
Zekspir
Gens Pontus Euxin
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Posted - 2007.10.13 12:11:00 -
[1]
Edited by: Zekspir on 13/10/2007 12:14:27
. . . 
Ty OP for pointing out these changes . . . I missed them in my runthrough on the test server.
IMO a long awaited change for the better . . . and certainly one that will let slip the forum whines (to paraphrase a long deceased someone ). Both a boost and nerf, pvp and pve-wise, but one that will put the caldari missile users back in the pvp game.
Before the "OMG pwnmobile overpowered WTH " etc. start spewing on the threads, stop for a moment and think about it. IF you fly Caldari ships (and this change affect us caldari mostly) you must know that our tank will go out the window in order to fit the Ravens for solo-pvp. Mid-size gang pvp will not be affected and remain as is now - a tackler allows a Raven to maximise damage without gimping the tank . . .actually any BS user, regardless of race can fit pretty much whatever he/she wants in a gang. And on the other side of the gun, if you are solo, doesn`t matter what you fit if you encounter a gang . . . can you say gang-bang ? And don`t even start with the "you Caldari can choose damage type" and all that crap . . . fly a Raven in a 1vs1 or 1vs2 and see how that helps ya . . . before you can determine the best damage type, you will have wasted soo much time it will be too late. Plus, more missile types = less numbers of each missile/torp and less cap boosters. Uh, and can you say "no FoF torps" before the "caldari can use FoF missiles if jammed" rant ?
Simply put, will do as the other races do - maximise the gank to kill the other before your inadequate tank breaks. Break him before he breaks you. And this ROF change will allow to overcome the shortcomings of the torps - flight time and below average DPS.
It will somewhat hurt the pve-players, yet the cruise missile are more than adequate . . . you can still pve with ease, it will just take a bit longer. I can happily live with that.
As an interesting side-effect . . . t2 torp launchers will be again very sought after, since the range and explosion radius nerf of the t1 torps will make the t2 torps very attractive again, for those users who don`t want to waste a slot for the MWD and/or TP . . .
Uh, I also smell some fitting issues with the t2 siege/MWD/lots of BCU combo, plus the tank problems, but since the rigs I bet will see some very creative load-outs . . . can`t wait to test some myself :D
Caldari back in the gank game . . . good news 
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