn't mean there's nothing wrong ...... It doesn't make sense a module is much smaller then the minerals that are needed to build it.
THE WHOLE GAME DOESN'T MAKE SENSE, IT'S A GAME! OR WHAT'S THE LAST TIME YOU'VE SEEN A FRIKKING BATTLESHIP IN SPACE?
Sigh...
And the only thing this will accomplish is killing production in .0, is that positive? It's easier to just only buy ships in empire as opposed to mining veldspar in .0.
--- -The only real drug problem is scoring real good drugs
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.10.08 16:44:00 -
[4]
Edited by: Shevar on 08/10/2007 16:45:50
Originally by: Vandalias
Originally by: Kayna Eelai you take a STONE and start to carve a figure, a statue... do you honestly believe that statue will have the same mass or weigh or EVEN MORE than you had before? now THAT doesn't make any sense at all.
And do you expect to be able to reprocess that figure and receive the original stone back?
Do you expect to be able of warping through planets?
Reality is probably the worst reason to do anything in a game, a game is ruled by game mechanics not by physics. If CCP would supply a clear vision as to why and what they expect the results of such a nerf would be it would be better. But I really assume they don't know what they **** they want. Do they really expect people to mine veldspar in .0?
--- -The only real drug problem is scoring real good drugs
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.10.08 16:49:00 -
[5]
Edited by: Shevar on 08/10/2007 16:50:11
Originally by: ElCoCo No, so fix the recycling problem without screwing everything else. edit: that was obviously aimed at the person you quoted
Even "fixing" recycling would be pointless, what exactly will be accomplished through that (gameplaywise and don't come with the argument it's more "realistic")? And what would exactly be the results?
--- -The only real drug problem is scoring real good drugs
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.10.08 16:58:00 -
[6]
Edited by: Shevar on 08/10/2007 17:02:40 Edited by: Shevar on 08/10/2007 17:00:18
Originally by: ElCoCo Er, supposedly this "fix" is to avoid mineral compression. So if you would lose 50% every time you recycled something then all would be better. Still, some ppl would continue to do it besides the minerals lost. The solution to that might be to lose proportionaly greater percentages of tritanium than say megacyte... dunno, just saying.
Not that I'm very convinced that mineral compression is a bad thing.... there are a billion things in this game that are tedious... no need to add to them.
Yeah but what's wrong with mineral compression?
What exactly would it mean if people couldn't transport low ends into .0 easy anymore? Is it really a positive change? How many battleships do you think people will produce in .0 if they would have to mine veldspar? How much will the game be improved if you have to hop to empire to get anything bigger then a cruiser? Or t1 large turrets that don't drop of the NPC's in your region?
(note I'm located in the drone regions, and outside mex we won't be affected that much tbh. we always got enough minerals because of the stupid drones. But overall this change is just bad).
--- -The only real drug problem is scoring real good drugs
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.10.08 19:35:00 -
[7]
Originally by: Christari Zuborov
This game also needs people to mine minerals rather than buy them off the NPC market. Again, less interaction is bad for the game.
Tell me where can I buy 1 isk trit from the NPC corps like I could 4 years ago?
--- -The only real drug problem is scoring real good drugs
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.10.08 20:14:00 -
[8]
Originally by: Kessiaan Edited by: Kessiaan on 08/10/2007 19:51:23 This change is a huge buff to miners everywhere.
This seems to be to be part of a larger strategy to restore some sanity to the ore/mineral markets.
The main thing that influences mineral prices (eg low high end prices means high low end prices and the other way around as well) is the ratio of minerals mined and consumed by production.
Also I fail to see how this would boost miners in .0. Instead of mining profitable ore they will need to start mining low ends to keep up paltry production in .0.
--- -The only real drug problem is scoring real good drugs
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.10.08 20:19:00 -
[9]
Originally by: Christari Zuborov
Originally by: Shevar
Originally by: Christari Zuborov
This game also needs people to mine minerals rather than buy them off the NPC market. Again, less interaction is bad for the game.
Tell me where can I buy 1 isk trit from the NPC corps like I could 4 years ago?
I wasn't here then, but I would respectfully remind you we didn't have jump drive ships either. I think you had to haul that stuff where you needed it by some means. Jump drive ships remove player interaction also, and while it's great for making more or larger things, it also has it's part in the blob-chanics we have today. If the economy went to the john, would it be that awful? I think we'd see more T1 stuff being relied upon, and I think that might be a good thing.
I don't know.. This game has a habit of turning my brain to mush.
What do jump drives have to do with the fact that there aren't ANY minerals on the NPC market?
Also why would people start using t1 instead of t2? The problem will be producing t1 in .0 if you aren't in a drone region. The ammount of ISK you got to spend on modules won't suddenly drop, if anything you will start seeing more t2 since players will need to goto emp anyways to get a battlecruiser or battleship if they loose theirs, so why not stop by jita/rens and stock up on t2 equip while you are at it?
What more alliances will do is relying more on items/ships bought in empire and brought down as opposed to trying to keep production in .0.
--- -The only real drug problem is scoring real good drugs
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