
Sevis
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Posted - 2007.10.10 15:33:00 -
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Kill-rights documents only have a value to someone who actually wants to kill you (or at least your ship) in highsec space without risking their own ship. There are already plenty of ways to kill people in lowsec without risking your ship, but I suppose you might want to avoid the sec status hit as well, which is admittedly less valuable financially speaking.
Think about how narrowly defined a profitable situation must be: *The original aggressor must have done something that creates a kill-right. *The original aggressor must be in a ship worth hunting down and destoying/ransoming. *The kill-right buyer must be able to find the original aggressor. *The kill-right buyer has to need to attack the original aggressor in highsec space.
Then, in addition to all of that, remember that you have to match an existing kill-right to a situation that meets all of the above. I can't expect to just pick up random kill-rights and succeed. I have to find a kill-right, then find a target and look for the good ship and highsec space...or I have to find a good ship in highsec and look for a kill-right to that pilot. Neither are logistically plausible nor a profitable use of time. I'd be better off setting up a suicide gank gate camp, and it would be a lot less work.
There's no real way to field a game-system supported profession out of it. However, think about existing mercenary corps now. They have nothing to go on but their reputation. It works on a gentleman's agreement, because nothing in the game-system prevents them from taking the money and not fighting for their employer. While rare compared to most combat in EVE, it does happen so it proves that in a narrow situation this may be viable.
On the upside, there's no real way to exploit it either. Print all the kill rights to yourself that you want. I won't buy if I can't expect to profit, and if I can profit its not an exploit. The only loss is the time spent developing the solution and the server load of implementing it. Given the narrow increase in player satisfaction from this implementation, are you sure you want them to spend dev time implementing it?
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