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Thread Statistics | Show CCP posts - 1 post(s) |
Dominique Vasilkovsky
Techmart Industries
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Posted - 2007.10.08 14:49:00 -
[1]
As the T2 battleships has been added to the SiSi database I couldn't resist trying out some invention.
This is the result.
Unfortunately that is as close to a T2 battleship we can come right now as the Battleship Construction skill isn't seeded yet...
Signature approved by Eldo |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.08 14:51:00 -
[2]
... and let's not even speak of the two L5 science skills required too _
Caldari N.V.T.F. is recruiting... |
Dominique Vasilkovsky
Techmart Industries
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Posted - 2007.10.08 15:05:00 -
[3]
Very true, must say I didn't expect those level 5s to be needed.
Signature approved by Eldo |
Ser Prius
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Posted - 2007.10.08 15:55:00 -
[4]
Could you click on the "Produces Sin" button and show us the Attributes and Fitting for the Sin? I'm a Domi pilot and would love one of these!
Ser
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Blih Nox
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Posted - 2007.10.08 16:01:00 -
[5]
How many datacores of each type did the invention jobs on Sisi require?
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Contralto
Gallente Southern Tallen Labs
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Posted - 2007.10.08 16:03:00 -
[6]
Nice one! if you plan another job can you try the kronus? Are the bonus tabs visible on the ship info from the print?
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Contralto
Gallente Southern Tallen Labs
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Posted - 2007.10.08 16:04:00 -
[7]
Originally by: Blih Nox How many datacores of each type did the invention jobs on Sisi require?
it was 32 of each when I checked
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Dominique Vasilkovsky
Techmart Industries
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Posted - 2007.10.08 16:32:00 -
[8]
Edited by: Dominique Vasilkovsky on 08/10/2007 16:34:03
Originally by: Ser Prius Could you click on the "Produces Sin" button and show us the Attributes and Fitting for the Sin? I'm a Domi pilot and would love one of these!
Ser
Sure, no problem. Here it is.
Originally by: Blih Nox How many datacores of each type did the invention jobs on Sisi require?
32 as mentioned above.
Originally by: Contralto Nice one! if you plan another job can you try the kronus? Are the bonus tabs visible on the ship info from the print?
The bonus tabs are not visible yet.
Signature approved by Eldo |
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CCP Chronotis
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Posted - 2007.10.08 17:08:00 -
[9]
Originally by: Dominique Vasilkovsky
Any idea if "Research Tech Time" in the first screenshot might be Tech 3 related info?
Its the invention job base time. An attribute that exists on all blueprints but is visible on blueprint copies only. It only has a purpose on tech 1 blueprint copies for now.
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General Apocalypse
Amarr The Merchant Marines
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Posted - 2007.10.08 17:20:00 -
[10]
Anyone knows what's the ideal number of runs of the T1 BPC ? You know like 15 on cruiser/bc , 10 on barges .
I'm putting my BS BPOs for copying and i was wandering how many runs should i have per copy .
Thx .
Originally by: CCP Morpheus nerf ccp plz
Originally by: CCP Oveur To the gankmobile!
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Whip Slagcheek
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Posted - 2007.10.08 17:31:00 -
[11]
Originally by: General Apocalypse Anyone knows what's the ideal number of runs of the T1 BPC ? You know like 15 on cruiser/bc , 10 on barges .
I'm putting my BS BPOs for copying and i was wandering how many runs should i have per copy .
Thx .
You want 1 run or max runs. To figure out max runs, in the runs field type 1000. It will default to max runs.
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Dominique Vasilkovsky
Techmart Industries
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Posted - 2007.10.08 17:33:00 -
[12]
Originally by: CCP Chronotis Its the invention job base time. An attribute that exists on all blueprints but is visible on blueprint copies only. It only has a purpose on tech 1 blueprint copies for now.
Nice, it seems my UI suggestion a month or so ago got implemented a lot quicker than I had hoped for.
Signature approved by Eldo |
Gilgamoth
Imperium Technologies Firmus Ixion
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Posted - 2007.10.08 23:17:00 -
[13]
LOL, I read this thread title and thought you meant gluttony and greed
Regards,
Gil
Live on Eden Underground Radio every Wednesday 19:00 - 21:00 GMT. |
Dominique Vasilkovsky
Techmart Industries
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Posted - 2007.10.08 23:47:00 -
[14]
Today's patch of SiSi gave us a little feature I think a lot of you will love:
The BPC output selector, no more unwanted ships/items as a result of the inventions.
Signature approved by Eldo |
Shino Tu
Caldari
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Posted - 2007.10.08 23:52:00 -
[15]
Originally by: Dominique Vasilkovsky Today's patch of SiSi gave us a little feature I think a lot of you will love:
The BPC output selector, no more unwanted ships/items as a result of the inventions.
Whoohoo!
Ive been training the last year for this. LVL 5 in all science skills, yes all.
Gale encryption lvl 4 with 19 days left....november is gonna be a great month )))
"Unhappy people expect the world to adapt to them and happy people adapt to the world." |
Jinx Barker
GFB Scientific
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Posted - 2007.10.09 04:52:00 -
[16]
Those L5 Skills... <Sigh> I need to train my manufacturing ALT, will take him close to 40 days to get Starship Eng. and Mech. Eng. skills to L5.
Was hoping CCP would be nice and would leave them all at 4.
But no, they cant, can they.
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Qual
Gallente Cornexant Research
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Posted - 2007.10.09 05:59:00 -
[17]
Originally by: Shino Tu
Ive been training the last year for this. LVL 5 in all science skills, yes all.
Don't you mean R&D skills, or do you really have clone vat bay, jump portal generator and doomsday devices at lvl 5?
I had all R&D skills at lvl 5 a year ago before invention was even possible. I am one skill behind now though, as I didn't notice they seeded Astronautic Engeneering. Training lvl 5 now on that one...
"The short version: Qual is right." -Papa Smurf |
Halada
Caldari Mercurialis Inc. Interstellar Alcohol Conglomerate
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Posted - 2007.10.09 06:37:00 -
[18]
Jump Drive Cal ??? What for?
Click on my sig to read it ! |
Admiral Nova
Strike Team Nova
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Posted - 2007.10.09 07:11:00 -
[19]
Originally by: Halada Jump Drive Cal ??? What for?
The jump drive ?
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.10.09 07:17:00 -
[20]
The Sins you invented... are they Deadly Sins? If so, what do you call them? Are there more than Seven Deadly Sins now, then?
Buff room for large link addresses in sigs plz :( |
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Sphynx Stormlord
Gallente Anqara Tech
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Posted - 2007.10.09 08:03:00 -
[21]
Looking at those build requirements, there are not going to be more than seven sins for a while.
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Sokudo
Gallente
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Posted - 2007.10.09 09:47:00 -
[22]
Originally by: Sphynx Stormlord Looking at those build requirements, there are not going to be more than seven sins for a while.
THAT all depends on how long that level 4 takes to train, doesn't it? Some of us who are T2 specialists (and have been for years, buying other people's BPCs pre-invention) already have all those skills and invention has made Starship Engineering 5 and Mechanical Engineering 5 useful skills - I have those in two races already and I'm sure I'm not the only one.
This will seperate the amateurs from the pros... and money doesn't make the pro...
My advice to those who don't already have the skills by the time these are inventable - consider staying in cruiser construction - because by the time you get there, the profit margins will be lower and people will be migrating away from there to build these new ships. T1 BS supplies will also need a boost when these start to disappear from the market. :)
I just hope the datacore and decryptor prices stabilise soon or the guys are hoping to build them and can't, but with money to burn, might cripple those of us on tighter budgets.
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Shino Tu
Caldari
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Posted - 2007.10.09 10:47:00 -
[23]
Originally by: Qual
Originally by: Shino Tu
Ive been training the last year for this. LVL 5 in all science skills, yes all.
Don't you mean R&D skills, or do you really have clone vat bay, jump portal generator and doomsday devices at lvl 5?
I had all R&D skills at lvl 5 a year ago before invention was even possible. I am one skill behind now though, as I didn't notice they seeded Astronautic Engeneering. Training lvl 5 now on that one...
Yes, sorry, just the R&D skills.... I don't fly caps, so vat/protal and DD aren't in my list to do...
And, I completely missed Astro Eng too, so ill have to refine my statement :) Still need that one....thanks for the heads up there..
-S-
"Unhappy people expect the world to adapt to them and happy people adapt to the world." |
Fergus Runkle
Minmatar
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Posted - 2007.10.09 12:49:00 -
[24]
Originally by: Dominique Vasilkovsky Today's patch of SiSi gave us a little feature I think a lot of you will love:
The BPC output selector, no more unwanted ships/items as a result of the inventions.
Do you have to use the correct R.DB's for the version of the ship you want or is it just a simple "pick what you want?"
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Abbadon Wrath
Coreli Corporation Corelum Syndicate
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Posted - 2007.10.09 13:15:00 -
[25]
My alt will be able to invent and build the new Gallente and Amarr BS's by the time they get released onto TQ, my partner in crime will be able to do the Minnie and Caldari ones :D
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Aykido
Gallente Lobster of Babel
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Posted - 2007.10.09 14:14:00 -
[26]
@ Qual and Dominique, you are wasting training time by training Astronautic Engineering. They accidentally got seeded with the other sciences at 10mil a pop, but have no function (at least not yet) you cant hire the agents or collect datacores. This is now a collectors skill only as it has been removed from the NPC market.
More interesting however is the output selection tab. It allows you to choose to invent faction ships. Not saying that it can be done, but I will try to invent Vigilants just to check :)
But I was under the impression one would have to select an RDb to choose which type to invent, although at present that is not the case on Sisi.
Selling PERFECT PRINTS of every seeded T1 BPO: modules, rigs, drones, ammo and ships (3 ships missing), and most capital modules too! Also any INVENTED T2 BPC and max run invention prints in bulk! |
Dominique Vasilkovsky
Techmart Industries
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Posted - 2007.10.09 14:55:00 -
[27]
Originally by: Fergus Runkle Do you have to use the correct R.DB's for the version of the ship you want or is it just a simple "pick what you want?"
It's just pick what you want right now, no R.Db's needed.
Originally by: Aykido @ Qual and Dominique, you are wasting training time by training Astronautic Engineering. They accidentally got seeded with the other sciences at 10mil a pop, but have no function (at least not yet) you cant hire the agents or collect datacores. This is now a collectors skill only as it has been removed from the NPC market.
I think you meant Qual and Shino Tu, I only have Astronautic Engineering at lvl 1 until it is needed (if ever).
Signature approved by Eldo |
Contralto
Gallente Southern Tallen Labs
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Posted - 2007.10.09 15:24:00 -
[28]
Originally by: Aykido @ Qual and Dominique, you are wasting training time by training Astronautic Engineering. They accidentally got seeded with the other sciences at 10mil a pop, but have no function (at least not yet) you cant hire the agents or collect datacores. This is now a collectors skill only as it has been removed from the NPC market.
beg to differ, I tried one of my R&D agents with Astronautics and not only did he accept me but I started clocking up RP's, I planned to take him up to 50 points to see if any Cores were offered but he was a lvl 1 low quality agent giving about 12 Rp's a day (skill was at lvl 1). I transfered back to Mech Eng having proved the point.
Out of game at present but it was Duvolle if I remember. probobly the agent in Ainalle
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Lo Pann
Amarr Imperial Academy
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Posted - 2007.10.09 16:15:00 -
[29]
anyone try to invent any heavy dictors?
Just wondering as I am having issues connecting to Sisi and wondered mainly the # datacores used and also if cruiser construction V was needed to build em or what else lvl5 skills needed. thnx in advance.
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Trayk
Minmatar The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.10.09 16:45:00 -
[30]
I wonder if CCP plans to do anything about the datacore supply. The markets have gone nuts, and we are still weeks from Rev 3. Datacores & Decrytper prices are skyrocketing. Demand will far outstip supply. T2 module production & older t2 ships will become even less (or not at all as some are now) profitable to invent/build.
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