| Pages: 1 2 [3] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Hematic
|
Posted - 2004.02.22 20:13:00 -
[61]
Quote: If your ship traveled at X and now it travels at X, it would travel at the same speed. I assume you mean Y but anyways, as you said, your instant jump bookmarks make that quite moot, no?
Industrials weren't meant to go 1,200m/s, it was adjusted. Frigates got faster, cruisers/battleships are still pretty fast if they want to be, they just can't be fast forever without penalty, it's balanced, get over it.
If your not on drugs then do you have some other impairment? As you can clearly see I said I used to move at X and now I move at X - ALOT. Which I would generally read as original value MINUS a number percieved to be high. However let me reiterate that to: roughly a 50% reduction in speed. Hopefully those are a series of words more inclined for your understanding.
It is truly funny to watch you back peddle and pretend not to understand to save face. You know as well as I travel in eve has gotten progressively slower patch to patch and its current state is a mere shadow of its former. This is REGARDLESS of YOUR opinion of balancing. It is simply a true statement on its own without your qualifications.
Just to dispel your steroetype, I have never mined arkanor. I am not an afk miner, I am not a 'carebear', I am simply another human being trying to enjoy his time playing a game in which I pay monthly for. I have used BMs to not only increase what I can accomplish in my limited play time but to add more interactivity to travel. Autopilot requires one to simply pulse a MWD/AB twice per system. Whereas with BMs I actually don't use AP and do everything manually. So to remove the use of these BMS would mean less actual playing of the game.
No insta-BMs do not trivialize blockades, like I said in another post a true blockade SHOULD involve camping both gates of a corridor not just one. I think you accuse me of this because it is actually you who trivializes blockading whole regions by sitting at a single gate.
If your crew would camp both gates enforce then you could achieve your blockade and insta-BMs would be of little to no import to your your operations.
As for it being a "broken game mechanic" then how is it that it is probably one of the longest unchanging mechanics of the game? Then again with your myriad of posts to modules forum I'm not sure you are the best suited to what qualifies as balanced / not balanced or broken / not broken. From that it would seem that you don't have your finger on the pulse of the game as you try to convey.
|

McWatt
|
Posted - 2004.02.22 20:37:00 -
[62]
Quote: No insta-BMs do not trivialize blockades, like I said in another post a true blockade SHOULD involve camping both gates of a corridor not just one. I think you accuse me of this because it is actually you who trivializes blockading whole regions by sitting at a single gate.
If your crew would camp both gates enforce then you could achieve your blockade and insta-BMs would be of little to no import to your your operations.
1. camping always blocks both ways since JI got fixed, though in different directions. still, a good set-up + IJ sees you through 95%, no matter which way.
2. think about what you ask. all those posts telling ppl to block both sides or bring the force needed are ****ing me off:
they simply increase the force size needed taking the fun from both sides: * pirates get bored as noone jumps into big blops and kills get shared between a couple of ppl * the typical player looses the spontaneous opportunity to fight back. ppl start complaining about the group gank, after advicing pirates to bring a group to the gate!!!
--> can you see any similarities to the sentry gun problem???
Quote:
As for it being a "broken game mechanic" then how is it that it is probably one of the longest unchanging mechanics of the game?
hm, following this logic, the derelict bug, ore thiefes, splash, weapon inbalance,... see???
i still doubt your camping experience MaiLina. i d love to watch you doing it!
|

Mon Palae
|
Posted - 2004.02.22 21:01:00 -
[63]
Quote: 1. camping always blocks both ways since JI got fixed, though in different directions. still, a good set-up + IJ sees you through 95%, no matter which way.
2. think about what you ask. all those posts telling ppl to block both sides or bring the force needed are ****ing me off:
they simply increase the force size needed taking the fun from both sides: * pirates get bored as noone jumps into big blops and kills get shared between a couple of ppl * the typical player looses the spontaneous opportunity to fight back. ppl start complaining about the group gank, after advicing pirates to bring a group to the gate!!!
--> can you see any similarities to the sentry gun problem???
1) By camping both sides of the gate you get any ship going in any direction. Heck...you could even follow a hauler with an IJ through the gate and potentially get them on the other side with a good setup.
2) Sorry people telling you to camp both sides of the gate are ****ing you off. Yet MANY pirates tell miners/haulers that if they want to mine in 0.0 space they should have a fleet backing them up or expect to be ganked. You want it such that pirates can do their thing with 1 or 2 ships but miners and haulers need 4+ ships. The other fav for pirates to fling at caqrebears is "adapt or die" so take that advice and "adapt".
Thing is, adapting is NOT all that difficult. If you cannot stop a lone hauler regardless of its configuration you are doing something wrong. It is almost trivial to get a hauler uncloaking in 0.0 space at its jump-in point. There was a recent post in Crime & Punishment where a pirate was talking about killin 20 ships in one night. Seems to me pirates can be all too effective and IJ's are not slowing them all down. Perhaps he might have had 25 kills if IJs were stopped...he seemed pretty happy nonetheless.
Finally, CCP put in warp disruptors SPECIFICALLY to nerf instajumps. You already have ALL of the tools (via item or very simple tactics) you need to stop instajumping ships yet you still complain.
As for "big blobs" on the map I hardly think a 2-ship camp at one gate and a 2-ship camp on the other end of that gate in the next system constitutes a burning beacon to all ships to stay away. Indeed, you are better split that way for precisely that reason. If pirate hunters come after you just pop through the gate or have your mates come through the gate and make you a 4-ship force in a matter of seconds.
|

Sally
|
Posted - 2004.02.22 22:59:00 -
[64]
Edited by: Sally on 22/02/2004 23:02:51
Quote: 1) By camping both sides of the gate you get any ship going in any direction. Heck...you could even follow a hauler with an IJ through the gate and potentially get them on the other side with a good setup.
You have no clue.
There are enough systems with 0.5 ratings next to 0.0 systems and if people only go 1 jump away from such a 0.5 system and you enter it and they spot you, they can get out, because you are not able to shoot them in 0.5. Example? Y-MPWL. Thank you for the discussion, now please end yourself. -- Stories: #1 --
|

Mon Palae
|
Posted - 2004.02.22 23:05:00 -
[65]
Quote: Thank you for the discussion, now please end yourself.
You really should follow your own advice before offering it to others.
If you camp a gate that is 0.5 on one side that is your own lookout and no one else's fault but your own.
|

Sally
|
Posted - 2004.02.22 23:08:00 -
[66]
Quote:
Quote: Thank you for the discussion, now please end yourself.
You really should follow your own advice before offering it to others.
If you camp a gate that is 0.5 on one side that is your own lookout and no one else's fault but your own.
Oh boy. Some people do not go further down, because they know they can get out anytime! -- Stories: #1 --
|

Mon Palae
|
Posted - 2004.02.22 23:14:00 -
[67]
Quote: Oh boy. Some people do not go further down, because they know they can get out anytime!
No doubt...and some people do go further down.
If you want to gank carebears next to Empire Core systems fine...knock yourself out. Or you can try for the more interesting big fish in deeper space. They may be somewhat fewer and further between but the rewards are usually greater. There are plenty of choke points to be had out there and where I fly 30j through 0.0 I can think of four places regularly camped where it is 0.0 on both sides of the gate, no gate guns and only two gates in the system.
Unless of course you like having 0.5 space easily accessible to escape into if a pirate hunting party shows. In which case you are little different from the peeps you are complaining about.
|

MaiLina KaTar
|
Posted - 2004.02.22 23:48:00 -
[68]
Quote: There are enough systems with 0.5 ratings next to 0.0 systems...
...which are not suited for gatecamping. Go find the right place. DonŠt expect CCP to just give it to you.
Mai's Idealog |

Sally
|
Posted - 2004.02.23 01:01:00 -
[69]
Quote:
Quote: There are enough systems with 0.5 ratings next to 0.0 systems...
...which are not suited for gatecamping. Go find the right place. DonŠt expect CCP to just give it to you.
You mean not suited for hunting people. From PvP view as safe as 1.0 systems. Don't expect CCP to just use some common sense. -- Stories: #1 --
|

Mon Palae
|
Posted - 2004.02.23 01:11:00 -
[70]
Quote:
Quote:
Quote: There are enough systems with 0.5 ratings next to 0.0 systems...
...which are not suited for gatecamping. Go find the right place. DonŠt expect CCP to just give it to you.
You mean not suited for hunting people. From PvP view as safe as 1.0 systems. Don't expect CCP to just use some common sense.
Huh?
Unless CCP makes ALL space a 100% free-for-all ala 0.0 deep space there will ALWAYS be gates where a secure system meets an unsecure system. If that is where you choose to camp you have only yourself to blame for it. There are hundreds, maybe thousands, of gates you could camp that are 0.0 on both sides with no gate guns. Some will be better camping spots than others to be sure but there are plenty of well travelled ones to go around. Maybe you should try finding one.
|

Sally
|
Posted - 2004.02.23 01:15:00 -
[71]
Edited by: Sally on 23/02/2004 01:18:20
Quote:
Quote:
Quote:
Quote: There are enough systems with 0.5 ratings next to 0.0 systems...
...which are not suited for gatecamping. Go find the right place. DonŠt expect CCP to just give it to you.
You mean not suited for hunting people. From PvP view as safe as 1.0 systems. Don't expect CCP to just use some common sense.
Huh?
Unless CCP makes ALL space a 100% free-for-all ala 0.0 deep space there will ALWAYS be gates where a secure system meets an unsecure system. If that is where you choose to camp you have only yourself to blame for it. There are hundreds, maybe thousands, of gates you could camp that are 0.0 on both sides with no gate guns. Some will be better camping spots than others to be sure but there are plenty of well travelled ones to go around. Maybe you should try finding one.
Stop acting like an idiot and telling me to try other gates. Please. If our enemies do not want to leave those border systems we can't be arsed to teleport them out of there.
Man... -- Stories: #1 --
|

Mon Palae
|
Posted - 2004.02.23 01:22:00 -
[72]
Quote: Stop acting like an idiot and telling me to try other gates. Please. If our enemies to not want to leave those border systems we can't be arsed to teleport them out of there.
Man...
No need to teleport anyone anywhere. Just declare war on your enemy and attack them anywhere you like.
Unless by enemy you mean "anyone not you" in whuch case you are better off not camping a gate next to hi-sec space.
In the end it is your choice where to camp but I can't see where you get off griping about it. If you want to rob the Dunkin Doughnut shop across the street from a police station you cannot claim anything but stupidity when 100 cops show 10 seconds after you start.
|

scouting
|
Posted - 2004.02.23 01:23:00 -
[73]
you should not be able to come out of warp within 15k of any object...simple im sure managers dont want ships banging into their stations just so they can dock fast  fix the insta jumps and bring the recon frigates in for safe spots..
--------------------------------------- Last nights patch, was, without doubt, the worst ever. Rest assured that I was on the forum within minutes registering my disgust throughout the world. |

Sally
|
Posted - 2004.02.23 01:24:00 -
[74]
Quote:
Quote: Stop acting like an idiot and telling me to try other gates. Please. If our enemies to not want to leave those border systems we can't be arsed to teleport them out of there.
Man...
No need to teleport anyone anywhere. Just declare war on your enemy and attack them anywhere you like.
Unless by enemy you mean "anyone not you" in whuch case you are better off not camping a gate next to hi-sec space.
In the end it is your choice where to camp but I can't see where you get off griping about it. If you want to rob the Dunkin Doughnut shop across the street from a police station you cannot claim anything but stupidity when 100 cops show 10 seconds after you start.
3 war slots. -- Stories: #1 --
|

Mon Palae
|
Posted - 2004.02.23 02:09:00 -
[75]
Quote: 3 war slots.
I admit the whole declare war thing is in serious need of an overhaul by CCP but that is a topic for another thread.
|

McWatt
|
Posted - 2004.02.23 11:25:00 -
[76]
Quote: 2) Sorry people telling you to camp both sides of the gate are ****ing you off. Yet MANY pirates tell miners/haulers that if they want to mine in 0.0 space they should have a fleet backing them up or expect to be ganked. You want it such that pirates can do their thing with 1 or 2 ships but miners and haulers need 4+ ships. The other fav for pirates to fling at caqrebears is "adapt or die" so take that advice and "adapt".
couldn t it be taht we did adapt a little over the past? as i pointed out (and you choose to ignore) bigger pirate fleets are causing problems to the haulers, too. and yes, haulers in low sec should need an escort.
Quote:
Thing is, adapting is NOT all that difficult. If you cannot stop a lone hauler regardless of its configuration you are doing something wrong. It is almost trivial to get a hauler uncloaking in 0.0 space at its jump-in point. There was a recent post in Crime & Punishment where a pirate was talking about killin 20 ships in one night. Seems to me pirates can be all too effective and IJ's are not slowing them all down. Perhaps he might have had 25 kills if IJs were stopped...he seemed pretty happy nonetheless.
killing 20 ships in a night is not that difficult. simple question is, how many of them are alt spies and idiots in cruisers. have you ever camped a gate? the 20 to 25 ratio you re giving shows that you have not the slightest clue at all.
Quote:
Finally, CCP put in warp disruptors SPECIFICALLY to nerf instajumps. You already have ALL of the tools (via item or very simple tactics) you need to stop instajumping ships yet you still complain.
Linkage little help.
Quote:
As for "big blobs" on the map I hardly think a 2-ship camp at one gate and a 2-ship camp on the other end of that gate in the next system constitutes a burning beacon to all ships to stay away. Indeed, you are better split that way for precisely that reason. If pirate hunters come after you just pop through the gate or have your mates come through the gate and make you a 4-ship force in a matter of seconds.
little clue.
lets add the 0.5 border system, which get lots of traffic these days and the future war nerf, and here we go. happy carebear land.
|

DREAMWORKS
|
Posted - 2004.02.23 11:46:00 -
[77]
An indy cannot escape me if he has instant jumps, unless he finds a station nearby or logs of or has massive escort and even massive escort cannot safe him most of the times.
__________________________
http://www.nin.com/visuals/thtf_hi.html |
| |
|
| Pages: 1 2 [3] :: one page |
| First page | Previous page | Next page | Last page |