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Mythain
Amarr Orion Academy
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Posted - 2007.10.12 13:12:00 -
[1]
What is the best cruiser for pvp and the best for pve?
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Ereshkygal
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Posted - 2007.10.12 13:14:00 -
[2]
i'd say arbitrator for pvp and maller for pve
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Mythain
Amarr Orion Academy
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Posted - 2007.10.12 13:14:00 -
[3]
is'nt the arb a mining ship?
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Lithel
Shadows of the Dead Aftermath Alliance
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Posted - 2007.10.12 13:18:00 -
[4]
Edited by: Lithel on 12/10/2007 13:18:57
Originally by: Mythain is'nt the arb a mining ship?
lol, you might use it as a mining ship. But that would be like using a Corvette for transporting bricks.
PvP: T1 cruisers: Arbitrator T2 cruisers: Sacrilege (Nano)
PvE: T1 Cruiser: Maller T2: Zealot - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Mythain
Amarr Orion Academy
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Posted - 2007.10.12 13:19:00 -
[5]
lol ok
I just looked it up and it's a drone ship... cool.
Can it solo and gang effectivly?
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Ereshkygal
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Posted - 2007.10.12 13:20:00 -
[6]
erm it's a droneboat and thus can use mining drones ofc but i wouldn't call it a miner. (apoc is a miner afaik :p )
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Koruptdeath
Caldari Northern Regions Alliance
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Posted - 2007.10.12 13:21:00 -
[7]
If you have nice drone skills, it can very much hold it's own.
====
Fate is the destruction of Freedom. |

Mythain
Amarr Orion Academy
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Posted - 2007.10.12 13:23:00 -
[8]
I guess i'm going to get them up then :D
It's a very nice looking ship can I hear your guys fittings for it? the fitting topic is out of date.
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Corwain
Gallente Down In Flames
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Posted - 2007.10.12 15:33:00 -
[9]
Highs should be a mix of neuts and nos, or 2 ACs, 1 launcher and a neut.
Mids: If you're going to fit a few neuts cap booster is mandatary. 400s are good to use in a medium booster as you're limited in cargo in a cruiser. Tackling gear is mandatory in a solo-PvP setup, so at least pack a scram. You get a bonus to tracking disruptors and they're awesome at mitagating a single turret ships damage, allowing you to take on turret ships many times you shipclass size if they aren't packing good missile or drone damage. Some people go with the "four essential PvP mods" (MWD, Injector, scram, web) though, wasting the bonus. I wouldn't trade the ability to engage larger
Lows: I like to plate all my T1 cruisers with at least an 800mm. HP is more important than repping amount nowadays, and you're not likely to have the cap to run a repper full time for more than a few mins anyhow. If you can get both though go for both. Go with a Medium, as you're gonna be trying to rep any damage that you can't tracking disrupt.
My current setup would probly be: 2x Small Neut, 2x Small Nos Electro Cap Injector w/ 400s, Stasis Web, Warp Disruptor, Tracking Disruptor (balmer or T2) MAR II, 2x EANM II, 800mm plate
5x Hammerhead IIs 5x Warrior IIs
Might switch the web for a MWD if the situation calls for it. Most ships that speedtank and stay out of web range you can chase off with Warrior IIs or avoid when you see em on scan. Most other ships will MWD right into your web range, so why bother wasting the slot and cap on it? You'll be less mobile (reapproaching gates jumped through, etc) though.
See the vid in my sig to see how to fly this kit-out. Ignore my 1st ever arby setup that featured 2 empty highs and 2 DLAs...I didn't think small class energy vamps would really hurt an enemy much and I didn't have the fitting to put anything else there.. I was wrong, but still the kills I got even in that gimped setup were too nice to not put into my vid.  -- A Solo Arbitrator vid, Distortion by Corwain |

Kruel
Blunt Force Syndicate
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Posted - 2007.10.12 15:38:00 -
[10]
I used to roll with 1600 plate, 3x hardeners, mwd, scram, web, tracking disruptor, mix of small nos/neuts. It's a good little ship.
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.10.12 22:15:00 -
[11]
I've looked it up on EFT, it might make a good nanoship when set up like this
2x CPR IIs Nanofiber II Overdrive II Named MWD Tracking disruptor II 24km scram T2 medium cap battery 2x dual 180mm T2 ACs with Barrage HAM or heavy missile launcher (depends on where your missile range skills are) Whatever in the last high Minmatar drones (they're gonna havta be fast if they're attacked). ------------------------------ One more soldier off to war... And one Velator in my hangars. |

Mythain
Amarr Orion Academy
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Posted - 2007.10.12 23:55:00 -
[12]
Edited by: Mythain on 12/10/2007 23:55:57 Here we go:
==[ ARBITRATOR ]== (Arbitrator)
HIGH-SLOTS : ~~~~~~~~~~~~ - [ 9 | 15] E5 Prototype Energy Vampire
- [ 9 | 15] E5 Prototype Energy Vampire
- [ 10 | 10] Small Unstable Power Fluctuator I
- [ 10 | 10] Small Unstable Power Fluctuator I
MED-SLOTS : ~~~~~~~~~~~~ - [ 1 | 48] Tracking Disruptor II
- [ 1 | 22] Fleeting Propulsion Inhibitor I
- [ 1 | 28] Initiated Harmonic Warp Jammer I
- [ 5 | 15] Small Capacitor Booster II
LOW-SLOTS : ~~~~~~~~~~~~ - [ 173 | 28] Medium Armor Repairer II
- [ 2 | 30] Energized Adaptive Nano Membrane II
- [ 200 | 23] 800mm Reinforced Rolled Tungsten Plates I
- [ 173 | 28] Medium Armor Repairer II
RIG-SLOTS : ~~~~~~~~~~~~ - [ 0] Empty Slot
- [ 0] Empty Slot
- [ 0] Empty Slot
DRONE BAY : ~~~~~~~~~~~~~~~
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 684.0 MW / 690.0 MW CPU : 305.0 tf / 360.0 tf Capacitor (regen) : 1275.0 Energy (381.25sec) Max Cap Regen : 8.19 per sec (approx.) Max Cap Needed : 36.667 per sec Velocity : 170.0 m/sec Signature : 130.0 m Target Range : 50000.0 m Scan Resolution : 245.0 mm ECCM Radar : 12.0 points Shield HP (regen) : 1016.0 HP (1250.0sec) Max Shield Regen : 2.03 per sec (approx.) Shield EM : 0.0 % Shield Explo : 60.0 % Shield Kinetic : 40.0 % Shield Thermal : 20.0 % Armor HP : 3468.0 Armor EM : 68.0 % Armor Explo : 36.0 % Armor Kinetic : 40.0 % Armor Thermal : 48.0 % Structure HP : 1368.0 Agility Modifier : 0.55 x Drone Capacity : 75.0 m3 Capacity : 345.0 Warp Max Distance : 125.5AU
Suggestions?
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Sc0rphion
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Posted - 2007.10.13 00:03:00 -
[13]
Best amarr Crusier
THE REVELATION
;)
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Mythain
Amarr Orion Academy
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Posted - 2007.10.13 10:52:00 -
[14]
bump
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NoNah
Unseen University
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Posted - 2007.10.13 11:24:00 -
[15]
Navy Augoror, same dps as it's younger brother the Maller, and can field a monster buffert if it pleases.
Postcount: 130040 [02:40:22] <elmickers> if you're caldari in a fleet fight, bring a corp
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Gawain Hill
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Posted - 2007.10.13 11:53:00 -
[16]
i think my fitting for my arbitrator (gang) is somethin like High 2 med nos Med: MWD 3 tracking disrupters Low: Med armor rep 3 hardeners
the tracking comps and mwd nuke your cap nicely to be able to nos people the 2 nos get enough cap per second to keep everything cept you tank running and pulsing the mwd will let you turn your armor rep on from time to time
never used it yet though :P i generally like to shoot stuff and not bother with this "oh look at me look at me you can't hit me cause your tracking sucks" though i think with 3 tracking disrupters i could probably sit still and be missed :S
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