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Messoroz
AQUILA INC 0ccupational Hazzard
144
|
Posted - 2012.01.25 20:34:00 -
[61] - Quote
Chat Channels can be found in the Neocom menu under Social. |
|

CCP Optimal
C C P C C P Alliance
55

|
Posted - 2012.01.25 21:11:00 -
[62] - Quote
We added the button to blink you all to oblivion, but you all outsmarted us once again ...
But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch. |
|

Rixiu
North Star Networks The Kadeshi
91
|
Posted - 2012.01.25 21:24:00 -
[63] - Quote
CCP Optimal wrote:We added the button to blink you all to oblivion, but you all outsmarted us once again ...
But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch. Any chance you will natively add the ability to remove the chat button so that the chat windows can be minimized to the neocom thus allowing the one-click focus we've all come to love so much over the years? |

Menarim
School of Applied Knowledge Caldari State
41
|
Posted - 2012.01.25 21:31:00 -
[64] - Quote
CCP Optimal wrote: ...the button was not supposed to be removable...
This made me smile even more about my "feat" 
I-¦ve also noticed two minor bugs about the Neocom, regarding the "minimize" effect when a button is clicked. Of all the buttons currently available, only 2 buttons don't minimize correctly, namely:
- The fitting window. This window flickers just before it disappears.
- The browser. It doesn't minimize the content(perhaps make a temporary snapshot of the contents and shrink it with the window?)
Since almost all windows smoothly minimizes away, have you considered the opposite effect when one opens a window? |

Chaos Dreams
Creative Cookie Procuring Rote Kapelle
1
|
Posted - 2012.01.25 21:37:00 -
[65] - Quote
CCP Optimal wrote:I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch.
What's wrong with you people? It's a button people don't like and don't want to such a degree they put effort into finding a way to get rid of the stupid thing. So your answer is to make that impossible and to force it on everyone again? That's the stupidest thing I've ever heard. Do you guys not even know what customer relations ARE? Do you never learn? Stop trying to force things people don't want on your player base. It's not a hard concept. |

Spineker
129
|
Posted - 2012.01.25 21:41:00 -
[66] - Quote
Chaos Dreams wrote:CCP Optimal wrote:I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch. What's wrong with you people? It's a button people don't like and don't want to such a degree they put effort into finding a way to get rid of the stupid thing. So your answer is to make that impossible and to force it on everyone again? That's the stupidest thing I've ever heard. Do you guys not even know what customer relations ARE? Do you never learn? Stop trying to force things people don't want on your player base. It's not a hard concept.
Did you not even read what he said? Or you just take in that one sentence? |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
793
|
Posted - 2012.01.25 21:49:00 -
[67] - Quote
CCP Optimal wrote:We added the button to blink you all to oblivion, but you all outsmarted us once again ...
But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch.
Already did and I will am willing to remove my credit card details from this site also if you make this neocom crap cause me even single minute of reconfiguration on any of my clients again. I'm so fed up with entire thing already. Your team needs to get a grip and rethink about functionality over eye candy!
-> Roll the god damn thing back as it was or fix all the annoyances. -> Put the default buttons as they were configured before the patch. -> Let me minimize my windows to bottom of screen so I can see their labels, -> I've gotten rid of the chat button. Make sure that the chat button will stay out. -> Fix the contract button as it doesn't blink anymore when there is new contract. -> Give me option to disable entire "windows menu" as I don't need it. All my all buttons will fit to one neocom row. -> I don't want any new objects like cargo containers or scanners appearing to neocom - fix it!
The entire neocom was mistake. It does plenty of unimportant stuff with more clicks than before taking more memory than before and being harder to use and configure. It also doesn't offer all the features than the old one did and button placement is simply awful. Default stuff is hidden behind menus (like fleet and contracts) and user configured options from previous neocom were simply ignored and erased AGAIN.
I am pissed because this entire neocom together with ninja name changes to missiles pretty much ruined this patch, which had plenty of good things also. OTHER TEAMS DID THEIR JOB VERY WELL BUT YOU GUYS SCREWED UP! NOW DEAL WITH IT.
Get |

Chaos Dreams
Creative Cookie Procuring Rote Kapelle
1
|
Posted - 2012.01.25 21:50:00 -
[68] - Quote
I read it, I'd still rather not have that button on my bar. Is that concept too complex and confusing for you? Maybe you have what it takes for a career at CCP. |

Shaalira D'arc
Quantum Cats Syndicate
385
|
Posted - 2012.01.25 21:54:00 -
[69] - Quote
Menarim wrote:If you want to remove the chat icon from the Necom, here's how you do it:
- Drag the chat icon to the bottom
- Expand the size of the Neocom and/or add more stuff to the Neocom, so that the chat icon autohides.
- Go into the new fold of hidden items, r-click icon, remove
Thanks for the work-around. It's greatly appreciated.
|

Ranger 1
Ranger Corp
892
|
Posted - 2012.01.25 21:58:00 -
[70] - Quote
People, for the most part, were upset with the blink behaviour... not the presence of the button itself. If they feel the need for it to remain there may very well be sound reasons for it technically.
If the blink behavior becomes useful and manageable, or able to turn it off completely, it's pretty silly to pitch a fit of certain buttons mandatorily stay in a fixed position... much like your browser or email client. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Ranger 1
Ranger Corp
892
|
Posted - 2012.01.25 22:01:00 -
[71] - Quote
Grey Stormshadow wrote:CCP Optimal wrote:We added the button to blink you all to oblivion, but you all outsmarted us once again ...
But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch. Already did and I will am willing to remove my credit card details from this site also if you make this neocom crap cause me even single minute of reconfiguration on any of my clients again. I'm so fed up with entire thing already. Your team needs to get a grip and rethink about functionality over eye candy! -> Roll the god damn thing back as it was or fix all the annoyances. -> Put the default buttons as they were configured before the patch. -> Let me minimize my windows to bottom of screen so I can see their labels, -> I've gotten rid of the chat button. Make sure that the chat button will stay out. -> Fix the contract button as it doesn't blink anymore when there is new contract. -> Give me option to disable entire "windows menu" as I don't need it. All my all buttons will fit to one neocom row. -> I don't want any new objects like cargo containers or scanners appearing to neocom - fix it! The entire neocom was mistake. It does plenty of unimportant stuff with more clicks than before taking more memory than before and being harder to use and configure. It also doesn't offer all the features than the old one did and button placement is simply awful. Default stuff is hidden behind menus (like fleet and contracts) and user configured options from previous neocom were simply ignored and erased AGAIN. I am pissed because this entire neocom together with ninja name changes to missiles pretty much ruined this patch, which had plenty of good things also. OTHER TEAMS DID THEIR JOB VERY WELL BUT YOU GUYS SCREWED UP! NOW DEAL WITH IT.
Aside from a couple of tweaks (that are for the most part already underway) the new NeoCom is excellent.
You, on the other hand, could use a bit of adjustment.
Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Serge Bastana
GWA Corp
37
|
Posted - 2012.01.25 22:09:00 -
[72] - Quote
Menarim wrote:CCP Optimal wrote: ...the button was not supposed to be removable...
This made me smile even more about my "feat"  I-¦ve also noticed two minor bugs about the Neocom, regarding the "minimize" effect when a button is clicked. Of all the buttons currently available, only 2 buttons don't minimize correctly, namely:
- The fitting window. This window flickers just before it disappears.
- The browser. It doesn't minimize the content(perhaps make a temporary snapshot of the contents and shrink it with the window?)
Since almost all windows smoothly minimizes away, have you considered the opposite effect when one opens a window?
There is a bug with e wallet too when mismized, it won't show the tooltip with your wallet totals on mouse over, it only does that when the wallet is actually closed. A useful feature that isn't upon closer inspection. |

Ivan Joukov
Soviet System
15
|
Posted - 2012.01.25 22:10:00 -
[73] - Quote
Chaos Dreams wrote:CCP Optimal wrote:I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch. What's wrong with you people? It's a button people don't like and don't want to such a degree they put effort into finding a way to get rid of the stupid thing. So your answer is to make that impossible and to force it on everyone again? That's the stupidest thing I've ever heard. Do you guys not even know what customer relations ARE? Do you never learn? Stop trying to force things people don't want on your player base. It's not a hard concept.
Have a **** man, you'll feel better after.
-áDavai!
|

Famble
Three's a Crowd
264
|
Posted - 2012.01.25 22:11:00 -
[74] - Quote
Ranger 1 wrote:Grey Stormshadow wrote:CCP Optimal wrote:We added the button to blink you all to oblivion, but you all outsmarted us once again ...
But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch. Already did and I will am willing to remove my credit card details from this site also if you make this neocom crap cause me even single minute of reconfiguration on any of my clients again. I'm so fed up with entire thing already. Your team needs to get a grip and rethink about functionality over eye candy! -> Roll the god damn thing back as it was or fix all the annoyances. -> Put the default buttons as they were configured before the patch. -> Let me minimize my windows to bottom of screen so I can see their labels, -> I've gotten rid of the chat button. Make sure that the chat button will stay out. -> Fix the contract button as it doesn't blink anymore when there is new contract. -> Give me option to disable entire "windows menu" as I don't need it. All my all buttons will fit to one neocom row. -> I don't want any new objects like cargo containers or scanners appearing to neocom - fix it! The entire neocom was mistake. It does plenty of unimportant stuff with more clicks than before taking more memory than before and being harder to use and configure. It also doesn't offer all the features than the old one did and button placement is simply awful. Default stuff is hidden behind menus (like fleet and contracts) and user configured options from previous neocom were simply ignored and erased AGAIN. I am pissed because this entire neocom together with ninja name changes to missiles pretty much ruined this patch, which had plenty of good things also. OTHER TEAMS DID THEIR JOB VERY WELL BUT YOU GUYS SCREWED UP! NOW DEAL WITH IT. Aside from a couple of tweaks (that are for the most part already underway) the new NeoCom is excellent. You, on the other hand, could use a bit of adjustment.
QFT
If anyone ever looks at you and says, "Hold my beer, watch this,"-á you're probably going to want to pay attention. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
794
|
Posted - 2012.01.25 22:15:00 -
[75] - Quote
Ranger 1 wrote:Grey Stormshadow wrote:CCP Optimal wrote:We added the button to blink you all to oblivion, but you all outsmarted us once again ...
But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch. Already did and I will am willing to remove my credit card details from this site also if you make this neocom crap cause me even single minute of reconfiguration on any of my clients again. I'm so fed up with entire thing already. Your team needs to get a grip and rethink about functionality over eye candy! -> Roll the god damn thing back as it was or fix all the annoyances. -> Put the default buttons as they were configured before the patch. -> Let me minimize my windows to bottom of screen so I can see their labels, -> I've gotten rid of the chat button. Make sure that the chat button will stay out. -> Fix the contract button as it doesn't blink anymore when there is new contract. -> Give me option to disable entire "windows menu" as I don't need it. All my all buttons will fit to one neocom row. -> I don't want any new objects like cargo containers or scanners appearing to neocom - fix it! The entire neocom was mistake. It does plenty of unimportant stuff with more clicks than before taking more memory than before and being harder to use and configure. It also doesn't offer all the features than the old one did and button placement is simply awful. Default stuff is hidden behind menus (like fleet and contracts) and user configured options from previous neocom were simply ignored and erased AGAIN. I am pissed because this entire neocom together with ninja name changes to missiles pretty much ruined this patch, which had plenty of good things also. OTHER TEAMS DID THEIR JOB VERY WELL BUT YOU GUYS SCREWED UP! NOW DEAL WITH IT. Aside from a couple of tweaks (that are for the most part already underway) the new NeoCom is excellent. You, on the other hand, could use a bit of adjustment. Naa... I rather emorage to the people who annoy me. I do pay for that. Besides this post was very kind in my scale. I've done much worse during these couple days already.
If you like their excellence, you're free to - just don't showel your bs to my lawn.
Get |

Cryten Jones
Advantage Inc The Matari Consortium
45
|
Posted - 2012.01.25 22:15:00 -
[76] - Quote
While you have the maintenance hatch open on the NeoCom can you please allow us to place book marks on the Neocom bar?
they are in the menu system but you can'r drag them out :-(
Thanks :-)
-CJ
|

Ranger 1
Ranger Corp
894
|
Posted - 2012.01.25 22:32:00 -
[77] - Quote
Cryten Jones wrote:While you have the maintenance hatch open on the NeoCom can you please allow us to place book marks on the Neocom bar?
they are in the menu system but you can'r drag them out :-(
Thanks :-)
-CJ
Excellent idea. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Rixiu
North Star Networks The Kadeshi
91
|
Posted - 2012.01.25 22:32:00 -
[78] - Quote
Ranger 1 wrote:People, for the most part, were upset with the blink behaviour... not the presence of the button itself. If they feel the need for it to remain there may very well be sound reasons for it technically.
If the blink behavior becomes useful and manageable, or able to turn it off completely, it's pretty silly to pitch a fit of certain buttons mandatorily stay in a fixed position... much like your browser or email client.
Might be true but for the record I don't like the chat button either and I've seen quite a few others who don't either, while I appreciate the reason it was added I don't think it's necessary and adds extra clicks and eye-straininng searching to open a minimized chat window.
I think the neocom itself is okay (although a bit to much :awesome: and :shiny: for my taste) but I like the customisation (wish we could customize everything though). There is a few issues that has already been said multiple times, a few are getting fixed but a things like the chat button not being optional, eve-menu grouping entries even though I have the screen estate to show all the icons straight in the menu without groups and the blue info-icon showing for things like D-scan and popups like the server downtime information thingy have not been addressed as of yet from what I've seen. They are no major things and hence should be fairly easy to fix and when that happens the neocom will become really good and a pleasure to use :) |

Ranger 1
Ranger Corp
894
|
Posted - 2012.01.25 22:33:00 -
[79] - Quote
Quote:Naa... I rather emorage to the people who annoy me. I do pay for that. Besides this post was very kind in my scale. I've done much worse during these couple days already.
If you like their excellence, you're free to - just don't showel your bs to my lawn.
I suggest you get used to the smell.  Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Bienator II
madmen of the skies
544
|
Posted - 2012.01.25 22:59:00 -
[80] - Quote
Ranger 1 wrote:Grey Stormshadow wrote:CCP Optimal wrote:We added the button to blink you all to oblivion, but you all outsmarted us once again ...
But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch. bla Aside from a couple of tweaks (that are for the most part already underway) the new NeoCom is excellent. You, on the other hand, could use a bit of adjustment. couldn't have said it better :) a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
544
|
Posted - 2012.01.25 23:04:00 -
[81] - Quote
Grey Stormshadow wrote: Naa... I rather emorage to the people who annoy me. I do pay for that. Besides this post was very kind in my scale. I've done much worse during these couple days already.
If you like their excellence, you're free to - just don't showel your bs to my lawn.
emo rage works in kindergarden but usually stops working as soon you grow up. If you can't give constructive feedback but you still care.. say nothing otherwise all it does is to demotivate people (and thats not what you want, since i suppose you want to play a good game). a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

NightCrawler 85
Phoibe Enterprises
158
|
Posted - 2012.01.25 23:18:00 -
[82] - Quote
Thank you for this post  Such a small thing really made the new Neocom that much kinder and its not driving me out of my mind anymore  |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
796
|
Posted - 2012.01.25 23:19:00 -
[83] - Quote
Bienator II wrote:Grey Stormshadow wrote: Naa... I rather emorage to the people who annoy me. I do pay for that. Besides this post was very kind in my scale. I've done much worse during these couple days already.
If you like their excellence, you're free to - just don't showel your bs to my lawn.
emo rage works in kindergarden but usually stops working as soon you grow up. If you can't give constructive feedback but you still care.. say nothing otherwise all it does is to demotivate people (and thats not what you want, since i suppose you want to play a good game).
If you do things well, you should be thanked. If you screw up, you should deal with it. I am not going to pretend that I like something just because by doing so I would make someone feel better. Besides that would only do harm to the guy who is behind this crap. He can't get any better if all the junk what comes out from the pipe is welcomed as pure excellence just because there is something new.
Here in finland we're used to tell the truth and spell it out loud. It is efficient and fair, but not always very polite or nice to listen. However it is my opinion and the raw truth only from my point of view. If someone wants to add some flowers and sugar - feel free to. It's not my thing with CCP any more. They have screwed up 10 too many times.
Demotivating? Maybe, but I think it as final wake up call at most. Other teams did great work for the patch (except the naming fiasco), so perhaps it would be wise lift the bar or face the inevitable. Optimals reply about chat button to this thread already revealed that he lives in old CCP world and is ready to bulldoze the road for any awesomeness he comes up with. What I think doesn't mean a *hit.
I still like to rage and consider it as mandatory requirement towards the future of this game as far as my few subscriptions make any difference. At least I have clear opinion and not trying to hide behind beautiful words.
Get |

Ranger 1
Ranger Corp
897
|
Posted - 2012.01.26 00:00:00 -
[84] - Quote
Grey Stormshadow wrote:Bienator II wrote:Grey Stormshadow wrote: Naa... I rather emorage to the people who annoy me. I do pay for that. Besides this post was very kind in my scale. I've done much worse during these couple days already.
If you like their excellence, you're free to - just don't showel your bs to my lawn.
emo rage works in kindergarden but usually stops working as soon you grow up. If you can't give constructive feedback but you still care.. say nothing otherwise all it does is to demotivate people (and thats not what you want, since i suppose you want to play a good game). If you do things well, you should be thanked. If you screw up, you should deal with it. I am not going to pretend that I like something just because by doing so I would make someone feel better. Besides that would only do harm to the guy who is behind this crap. He can't get any better if all the junk what comes out from the pipe is welcomed as pure excellence just because there is something new. Here in finland we're used to tell the truth and spell it out loud. It is efficient and fair, but not always very polite or nice to listen. However it is my opinion and the raw truth only from my point of view. If someone wants to add some flowers and sugar - feel free to. It's not my thing with CCP any more. They have screwed up 10 too many times. Demotivating? Maybe, but I think it as final wake up call at most. Other teams did great work for the patch (except the naming fiasco), so perhaps it would be wise lift the bar or face the inevitable. Optimals reply about chat button to this thread already revealed that he lives in old CCP world and is ready to bulldoze the road for any awesomeness he comes up with. What I think doesn't mean a *hit. I still like to rage and consider it as mandatory requirement towards the future of this game as far as my few subscriptions make any difference. At least I have clear opinion and not trying to hide behind beautiful words.
If by "beautiful words" you mean honest, informed opinion... and if by "hide" you mean state it clearly and constructively.
Being rude, childish, and opinionated doesn't automatically make you correct nor lend your opinion any value what so ever. You are confusing honesty and frankness with crass behavior... and make it difficult to take your opinion seriously on any level. I have conversed at length with several individuals that hail from Finland over the years, and they had little difficulty telling the difference.
You've stated your opinion, and gotten your response. Time to get over it and move on. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
797
|
Posted - 2012.01.26 00:16:00 -
[85] - Quote
Ranger 1 wrote:Grey Stormshadow wrote:Bienator II wrote:Grey Stormshadow wrote: Naa... I rather emorage to the people who annoy me. I do pay for that. Besides this post was very kind in my scale. I've done much worse during these couple days already.
If you like their excellence, you're free to - just don't showel your bs to my lawn.
emo rage works in kindergarden but usually stops working as soon you grow up. If you can't give constructive feedback but you still care.. say nothing otherwise all it does is to demotivate people (and thats not what you want, since i suppose you want to play a good game). If you do things well, you should be thanked. If you screw up, you should deal with it. I am not going to pretend that I like something just because by doing so I would make someone feel better. Besides that would only do harm to the guy who is behind this crap. He can't get any better if all the junk what comes out from the pipe is welcomed as pure excellence just because there is something new. Here in finland we're used to tell the truth and spell it out loud. It is efficient and fair, but not always very polite or nice to listen. However it is my opinion and the raw truth only from my point of view. If someone wants to add some flowers and sugar - feel free to. It's not my thing with CCP any more. They have screwed up 10 too many times. Demotivating? Maybe, but I think it as final wake up call at most. Other teams did great work for the patch (except the naming fiasco), so perhaps it would be wise lift the bar or face the inevitable. Optimals reply about chat button to this thread already revealed that he lives in old CCP world and is ready to bulldoze the road for any awesomeness he comes up with. What I think doesn't mean a *hit. I still like to rage and consider it as mandatory requirement towards the future of this game as far as my few subscriptions make any difference. At least I have clear opinion and not trying to hide behind beautiful words. If by "beautiful words" you mean honest, informed opinion... and if by "hide" you mean state it clearly and constructively. Being rude, childish, and opinionated doesn't automatically make you correct nor lend your opinion any value what so ever. You are confusing honesty and frankness with crass behavior... and make it difficult to take your opinion seriously on any level. I have conversed at length with several individuals that hail from Finland over the years, and they had little difficulty telling the difference. You've stated your opinion, and gotten your response. Time to get over it and move on.
I didn't ask or need your approval to do that, but if you think that I'm important enough for all this attention you're feeding towards my posts, there must be some serious fanboy activity cooking in your brains.
Trying to wordplay with me doesn't end well because frankly and honestly, with unbelievable amount of respect, I don't care what you think about my opinion or the way I use to spell it out. You're not important enough. Now deal with it and move on.
Get |

Ranger 1
Ranger Corp
897
|
Posted - 2012.01.26 00:22:00 -
[86] - Quote
Quote:Trying to wordplay with me doesn't end well because frankly and honestly, with unbelievable amount of respect, I don't care what you think about my opinion or the way I use to spell it out. You're not important enough. Now deal with it and move on.
Pssst... because I'm kind...
we already did.  Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Momma Lovebone
Republic Military School Minmatar Republic
1
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Posted - 2012.01.26 00:40:00 -
[87] - Quote
CCP Optimal wrote:We added the button to blink you all to oblivion, but you all outsmarted us once again ...
But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch.
I do NOT need a redundant button blinking in my face to see that the bullshit conversation I don't care about in a pub channel is still going on. Thanks but it should stay removable. |

Zifrian
Deep Space Innovations
194
|
Posted - 2012.01.26 01:07:00 -
[88] - Quote
Any way to add it back? I'd rather have this icon than the generic "I" button now. Maximze your Industry Potential! - Get EVE Isk per Hour!
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Nephilius
Grey Legionaires
301
|
Posted - 2012.01.26 01:08:00 -
[89] - Quote
I'm probably about the only one, but I kinda dig the new Neocom. The drop downs are rather nice, and I'm having zero difficulty with it at all. I'm going to hang out in F&I for awhile...less crazy there right now. |

Disdaine
209
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Posted - 2012.01.26 01:19:00 -
[90] - Quote
So after finding a way to "fix" the chat grouping so it's nearly useful, you're going to prevent us from doing so.
So we've gone from having minimised chat windows along the bottom of the screen with easily identifiable labels and channel count to a nested group of chat buttons which requires a mouseover to receive this same information.
How in any way whatsoever is that an improvement?
It's bad enough with this fix having 5 or 6 road sign I's spread down the neocom providing no information as to which is which and you're going to make it harder again.... |
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