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agent apple
Applied Eugenics Cruel Intentions
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Posted - 2007.10.13 15:18:00 -
[61]
If I say I like it, it means it gets nerfed right?
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Sanzorz
Amarr EVEfan.dk
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Posted - 2007.10.13 15:18:00 -
[62]
Bloody hell..first I gotta change to another ship from my Nightmare and now I can't use Torps in missions either. Urf.. ---
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Templer Relleg
Veto. Veto Corp
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Posted - 2007.10.13 15:23:00 -
[63]
If these changes go onto TQ, im training for T2 siege launchers 
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.13 15:24:00 -
[64]
Originally by: Templer Relleg If these changes go onto TQ, im training for T2 siege launchers 
I concur 
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Nomakai Delateriel
Amarr Delictum 23216
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Posted - 2007.10.13 15:27:00 -
[65]
Edited by: Nomakai Delateriel on 13/10/2007 15:28:24
Originally by: Setana Manoro
Bullcrap. If you get in a dictor bubble at 50km from the gate, watch as your gang m8s can reach the gate in under 1 min, while you take 10 minutes to reach it. That is one of the reasons you fit a MWD in 0.0, ALWAYS fit one. I've been in alliances where you if you didn't have a MWD fitted - no matter what ship you were in, you would be sent back home.
Scouts? In grid warping to interceptors (which takes less than a minute)?
They simply have to do as Amarr have always done (because we simply don't have the grid, cpu, slot or cap to fit an MWD), find a tactical solution to the problem (or an innovative setup) instead of a solution based on fitting an MWD first and then fitting a gimped setup around it.
P.S: ...as said before. The Typhoon will really love these changes. ______________________________________________ -You can never earn my respect, only lose it. It's given freely, and only grudgingly retracted when necessary. |

Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.13 15:29:00 -
[66]
Originally by: Nomakai Delateriel Scouts? In grid warping to interceptors (which takes less than a minute)?
You will know the bubble is there - you will almost always have to go through it anyway. Which is why you ALWAYS fit an MWD. If your ship can't fit one, bring another ship.
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Amuko
Amarr Happy Little Roid Huggers
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Posted - 2007.10.13 15:47:00 -
[67]
Oh no, only 30km range whilst doing craploads of damage [:|. Should be half of that, 30km is still pretty insane for a short range weapon.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.10.13 15:47:00 -
[68]
Originally by: Hoshi
Against a standard BS (400m signature radius) it's a 0.6% damage increase due to the increased explosion radius. Only against tier 3 bs are this really a damage increase.
This really bothers me. If you're not using a painter it's a straight up nerf. 0.6% damage increase isn't worth the lost range.
And if you are using one or two, well your damage increases but then where's your tank?
Short range turret boats need webs but most of them armor tank and have no problem fitting one. It is also a far more useful module than a painter.
Even for those that shield tank it's not a big issue, webbing is something that they can reasonably leave to gangmates. Gangmates could use painters as well to help the Ravens, or they could fit something that actually helps the whole gang (ie: damps).
End result is I won't be using the new torp Raven. I won't run it with painters due to lack of tank at a range where other high damage ships, that have tanks, operate.
I won't use it without painters because damage will be lacking at said new range.
I won't expect my gangmates to carry painters because **** it, I might as well fly a Mega instead.
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.13 15:49:00 -
[69]
Originally by: Incantare This really bothers me. If you're not using a painter it's a straight up nerf.
Same for any turret ship shooting a non-webbed target at comparable ranges. It finally gives the huginn and rapier their dual role back.
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Centurion1
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Posted - 2007.10.13 15:59:00 -
[70]
Wow typhoon pvp boost!
Mmm time to bust out the nuet torp phoon....
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iiOs
Blood Corsair's
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Posted - 2007.10.13 16:05:00 -
[71]
why all other close range weapons are better at shooting smaller targets and torps blow?
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mallina
Caldari Sybrite Inc.
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Posted - 2007.10.13 16:11:00 -
[72]
They won't even do full damage to a Battleship anyway. I hate to think what they'd do to BCs and Cruisers.
It's more of a nerf than a buff. Still, it gives them a little specilisation and will be mean with a Minmatar Recon in gang. ---
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Incantare
Caldari Darkness Inc.
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Posted - 2007.10.13 16:11:00 -
[73]
Originally by: Elmicker
Same for any turret ship shooting a non-webbed target at comparable ranges. It finally gives the huginn and rapier their dual role back.
Originally by: Incantare
Short range turret boats need webs but most of them armor tank and have no problem fitting one. It is also a far more useful module than a painter.
Even for those that shield tank it's not a big issue, webbing is something that they can reasonably leave to gangmates.
In principle I think it's great painters are becomming more useful. It's the way it's being done I disagree with.
Ravens will be short range ships that need painters to put out similar dps to other short range ships. Great, I'm just going to use a short range turret ship instead and do without the painter part.
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Vitriol17
Distractions
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Posted - 2007.10.13 16:14:00 -
[74]
Could this be some kinda stealth boost to the Bellicose
Nah thought not.
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Sokratesz
Paradox v2.0
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Posted - 2007.10.13 16:41:00 -
[75]
At least it'll make the minnie recons more useful 
Paradox V2.0 is recruiting! |

Gwynn Worvan
Gallente Fine Art Manufactury
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Posted - 2007.10.13 17:52:00 -
[76]
Right.... I didn¦t want any part of a whine thread but here it is...
Firstly, some info. I do not fly a Raven. I don¦t have the skills to do so, and i don¦t want to either. I do however fly a Typhoon, and have been having great fun running missions in it with small gangs.
In some ways, this is a boost to my torp Phoon. If i want to PVP, this is awesome. More DPS, short range bruiser, lay the smack down, and such.
However, this is a huuuuuge nerf to the usefulness of the Typhoon as a mission runner. And it¦s not even as if it¦s the best ship for it in the first place, i just like it, cause it¦s fun to fly.
This change won¦t mean that i have to stop using it, but it will definately mean a change of tactics. Again. Sigh...
Why change something that works? Fix stuff that doesn¦t work!
(Or, if you really want to, add a "Siege Assault launcher" with +33% ROF and -80% range. Choices, not nerfs please.) ________________________________________________ "A penny saved, is worth two in the bush" |

JcJet
Caldari RusAviaSpace Stella Polar
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Posted - 2007.10.13 18:00:00 -
[77]
It's good, but why so sudden? Maybe CCP at least give a time for mission runners to train cruises...a few weeks 
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goodby4u
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.10.13 18:10:00 -
[78]
 Damn you!Now i have to train for t2 cruise. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.13 18:10:00 -
[79]
Originally by: JcJet It's good, but why so sudden? Maybe CCP at least give a time for mission runners to train cruises...a few weeks 
To be fair, anyone who flies missile ships will have the pre reqs for cruises done. It's only a 5 day skill to use them. Unless of course you mean T2, in which case you have loads of time; still a couple of weeks until Rev 3 is released.
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Sanzorz
Amarr EVEfan.dk
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Posted - 2007.10.13 18:33:00 -
[80]
Originally by: Gwynn Worvan
However, this is a huuuuuge nerf to the usefulness of the Typhoon as a mission runner. And it¦s not even as if it¦s the best ship for it in the first place, i just like it, cause it¦s fun to fly.
(Or, if you really want to, add a "Siege Assault launcher" with +33% ROF and -80% range. Choices, not nerfs please.)
I largely agree. I myself was sad when I saw the Nightmare changes. It's a nice change, but I like how Nightmare is fitted which is the exact thing on Typhoon. Problem is that a bunch of annoying players want all ships changed to pvp or something and want them all to be efficient. This sucks, because it spoils the fun factor. No room for "I fly the ship because I like" anymore :(
As for the torps, then it's a bit sad aswell. Your suggestion is great, because it's the same as Heavy Missiles. If this change is going coming to live, then you're forced to train to T2 launchers and use expensive T2 ammo for long range. I'm not the one who want everything to be bang for the buch fastness in missions and spend money on t2 ammo. T2 ammo belongs in pvp as it gives you an edge. That ain't needed in missions.. ---
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Kelbesque Crystalis
Minmatar
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Posted - 2007.10.13 18:40:00 -
[81]
Well now torps are the large version of HAM's, and cruises are the large version of heavy missiles. The closer range versions always had more DPS.
Oddly enough, I think the Typhoon, Bellicose, and minnie recons all just got a buff from this.
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Brodde Dim
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Posted - 2007.10.13 18:41:00 -
[82]
Originally by: iiOs why all other close range weapons are better at shooting smaller targets and torps blow?
Rails and Blasters have the same signature resolution. I guess you mean faster targets?
Since guided missiles are long range and get a skill bonus vs. smaller ships, they do fine against small targets without the need of a target painter. This is good since the TP wont reach that far, but will have a good effect at close range.
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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2007.10.13 18:52:00 -
[83]
Originally by: Brodde Dim
Originally by: iiOs why all other close range weapons are better at shooting smaller targets and torps blow?
Rails and Blasters have the same signature resolution. I guess you mean faster targets?
No, they have 400m.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Brodde Dim
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Posted - 2007.10.13 19:26:00 -
[84]
Originally by: Ogul
Originally by: Brodde Dim
Originally by: iiOs why all other close range weapons are better at shooting smaller targets and torps blow?
Rails and Blasters have the same signature resolution. I guess you mean faster targets?
No, they have 400m.
Exactly. Rails have 400m. Blasters have 400m. 400m == 400m. Thats why I said they have the same sig res.
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Gavin Darklighter
The Burning Orphans Exuro Mortis
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Posted - 2007.10.13 19:34:00 -
[85]
Overall I like the changes as they are.
I wish the changes to torpedo "tracking" had been the other way around though.
Something like 80m/s explosion velocity and 320m2 explosion radius would have been awesome. This would make tracking on torps similar to guns in that a moving target takes less damage than a non-moving one. The difference between torps and guns would be that guns will track better at longer ranges and worse at close range, whereas the torps will be able to hit slightly moving targets at ultra close range for full damage, but still barely touch moving targets at max range.
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F90OEX
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Posted - 2007.10.13 19:39:00 -
[86]
Watch It will be like the Anti Drake .. Great DPS but crap tank. Torps are fine the way they are on TQ.
If your going to be using a MWD + TP and then having to try make a nice shield tank forget about it .. assuming you have the CPU/PG, which I can tell you, you don't.
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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2007.10.13 19:39:00 -
[87]
Originally by: Brodde Dim
Originally by: Ogul
Originally by: Brodde Dim
Originally by: iiOs why all other close range weapons are better at shooting smaller targets and torps blow?
Rails and Blasters have the same signature resolution. I guess you mean faster targets?
No, they have 400m.
Exactly. Rails have 400m. Blasters have 400m. 400m == 400m. Thats why I said they have the same sig res.
Yes, and torps already have 530m on sisi.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

dAn melax
Beyond Divinity Inc Terra Incognita.
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Posted - 2007.10.13 19:47:00 -
[88]
so if its 530 sig radius maybe guided prec skill should affect torps but not with 5% per lvl, cause that would be to awesome xD , but how about 2% per lvl, it's nothing but something :/ Play Hard. Go Pro. |

Gavin Darklighter
The Burning Orphans Exuro Mortis
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Posted - 2007.10.13 19:50:00 -
[89]
Originally by: dAn melax so if its 530 sig radius maybe guided prec skill should affect torps but not with 5% per lvl, cause that would be to awesome xD , but how about 2% per lvl, it's nothing but something :/
At 5% per level it would bring the explosion radius down to 397m2. I don't see how that would be a problem. If they don't bring Javelin radius up to 530 base it might be an issue.
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Brodde Dim
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Posted - 2007.10.13 20:11:00 -
[90]
Originally by: Ogul
Originally by: Brodde Dim
Originally by: Ogul
Originally by: Brodde Dim
Originally by: iiOs why all other close range weapons are better at shooting smaller targets and torps blow?
Rails and Blasters have the same signature resolution. I guess you mean faster targets?
No, they have 400m.
Exactly. Rails have 400m. Blasters have 400m. 400m == 400m. Thats why I said they have the same sig res.
Yes, and torps already have 530m on sisi.
Well I assume he was comparing long range to short range weapons of the same type.
I cant believe you think he compared ALL close range weapons to just torpedoes. And if so, I would think XL guns are worse than torpedoes at hitting small ships.
Also, signature resolution of guns is not really the same as explosion radius on missiles, so the comparison would be weak, if you tried comparing that way.
So all other close range weapons are not better at shooting smaller targets than their long range counter part.
And not all close range weapons are better at hitting small ships than torpedoes.
But still, short range turrets generally have better tracking than their long range kind.
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