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Taipion
Operations Control United Pod Service
21
|
Posted - 2012.01.26 01:30:00 -
[91] - Quote
Now, why the hell should that chat button NOT be removeable? (you can get it back anytime like every other button)
The new neocom could have had all buttons/positions like the old one as default, would have spared us all a lot of work.
I see here, CCP is, as usual, pretty much immune to reasoning, what a surprise!
To make as program usefull, you have to consider what the user needs, and what is usefull to him, NOT what the developer thinks would be cool.
Could anyone tell CCP please, they dont seem to know that.  |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
797
|
Posted - 2012.01.26 01:58:00 -
[92] - Quote
Been trying but the fanboys have their damage control modules ready .)
Get |

Blinking Chat Icon
Republic Military School Minmatar Republic
3
|
Posted - 2012.01.26 03:22:00 -
[93] - Quote
GUYS GUYS
DON'T BE HASTY I LIKE IT ON THE NEOCOM |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
797
|
Posted - 2012.01.26 03:27:00 -
[94] - Quote
3/10 for the name.
Get |

Morwen Lagann
Tyrathlion Interstellar
54
|
Posted - 2012.01.26 03:36:00 -
[95] - Quote
Messoroz wrote:Chat Channels can be found in the Neocom menu under Social. This brings up the window that you get when you click on the speech-bubble icon in a chat window, and is not the button that people are complaining about.
CCP Optimal wrote:We added the button to blink you all to oblivion, but you all outsmarted us once again ...
But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch. Reset our Neocom buttons? How and where? There is no option for this in the escape menu that doesn't destroy all of our other settings, nor is there an option on the neocom itself. Given how long it takes to fix all of the other things the last several times CCP has nuked our settings during a patch, I'm not willing to even consider that as a viable option.
The appropriate solution here consists of a few small things:- Add the ability to disable blinking on individual buttons on the neocom. Let us pick which icons we want to blink, and which ones we don't.
- If people want to remove a button because they don't need it, or it annoys them, let them. What's the point of touting a customizable and reconfigurable user interface if it isn't possible to customize and reconfigure it to your liking?
- It doesn't matter what the button is, or whether it should be possible to remove it or not, it should be possible to find it in the E menu and add it back. Case in point, the chat button that has caused this mess in the first place.
- Chat windows - or stacks - should always minimize to the neocom separately from the chat button. Always.
It's worth noting that that chat button has other issues, particularly that people who have a lot of channels open can't even access them all through the button in the first place. The first level of the menu only shows a handful of channels. Then the second level of the menu (via the "n more..." item in the list) only shows some of the remaining channels, the list of which runs off both the top and bottom edges of the client and are inaccessible because you cannot scroll through the list. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
5
|
Posted - 2012.01.26 07:22:00 -
[96] - Quote
Double post - ignore |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
5
|
Posted - 2012.01.26 07:24:00 -
[97] - Quote
Grey Stormshadow wrote:Bienator II wrote:Grey Stormshadow wrote: Naa... I rather emorage to the people who annoy me. I do pay for that. Besides this post was very kind in my scale. I've done much worse during these couple days already.
If you like their excellence, you're free to - just don't showel your bs to my lawn.
emo rage works in kindergarden but usually stops working as soon you grow up. If you can't give constructive feedback but you still care.. say nothing otherwise all it does is to demotivate people (and thats not what you want, since i suppose you want to play a good game). If you do things well, you should be thanked. If you screw up, you should deal with it. I am not going to pretend that I like something just because by doing so I would make someone feel better. Besides that would only do harm to the guy who is behind this crap. He can't get any better if all the junk what comes out from the pipe is welcomed as pure excellence just because there is something new. Here in finland we're used to tell the truth and spell it out loud. It is efficient and fair, but not always very polite or nice to listen. However it is my opinion and the raw truth only from my point of view. If someone wants to add some flowers and sugar - feel free to. It's not my thing with CCP any more. They have screwed up 10 too many times. Demotivating? Maybe, but I think it as final wake up call at most. Other teams did great work for the patch (except the naming fiasco), so perhaps it would be wise lift the bar or face the inevitable. Optimals reply about chat button to this thread already revealed that he lives in old CCP world and is ready to bulldoze the road for any awesomeness he comes up with. What I think doesn't mean a *hit. I still like to rage and consider it as mandatory requirement towards the future of this game as far as my few subscriptions make any difference. At least I have clear opinion and not trying to hide behind beautiful words.
Mostly we started criticizing your rage post because we disagree with the point you are raging at.
I would NOT appreciate a rollback, as i prefer the new Neocom to the old (although there are things that can be improved, obviously.) I also got the feeling that the majority approved of the new Neocom (at least from those i spoke to ingame), so excuse us disagreeing with your comments.
I, for example, like that chat windows minimize to the Neocom instead of the lower end of my screen. I see that as a UI improvement, as it keeps the borders off my screen free of windows (i keep all other windows a few dozen pixels from the borders of the screen, as i want to see where all the brackets in space are for piloting and those are lumped to the edge of the screen, when the celestials/other-space-stuff are off-screen).
So, when we disagree with you, we are free to voice that, just as you are free to voice your anger at the changes to CCP. |

Dario Welling
IX Legio Hispana Aquila Viking Empire
3
|
Posted - 2012.01.26 07:48:00 -
[98] - Quote
Ford Chicago wrote:Blinking fracking icons CCP? Two steps forward, one step back.
What frustrates me the most is that it is impossible that it got to general release without anyone ever saying "hey, that's annoying", so somebody must have overruled that thought and said "put it in anyway".
I wish there was a way to make a hammer hit that person in the head every time the icon blinked.
You should post this in the assembly hall :D |

W1rlW1nd
The Scope Gallente Federation
24
|
Posted - 2012.01.26 08:14:00 -
[99] - Quote
@OP OMG THANK YOU!!!!
chat button gone hopefully forever-- I'm so happy, CCP don't you dare force me to have it back! Stick it in one of those dropdown menues if you need to put it somewhere, so it doesn't get in the way.
also +1 for ability to drag bookmarks onto the bar, that would actually be useful. |

non judgement
Without Fear Flying Burning Ships Alliance
743
|
Posted - 2012.01.26 08:31:00 -
[100] - Quote
Anything Grey Stormshadow in this thread wrote:........ Makes me sad. I don't feel like eating pizza any more.

So glad CCP are making changes to this. I removed the button. Can't help but think that it would have been better if I could have just removed it and it was still in the menu somewhere. |

Vorstellung
Angry Mustellid
3
|
Posted - 2012.01.26 14:15:00 -
[101] - Quote
actually this chat icon is very usefull for ppl like me who have 8 stacked chats open all times to bring the one you want on top of the bunch :)
|

Rixiu
North Star Networks The Kadeshi
93
|
Posted - 2012.01.26 15:11:00 -
[102] - Quote
Dario Welling wrote:Ford Chicago wrote:Blinking fracking icons CCP? Two steps forward, one step back.
What frustrates me the most is that it is impossible that it got to general release without anyone ever saying "hey, that's annoying", so somebody must have overruled that thought and said "put it in anyway".
I wish there was a way to make a hammer hit that person in the head every time the icon blinked.
You should post this in the assembly hall :D
But it's :awesome:... |
|

CCP Optimal
C C P C C P Alliance
61

|
Posted - 2012.01.26 15:17:00 -
[103] - Quote
Morwen Lagann wrote:Messoroz wrote:Chat Channels can be found in the Neocom menu under Social. This brings up the window that you get when you click on the speech-bubble icon in a chat window, and is not the button that people are complaining about. CCP Optimal wrote:We added the button to blink you all to oblivion, but you all outsmarted us once again ...
But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch. Reset our Neocom buttons? How and where? There is no option for this in the escape menu that doesn't destroy all of our other settings, nor is there an option on the neocom itself. Given how long it takes to fix all of the other things the last several times CCP has nuked our settings during a patch, I'm not willing to even consider that as a viable option. The appropriate solution here consists of a few small things: - Add the ability to disable blinking on individual buttons on the neocom. Let us pick which icons we want to blink, and which ones we don't.
- If people want to remove a button because they don't need it, or it annoys them, let them. What's the point of touting a customizable and reconfigurable user interface if it isn't possible to customize and reconfigure it to your liking?
- It doesn't matter what the button is, or whether it should be possible to remove it or not, it should be possible to find it in the E menu and add it back. Case in point, the chat button that has caused this mess in the first place.
- Chat windows - or stacks - should always minimize to the neocom separately from the chat button. Always.
It's worth noting that that chat button has other issues, particularly that people who have a lot of channels open can't even access them all through the button in the first place. The first level of the menu only shows a handful of channels. Then the second level of the menu (via the " n more..." item in the list) only shows some of the remaining channels, the list of which runs off both the top and bottom edges of the client and are inaccessible because you cannot scroll through the list.
After today's patch you can right click the Neocom and select "Reset buttons". |
|

Jovan Geldon
SniggWaffe EVE Corporation 123566322353
298
|
Posted - 2012.01.26 15:26:00 -
[104] - Quote
Why exactly should we be not allowed to remove the Chat button? You may as well have not bothered making a "Customizable UI" at all if you're going to put arbitrary restrictions on it.
EDIT: Also, can you at least make the "default" new icons the same as the ones that were on the old Neocom (and in the same order)? It would help people get over the transition at least. |

Ranger 1
Ranger Corp
900
|
Posted - 2012.01.26 15:35:00 -
[105] - Quote
Jovan Geldon wrote:Why exactly should we be not allowed to remove the Chat button? You may as well have not bothered making a "Customizable UI" at all if you're going to put arbitrary restrictions on it.
EDIT: Also, can you at least make the "default" new icons the same as the ones that were on the old Neocom (and in the same order)? It would help people get over the transition at least.
I don't know of any software where you can "completely" reconfigure buttons. Look at your browser, your email client. etc. Certain core functions are usually locked in place, and since chat is something that everyone uses (at the very least local) it's pretty understandable that it would be considered a "core function".
"Customizable" does not mean "Completely Reconfigure".
I wouldn't have a problem if they had left the default button arrangement in it's traditional configuration, however after looking things over there is very little I will change beyond what was presented. Fleet is an exception to this for some of my characters, but that is something that they use that many people do not and is entirely appropriate to be optional.
If they fix the blink as described it will actually end up being far less annoying than the old chat system. If they go a step further and make blink optional per button, even better. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Ranger 1
Ranger Corp
900
|
Posted - 2012.01.26 15:40:00 -
[106] - Quote
CCP Optimal when you say:
Quote:After today's patch you can right click the Neocom and select "Reset buttons".
What will they be reset to? The configuration the new Neo Com started with yesterday, or the old configuration many people were used to?
I'm assuming the former, but for the sake of the unhappy folk I thought I should ask. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Lost Hamster
Hamster Holding Corp
36
|
Posted - 2012.01.26 17:45:00 -
[107] - Quote
Sorry to say, but the current Chat button, is annoying, I have multiple groups of chat windows, when I minimize it, it goes back to the chat buttons, where I need to click at twice to find it. I have some characters where I previously REMOVED the chat button. There, when I minimize a window it will appear on the NeoCom as a individual button, so I can click on it ONCE, to open it.
So please give us BACK the option to REMOVE the chat button.
Thanks in advance. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
815
|
Posted - 2012.01.26 20:58:00 -
[108] - Quote
CCP Optimal wrote:Morwen Lagann wrote:Messoroz wrote:Chat Channels can be found in the Neocom menu under Social. This brings up the window that you get when you click on the speech-bubble icon in a chat window, and is not the button that people are complaining about. CCP Optimal wrote:We added the button to blink you all to oblivion, but you all outsmarted us once again ...
But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch. Reset our Neocom buttons? How and where? There is no option for this in the escape menu that doesn't destroy all of our other settings, nor is there an option on the neocom itself. Given how long it takes to fix all of the other things the last several times CCP has nuked our settings during a patch, I'm not willing to even consider that as a viable option. The appropriate solution here consists of a few small things: - Add the ability to disable blinking on individual buttons on the neocom. Let us pick which icons we want to blink, and which ones we don't.
- If people want to remove a button because they don't need it, or it annoys them, let them. What's the point of touting a customizable and reconfigurable user interface if it isn't possible to customize and reconfigure it to your liking?
- It doesn't matter what the button is, or whether it should be possible to remove it or not, it should be possible to find it in the E menu and add it back. Case in point, the chat button that has caused this mess in the first place.
- Chat windows - or stacks - should always minimize to the neocom separately from the chat button. Always.
It's worth noting that that chat button has other issues, particularly that people who have a lot of channels open can't even access them all through the button in the first place. The first level of the menu only shows a handful of channels. Then the second level of the menu (via the " n more..." item in the list) only shows some of the remaining channels, the list of which runs off both the top and bottom edges of the client and are inaccessible because you cannot scroll through the list. After today's patch you can right click the Neocom and select "Reset buttons".
I REMEMBER A TIME WHEN SOMEONE DID POLITICAL SUICIDE WITH FAMOUS LINE: "IT'S GOING TO BE AWESOME"! YOU'RE TRYING REALLY HARD TO GET INTO SAME TRAIN HERE!
Get |

Kusariqqu
SQUINGEL Nulli Tertius
0
|
Posted - 2012.01.26 21:00:00 -
[109] - Quote
I like the new UI, but not been able to remove the chat icon is stupid.
How come it is the only button on the new UI that isnt removable, i consider Eve-mail, wallet and market the most important buttons on there and i can freely remove them from use.
Make it so everything can be added and removed and everyone will be happy.
I cant see why CCP over the years of development still haven't grasped that simple term. |

Alandira
Ministry of War Amarr Empire
0
|
Posted - 2012.01.26 21:02:00 -
[110] - Quote
CCP Optimal wrote:After today's patch you can right click the Neocom and select "Reset buttons". Make the Chat button removeable, it's totally superfluous and it's very anoying!
Why you hate your Customers? Do we really have to petition everything to make you listen? Will you even listen after you read 400.000 petitions of the players concerning this totally idiotic move to make a worthless button non-removeable? Really? Ok. |

Buzzmong
Aliastra Gallente Federation
120
|
Posted - 2012.01.26 21:39:00 -
[111] - Quote
Chat button should be removable. End of.
I'd also like things like cargo holds to minimise to the bottom of the screen, not to the new Neocom. I find the tabbed method of the old neocom *much* more user friendly. |

Taipion
Operations Control United Pod Service
39
|
Posted - 2012.01.26 21:44:00 -
[112] - Quote
I seem to be unable to remove the button after todays patch, please confirm. |

Barakkus
1514
|
Posted - 2012.01.26 21:45:00 -
[113] - Quote
Please make the blink work like it used to, blink a bit then stay highlighted after blinking for a couple seconds, then repeat the blink again on the next update :) http://youtu.be/yytbDZrw1jc |

Taipion
Operations Control United Pod Service
40
|
Posted - 2012.01.26 23:27:00 -
[114] - Quote
Barakkus wrote:Please make the blink work like it used to, blink a bit then stay highlighted after blinking for a couple seconds, then repeat the blink again on the next update :) +1 |

Linda Shadowborn
Dark Steel Industries
59
|
Posted - 2012.01.27 15:46:00 -
[115] - Quote
For the love of all that is unholy let us remove the frakking chatbutton.
AND FIX THE bleep forums so i dont have to type supermega or lose 90% |

Mag's
the united Negative Ten.
5575
|
Posted - 2012.01.27 16:06:00 -
[116] - Quote
CCP Optimal wrote:Morwen Lagann wrote:Reset our Neocom buttons? How and where? There is no option for this in the escape menu that doesn't destroy all of our other settings, nor is there an option on the neocom itself. Given how long it takes to fix all of the other things the last several times CCP has nuked our settings during a patch, I'm not willing to even consider that as a viable option. The appropriate solution here consists of a few small things: - Add the ability to disable blinking on individual buttons on the neocom. Let us pick which icons we want to blink, and which ones we don't.
- If people want to remove a button because they don't need it, or it annoys them, let them. What's the point of touting a customizable and reconfigurable user interface if it isn't possible to customize and reconfigure it to your liking?
- It doesn't matter what the button is, or whether it should be possible to remove it or not, it should be possible to find it in the E menu and add it back. Case in point, the chat button that has caused this mess in the first place.
- Chat windows - or stacks - should always minimize to the neocom separately from the chat button. Always.
It's worth noting that that chat button has other issues, particularly that people who have a lot of channels open can't even access them all through the button in the first place. The first level of the menu only shows a handful of channels. Then the second level of the menu (via the " n more..." item in the list) only shows some of the remaining channels, the list of which runs off both the top and bottom edges of the client and are inaccessible because you cannot scroll through the list. After today's patch you can right click the Neocom and select "Reset buttons". How about addressing the other points he made. Surely customisable, should be exactly that.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Taipion
Operations Control United Pod Service
43
|
Posted - 2012.01.27 16:52:00 -
[117] - Quote
Any new hack yet, to remove the chat button?
After the last patch or so, you cant remove it anymore, but those that were removed, seem to stay away. |

I'thari
47
|
Posted - 2012.01.27 16:54:00 -
[118] - Quote
Alandira wrote:CCP Optimal wrote:After today's patch you can right click the Neocom and select "Reset buttons". Make the Chat button removeable, it's totally superfluous and it's very anoying! Why you hate your Customers? Do we really have to petition everything to make you listen? Will you even listen after you read 400.000 petitions of the players concerning this totally idiotic move to make a worthless button non-removeable? Really? Ok.
Buzzmong wrote:Chat button should be removable. End of.
I'd also like things like cargo holds to minimise to the bottom of the screen, not to the new Neocom. I find the tabbed method of the old neocom *much* more user friendly.
Barakkus wrote:Please make the blink work like it used to, blink a bit then stay highlighted after blinking for a couple seconds, then repeat the blink again on the next update :) ^^ this |

Hakaru Ishiwara
Republic Military School Minmatar Republic
70
|
Posted - 2012.01.27 19:01:00 -
[119] - Quote
Bumping for justice and for "sandbox" game environments that "allow" us to rid ourselves of crappy UI features. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Mfume Apocal
Origin. Black Legion.
286
|
Posted - 2012.01.29 09:35:00 -
[120] - Quote
You have no idea how annoying that chat button is. |
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