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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2007.10.09 17:27:00 -
[1]
From the "DrawingBoard":
Quote: Bounty System
Long-awaited upgrades to the ôbounty hunterö profession, rewarding those who want to fight the good fight without just making it more profitable for pirates to claim their own bounties.
Old suggestion:
Make "kill Rights" a transferable item. When you wake up in your new clone, have an actual in game "document" in your hangar, that is a kill right. (and yes, it would be possible to undock in your ibis with your kill right document, get blown up, and have the person that killed you loot the useable document from your wreck....)
Make them transferable.
When a non-combat mining character gets smoked by a 40mil skill point combat character, you dont need to use a mining barge to cash in the kill right.
Kill right documents would probably be worth selling in some cases, which is a good thing.
"Posse" Option: If a gang member has a Kill right, everyone in gang benefits (the Posse).
Making kill rights into a document could be interesting in other ways. It would be completely possible for a pirate to blow up a target and collect his own kill right from the loot (worthless to him, except as a nice trophy, but nice as a trophy).
In fairness, they should still expire after a month (and should unspawn to avoid scam documents).
One argument is that folks will put alts into shuttles and bate gate campers. My reply is "and this is a bad thing???"
However, so long as pods are not popped, no kill right would be made.
As always, no kill rights created from 0.0 death.
0.5 Suicide kill option:
If "Pod Killed" in 0.1 to 1.0, then you get the right to ship kill and pod kill the attacker (however, I'd make it so if you get a ship kill, your Kill right document immediately resets its remaining duration to 15 minutes, to prevent folks from using the same kill right to kill many ships)
If "ship Killed" in 0.5 to 1.0, then you get the right to "ship kill" the attacker. This option is directed at suicide campers. (In this case, the Kill Right Document would spawn at the base where your clone is set. If you later get pod killed by the same attacker (within, say 15 minutes), it changes to a Kill Right allowing pod kill. If you get pod killed by someone else, then you would get TWO kill rights, one for a ship kill and one for a pod kill).
As for the old Isk bounties, I'd just leave them unchanged, as some folks like having an isk price on their head (I've been 3rd most wanted in the Galaxy, and I got that way the TRADITIONAL way, by having my friends and corp mates put isk on my head....)
This idea can almost certainly be played with and improved, just a few thought.....
Play nice while you butcher each other.
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shaunc
Dark and Light inc. D-L
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Posted - 2007.10.09 17:46:00 -
[2]
/signed. seems like a good idea to me. could be a big drain on the database resources though. I have a normal sized E-peen, therefore i have no need of a sig |

Thrust SSC
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Posted - 2007.10.09 17:50:00 -
[3]
You could trade kill rights on the current contract system. I like it
/signed
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Jaedan Chantes
LiveTech Cold Fusion Syndicate
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Posted - 2007.10.09 18:11:00 -
[4]
That's an interesting idea. It'd definitely even things up for us miners and other non-combat characters.
/signed --- "Dear CCP,
Could you change the name of the game to EvE - Offline ?" |

Frug
Zenithal Harvest BROTHER'S WORD
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Posted - 2007.10.09 18:35:00 -
[5]
Smashing idea, sir.
/signed.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Karenzi
No Trademark Notoriety Alliance
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Posted - 2007.10.09 18:41:00 -
[6]
/signed
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Jenny Spitfire
Caldari
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Posted - 2007.10.09 18:44:00 -
[7]
What would prevent a pirate alt to kill its main and sell killrights? That is a bit of an exploit, isn't it?
I can think of one way to prevent the exploit and it goes along the lines of podded under killright will cause insured clone not to be activated. Killed target will lose skill points. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Frug
Zenithal Harvest BROTHER'S WORD
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Posted - 2007.10.09 18:46:00 -
[8]
Edited by: Frug on 09/10/2007 18:46:28
Originally by: Jenny Spitfire What would prevent a pirate alt to kill its main and sell killrights? That is a bit of an exploit, isn't it?
.. because... you want to... sell killrights... to yourself... as an exploit?
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Major Stallion
Four Rings D-L
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Posted - 2007.10.09 18:54:00 -
[9]
Originally by: Sergeant Spot From the "DrawingBoard":
Make "kill Rights" a transferable item....
Make them transferable.
Making kill rights into a document could be interesting in other ways. It would be completely possible for a pirate to blow up a target and collect his own kill right from the loot (worthless to him, except as a nice trophy, but nice as a trophy).
you present good ideas, but what prevents the "kill righted" person from scooping his own kill right, passing it to a friend, and having his friend fulfil the kill right? That leads you back to the same BROKEN system we have in place right now.
Other than that one flaw, everything else proposed is a pretty good idea and would be good to see some sort of change to the system. ________________________________ High Sec PvP
Originally by: "Wylker" CCP has finally mastered stupidity
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Jaedan Chantes
LiveTech Cold Fusion Syndicate
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Posted - 2007.10.09 19:23:00 -
[10]
Originally by: Major Stallion
you present good ideas, but what prevents the "kill righted" person from scooping his own kill right, passing it to a friend, and having his friend fulfil the kill right? That leads you back to the same BROKEN system we have in place right now.
Other than that one flaw, everything else proposed is a pretty good idea and would be good to see some sort of change to the system.
Ok...trying to understand this...So I pod you and you now have kill rights against me. You're saying that I would try to get that kill right from you, giving it to my friend, and then having him kill me?
Well if you're selling the kill rights (to kill me), that means I had to buy it from you, right? So wouldn't I be paying you? How is that a problem?
I hope I understood that correctly... --- "Dear CCP,
Could you change the name of the game to EvE - Offline ?" |
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Tu Madre
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Posted - 2007.10.09 19:38:00 -
[11]
great idea - one that i have alsop put forward in the past.
it gives the noobies a chance to get revenge after being smartbombed at a gate or somthing dumb like that. also it would revive the whole bounty hunter aspect of the game.
i would like to be able to "Deputise" members of my gang for the duration of the gang to help me out :) too
great idea
/signed
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.09 19:45:00 -
[12]
Originally by: Frug Edited by: Frug on 09/10/2007 18:46:28
Originally by: Jenny Spitfire What would prevent a pirate alt to kill its main and sell killrights? That is a bit of an exploit, isn't it?
.. because... you want to... sell killrights... to yourself... as an exploit?
No. But Jenny borked the argument. The exploit goes - You keep popping an alt you own. You put the kill right up for sale; profit.
You'd never need undock the alt, except to pop him for the kill right.
Having said that Id love to see a really workable bounty hunting system introduced, and I think contacts are probabley the way to go. But you just do it slightly differently - the bounty hunter puts up a contract making himself available. You then transfer the kill right to the BH. The BH gets the iskies once the targets popped.
C.
- sig designer - eve mail |

Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2007.10.09 20:56:00 -
[13]
While I could be wrong, my hunch is that "bounty hunters" would not buy random kill rights.
Biggest option for exploit that I see is if a low sec pirate is going to leave game for a while, and as a parting scam sells rights to himself.
Idea has holes, I'll readily admit, but almost anything would be an improvement over current system.
Play nice while you butcher each other.
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2007.10.09 21:01:00 -
[14]
Originally by: Sergeant Spot
Making kill rights into a document could be interesting in other ways. It would be completely possible for a pirate to blow up a target and collect his own kill right from the loot (worthless to him, except as a nice trophy, but nice as a trophy).
clarify
The above would not happen during the initial kill, when the kill is created, because the Document will spawn in your hangar at the base where your clone is set. However, if you load it into a hunting ship, and go out to use and lose the fight, THEN the pirate could scoop his own kill right.
Play nice while you butcher each other.
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.09 22:11:00 -
[15]
Its pretty difficult to come to a solution whereby the target can't benefit from the bounty reward - even if he just strikes a deal with the BH for a percentage of it.
I think there's a possible solution through hiring the Bounty Hunter(s) by transfering the kill right, but it would need to be tied into some sort of penalty against the target for it to work.
C.
- sig designer - eve mail |

benzss
Serenity Prime Praesidium Libertatis
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Posted - 2007.10.09 22:32:00 -
[16]
Edited by: benzss on 09/10/2007 22:32:21 excellent idea, which i presume means it'll probably be ignored
(come on ccp, make me look stupid!)
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Galan Amarias
Amarr Vendetta Underground Rule of Three
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Posted - 2007.10.10 07:18:00 -
[17]
Excellent Idea,
Contracting kill rights, and deputizing a gang, though for the gang to work you might add something to the kill right doc, where the gang can all shoot but only after the rights holder activates the gang option on the kill right doc. If the kill is unsecussful then you lose the rights, or after x number of times unsecusfull gang you lose the rights.. That way you don't activate it as soon as you form the gang.
I don't know about all the sec status and did you get ship killed or pod killed thing. That might get clunky.
I'd love to see an option other than bounty in the bounty office where you could buy killrights. That'd be a decent money sink and wouldn't likely lead to too much grifing if you limited the ability to targets of -2 sec or lower.
Also, as a side note on bounties, link the bounty to the clone the bountied target is in when it hits. That way you can't get out of your implants to collect the bounty. That will let bounties get into the low millions 10-30 ish w/o them being collected by pirates. Well less chance anyway.
/signed
-Galan
The answer to empire ganking |

Sevis
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Posted - 2007.10.10 15:33:00 -
[18]
Kill-rights documents only have a value to someone who actually wants to kill you (or at least your ship) in highsec space without risking their own ship. There are already plenty of ways to kill people in lowsec without risking your ship, but I suppose you might want to avoid the sec status hit as well, which is admittedly less valuable financially speaking.
Think about how narrowly defined a profitable situation must be: *The original aggressor must have done something that creates a kill-right. *The original aggressor must be in a ship worth hunting down and destoying/ransoming. *The kill-right buyer must be able to find the original aggressor. *The kill-right buyer has to need to attack the original aggressor in highsec space.
Then, in addition to all of that, remember that you have to match an existing kill-right to a situation that meets all of the above. I can't expect to just pick up random kill-rights and succeed. I have to find a kill-right, then find a target and look for the good ship and highsec space...or I have to find a good ship in highsec and look for a kill-right to that pilot. Neither are logistically plausible nor a profitable use of time. I'd be better off setting up a suicide gank gate camp, and it would be a lot less work.
There's no real way to field a game-system supported profession out of it. However, think about existing mercenary corps now. They have nothing to go on but their reputation. It works on a gentleman's agreement, because nothing in the game-system prevents them from taking the money and not fighting for their employer. While rare compared to most combat in EVE, it does happen so it proves that in a narrow situation this may be viable.
On the upside, there's no real way to exploit it either. Print all the kill rights to yourself that you want. I won't buy if I can't expect to profit, and if I can profit its not an exploit. The only loss is the time spent developing the solution and the server load of implementing it. Given the narrow increase in player satisfaction from this implementation, are you sure you want them to spend dev time implementing it?
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