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Thread Statistics | Show CCP posts - 2 post(s) |

Menarim
School of Applied Knowledge Caldari State
0
|
Posted - 2012.01.24 15:34:00 -
[1] - Quote
If you want to remove the chat icon from the Necom, here's how you do it:
- Drag the chat icon to the bottom
- Expand and/or add more stuff to the neocom, so that icon autohides.
- Go into the new fold of hidden items, r-click icon, remove
If this helped you, spread the word  |

FluffyDice
StarFckers Inc. The Jagged Alliance
58
|
Posted - 2012.01.24 15:47:00 -
[2] - Quote
You sir are a god. |

Andronitis
Massively Dynamic The Jagged Alliance
0
|
Posted - 2012.01.24 15:49:00 -
[3] - Quote
bump |

Taipion
Operations Control United Pod Service
3
|
Posted - 2012.01.24 16:13:00 -
[4] - Quote
Free bump, for a great thread! |

Mr Kidd
Center for Advanced Studies Gallente Federation
374
|
Posted - 2012.01.24 16:15:00 -
[5] - Quote
You've got to be kidding me! Could it be anymore convoluted? We want breast augmentations and sluttier clothing in the NeX! |

Rixiu
North Star Networks The Kadeshi
88
|
Posted - 2012.01.24 16:16:00 -
[6] - Quote
This thread is full of win! |

Clementina
The Scope
50
|
Posted - 2012.01.24 16:16:00 -
[7] - Quote
Thank you very much Menarim I appreciate this greatly.
I've issued Likes to everyone in this thread above me, that's how good this advise is. |

Bridget Banks
Mirrage Inc.
4
|
Posted - 2012.01.24 16:17:00 -
[8] - Quote
awsome, thx |
|

Chribba
Otherworld Enterprises Otherworld Empire
2083
|
Posted - 2012.01.24 16:18:00 -
[9] - Quote
Good work!
I found a better solution though, make the window so small that the icon hides - right-click remove.
Less fuss adding all weird buttons, thanks OP for the idea.
/c
|
|

Taipion
Operations Control United Pod Service
3
|
Posted - 2012.01.24 16:18:00 -
[10] - Quote
Oh, and everyone, dont forget to re-activate your blink notification as soon as this chat-icon-full-of-annoyance is gone!

|
|

Mr Kidd
Center for Advanced Studies Gallente Federation
374
|
Posted - 2012.01.24 16:20:00 -
[11] - Quote
I've put every icon I can on the neocom, they're not autohiding into a group. Do I need to lower my screen resolution? We want breast augmentations and sluttier clothing in the NeX! |

Exsosus
Vita Aequitas Veritas
0
|
Posted - 2012.01.24 16:20:00 -
[12] - Quote
Thanks! |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
780
|
Posted - 2012.01.24 16:20:00 -
[13] - Quote
I wouldn't need to do this with old neocom. Another bullcrap release.
Get |

Exsosus
Vita Aequitas Veritas
0
|
Posted - 2012.01.24 16:21:00 -
[14] - Quote
Has anyone figured out how to remove the Character Sheet? It can be oppened very easily with a hot-key keystorke (Alt+E in Windows). If anyone knows the steps, more are looking for this answer. |

Ex0101
The Scope Gallente Federation
7
|
Posted - 2012.01.24 16:22:00 -
[15] - Quote
You sir are a legend, thank you! |

Ford Chicago
Ziz Zag Ziggurat
4
|
Posted - 2012.01.24 16:25:00 -
[16] - Quote
Blinking fracking icons CCP? Two steps forward, one step back.
What frustrates me the most is that it is impossible that it got to general release without anyone ever saying "hey, that's annoying", so somebody must have overruled that thought and said "put it in anyway".
I wish there was a way to make a hammer hit that person in the head every time the icon blinked.
|

Fon Revedhort
Monks of War DarkSide.
116
|
Posted - 2012.01.24 16:25:00 -
[17] - Quote
Awesome!
Thanks for finding a way to dodge this new piece of CCP's bullcrap! Seriously - who the heck decided that we need that **** blinking?  2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Clementina
The Scope
52
|
Posted - 2012.01.24 16:26:00 -
[18] - Quote
Taipion wrote:Oh, and everyone, dont forget to re-activate your blink notification as soon as this chat-icon-full-of-annoyance is gone! 
Thank you very much!
|

RaTTuS
BIG Gentlemen's Agreement
171
|
Posted - 2012.01.24 16:29:00 -
[19] - Quote
Mr Kidd wrote:I've put every icon I can on the neocom, they're not autohiding into a group. Do I need to lower my screen resolution? windows mode , or open a few cans
http://eveboard.com/ub/419190933-134.png
|

Clementina
The Scope
52
|
Posted - 2012.01.24 16:38:00 -
[20] - Quote
Mr Kidd wrote:I've put every icon I can on the neocom, they're not autohiding into a group. Do I need to lower my screen resolution? If you put your mouse on the edge of the neocom, you can make it slightly bigger or slightly smaller. by holding the left mouse button and dragging towards your screen or away from it. You need to make your neocom slightly bigger.
|
|

Taipion
Operations Control United Pod Service
4
|
Posted - 2012.01.24 16:39:00 -
[21] - Quote
RaTTuS wrote:Mr Kidd wrote:I've put every icon I can on the neocom, they're not autohiding into a group. Do I need to lower my screen resolution? windows mode , or open a few cans
...or unlock the neocom and make it bigger/broader (klick+drag) |

Korinne
The Partisan Brigade Republic Alliance
0
|
Posted - 2012.01.24 16:46:00 -
[22] - Quote
bump |

Marhaba
Dissolution Syndicate
14
|
Posted - 2012.01.24 16:47:00 -
[23] - Quote
Thanks, Menarim.
I don't know if that is your main or just a forum alt, but I sent some isk your way. I was just about to put a fist through my monitor. I really hope it stays this way after logging off and on again. |

Julyan Fox
Fission Inc. Fusion Alliance
13
|
Posted - 2012.01.24 17:11:00 -
[24] - Quote
Sticky please? |

Akatenshi Xi
Elite Shadow Society ESS Empire
13
|
Posted - 2012.01.24 17:15:00 -
[25] - Quote
+1 |

Spoon Dame
Republic University Minmatar Republic
1
|
Posted - 2012.01.24 17:20:00 -
[26] - Quote
Ahh wonderful. Thank you for that. +1 |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
214
|
Posted - 2012.01.24 17:37:00 -
[27] - Quote
Don't the chat windows minimize into this chat icon? What happens to that once the icon is gone? |

Borlag Crendraven
EVE University Ivy League
22
|
Posted - 2012.01.24 17:40:00 -
[28] - Quote
Razin wrote:Don't the chat windows minimize into this chat icon? What happens to that once the icon is gone?
They minimize into a new icon, each chat window into its own if you have multiples. Once you restore them again, the icon dissappears from the neocom, just as it should. |

Morwen Lagann
Tyrathlion Interstellar
53
|
Posted - 2012.01.24 17:40:00 -
[29] - Quote
Razin wrote:Don't the chat windows minimize into this chat icon? What happens to that once the icon is gone?
You can no longer find these stacks anywhere. You have to leave a channel from a given stack and rejoin it to make the stack reappear again.
Also, once you've removed that chat icon, you can't put it back. 
|

Razin
The xDEATHx Squadron Legion of xXDEATHXx
214
|
Posted - 2012.01.24 17:41:00 -
[30] - Quote
Borlag Crendraven wrote:Razin wrote:Don't the chat windows minimize into this chat icon? What happens to that once the icon is gone? They minimize into a new icon, each chat window into its own if you have multiples. Once you restore them again, the icon dissappears from the neocom, just as it should. Thanks.
I like this much better. Sounds like you can have your minimized chat window back with one click.
Edit:
Morwen Lagann wrote:You can no longer find these stacks anywhere. You have to leave a channel from a given stack and rejoin it to make the stack reappear again. Also, once you've removed that chat icon, you can't put it back.  So you don't get the individual icons for minimized chat windows like Borlag Crendraven seems to have? |
|

Clementina
The Scope
53
|
Posted - 2012.01.24 17:43:00 -
[31] - Quote
Razin wrote:Don't the chat windows minimize into this chat icon? What happens to that once the icon is gone? When you minimize a chat window and you don't have the chat icon on the neocom, the chat window that you minimized goes directly into the neocom. So reserve some extra space. It actually works slightly better without the chat icon because if you minimize a group of chat windows, they will be a group of chat windows. For instance I have local as a separate window and I'm also in Corp, Agony, Stimulus, BTL Pub, Red Frog, and Tuskers. When I minimize local I get a group of chats with just local in it, and when I minimize the rest of them, I get a group of chats with the rest of the windows. |

DarthNefarius
Minmatar Heavy Industries
24
|
Posted - 2012.01.24 17:45:00 -
[32] - Quote
removeing the chat channel makes things worse for me!!! :'( How do I add the chat ICON back to the NEOCIM after I removed it? |

DarthNefarius
Minmatar Heavy Industries
24
|
Posted - 2012.01.24 17:47:00 -
[33] - Quote
the multiple minimized windows on the bottom gave me a one looks way to see which window I got replies in :( this is a step backwards
|

Morwen Lagann
Tyrathlion Interstellar
53
|
Posted - 2012.01.24 17:52:00 -
[34] - Quote
Razin wrote:Borlag Crendraven wrote:Razin wrote:Don't the chat windows minimize into this chat icon? What happens to that once the icon is gone? They minimize into a new icon, each chat window into its own if you have multiples. Once you restore them again, the icon dissappears from the neocom, just as it should. Thanks. I like this much better. Sounds like you can have your minimized chat window back with one click. Edit: Morwen Lagann wrote:You can no longer find these stacks anywhere. You have to leave a channel from a given stack and rejoin it to make the stack reappear again. Also, once you've removed that chat icon, you can't put it back.  So you don't get the individual icons for minimized chat windows like Borlag Crendraven seems to have?
You'll only get an icon in the neocom if it has one of the un-closeable channels in it - Local, Corp, Alliance, Militia or Incursion.
Stacks without those will disappear unless you do the leave/rejoin trick or go find it in ctrl-tab listing.
There's a reason I've asked many times for the ability to toggle the un-closeable behavior that LCAMI channels have on any channel we want.  |

Elindreal
Planetary Interactors
79
|
Posted - 2012.01.24 17:59:00 -
[35] - Quote
bump this is an extremely silly workaround |

Borlag Crendraven
EVE University Ivy League
22
|
Posted - 2012.01.24 18:04:00 -
[36] - Quote
Morwen Lagann wrote:You'll only get an icon in the neocom if it has one of the un-closeable channels in it - Local, Corp, Alliance, Militia or Incursion. Stacks without those will disappear unless you do the leave/rejoin trick or go find it in ctrl-tab listing. There's a reason I've asked many times for the ability to toggle the un-closeable behavior that LCAMI channels have on any channel we want. 
Ah, that's one thing I couldn't have spotted. Have all corp/alliance related chats in one, local and intel in another so no matter which one I minimized, there'd be a un-closeable. |

Saul Tiegh
Blue Republic RvB - BLUE Republic
2
|
Posted - 2012.01.24 18:07:00 -
[37] - Quote
NICE!!! Thanks!
But...wheres my local chat now? |

DarthNefarius
Minmatar Heavy Industries
26
|
Posted - 2012.01.24 18:44:00 -
[38] - Quote
when I figured out how to re add the chat to the sidebar I found a new bug... the chats all disappear * I can only see them after they are minalized with the cntr alt hot key ARRRRRRRRRRRRRRRRGGGGGGGGGGGGG |

Borlag Crendraven
EVE University Ivy League
22
|
Posted - 2012.01.24 18:46:00 -
[39] - Quote
Saul Tiegh wrote:NICE!!! Thanks!
But...wheres my local chat now?
If you minimized it before removing that button, you can get it back via the ctrl-tab list. |

wiLik
Digital Fury Corporation Outbreak.
3
|
Posted - 2012.01.24 18:49:00 -
[40] - Quote
Crucible 1.1 Patch #2...... incomming! |
|

Tek Handle
Biotronics Inc. The Initiative.
0
|
Posted - 2012.01.24 19:27:00 -
[41] - Quote
bump - coz it's an awesome thread |

DarthNefarius
Minmatar Heavy Industries
28
|
Posted - 2012.01.24 19:28:00 -
[42] - Quote
Borlag Crendraven wrote:Saul Tiegh wrote:NICE!!! Thanks!
But...wheres my local chat now? If you minimized it before removing that button, you can get it back via the ctrl-tab list.
that is an utter BULL CRAP EXTRA EFFING STEP @#$!!! @SSHOLEZ ARRRRRGGGGGGGGG I JUST TOOK ANOTHER ARROW TO THE KNEE THANKs TO new NEOCOM |

Morwen Lagann
Tyrathlion Interstellar
54
|
Posted - 2012.01.24 19:36:00 -
[43] - Quote
Borlag Crendraven wrote:Morwen Lagann wrote:You'll only get an icon in the neocom if it has one of the un-closeable channels in it - Local, Corp, Alliance, Militia or Incursion. Stacks without those will disappear unless you do the leave/rejoin trick or go find it in ctrl-tab listing. There's a reason I've asked many times for the ability to toggle the un-closeable behavior that LCAMI channels have on any channel we want.  Ah, that's one thing I couldn't have spotted. Have all corp/alliance related chats in one, local and intel in another so no matter which one I minimized, there'd be a un-closeable.
Yep. I try to spread them out as much as possible so I don't accidentally close things, but I'm not in an alliance so I have local and corp all the time keeping two stacks alive, and two more stacks that don't have one of those channels - one gets Incursion local whenever I'm in one, but the other I just have to be careful with all the time.
I probably could put fleet in that stack when i'm in a fleet, to be fair, but it's usually in either the corp or local stacks for convenience.
Just another reason why that behavior is something that would be nice to toggle on other channels.  |

Taipion
Operations Control United Pod Service
12
|
Posted - 2012.01.24 20:04:00 -
[44] - Quote
Now the question is, was it intended that you can remove the chat button (this way)?
Or was it even intended to be able to remove it right away, and its just a bug? |

DarthNefarius
Minmatar Heavy Industries
29
|
Posted - 2012.01.24 20:07:00 -
[45] - Quote
This 'feature' if working as intended just shows CCP DEVs are unaware of how chats are used at all by people in corps/alliances/ multi chat social fleet environments. the UI development failed in this account |

DarthNefarius
Minmatar Heavy Industries
29
|
Posted - 2012.01.24 20:08:00 -
[46] - Quote
DarthNefarius wrote:This 'feature' if working as intended just shows CCP DEVs are unaware of how chats are used at all by people in corps/alliances/ multi chat social fleet environments. the UI development failed in this account
I guess this was not found to be an issue in sisi with chats either because no one chats there or ????? |

Dbars Grinding
Garoun Investment Bank Gallente Federation
337
|
Posted - 2012.01.24 20:12:00 -
[47] - Quote
can we start a remove the blinking neocom thread? |

Toros Revoke
18
|
Posted - 2012.01.24 22:22:00 -
[48] - Quote
Excellent thankyou, the blinking button has been destroyed that it may return another day when any change is made to the client, would that it could be killed for good.
So now that this much sought after and totally useful (like **** on a fish) neocom change has been implemented, when can I get the fighter bay shielding back on my Archon? |

Mag's
the united Negative Ten.
5560
|
Posted - 2012.01.24 23:35:00 -
[49] - Quote
Nice to know. I did log on an alt to check my pos and the first thing I thought was, "oh hell, do I have to put up with that blinking all the time and why do I need it there?"
It just seems like a weird idea tbh and kinda pointless. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Scrapyard Bob
EVE University Ivy League
637
|
Posted - 2012.01.24 23:42:00 -
[50] - Quote
Ford Chicago wrote:Blinking fracking icons CCP? Two steps forward, one step back.
What frustrates me the most is that it is impossible that it got to general release without anyone ever saying "hey, that's annoying", so somebody must have overruled that thought and said "put it in anyway".
I wish there was a way to make a hammer hit that person in the head every time the icon blinked.
Naw, what we should do is go to Iceland and tape blinkin' LEDs to the sides and top of every developer's monitor(s). Then see how much they like it after the first few hours.
(The bright blue LEDs would probably get the point across the best, but don't forget the other colors. And if you can make them blink in random intervals, that works extremely well.) |
|

Mr M
Agony Unleashed
85
|
Posted - 2012.01.25 00:02:00 -
[51] - Quote
I found it easier to just turn off the blink on non vital channels but keep it for corp or other places where you can get a recon report or similar important things that you don't want to miss.
|

Renan Ruivo
Hipernova Vera Cruz Alliance
731
|
Posted - 2012.01.25 00:14:00 -
[52] - Quote
Ok i removed it.
How do i get it back? Rated ARG for Pirates. **** you. |

Renan Ruivo
Hipernova Vera Cruz Alliance
731
|
Posted - 2012.01.25 00:15:00 -
[53] - Quote
I minimize a lot of channels (intel report, public channels, etc) and... well.;... Rated ARG for Pirates. **** you. |

Tacitus venator
DOUBLE IDENTITY Bloodbound.
1
|
Posted - 2012.01.25 00:17:00 -
[54] - Quote
As many others have said in this post... your sir... are a god.
Now. i just neeed to figure out how to move the ship hangar button.. cos some people play eve drunk and have war decs, and dont wanna accidentally undock instead of switching ship... |

Disdaine
209
|
Posted - 2012.01.25 00:44:00 -
[55] - Quote
Now if only they'd add the channel name (too wide) and member count we'll be back to square one of providing the same functionality of the old neocom. |

realdognose
Biotronics Inc. The Initiative.
17
|
Posted - 2012.01.25 11:32:00 -
[56] - Quote
Sir Thanksalot likes this thread. |

Caldari 5
The Element Syndicate
1
|
Posted - 2012.01.25 12:30:00 -
[57] - Quote
Word of warning, don't have local minimised when you do this, otherwise you'll have to relog to get it back.
|

Callidus Dux
School of Applied Knowledge Caldari State
15
|
Posted - 2012.01.25 19:02:00 -
[58] - Quote
Thank you very much for this clear guidance.  |

Cat Casidy
Percussive Diplomacy
21
|
Posted - 2012.01.25 19:31:00 -
[59] - Quote
You are my favorite person in Eve |

Arec Bardwin
Perkone Caldari State
236
|
Posted - 2012.01.25 19:48:00 -
[60] - Quote
Renan Ruivo wrote:Ok i removed it.
How do i get it back? this
|
|

Messoroz
AQUILA INC 0ccupational Hazzard
144
|
Posted - 2012.01.25 20:34:00 -
[61] - Quote
Chat Channels can be found in the Neocom menu under Social. |
|

CCP Optimal
C C P C C P Alliance
55

|
Posted - 2012.01.25 21:11:00 -
[62] - Quote
We added the button to blink you all to oblivion, but you all outsmarted us once again ...
But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch. |
|

Rixiu
North Star Networks The Kadeshi
91
|
Posted - 2012.01.25 21:24:00 -
[63] - Quote
CCP Optimal wrote:We added the button to blink you all to oblivion, but you all outsmarted us once again ...
But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch. Any chance you will natively add the ability to remove the chat button so that the chat windows can be minimized to the neocom thus allowing the one-click focus we've all come to love so much over the years? |

Menarim
School of Applied Knowledge Caldari State
41
|
Posted - 2012.01.25 21:31:00 -
[64] - Quote
CCP Optimal wrote: ...the button was not supposed to be removable...
This made me smile even more about my "feat" 
I-¦ve also noticed two minor bugs about the Neocom, regarding the "minimize" effect when a button is clicked. Of all the buttons currently available, only 2 buttons don't minimize correctly, namely:
- The fitting window. This window flickers just before it disappears.
- The browser. It doesn't minimize the content(perhaps make a temporary snapshot of the contents and shrink it with the window?)
Since almost all windows smoothly minimizes away, have you considered the opposite effect when one opens a window? |

Chaos Dreams
Creative Cookie Procuring Rote Kapelle
1
|
Posted - 2012.01.25 21:37:00 -
[65] - Quote
CCP Optimal wrote:I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch.
What's wrong with you people? It's a button people don't like and don't want to such a degree they put effort into finding a way to get rid of the stupid thing. So your answer is to make that impossible and to force it on everyone again? That's the stupidest thing I've ever heard. Do you guys not even know what customer relations ARE? Do you never learn? Stop trying to force things people don't want on your player base. It's not a hard concept. |

Spineker
129
|
Posted - 2012.01.25 21:41:00 -
[66] - Quote
Chaos Dreams wrote:CCP Optimal wrote:I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch. What's wrong with you people? It's a button people don't like and don't want to such a degree they put effort into finding a way to get rid of the stupid thing. So your answer is to make that impossible and to force it on everyone again? That's the stupidest thing I've ever heard. Do you guys not even know what customer relations ARE? Do you never learn? Stop trying to force things people don't want on your player base. It's not a hard concept.
Did you not even read what he said? Or you just take in that one sentence? |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
793
|
Posted - 2012.01.25 21:49:00 -
[67] - Quote
CCP Optimal wrote:We added the button to blink you all to oblivion, but you all outsmarted us once again ...
But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch.
Already did and I will am willing to remove my credit card details from this site also if you make this neocom crap cause me even single minute of reconfiguration on any of my clients again. I'm so fed up with entire thing already. Your team needs to get a grip and rethink about functionality over eye candy!
-> Roll the god damn thing back as it was or fix all the annoyances. -> Put the default buttons as they were configured before the patch. -> Let me minimize my windows to bottom of screen so I can see their labels, -> I've gotten rid of the chat button. Make sure that the chat button will stay out. -> Fix the contract button as it doesn't blink anymore when there is new contract. -> Give me option to disable entire "windows menu" as I don't need it. All my all buttons will fit to one neocom row. -> I don't want any new objects like cargo containers or scanners appearing to neocom - fix it!
The entire neocom was mistake. It does plenty of unimportant stuff with more clicks than before taking more memory than before and being harder to use and configure. It also doesn't offer all the features than the old one did and button placement is simply awful. Default stuff is hidden behind menus (like fleet and contracts) and user configured options from previous neocom were simply ignored and erased AGAIN.
I am pissed because this entire neocom together with ninja name changes to missiles pretty much ruined this patch, which had plenty of good things also. OTHER TEAMS DID THEIR JOB VERY WELL BUT YOU GUYS SCREWED UP! NOW DEAL WITH IT.
Get |

Chaos Dreams
Creative Cookie Procuring Rote Kapelle
1
|
Posted - 2012.01.25 21:50:00 -
[68] - Quote
I read it, I'd still rather not have that button on my bar. Is that concept too complex and confusing for you? Maybe you have what it takes for a career at CCP. |

Shaalira D'arc
Quantum Cats Syndicate
385
|
Posted - 2012.01.25 21:54:00 -
[69] - Quote
Menarim wrote:If you want to remove the chat icon from the Necom, here's how you do it:
- Drag the chat icon to the bottom
- Expand the size of the Neocom and/or add more stuff to the Neocom, so that the chat icon autohides.
- Go into the new fold of hidden items, r-click icon, remove
Thanks for the work-around. It's greatly appreciated.
|

Ranger 1
Ranger Corp
892
|
Posted - 2012.01.25 21:58:00 -
[70] - Quote
People, for the most part, were upset with the blink behaviour... not the presence of the button itself. If they feel the need for it to remain there may very well be sound reasons for it technically.
If the blink behavior becomes useful and manageable, or able to turn it off completely, it's pretty silly to pitch a fit of certain buttons mandatorily stay in a fixed position... much like your browser or email client. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |
|

Ranger 1
Ranger Corp
892
|
Posted - 2012.01.25 22:01:00 -
[71] - Quote
Grey Stormshadow wrote:CCP Optimal wrote:We added the button to blink you all to oblivion, but you all outsmarted us once again ...
But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch. Already did and I will am willing to remove my credit card details from this site also if you make this neocom crap cause me even single minute of reconfiguration on any of my clients again. I'm so fed up with entire thing already. Your team needs to get a grip and rethink about functionality over eye candy! -> Roll the god damn thing back as it was or fix all the annoyances. -> Put the default buttons as they were configured before the patch. -> Let me minimize my windows to bottom of screen so I can see their labels, -> I've gotten rid of the chat button. Make sure that the chat button will stay out. -> Fix the contract button as it doesn't blink anymore when there is new contract. -> Give me option to disable entire "windows menu" as I don't need it. All my all buttons will fit to one neocom row. -> I don't want any new objects like cargo containers or scanners appearing to neocom - fix it! The entire neocom was mistake. It does plenty of unimportant stuff with more clicks than before taking more memory than before and being harder to use and configure. It also doesn't offer all the features than the old one did and button placement is simply awful. Default stuff is hidden behind menus (like fleet and contracts) and user configured options from previous neocom were simply ignored and erased AGAIN. I am pissed because this entire neocom together with ninja name changes to missiles pretty much ruined this patch, which had plenty of good things also. OTHER TEAMS DID THEIR JOB VERY WELL BUT YOU GUYS SCREWED UP! NOW DEAL WITH IT.
Aside from a couple of tweaks (that are for the most part already underway) the new NeoCom is excellent.
You, on the other hand, could use a bit of adjustment.
Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Serge Bastana
GWA Corp
37
|
Posted - 2012.01.25 22:09:00 -
[72] - Quote
Menarim wrote:CCP Optimal wrote: ...the button was not supposed to be removable...
This made me smile even more about my "feat"  I-¦ve also noticed two minor bugs about the Neocom, regarding the "minimize" effect when a button is clicked. Of all the buttons currently available, only 2 buttons don't minimize correctly, namely:
- The fitting window. This window flickers just before it disappears.
- The browser. It doesn't minimize the content(perhaps make a temporary snapshot of the contents and shrink it with the window?)
Since almost all windows smoothly minimizes away, have you considered the opposite effect when one opens a window?
There is a bug with e wallet too when mismized, it won't show the tooltip with your wallet totals on mouse over, it only does that when the wallet is actually closed. A useful feature that isn't upon closer inspection. |

Ivan Joukov
Soviet System
15
|
Posted - 2012.01.25 22:10:00 -
[73] - Quote
Chaos Dreams wrote:CCP Optimal wrote:I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch. What's wrong with you people? It's a button people don't like and don't want to such a degree they put effort into finding a way to get rid of the stupid thing. So your answer is to make that impossible and to force it on everyone again? That's the stupidest thing I've ever heard. Do you guys not even know what customer relations ARE? Do you never learn? Stop trying to force things people don't want on your player base. It's not a hard concept.
Have a **** man, you'll feel better after.
-áDavai!
|

Famble
Three's a Crowd
264
|
Posted - 2012.01.25 22:11:00 -
[74] - Quote
Ranger 1 wrote:Grey Stormshadow wrote:CCP Optimal wrote:We added the button to blink you all to oblivion, but you all outsmarted us once again ...
But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch. Already did and I will am willing to remove my credit card details from this site also if you make this neocom crap cause me even single minute of reconfiguration on any of my clients again. I'm so fed up with entire thing already. Your team needs to get a grip and rethink about functionality over eye candy! -> Roll the god damn thing back as it was or fix all the annoyances. -> Put the default buttons as they were configured before the patch. -> Let me minimize my windows to bottom of screen so I can see their labels, -> I've gotten rid of the chat button. Make sure that the chat button will stay out. -> Fix the contract button as it doesn't blink anymore when there is new contract. -> Give me option to disable entire "windows menu" as I don't need it. All my all buttons will fit to one neocom row. -> I don't want any new objects like cargo containers or scanners appearing to neocom - fix it! The entire neocom was mistake. It does plenty of unimportant stuff with more clicks than before taking more memory than before and being harder to use and configure. It also doesn't offer all the features than the old one did and button placement is simply awful. Default stuff is hidden behind menus (like fleet and contracts) and user configured options from previous neocom were simply ignored and erased AGAIN. I am pissed because this entire neocom together with ninja name changes to missiles pretty much ruined this patch, which had plenty of good things also. OTHER TEAMS DID THEIR JOB VERY WELL BUT YOU GUYS SCREWED UP! NOW DEAL WITH IT. Aside from a couple of tweaks (that are for the most part already underway) the new NeoCom is excellent. You, on the other hand, could use a bit of adjustment.
QFT
If anyone ever looks at you and says, "Hold my beer, watch this,"-á you're probably going to want to pay attention. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
794
|
Posted - 2012.01.25 22:15:00 -
[75] - Quote
Ranger 1 wrote:Grey Stormshadow wrote:CCP Optimal wrote:We added the button to blink you all to oblivion, but you all outsmarted us once again ...
But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch. Already did and I will am willing to remove my credit card details from this site also if you make this neocom crap cause me even single minute of reconfiguration on any of my clients again. I'm so fed up with entire thing already. Your team needs to get a grip and rethink about functionality over eye candy! -> Roll the god damn thing back as it was or fix all the annoyances. -> Put the default buttons as they were configured before the patch. -> Let me minimize my windows to bottom of screen so I can see their labels, -> I've gotten rid of the chat button. Make sure that the chat button will stay out. -> Fix the contract button as it doesn't blink anymore when there is new contract. -> Give me option to disable entire "windows menu" as I don't need it. All my all buttons will fit to one neocom row. -> I don't want any new objects like cargo containers or scanners appearing to neocom - fix it! The entire neocom was mistake. It does plenty of unimportant stuff with more clicks than before taking more memory than before and being harder to use and configure. It also doesn't offer all the features than the old one did and button placement is simply awful. Default stuff is hidden behind menus (like fleet and contracts) and user configured options from previous neocom were simply ignored and erased AGAIN. I am pissed because this entire neocom together with ninja name changes to missiles pretty much ruined this patch, which had plenty of good things also. OTHER TEAMS DID THEIR JOB VERY WELL BUT YOU GUYS SCREWED UP! NOW DEAL WITH IT. Aside from a couple of tweaks (that are for the most part already underway) the new NeoCom is excellent. You, on the other hand, could use a bit of adjustment. Naa... I rather emorage to the people who annoy me. I do pay for that. Besides this post was very kind in my scale. I've done much worse during these couple days already.
If you like their excellence, you're free to - just don't showel your bs to my lawn.
Get |

Cryten Jones
Advantage Inc The Matari Consortium
45
|
Posted - 2012.01.25 22:15:00 -
[76] - Quote
While you have the maintenance hatch open on the NeoCom can you please allow us to place book marks on the Neocom bar?
they are in the menu system but you can'r drag them out :-(
Thanks :-)
-CJ
|

Ranger 1
Ranger Corp
894
|
Posted - 2012.01.25 22:32:00 -
[77] - Quote
Cryten Jones wrote:While you have the maintenance hatch open on the NeoCom can you please allow us to place book marks on the Neocom bar?
they are in the menu system but you can'r drag them out :-(
Thanks :-)
-CJ
Excellent idea. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Rixiu
North Star Networks The Kadeshi
91
|
Posted - 2012.01.25 22:32:00 -
[78] - Quote
Ranger 1 wrote:People, for the most part, were upset with the blink behaviour... not the presence of the button itself. If they feel the need for it to remain there may very well be sound reasons for it technically.
If the blink behavior becomes useful and manageable, or able to turn it off completely, it's pretty silly to pitch a fit of certain buttons mandatorily stay in a fixed position... much like your browser or email client.
Might be true but for the record I don't like the chat button either and I've seen quite a few others who don't either, while I appreciate the reason it was added I don't think it's necessary and adds extra clicks and eye-straininng searching to open a minimized chat window.
I think the neocom itself is okay (although a bit to much :awesome: and :shiny: for my taste) but I like the customisation (wish we could customize everything though). There is a few issues that has already been said multiple times, a few are getting fixed but a things like the chat button not being optional, eve-menu grouping entries even though I have the screen estate to show all the icons straight in the menu without groups and the blue info-icon showing for things like D-scan and popups like the server downtime information thingy have not been addressed as of yet from what I've seen. They are no major things and hence should be fairly easy to fix and when that happens the neocom will become really good and a pleasure to use :) |

Ranger 1
Ranger Corp
894
|
Posted - 2012.01.25 22:33:00 -
[79] - Quote
Quote:Naa... I rather emorage to the people who annoy me. I do pay for that. Besides this post was very kind in my scale. I've done much worse during these couple days already.
If you like their excellence, you're free to - just don't showel your bs to my lawn.
I suggest you get used to the smell.  Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Bienator II
madmen of the skies
544
|
Posted - 2012.01.25 22:59:00 -
[80] - Quote
Ranger 1 wrote:Grey Stormshadow wrote:CCP Optimal wrote:We added the button to blink you all to oblivion, but you all outsmarted us once again ...
But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch. bla Aside from a couple of tweaks (that are for the most part already underway) the new NeoCom is excellent. You, on the other hand, could use a bit of adjustment. couldn't have said it better :) a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
|

Bienator II
madmen of the skies
544
|
Posted - 2012.01.25 23:04:00 -
[81] - Quote
Grey Stormshadow wrote: Naa... I rather emorage to the people who annoy me. I do pay for that. Besides this post was very kind in my scale. I've done much worse during these couple days already.
If you like their excellence, you're free to - just don't showel your bs to my lawn.
emo rage works in kindergarden but usually stops working as soon you grow up. If you can't give constructive feedback but you still care.. say nothing otherwise all it does is to demotivate people (and thats not what you want, since i suppose you want to play a good game). a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

NightCrawler 85
Phoibe Enterprises
158
|
Posted - 2012.01.25 23:18:00 -
[82] - Quote
Thank you for this post  Such a small thing really made the new Neocom that much kinder and its not driving me out of my mind anymore  |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
796
|
Posted - 2012.01.25 23:19:00 -
[83] - Quote
Bienator II wrote:Grey Stormshadow wrote: Naa... I rather emorage to the people who annoy me. I do pay for that. Besides this post was very kind in my scale. I've done much worse during these couple days already.
If you like their excellence, you're free to - just don't showel your bs to my lawn.
emo rage works in kindergarden but usually stops working as soon you grow up. If you can't give constructive feedback but you still care.. say nothing otherwise all it does is to demotivate people (and thats not what you want, since i suppose you want to play a good game).
If you do things well, you should be thanked. If you screw up, you should deal with it. I am not going to pretend that I like something just because by doing so I would make someone feel better. Besides that would only do harm to the guy who is behind this crap. He can't get any better if all the junk what comes out from the pipe is welcomed as pure excellence just because there is something new.
Here in finland we're used to tell the truth and spell it out loud. It is efficient and fair, but not always very polite or nice to listen. However it is my opinion and the raw truth only from my point of view. If someone wants to add some flowers and sugar - feel free to. It's not my thing with CCP any more. They have screwed up 10 too many times.
Demotivating? Maybe, but I think it as final wake up call at most. Other teams did great work for the patch (except the naming fiasco), so perhaps it would be wise lift the bar or face the inevitable. Optimals reply about chat button to this thread already revealed that he lives in old CCP world and is ready to bulldoze the road for any awesomeness he comes up with. What I think doesn't mean a *hit.
I still like to rage and consider it as mandatory requirement towards the future of this game as far as my few subscriptions make any difference. At least I have clear opinion and not trying to hide behind beautiful words.
Get |

Ranger 1
Ranger Corp
897
|
Posted - 2012.01.26 00:00:00 -
[84] - Quote
Grey Stormshadow wrote:Bienator II wrote:Grey Stormshadow wrote: Naa... I rather emorage to the people who annoy me. I do pay for that. Besides this post was very kind in my scale. I've done much worse during these couple days already.
If you like their excellence, you're free to - just don't showel your bs to my lawn.
emo rage works in kindergarden but usually stops working as soon you grow up. If you can't give constructive feedback but you still care.. say nothing otherwise all it does is to demotivate people (and thats not what you want, since i suppose you want to play a good game). If you do things well, you should be thanked. If you screw up, you should deal with it. I am not going to pretend that I like something just because by doing so I would make someone feel better. Besides that would only do harm to the guy who is behind this crap. He can't get any better if all the junk what comes out from the pipe is welcomed as pure excellence just because there is something new. Here in finland we're used to tell the truth and spell it out loud. It is efficient and fair, but not always very polite or nice to listen. However it is my opinion and the raw truth only from my point of view. If someone wants to add some flowers and sugar - feel free to. It's not my thing with CCP any more. They have screwed up 10 too many times. Demotivating? Maybe, but I think it as final wake up call at most. Other teams did great work for the patch (except the naming fiasco), so perhaps it would be wise lift the bar or face the inevitable. Optimals reply about chat button to this thread already revealed that he lives in old CCP world and is ready to bulldoze the road for any awesomeness he comes up with. What I think doesn't mean a *hit. I still like to rage and consider it as mandatory requirement towards the future of this game as far as my few subscriptions make any difference. At least I have clear opinion and not trying to hide behind beautiful words.
If by "beautiful words" you mean honest, informed opinion... and if by "hide" you mean state it clearly and constructively.
Being rude, childish, and opinionated doesn't automatically make you correct nor lend your opinion any value what so ever. You are confusing honesty and frankness with crass behavior... and make it difficult to take your opinion seriously on any level. I have conversed at length with several individuals that hail from Finland over the years, and they had little difficulty telling the difference.
You've stated your opinion, and gotten your response. Time to get over it and move on. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
797
|
Posted - 2012.01.26 00:16:00 -
[85] - Quote
Ranger 1 wrote:Grey Stormshadow wrote:Bienator II wrote:Grey Stormshadow wrote: Naa... I rather emorage to the people who annoy me. I do pay for that. Besides this post was very kind in my scale. I've done much worse during these couple days already.
If you like their excellence, you're free to - just don't showel your bs to my lawn.
emo rage works in kindergarden but usually stops working as soon you grow up. If you can't give constructive feedback but you still care.. say nothing otherwise all it does is to demotivate people (and thats not what you want, since i suppose you want to play a good game). If you do things well, you should be thanked. If you screw up, you should deal with it. I am not going to pretend that I like something just because by doing so I would make someone feel better. Besides that would only do harm to the guy who is behind this crap. He can't get any better if all the junk what comes out from the pipe is welcomed as pure excellence just because there is something new. Here in finland we're used to tell the truth and spell it out loud. It is efficient and fair, but not always very polite or nice to listen. However it is my opinion and the raw truth only from my point of view. If someone wants to add some flowers and sugar - feel free to. It's not my thing with CCP any more. They have screwed up 10 too many times. Demotivating? Maybe, but I think it as final wake up call at most. Other teams did great work for the patch (except the naming fiasco), so perhaps it would be wise lift the bar or face the inevitable. Optimals reply about chat button to this thread already revealed that he lives in old CCP world and is ready to bulldoze the road for any awesomeness he comes up with. What I think doesn't mean a *hit. I still like to rage and consider it as mandatory requirement towards the future of this game as far as my few subscriptions make any difference. At least I have clear opinion and not trying to hide behind beautiful words. If by "beautiful words" you mean honest, informed opinion... and if by "hide" you mean state it clearly and constructively. Being rude, childish, and opinionated doesn't automatically make you correct nor lend your opinion any value what so ever. You are confusing honesty and frankness with crass behavior... and make it difficult to take your opinion seriously on any level. I have conversed at length with several individuals that hail from Finland over the years, and they had little difficulty telling the difference. You've stated your opinion, and gotten your response. Time to get over it and move on.
I didn't ask or need your approval to do that, but if you think that I'm important enough for all this attention you're feeding towards my posts, there must be some serious fanboy activity cooking in your brains.
Trying to wordplay with me doesn't end well because frankly and honestly, with unbelievable amount of respect, I don't care what you think about my opinion or the way I use to spell it out. You're not important enough. Now deal with it and move on.
Get |

Ranger 1
Ranger Corp
897
|
Posted - 2012.01.26 00:22:00 -
[86] - Quote
Quote:Trying to wordplay with me doesn't end well because frankly and honestly, with unbelievable amount of respect, I don't care what you think about my opinion or the way I use to spell it out. You're not important enough. Now deal with it and move on.
Pssst... because I'm kind...
we already did.  Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Momma Lovebone
Republic Military School Minmatar Republic
1
|
Posted - 2012.01.26 00:40:00 -
[87] - Quote
CCP Optimal wrote:We added the button to blink you all to oblivion, but you all outsmarted us once again ...
But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch.
I do NOT need a redundant button blinking in my face to see that the bullshit conversation I don't care about in a pub channel is still going on. Thanks but it should stay removable. |

Zifrian
Deep Space Innovations
194
|
Posted - 2012.01.26 01:07:00 -
[88] - Quote
Any way to add it back? I'd rather have this icon than the generic "I" button now. Maximze your Industry Potential! - Get EVE Isk per Hour!
|

Nephilius
Grey Legionaires
301
|
Posted - 2012.01.26 01:08:00 -
[89] - Quote
I'm probably about the only one, but I kinda dig the new Neocom. The drop downs are rather nice, and I'm having zero difficulty with it at all. I'm going to hang out in F&I for awhile...less crazy there right now. |

Disdaine
209
|
Posted - 2012.01.26 01:19:00 -
[90] - Quote
So after finding a way to "fix" the chat grouping so it's nearly useful, you're going to prevent us from doing so.
So we've gone from having minimised chat windows along the bottom of the screen with easily identifiable labels and channel count to a nested group of chat buttons which requires a mouseover to receive this same information.
How in any way whatsoever is that an improvement?
It's bad enough with this fix having 5 or 6 road sign I's spread down the neocom providing no information as to which is which and you're going to make it harder again.... |
|

Taipion
Operations Control United Pod Service
21
|
Posted - 2012.01.26 01:30:00 -
[91] - Quote
Now, why the hell should that chat button NOT be removeable? (you can get it back anytime like every other button)
The new neocom could have had all buttons/positions like the old one as default, would have spared us all a lot of work.
I see here, CCP is, as usual, pretty much immune to reasoning, what a surprise!
To make as program usefull, you have to consider what the user needs, and what is usefull to him, NOT what the developer thinks would be cool.
Could anyone tell CCP please, they dont seem to know that.  |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
797
|
Posted - 2012.01.26 01:58:00 -
[92] - Quote
Been trying but the fanboys have their damage control modules ready .)
Get |

Blinking Chat Icon
Republic Military School Minmatar Republic
3
|
Posted - 2012.01.26 03:22:00 -
[93] - Quote
GUYS GUYS
DON'T BE HASTY I LIKE IT ON THE NEOCOM |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
797
|
Posted - 2012.01.26 03:27:00 -
[94] - Quote
3/10 for the name.
Get |

Morwen Lagann
Tyrathlion Interstellar
54
|
Posted - 2012.01.26 03:36:00 -
[95] - Quote
Messoroz wrote:Chat Channels can be found in the Neocom menu under Social. This brings up the window that you get when you click on the speech-bubble icon in a chat window, and is not the button that people are complaining about.
CCP Optimal wrote:We added the button to blink you all to oblivion, but you all outsmarted us once again ...
But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch. Reset our Neocom buttons? How and where? There is no option for this in the escape menu that doesn't destroy all of our other settings, nor is there an option on the neocom itself. Given how long it takes to fix all of the other things the last several times CCP has nuked our settings during a patch, I'm not willing to even consider that as a viable option.
The appropriate solution here consists of a few small things:- Add the ability to disable blinking on individual buttons on the neocom. Let us pick which icons we want to blink, and which ones we don't.
- If people want to remove a button because they don't need it, or it annoys them, let them. What's the point of touting a customizable and reconfigurable user interface if it isn't possible to customize and reconfigure it to your liking?
- It doesn't matter what the button is, or whether it should be possible to remove it or not, it should be possible to find it in the E menu and add it back. Case in point, the chat button that has caused this mess in the first place.
- Chat windows - or stacks - should always minimize to the neocom separately from the chat button. Always.
It's worth noting that that chat button has other issues, particularly that people who have a lot of channels open can't even access them all through the button in the first place. The first level of the menu only shows a handful of channels. Then the second level of the menu (via the "n more..." item in the list) only shows some of the remaining channels, the list of which runs off both the top and bottom edges of the client and are inaccessible because you cannot scroll through the list. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
5
|
Posted - 2012.01.26 07:22:00 -
[96] - Quote
Double post - ignore |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
5
|
Posted - 2012.01.26 07:24:00 -
[97] - Quote
Grey Stormshadow wrote:Bienator II wrote:Grey Stormshadow wrote: Naa... I rather emorage to the people who annoy me. I do pay for that. Besides this post was very kind in my scale. I've done much worse during these couple days already.
If you like their excellence, you're free to - just don't showel your bs to my lawn.
emo rage works in kindergarden but usually stops working as soon you grow up. If you can't give constructive feedback but you still care.. say nothing otherwise all it does is to demotivate people (and thats not what you want, since i suppose you want to play a good game). If you do things well, you should be thanked. If you screw up, you should deal with it. I am not going to pretend that I like something just because by doing so I would make someone feel better. Besides that would only do harm to the guy who is behind this crap. He can't get any better if all the junk what comes out from the pipe is welcomed as pure excellence just because there is something new. Here in finland we're used to tell the truth and spell it out loud. It is efficient and fair, but not always very polite or nice to listen. However it is my opinion and the raw truth only from my point of view. If someone wants to add some flowers and sugar - feel free to. It's not my thing with CCP any more. They have screwed up 10 too many times. Demotivating? Maybe, but I think it as final wake up call at most. Other teams did great work for the patch (except the naming fiasco), so perhaps it would be wise lift the bar or face the inevitable. Optimals reply about chat button to this thread already revealed that he lives in old CCP world and is ready to bulldoze the road for any awesomeness he comes up with. What I think doesn't mean a *hit. I still like to rage and consider it as mandatory requirement towards the future of this game as far as my few subscriptions make any difference. At least I have clear opinion and not trying to hide behind beautiful words.
Mostly we started criticizing your rage post because we disagree with the point you are raging at.
I would NOT appreciate a rollback, as i prefer the new Neocom to the old (although there are things that can be improved, obviously.) I also got the feeling that the majority approved of the new Neocom (at least from those i spoke to ingame), so excuse us disagreeing with your comments.
I, for example, like that chat windows minimize to the Neocom instead of the lower end of my screen. I see that as a UI improvement, as it keeps the borders off my screen free of windows (i keep all other windows a few dozen pixels from the borders of the screen, as i want to see where all the brackets in space are for piloting and those are lumped to the edge of the screen, when the celestials/other-space-stuff are off-screen).
So, when we disagree with you, we are free to voice that, just as you are free to voice your anger at the changes to CCP. |

Dario Welling
IX Legio Hispana Aquila Viking Empire
3
|
Posted - 2012.01.26 07:48:00 -
[98] - Quote
Ford Chicago wrote:Blinking fracking icons CCP? Two steps forward, one step back.
What frustrates me the most is that it is impossible that it got to general release without anyone ever saying "hey, that's annoying", so somebody must have overruled that thought and said "put it in anyway".
I wish there was a way to make a hammer hit that person in the head every time the icon blinked.
You should post this in the assembly hall :D |

W1rlW1nd
The Scope Gallente Federation
24
|
Posted - 2012.01.26 08:14:00 -
[99] - Quote
@OP OMG THANK YOU!!!!
chat button gone hopefully forever-- I'm so happy, CCP don't you dare force me to have it back! Stick it in one of those dropdown menues if you need to put it somewhere, so it doesn't get in the way.
also +1 for ability to drag bookmarks onto the bar, that would actually be useful. |

non judgement
Without Fear Flying Burning Ships Alliance
743
|
Posted - 2012.01.26 08:31:00 -
[100] - Quote
Anything Grey Stormshadow in this thread wrote:........ Makes me sad. I don't feel like eating pizza any more.

So glad CCP are making changes to this. I removed the button. Can't help but think that it would have been better if I could have just removed it and it was still in the menu somewhere. |
|

Vorstellung
Angry Mustellid
3
|
Posted - 2012.01.26 14:15:00 -
[101] - Quote
actually this chat icon is very usefull for ppl like me who have 8 stacked chats open all times to bring the one you want on top of the bunch :)
|

Rixiu
North Star Networks The Kadeshi
93
|
Posted - 2012.01.26 15:11:00 -
[102] - Quote
Dario Welling wrote:Ford Chicago wrote:Blinking fracking icons CCP? Two steps forward, one step back.
What frustrates me the most is that it is impossible that it got to general release without anyone ever saying "hey, that's annoying", so somebody must have overruled that thought and said "put it in anyway".
I wish there was a way to make a hammer hit that person in the head every time the icon blinked.
You should post this in the assembly hall :D
But it's :awesome:... |
|

CCP Optimal
C C P C C P Alliance
61

|
Posted - 2012.01.26 15:17:00 -
[103] - Quote
Morwen Lagann wrote:Messoroz wrote:Chat Channels can be found in the Neocom menu under Social. This brings up the window that you get when you click on the speech-bubble icon in a chat window, and is not the button that people are complaining about. CCP Optimal wrote:We added the button to blink you all to oblivion, but you all outsmarted us once again ...
But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch. Reset our Neocom buttons? How and where? There is no option for this in the escape menu that doesn't destroy all of our other settings, nor is there an option on the neocom itself. Given how long it takes to fix all of the other things the last several times CCP has nuked our settings during a patch, I'm not willing to even consider that as a viable option. The appropriate solution here consists of a few small things: - Add the ability to disable blinking on individual buttons on the neocom. Let us pick which icons we want to blink, and which ones we don't.
- If people want to remove a button because they don't need it, or it annoys them, let them. What's the point of touting a customizable and reconfigurable user interface if it isn't possible to customize and reconfigure it to your liking?
- It doesn't matter what the button is, or whether it should be possible to remove it or not, it should be possible to find it in the E menu and add it back. Case in point, the chat button that has caused this mess in the first place.
- Chat windows - or stacks - should always minimize to the neocom separately from the chat button. Always.
It's worth noting that that chat button has other issues, particularly that people who have a lot of channels open can't even access them all through the button in the first place. The first level of the menu only shows a handful of channels. Then the second level of the menu (via the " n more..." item in the list) only shows some of the remaining channels, the list of which runs off both the top and bottom edges of the client and are inaccessible because you cannot scroll through the list.
After today's patch you can right click the Neocom and select "Reset buttons". |
|

Jovan Geldon
SniggWaffe EVE Corporation 123566322353
298
|
Posted - 2012.01.26 15:26:00 -
[104] - Quote
Why exactly should we be not allowed to remove the Chat button? You may as well have not bothered making a "Customizable UI" at all if you're going to put arbitrary restrictions on it.
EDIT: Also, can you at least make the "default" new icons the same as the ones that were on the old Neocom (and in the same order)? It would help people get over the transition at least. |

Ranger 1
Ranger Corp
900
|
Posted - 2012.01.26 15:35:00 -
[105] - Quote
Jovan Geldon wrote:Why exactly should we be not allowed to remove the Chat button? You may as well have not bothered making a "Customizable UI" at all if you're going to put arbitrary restrictions on it.
EDIT: Also, can you at least make the "default" new icons the same as the ones that were on the old Neocom (and in the same order)? It would help people get over the transition at least.
I don't know of any software where you can "completely" reconfigure buttons. Look at your browser, your email client. etc. Certain core functions are usually locked in place, and since chat is something that everyone uses (at the very least local) it's pretty understandable that it would be considered a "core function".
"Customizable" does not mean "Completely Reconfigure".
I wouldn't have a problem if they had left the default button arrangement in it's traditional configuration, however after looking things over there is very little I will change beyond what was presented. Fleet is an exception to this for some of my characters, but that is something that they use that many people do not and is entirely appropriate to be optional.
If they fix the blink as described it will actually end up being far less annoying than the old chat system. If they go a step further and make blink optional per button, even better. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Ranger 1
Ranger Corp
900
|
Posted - 2012.01.26 15:40:00 -
[106] - Quote
CCP Optimal when you say:
Quote:After today's patch you can right click the Neocom and select "Reset buttons".
What will they be reset to? The configuration the new Neo Com started with yesterday, or the old configuration many people were used to?
I'm assuming the former, but for the sake of the unhappy folk I thought I should ask. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Lost Hamster
Hamster Holding Corp
36
|
Posted - 2012.01.26 17:45:00 -
[107] - Quote
Sorry to say, but the current Chat button, is annoying, I have multiple groups of chat windows, when I minimize it, it goes back to the chat buttons, where I need to click at twice to find it. I have some characters where I previously REMOVED the chat button. There, when I minimize a window it will appear on the NeoCom as a individual button, so I can click on it ONCE, to open it.
So please give us BACK the option to REMOVE the chat button.
Thanks in advance. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
815
|
Posted - 2012.01.26 20:58:00 -
[108] - Quote
CCP Optimal wrote:Morwen Lagann wrote:Messoroz wrote:Chat Channels can be found in the Neocom menu under Social. This brings up the window that you get when you click on the speech-bubble icon in a chat window, and is not the button that people are complaining about. CCP Optimal wrote:We added the button to blink you all to oblivion, but you all outsmarted us once again ...
But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch. Reset our Neocom buttons? How and where? There is no option for this in the escape menu that doesn't destroy all of our other settings, nor is there an option on the neocom itself. Given how long it takes to fix all of the other things the last several times CCP has nuked our settings during a patch, I'm not willing to even consider that as a viable option. The appropriate solution here consists of a few small things: - Add the ability to disable blinking on individual buttons on the neocom. Let us pick which icons we want to blink, and which ones we don't.
- If people want to remove a button because they don't need it, or it annoys them, let them. What's the point of touting a customizable and reconfigurable user interface if it isn't possible to customize and reconfigure it to your liking?
- It doesn't matter what the button is, or whether it should be possible to remove it or not, it should be possible to find it in the E menu and add it back. Case in point, the chat button that has caused this mess in the first place.
- Chat windows - or stacks - should always minimize to the neocom separately from the chat button. Always.
It's worth noting that that chat button has other issues, particularly that people who have a lot of channels open can't even access them all through the button in the first place. The first level of the menu only shows a handful of channels. Then the second level of the menu (via the " n more..." item in the list) only shows some of the remaining channels, the list of which runs off both the top and bottom edges of the client and are inaccessible because you cannot scroll through the list. After today's patch you can right click the Neocom and select "Reset buttons".
I REMEMBER A TIME WHEN SOMEONE DID POLITICAL SUICIDE WITH FAMOUS LINE: "IT'S GOING TO BE AWESOME"! YOU'RE TRYING REALLY HARD TO GET INTO SAME TRAIN HERE!
Get |

Kusariqqu
SQUINGEL Nulli Tertius
0
|
Posted - 2012.01.26 21:00:00 -
[109] - Quote
I like the new UI, but not been able to remove the chat icon is stupid.
How come it is the only button on the new UI that isnt removable, i consider Eve-mail, wallet and market the most important buttons on there and i can freely remove them from use.
Make it so everything can be added and removed and everyone will be happy.
I cant see why CCP over the years of development still haven't grasped that simple term. |

Alandira
Ministry of War Amarr Empire
0
|
Posted - 2012.01.26 21:02:00 -
[110] - Quote
CCP Optimal wrote:After today's patch you can right click the Neocom and select "Reset buttons". Make the Chat button removeable, it's totally superfluous and it's very anoying!
Why you hate your Customers? Do we really have to petition everything to make you listen? Will you even listen after you read 400.000 petitions of the players concerning this totally idiotic move to make a worthless button non-removeable? Really? Ok. |
|

Buzzmong
Aliastra Gallente Federation
120
|
Posted - 2012.01.26 21:39:00 -
[111] - Quote
Chat button should be removable. End of.
I'd also like things like cargo holds to minimise to the bottom of the screen, not to the new Neocom. I find the tabbed method of the old neocom *much* more user friendly. |

Taipion
Operations Control United Pod Service
39
|
Posted - 2012.01.26 21:44:00 -
[112] - Quote
I seem to be unable to remove the button after todays patch, please confirm. |

Barakkus
1514
|
Posted - 2012.01.26 21:45:00 -
[113] - Quote
Please make the blink work like it used to, blink a bit then stay highlighted after blinking for a couple seconds, then repeat the blink again on the next update :) http://youtu.be/yytbDZrw1jc |

Taipion
Operations Control United Pod Service
40
|
Posted - 2012.01.26 23:27:00 -
[114] - Quote
Barakkus wrote:Please make the blink work like it used to, blink a bit then stay highlighted after blinking for a couple seconds, then repeat the blink again on the next update :) +1 |

Linda Shadowborn
Dark Steel Industries
59
|
Posted - 2012.01.27 15:46:00 -
[115] - Quote
For the love of all that is unholy let us remove the frakking chatbutton.
AND FIX THE bleep forums so i dont have to type supermega or lose 90% |

Mag's
the united Negative Ten.
5575
|
Posted - 2012.01.27 16:06:00 -
[116] - Quote
CCP Optimal wrote:Morwen Lagann wrote:Reset our Neocom buttons? How and where? There is no option for this in the escape menu that doesn't destroy all of our other settings, nor is there an option on the neocom itself. Given how long it takes to fix all of the other things the last several times CCP has nuked our settings during a patch, I'm not willing to even consider that as a viable option. The appropriate solution here consists of a few small things: - Add the ability to disable blinking on individual buttons on the neocom. Let us pick which icons we want to blink, and which ones we don't.
- If people want to remove a button because they don't need it, or it annoys them, let them. What's the point of touting a customizable and reconfigurable user interface if it isn't possible to customize and reconfigure it to your liking?
- It doesn't matter what the button is, or whether it should be possible to remove it or not, it should be possible to find it in the E menu and add it back. Case in point, the chat button that has caused this mess in the first place.
- Chat windows - or stacks - should always minimize to the neocom separately from the chat button. Always.
It's worth noting that that chat button has other issues, particularly that people who have a lot of channels open can't even access them all through the button in the first place. The first level of the menu only shows a handful of channels. Then the second level of the menu (via the " n more..." item in the list) only shows some of the remaining channels, the list of which runs off both the top and bottom edges of the client and are inaccessible because you cannot scroll through the list. After today's patch you can right click the Neocom and select "Reset buttons". How about addressing the other points he made. Surely customisable, should be exactly that.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Taipion
Operations Control United Pod Service
43
|
Posted - 2012.01.27 16:52:00 -
[117] - Quote
Any new hack yet, to remove the chat button?
After the last patch or so, you cant remove it anymore, but those that were removed, seem to stay away. |

I'thari
47
|
Posted - 2012.01.27 16:54:00 -
[118] - Quote
Alandira wrote:CCP Optimal wrote:After today's patch you can right click the Neocom and select "Reset buttons". Make the Chat button removeable, it's totally superfluous and it's very anoying! Why you hate your Customers? Do we really have to petition everything to make you listen? Will you even listen after you read 400.000 petitions of the players concerning this totally idiotic move to make a worthless button non-removeable? Really? Ok.
Buzzmong wrote:Chat button should be removable. End of.
I'd also like things like cargo holds to minimise to the bottom of the screen, not to the new Neocom. I find the tabbed method of the old neocom *much* more user friendly.
Barakkus wrote:Please make the blink work like it used to, blink a bit then stay highlighted after blinking for a couple seconds, then repeat the blink again on the next update :) ^^ this |

Hakaru Ishiwara
Republic Military School Minmatar Republic
70
|
Posted - 2012.01.27 19:01:00 -
[119] - Quote
Bumping for justice and for "sandbox" game environments that "allow" us to rid ourselves of crappy UI features. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Mfume Apocal
Origin. Black Legion.
286
|
Posted - 2012.01.29 09:35:00 -
[120] - Quote
You have no idea how annoying that chat button is. |
|

Alain Kinsella
93
|
Posted - 2012.01.29 10:07:00 -
[121] - Quote
So far, the only 'annoying' thing about the chat is that they do not minimize inside the actual chat icon, but instead ends up in extra 'Info' icons. At least *use* extra 'chat' icons when you do that please - using an Info icon seems really confusing.
I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
|

Alex Sinai
Constantly Causing Problems Everyone Enjoys
87
|
Posted - 2012.02.04 08:38:00 -
[122] - Quote
How the heck do i remove that chat button? Its extremely annoying and all the workarounds not work anymore.
Customizeable CCP? THAT is NOT customizeable but customized to YOUR liking, not ours. Make that button removable and kick that idiot who had the idea of making it permanent. This button annoys more then legion of bugs in your game. |

Rutilus
The Condemned and Convicted
0
|
Posted - 2012.02.04 15:47:00 -
[123] - Quote
Holy wow. I just logged into EVE after nearly a month away and this forced blinking BS had me logging out after less than 5 minutes.
Even with the chat window hidden by adding a metric kazillion buttons, the "hidden button" fricking flashes.
Fail, CCP; FAIL. Bad! No Biscuit!!
I'll be back if they fix it - if not, I'm cancelling my multiple accounts. UGH. |

Korinne
The Partisan Brigade Republic Alliance
11
|
Posted - 2012.02.08 23:37:00 -
[124] - Quote
I just reupped one of my alt accounts to discover that this workaround was patched out (I did it successfully on my other accounts but not this one). I cannot fathom a reason for patching out a great workaround to something that annoys the entire population other than to say, "**** you guys, how dare you point out our mistakes and then fix them. IT IS WORKING AS INTENDED DEAL WITH IT." It made me glad that I didn't sub it more than 1 month at a time, because I'm transferring the assets and closing the account, just because of that. Petty maybe, but this is getting rediculous. You can't tout your shiny new hammer as a swiss army knife without looking like a great bit arse, which is essentially what they have done. Calling something that is in no way more functional than the old neocom as 'better' and 'customizable' when one or both of those claims are patently false is just a fraudulent claim, pure and simple. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
908
|
Posted - 2012.02.09 04:48:00 -
[125] - Quote
Korinne wrote:I just reupped one of my alt accounts to discover that this workaround was patched out (I did it successfully on my other accounts but not this one). I cannot fathom a reason for patching out a great workaround to something that annoys the entire population other than to say, "**** you guys, how dare you point out our mistakes and then fix them. IT IS WORKING AS INTENDED DEAL WITH IT." It made me glad that I didn't sub it more than 1 month at a time, because I'm transferring the assets and closing the account, just because of that. Petty maybe, but this is getting rediculous. You can't tout your shiny new hammer as a swiss army knife without looking like a great bit arse, which is essentially what they have done. Calling something that is in no way more functional than the old neocom as 'better' and 'customizable' when one or both of those claims are patently false is just a fraudulent claim, pure and simple.
Don't worry. They won't fix it. Only thing these r-tards care about is their monthly pay which they will apparently get as long they manage to get themselves to work in the morning and get something half finished and half working out once in a while.
In most companies it requires serious skills to upgrade stuff to worse and get away with the feedback. In CCP this is not a problem - for some it is a tradition and way of life. As long these kind of clowns work under that roof, this s*it keeps happening over and over again.
I am starting to realize that people involved are just in too high positions and too good friends with each other. It would be horrible to demote or fire a good friend even he is doing crappiest work in the company. H*ll it would be like nightmare to even mention about it to him. It is better that everyone just calm down and sink with the fail boat.
History keeps repeating itself over and over and over again and people wonder why eve subscription base isn't growing faster. Maybe it is because during updates you take 2 steps forward on some front and then someone else takes 2 step backwards on another. Very efficient and this is not even a joke.
"Break what is not broken and fix not what is" has been CCP's trademark for ages and it still is, but year 2012 has brought new twist to that. Now you have added "bling" to equation and ride with that like a boss. Functionality was too big for the bus and apparently got left home.
Yes and I'm really cool guy with all the constant whining, b*tching and insults. I am aware of that. You guys at CCP are allowed to hate me as much you want. Truth however is, that I know people who are already way past the point where I am today. I still care enough to come here and yell always when stupidity or ignorance takes place, but this will not continue much longer either. If you enjoy they day when I too shut my loud mouth (which you probably will) and think you have won - you have. The price however may be bit questionable on long term. Have fun with it.
Having said that - must add, that even I can be real a-hole I also know when to say thank you. For that people need to at least try to do their best and learn from the mistakes they make. Slouching around with half lights on praising stuff what is going to be released while still delivering half finished and half working crap won't get much fan mail. Specially if you really have balls to go even step further and (constantly) leave the junk to the tranq and just carry on like nothing happened.
End of another rant which lovely and kind forum mods hopefully manage ignore again.
Get |

Solhild
Republic Military School Minmatar Republic
612
|
Posted - 2012.02.09 06:43:00 -
[126] - Quote
I like that it looks cool. The UI has needed freshening up and streamlining for ever - but seriously the way chat blinks and minimises into separate windows if just plain daft. Daft I tell you. |

Serene Repose
Perkone Caldari State
224
|
Posted - 2012.02.09 08:02:00 -
[127] - Quote
And they wonder why nobody's working on game content.........
Smokestack lightnin' shinin' just like gold. |

J3nny 8anks
Science and Trade Institute Caldari State
1
|
Posted - 2012.02.09 10:16:00 -
[128] - Quote
I think you guys need a life, it's just a bloody button!
OH NOES TAHT BOTTUN INFRINGAS MAI CIVIL RIGHTS AND BREAKS TEH GENEVA CONVENTION!!!1!
deal with it and htfu for crying out loud.. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
910
|
Posted - 2012.02.09 12:41:00 -
[129] - Quote
J3nny 8anks wrote:I think you guys need a life, it's just a bloody button!
OH NOES TAHT BOTTUN INFRINGAS MAI CIVIL RIGHTS AND BREAKS TEH GENEVA CONVENTION!!!1!
deal with it and htfu for crying out loud.. I wish it was. The new neocom has many severe features missing/bugged which were working fine in old one. I don't wanna start listing them here as have made totally dedicated thread for that already.
Learn you case before starting to troll.
Get |

Ranger 1
Ranger Corp
951
|
Posted - 2012.02.09 18:50:00 -
[130] - Quote
Quote:Calling something that is in no way more functional than the old neocom as 'better' and 'customizable' when one or both of those claims are patently false is just a fraudulent claim, pure and simple.
Again, customizable does not mean "able to reconfigure every aspect".
The new Neo Com is much better in most respects, and is very costomizable. There is nothing "fraudulent" about this fact. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
|

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
910
|
Posted - 2012.02.09 19:51:00 -
[131] - Quote
Ranger 1 wrote:Quote:Calling something that is in no way more functional than the old neocom as 'better' and 'customizable' when one or both of those claims are patently false is just a fraudulent claim, pure and simple. Again, customizable does not mean "able to reconfigure every aspect". The new Neo Com is much better in most respects, and is very costomizable. There is nothing "fraudulent" about this fact. Ok... as you wish... let's start listing crap in here also then...
New neocom offers:
- Forced reconfiguration of every character after deployment to get icons to the places they were in (many key icons are missing from the bar and are in wrong order). - Forced window location / size reset to several windows during deployment and apparently during neocom updates also. - Having a minimise button that makes thinks completely vanish killed window labels and ability to quickly and easily follow local count and blinking chat names. - Opening minimized chat windows takes 2 clicks and some menu browsing instead of 1 simple click. - You can not tell which chat is blinking by just looking the minimized window label. - In old neocom blink activated on event, blinked couple times and left icon highlighted for each new event. In new neocom 1st event activates permanent blink. No way to know about additional events than the 1st one. - Contract button doesn't light up at all. - Journal button doesn't light up at all. - There is very commonly used icons right next to the undock button. - Ships and items icons are in opposite order related to old neocom and they can not be switched around. - Random useless junk appearing to neocom bar when doing invention, opening cargo containers and so on. - Character name was removed making it harder to multibox and quickly tell which client you're using. - Increased memory usage (dunno if this got fixed already or not)
This list is probably not complete but most junk should be listed.
If someone honestly has guts to say that "The new Neo Com is much better in most respects", I would really want to know what those most respects are.
Get |

49125
Haemus Frigidus
10
|
Posted - 2012.02.14 06:03:00 -
[132] - Quote
Ranger 1 wrote:Quote:Calling something that is in no way more functional than the old neocom as 'better' and 'customizable' when one or both of those claims are patently false is just a fraudulent claim, pure and simple. Again, customizable does not mean "able to reconfigure every aspect". The new Neo Com is much better in most respects, and is very costomizable. There is nothing "fraudulent" about this fact.
The Dev Blog that stated "You will now be able to fully customize the Neocom according to your own play style; If you never use, say, the Corporation window, you can simply remove it from the Neocom." means what then? Just slang? ('fully sick!')
I never use the chat button..
Also, "The new neocom has many severe features missing/bugged which were working fine in old one." -v- |

Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
882
|
Posted - 2012.02.14 06:37:00 -
[133] - Quote
My only gripe is that they didn't it as a beta like they had planned for the original implementation back in Jan 2011.
Woulda saved them everything in this thread.
Aside from that I'd be hard pressed to care less, I only have one other chat window that's minimized and i only minimize it cause it's the one of chat channels I don't use often but should still keep open so flashing button is minimal.
My only other problem is a personal one...in what order do I want my buttons xD The Drake is a Lie |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
971
|
Posted - 2012.02.29 19:28:00 -
[134] - Quote
Bump as the new neocom still needs update
Get |

Doc Fury
Science and Trade Institute Caldari State
450
|
Posted - 2012.02.29 19:36:00 -
[135] - Quote
I don't want to remove the chat icon but:
FOR THE LOVE OF EVERYTHING THAT IS HOLY, HOW THE FARK DO I MAKE IT STOP FLASHING!!!!!
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1044
|
Posted - 2012.03.13 20:49:00 -
[136] - Quote
Grey Stormshadow wrote:CCP Optimal wrote:We added the button to blink you all to oblivion, but you all outsmarted us once again ...
But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch. Already did and I will am willing to remove my credit card details from this site also if you make this neocom crap cause me even single minute of reconfiguration on any of my clients again. I'm so fed up with entire thing already. Your team needs to get a grip and rethink about functionality over eye candy! -> Roll the god damn thing back as it was or fix all the annoyances. -> Put the default buttons as they were configured before the patch. -> Let me minimize my windows to bottom of screen so I can see their labels, -> I've gotten rid of the chat button. Make sure that the chat button will stay out. -> Fix the contract button as it doesn't blink anymore when there is new contract. -> Give me option to disable entire "windows menu" as I don't need it. All my all buttons will fit to one neocom row. -> I don't want any new objects like cargo containers or scanners appearing to neocom - fix it! The entire neocom was mistake. It does plenty of unimportant stuff with more clicks than before taking more memory than before and being harder to use and configure. It also doesn't offer all the features than the old one did and button placement is simply awful. Default stuff is hidden behind menus (like fleet and contracts) and user configured options from previous neocom were simply ignored and erased AGAIN. I am pissed because this entire neocom together with ninja name changes to missiles pretty much ruined this patch, which had plenty of good things also. OTHER TEAMS DID THEIR JOB VERY WELL BUT YOU GUYS SCREWED UP! NOW DEAL WITH IT.
WHAT PART OF -> I've gotten rid of the chat button. Make sure that the chat button will stay out. DID YOU NOT UNDERSTAND ???
Get |

Soon Shin
Caucasian Culture Club Narwhals Ate My Duck
70
|
Posted - 2012.03.13 21:24:00 -
[137] - Quote
Do the Impossible
Unsee the Visible
ROW ROW FIGHT DA POWA.
Touch the Untouchable
Break the Unbreakable |

James J Hill
Great Northern Sales
0
|
Posted - 2012.03.13 22:47:00 -
[138] - Quote
Disdaine wrote: So we've gone from having minimised chat windows along the bottom of the screen with easily identifiable labels and channel count
I can see some desperate dev coming up with an 'improved' chat GUI, I mean they gotta get paid for some work some time. What puzzles me is that the management let this crap (i.e. the current system) be allowed into the game. How out of touch are they?
I want the old system back, it worked fine and I never remember seeing a post complaining about it.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1045
|
Posted - 2012.03.14 00:50:00 -
[139] - Quote
Has someone found the bytes from the conf .dat file which control the chat button existence?
Obviously it would be against the eula to use hex editor to change em, so I am only asking to gain some higher wisdom and knowledge. Wouldn't even think about fixing the issues myself because I know that CCP will provide final solution to neocom very soonTM before year 3000.
Get |

Barakkus
1520
|
Posted - 2012.03.19 11:36:00 -
[140] - Quote
doh, too early, reading fail. http://youtu.be/yytbDZrw1jc |
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Sol Asmodai
Tetraviri Initiative
0
|
Posted - 2012.06.04 21:42:00 -
[141] - Quote
Ok... So 3 years since my last post... Why am I posting now? To say that I absolutely hate the chat button being WTForced onto the neocom. Absolutely hate it...
As a side note, I also absolutely hate that wrecks open as a subtree to ship inventory. I mean its a good idea, but having to maximize and then minimize that God-awful "My Filters***" tab for NO reason is VERY annoying... SERIOUSLY, right click > Settings PLEASE...
That is all... |

Ranger 1
Ranger Corp
2008
|
Posted - 2012.06.04 21:45:00 -
[142] - Quote
Sol Asmodai wrote:Ok... So 3 years since my last post... Why am I posting now? To say that I absolutely hate the chat button being WTForced onto the neocom. Absolutely hate it... As a side note, I also absolutely hate that wrecks open as a subtree to ship inventory. I mean its a good idea, but having to maximize and then minimize that God-awful "My Settings" tab for NO reason is VERY annoying... SERIOUSLY, right click > Settings PLEASE... That is all... 
It must drive you up a wall when a month has 31 days instead of 30. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Sol Asmodai
Tetraviri Initiative
0
|
Posted - 2012.06.04 21:51:00 -
[143] - Quote
Ranger 1 wrote:Sol Asmodai wrote:Ok... So 3 years since my last post... Why am I posting now? To say that I absolutely hate the chat button being WTForced onto the neocom. Absolutely hate it... As a side note, I also absolutely hate that wrecks open as a subtree to ship inventory. I mean its a good idea, but having to maximize and then minimize that God-awful "My Settings" tab for NO reason is VERY annoying... SERIOUSLY, right click > Settings PLEASE... That is all...  It must drive you up a wall when a month has 31 days instead of 30.
No, I welcome useful additions to any given scenario such as an extra day in the month... However completely useless additions that offer absolutely nothing whatsoever to an otherwise decent thread does, indeed, annoy me to some degree. Why dont you try exerting a tiny bit of brain power at least, on something a little more constructive next time, eh? |
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