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Dragon Lord
Caldari InQuest Ascension R i s e
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Posted - 2007.10.13 09:42:00 -
[1]
Looks like they have boosted the rof on siege missile launchers by 33% however they have also increased explosive radius and reduced flight time to 6s instead of 30, so that a 80% range nerf. Guess all raven setups using torps will have to use mwd's from now one, even Javs dont go past 60kms. On the up side a gank raven with drones now gets over 1000dps with faction torps if its within 30kms. So torps + pve will soon be a thing of the past
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Minmatar Alt
Minmatar
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Posted - 2007.10.13 09:57:00 -
[2]
That is if it even makes it to tranquility, after all there are alot of mission running carebears who like to only use the so called "best" which is the torp raven. So I expect to see alot of whining going on about this, so I wouldnt hold my breath to see if this goes through.
But it does sound like a fun little Nerf/Buff, sounds like Ravens will now actually get to see some nice PVP action IF it does go through.
---My Unjacked Sig Space---Can't Touch This *Does Hammer Slide*--- A Veldspar dies every 2 minutes, Donate money to me to help fund my rightous cause to stop further Veldspar Massacres. |
Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.13 10:00:00 -
[3]
This is a huge boost to caldari pvp, and exactly what the caldari pvp community has been asking for. Now torps do excellent short ranged dps.
As for the inevitable whining that will come from the mission running community. Too bad, the cruise raven is still probably better than every other ship for PvE.
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MuffinsRevenger
EmpiresMod Koroshiya Buntai
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Posted - 2007.10.13 10:16:00 -
[4]
Sweet! we get a close range brick! glhf geting in range :D |
Brodde Dim
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Posted - 2007.10.13 10:17:00 -
[5]
I wonder if this is the first step towards a Khanid MKII BS...
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James Lyrus
Lyrus Associates M. PIRE
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Posted - 2007.10.13 10:17:00 -
[6]
Edited by: James Lyrus on 13/10/2007 10:16:55
Originally by: Gamesguy This is a huge boost to caldari pvp, and exactly what the caldari pvp community has been asking for. Now torps do excellent short ranged dps.
As for the inevitable whining that will come from the mission running community. Too bad, the cruise raven is still probably better than every other ship for PvE.
Yes. I am very happy. I want to pewpew in my raven.
And I can still lock and load cruises, for going ratting.
Good all round. -- Crane needs more grid 249km locking? GMP and TNP |
James Lyrus
Lyrus Associates M. PIRE
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Posted - 2007.10.13 10:18:00 -
[7]
Originally by: MuffinsRevenger Sweet! we get a close range brick! glhf geting in range :D
Yeah, because it's not like the other short range weapon toting gankmonsters have to fit a MWD or anything. -- Crane needs more grid 249km locking? GMP and TNP |
dAn melax
Beyond Divinity Inc Terra Incognita.
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Posted - 2007.10.13 10:18:00 -
[8]
hmm interesting, but if it'll be so close and ravens'll need the mwd to get in range, we'll be having a small problem with fitting xD due to lack of PG and CU for the mwd Play Hard. Go Pro. |
Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.10.13 10:26:00 -
[9]
3 x Hydraulic Bay Thrusters I = +52% range
isn't it funny how some people advocate both GTC<=>ISK trades and EVE being superior due to its cruelty and costly losses, when they use the former to circumvent the latter?
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.13 10:30:00 -
[10]
Originally by: Lazuran 3 x Hydraulic Bay Thrusters I = +52% range
Which, incidentally, allows the raven to outdamage pulse geddons loading scorch and still hit to 50km range.
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Teli San
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Posted - 2007.10.13 10:36:00 -
[11]
The 33% ROF boost is WAAAAAAAAAAAY too powerfull, it will outdamage any other close range BS with capless/tracking less weapons. NO!
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Gypsio III
Darkness Inc.
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Posted - 2007.10.13 10:38:00 -
[12]
Very interesting. I like it!
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BornePassive
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Posted - 2007.10.13 10:39:00 -
[13]
Edited by: BornePassive on 13/10/2007 10:47:19 I use torps for missioning, i would be unhappy with this change as cruise always get popped by defendors on half the missions, dont nerf range, but the rof can stay :D
caldari need a boost anyways
i would prob say a 25-30% rofl bonus as amarr only have the geddon as the highest source of dps ingame, they need looking at first.
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Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.10.13 10:41:00 -
[14]
If they had just cut the flight time by 50% or even 66%, all would have been well. But this is over the top :(
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
NoNah
Unseen University
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Posted - 2007.10.13 10:42:00 -
[15]
This once again calls for a anti-missile ew.
Postcount: 610691 [02:40:22] <elmickers> if you're caldari in a fleet fight, bring a corp
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.13 10:43:00 -
[16]
Copied this from SHC, it looks to be ok, I think the need for a painter would balance out the capless part.
Numbers (fully skilled, with a 3x bcs raven) :
- Before : T1 torps = 619 dps to 127km @ 2813m/s, 400m exp radius 375m/s exp velocity CN torps = 711 dps to 127km @ 2813m/s, 400m exp radius 375m/s exp velocity Jav torps = 523 dps to 158km @ 8438m/s, 400m exp radius 750m/s exp velocity Rage torps = 743 dps to 34km @ 2250m/s, 600m exp radius 150m/s exp velocity
- After : T1 torps = 823 dps to 30km @ 3375m/s, 530m exp radius 375m/s exp velocity CN torps = 946 dps to 30km @ 3375m/s, 530m exp radius 375m/s exp velocity Jav torps = 696 dps to 158km @ 8438m/s, 400m exp radius 750m/s exp velocity Rage torps = 988 dps to 34km @ 2250m/s, 600m exp radius 150m/s exp velocity
This is before drones are taken into account.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.13 10:44:00 -
[17]
Edited by: Gamesguy on 13/10/2007 10:45:32
Originally by: BornePassive I use torps for missioning, i would be unhappy with this change as cruise always get popped by defendors on half the missions, dont nerf range, but the rof can stay :D
caldari need a boost anyways
Yes, let caldari do 1k DPS out to 100km with a weapon that uses no cap.
Howabout we give pulse lasers 200km range instead?
Originally by: Leandro Salazar If they had just cut the flight time by 50% or even 66%, all would have been well. But this is over the top :(
You sir prove every sterotype about the typical caldari whiner who only wants caldari online.
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General Apocalypse
Amarr The Merchant Marines
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Posted - 2007.10.13 10:50:00 -
[18]
I still don't get it who had a problem whit torps ? And why the hell do they need to be changed ?
Originally by: CCP Morpheus nerf ccp plz
Originally by: CCP Oveur To the gankmobile!
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Karl BookMarx
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Posted - 2007.10.13 10:51:00 -
[19]
Originally by: Gamesguy Copied this from SHC, it looks to be ok, I think the need for a painter would balance out the capless part.
Numbers (fully skilled, with a 3x bcs raven) :
- Before : T1 torps = 619 dps to 127km @ 2813m/s, 400m exp radius 375m/s exp velocity CN torps = 711 dps to 127km @ 2813m/s, 400m exp radius 375m/s exp velocity Jav torps = 523 dps to 158km @ 8438m/s, 400m exp radius 750m/s exp velocity Rage torps = 743 dps to 34km @ 2250m/s, 600m exp radius 150m/s exp velocity
- After : T1 torps = 823 dps to 30km @ 3375m/s, 530m exp radius 375m/s exp velocity CN torps = 946 dps to 30km @ 3375m/s, 530m exp radius 375m/s exp velocity Jav torps = 696 dps to 158km @ 8438m/s, 400m exp radius 750m/s exp velocity Rage torps = 988 dps to 34km @ 2250m/s, 600m exp radius 150m/s exp velocity
This is before drones are taken into account.
Is this with 3x BCU t2 or without?
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.13 10:53:00 -
[20]
With 3 bcu ofc.
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Karl BookMarx
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Posted - 2007.10.13 10:55:00 -
[21]
You will need a painter to do full damage to bs.
However, finally it has the damage which justifies the big explosion animation.
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Solant
Minmatar Ventis Secundis R0ADKILL
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Posted - 2007.10.13 10:56:00 -
[22]
Originally by: Gamesguy
Originally by: Lazuran 3 x Hydraulic Bay Thrusters I = +52% range
Which, incidentally, allows the raven to outdamage pulse geddons loading scorch and still hit to 50km range.
ever watched a torpedo travel 50km?
yeah. id say its fine like this. at least we have an option, now.
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Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.10.13 10:58:00 -
[23]
Originally by: Gamesguy
Originally by: Leandro Salazar If they had just cut the flight time by 50% or even 66%, all would have been well. But this is over the top :(
You sir prove every sterotype about the typical caldari whiner who only wants caldari online.
You sir prove every stereotype about the typical PvPer that really has no clue about anything but gank gank gank, and is horribly jealous of mission runners using their time to make isk rather than to spoil the gaming experience of others...
I actually hardly fly Caldari at all (except CNR in a handful of missions that my Abaddon sucks at). Still I don't see the point to this change. It is not like anyone has been whining about torps, so where did they see something that needed fixing beyond the admittedly way too long flight time?
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.13 10:59:00 -
[24]
Originally by: Solant
Originally by: Gamesguy
Originally by: Lazuran 3 x Hydraulic Bay Thrusters I = +52% range
Which, incidentally, allows the raven to outdamage pulse geddons loading scorch and still hit to 50km range.
ever watched a torpedo travel 50km?
yeah. id say its fine like this. at least we have an option, now.
10 seconds to hit on a raven with 3 velocity rigs, which isnt slow at all.
But ya, I agree its a great change, might use it instead of my geddon for small gangs now.
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Solant
Minmatar Ventis Secundis R0ADKILL
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Posted - 2007.10.13 11:00:00 -
[25]
Originally by: Gamesguy Edited by: Gamesguy on 13/10/2007 10:45:32
Originally by: BornePassive I use torps for missioning, i would be unhappy with this change as cruise always get popped by defendors on half the missions, dont nerf range, but the rof can stay :D
caldari need a boost anyways
Yes, let caldari do 1k DPS out to 100km with a weapon that uses no cap.
Howabout we give pulse lasers 200km range instead?
Originally by: Leandro Salazar If they had just cut the flight time by 50% or even 66%, all would have been well. But this is over the top :(
You sir prove every sterotype about the typical caldari whiner who only wants caldari online.
please show me how you're going to reach ranges of 100km with the new torps. id love to see your setup for hitting at 100km. also, keep in mind 1kdps includes drone damage.. which is not going to be at 100km. maybe if youd stop jumping on the 'omg' bandwagon and read the real info you would be able to present a valid argument instead of just spreading propoganda because youre afraid of caldari actually holding their own in pvp.
I think everyone is overlooking the fact that using torps at anything above 20-30km in any form of pvp other than fleet battles is going to be just as useless as trying to solo kill someone in your drake from the same range. not only do they have a large delay before torps will even reach them, they also several minutes to escape, what with no fear of scramble/webs.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.13 11:01:00 -
[26]
Originally by: Leandro Salazar
Originally by: Gamesguy
Originally by: Leandro Salazar If they had just cut the flight time by 50% or even 66%, all would have been well. But this is over the top :(
You sir prove every sterotype about the typical caldari whiner who only wants caldari online.
You sir prove every stereotype about the typical PvPer that really has no clue about anything but gank gank gank, and is horribly jealous of mission runners using their time to make isk rather than to spoil the gaming experience of others...
I actually hardly fly Caldari at all (except CNR in a handful of missions that my Abaddon sucks at). Still I don't see the point to this change. It is not like anyone has been whining about torps, so where did they see something that needed fixing beyond the admittedly way too long flight time?
LOL, I fly amarr for pvp and caldari for pve, I dont mind using cruise missiles to npc, its still faster than a geddon.
You're just used to the uber pwn mobile that is the raven for pve, a little balance is never a bad thing.
And yes, people were constantly whining to get more short range dps for caldari on the bs level, and now they have it, about time I'd say.
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Solant
Minmatar Ventis Secundis R0ADKILL
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Posted - 2007.10.13 11:03:00 -
[27]
Originally by: Gamesguy
Originally by: Solant
Originally by: Gamesguy
Originally by: Lazuran 3 x Hydraulic Bay Thrusters I = +52% range
Which, incidentally, allows the raven to outdamage pulse geddons loading scorch and still hit to 50km range.
ever watched a torpedo travel 50km?
yeah. id say its fine like this. at least we have an option, now.
10 seconds to hit on a raven with 3 velocity rigs, which isnt slow at all.
But ya, I agree its a great change, might use it instead of my geddon for small gangs now.
yeah, so what? who the hell is going to put 3 velocity rigs on their raven? hypothetically, yes, you could do that, but you'd be wasting money and probably screwing yourself in the long run. IMO using all 3 of your rig slots on the same mod, velocity for missiles, is an extremely bad idea and will only serve your ship in an extreme niche role.
what you're going to see develop as a new trend in caldari pvp is ravens with tackle setups and mwd's.. and a much weaker tank.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.13 11:04:00 -
[28]
Originally by: Solant
Originally by: Gamesguy Edited by: Gamesguy on 13/10/2007 10:45:32
Originally by: BornePassive I use torps for missioning, i would be unhappy with this change as cruise always get popped by defendors on half the missions, dont nerf range, but the rof can stay :D
caldari need a boost anyways
Yes, let caldari do 1k DPS out to 100km with a weapon that uses no cap.
Howabout we give pulse lasers 200km range instead?
Originally by: Leandro Salazar If they had just cut the flight time by 50% or even 66%, all would have been well. But this is over the top :(
You sir prove every sterotype about the typical caldari whiner who only wants caldari online.
please show me how you're going to reach ranges of 100km with the new torps. id love to see your setup for hitting at 100km. also, keep in mind 1kdps includes drone damage.. which is not going to be at 100km. maybe if youd stop jumping on the 'omg' bandwagon and read the real info you would be able to present a valid argument instead of just spreading propoganda because youre afraid of caldari actually holding their own in pvp.
I think everyone is overlooking the fact that using torps at anything above 20-30km in any form of pvp other than fleet battles is going to be just as useless as trying to solo kill someone in your drake from the same range. not only do they have a large delay before torps will even reach them, they also several minutes to escape, what with no fear of scramble/webs.
Are you blind or something? In your very own quoted post you can see I was replying to the guy who wanted torps to retain its old range(ie 100 km) and the new damage
No one is gonna use torps for sniper fleets, thats what the rokh is for. But the new raven will be an excellent gang DPS ship for medium sized gangs.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.13 11:07:00 -
[29]
Originally by: Solant
Originally by: Gamesguy
Originally by: Solant
Originally by: Gamesguy
Originally by: Lazuran 3 x Hydraulic Bay Thrusters I = +52% range
Which, incidentally, allows the raven to outdamage pulse geddons loading scorch and still hit to 50km range.
ever watched a torpedo travel 50km?
yeah. id say its fine like this. at least we have an option, now.
10 seconds to hit on a raven with 3 velocity rigs, which isnt slow at all.
But ya, I agree its a great change, might use it instead of my geddon for small gangs now.
yeah, so what? who the hell is going to put 3 velocity rigs on their raven? hypothetically, yes, you could do that, but you'd be wasting money and probably screwing yourself in the long run. IMO using all 3 of your rig slots on the same mod, velocity for missiles, is an extremely bad idea and will only serve your ship in an extreme niche role.
what you're going to see develop as a new trend in caldari pvp is ravens with tackle setups and mwd's.. and a much weaker tank.
I am. Velocity rigs are dirt cheap, so its not a waste of money at all. And screw myself in the long run? What else am I gonna put in my 3 rig slots that cost 30mil total? You act like megathrons, hyperions, geddons, tempests, etc all have a choice in their role or something.
Leave the tackling to the inties and fit mwd+painter+4 damps(or TDs if damps are severely nerfed), or you can go with 4 mid slot tank.
The MWD has never been optional in 0.0, ever.
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Solant
Minmatar Ventis Secundis R0ADKILL
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Posted - 2007.10.13 11:07:00 -
[30]
Quote:
Are you blind or something? In your very own quoted post you can see I was replying to the guy who wanted torps to retain its old range(ie 100 km) and the new damage
No one is gonna use torps for sniper fleets, thats what the rokh is for. But the new raven will be an excellent gang DPS ship for medium sized gangs.
No, he really didn't say that at all. What he did say, was that the range nerf was too much. He didn't say anything about damage, nor did he suggest the damage stay in its current state and the range as well. All he did was complain about the range nerf.
You took his words and made an assumption, because you wanted to post something inflammatory.
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