| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Rells
Caldari Agony Unleashed Agony Empire
|
Posted - 2007.10.11 18:16:00 -
[1]
I am not sure how the current plan is to make these work but I have some suggestions to make them useful and yet not overpowered.
- The portal generator should work with the black ops ship setting up the portal to the remote cyno ship.
- Instead of having a fixed duration, the portal should have a fuel consumption over time that will allow the portal to remain open so long as the cyno is up and the black ops pilot has sufficient fuel. More skills in black ops will reduce fuel consumption per second. When the portal is turned off, the portal collapses.
- The portal will have a duration between people using the portal, taking a ship only one every x number of seconds to prevent someone from using a 2 second portal to jump a 50 man fleet.
- The black ops pilot can use his own portal but that causes it to collapse instantly and he will be the last ship through.
- Only ships of battlecruiser or smaller size can go through the portal due to its limited size. No freighters, haulers, transport ships, mining vessels, battleships or capital ships. This will lower the focus on battleship fleets and make HACs and Battlecruisers more relevant, also it will prevent black ops from trumping the larger capital ships while making them useful.
- The black ops ship should be able to jump without creating a portal if he wants to move alone.
- A Covert portal (that doesnt show on the map or in system beacons) should be an option but it should only take covert ops, black ops ships and recon ships to go through.
- Destruction of the cyno or black ops ship causes an immediate portal collapse.
[*] Anyone can use the portal, regardless of gang, if they can get to it alive.
Four years is long enough to leave the corp interface broken! |

Tonto Auri
|
Posted - 2007.10.11 21:35:00 -
[2]
My both hands up for this idea. -- Thanks CCP for cu<end of sig> |

ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.10.11 21:45:00 -
[3]
One of the things that i would believe would be interesting is to have it so that cyno jammers dont block these new black ops stuff, instead they would only prevent capitals from jumping in
A bigger eve Annndd..Player Factions |

Tonto Auri
|
Posted - 2007.10.11 21:46:00 -
[4]
Believe so. -- Thanks CCP for cu<end of sig> |

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.10.11 22:45:00 -
[5]
Couple things...
First on this point "haulers, transport ships, mining vessels" cant go through.
You cant have your cake and it eat it too mate. It would make no sense not to allow vessels of those types through the portal if you are going to allow ships the size of cruisers and BC through. If you are going to base it off size then it has to be truely based off size, not ship class.
Second,
The covert cyno needs to allow all ships that need to use a cyno to be able to jump to it. T2 bs are a premium not only in cost but in training time. There is no reason that they shouldnt be able to help their cap fleets move. Because they are the ONLY class that can do covert fields it would make alot of sense. Every other ship in eve can do a regular one... but what the hell is the point of a covert ship that cant be used to jump cap fleets. Its kinda why the cyno recons are so lame now. Would it make sense to broadcast your position to the entire system in 50-100mil dollar ship? No. Making them useless for that role. Covert cyno's are really what this game needs.
|

ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.10.11 22:51:00 -
[6]
Cynoing capitals ships and batleships are two entirely different things. Capital ships are for pew pewing poses and taking sov, bses are for ganking. The covert cyno should be for getting a force on the other side of that massive lag camp and doing some damage, that means that it shouldnt be shown or jammed.
I think that if you are going to deploy a cap ship you need to have the support to deploy such ships, capitals arent meant to be sneaky.
A bigger eve Annndd..Player Factions |

Arana Tellen
Gallente The Blackguard Wolves Knights Of the Southerncross
|
Posted - 2007.10.11 23:10:00 -
[7]
Bonus: +5 minute lag in appearing in local per level of Black Ops trained
I think that would shut people up about them  ---------------------------------
Core 2 Duo E4300 1.8ghz @ 3ghz, 2GB Gskill DDR2 5400 @ 800mhh 4-4-4-12, Abit fatality mATX F-I90HD @ 334mhz, 8800GTS 320mb 2x250GB 7200.10s Raid 0, Vista 64 Home. |

ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.10.11 23:38:00 -
[8]
Originally by: Arana Tellen Bonus: +5 minute lag in appearing in local per level of Black Ops trained
I think that would shut people up about them 
If you have any idea of what you doing local doesn't matter, it only the wanna-bes that worry about local. After you stay there long enough cloaked the hostiles will get squirrelly, and make some really dumb mistakes
Also you being in local sometimes the hostiles will drop large bubbles at the gates for you, and then forget you are there and move thier haulers through thier bubbles
A bigger eve Annndd..Player Factions |

Feng Schui
Minmatar The Ninja Coalition
|
Posted - 2007.10.12 02:07:00 -
[9]
you're missing the fact that only other recons / covert-ops type ships can go through.
other than that, I will add nothing to this thread. |

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.10.12 02:11:00 -
[10]
Originally by: Feng Schui you're missing the fact that only other recons / covert-ops type ships can go through.
Tell me, exactly what is the point of a covert ship bringing in more covert ships...
So they can all be invisible together... maybe have a party no one else can see...
You forget the point of recon is well to recon, meaning you get info... I dont know where your from but I come from it doesnt take more than one ship to report back what he sees in local.
Its not like a recon gang is going to wtf pwn an enemy...
|

ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.10.12 02:12:00 -
[11]
Originally by: Riley Craven
Originally by: Feng Schui you're missing the fact that only other recons / covert-ops type ships can go through.
Tell me, exactly what is the point of a covert ship bringing in more covert ships...
So they can all be invisible together... maybe have a party no one else can see...
You forget the point of recon is well to recon, meaning you get info... I dont know where your from but I come from it doesnt take more than one ship to report back what he sees in local.
Its not like a recon gang is going to wtf pwn an enemy...
lol you really are a nub, maybe you should visit burn eden sometime
A bigger eve Annndd..Player Factions |

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.10.12 02:13:00 -
[12]
Originally by: ghosttr
I think that if you are going to deploy a cap ship you need to have the support to deploy such ships, capitals arent meant to be sneaky.
Who needs support when you can just lag bomb the system with fighters? (couldnt help but say it since its the whine of the times)
|

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.10.12 02:16:00 -
[13]
Originally by: ghosttr
lol you really are a nub, maybe you should visit burn eden sometime
Yes because we all know that Burn Eden used covert ops ships to tackle their targets while they were spamming missles from snipe range with lots of stabs on...
|

Evil Pookie
BURN EDEN Terra Incognita.
|
Posted - 2007.10.12 07:42:00 -
[14]
^^ This!
Gets my vote for stupid post of the day 
|

Rells
Caldari Agony Unleashed Agony Empire
|
Posted - 2007.10.12 09:10:00 -
[15]
Originally by: Riley Craven Couple things...
First on this point "haulers, transport ships, mining vessels" cant go through.
You cant have your cake and it eat it too mate. It would make no sense not to allow vessels of those types through the portal if you are going to allow ships the size of cruisers and BC through. If you are going to base it off size then it has to be truely based off size, not ship class.
Sure I can. This is a game, not real life. The limitation on industrials is to prevent poeple from using these ships for logistical operations instead of the tech 2 freighter. Simple as that, a balance mechanism. Similarly not allowing large ships through is a balance mechanism to make sure titan jump portals and deployed POS portals are not obsolete.
Originally by: Riley Craven Second,
The covert cyno needs to allow all ships that need to use a cyno to be able to jump to it. T2 bs are a premium not only in cost but in training time. There is no reason that they shouldnt be able to help their cap fleets move. Because they are the ONLY class that can do covert fields it would make alot of sense. Every other ship in eve can do a regular one... but what the hell is the point of a covert ship that cant be used to jump cap fleets. Its kinda why the cyno recons are so lame now. Would it make sense to broadcast your position to the entire system in 50-100mil dollar ship? No. Making them useless for that role. Covert cyno's are really what this game needs.
Cyno recons are NOT lame. you simply have no imagination on how to use them. Agony puts them to regular use to the point of always having one in the vault in our stations.
As for the Cyno field, I dont see why a carrier couldnt jump to it, he woudl just have to use his own fuel and jump drive and not the portal. As for it being hard to train, I disagree. It is rather easy for any adcanced pilot in the game and indeed any carrier or dread pilot will have all the skills save the cloaking skills. If anyything I think the reqs need to be updated to Recon Ships 5 or something.
However, in this case the Black ops ship should generate the portal, not the cyno field. The portal could be made bi-directionally which would be pretty cool. However, in my vision there is another ship laying the cyno for the Black Ops ship. Of course there is nothing to keep him from fitting a cyno generator himself.
Four years is long enough to leave the corp interface broken! |

Rells
Caldari Agony Unleashed Agony Empire
|
Posted - 2007.10.12 09:12:00 -
[16]
Originally by: Feng Schui you're missing the fact that only other recons / covert-ops type ships can go through.
I would disagree with that limitation. It would limit these ships to only very very specialized uses and generally not make them worth the effort and isk. There are not a huge majority of eve that can use recon ships. Limiting it to cruiser or BC sized ships is sufficient.
Four years is long enough to leave the corp interface broken! |

Gecko O'Bac
Aquilae Stellaris YouWhat
|
Posted - 2007.10.12 11:20:00 -
[17]
Originally by: Rells
Originally by: Feng Schui you're missing the fact that only other recons / covert-ops type ships can go through.
I would disagree with that limitation. It would limit these ships to only very very specialized uses and generally not make them worth the effort and isk. There are not a huge majority of eve that can use recon ships. Limiting it to cruiser or BC sized ships is sufficient.
Actually he was citing the REV3 preview dev blog. Only recon class ships (and I guess they meant covert ships too (stealth bomber + CovOps)) can use that portal. And it makes completely sense to me. With the addition of EW frigates and Covert BSs you've got the whole range of sizes. You can thus jump in enemy territory with Covert ops for probing, bombers for anti blob support (well... In theory :P), Ecm frigs for small scale ECMing (and I guess they're gonna be used along with recons to open covert cynos), you have recons for mid to high dps and EW support and black ops for sustained damage and tanking, plus the access to the jump portal technique.
I'd say that a well assembled Black Operations squad has the final say in preemptive striking and surprise attacks.
Imagine this: you get a recon (or another Covert-cyno capable ship) in enemy territory through conventional means (IE: cloaked travel through gates) and you have it set up a covert cyno behind camped pipelines and frequented systems. You jump your squad there and prepare to wreak havoc to un prepared enemies. Since all those ships can travel through gates you don't need to cyno exactly in the location of your attack, so no prior intelligence goes to the enemy (except for the cynoship, which is only 1 anyway). With the heavy cloaking capabilities (I think black ops can cloak too, so you can choose to have a wholly cloaked gang) and EW potential, they can practically strike unhindered until a serious counterattack force is put up. At that moment they can simply cloak up and go away. Even better, if the black ops can open the jump gate to any friendly cyno, you can just have a cyno alt prepared in a friendly system and jump there with the whole gang.
Now, this is (partially) speculation, as in we do not know exactly how black ops will work, but from what the cited dev blog said, I think I'm not too off from it.
|

Rells
Caldari Agony Unleashed Agony Empire
|
Posted - 2007.10.12 16:26:00 -
[18]
I am aware he was citing a blog. However, even the blogger said that that wasnt the final word on it. I think allowing only covops and recon ships through would massively limit their usefulness to maybe 2% to 3% of the eve population. Im sure CCP can do a lookup and see how small the playerbase that can fly recons is. As for covert ops ships, they are fine for intel but not as good at combat. Crazy at combat actually.
Allowing small ships through would up the usefulness and tactical advantages dramatically.
Four years is long enough to leave the corp interface broken! |

Feng Schui
Minmatar The Ninja Coalition
|
Posted - 2007.10.12 16:48:00 -
[19]
Originally by: Riley Craven
Its not like a recon gang is going to wtf pwn an enemy...
tell that to the merc corp that wardec'd us, or tell that to "the united" [bl3h]
other than that, I will add nothing to this thread. |

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.10.12 18:08:00 -
[20]
Originally by: Feng Schui
Originally by: Riley Craven
Its not like a recon gang is going to wtf pwn an enemy...
tell that to the merc corp that wardec'd us, or tell that to "the united" [bl3h]
Let me rephrase... a recon gang is not going to wtf an enemy that stays on his toes and knows what he's doing
|

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.10.12 18:18:00 -
[21]
Originally by: Rells it off size then it has to be truely based off size, not ship class.
Sure I can. This is a game, not real life. The limitation on industrials is to prevent poeple from using these ships for logistical operations instead of the tech 2 freighter. Simple as that, a balance mechanism. Similarly not allowing large ships through is a balance mechanism to make sure titan jump portals and deployed POS portals are not obsolete.
Cyno recons are NOT lame. you simply have no imagination on how to use them. Agony puts them to regular use to the point of always having one in the vault in our stations.
As for the Cyno field, I dont see why a carrier couldnt jump to it, he woudl just have to use his own fuel and jump drive and not the portal. As for it being hard to train, I disagree. It is rather easy for any adcanced pilot in the game and indeed any carrier or dread pilot will have all the skills save the cloaking skills. If anyything I think the reqs need to be updated to Recon Ships 5 or something.
However, in this case the Black ops ship should generate the portal, not the cyno field. The portal could be made bi-directionally which would be pretty cool. However, in my vision there is another ship laying the cyno for the Black Ops ship. Of course there is nothing to keep him from fitting a cyno generator himself.
This may be a game, but the more restrictions you put on ships will only detract from the game. Eve is supposed to be a sandbox and when you start introducing artificial sanctions on items just because, then game is not the sandbox its been advertised as. It took CCP forever but they FINALLY ungimped the stupid restrictions on Frighters (well most of them anyway) At some point you are just making restictions for the sake of restrictions just cuse you want it your way. Eve should make sense even if it isnt real life. PS. wtf 2 freighter are you talking about.
I didnt say cyno recons are lame, I said they serve no practical purpose for generating cyno's. The point of being stealthy is to not be seen. On what planet does it make sense for a stealth ship to broadcast its position to an entire system? The only real use they might have is when you need to break through enemy lines and generate a cyno on the other side... and even then it could be done cheaper with other covert ships.
What I was refering to is that I want the black ops to generate a COVERT cyno (that doesnt get broadcast in local) that any jump drive capable ship can utilize. I really could care less about the portal feature at this point. It would be really nice to have this feature as you could have some nice hit and run capital attacks 
|

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.10.12 18:21:00 -
[22]
Originally by: Rells
Originally by: Feng Schui you're missing the fact that only other recons / covert-ops type ships can go through.
There are not a huge majority of eve that can use recon ships. Limiting it to cruiser or BC sized ships is sufficient.
Thats funny... "As for it being hard to train, I disagree." - Rells. Trying to have you cake and eat to again I see...
|

Jimi Tetro
|
Posted - 2007.10.12 18:38:00 -
[23]
Originally by: Rells I think allowing only covops and recon ships through would massively limit their usefulness to maybe 2% to 3% of the eve population.
2-3% of the population may well be right if you include alts and inactive characters.
I would think that you are under estimating how many people can fly recons. Its not as if the training is anything unusual and people pretty much get the pre-reqs just by training for Cov Op frigs and Hac's.
|

Sever Aldaria
Agony Unleashed Agony Empire
|
Posted - 2007.10.12 20:21:00 -
[24]
Edited by: Sever Aldaria on 12/10/2007 20:21:41
Originally by: Gecko O'Bac Only recon class ships (and I guess they meant covert ships too (stealth bomber + CovOps)) can use that portal. And it makes completely sense to me. With the addition of EW frigates and Covert BSs you've got the whole range of sizes. You can thus jump in enemy territory with Covert ops for probing, bombers for anti blob support (well... In theory :P), Ecm frigs for small scale ECMing (and I guess they're gonna be used along with recons to open covert cynos), you have recons for mid to high dps and EW support and black ops for sustained damage and tanking, plus the access to the jump portal technique.
Hey now; If you get to decide that electronic attack ships fall under the "covert ships" clause, then I want my Saber and Vagabond to also be considered "covert ships". Allow dictors/interceptors and HACS and I'll be good. 
My point was that the EWAR frigs don't currently have any ties to Recon Ships or Cov Ops. Just because they specialize in ewar doesn't mean they'll get stealthy bonuses like cloaking bonuses at which point we could consider them to be "covert ships". 
That being said, I really hope you're right and that they do allow Electronic Attack Ships to use the jump bridge and I'm crossing my fingers for dictors and HACS as well. 
[green]Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further d |

Gecko O'Bac
Aquilae Stellaris YouWhat
|
Posted - 2007.10.13 17:15:00 -
[25]
Originally by: Sever Aldaria Edited by: Sever Aldaria on 12/10/2007 20:21:41 Hey now; If you get to decide that electronic attack ships fall under the "covert ships" clause, then I want my Saber and Vagabond to also be considered "covert ships". Allow dictors/interceptors and HACS and I'll be good. 
My point was that the EWAR frigs don't currently have any ties to Recon Ships or Cov Ops. Just because they specialize in ewar doesn't mean they'll get stealthy bonuses like cloaking bonuses at which point we could consider them to be "covert ships". 
That being said, I really hope you're right and that they do allow Electronic Attack Ships to use the jump bridge and I'm crossing my fingers for dictors and HACS as well. 
Yeah I know, it's speculation... But with some sense in it: as of now, electronic attack ships need electronic upgrades 5, which is needed for cloaking, so I guess they're kind of a small step towards cov ops... Let's say cov ops with less cloaking capabilities and more aggression factor. They're current description is copied from the cov ops class description, which may or may not mean anything... Imho they will get a cpu reduction or something like that for normal cloaks (not covert ops ones).
Anyway, to the poster who replied me some posts ago... I know that covert ops don't do a lot of damage. You still need scouts and probers though... DPS would be offered by recons (and don't come telling me they can't do serious dps) and black ops. And stealth bombers, in an utopian future where they actually have a chance of dealing damage :P
|

Christina Bamar
Sniggerdly Pandemic Legion
|
Posted - 2007.10.14 08:16:00 -
[26]
Originally by: Gecko O'Bac
DPS would be offered by recons (and don't come telling me they can't do serious dps)
...they don't (force recons at least)
Rapier is tops in terms of damage and is lucky to get up around 300 dps(off the top of my head, but 3x720mm, 3 medium, and 2 light drones isn't very fearsome). Arazu does less, pilgrim does less still (offset by nos/neut bonus), and the falcon does about as much damage as mild breeze.
A typically setup force recon will do between 1/8 and 1/2 the damage of a gank setup vexor. Obviously there are lots of reason to fly a force recon, but dps is not one of them.
If your gang is relying on force recons for dps then you better be attacking light targets or have a good sized gang. Limiting to only cov ops and force recons will prevent Black Ops BS from being used in small gang guerilla warfare, and instead only be used for larger force recon gangs. Allowing HACs as well as other cruisers/frigs would make for much more flexible and interesting usage.
|

Khan Soriano
Beyond Divinity Inc Terra Incognita.
|
Posted - 2007.10.15 11:16:00 -
[27]
Whole concept of 'covert' cyno & portal is just funny when you get noticed on local 1 second after the jump.
Remove local in 0.0 and we will finally have covert operations.
All 0.0 ratters moved to high-sec or low-sec mission whoring anyway... ----- Arbitrator - Life & Death |

Gecko O'Bac
Aquilae Stellaris YouWhat
|
Posted - 2007.10.15 11:34:00 -
[28]
Originally by: Christina Bamar
Originally by: Gecko O'Bac
DPS would be offered by recons (and don't come telling me they can't do serious dps)
...they don't (force recons at least)
Rapier is tops in terms of damage and is lucky to get up around 300 dps(off the top of my head, but 3x720mm, 3 medium, and 2 light drones isn't very fearsome). Arazu does less, pilgrim does less still (offset by nos/neut bonus), and the falcon does about as much damage as mild breeze.
A typically setup force recon will do between 1/8 and 1/2 the damage of a gank setup vexor. Obviously there are lots of reason to fly a force recon, but dps is not one of them.
If your gang is relying on force recons for dps then you better be attacking light targets or have a good sized gang. Limiting to only cov ops and force recons will prevent Black Ops BS from being used in small gang guerilla warfare, and instead only be used for larger force recon gangs. Allowing HACs as well as other cruisers/frigs would make for much more flexible and interesting usage.
Well allowing HACs and whatever to be able to jump would be too much for the intent of the black ops. Imho CCP is going to prevent that, poses are easily killable already as it is, without the need for a heavy dps team to just pop out of nowhere with almost no warning.
About raw dps. 300 dps might not be a lot (and I don't think you're forces to use force recon only either), but we're talking about a surprise attack against unsuspecting forces. How many dps do you think a ratting bs can withstand? A mining barge? Industrial capital ships? Remember that besides recon you have anyway AT LEAST one black ops. And that, low as you want it, is BS class dps anyway.
Imho allowing recon and similar classes only to jump is more than enough to accomplish a black ops operation, which is disrupting enemy operations in a behind-the-lines environment, while retaining surprise attack and withdrawal capabilities.
|

Khorian
Gallente Omega Fleet Enterprises Executive Outcomes
|
Posted - 2007.10.15 16:38:00 -
[29]
taken from here Dev Blog about Rev 3:
"The this-is-not-the-tech-2-battleship-you-are-looking-for Battleship. Infiltration and covert operation. It has a small jump portal for other covert ships. They are called the Black Ops. They are black. 'Nuff said."
Make it so then please! (Hint: Pink dominix? I hope not!)
Bad enough that you chose the Tier 1 BS for them, oh how wonderful would have been a Black Ops Megathron. I could live with a black Dominix, but Pink? Please. At least make it red then. God damn Rhoden shipyards :)
|

Rells
Caldari Agony Unleashed Agony Empire
|
Posted - 2007.10.15 19:59:00 -
[30]
Originally by: Khorian taken from here Dev Blog about Rev 3:
"The this-is-not-the-tech-2-battleship-you-are-looking-for Battleship. Infiltration and covert operation. It has a small jump portal for other covert ships. They are called the Black Ops. They are black. 'Nuff said."
Make it so then please! (Hint: Pink dominix? I hope not!)
Bad enough that you chose the Tier 1 BS for them, oh how wonderful would have been a Black Ops Megathron. I could live with a black Dominix, but Pink? Please. At least make it red then. God damn Rhoden shipyards :)
The point of this forum is not to quote dev blogs and accept them as-is but to make suggestions and recommendations based on our experiences in the game. All of us discussing the thread are well aware of what the blogs say.
BTW, Who cares about the bloody color? CONTENT over Eye Candy Please.
Originally by: Gecko O'Bac
Well allowing HACs and whatever to be able to jump would be too much for the intent of the black ops. Imho CCP is going to prevent that, poses are easily killable already as it is, without the need for a heavy dps team to just pop out of nowhere with almost no warning.
About raw dps. 300 dps might not be a lot (and I don't think you're forces to use force recon only either), but we're talking about a surprise attack against unsuspecting forces. How many dps do you think a ratting bs can withstand? A mining barge? Industrial capital ships? Remember that besides recon you have anyway AT LEAST one black ops. And that, low as you want it, is BS class dps anyway.
Imho allowing recon and similar classes only to jump is more than enough to accomplish a black ops operation, which is disrupting enemy operations in a behind-the-lines environment, while retaining surprise attack and withdrawal capabilities.
Well HACs are not going to take down even a small, competently configured, POS without losing a significant number of the HACs so there is no problem there. Any decently defended POS will be fine. Medium POS and Large POS would simply PWN a HAC fleet.
The limitation to medium and smaller ships means that interesting guerilla tactics can take place. I do realize that many people in eve are obsessed with .. well ... the size of their gun. However, there are uses for the smaller ships and a black ops ship able to create a portal for cruiser and smaller ships would make things interesting and make guerilla warfare possible. Large multi-battleship and bubble camps would be ineffective at stopping this and an alliance would have to defend its people and assets in space rather than galavanting around blowing up others without concern over defending their own space. It would have no effect on POS warfare whatsoever.
You cant check the following stat but CCP can. I would guess that less than 1% of players in eve are qualified in recon ships or covert ops ships. Those are high skill point training plans that are not accessible to the newer players. What is an allaince to do? Make a gang and mandate anyone newer than 6 months cant go along? Seems artificial and unnecessary.
CCP needs to stop desinging more toys for the superalliances and more for the rest of the game. A Black ops ship only able to jump recons would only be effective in a superaliance that can muster 50 recon ships.
Four years is long enough to leave the corp interface broken! |
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |