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Sally
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Posted - 2004.02.20 16:52:00 -
[1]
CCP, remove the uber retared instant jump bookmarks or do you consider Industrials going 40 jumps down from empire space with no escort within minutes not as exploiting?
And don't tell us the "deployable warp distruptors are in game"-joke please, this one is getting old.
I can catch those guys in Frigates or Cruisers at the other side of the gate, but then again when I do it I am 100% sure I will not see any Industrials but Battleships. -- Stories: #1 --
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Dianabolic
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Posted - 2004.02.20 16:54:00 -
[2]
Here's an idea.... CAMP THE OTHER SIDE OF THE JUMP GATE!
You still get a good 10 seconds, while they align for warp, to scramble them.
Not exactly rocket science, is it?
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dalman
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Posted - 2004.02.20 16:55:00 -
[3]
A CAREBEAR PIRATE!!!!!!!!!!!!!!!!!!
"Oooohhh, I can't camp the jump in, cause I don't know if it will be industrials or battleships jumping through."
Stop whining, carebear
M.I.A. since 2004-07-30 |

Orestes
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Posted - 2004.02.20 16:55:00 -
[4]
edited topic title.
Join the IC! |

Ishkur
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Posted - 2004.02.20 17:06:00 -
[5]
There's already a thread about this.
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drunkenmaster
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Posted - 2004.02.20 17:11:00 -
[6]
Instant jumps should have been killed when Castor came in.
I've never used them, and I still find it a bit sad that a fully expanded loaded indy can still do 10 jumps quicker than a speed-equipped cruiser.
Indies were made slow for a reason... .
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Toulak
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Posted - 2004.02.20 17:11:00 -
[7]
Quote: A CAREBEAR PIRATE!!!!!!!!!!!!!!!!!!
"Oooohhh, I can't camp the jump in, cause I don't know if it will be industrials or battleships jumping through."
Stop whining, carebear
Molly wants to gank what she wants when she wants with no work or risk involved.
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Sally
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Posted - 2004.02.20 17:13:00 -
[8]
Quote:
Quote: A CAREBEAR PIRATE!!!!!!!!!!!!!!!!!!
"Oooohhh, I can't camp the jump in, cause I don't know if it will be industrials or battleships jumping through."
Stop whining, carebear
Molly wants to gank what she wants when she wants with no work or risk involved.
I wonder why such remarks only came from people who either have been killed by me or who use instant jump bookmarks by themself.
But okay. You want the wrath, you will get it, going to by an Interceptor now and then you can moan. -- Stories: #1 --
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Jhered Stern
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Posted - 2004.02.20 17:22:00 -
[9]
Instajumps are a creative use of lagitamate game mechanic's, kind of like a safe point. If they get rid of instajumps then they will have to get rid a safe points.
When I was pirating I killed lots of ships using instajumps and those that didn't. It was all a matter of "learning how to do it".
I guess you just want your victims to fly right up to you and bend over for you. Not gonna happen. Learn to fight before you try to ruin the game for everyone else.
I have never used instajumps and I have never been killed by you Sally.
Jhered Out!
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Xenu
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Posted - 2004.02.20 17:28:00 -
[10]
Quote: Instajumps are a creative use of lagitamate game mechanic's, kind of like a safe point. If they get rid of instajumps then they will have to get rid a safe points.
^--------- ________________________________________________________
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Nwalmaer
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Posted - 2004.02.20 17:53:00 -
[11]
Quote: Molly wants to gank what she wants when she wants with no work or risk involved.
And you people want to grid mine mercoxit and arkanor with no work or risk involved. And you can. So unless grid mining is removed and all players doing it are banned, we should be able to gank anyone we want, when we want it, at no risk.
But nope, pirates using grid exploits get banned. Carebears doing it become billionaires.
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KrapYl
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Posted - 2004.02.20 18:41:00 -
[12]
for the xth time.... u suk
when i scanned down the list, i saw the topic as thx for the time, and thought u where quitting for the xth time ;)
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MOOstradamus
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Posted - 2004.02.20 18:45:00 -
[13]
Edited by: MOOstradamus on 20/02/2004 18:53:59
Quote: And you people want to grid mine mercoxit and arkanor with no work or risk involved. And you can. So unless grid mining is removed and all players doing it are banned, we should be able to gank anyone we want, when we want it, at no risk.
But nope, pirates using grid exploits get banned. Carebears doing it become billionaires.
Quite clearly you are clueless.
Perhaps EVERYONE should take a moment to consider the fact that 'Ganking pirates' can instantly ruin another players game whereas 'bubble miners' merely flood an adaptive market whilst gaining a big rich - which in no way harms anyone else apart from those jealous and selfish few who enjoy misery and inflicting it upon others ... 
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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toaster
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Posted - 2004.02.20 18:50:00 -
[14]
Edited by: toaster on 20/02/2004 18:51:52 There will never be a good balance between pirating and carebearing. You want to be able to toll and gate camp and have your prey come to you and not take much risk and carebears want to travel free of risk. As was said, why not camp the other side of the gate? I have never tried it, is there a real reason not to do it?
I am frustrated by some antics of carebears trying to save their ships (ie..logoff tactic), but hey its current game mechanics so we make do and find ways around it.
P.S. I liked your Sally vs. Celest video. ------------------------------------------------
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Toastmaster
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Posted - 2004.02.20 18:56:00 -
[15]
Quote: Here's an idea.... CAMP THE OTHER SIDE OF THE JUMP GATE!
You still get a good 10 seconds, while they align for warp, to scramble them.
Not exactly rocket science, is it?
Well when they come in cloaked they log off and when they do they are still cloaked the min it takes for them to dissapear... And if they dont dissapear before the cloaking is over they will dissapear before you can lock them or kill them... And 9 of 10 times you cant lock them due to some wierd bugg
"viper zulu > toast has killed our whole corporation ships at least once"
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Skillz
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Posted - 2004.02.20 19:01:00 -
[16]
Insta jump and insta dock bookmarks are very good for me and my mining drones. Other than that, they ruin the game and since CCP don't remove them means that they don't want to have a playable game.
Keep on flaming, lamers.
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Riddari
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Posted - 2004.02.20 19:17:00 -
[17]
Edited by: Riddari on 20/02/2004 20:07:12 There is no more grid mining.
However we have singular roids 5000 km away from regular belts... how big should the grids be to satisfy you whose whole EVE existence is based around 40km of a stargate?
Edit: 70km in Empire space....
Œ©Œ a history |

Nwalmaer
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Posted - 2004.02.20 19:19:00 -
[18]
Quote: Perhaps EVERYONE should take a moment to consider the fact that 'Ganking pirates' can instantly ruin another players game whereas 'bubble miners' merely flood an adaptive market whilst gaining a big rich - which in no way harms anyone else apart from those jealous and selfish few who enjoy misery and inflicting it upon others ... 
It harms me. If I want to hurt someone, I kill their ships. If they can just buy new and new ships with their billions of ISK gained at zero risk, what's the point? Meanwhile, I can barely afford to insure mine.
(Please buy my 11 basic expanded cargo I earned this week so I can insure my Kestrel.)
Not to change the topic or anything, but I report every grid miner I see, and GMs never do anything about it. They don't even warn them from what I can tell. If CCP doesn't get their act together I guess i'll have to start grid mining aswell... already have tons of belts bookmarked.
And of course i'll have to spend a few minutes in my shuttle setting up insta-jump bookmarks everywhere so you can't catch my Iteron V full of mercoxite, I mined at zero risk.
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Lansfear
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Posted - 2004.02.20 20:09:00 -
[19]
Quote: CCP, remove the uber retared instant jump bookmarks or do you consider Industrials going 40 jumps down from empire space with no escort within minutes not as exploiting?
We get caught and killed all the time, figure out how instead of trying to nerf the game again.
I have no intentions of spending 3 hours hauling in two damn refines of ark at a time.(I'm set to withstand a small amount of damage and escape warp jamming.)
Quote: I can catch those guys in Frigates or Cruisers at the other side of the gate, but then again when I do it I am 100% sure I will not see any Industrials but Battleships.
If a battlwhip jumps in kill it. Or are you alone trying to do this?
Quote: or do you consider Industrials going 40 jumps down from empire space with no escort within minutes not as exploiting?
Even with BM's its an hour and a half bothways for two refines of ark, BIG exploit!
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Shauna
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Posted - 2004.02.20 21:00:00 -
[20]
So, what about those anchorable warp disruptors? Are they in game yet? (I thought I saw one in the market a few days ago, but it might have just been a buy order... don't remember)
I'm not really into the piracy aspect of the game, but have any pirates tried anchoring one near a gate they're trying to camp?
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Hematic
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Posted - 2004.02.20 21:09:00 -
[21]
1) There's already a boatload of threads about this (one of them being recent).
2) This thread then qualifies as spam.
3) Since you don't make any actual points it also qualifies as ranting.
4) Knowing full well the above you qualify as a troll.
Sally,
It's "retared" people like yourself that got travel nerfed in this game already to the point of being not very fun to do anything that involves it.
Now you want to make life just a bit worse for people simply because it doesn't affect your play style.
You are the an epitome and pinnacle of what is wrong with the human race. To borrow a quote "Do us all a favor and end yourself".
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Mon Palae
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Posted - 2004.02.20 23:09:00 -
[22]
Quote: Not to change the topic or anything, but I report every grid miner I see, and GMs never do anything about it. They don't even warn them from what I can tell. If CCP doesn't get their act together I guess i'll have to start grid mining aswell... already have tons of belts bookmarked.
And of course i'll have to spend a few minutes in my shuttle setting up insta-jump bookmarks everywhere so you can't catch my Iteron V full of mercoxite, I mined at zero risk.
My guess is CCP does nothing regarding your grid mining petitions because ut has ALREADY BEEN FIXED. There is no grid mining any more or at least much, much less than there once was.
As for a hauler being unkillable when it uses instajump bookmarks you are simply doing it wrong. I use instajumps on some of my hauler runs and I HAVE been killed, quite handily. No deployable warp disruptors, no 10 battleship camps with less than 1 second lock times, no intentional lag by deploying a zillion drones or mines. In one case a single battleship zapped me all by itself (after doubtless getting a heads-up from his mates several jumps away). In short, about as upright and 'proper' a gank (that may be an oxymoron) as is ever doable...simple good gameplay. I was instajumping the whole way and definitely paying attention (well...not quite close enough attention but that's more story than necessary for here).
I suppose I could have done the logoff trick (which by the way pirates do too) but I despise that gameplay and accept my lumps painful as they may be.
FTR my use of instajumps is to mitigate the horrid amount of time it takes to travel anywhere. That it helps me skate by a camp is a side benefit and deployable warp disruptors are in-game now so you have an answer to that as well (which aren't even necessary as popping an instajumping hauler isn't all that hard).
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Deadflip2
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Posted - 2004.02.20 23:15:00 -
[23]
Quote: Here's an idea.... CAMP THE OTHER SIDE OF THE JUMP GATE!
You still get a good 10 seconds, while they align for warp, to scramble them.
Not exactly rocket science, is it?
i bet uve never even tried that theorie, most ppl arnt in bs traveling most are in tiny mini frigates (1 sec) indys (4 sec) or crusiers (4 sec). on top of that they spawn pretty random near the gate. try before you judge --- "this song reminds me of the girl i met on a schooltrip, she was really nice, and she really liked me. I forgot to ask her her phone number" - Nelix trist OMG im a pretzel!!! |

Riddari
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Posted - 2004.02.21 00:25:00 -
[24]
Quote: i bet uve never even tried that theorie, most ppl arnt in bs traveling most are in tiny mini frigates (1 sec) indys (4 sec) or crusiers (4 sec). on top of that they spawn pretty random near the gate. try before you judge
Quite a few cruisers dead so far... it is working.
Œ©Œ a history |

Danton Marcellus
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Posted - 2004.02.21 02:09:00 -
[25]
Quote: have no intentions of spending 3 hours hauling in two damn refines of ark at a time.(I'm set to withstand a small amount of damage and escape warp jamming.)
Then maybe mining arkanor isn't for you.
Convert Stations
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Lansfear
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Posted - 2004.02.21 06:12:00 -
[26]
Quote:
Quote: have no intentions of spending 3 hours hauling in two damn refines of ark at a time.(I'm set to withstand a small amount of damage and escape warp jamming.)
Then maybe mining arkanor isn't for you.
You're right. Should I return the 10k ark I've mined and refined? Let's not include the multiple times I've filled up corp mates with ark. Loveleh assumption! kbye
Sally and her corp 1 pals have successfully snatched people out of warp. Saw one poor guy get ended today. OMG it works!
I've personaly never been caught although left with a sliver of structure multiple times. Warp core stabs, me love'm, in threesomes.
BTW Sally, try not to have all your people in BS's, have one fellow in a frigate with med slots full of warp jammers. Who knows, it may work better.
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Jim Raynor
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Posted - 2004.02.21 10:32:00 -
[27]
Edited by: Jim Raynor on 21/02/2004 10:37:50
Quote: It's "retared" people like yourself that got travel nerfed in this game already to the point of being not very fun to do anything that involves it.
Travel nerfed? How has travel been nerfed exactly, if anything it's been improved. Now you always land 15km from a jumpgate, under the old system you would sometimes land 30-60km away from gates.
MWD nerf? More like balanced, finally.
Superhighways, instajump bookmarks kept in, autocloaking after you jump.. please, explain to me how travel was 'nerfed'.
What, you can't go 6,000km/s in an industrial any more? Oh boo hoo, sorry, here's a kleenex to wipe away the tears.
Quote: Now you want to make life just a bit worse for people simply because it doesn't affect your play style.
Yes because turning zero risk situations that should be highly risky is very good for the game.
The ability to avoid any type of danger from other players by having the correct bookmarks for a 'get out of danger card' is something that should be left in?
Quote: You are the an epitome and pinnacle of what is wrong with the human race. To borrow a quote "Do us all a favor and end yourself".
It's people like you that want to turn EVE into a single player game by avoiding any kind of conflict or danger or interaction from other players.
I think it is you, who should end himself. ------
ROBBLE ROBBLE |

Sqalevon
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Posted - 2004.02.21 10:50:00 -
[28]
Quote: Here's an idea.... CAMP THE OTHER SIDE OF THE JUMP GATE!
You still get a good 10 seconds, while they align for warp, to scramble them.
Not exactly rocket science, is it?
10 seconds !? i can be out in 5, with cargo expanders. problem is, your still a bit invisible while already aligning, i can be out, before i get locked.
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Sally
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Posted - 2004.02.21 11:12:00 -
[29]
Quote: Instajumps are a creative use of lagitamate game mechanic's, kind of like a safe point. If they get rid of instajumps then they will have to get rid a safe points.
You can find people at safe points if they don't move and I am hoping that at some point CCP will allow to warp to those people from the scanner results with special ships/modules. You can hardly follow an industrial who is using instant jump bookmarks in some ships, even if your ship has faster speed, e.g. battleship with MWD.
Quote: When I was pirating I killed lots of ships using instajumps and those that didn't. It was all a matter of "learning how to do it".
Thank you, you might want to read up my original post. It is no big deal to do it in frigates or cruisers, but I am not going to gimp my BS setup to catch people who mine billions of ISK with no risk and protection only to get wasted, because it is 3 battleships jumping in and not 3 industrials where it is no problem to get away in a frigate or cruiser.
Quote: I guess you just want your victims to fly right up to you and bend over for you. Not gonna happen. Learn to fight before you try to ruin the game for everyone else.
No. I want the risk vs reward implemented correctly or availalbe countermesseaures. Learn to read before you start arguing with me... -- Stories: #1 --
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Golgrath
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Posted - 2004.02.21 11:20:00 -
[30]
carebear
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Suvana Q
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Posted - 2004.02.21 12:24:00 -
[31]
I am a hauler, I use insta dock / jump BM's because I cant stand the 15 minute flight to get to the gate / station.
I am NOT in a system lower than 0.5 & prob never will be.
Sally, Use what you have & stop trying to ask for the rules to be change so you can have things easy, its hard enough for us haulers as well.
It now takes ages for a BS to lock a ship so CHANGE SHIPS and use something like a frigate to lock and stop, then your friend in a BS to kill, solves a lot of problems. Also gang together and purchase a deployable warp disruptor which is exactly what they are designed to do.
I will not fly up to you, eject from my ship & let you take it without a fight, of course I am going to make your life as dificult as possible & if you dont like it change your profesion.
If everyone in this game cannot get into 0.0 space because of people camping at the gate then they will not go down there & you will run out of people to kill. Oh and if CCP does remove insta jump , dont shout at them when the Hi ores get to 20 - 30 times the current price because no-one can get to 0.0 space as it is camped out by people like you.
To all the people that keep thinking CCP should change stuff to help them out - Please stop whinging, yes do ask CCP to change things but also TRY TO ADAPT like the rest of us non PvP'ers have had to.
Yes I am posting this on my alt account, yes I do only do hauling and I only have lvl 1 gunnery skills, but I dont need any others as an Indy cant fit anything else.
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Negotiator
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Posted - 2004.02.21 13:38:00 -
[32]
learn to adjust ffs...
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Betty Boom
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Posted - 2004.02.21 21:28:00 -
[33]
I think we doesnt need to remove the instant jump bookmarks, if we would get jumpgate scambler. You can ancor them on the gate and set a jump time of like 10 seconds. 2 jg scambler = 20 seconds before jump and so on. Useful for alliances and pirates.
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Negotiator
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Posted - 2004.02.21 22:15:00 -
[34]
If you operate in 0.0 space (which you should), then u can totaly lock down a gate with 4 people. 2 people on one side and 2 on the other.
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Dianabolic
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Posted - 2004.02.21 23:27:00 -
[35]
Quote:
Quote: Here's an idea.... CAMP THE OTHER SIDE OF THE JUMP GATE!
You still get a good 10 seconds, while they align for warp, to scramble them.
Not exactly rocket science, is it?
i bet uve never even tried that theorie, most ppl arnt in bs traveling most are in tiny mini frigates (1 sec) indys (4 sec) or crusiers (4 sec). on top of that they spawn pretty random near the gate. try before you judge
Rubbish - the only people that Sally et al are interested in are people in indi's. and unless you have evasive maneuvering at lvl 5 and low slots full of inertia dampeners you will NOT align for warp, in an industrial, any quicker than 5 seconds.
And if you can't get in to range, locked on and warp scrambled in less than that, tough.
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Dianabolic
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Posted - 2004.02.21 23:29:00 -
[36]
Quote: 10 seconds !? i can be out in 5, with cargo expanders. problem is, your still a bit invisible while already aligning, i can be out, before i get locked.
Aye, I'll give u that, but that isn't how it should be.
As soon as a click is detected you should de-cloak and, unless you're already point in the direction of warp, there is normally at LEAST 5 seconds to lock on and take down an indi, especially loaded with expanders.
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Danton Marcellus
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Posted - 2004.02.21 23:52:00 -
[37]
It was no assumption rather a statement, if you don't want to spend some time getting the rarest ore there is then stop mining it, no-one is forcing you to do it.
Convert Stations
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Mon Palae
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Posted - 2004.02.22 00:29:00 -
[38]
Edited by: Mon Palae on 22/02/2004 00:30:45
Quote: ...I am not going to gimp my BS setup to catch people who mine billions of ISK with no risk and protection only to get wasted, because it is 3 battleships jumping in and not 3 industrials where it is no problem to get away in a frigate or cruiser.
No. I want the risk vs reward implemented correctly or availalbe countermesseaures. Learn to read before you start arguing with me...
A Carebear pirate...who'd have thought it possible. 
Perhaps it has escaped your notice that EVE is all about tradeoffs. Fitting your ship one way leaves it potentially vulnerable another way. Want to fit your ship so it can ecape three battelships hunting you then fine but why you should then expect your ship will be an excellent ganker is beyond me. You make your choices so live with them rather than complain that you can't have a battleship that is an excellent gate camper AND an excellent combat ship (or run away ship as the case may be). There seems to be a recurring theme of responses from pirates to whining carebears in haulers that they ought to have escorting ships to run gate camps yet somehow you seem to feel that it is unnecessary that pirates likwise deploy multiple ships to better see to their activities.
You want countermeasures? They already exist in-game. Deploy a warp scrambler and you have exactly what you are asking for. More even since it frees you from mounting the same item on your ship. As far as I can tell deployable warp scramblers are the ONLY item in EVE with absolutely NO countermeasure. You can stop 100 ships at once with one of those and there is not a single thing those ships can do to overcome or even mitigate the scrambelrs effects.
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Sally
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Posted - 2004.02.22 02:11:00 -
[39]
Quote: You want countermeasures? They already exist in-game. Deploy a warp scrambler and you have exactly what you are asking for. More even since it frees you from mounting the same item on your ship. As far as I can tell deployable warp scramblers are the ONLY item in EVE with absolutely NO countermeasure. You can stop 100 ships at once with one of those and there is not a single thing those ships can do to overcome or even mitigate the scrambelrs effects.
1. Point me to a system with a deployed warp scrambler. 2. No countermeasuares? How about shooting them with 100 ships? -- Stories: #1 --
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Mon Palae
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Posted - 2004.02.22 02:29:00 -
[40]
Quote: 1. Point me to a system with a deployed warp scrambler. 2. No countermeasuares? How about shooting them with 100 ships?
If I even knew where one was deployed I wouldn't tell you. You have to go find your own. That said they are in game as someone around here posted to the forum about watching one in action. They said it worked as advertised and the ships getting caught were getting blown up.
And since when does blowing something up count as a countermeasure? Let me use an extreme analogy...
Imgagine CCP put out a single module I could put on my cruiser that simultaneously jams you, scrambles you and webs you. There are NO countermeasures for this module (my hypothetical so go with it). Warp stabs, MWDs, sensor boosters...none help. You are thoroughly locked down.
Now, if you came to this forum and complained saying that such a thing is crazy since there is no countermeasure to it would my telling you that blowing up the offending ship with FoF missiles counts as a countermeasure fly with you? Somehow I doubt it.
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Lansfear
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Posted - 2004.02.22 03:11:00 -
[41]
Quote: It was no assumption rather a statement, if you don't want to spend some time getting the rarest ore there is then stop mining it, no-one is forcing you to do it.
My statement was if they removed bookmarks. If they do, you're right, I'll find something else to do.
Nego, why'd you go and blow the secret?
It would have taken corp 1 weeks to figure that out.
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Hematic
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Posted - 2004.02.22 05:08:00 -
[42]
Edited by: Hematic on 22/02/2004 05:24:31 Edited by: Hematic on 22/02/2004 05:19:09
Quote: Travel nerfed? How has travel been nerfed exactly, if anything it's been improved. Now you always land 15km from a jumpgate, under the old system you would sometimes land 30-60km away from gates.
MWD nerf? More like balanced, finally.
Superhighways, instajump bookmarks kept in, autocloaking after you jump.. please, explain to me how travel was 'nerfed'.
What, you can't go 6,000km/s in an industrial any more? Oh boo hoo, sorry, here's a kleenex to wipe away the tears.
Jim,
1) Agility of indy, cruiser and BS is about a 1/10 of what it was. Acceleration is part of travel.
2) Changed fittings on ABs so that indys can no longer kit for 4 and save lows for additional speed or cargo.
3) Removed the cargo bonus of nano's, one must use another mod to kit for both cargo and speed. Whereas the overdrive reduces it and the expanders reduce speed.
4) Made warping take place at about 75% of max speed. This coupled with the agility nerf now makes going into warp directly after jump take about 14 more seconds in an indy, 10 more seconds in a cruiser, and unless you have a MWD about 18 seconds in a BS.
5) After warp the speed is set to zero so no more coming out of warp at top speed. For most people top speed takes about 50+ seconds to reach and is now no longer realized when travelling.
6) MWD now take a bunch more energy and fittings to put on and use.
7) Space Command was changed from 5% to 2% agility gain.
8) The 3au warp speed was a nice addition but in most cases that speed isn't sustained for periods that would outweigh the many other ways they have found to slow the process of travel. Yes because turning zero risk situations that should be highly risky is very good for the game.
Quote: The ability to avoid any type of danger from other players by having the correct bookmarks for a 'get out of danger card' is something that should be left in?
Bookmarks are used to pass a blockade about .01% of the time most of the time they are used to assist in moving through several hops quickly. Especially ones that people travel dozens of times per week.
TBH if insta-BMs are completly defeating your playstyle you ought to look for a new line of work, because your obviously not that good at what you are doing.
Oh and you can keep the kleenex to wipe yourself, your attitude stinks.
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Jim Raynor
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Posted - 2004.02.22 06:41:00 -
[43]
Hematic, you truly have no idea what you are talking about.
All changes regarding AB/MWD were done for a very good reason. Now frigates are very fast, industrials are very slow, and everything else is inbetween. Right where it belongs.
Your Bestower wasn't meant to go 1,200m/s, sorry. Industrials are meant to be slow, they carry a ton of cargo, they are vulnerable, that is the whole point of industrials. Before the changes, it was like going 500mph on the highway in a semi-truck.
As far as bookmarks go, again, you are wrong. I won't bother going into detail on why you are wrong, because it's quite obvious and you wouldn't understand anyways, because you are obviously an ignorant carebear type to begin with, so why bother.
Travel is not supposed to be instantaneous. You got your superhighway, what more do you want? They turned a huge universe into a very small one with the highway system, be thankful you have that. ------
ROBBLE ROBBLE |

Nootami
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Posted - 2004.02.22 06:56:00 -
[44]
Quote: Hematic, you truly have no idea what you are talking about.
All changes regarding AB/MWD were done for a very good reason. Now frigates are very fast, industrials are very slow, and everything else is inbetween. Right where it belongs.
Your Bestower wasn't meant to go 1,200m/s, sorry. Industrials are meant to be slow, they carry a ton of cargo, they are vulnerable, that is the whole point of industrials. Before the changes, it was like going 500mph on the highway in a semi-truck.
As far as bookmarks go, again, you are wrong. I won't bother going into detail on why you are wrong, because it's quite obvious and you wouldn't understand anyways, because you are obviously an ignorant carebear type to begin with, so why bother.
Travel is not supposed to be instantaneous. You got your superhighway, what more do you want? They turned a huge universe into a very small one with the highway system, be thankful you have that.
Agreed
Originally by: Cortex Reaver [22:39:59] [Oi]Nootami1 joined channel [22:40:02] [Oi]Nootami1 quit
Oh,look! Someone joined for a whopping .3 seconds! -CR
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Hematic
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Posted - 2004.02.22 09:15:00 -
[45]
Quote: All changes regarding AB/MWD were done for a very good reason. Now frigates are very fast, industrials are very slow, and everything else is inbetween. Right where it belongs.
Your Bestower wasn't meant to go 1,200m/s, sorry. Industrials are meant to be slow, they carry a ton of cargo, they are vulnerable, that is the whole point of industrials. Before the changes, it was like going 500mph on the highway in a semi-truck.
As far as bookmarks go, again, you are wrong. I won't bother going into detail on why you are wrong, because it's quite obvious and you wouldn't understand anyways, because you are obviously an ignorant carebear type to begin with, so why bother.
Travel is not supposed to be instantaneous. You got your superhighway, what more do you want? They turned a huge universe into a very small one with the highway system, be thankful you have that.
Dood are you on drugs?
First you dispute any nerfs to travel, I then remind you of a few patch changes and now you say what I already said, ships are slower! I certainly hope you know enough about this game to realize that when ships move slower they also travel slower?
No s*** Sherlock. Intended not intended is not being disputed, all's I know is my ship used to travel at X now it travels at X -ALOT! If that's not a nerf then please enlighten us to the delicate and subtle differences of a nerf and something that doesn't work as well anymore.
As for what I said about the frequency of insta-BMs used to circumvent blockades how is that wrong? I have used insta-BMs since late May of last year and run maybe 10-15 blockades yet have used a BM in general thousands of times.
Those who camp gates will get their anchorable warp disruptors and life will be good and you and your ilk will hopefully no longer feel the need to try and destroy others' gameplay to suit your whim.
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Jim Raynor
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Posted - 2004.02.22 10:30:00 -
[46]
Edited by: Jim Raynor on 22/02/2004 10:31:20
Quote: Dood are you on drugs?
No 'dood', I'm not.
Quote: First you dispute any nerfs to travel, I then remind you of a few patch changes and now you say what I already said, ships are slower! I certainly hope you know enough about this game to realize that when ships move slower they also travel slower?
You got a highway system. Would you rather travel 15 jumps, or 45?
Travel wasn't nerfed, just balanced. A nerf would be an unreasonable change, however all these changes were for a very good and well thought out reason.
Quote: No s*** Sherlock. Intended not intended is not being disputed, all's I know is my ship used to travel at X now it travels at X -ALOT! If that's not a nerf then please enlighten us to the delicate and subtle differences of a nerf and something that doesn't work as well anymore.
If your ship traveled at X and now it travels at X, it would travel at the same speed. I assume you mean Y but anyways, as you said, your instant jump bookmarks make that quite moot, no?
Industrials weren't meant to go 1,200m/s, it was adjusted. Frigates got faster, cruisers/battleships are still pretty fast if they want to be, they just can't be fast forever without penalty, it's balanced, get over it.
Quote: As for what I said about the frequency of insta-BMs used to circumvent blockades how is that wrong? I have used insta-BMs since late May of last year and run maybe 10-15 blockades yet have used a BM in general thousands of times.
EVE is a PVP game, instajump bookmarks remove the PVP element from the game, to a degree. It trivializes situations that otherwise, would be perilous. Convenient? Yes. You could say starting the game with 1 billion isk in your wallet would be convenient too, but it's not good for the game, obviously.
Quote: Those who camp gates will get their anchorable warp disruptors and life will be good and you and your ilk will hopefully no longer feel the need to try and destroy others' gameplay to suit your whim.
If that's how they work, maybe. Still they're 50 million isk, just to counter a flawed gameplay mechanic, pretty lame, oh well.
Gotta please the carebears who just want to make a phat living off of arkanor, I guess. ------
ROBBLE ROBBLE |

darth solo
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Posted - 2004.02.22 10:34:00 -
[47]
I 100% agree sally.
Instant jump BM totally suck.. safe spots are also crap, they take alot of the fun from the game, ohh look some1 is trying to catch me gate ganking at 60k, ok warp to safe spot, and log .
give me 20mins with a dev, and ill sort all your problems .
d solo.
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McWatt
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Posted - 2004.02.22 11:33:00 -
[48]
Quote: Edited by: MOOstradamus on 20/02/2004 18:53:59Quite clearly you are clueless.
Perhaps EVERYONE should take a moment to consider the fact that 'Ganking pirates' can instantly ruin another players game whereas 'bubble miners' merely flood an adaptive market whilst gaining a big rich - which in no way harms anyone else apart from those jealous and selfish few who enjoy misery and inflicting it upon others ... 
MOO, i had just started to believe that you are a sensible guy. but this is an absolutly clueless comment.
all things you own in this game are meassured relative to what others own. so destroying stuff from others and earning "honest" money are basically 2 different ways to achieve the same thing, a relative grow of your assets.
main difference is, hardly any gank goes unnoticed, while countless grid/hidden belt/macro mining, insta jumps and dubious high sec activities go on and nobody (including ccp) cares.
Quote: I am NOT in a system lower than 0.5 & prob never will be.
Sally, Use what you have & stop trying to ask for the rules to be change so you can have things easy, its hard enough for us haulers as well.
another basic problem. ppl answering who, by their own words, have not the slightest idea about the subject. i simply wonder why we find a lot of cargo exp on the loot of ppl who get caught, while more usefull stuff (agility boost, warp core stabs) are rather rare...
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Riddari
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Posted - 2004.02.22 11:37:00 -
[49]
Quote: EVE is a PVP game, instajump bookmarks remove the PVP element from the game, to a degree. It trivializes situations that otherwise, would be perilous. Convenient? Yes. You could say starting the game with 1 billion isk in your wallet would be convenient too, but it's not good for the game, obviously.
And I was under the impression that PVP was one aspect of many.... guess it was just an illusion?
I've done my fair share of PVPing, mining, npc-hunting, agent missions, hauling and even tried a bit of trading.
Granted I find PVP to be very interesting but I can totally sympathise with those that just want to play the other numbers game... where you don't kill ships but make money in a different manner.
Œ©Œ a history |

Jim Raynor
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Posted - 2004.02.22 11:40:00 -
[50]
Quote:
Quote: EVE is a PVP game, instajump bookmarks remove the PVP element from the game, to a degree. It trivializes situations that otherwise, would be perilous. Convenient? Yes. You could say starting the game with 1 billion isk in your wallet would be convenient too, but it's not good for the game, obviously.
And I was under the impression that PVP was one aspect of many.... guess it was just an illusion?
I've done my fair share of PVPing, mining, npc-hunting, agent missions, hauling and even tried a bit of trading.
Granted I find PVP to be very interesting but I can totally sympathise with those that just want to play the other numbers game... where you don't kill ships but make money in a different manner.
EVE is a game of complete anarchy, in 0.0 space, there are no rules. It is very much a complete PVP game once you leave empire space. ------
ROBBLE ROBBLE |

MOOstradamus
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Posted - 2004.02.22 12:08:00 -
[51]
Quote: all things you own in this game are meassured relative to what others own. so destroying stuff from others and earning "honest" money are basically 2 different ways to achieve the same thing, a relative grow of your assets.
McWatt: I totally disagree - the size of my wallet and overall game enjoyment/satisfaction has absolutely nothing to do with you (unless of course you destroy my ship in space), and your Asset list has no bearing whatsoever on my day.
Also my EVE experience is about NPC trading - how does this even remotely ruin / devastate any other players fortune in an instant 
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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McWatt
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Posted - 2004.02.22 12:22:00 -
[52]
Quote: McWatt: I totally disagree - the size of my wallet and overall game enjoyment/satisfaction has absolutely nothing to do with you (unless of course you destroy my ship in space), and your Asset list has no bearing whatsoever on my day.
Also my EVE experience is about NPC trading - how does this even remotely ruin / devastate any other players fortune in an instant 
i does matter, the very moment we meet in space. or a friend of yours meets a friend of mine. who s got the bigger wallet most often will decide who s buying from whom, too. believe me, it will matter what ship you are in!!!
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MOOstradamus
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Posted - 2004.02.22 12:42:00 -
[53]
Edited by: MOOstradamus on 22/02/2004 12:48:49
Quote: i does matter, the very moment we meet in space. or a friend of yours meets a friend of mine. who s got the bigger wallet most often will decide who s buying from whom, too. believe me, it will matter what ship you are in!!!
- We'll never meet
- I have no in-game friends
- I don't look at or care about from whom I buy
- I live solely in Empire space
- My 'Kamikaze Mammoth of Doom' fears nothing and no-one
See there you go again with that competitive streak ...
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Capt Silk
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Posted - 2004.02.22 14:50:00 -
[54]
Forgive my ignorance; I'm new still, what exactly is grid mining? That, and what is an instajump?  -Capt Silk
Your 250mm 'Scout' Accelerator Cannon perfectly strikes Serpentis Soldier, wrecking for 319.4 damage. |

Mon Palae
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Posted - 2004.02.22 15:27:00 -
[55]
Edited by: Mon Palae on 22/02/2004 15:29:39 Ok Jim, Sally and others...please explain to me again how instajump bookmarks are such an awful thing for you because I am not seeing it.
Let's say 20 haulers an hour pass your gate camp (making for a very busy gate).
Of those 50% use insta-jump bookmarks (I think that is being overly generous).
Bookmarks only save haulers when going to the jump-out gate. Doesn't help those on the jump-in gate at all so you can get 50% of those.
So, as things stand now you miss 5 haulers (25% get away no problem). 15 you tag no problems. Damn...that must really be awful for all of you! Look at me! I'm crying over here cuz that is so damn unfair .
BTW...you can grab that other 25% simply by camping both sides of a gate. Then not one single hauler can auto-escape you.
Also, you can now deploy warp disruptors and camp just one side of the gate and get all of them. This is the very reason warp disruptors have been put in game and give a rather large advantage to gate campers (whoever thte campers are...not necessarily pirates).
So, exceedingly simple tactics exist as well as items exist that will nail 100% of the haulers flying by you but you complain anyway because you cannot be bothered and miss a whopping 1 out of 4 indies going by you. Just how bloody easy do you expect the game to be for you? How about an insta-gank field? Indies and pods just pop upon entering the field. 
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MaiLina KaTar
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Posted - 2004.02.22 15:49:00 -
[56]
Edited by: MaiLina KaTar on 22/02/2004 15:50:24 From my experience you'd have to be really stupid to not catch somebody at a gate if you really wanted to. BMs only work on one side of the gate. With deployable disruptors it will be even easier.
Mai's Idealog |

Mon Palae
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Posted - 2004.02.22 16:29:00 -
[57]
Quote: Forgive my ignorance; I'm new still, what exactly is grid mining? That, and what is an instajump?  -Capt Silk
I have NO idea why pirates keep harping about grid mining as this was fixed a few patches ago. If any grid mining still exists at all it is exceedingly rare. Grid mining allowed a miner to mine asteroids off of the 'grid' that the rest of the asteroid field is on thus avoiding NPC pirates and not being visible to a marauding player pirate who jumped into the belt (with a little more work the player pirate could find the miner).
Instajump bookmarks allow a ship to drop out of warp directly on top of a gate rather than 15km away and having to fly to it. This makes it near impossible for an attacker to kill the instajumping ship as it effectively jumps moments after arrival at the gate...too fast to be locked and shot down.
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McWatt
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Posted - 2004.02.22 19:24:00 -
[58]
Quote: Edited by: MOOstradamus on 22/02/2004 12:48:49
- We'll never meet
- I have no in-game friends
- I don't look at or care about from whom I buy
- I live solely in Empire space
- My 'Kamikaze Mammoth of Doom' fears nothing and no-one
See there you go again with that competitive streak ...
1. + 5. we ll see. 4. 2. + 3. k, i was wrong, there is a way to have no influence on others: never leave high sec space. never buy or sell to players. never help them in anyway (lending money, transfering stuff, ...). the moment you buy and sell, your "illegaly" earned money starts affecting me. believe it or not. you re telling me, you wouldn t mind if ccp gave me 1000B, no matter what i did with the money? how about another BP hand out, miner 3 anyone? to end this with a horrible RL analogy: ppl seem to have their "gaming- experience" influenced by other ppl s ownership of WMD, no matter how much of them they own by themselfs. weird, isn t it?
Quote:
I have NO idea why pirates keep harping about grid mining as this was fixed a few patches ago.
lets call it the "NPC don t care what i do at the other end of the belt phaenomenon". sure, this is a feature.
Quote:
From my experience you'd have to be really stupid to not catch somebody at a gate if you really wanted to. BMs only work on one side of the gate. With deployable disruptors it will be even easier.
MaiLina, again. may i know where you are camping?
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Mon Palae
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Posted - 2004.02.22 19:33:00 -
[59]
Quote: lets call it the "NPC don t care what i do at the other end of the belt phaenomenon". sure, this is a feature.
I have done the "pirates don't care what I do at the other end of the belt phenomenon" but in my experience they eventually do get around to me. One second they are 150km away and the next they are 30km away. I have had it happen to me many times and as of yet haven't found a way to avoid NPCs 100%.
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MaiLina KaTar
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Posted - 2004.02.22 19:38:00 -
[60]
Quote: MaiLina, again. may i know where you are camping?
No 
Mai's Idealog |

Hematic
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Posted - 2004.02.22 20:13:00 -
[61]
Quote: If your ship traveled at X and now it travels at X, it would travel at the same speed. I assume you mean Y but anyways, as you said, your instant jump bookmarks make that quite moot, no?
Industrials weren't meant to go 1,200m/s, it was adjusted. Frigates got faster, cruisers/battleships are still pretty fast if they want to be, they just can't be fast forever without penalty, it's balanced, get over it.
If your not on drugs then do you have some other impairment? As you can clearly see I said I used to move at X and now I move at X - ALOT. Which I would generally read as original value MINUS a number percieved to be high. However let me reiterate that to: roughly a 50% reduction in speed. Hopefully those are a series of words more inclined for your understanding.
It is truly funny to watch you back peddle and pretend not to understand to save face. You know as well as I travel in eve has gotten progressively slower patch to patch and its current state is a mere shadow of its former. This is REGARDLESS of YOUR opinion of balancing. It is simply a true statement on its own without your qualifications.
Just to dispel your steroetype, I have never mined arkanor. I am not an afk miner, I am not a 'carebear', I am simply another human being trying to enjoy his time playing a game in which I pay monthly for. I have used BMs to not only increase what I can accomplish in my limited play time but to add more interactivity to travel. Autopilot requires one to simply pulse a MWD/AB twice per system. Whereas with BMs I actually don't use AP and do everything manually. So to remove the use of these BMS would mean less actual playing of the game.
No insta-BMs do not trivialize blockades, like I said in another post a true blockade SHOULD involve camping both gates of a corridor not just one. I think you accuse me of this because it is actually you who trivializes blockading whole regions by sitting at a single gate.
If your crew would camp both gates enforce then you could achieve your blockade and insta-BMs would be of little to no import to your your operations.
As for it being a "broken game mechanic" then how is it that it is probably one of the longest unchanging mechanics of the game? Then again with your myriad of posts to modules forum I'm not sure you are the best suited to what qualifies as balanced / not balanced or broken / not broken. From that it would seem that you don't have your finger on the pulse of the game as you try to convey.
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McWatt
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Posted - 2004.02.22 20:37:00 -
[62]
Quote: No insta-BMs do not trivialize blockades, like I said in another post a true blockade SHOULD involve camping both gates of a corridor not just one. I think you accuse me of this because it is actually you who trivializes blockading whole regions by sitting at a single gate.
If your crew would camp both gates enforce then you could achieve your blockade and insta-BMs would be of little to no import to your your operations.
1. camping always blocks both ways since JI got fixed, though in different directions. still, a good set-up + IJ sees you through 95%, no matter which way.
2. think about what you ask. all those posts telling ppl to block both sides or bring the force needed are ****ing me off:
they simply increase the force size needed taking the fun from both sides: * pirates get bored as noone jumps into big blops and kills get shared between a couple of ppl * the typical player looses the spontaneous opportunity to fight back. ppl start complaining about the group gank, after advicing pirates to bring a group to the gate!!!
--> can you see any similarities to the sentry gun problem???
Quote:
As for it being a "broken game mechanic" then how is it that it is probably one of the longest unchanging mechanics of the game?
hm, following this logic, the derelict bug, ore thiefes, splash, weapon inbalance,... see???
i still doubt your camping experience MaiLina. i d love to watch you doing it!
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Mon Palae
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Posted - 2004.02.22 21:01:00 -
[63]
Quote: 1. camping always blocks both ways since JI got fixed, though in different directions. still, a good set-up + IJ sees you through 95%, no matter which way.
2. think about what you ask. all those posts telling ppl to block both sides or bring the force needed are ****ing me off:
they simply increase the force size needed taking the fun from both sides: * pirates get bored as noone jumps into big blops and kills get shared between a couple of ppl * the typical player looses the spontaneous opportunity to fight back. ppl start complaining about the group gank, after advicing pirates to bring a group to the gate!!!
--> can you see any similarities to the sentry gun problem???
1) By camping both sides of the gate you get any ship going in any direction. Heck...you could even follow a hauler with an IJ through the gate and potentially get them on the other side with a good setup.
2) Sorry people telling you to camp both sides of the gate are ****ing you off. Yet MANY pirates tell miners/haulers that if they want to mine in 0.0 space they should have a fleet backing them up or expect to be ganked. You want it such that pirates can do their thing with 1 or 2 ships but miners and haulers need 4+ ships. The other fav for pirates to fling at caqrebears is "adapt or die" so take that advice and "adapt".
Thing is, adapting is NOT all that difficult. If you cannot stop a lone hauler regardless of its configuration you are doing something wrong. It is almost trivial to get a hauler uncloaking in 0.0 space at its jump-in point. There was a recent post in Crime & Punishment where a pirate was talking about killin 20 ships in one night. Seems to me pirates can be all too effective and IJ's are not slowing them all down. Perhaps he might have had 25 kills if IJs were stopped...he seemed pretty happy nonetheless.
Finally, CCP put in warp disruptors SPECIFICALLY to nerf instajumps. You already have ALL of the tools (via item or very simple tactics) you need to stop instajumping ships yet you still complain.
As for "big blobs" on the map I hardly think a 2-ship camp at one gate and a 2-ship camp on the other end of that gate in the next system constitutes a burning beacon to all ships to stay away. Indeed, you are better split that way for precisely that reason. If pirate hunters come after you just pop through the gate or have your mates come through the gate and make you a 4-ship force in a matter of seconds.
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Sally
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Posted - 2004.02.22 22:59:00 -
[64]
Edited by: Sally on 22/02/2004 23:02:51
Quote: 1) By camping both sides of the gate you get any ship going in any direction. Heck...you could even follow a hauler with an IJ through the gate and potentially get them on the other side with a good setup.
You have no clue.
There are enough systems with 0.5 ratings next to 0.0 systems and if people only go 1 jump away from such a 0.5 system and you enter it and they spot you, they can get out, because you are not able to shoot them in 0.5. Example? Y-MPWL. Thank you for the discussion, now please end yourself. -- Stories: #1 --
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Mon Palae
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Posted - 2004.02.22 23:05:00 -
[65]
Quote: Thank you for the discussion, now please end yourself.
You really should follow your own advice before offering it to others.
If you camp a gate that is 0.5 on one side that is your own lookout and no one else's fault but your own.
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Sally
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Posted - 2004.02.22 23:08:00 -
[66]
Quote:
Quote: Thank you for the discussion, now please end yourself.
You really should follow your own advice before offering it to others.
If you camp a gate that is 0.5 on one side that is your own lookout and no one else's fault but your own.
Oh boy. Some people do not go further down, because they know they can get out anytime! -- Stories: #1 --
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Mon Palae
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Posted - 2004.02.22 23:14:00 -
[67]
Quote: Oh boy. Some people do not go further down, because they know they can get out anytime!
No doubt...and some people do go further down.
If you want to gank carebears next to Empire Core systems fine...knock yourself out. Or you can try for the more interesting big fish in deeper space. They may be somewhat fewer and further between but the rewards are usually greater. There are plenty of choke points to be had out there and where I fly 30j through 0.0 I can think of four places regularly camped where it is 0.0 on both sides of the gate, no gate guns and only two gates in the system.
Unless of course you like having 0.5 space easily accessible to escape into if a pirate hunting party shows. In which case you are little different from the peeps you are complaining about.
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MaiLina KaTar
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Posted - 2004.02.22 23:48:00 -
[68]
Quote: There are enough systems with 0.5 ratings next to 0.0 systems...
...which are not suited for gatecamping. Go find the right place. DonŠt expect CCP to just give it to you.
Mai's Idealog |

Sally
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Posted - 2004.02.23 01:01:00 -
[69]
Quote:
Quote: There are enough systems with 0.5 ratings next to 0.0 systems...
...which are not suited for gatecamping. Go find the right place. DonŠt expect CCP to just give it to you.
You mean not suited for hunting people. From PvP view as safe as 1.0 systems. Don't expect CCP to just use some common sense. -- Stories: #1 --
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Mon Palae
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Posted - 2004.02.23 01:11:00 -
[70]
Quote:
Quote:
Quote: There are enough systems with 0.5 ratings next to 0.0 systems...
...which are not suited for gatecamping. Go find the right place. DonŠt expect CCP to just give it to you.
You mean not suited for hunting people. From PvP view as safe as 1.0 systems. Don't expect CCP to just use some common sense.
Huh?
Unless CCP makes ALL space a 100% free-for-all ala 0.0 deep space there will ALWAYS be gates where a secure system meets an unsecure system. If that is where you choose to camp you have only yourself to blame for it. There are hundreds, maybe thousands, of gates you could camp that are 0.0 on both sides with no gate guns. Some will be better camping spots than others to be sure but there are plenty of well travelled ones to go around. Maybe you should try finding one.
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Sally
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Posted - 2004.02.23 01:15:00 -
[71]
Edited by: Sally on 23/02/2004 01:18:20
Quote:
Quote:
Quote:
Quote: There are enough systems with 0.5 ratings next to 0.0 systems...
...which are not suited for gatecamping. Go find the right place. DonŠt expect CCP to just give it to you.
You mean not suited for hunting people. From PvP view as safe as 1.0 systems. Don't expect CCP to just use some common sense.
Huh?
Unless CCP makes ALL space a 100% free-for-all ala 0.0 deep space there will ALWAYS be gates where a secure system meets an unsecure system. If that is where you choose to camp you have only yourself to blame for it. There are hundreds, maybe thousands, of gates you could camp that are 0.0 on both sides with no gate guns. Some will be better camping spots than others to be sure but there are plenty of well travelled ones to go around. Maybe you should try finding one.
Stop acting like an idiot and telling me to try other gates. Please. If our enemies do not want to leave those border systems we can't be arsed to teleport them out of there.
Man... -- Stories: #1 --
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Mon Palae
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Posted - 2004.02.23 01:22:00 -
[72]
Quote: Stop acting like an idiot and telling me to try other gates. Please. If our enemies to not want to leave those border systems we can't be arsed to teleport them out of there.
Man...
No need to teleport anyone anywhere. Just declare war on your enemy and attack them anywhere you like.
Unless by enemy you mean "anyone not you" in whuch case you are better off not camping a gate next to hi-sec space.
In the end it is your choice where to camp but I can't see where you get off griping about it. If you want to rob the Dunkin Doughnut shop across the street from a police station you cannot claim anything but stupidity when 100 cops show 10 seconds after you start.
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scouting
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Posted - 2004.02.23 01:23:00 -
[73]
you should not be able to come out of warp within 15k of any object...simple im sure managers dont want ships banging into their stations just so they can dock fast  fix the insta jumps and bring the recon frigates in for safe spots..
--------------------------------------- Last nights patch, was, without doubt, the worst ever. Rest assured that I was on the forum within minutes registering my disgust throughout the world. |

Sally
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Posted - 2004.02.23 01:24:00 -
[74]
Quote:
Quote: Stop acting like an idiot and telling me to try other gates. Please. If our enemies to not want to leave those border systems we can't be arsed to teleport them out of there.
Man...
No need to teleport anyone anywhere. Just declare war on your enemy and attack them anywhere you like.
Unless by enemy you mean "anyone not you" in whuch case you are better off not camping a gate next to hi-sec space.
In the end it is your choice where to camp but I can't see where you get off griping about it. If you want to rob the Dunkin Doughnut shop across the street from a police station you cannot claim anything but stupidity when 100 cops show 10 seconds after you start.
3 war slots. -- Stories: #1 --
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Mon Palae
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Posted - 2004.02.23 02:09:00 -
[75]
Quote: 3 war slots.
I admit the whole declare war thing is in serious need of an overhaul by CCP but that is a topic for another thread.
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McWatt
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Posted - 2004.02.23 11:25:00 -
[76]
Quote: 2) Sorry people telling you to camp both sides of the gate are ****ing you off. Yet MANY pirates tell miners/haulers that if they want to mine in 0.0 space they should have a fleet backing them up or expect to be ganked. You want it such that pirates can do their thing with 1 or 2 ships but miners and haulers need 4+ ships. The other fav for pirates to fling at caqrebears is "adapt or die" so take that advice and "adapt".
couldn t it be taht we did adapt a little over the past? as i pointed out (and you choose to ignore) bigger pirate fleets are causing problems to the haulers, too. and yes, haulers in low sec should need an escort.
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Thing is, adapting is NOT all that difficult. If you cannot stop a lone hauler regardless of its configuration you are doing something wrong. It is almost trivial to get a hauler uncloaking in 0.0 space at its jump-in point. There was a recent post in Crime & Punishment where a pirate was talking about killin 20 ships in one night. Seems to me pirates can be all too effective and IJ's are not slowing them all down. Perhaps he might have had 25 kills if IJs were stopped...he seemed pretty happy nonetheless.
killing 20 ships in a night is not that difficult. simple question is, how many of them are alt spies and idiots in cruisers. have you ever camped a gate? the 20 to 25 ratio you re giving shows that you have not the slightest clue at all.
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Finally, CCP put in warp disruptors SPECIFICALLY to nerf instajumps. You already have ALL of the tools (via item or very simple tactics) you need to stop instajumping ships yet you still complain.
Linkage little help.
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As for "big blobs" on the map I hardly think a 2-ship camp at one gate and a 2-ship camp on the other end of that gate in the next system constitutes a burning beacon to all ships to stay away. Indeed, you are better split that way for precisely that reason. If pirate hunters come after you just pop through the gate or have your mates come through the gate and make you a 4-ship force in a matter of seconds.
little clue.
lets add the 0.5 border system, which get lots of traffic these days and the future war nerf, and here we go. happy carebear land.
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DREAMWORKS
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Posted - 2004.02.23 11:46:00 -
[77]
An indy cannot escape me if he has instant jumps, unless he finds a station nearby or logs of or has massive escort and even massive escort cannot safe him most of the times.
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