Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2007.10.13 05:26:00 -
[31]
Originally by: franny
Originally by: Goumindong This just makes it so that smaller alliances and corps without the necessary resources to erect a jump bridge or build a titan are not so hampered in their logistics efforts.
Not a big deal really, go back under your bridge SiJira
I can't believe I agree with a Goon! that said, ya, just make them require freighter 5 and a decent lvl of jump skill /me hides the alt with Gal freighter 5 already finished
It should have the same skill req as every other jump capable ship, ergo freighter 5 and jump drive op 5.
|

Tarminic
Black Flame Industries
|
Posted - 2007.10.13 05:27:00 -
[32]
God, this is like one of my posts from earlier tonight...  ---------------- Tarminic - 29 Million SP in Forum Warfare |

Apophis Omega
Amarr STK Scientific M. PIRE
|
Posted - 2007.10.13 05:40:00 -
[33]
Originally by: SiJira Edited by: SiJira on 13/10/2007 01:40:25
Originally by: Fenderson where are these quotes from?
http://myeve.eve-online.com/news.asp
and skunk summed it up well
Ye that link said nothing about a jump portaling freighter. -----------------------------------------------------------------------------------
|

Mecinia Lua
Galactic Express Frontier Trade League
|
Posted - 2007.10.13 05:55:00 -
[34]
Personally I think Jump Freighters are needed. I hope they have less capacity than normal freighters (space taken up by the jump drive). But I"m all for having them.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. |

IMinYOURforums
Caldari
|
Posted - 2007.10.13 06:20:00 -
[35]
Originally by: Le Skunk
RISK v REWARD
Says the guy who sits in a smartbombing stabbed megathron in a 0.0 pipe all day while whoring forums. 
|

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.10.13 06:36:00 -
[36]
Originally by: Goumindong This just makes it so that smaller alliances and corps without the necessary resources to erect a jump bridge or build a titan are not so hampered in their logistics efforts.
Not a big deal really, go back under your bridge SiJira
This.
And all of you whiners need to try being one of the few who's JOB it is to bring in the fuel for your alliances pos's.
I use the word "job" because it really is a ****ing carear, its a hassle, its a pain in the ass, it is not fun, and i for one look forward to never haveing to abuse my poor carrier again by subjecting it to lowley hauling dutys, and to haveing more time to do FUN stuff (btw try to remember this a GAME we're playing)
Bring on the jump freighters  -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Empire marketslave
|
Posted - 2007.10.13 06:48:00 -
[37]
you do realize that it still wont be able to jump in to high sec, and i would bet 10 mil isk that it cant use gates either
not to mention that it have less than half of the cargo of a normal freighter
|

James Lyrus
Lyrus Associates M. PIRE
|
Posted - 2007.10.13 07:40:00 -
[38]
Have you ever done a 50 jump freighter run?
It's boring.
It's time intensive.
It's manpower intensive.
The last thing EVE needs is more boring and time intensive stuff. That's why, despite their vastly lower cargo holds, people use carriers. And ... this is a way to mean less round trips in a carrier. That's all.
You can currently jump bridge freighters, from a POS or a titan.
People are, because hauling POS fuel and minerals is boring, boring boring. In a carrier, it's still boring, but it's at least one man and his alt boring.
Now, in a more general way, I still don't like how warp to zero has changed gameplay. Now that it has though, I accept that I'd much rather be able to get good supplies of combat ships out in 0.0, than I would in forcing my enemy for form up teh freighter blob.
-- Crane needs more grid 249km locking? GMP and TNP |

Serge Tahlon
Gallente Templars of Space Freelancer Alliance
|
Posted - 2007.10.13 08:05:00 -
[39]
new pew pew toys = Yea baby, gank gank. new trade toys = OMG i hate you CCP you kill pirating. Its all over /wrist
pfff, adapt or die.
The great pirate corps will change their tactics and develop new ones to take advantage of the changes.
The eyepatch wearing carebears will whine for 3 or 4 months until they catch on and can start copying the tactics developed by others.
the cycle of eve.
|

UGWidowmaker
Caldari The Ankou The Reckoning.
|
Posted - 2007.10.13 08:22:00 -
[40]
jump freighters will **** up eve.. end of story... why make it any more easy ? hell as it is right now u can basicly fly around safe with no fear... eve really is becomming a carebear game! OMFG
I am the widowmaker stay tuned.
|
|

Kerfira
|
Posted - 2007.10.13 09:18:00 -
[41]
Originally by: Gamesguy ... It should have the same skill req as every other jump capable ship, ergo freighter 5 and jump drive op 5.
Carriers don't require carrier 5 to jump.... Dreads don't require dreadnaught 5 to jump.... Titans don't require titan 5 to jump....
Jump drive op 1 is all that's really required to jump. Other than that the skills you need are the skills for the ship, which are not really related to jumping.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.10.13 09:19:00 -
[42]
Originally by: UGWidowmaker jump freighters will **** up eve.. end of story... why make it any more easy ? hell as it is right now u can basicly fly around safe with no fear... eve really is becomming a carebear game!
Rubbish! when was the last time you ganked a freighter makeing a lowsec <> 0.0 run? show us the killmail, proof or stfu.
It doesent happen oftern does it? why not? mabey because no-one in there right mind makes freighter runs with anything less than a FLEET of support ships, hell the last 0.0 freighter run i did, we had 25-30 carriers standing by to jump in to support, the freighter pilots were ready to logoff at a moments notice, and we had 5 scouts going in all directions, freighters commanded by any sensible FC DO NOT GET KILLED.
All they do is make for an incradabley slow, boreing, tedious jouney that is if at all possable just made by carrier-haulage insted, which is just as boreing, and just as untouchable, your whineing is baseless.
What jump-freighters WILL do however, is free up a huge amount of wasted time by the unlucky few who support YOU by bringing in pos fuel and supplys, and allow them to actuley do something fun in this game, end result = more pvp for all, end of storey. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

ArmyOfMe
hirr Morsus Mihi
|
Posted - 2007.10.13 09:48:00 -
[43]
Originally by: Alski
Rubbish! when was the last time you ganked a freighter makeing a lowsec <> 0.0 run? show us the killmail, proof or stfu.
my last day as a pirate i killed a freighter filled with pos and pos gear from some alliance i cant even remember the name of so it does happen
|

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.10.13 09:59:00 -
[44]
Originally by: ArmyOfMe
Originally by: Alski
Rubbish! when was the last time you ganked a freighter makeing a lowsec <> 0.0 run? show us the killmail, proof or stfu.
my last day as a pirate i killed a freighter filled with pos and pos gear from some alliance i cant even remember the name of so it does happen
Yeah i dident mean to imply that it never happens, just that it happens so rareley that i don't think anyone can ague that jump capeable freighters are going to suddenley reduce someone elses pvp action / freighter killing 
If anything i think this is going to make 0.0 life much more fun by reduceing the need for boreing and still relativeley safe logistical tasks. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

James Lyrus
Lyrus Associates M. PIRE
|
Posted - 2007.10.13 10:01:00 -
[45]
Originally by: Alski
Originally by: UGWidowmaker jump freighters will **** up eve.. end of story... why make it any more easy ? hell as it is right now u can basicly fly around safe with no fear... eve really is becomming a carebear game!
Rubbish! when was the last time you ganked a freighter makeing a lowsec <> 0.0 run? show us the killmail, proof or stfu.
It doesent happen oftern does it? why not? mabey because no-one in there right mind makes freighter runs with anything less than a FLEET of support ships, hell the last 0.0 freighter run i did, we had 25-30 carriers standing by to jump in to support, the freighter pilots were ready to logoff at a moments notice, and we had 5 scouts going in all directions, freighters commanded by any sensible FC DO NOT GET KILLED.
All they do is make for an incradabley slow, boreing, tedious jouney that is if at all possable just made by carrier-haulage insted, which is just as boreing, and just as untouchable, your whineing is baseless.
What jump-freighters WILL do however, is free up a huge amount of wasted time by the unlucky few who support YOU by bringing in pos fuel and supplys, and allow them to actuley do something fun in this game, end result = more pvp for all, end of storey.
Which is about the size of it.
I could see the 'OMG jump freighters break eve' argument, a year or so ago before we had:
Carriers jumphauling POS Jumpbridge Titan Jump portals. Warp to zero.
Now, if I form up a 25man escort, I can go pewpewing, which I think we can all agree is more fun all round.
Oh, and I have no problems with there being very noticable skill prereqs for the tier 2 (or tech 2, freighter 5 would be fine) jump freighters.
I just don't think that it should remain the realm of those who can grab sovereigny (for the portals) or the really mega ludicrously rich (for titans) to be able to use freighters in this way.
Let's not forget - soverignty only applies for _some_ bits of 0.0. -- Crane needs more grid 249km locking? GMP and TNP |

AeonPhoenix
|
Posted - 2007.10.13 10:38:00 -
[46]
I'm ok with jump freighters as long as it's a t2 variant on the massive holds of the t1 freighters.
They should be able to carry nowhere near as much.
I'd say 50,000 m3 or so tops.
|

Iyanah
Minmatar Mining Munitions and Mayhem R i s e
|
Posted - 2007.10.13 10:49:00 -
[47]
Originally by: SiJira
Originally by: Eval B'Stard Sorry don't see your point ?
This seems like a logical next step to me, easier to live in 0.0 means more people in 0.0 means more targets for me and my corp.
I see no downside.
its not easier to live in 0.0 it will be easier for 0.0 to stick to empire like a parasite to make 0.0 separate from empire should be the goal able to sustain itself
that won't work, there are things that can't be easily found in empire, and there are things that can't be easily found in 0.0. trade between the two is the logical result of such a situation.
low-end ores are not worth the risk/reward in 0.0 wheras highends aren't available in empire, so it makes sense that someone in 0.0 would mine zyd, and trade his excess zyd for trit. that's an economy.
jump freighters make sense, they're a logical progression. hell, it's not like you can jump into jita, then jump out again. ========================================== Iy
please remember: I AM a sarcastic ******* and nothing i say has ever represented the thoughts or feelings of my corp, alliance, or anyone really. read |

Aeryn Davenport
Claflin Industries
|
Posted - 2007.10.13 11:00:00 -
[48]
Ah the irony of whiners whining about whiners.
You do realize that the capacity of the jump freighters is nowhere close to equaling the amount of minerals you can carrier haul using tractor beams.
Using tractor beams, a carrier can currently haul 150 million units of trit in one jump.
The jump freighter will have 235,500 capacity, probably more with bonuses maybe 290,000, which is about 29 million unit. On top of that the range will probably be a lot shorter, which means it will take more fuel and therefore cost more in resources to haul.
|

franny
Phoenix Knights Dark Nebula Galactic Empire
|
Posted - 2007.10.13 11:03:00 -
[49]
Originally by: AeonPhoenix I'm ok with jump freighters as long as it's a t2 variant on the massive holds of the t1 freighters.
They should be able to carry nowhere near as much.
I'd say 50,000 m3 or so tops.
have to be at least 200k, it's easy to get over 50 km3 in a carrier(iteron 5 with T2 expanders and T1 rigs, viator with same and then the corp hanger array = about 58km3 and still have room for fuel) PKKP recruitment |

Le Skunk
Low Sec Liberators
|
Posted - 2007.10.13 11:09:00 -
[50]
Edited by: Le Skunk on 13/10/2007 11:16:49
Originally by: Empire marketslave you do realize that it still wont be able to jump in to high sec, and i would bet 10 mil isk that it cant use gates either
not to mention that it have less than half of the cargo of a normal freighter
Yes. So it jump drives into the last low sec system at the highsec/low sec jump off and insta docks at a station.
Then (assuming it cannot use gates - but dont bet on this) it offloads its loot into tranpsorts etc and they have the big and dangerous chore of a WARP TO ZERO (oh noes) into high sec. The loot has gone via jump drive carrier/freighter from
* POS shield --> Station safety--> High sec - With next to no risk.
Originally by: IMinYOURforums
Originally by: Le Skunk
RISK v REWARD
Says the guy who sits in a smartbombing stabbed megathron in a 0.0 pipe all day while whoring forums. 
You seem to miss the point here as well my tiny wee alt friend.
Shuttles and interceptors fly around low sec utilising warp to zero with NO RISK TO THEMSELVES. They cannot be tackled in the time it takes them to align or jump.
Hence the utilisation of the smartbomber to CREATE RISK for them whilst in low sec. A few simple measures will cut your risk dramatically. The lazy and complacient often find themselves poppy poppy.
Besided - Dont be so bloddy stupid. I use a hyperion now - less fitting issues.
SKUNK
Originally by: Jeximo I also like how your cat only managed to hit the enter button when he/she jumped on your keyboard.
|
|

Dao2SKP
Shillelagh Corp.
|
Posted - 2007.10.13 11:13:00 -
[51]
it is BADLY needed, freighter hauls in 0.0 are a boring NIGHTMARE, they take 1-3 hours of going slow as hell and you not even supposed too hope you get action!
I guess jump bridges changed everything, that is awesome and all, but jump capable freigthers is even better ;p
|

General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.10.13 11:15:00 -
[52]
Originally by: AeonPhoenix I'm ok with jump freighters as long as it's a t2 variant on the massive holds of the t1 freighters.
They should be able to carry nowhere near as much.
I'd say 50,000 m3 or so tops.
lol a carrier can take double then that .
Originally by: CCP Morpheus nerf ccp plz
Originally by: CCP Oveur To the gankmobile!
|

General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.10.13 11:23:00 -
[53]
Originally by: Le Skunk
Yes. So it jump drives into the last low sec system at the high sec /low sec jump off and insta docks at a station.
Then (assuming it cannot use gates - but don't bet on this) it offloads its loot into transports etc and they have the big and dangerous chore of a WARP TO ZERO (oh noes) into high sec. The loot has gone via jump drive carrier/freighter from
* POS shield --> Station safety--> High sec - With next to no risk. SKUNK
/me/ give cheese to go along whit the whine .
If you're gonna pirate solo whit some silly hardware you're never gonna kill a carrier . If you pirate whit some m8 whit some serious guns you'll be able to own lowsec .
PS : learn to spell
Originally by: CCP Morpheus nerf ccp plz
Originally by: CCP Oveur To the gankmobile!
|

Nadjar
WING MAN INC
|
Posted - 2007.10.13 11:27:00 -
[54]
Originally by: Foot M
i think the t2 freighters will have a positive impact on the game, being a carrier pilot will no longer be something to hide because your sick and tired of people begging you for jumps, or not logging in with your main cus you know you will have 20 eve mails waiting for you... it will offer the ability to people who want to haul stuff and have taken the time to train a skill which is meant for hauling stuff to actually do what they want to do beyond being stuck in empire. i dont look forward to logging in and moving 5,000,000 m3 worth of junk from a-b (ps im not talking about a system called a-b), not because i dont get compensated for my time, but just simply because i want to kill something not sit there jumping unloading haulers reloading haulers all bleedin evening. bring on the t2 freighters, well done ccp Foot M
This.
Combat ships aren't meant for hauling, "tweeking carriers for hauling" no thanks. Thats like learning to fly an Apache attack helicopter then using it to deliver mail order groceries.
_____________ No sig here, move along. |

Inflexible
Rytiri Lva
|
Posted - 2007.10.13 11:35:00 -
[55]
Heavy blob support class vessels. Exactly what EVE needs \o/ Seriously, make them capable of jumping directly from Jita 4-4 
Making EVE instant fun for everyone smells WoWish 
|

James Duar
Merch Industrial GoonSwarm
|
Posted - 2007.10.13 11:37:00 -
[56]
Originally by: Nadjar
Originally by: Foot M
i think the t2 freighters will have a positive impact on the game, being a carrier pilot will no longer be something to hide because your sick and tired of people begging you for jumps, or not logging in with your main cus you know you will have 20 eve mails waiting for you... it will offer the ability to people who want to haul stuff and have taken the time to train a skill which is meant for hauling stuff to actually do what they want to do beyond being stuck in empire. i dont look forward to logging in and moving 5,000,000 m3 worth of junk from a-b (ps im not talking about a system called a-b), not because i dont get compensated for my time, but just simply because i want to kill something not sit there jumping unloading haulers reloading haulers all bleedin evening. bring on the t2 freighters, well done ccp Foot M
This.
Combat ships aren't meant for hauling, "tweeking carriers for hauling" no thanks. Thats like learning to fly an Apache attack helicopter then using it to deliver mail order groceries.
Combat ships are used for whatever people want to use them for, there's nothing inherently wrong with carriers hauling.
|

Some Caldari
Caldari Sanguine Raiders
|
Posted - 2007.10.13 11:39:00 -
[57]
Originally by: General Apocalypse
PS : learn to spell
Originally by: General Apocalypse
whit m8
... ------------
Originally by: Banana Torres Gurls are overrated, they nick your money and hurt your ears. Just so you can have limited access to their soft and squishy bits.
|

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.10.13 11:58:00 -
[58]
Originally by: James Duar
Originally by: Nadjar
Originally by: Foot M
i think the t2 freighters will have a positive impact on the game, being a carrier pilot will no longer be something to hide because your sick and tired of people begging you for jumps, or not logging in with your main cus you know you will have 20 eve mails waiting for you... it will offer the ability to people who want to haul stuff and have taken the time to train a skill which is meant for hauling stuff to actually do what they want to do beyond being stuck in empire. i dont look forward to logging in and moving 5,000,000 m3 worth of junk from a-b (ps im not talking about a system called a-b), not because i dont get compensated for my time, but just simply because i want to kill something not sit there jumping unloading haulers reloading haulers all bleedin evening. bring on the t2 freighters, well done ccp Foot M
This.
Combat ships aren't meant for hauling, "tweeking carriers for hauling" no thanks. Thats like learning to fly an Apache attack helicopter then using it to deliver mail order groceries.
Combat ships are used for whatever people want to use them for, there's nothing inherently wrong with carriers hauling.
Agreed, there is nothing wrong with carriers being used for hauling, when you've spent 2b+ isk and a year training to fly one you get to use it how you damn well please imo, However i would much rather not have to use mine as a glorified hauler since... a) its a kinda degradeing job for such a ship b) its boreing as hell c) they are not designed for the purpose and are thus actuley not very good at it (a weeks worth of pos fuel for multiple large towers requires at least a few trips) d) ITS BOREING AS HELL 
Hence a jump capeable freighter will be an awesome addiction to any 0.0 alliance, it will free up carriers to be used for there intended purpose, and free up there pilots to actuley enjoy the game.
Shame its a T2 ship though, with a copy time of one week per run on a freighter BPO they will be STUPIDLEY expensive  -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Ghaelsto Kakram
|
Posted - 2007.10.13 12:00:00 -
[59]
Originally by: SiJira CCP decided it would be wrong to capitulate to a bunch of whiners
So you think its needed to whine about it? If CCP was giving in to the whining it would fix the lag, remove local, create pocket freighters, void insuranced on suicide gankers, remove jump to 0 and similar issues. |

Snake Doctor
Paradox v2.0
|
Posted - 2007.10.13 12:17:00 -
[60]
/fail.
Rifter Flight Manual! |
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |